From the interview the only things the Devs seem exited about are how much work they have put into copying WOW systems, like the PUG system, Raiding, Gear/Loot progression. But everything Star Wars fans care about, and not raid looters from guilds like Ensidia are either an afterthought or thrown out the window completely.
Like the WOW clone crafting system (worst crafting system EVER).
Space ships apparently will be Instanced..... I have a feeling you can say NO to space battles, they will be more like mini games in Facebook.... maybe you can cook while you're in there.
And given the attitude on the official forums , which are almost dead now BTW, most of the Star Wars fan base has given up hope on this thing.
On top of what looks like a horribly bad PVP system, which caters to an autotarget anti ganking style of play, won't win much clout with heavy PVP guilds. I doubt the Goons or any other large PVP guild will put any kind of large investment into this game.Thats the same kind of bad development that killed Everquest. I dont know if anyone has noticed but WOW clones have bitten the dust hard the last few years, no reason to think this wow clone is special.
I mean honestly the combat looks the same or worse than Everquest, two guys standing right in front of each other hoping Your autotargeted attack kills him before you die. The way they explain ranged targeting you pretty well dont have to aim, its more like firing a smart missile.. and I am sure it's the same for melee. Which means on top of loot progression which the game will be built around, the bad dynamics of PVP in the game mean that its going to be a slog fest between GEAR. Which means the PVP skill level of this game is going to be Garbage.
Also PVP will more than likely from what they said and what you see, be confined to Warzones, so basically they have Made WOW WOTLK in space with Age of Shadows Rules.
Great............
go play Star Wars Galaxies with their millions of subscribers.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
A WoW set in a galaxy far away with a great story line, cinematic presentation, fully voiced, bounty hunters, smugglers, Sith, Jedi's and lightsabers? Hell yes! I play WoW since 2005 and i know the day i'm quitting. The day TOR will hit the shelves.
When will people understand that WoW is the heir of EverQuest and that is what, essentially, made it a successful game? So new games will be the heir of WoW - that's natural since it itself is based on the original MMO and contains many successful elements which made it a big big hit. Personally I'm happy when devs look at WoW when they're bringing out a new game. There's no need to re-invent the wheel. Who knows if Bioware did or not, but if they did, in my view, so much the better for TOR being a good game.
When will people understand that WoW is the heir of EverQuest and that is what, essentially, made it a successful game? So new games will be the heir of WoW - that's natural since it itself is based on the original MMO and contains many successful elements which made it a big big hit. Personally I'm happy when devs look at WoW when they're bringing out a new game. There's no need to re-invent the wheel. Who knows if Bioware did or not, but if they did, in my view, so much the better for TOR being a good game.
Actually WoW is about as far away from being a Everquest knock off as you can get. Everquest had nothing to do with WoW being so popular. Blizzard had a great franchise and made a well polished game. Not to mention they actually mainstream marketed there game on TV. That is what ended up making WoW so popular.
As far as SWTOR being a WoW style game. We will just have to wait and see. Still too early to say without having played the game. From everything that we have heard it sounds like it will be more of a mixture of some WoW elements and some Guild Wars Elements (Instanced areas and very story focused).
When will people understand that WoW is the heir of EverQuest and that is what, essentially, made it a successful game? So new games will be the heir of WoW - that's natural since it itself is based on the original MMO and contains many successful elements which made it a big big hit. Personally I'm happy when devs look at WoW when they're bringing out a new game. There's no need to re-invent the wheel. Who knows if Bioware did or not, but if they did, in my view, so much the better for TOR being a good game.
The problem is that kids cut their teeth on WoW, and know nothing of the games WoW ripped off to become, well WoW. So everything to come will be a WoW rip off. Just wait till the new generation comes along and starts saying things like "this game is going to be a SWTOR rip off". It's going to be fun watching that happen I'm sure.
