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hello guys, after i check many dates, reviews and opinion, we found that company that made pay for fee mmorpg in this time have bad times, except world of warcraft, check the company like mythic, funcom, SOE, Turbine, Square Enix , Nfsoft ,e.t.c. had bad times.
Really they made a excellent mmorpgs but people never try or all time critic because wanna another WoW:
this list show good mmorpgs but dont have enough suscription
Lotro
age of conan
warhammer online
final fantasy XI
Aion
what we can do for save this game???
Comments
thank you for the OP troll. first of all, all those games failed cuz they SUCKED.
Aion- ncfail, korean crap fest, that lacked depth
AoC- Bugs
WAR-fail head developer and unbalanced PVP.
want to "save" the games? tell the developers to make good ones.
I disagree with the Wow cliché. The reason for those unconstructive critics is not so much that people want another WoW than most MMORPG gamers nowadays are from the Wow generation and some don't seem to get that a MMORPG will always have problems at launch even if they had 100 years of beta testing ( especially now that most players - and even devs - use those as a preview, not a way to help improve the game ) and that the golden age of this genre comes months after launch. So they get angry and turn the forums into giant flame wars at the first sign of a problem, instead of a rational discution which could help devs we have the exact opposite and so much for the community part which is reduced to guilds ( one of the reason I gave up on the genre for now ).
But to say that unconstructive critics are the only reason those games have a hard time would be wrong, some are just really not that good ( at least the ones I tried ) or take too long to get major gameplay affecting bugs fixed.
As to save them I don't see nor why we should nor how we could, and anyway it is way too late for that.
umm no, no1 is expecting a perfect game...we look for a "decent game" that most obvious bugs fixed.
allow me to break it down for you:
AoC-Failed because the bugs were pretty obvious, aand took a LONG as time to fix+ the game depth was short after level 20~
Aion- Korean Crap fest. (HAD NOTHING TO DO WITH BUGS). this failed because of being a crapfest+random number based game.
WAR- (again, not bug related) failed because the lead developer was smart as a baboon...and couldnt realize how to balance a game. (BW vs Sorcs...nuff said)
Yea, in your opinion...
I happen to REALLY like LotRO, AoC, and definitely FFXI...are you a WoWtard?
ANYWAY...
Who said FFXI didn't have enough subs? Shit, the game has been around for almost 8 years...of course the subs aren't gonna be what they use to...and it held 500k for quite some time...thats better than the other games on the list can boast.
...speaking of the other games...you do have a point with those...LotRO, AoC, WAR...they could have had better, but their devs messed up along the way. It's sad...three great IP's hacked up to allow for a linear, casual gamers MMO to be made.
PLAYING: NOTHING!!!
PLAYED:FFXI, LotRO, AoC, WAR, DDO, Megaten, Wurm, Rohan, Mabinogi, RoM
WAITING FOR: Dust 514
yes..im a "wowtard"....when
1- i never played wow
2- i hate wow
3- i never had a wow account...
Well, if those three things signify a WoWtard...I must be one also
PLAYING: NOTHING!!!
PLAYED:FFXI, LotRO, AoC, WAR, DDO, Megaten, Wurm, Rohan, Mabinogi, RoM
WAITING FOR: Dust 514
Why are these tiple A titles in a crises? Did the investors lost money investing in any of these games? Im sure all of them except maybe Warhammer easily made it money back.
--
"Any free people have the right to choose how it wants to be govern thats the essence of democracy. It's sad when America has chosen for the stability and consistency of a dictatorship and doing it democratically" -utnow
I highly doubt Funcom made their money back for AoC...and if they have...it just happened within the last two months with the coming of the xpac.
PLAYING: NOTHING!!!
PLAYED:FFXI, LotRO, AoC, WAR, DDO, Megaten, Wurm, Rohan, Mabinogi, RoM
WAITING FOR: Dust 514
They sold over 500k copies first month of release. The most expensive game ever made was GTA with so many songs and voice overs cost them around 100million. Age of Conan cost around 28million. They recieved around 50million to develope it. Also I dont think it was consider triple a by bankers
Edit: I found a post made back in 08 on the AoC forum.
