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EQ2 Adds free to play option!

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  • MrbloodworthMrbloodworth Member Posts: 5,615

    Originally posted by Reklaw

    Originally posted by parrotpholk

    Didnt they just say a month ago this was never going to happen to EQ2. SOE needs to burn in flames and cannot believe people still play their games.

     Hmmm.......image

    Georgeson: EQII won't be going free-to-play by Jef Reahard

    "We will not be changing your subscription model," Georgeson writes. "We've heard you folks loud and clear that you do not want items with stats introduced, you don't want players buying their way to power, etc. Your world will stay the way it has been and we will continue to support it with new content, items, etc."  Jun 27th 2010 at 8:00PM

    http://www.massively.com/2010/06/27/georgeson-eqii-wont-be-going-free-to-play/

    I see no false statement in that, they are diffrent servers compleatly and I don't think you guys are realizing, like LOTRO, this is an OPTION way to pay. You can still subscribe to the game.

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • bastionixbastionix Member Posts: 547

    Originally posted by Reklaw

    Originally posted by parrotpholk

    Didnt they just say a month ago this was never going to happen to EQ2. SOE needs to burn in flames and cannot believe people still play their games.

     Hmmm.......image

    Georgeson: EQII won't be going free-to-play by Jef Reahard

    "We will not be changing your subscription model," Georgeson writes. "We've heard you folks loud and clear that you do not want items with stats introduced, you don't want players buying their way to power, etc. Your world will stay the way it has been and we will continue to support it with new content, items, etc."  Jun 27th 2010 at 8:00PM

    http://www.massively.com/2010/06/27/georgeson-eqii-wont-be-going-free-to-play/

    "We will not add RMT to our existing games" Smedley on EQ2 forums.

    SoE should be sued for being retards alone.

  • RzepRzep Member UncommonPosts: 767

    This is a pretty decent compromise stop bitching ffs.

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    http://everquest2.com/news/read/current/3630

    http://everquest2.com/free_to_play/extended_faq

    Stopped reading during the second page, since neither had been linked and they should have been there from the start...

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • Bob_BlawblawBob_Blawblaw Member Posts: 1,278

    From the Kotaku.com article on this story

     

    The mind of a SOE dev ladies and gentlemen...

    With free-to-play gameplay and access to experience point enhancing items, is SOE afraid of a mass exodus of players from the main game once Extended launches? "If there is a mass exodus," says Georgeson, "That'll just prove that this is something the players wanted."

    Yes, that makes perfect sense image

  • CeridithCeridith Member UncommonPosts: 2,980

    Originally posted by Bob_Blawblaw

    So, correct me if I'm wrong, but it appears the only way a player can advance to lvl 90 is by buying a yearly sub at the cost of $200(?)!!

    If you read the chart carefully you'll see that's not quite the case.

    You can 'puchase' to unlock to level 90 if you have the monthly sub. It appears that if you drop $200 for the year, the unlock cost is included, and it seems as well that the full game and expansions are unlocked as well.

    Either way I have mixed feelings about it. I like the idea that they're keeping the F2P and P2P separated, which is a smart move. Problem is, there's still large segments of station cash RMT riddled throughout the P2P portion of the game already. Furthermore, considering it's SoE, and how for the longest time they promised to keep their RMT specifically to RMT servers, and how that didn't exactly last... I'm hesitant that they'll keep F2P players out of the P2P servers for long.

  • ZekiahZekiah Member UncommonPosts: 2,483

    What the heck?

    So let me get this straight, I'm going to have to pay MORE now just to get to level 90?

     

    If this is the case, they can take their *cough* "free" model and shove it!

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    To those who said it would not happen, here you go.  Full blown cash shop with pay for game affecting items.   

    I can already hear the defenders saying "but its just the first 80 levels, so it is no big deal".  Let us not pretend this is where it will stop either.   Give it about another year before they start selling items a tier or two under the max level raids to give smaller guilds "convenience" to progress through the game. 

    This company is either desperate for money right now or just to effing greedy.  Most likely both. 

