Fallen Earth is another good example of a game that has plenty of PvP based content.
Really? When did that happen? Last time I checked there was only one small area that you could PvP in, and it had no meaning whatsoever.
Times are a-changing. Not sure how long ago you played, but conflict towns were, and are all over the place. Then they opened up the flagging for world PvP, and made some fixes to deathtoll.
Anyways, Yes PvP is content, is what the point was. Just because cloud doesn't like it or thinks its annoying, it IS content. Many people play games specifically for the PvP, like the original Guild Wars. There are many games that create PvP content or allow for user created PvP content and build on that content, specifically for PvP.
Hmm.. I never played GW, but I have been really excited for Guild Wars 2. I was just reading around and I came to the realization that pvp will only happen in the mists.. Blahh.. While I realise a lot of more pve oriented players or people who like their food separated on a dish want their pvp on the side and their pve by itself, and are concerned about PK'ing while questing or enjoying the PvE immersion. However, in my opinion in an open living world it just kills immersion to not have the ability to kill in the open zones. Idk why but I just hate the limits to killing in certain areas, especially when its limited to instanced areas. Yet, this is not a deal breaker for me just something that concerns me with how immersed I will be and how much I will enjoy the game. I'm not saying I wanna run around lol'PK'ing people. No, that's not me. But I wanna have that sense that I'm in a persistent world and that I'm actually at war with opposing factions inside that world, not in an instanced area. What are your thoughts on it?
Do people read the lore? The reason why you're not going to feel you're at war with another faction, is because you aren't.
The races are UNITED against the dragon. There's no fighting among the races because the old 'the enemy of my enemy is my friend' bit. This is why you can now pick other races, such as Charr, because they're now the good guys. Not even the first guild wars was pvp based on factions with the exception of actual Guild Wars: Factions, and even then it was only for control over areas around the Jade Sea. Further, that only happened because the leader of Luxon and leader of uh...the other one...I forget the name >_>....were blaming each other for crap that was a total misunderstanding.
In GW2, Cantha has been united and the two factions no longer exist separately.
There, world at peace.
Except for the dragons.
EDIT: BTW, the original Guild Wars isn't all about the pvp. When the game first came out, that was a huge draw, but over the course of several expansions the PVP aspect took a backseat, IMO. The rewards you gain from PvP are slim at best compared to the PvE content, and NONE of the storyline is experienced by purely PvPing. I'm not sure why people keep claiming Guild Wars was some great PvP game, it's all controlled and Arena-based. I almost never PvP, I play purely for title/hall of monuments maxing in preparation for Guild Wars 2. If you want actual PvP, games like Aion, Dark Age of Camelot, and PK Servers of Conan are better choices, IMO.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
It seems there has been a very pointless argument going on back and forth, totally ignoring when someone brings up information regarding the point which they have been arguing. NightAngell had some very good information about WvW PvP that was totally ignored... Even I didn't know about some of the stuff he talked about and I've read almost every scrap of information I can find on GW2.
I have a question for those who might be more informed about it than me. I've also never played Guild Wars, but am looking for a team-based PvP MMO.
Will it be possible to only play in these WvWvW zones all the time (i.e. 24 hours a day, if you wanted to)? I would prefer this to the more competitive Guild vs Guild, or structured PK leagues. (Having to do some PvE is okay with me).
I have a question for those who might be more informed about it than me. I've also never played Guild Wars, but am looking for a team-based PvP MMO.
Will it be possible to only play in these WvWvW zones all the time (i.e. 24 hours a day, if you wanted to)? I would prefer this to the more competitive Guild vs Guild, or structured PK leagues. (Having to do some PvE is okay with me).
Again, read DarkAngell's comment on the previous page. It's entirely possible to level up solely through PvP in the Mists and never set foot in a PvE area other than after creating your character. I assume you may also be booted back to the PvE realm when your WvWvW opponents switch every week, though it will be just as easy to jump right back into the action, albeit against different opponents.
I have a question for those who might be more informed about it than me. I've also never played Guild Wars, but am looking for a team-based PvP MMO.
Will it be possible to only play in these WvWvW zones all the time (i.e. 24 hours a day, if you wanted to)? I would prefer this to the more competitive Guild vs Guild, or structured PK leagues. (Having to do some PvE is okay with me).
Again, read DarkAngell's comment on the previous page. It's entirely possible to level up solely through PvP in the Mists and never set foot in a PvE area other than after creating your character. I assume you may also be booted back to the PvE realm when your WvWvW opponents switch every week, though it will be just as easy to jump right back into the action, albeit against different opponents.
Thanks for the pointer. Can't believe how fun that's going to be.
Do we know at this time that it will be 3 servers fighting each other, rather than just 2? I've been googling around, but haven't found a definitive answer one way or another.
I have a question for those who might be more informed about it than me. I've also never played Guild Wars, but am looking for a team-based PvP MMO.
