And the truth comes out.. Apparantly the 'hard cores' who are bashing this game for being behind the times, really don't want hard core, or anything different than what they had before.. So what kind of gathering/crafting do you want, click and harvest + click and craft.. Hmm.. I have the PERFECT game for the 'Hardcore' player, it's called World of Warcraft.
No, I just prefer that it be fun. Complicated is more than fine.
Ryzom has a more complicated system of harvesting than what is shown in that FFXIV video. You actually have to hunt down the resources in Ryzom, there's no little "glowy" or "shiny light" to tell you where to dig outside of the newbie island. You use range meters to zero in on the resource, you use different skills to find multiple resource spots, higher grade resources, etc. Then you have to constantly use different skills while harvesting to make sure the spot doesn't dry up/blow up before you even get anything. Much more complicated and involved than anything shown for FFXIV harvesting.
The difference? Ryzom doesn't make it boring.
Ryzom - the best gathering system bar none
though this doesn't seem as tedious as the video makes out from reading further comments - won't be purchasing on day one but will definitely be checking forums after release and see how it goes (the big deal for me so far is the fail in collision detection)
sigh, my kingdom for Ryzom II
If it like FFXI then there will be no collision detection between players and mobs.
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If it like FFXI then there will be no collision detection between players and mobs.
hardly makes your toon feel part of the world does it