     

     

    I wish all the EQ2 players the best of luck with the new incoming freebies.

     

     

    Didn't the new producer just say that they were not going to change the game as free to play?  Didn't smedly promise microtransactions would never be in the game? 

     

    You can never trust this company.

  • nepulasnepulas Member UncommonPosts: 218

    1 year membership if u want to play to lvl 90 nice .. or buy the rest 10 lvls and pay extra lolz.

    i really loved eq2 back in the days , from classic to kos it was a very nice time and the playerbase was very healthy , i m glad that this time was my activ time , and i did raid all the fun encounters play the nice questlines , but last time it tried eq2 with the last expac the shadow odysee it was very lame , no cool storylines , and the wow thing had already arrived ... get as fast as u can to max lvl join some uber raid guild and get as fast as many epics u can ...

    jeah and like we all now soe sucks , not that hard like funcom but their server are shit their engine was ubercrap and , their new super hero mmo will be crap too.

    Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa , Everquest 2 , Aion, Eve , AoC , SW:Tor ( failwars ), Planetside 2
    Waiting : Star Citizen
    Playing : Star Citizen
    FPS : Overwatch

    Yt chan : https://www.youtube.com/user/raine187


  • QSatuQSatu Member UncommonPosts: 1,796

    Originally posted by Bob_Blawblaw

    From the Kotaku.com article on this story

     

    The mind of a SOE dev ladies and gentlemen...

    With free-to-play gameplay and access to experience point enhancing items, is SOE afraid of a mass exodus of players from the main game once Extended launches? "If there is a mass exodus," says Georgeson, "That'll just prove that this is something the players wanted."

    Yes, that makes perfect sense image

    Yes that makes sense if those people start playing f2p version. it wil mean those paying people prefer f2p version with item shop etc. What's so hard to understand?

  • bobfishbobfish Member UncommonPosts: 1,679

    Give me Vanguard free-to-play please.

  • nepulasnepulas Member UncommonPosts: 218

    Originally posted by Daffid011

    You can never trust this company.

    absolutely CORRECT , if some of u have ever played $oE games u would all know that the main goal of $oE is do make money of EVERY pieces of shit , and they don t give a fuck about their community.

    i played eq2 on EU/DE servers and from release to now we have always had the worst lags because of their fail code,

     they promised us year over year , expac over expac that they are going to fix this , but it never happend... thats $oE

    Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa , Everquest 2 , Aion, Eve , AoC , SW:Tor ( failwars ), Planetside 2
    Waiting : Star Citizen
    Playing : Star Citizen
    FPS : Overwatch

    Yt chan : https://www.youtube.com/user/raine187


  • MrbloodworthMrbloodworth Member Posts: 5,615

    Originally posted by Zekiah

    What the heck?

    So let me get this straight, I'm going to have to pay MORE now just to get to level 90?

     

    If this is the case, they can take their *cough* "free" model and shove it!

    No.

     

    People are not reading, just reacting on this site. Most of this thread is misinformation.

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • JenakaJenaka Member Posts: 56

    My first MMO was SWG which I played from launch till the NGE. That experience taught me one important thing. You know when you log into games and the screen says something like "game experience may change during online play"?



    That.



    Change happens and it can be a good thing, bad thing, or a mixed bag. I don't take my games quite so seriously anymore.

  • elockeelocke Member UncommonPosts: 4,335


    Originally posted by bobfish
    Give me Vanguard free-to-play please.

    Agreed, but only to bring in more pop. I'd personally pay the full sub to play it if the pop. was bigger and the game was still having content developed for it.

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by Bob_Blawblaw

    From the Kotaku.com article on this story

     

    The mind of a SOE dev ladies and gentlemen...

    With free-to-play gameplay and access to experience point enhancing items, is SOE afraid of a mass exodus of players from the main game once Extended launches? "If there is a mass exodus," says Georgeson, "That'll just prove that this is something the players wanted."