Will it be possible to only play in these WvWvW zones all the time (i.e. 24 hours a day, if you wanted to)? I would prefer this to the more competitive Guild vs Guild, or structured PK leagues. (Having to do some PvE is okay with me).
Again, read DarkAngell's comment on the previous page. It's entirely possible to level up solely through PvP in the Mists and never set foot in a PvE area other than after creating your character. I assume you may also be booted back to the PvE realm when your WvWvW opponents switch every week, though it will be just as easy to jump right back into the action, albeit against different opponents.
Thanks for the pointer. Can't believe how fun that's going to be.
Do we know at this time that it will be 3 servers fighting each other, rather than just 2? I've been googling around, but haven't found a definitive answer one way or another.
It will be 3 servers fighting each other, it has been confirmed :P. Check out arenanet's blog, or heck even the mmorpg news database on GW2.
I have a question for those who might be more informed about it than me. I've also never played Guild Wars, but am looking for a team-based PvP MMO.
Will it be possible to only play in these WvWvW zones all the time (i.e. 24 hours a day, if you wanted to)? I would prefer this to the more competitive Guild vs Guild, or structured PK leagues. (Having to do some PvE is okay with me).
Again, read DarkAngell's comment on the previous page. It's entirely possible to level up solely through PvP in the Mists and never set foot in a PvE area other than after creating your character. I assume you may also be booted back to the PvE realm when your WvWvW opponents switch every week, though it will be just as easy to jump right back into the action, albeit against different opponents.
Thanks for the pointer. Can't believe how fun that's going to be.
Do we know at this time that it will be 3 servers fighting each other, rather than just 2? I've been googling around, but haven't found a definitive answer one way or another.
It will be 3 servers fighting each other, it has been confirmed :P. Check out arenanet's blog, or heck even the mmorpg news database on GW2.
Well thanks for the info. Definitely made a convert here.
I have a question for those who might be more informed about it than me. I've also never played Guild Wars, but am looking for a team-based PvP MMO.
Will it be possible to only play in these WvWvW zones all the time (i.e. 24 hours a day, if you wanted to)? I would prefer this to the more competitive Guild vs Guild, or structured PK leagues. (Having to do some PvE is okay with me).
Again, read DarkAngell's comment on the previous page. It's entirely possible to level up solely through PvP in the Mists and never set foot in a PvE area other than after creating your character. I assume you may also be booted back to the PvE realm when your WvWvW opponents switch every week, though it will be just as easy to jump right back into the action, albeit against different opponents.
Thanks for the pointer. Can't believe how fun that's going to be.
Do we know at this time that it will be 3 servers fighting each other, rather than just 2? I've been googling around, but haven't found a definitive answer one way or another.
It will be 3 servers fighting each other, it has been confirmed :P. Check out arenanet's blog, or heck even the mmorpg news database on GW2.
Well thanks for the info. Definitely made a convert here.
Well that's good . Always looking to guide another into the flock :P.
As some have mentioned. ONE of the reasons for not having this is due to lore. It would be as if alliances in WoW could battle each other. Lore is VERY important to ArenaNet. Thuse reason they spend so much resources getting the lore correct and out.
Another big reason is due to the WvWvW. First of all, we are not talking 60v60v60. More like tens of thousands of players on each team. It's confirmed that EACH world will have one team, and that anyone on that world will be placed on that team. This is pretty much only possible through Umbra's culling technology. In the WvWvW, or mists, the battles play out like an RTS. Except you play one character among an entire army. There will be simple objectives from protecting miners, to arming catapults, to raiding enemy castles. Considering this will host that many players, I am positive that the mist is not just an arena. Mines, catapults, castles, underwater, traps, dungeouns, dynamic events, hundreds of thousands of players... it would require a very large map.
And the third reason is... the core PvP. The actual GvG. No matter what games you have played with that open pvp stuff, getting good at GW's GvG is much tougher.
So if you like PvE, stick with the storyline and dynamic events. If you like both, stick with the PvE and mist battles. GvG is simply an E-sport for those who really want to try their skills. But... you could make a lot of money from the GvG part.
Actually I consider GW2 world PvP system to be a variation of a factional one. Your whole server is your faction and you fight other "factions" (servers) in the Mists.
Yeah, I suppose it would be cooler if you could actually invade other servers heartlands and actually set fire to their version of Divinity's Reach (the evil mirror-universe Divinity's reach that is ) but imo that would involve making huge compromises with PvE portions of the game and ultimately lower its quality...
In short it looks really good to me, as it is. Basically the setup is the same as in DAOC - Frontiers in the middle to fight over and PvE zones around it for folks to kill their mobs in. I just hope ANet puts enough light PvE content in the Mists themselves to make things more varied and motivate a steady population of individual players wandering the zone. Nothing makes world PvP happen better than a rare spawn or resource node.