When will people understand that WoW is the heir of EverQuest and that is what, essentially, made it a successful game? So new games will be the heir of WoW - that's natural since it itself is based on the original MMO and contains many successful elements which made it a big big hit. Personally I'm happy when devs look at WoW when they're bringing out a new game. There's no need to re-invent the wheel. Who knows if Bioware did or not, but if they did, in my view, so much the better for TOR being a good game.
The problem is that kids cut their teeth on WoW, and know nothing of the games WoW ripped off to become, well WoW. So everything to come will be a WoW rip off. Just wait till the new generation comes along and starts saying things like "this game is going to be a SWTOR rip off". It's going to be fun watching that happen I'm sure.
We will have to wait and see. It's still to early to say what will happen. Bioware still has a real chance of dropping the ball on this one and making one of the industries biggest flops of all times.
Remember when WAR came out and people claimed it was the next coming in MMO's? Remember when Aion came out and had huge month ones sells only to tapper off to next to nothing? Remember AoC launching with huge sales only to drop the ball?
Todays market is very unforgiven when it comes to first impressions. I have faith Bioware can pull it off, but this is also there first time venturing into this market and its a real possibility that they may just drop the ball when its all said and done. Hype for the game is already reaching points that the game will never be able to live upto. People have this unrealistic expectation that since its Bioware they can make anything and that its going to be this amazing WoW, SWG, ect mixture of amazing gameplay.
I think it was a big mistake saying they where going to have space combat in the game at launch. They should be focused more on the core of the game, making it fun, polished, easy to get into, and long lasting. Adding some type of sloppy space combat on top of a weak base is only going to make things worse. (Don't get me wrong I am excited for Space Combat to also be in the game. I just want it done right and the time taken to make that happen.)
When will people understand that WoW is the heir of EverQuest and that is what, essentially, made it a successful game? So new games will be the heir of WoW - that's natural since it itself is based on the original MMO and contains many successful elements which made it a big big hit. Personally I'm happy when devs look at WoW when they're bringing out a new game. There's no need to re-invent the wheel. Who knows if Bioware did or not, but if they did, in my view, so much the better for TOR being a good game.
The problem is that kids cut their teeth on WoW, and know nothing of the games WoW ripped off to become, well WoW. So everything to come will be a WoW rip off. Just wait till the new generation comes along and starts saying things like "this game is going to be a SWTOR rip off". It's going to be fun watching that happen I'm sure.
Get a grip. WoW didn't ripoff anything from other games. MMORPGs are in the child stage of genre development. Taking a few features to flesh out a genre so it remains at LEAST current to other mainstream genres is hardly ripping them off. What has happened though is the core MMORPG population still hasn't grown mentally further than the genre when it comes to lingo, thought process or rationalization.
I challenge the next gen to try to keep up with the development cycles (and processes) that go with a evolving genre and know the difference between core features of a genre and optional features that can be used by any give genre. Keyword there is genre.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Get a grip. WoW didn't ripoff anything from other games. MMORPGs are in the child stage of genre development. Taking a few features to flesh out a genre so it remains at LEAST current to other mainstream genres is hardly ripping them off. What has happened though is the core MMORPG population still hasn't grown mentally further than the genre when it comes to lingo, thought process or rationalization.
I challenge the next gen to try to keep up with the development cycles (and processes) that go with a evolving genre and know the difference between core features of a genre and optional features that can be used by any give genre. Keyword there is genre.
If only you had a clue, the genre has been ruined development wise. WoW took features which should have never been added to the genre and made the MMO into nothing more that and Arena Game (End Game in two weeks anyone - oh yes please).
(Don't get me wrong WoW as a Business idea and approach fantastic, as far as depth and content and challenge for anyone with an IQ, well thats another matter. The whining masses have got what they wanted but lets think gameplay nahhhhh... just whack a mole.)
Most of these so called features have removed lots of Game Play elements and community from what were supposed to be vast Multiplayer games with Longevity.
The Next generation needs to take a step back else there will be no reason to develop vast worlds.