    Yes, that makes perfect sense image

    I don't think you get what he meant.  He doesn't mean "mass exodus" as in players leaving, he means "Mass Exodus" of people moving from the sub model to the hybrid model.

    If current EQ2 players just up and quit, they're pretty much idiots, because nothing about their game changes.  With it being on a completely separate server, there's no reason whatsoever to cancel your sub, as you'll have everything you always had, and every other player on your server will have the same options that they always had.

    It's an interesting idea.  Doesn't really help pop the current servers, though.

  • gatherisgatheris Member UncommonPosts: 1,016

    Originally posted by Ceridith

    Originally posted by Bob_Blawblaw

    So, correct me if I'm wrong, but it appears the only way a player can advance to lvl 90 is by buying a yearly sub at the cost of $200(?)!!

    If you read the chart carefully you'll see that's not quite the case.

    You can 'puchase' to unlock to level 90 if you have the monthly sub. It appears that if you drop $200 for the year, the unlock cost is included, and it seems as well that the full game and expansions are unlocked as well.

    Either way I have mixed feelings about it. I like the idea that they're keeping the F2P and P2P separated, which is a smart move. Problem is, there's still large segments of station cash RMT riddled throughout the P2P portion of the game already. Furthermore, considering it's SoE, and how for the longest time they promised to keep their RMT specifically to RMT servers, and how that didn't exactly last... I'm hesitant that they'll keep F2P players out of the P2P servers for long.

     i'm absolutely sure you'll be able to buy your way to a P2P server - even a P2P PvP (do they still have one of those?)

    image

  • Bob_BlawblawBob_Blawblaw Member Posts: 1,278

    Originally posted by Robsolf

    Originally posted by Bob_Blawblaw

    From the Kotaku.com article on this story

     

    The mind of a SOE dev ladies and gentlemen...

    With free-to-play gameplay and access to experience point enhancing items, is SOE afraid of a mass exodus of players from the main game once Extended launches? "If there is a mass exodus," says Georgeson, "That'll just prove that this is something the players wanted."

    Yes, that makes perfect sense image

    I don't think you get what he meant.  He doesn't mean "mass exodus" as in players leaving, he means "Mass Exodus" of people moving from the sub model to the hybrid model.

    If current EQ2 players just up and quit, they're pretty much idiots, because nothing about their game changes.  With it being on a completely separate server, there's no reason whatsoever to cancel your sub, as you'll have everything you always had, and every other player on your server will have the same options that they always had.

    It's an interesting idea.  Doesn't really help pop the current servers, though.

    I would most certainly hope he's being misquoted for his sake... but this is SOE we're talking about.  Their business saavy is second to none.

  • helthroshelthros Member UncommonPosts: 1,449

    Should have made Vanguard f2p first.

     

     

    Also, did I read correctly that a 14.95 account is STILL going to have to purchase the final 10 levels? That's insane...

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by bastionix

    Originally posted by Robsolf

    Hmmm... where's xx19kilosold to tell us that this means EQ2 must be dying and this is its final death rattle?  And to LOL at me when I say that the "hybrid model is the future of MMO's, like it or not"?

    What game is next to "die", I wonder... Eve?

    (Mod Edit)

    That's a bit of circular thinking, there.  Kinda like saying, people like sammiches, cuz they're good.

    I'm hardly a defender of SOE, but, having a hybrid pricing model as an OPTION doesn't quite compare to the nonsense that was the SWG card game.  People know what they're getting.

    And as what was already said, nothing on the old servers changes whatsoever.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by Robsolf

    Originally posted by Bob_Blawblaw

    From the Kotaku.com article on this story

     

    The mind of a SOE dev ladies and gentlemen...

    With free-to-play gameplay and access to experience point enhancing items, is SOE afraid of a mass exodus of players from the main game once Extended launches? "If there is a mass exodus," says Georgeson, "That'll just prove that this is something the players wanted."

    Yes, that makes perfect sense image

    I don't think you get what he meant.  He doesn't mean "mass exodus" as in players leaving, he means "Mass Exodus" of people moving from the sub model to the hybrid model.