"AoC game development costs = $40million
Ongoing runing costs = $12million/year
Number of initial purchasers = 750,000
Cost of initial purchase = $37.5 million
Assume monthly subscriptions have halved since free launch month
Monthly Subscriptions June = 375,000
Monthly revenue June = $4 million
Monthly revenue July = $2 million (180,000 subs)
Total profit at May launch = -$2.5 million
Current profit by August = $1.5 million
Lots of assumptions about current workforce and subs - but even with 180,000 subs, FC is likely making money beyond their initial investment. They will likely keep most of their initial development staff (~200) until the first expansion.
(most information taken from Developer presentation by Erling Ellingsen)" - Catweazel
I'll try to find the developer presentation but I doubt it be easy.
--
"Any free people have the right to choose how it wants to be govern thats the essence of democracy. It's sad when America has chosen for the stability and consistency of a dictatorship and doing it democratically" -utnow
You can look around for the financial report of funcom. They been shifting office for tax reason, and cutting staff, so they'll be lossing less money. I think they been lossing a bit per month, but nothing major.
Their stock price have fallen alot since it's release. But I think that's mainly because it's the over hype that bring up the stock in the first place.
Over all they are not really lossing that much money. But alot of that is due to them cutting cost. Me personally, I dont' like the idea that the mmorpg i'm playing is cutting developing cost.
--
"Any free people have the right to choose how it wants to be govern thats the essence of democracy. It's sad when America has chosen for the stability and consistency of a dictatorship and doing it democratically" -utnow
we can sub and try saving those games or unsub and save the genre.
I need more vespene gas.
All MMOs are the same, more or less.
.
So why not play the best?
.
That's WoW.
.
The one thing all the MMOs you listed have in common is they failed to compete with WoW in an open market.
.
They all have missions or quests. They all have an inventory for you to manage. They all have some means of progression. They all have a toon for you to equip. They all have a world for you to explore. And so on.
Well shave my back and call me an elf! -- Oghren
Because the best is subjective. Take for instance any genre of a game and it has options. It would be like saying play the best FPS, MW2. Well to me I can't stand the CoD series, and RTCW:ET would be the best to me.
As for exploration I can name a few games that do not have any exploration. Age of Conan is one of them. There is nothing to explore. There are no hidden caves or dungeons or crap that I would enjoy. To me, exploration is just seeing something cool, doesn't have to be a hidden cave or dungeon per say, just maybe something secluded that is not on the well travelled path.
Strangely enough, a MMORPG from 10 years ago, Everquest, had some cool stuff in that area. I can recall the first time I discovered the fake wall in Felwithe that hid a whole secret area, and the secret area behind a fake wall in Highcastle that someone pointed to me, and I thought 'wow, how cool is that'.
Besides that, EQ was a vast world with a lot of secluded areas to explore away from the regular paths that you didn't have to seek out but were just fun to explore.
I miss it sometimes, the feeling of exploration that it brought with it.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
many people wanna try another games, that only play WoW, reason we want play something diferent
wow clasic is much better that wotlk , reason now the difficult is easy, and the real wowtards uses Aaddon GS for discrimination
diablo 3 could be wow killer, the reason diablo is not MMORPG
Which Final Fantasy Character Are You?
Final Fantasy 7
Why eat an apple when we all know that fruit is all the same, more or less.
So why not eat the best.
That is a banana.
The one thing all of the fruit listed have in common is that they failed to compete with bananas in an open market.
You have truth mixed in with a lot complete hokum there.
I don't believe that most people are dumb. Certainly not dumb enough to not realize that a new mmo will have some bugs and problems.
The thing is, what we've been getting since WoW is one game after the other rushed out the door by producers, and/or the suits with the money backing them. They've been doing it because they have WoW sized dollar signs dancing in their brains and think that all they had to do was get some crap out there. It's been getting worse, and will continue to do so most likely, because some companies are getting away with it and making some profit.