One thing that is killing the genre more than any is the concepts of PvP against PvE these terms need to be removed and the concepts seamlessley integrated into gameplay again I do not really care because I play games with a concurrency of 100 users at the most at the moment, and they are much more fun than being forced into being a paid slave in some nameless guild that feels ruining other peoples enjoyment is an acheivement. (Powergaming is Easy ... adding and contributing to a living world is something else.)
________________________________________________________ Sorcery must persist, the future is the Citadel
We will have to wait and see. It's still to early to say what will happen. Bioware still has a real chance of dropping the ball on this one and making one of the industries biggest flops of all times.
And that would make you happy right ?
Remember when WAR came out and people claimed it was the next coming in MMO's? Remember when Aion came out and had huge month ones sells only to tapper off to next to nothing? Remember AoC launching with huge sales only to drop the ball?
WAR , AION were never going to ammount to anything AOC had a chance and in fact having gone back to replay it now theres some content is enjoyable....
Todays market is very unforgiven when it comes to first impressions. I have faith Bioware can pull it off, but this is also there first time venturing into this market and its a real possibility that they may just drop the ball when its all said and done. Hype for the game is already reaching points that the game will never be able to live upto. People have this unrealistic expectation that since its Bioware they can make anything and that its going to be this amazing WoW, SWG, ect mixture of amazing gameplay.
They will deliver a game with vast ammounts of content just hope they can get some longevity into the gaem so people care a little for the world and don't just want to win in a week. This game for one is not going to be for Power GAmers and I hope they set it that anyone rushing to whatever is the so called max level ends up with a below average char ?
I think it was a big mistake saying they where going to have space combat in the game at launch. They should be focused more on the core of the game, making it fun, polished, easy to get into, and long lasting. Adding some type of sloppy space combat on top of a weak base is only going to make things worse. (Don't get me wrong I am excited for Space Combat to also be in the game. I just want it done right and the time taken to make that happen.)
A properly developed galaxy rather than Space combat is something I agree on it will not add a lot to the game. What will be nice is space locally that need to be discovered that can be adventured in on foot.... is what they should concentrate on.
________________________________________________________ Sorcery must persist, the future is the Citadel
WoW with sabers and Star Wars IP is quite possibly the only thing thta could beat WoW.
Seeing a group of lightsaber wielding fogies is gonna be fun.
OP focuses on how many MMO's try to 'clone' WoW and fail. How about the amount of MMO's that try to be icompletely nnovative and fail even harder?
I'm not on either side. I havne't played the game or followed it enough. There was one comment on raiding I liked. They said the norm had moved to having your whole group fighting one huge monster as something 'heroic'. They viewed heroic as more about overcoming seemingly impossible adds.
I loved that about CoX. I remember my first bank mission where we set off like 20 alarms (Red side) there were longbow ambushes from every which way and it was simply fun chaos.
If only you had a clue, the genre has been ruined development wise. WoW took features which should have never been added to the genre and made the MMO into nothing more that and Arena Game (End Game in two weeks anyone - oh yes please).
(Don't get me wrong WoW as a Business idea and approach fantastic, as far as depth and content and challenge for anyone with an IQ, well thats another matter. The whining masses have got what they wanted but lets think gameplay nahhhhh... just whack a mole.)
Most of these so called features have removed lots of Game Play elements and community from what were supposed to be vast Multiplayer games with Longevity.
The Next generation needs to take a step back else there will be no reason to develop vast worlds.
One thing that is killing the genre more than any is the concepts of PvP against PvE these terms need to be removed and the concepts seamlessley integrated into gameplay again I do not really care because I play games with a concurrency of 100 users at the most at the moment, and they are much more fun than being forced into being a paid slave in some nameless guild that feels ruining other peoples enjoyment is an acheivement. (Powergaming is Easy ... adding and contributing to a living world is something else.)
Oh I have a firm grip on the issues here. That's why you won't see me saying things like: the genre has been ruined development wise. I just don't feel like it's been around long enough to warrent such premature speculation. Has key features in some games taken away gameplay elements and community? No and not entirely. With the introducion of all the features you feel take away from gameplay elements, I say they take away the frustration of those gameplay elements and not the actual gameplay.