    If current EQ2 players just up and quit, they're pretty much idiots, because nothing about their game changes.  With it being on a completely separate server, there's no reason whatsoever to cancel your sub, as you'll have everything you always had, and every other player on your server will have the same options that they always had.

    It's an interesting idea.  Doesn't really help pop the current servers, though.

    Lots of things can and will change.

    Look at how the next game update and tell me that it compares to previous game updates.  The time to create this cash shop system comes directly out of the regular development cycle.  That means subscribing players are yet again getting less in return for their subscription fee.  They have just funded the creation of a special rules set servers that are not intended for them. 

    This also pushes the game one step closer to full blown cash shops, even if it is on seperate servers.  The line is not only getting crossed it is getting leapfrogged. 

    Now the dev team has to split their efferts between supporting two seperate code bases, two seperate player bases, two seperate mechanics, balancing, concerns, etc.

    Soe is going to focus hard on their efforts to win new player with their cash shop servers.  That is just how this company operates.  To think this will have no effect on current players isn't being realistic.   One set of players is going to come out winners at the expense of the others.  Who ever spends more money will be the winners and the others will become second class citizens. 

    SOE wants premium players and anyone paying a flat fee doesn't fit that model.  They want to sell you loot through trading cards, pay a fee to sell items between players, buy directly from their station cash store, buy adventure packs, buy your pizza through them, pay for "premium" web services, pay for level caps, bag space, items to level with, experience, etc etc. 

    Not to mention this is going to split the incoming new players between different games.  One is more than likely to die off due to lack of new blood and that will most likely be the p2p servers.

    All of this shit could have been avoided if this company quick screwing around with these stupid cash grabs and just got back to their roots of making kick ass mmos. 

    Why do you think this company struggles to hold onto players and developers?  It is like watching a bad reality series on late night television. 

  • MrbloodworthMrbloodworth Member Posts: 5,615

    Originally posted by Daffid011

     

    Why do you think this company struggles to hold onto players and developers?  It is like watching a bad reality series on late night television. 

    Becouse more and more players feel 15 bucks entitles them to the world, forever.

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by Mrbloodworth

    Originally posted by Daffid011



     

    Why do you think this company struggles to hold onto players and developers?  It is like watching a bad reality series on late night television. 

    Becouse more and more players feel 15 bucks entitles them to the world, forever.

    Perhaps more and more people don't feel those games are worth $15 dollars or the employees don't like the continual circus sideshow that the company has become?

  • PhilbyPhilby Member Posts: 849

    Originally posted by Daffid011

    Lots of things can and will change.

    Look at how the next game update and tell me that it compares to previous game updates.  The time to create this cash shop system comes directly out of the regular development cycle.  That means subscribing players are yet again getting less in return for their subscription fee.  They have just funded the creation of a special rules set servers that are not intended for them. 

    This also pushes the game one step closer to full blown cash shops, even if it is on seperate servers.  The line is not only getting crossed it is getting leapfrogged. 

    Now the dev team has to split their efferts between supporting two seperate code bases, two seperate player bases, two seperate mechanics, balancing, concerns, etc.

    Soe is going to focus hard on their efforts to win new player with their cash shop servers.  That is just how this company operates.  To think this will have no effect on current players isn't being realistic.   One set of players is going to come out winners at the expense of the others.  Who ever spends more money will be the winners and the others will become second class citizens. 

    SOE wants premium players and anyone paying a flat fee doesn't fit that model.  They want to sell you loot through trading cards, pay a fee to sell items between players, buy directly from their station cash store, buy adventure packs, buy your pizza through them, pay for "premium" web services, pay for level caps, bag space, items to level with, experience, etc etc. 

     

    All of this shit could have been avoided if this company quick screwing around with these stupid cash grabs and just got back to their roots of making kick ass mmos. 

    Why do you think this company struggles to hold onto players and developers?  It is like watching a bad reality series on late night television. 

    I agree. Yet many refuse to see or just dont want to.

    WOW isnt great because it has 12 million players. WOW has 12 million players because its great.

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