Too many of our fellow mmo gamers accept sub -satisfactory products (apparently like yourself).
Most people get that a new mmo is going to still have some bugs and issues, but they're bright enough to be able to tell the difference between things that just got missed and things that just got ignored to get the game out the door.
It's BS that we shouldn't expect adequate content and relatively few bugs at release. Complete BS really. I played mmos at release well before WoW, and aside from one or two glaring exceptions they were released polished, relatively bug free, and had enough content to keep players busy for months. That they had all that content is saying something too, because the general mmo gamer back before WoW spent a hell of a lot more time in-game than the general mmo gamer does now.
In my opinion AAA mmos are currently in the troubles they are because of shortsightedness on the part of the companies making them, or the money behind them. Too many games have been released way too soon, simple as that. Of course we all know development budgets aren't unlimited, but these producers and lead developers should be making damn sure whomever is backing them understands that good mmo development is different from other genres. Their job before development starts is to make sure they have enough of a budget at first, or they've asked for enough, and that where that money comes from understands that a bit more may be needed.
Though that means that they actually have to do some proper planning before getting their money to make the game.
That opposed to what too many have done, which is taking the easy route and just cultivating that "WoW dollar sign" thing in the minds of the money, and then throwing some arbitrary number out there while telling them that's what is needed to get a chunk of Blizz's pie.
When you quit a game, tell them why you quit, politely and in as much detail as possible. Tell them what you liked and what you didn't like. The rest is up to the game company.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
Posting in a Cave Troll Thread. But do NOT forget Aion is successful in Asia. Over here, it just wasn't the right stuff.
Why do we need to be polite? Screw that. That just reinforces the belief that too many developers have that they're actually doing us a favour by making the game.
Let me assure you, these companies know full well when they've released a crappy game, one devoid of content, or loaded with bugs. They knew it and still released it anyway. They don't deserve any politeness at all.
WoW is a top game because WoW is a top game. The games you've mentioned have their successes and as far as I can tell were profitable, they just weren't hundreds of millions of dollars profitable.
It's a mistake for a game company to want to emulate the success of something that came before it. Trying to copy something generally sends people to the original creation, that's true for everything including video games.
I think this little sub-generation of MMORPGs is about over and there's a lot of exciting projects coming along to tug us forward. Really I know 6 years seems like a long time for something 'tech' related, but for recreation it's just a tear drop in the bucket. The 90s boom is over, the 00s bloat is over, the 10s will be a refinement era. Which will create a ton of niches for all of us to fall in to and still manage to find some way to bicker at one another.
I kill other players because they're smarter than AI, sometimes.
Problem is, that developers are or seem to be drawing the wrong conclusions from all of those "non-successes" that the OP mentioned.
The companies say: "Well, if we are only going to get that kind of return and have a drop off of subs after the first few months, we should spend much less making these games in the first place." So, they cut the budget, and the development time, and you get the crap like STO that Cryptic just put out. How did they get the game in the first place? By promising a 24 month development cycle. And hit that, at the expense of making a good game. So STO is on the way down the toliet as we speak.
The correct lesson is: make a good game, and it will be successful.
Don't try to make it fast, or cheap. Don't try to copy other more successful games for all features/functions. Make it techincally tight and able to be played (at reduced settings) on a moderate rig. Do not have it be totally one dimersional, have options for various players/playstyles.
To echo some of the other posters, the games mentioned were not successful because they were not very good. Additionally, they were probably overhyped, or under-delivered on promises, features, and/or expectations.
What happens with SWTOR will be telling about futire trends in the MMO market. It is the biggest budget MMO of all time, and it looks to be visually impressive and have a slick interface. Question is: is that enough? If the gameplay and depth is not there, I don't know that flash and effects will be enough.
They need to stop overestimating how many people that can steal from WoW and be ok with a couple of hundred thousand subs.
WoW has the market cornered for WoW type games. Go figure.
As for the other non WoW clone games, asian grind fests are not welcomed in america very well. Aion was a blast until about level 30 when you realised the rest of the game was a grind fest.