You also feel that community in MMOs have been ruined by such features and I say it's the players themselves that are responsible for that. What I do wish for is developers adding more community inspired mechanisims to MMOs. But who's to blame for demanding such features? Players, investors or developers? If you say developers or investors you're wrong. It's their job to deliver an experience desired by the populations they are catering to. Nothing more.
If a small indie company feels like bucking the trend that inspire bigger companies to make a new MMOs then so be it. But it's the players themselves who need to demand such features from bigger companies. This is why giving critical feedback is the ultimate key to sparking new trends. For every MMO that I've been paying for I've seen features that I like and do not like. Sometimes I'm asked to provide feedback for features I wish to see and those I do not like. But if the only thing player can do is "vote with their wallet" without giving extensive feedback on what they desire from the MMOs they play, then you might as well be pissin in the wind.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
From the interview the only things the Devs seem exited about are how much work they have put into copying WOW systems, like the PUG system, Raiding, Gear/Loot progression. But everything Star Wars fans care about, and not raid looters from guilds like Ensidia are either an afterthought or thrown out the window completely.
Like the WOW clone crafting system (worst crafting system EVER).
Space ships apparently will be Instanced..... I have a feeling you can say NO to space battles, they will be more like mini games in Facebook.... maybe you can cook while you're in there.
And given the attitude on the official forums , which are almost dead now BTW, most of the Star Wars fan base has given up hope on this thing.
On top of what looks like a horribly bad PVP system, which caters to an autotarget anti ganking style of play, won't win much clout with heavy PVP guilds. I doubt the Goons or any other large PVP guild will put any kind of large investment into this game.Thats the same kind of bad development that killed Everquest. I dont know if anyone has noticed but WOW clones have bitten the dust hard the last few years, no reason to think this wow clone is special.
I mean honestly the combat looks the same or worse than Everquest, two guys standing right in front of each other hoping Your autotargeted attack kills him before you die. The way they explain ranged targeting you pretty well dont have to aim, its more like firing a smart missile.. and I am sure it's the same for melee. Which means on top of loot progression which the game will be built around, the bad dynamics of PVP in the game mean that its going to be a slog fest between GEAR. Which means the PVP skill level of this game is going to be Garbage.
Also PVP will more than likely from what they said and what you see, be confined to Warzones, so basically they have Made WOW WOTLK in space with Age of Shadows Rules.
Great............
you suck stop hating on SW:TOR... and there will be space battles
I wasn't saying WoW copied, ripped off, cloned EQ and that's why it was successful. I was saying WoW is the heir of EQ and that, in part contributed to its success. Of course it's not the sole reason for it, there are many reasons and the Warcraft lore being strong and established in previous games, the way it was marketed etc etc are some of them too.
EQ was the forerunner, the one that did new things and messed a few of them up (like not being able to run off mobs, or people being able to steal your kills, or corpse runs etc) and WoW was able to develop from those kind of things into a better MMO. So if SWTOR takes things from WoW and makes them better we all benefit.
I love how some people keep bring up the graphics. To me the graphics do not look to bad and I would like to know what defines cartoony graphics? Now I know that some studios have released some awesome trailers but if you tried to make the game play match them I just don't think we have the capability to run an MMO like that. Plus you shoot yourself in the foot as a company if you do have servers to handle that kind of graphics because they the system requirements would probable be top of the line rigs and how many people will you get to subscribe then? Man I swear the whole graphics issue, themepark vs. sandbox, F2P vs P2P, solo vs. group and PVP vs PVE debate have been like beaten to death. Think I will take a couple months break form forum viewing cause its taking time out of my game time and its the same old stuff just different threads.
Outside of a dog, a book is man's best friend. Inside of a dog it's too dark to read.
I hate OPs like this, they create a thread with this large statement on a topic and then they never say another thing, never respond to what any other users tell him regarding different information they have, etc. It's fuc*ing retarded and I hope the bridge he's under falls on top of him. Seriously a forum thread to whine? Just go freakin blog about or update your Twitter status or something, I'm mean sh!t if you're going to make a thread at least read the legitimate responses and post a reply ... I think it's called a DISCUSSION.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I wasn't saying WoW copied, ripped off, cloned EQ and that's why it was successful. I was saying WoW is the heir of EQ and that, in part contributed to its success. Of course it's not the sole reason for it, there are many reasons and the Warcraft lore being strong and established in previous games, the way it was marketed etc etc are some of them too.
EQ was the forerunner, the one that did new things and messed a few of them up (like not being able to run off mobs, or people being able to steal your kills, or corpse runs etc) and WoW was able to develop from those kind of things into a better MMO. So if SWTOR takes things from WoW and makes them better we all benefit.
I definitely agree with this. WoW can't be all that bad in the sense of how many subscribers it has, and how much money it makes each month.. regardless of what some people say about it. Numbers don't lie, and Bioware, I think is making a terrific game. Ever new video, documentary, etc. that comes out for this, adds more and more exciting things to it.
Put away the wow clones & lightsabers for a second. How's the NPC's AI in this game? Any good.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
We will make something clear. SWTOR and WoW are both MMORPGs so they will obviously share some ideas, because it's the same genre of a game.
But, the lore, the game play, the goals, how to achieve something, the planets, the maps, the weapon, the gear, the fact there's no Elves, Orcs, etc, the classes, the races, etc. ARE VERY DIFFERENT... So it's not WoW, it's not EQ2... It's fucking SWTOR an MMORPG...
I disagree with most of the people here(they're clearly biased fanbois who refuse reality) but especially with you
The "genre" has 2 requirements, being constantly online and a few hundreds of players playing simultaneously.
So your argument is horribly wrong.
Plus, WoW and EVE also are MMO's, but they share near-to nothing.
And last, all the details you said, different names, different graphics and no elves aren't substantial differences... that's why people say "wow with lightsabers" and similar sentences.
I think every MMO should be unique just as every single player is... sure, almost every game is inspired by others, but in the case of MMO's it's not just superficial inspiration, it's shameless carbon copy, over and over and over and over for the last 5 years.
The genre of the MMO's is the most rotten of all the computer games, of all media in history, and brings shame to EVERY single videogamer for its HORRIBLE reputation.
And you(people) are actually defending this. You should hide your heads in the dirt, you are not only content slaves of the marketing bastards, but you're being scammed and you don't know it.
Comments
It's funny though, that Failsun failed to impress with the exact same thread about 4 months or so ago....
I am disappoint...
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
go play Star Wars Galaxies with their millions of subscribers.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
A WoW set in a galaxy far away with a great story line, cinematic presentation, fully voiced, bounty hunters, smugglers, Sith, Jedi's and lightsabers? Hell yes! I play WoW since 2005 and i know the day i'm quitting. The day TOR will hit the shelves.
Joking aside, TOR won't be anything like WoW.
i bet his wow subscription gets paid by his mom's credit card.
When will people understand that WoW is the heir of EverQuest and that is what, essentially, made it a successful game? So new games will be the heir of WoW - that's natural since it itself is based on the original MMO and contains many successful elements which made it a big big hit. Personally I'm happy when devs look at WoW when they're bringing out a new game. There's no need to re-invent the wheel. Who knows if Bioware did or not, but if they did, in my view, so much the better for TOR being a good game.
Actually WoW is about as far away from being a Everquest knock off as you can get. Everquest had nothing to do with WoW being so popular. Blizzard had a great franchise and made a well polished game. Not to mention they actually mainstream marketed there game on TV. That is what ended up making WoW so popular.
As far as SWTOR being a WoW style game. We will just have to wait and see. Still too early to say without having played the game. From everything that we have heard it sounds like it will be more of a mixture of some WoW elements and some Guild Wars Elements (Instanced areas and very story focused).
The problem is that kids cut their teeth on WoW, and know nothing of the games WoW ripped off to become, well WoW. So everything to come will be a WoW rip off. Just wait till the new generation comes along and starts saying things like "this game is going to be a SWTOR rip off". It's going to be fun watching that happen I'm sure.
1. I love Star Wars.
2. I enjoy MMORPGs
3. Old Republic is a MMORPG based on the Star Wars Universe
Hence, I will play.
Currently Play: ?
Occasionally Play: Champions, Pirates of the Burning Sea, WOW, EVE ONLINE
We will have to wait and see. It's still to early to say what will happen. Bioware still has a real chance of dropping the ball on this one and making one of the industries biggest flops of all times.
Remember when WAR came out and people claimed it was the next coming in MMO's? Remember when Aion came out and had huge month ones sells only to tapper off to next to nothing? Remember AoC launching with huge sales only to drop the ball?
Todays market is very unforgiven when it comes to first impressions. I have faith Bioware can pull it off, but this is also there first time venturing into this market and its a real possibility that they may just drop the ball when its all said and done. Hype for the game is already reaching points that the game will never be able to live upto. People have this unrealistic expectation that since its Bioware they can make anything and that its going to be this amazing WoW, SWG, ect mixture of amazing gameplay.
I think it was a big mistake saying they where going to have space combat in the game at launch. They should be focused more on the core of the game, making it fun, polished, easy to get into, and long lasting. Adding some type of sloppy space combat on top of a weak base is only going to make things worse. (Don't get me wrong I am excited for Space Combat to also be in the game. I just want it done right and the time taken to make that happen.)
Get a grip. WoW didn't ripoff anything from other games. MMORPGs are in the child stage of genre development. Taking a few features to flesh out a genre so it remains at LEAST current to other mainstream genres is hardly ripping them off. What has happened though is the core MMORPG population still hasn't grown mentally further than the genre when it comes to lingo, thought process or rationalization.
I challenge the next gen to try to keep up with the development cycles (and processes) that go with a evolving genre and know the difference between core features of a genre and optional features that can be used by any give genre. Keyword there is genre.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
If only you had a clue, the genre has been ruined development wise. WoW took features which should have never been added to the genre and made the MMO into nothing more that and Arena Game (End Game in two weeks anyone - oh yes please).
(Don't get me wrong WoW as a Business idea and approach fantastic, as far as depth and content and challenge for anyone with an IQ, well thats another matter. The whining masses have got what they wanted but lets think gameplay nahhhhh... just whack a mole.)
Most of these so called features have removed lots of Game Play elements and community from what were supposed to be vast Multiplayer games with Longevity.
The Next generation needs to take a step back else there will be no reason to develop vast worlds.
One thing that is killing the genre more than any is the concepts of PvP against PvE these terms need to be removed and the concepts seamlessley integrated into gameplay again I do not really care because I play games with a concurrency of 100 users at the most at the moment, and they are much more fun than being forced into being a paid slave in some nameless guild that feels ruining other peoples enjoyment is an acheivement. (Powergaming is Easy ... adding and contributing to a living world is something else.)
________________________________________________________
Sorcery must persist, the future is the Citadel
________________________________________________________
Sorcery must persist, the future is the Citadel
WoW with sabers and Star Wars IP is quite possibly the only thing thta could beat WoW.
Seeing a group of lightsaber wielding fogies is gonna be fun.
OP focuses on how many MMO's try to 'clone' WoW and fail. How about the amount of MMO's that try to be icompletely nnovative and fail even harder?
I'm not on either side. I havne't played the game or followed it enough. There was one comment on raiding I liked. They said the norm had moved to having your whole group fighting one huge monster as something 'heroic'. They viewed heroic as more about overcoming seemingly impossible adds.
I loved that about CoX. I remember my first bank mission where we set off like 20 alarms (Red side) there were longbow ambushes from every which way and it was simply fun chaos.
Oh I have a firm grip on the issues here. That's why you won't see me saying things like: the genre has been ruined development wise. I just don't feel like it's been around long enough to warrent such premature speculation. Has key features in some games taken away gameplay elements and community? No and not entirely. With the introducion of all the features you feel take away from gameplay elements, I say they take away the frustration of those gameplay elements and not the actual gameplay.
You also feel that community in MMOs have been ruined by such features and I say it's the players themselves that are responsible for that. What I do wish for is developers adding more community inspired mechanisims to MMOs. But who's to blame for demanding such features? Players, investors or developers? If you say developers or investors you're wrong. It's their job to deliver an experience desired by the populations they are catering to. Nothing more.
If a small indie company feels like bucking the trend that inspire bigger companies to make a new MMOs then so be it. But it's the players themselves who need to demand such features from bigger companies. This is why giving critical feedback is the ultimate key to sparking new trends. For every MMO that I've been paying for I've seen features that I like and do not like. Sometimes I'm asked to provide feedback for features I wish to see and those I do not like. But if the only thing player can do is "vote with their wallet" without giving extensive feedback on what they desire from the MMOs they play, then you might as well be pissin in the wind.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
you suck stop hating on SW:TOR... and there will be space battles
SWTOR may be a WoW clone.... but WoW was an EQ/DAoC/WHFB clone first.
I wasn't saying WoW copied, ripped off, cloned EQ and that's why it was successful. I was saying WoW is the heir of EQ and that, in part contributed to its success. Of course it's not the sole reason for it, there are many reasons and the Warcraft lore being strong and established in previous games, the way it was marketed etc etc are some of them too.
EQ was the forerunner, the one that did new things and messed a few of them up (like not being able to run off mobs, or people being able to steal your kills, or corpse runs etc) and WoW was able to develop from those kind of things into a better MMO. So if SWTOR takes things from WoW and makes them better we all benefit.
I love how some people keep bring up the graphics. To me the graphics do not look to bad and I would like to know what defines cartoony graphics? Now I know that some studios have released some awesome trailers but if you tried to make the game play match them I just don't think we have the capability to run an MMO like that. Plus you shoot yourself in the foot as a company if you do have servers to handle that kind of graphics because they the system requirements would probable be top of the line rigs and how many people will you get to subscribe then? Man I swear the whole graphics issue, themepark vs. sandbox, F2P vs P2P, solo vs. group and PVP vs PVE debate have been like beaten to death. Think I will take a couple months break form forum viewing cause its taking time out of my game time and its the same old stuff just different threads.
Outside of a dog, a book is man's best friend. Inside of a dog it's too dark to read.
Groucho Marx
WoW with lightsabers? Sounds awesome. Sign me up!
Here's an exclusive clip from beta:
No, SW:TOR is KOTOR1+2 mmorpg style with a little bit of Black Prophecy thrown in.
And WoW is EQ2 with space ponies.
"Haters Gonna Hate"
Signed.
+1
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I definitely agree with this. WoW can't be all that bad in the sense of how many subscribers it has, and how much money it makes each month.. regardless of what some people say about it. Numbers don't lie, and Bioware, I think is making a terrific game. Ever new video, documentary, etc. that comes out for this, adds more and more exciting things to it.
Put away the wow clones & lightsabers for a second. How's the NPC's AI in this game? Any good.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
I disagree with most of the people here(they're clearly biased fanbois who refuse reality) but especially with you
The "genre" has 2 requirements, being constantly online and a few hundreds of players playing simultaneously.
So your argument is horribly wrong.
Plus, WoW and EVE also are MMO's, but they share near-to nothing.
And last, all the details you said, different names, different graphics and no elves aren't substantial differences... that's why people say "wow with lightsabers" and similar sentences.
I think every MMO should be unique just as every single player is... sure, almost every game is inspired by others, but in the case of MMO's it's not just superficial inspiration, it's shameless carbon copy, over and over and over and over for the last 5 years.
The genre of the MMO's is the most rotten of all the computer games, of all media in history, and brings shame to EVERY single videogamer for its HORRIBLE reputation.
And you(people) are actually defending this. You should hide your heads in the dirt, you are not only content slaves of the marketing bastards, but you're being scammed and you don't know it.
the best blog of the net