As some have mentioned. ONE of the reasons for not having this is due to lore. It would be as if alliances in WoW could battle each other. Lore is VERY important to ArenaNet. Thuse reason they spend so much resources getting the lore correct and out.
Another big reason is due to the WvWvW. First of all, we are not talking 60v60v60. More like tens of thousands of players on each team. It's confirmed that EACH world will have one team, and that anyone on that world will be placed on that team. This is pretty much only possible through Umbra's culling technology. In the WvWvW, or mists, the battles play out like an RTS. Except you play one character among an entire army. There will be simple objectives from protecting miners, to arming catapults, to raiding enemy castles. Considering this will host that many players, I am positive that the mist is not just an arena. Mines, catapults, castles, underwater, traps, dungeouns, dynamic events, hundreds of thousands of players... it would require a very large map.
And the third reason is... the core PvP. The actual GvG. No matter what games you have played with that open pvp stuff, getting good at GW's GvG is much tougher.
So if you like PvE, stick with the storyline and dynamic events. If you like both, stick with the PvE and mist battles. GvG is simply an E-sport for those who really want to try their skills. But... you could make a lot of money from the GvG part.
These clarified PvP systems is what caught my attention: It's as if ArenaNet have ACTUALLY looked at all of other mmo's and players ideas and their own technical possibilities and decided to go ahead and create some systems for PvP hardcore, for PvP Daoc fans and of course some amazing PvE.
Originally posted by Pilnkplonk I just hope ANet puts enough light PvE content in the Mists themselves to make things more varied and motivate a steady population of individual players wandering the zone. Nothing makes world PvP happen better than a rare spawn or resource node.
FOR me..no open world rvr makes this just another pve game.Open world rvr sets a game apart.Thank goodness there is another major game RIFT, that promises to deliver just that.(yes...I am looking for my DAOC replacement)
then GW2 is perfect ...frontiers was not part of the PvE game in DAOC...but something you zoned into, yeah it was massive, and yeah it was RvR but GW2 is just like that.
you will zone into the mists...Where you have Server vs Server vs Server (RvR just will have server pride not realm pride)
with castles and outposts and mining camps..while you need to protect thes supplies lines to rebuild your forts and be able to push out and push the other servers back.
it will be my DAoC replacement but also have the Lore of GW behind it and the team and Arena NET building and balancing the game, all with ZERO payment per month.
im sure RIFT will be good , i havent looked into it, and TBH I don't know if i will. I have little faith in RL but I have faith in GW2 and Arena NET
This game. This game is amazing. Regardless of whether it actually works out, the sheer fact that they're giving it a shot is reason enough for me to buy it.
Really, really, ambitious, though. Arenanet has a history of shooting for the stars, but with a project this big, a lot of things can go wrong. And we're still far from release. I'll be spending the next few months nervously twiddling my thumbs.
They will have World vs World PVP that is in the real world, it will be server against server where anyone can come and go.
World vs World, WvW,World PvP or Casual PvP, is a mode of Player versus Player combat which takes place in the Mists. Worlds, or servers, are randomly matched up against two other worlds. Those match-ups will be rotated every week to match worlds against those of similar strength. The combat is open and features many objectives and roles which players can do; "players may decide to fight alone against a supply caravan, join a single group and capture a mine or create a large alliance to assault one of the numerous fortress that could give an advantage in the zone." The battle is on a large scale, where hundreds of people can fight on each side in week-long battles.
Each opposing world starts out with castles, mercenary camps, mines, lumber mills and villages. Separating the starting zones are neutral zones controlled by no one, also containing fortresses, mines, and villages.
The resources gained from mines and lumber mills are used to rebuild walls, create siege engines, and generally defend the team's fortress.
These territories and control points will confer benefits to the world that controls them; "maybe everyone gets increased energy regeneration or healing rate or enhanced loot drop rate." Players can gain experience and level their character in World PvP. Guilds will be able to take and hold keeps.[1]
Players are free to come and go from the battle as they please and there is no limit to the number of players entering. Players enter with a character of any level and use skills they have available to that character. Characters can enter as a sidekick which will allow them to play as a higher level character.
World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and the tactics and pressure of structured PvP. It is hoped that players of any level or PvP experience can participate and be useful.
This sounds like a really interesting way of doing PvP that could rival DAOC in many ways, I didn't find much information in the wiki though, any pointers to other sources of information would be very nice
This sounds like a really interesting way of doing PvP that could rival DAOC in many ways, I didn't find much information in the wiki though, any pointers to other sources of information would be very nice
What he told you is pretty much what anyone knows at this point. They haven't released much information about PvP at all. They will at some point but I have no idea when that will be. ArenaNet has some sort of timetable about releasing information and they look to be pretty strict on following that schedule.
This sounds like a really interesting way of doing PvP that could rival DAOC in many ways, I didn't find much information in the wiki though, any pointers to other sources of information would be very nice
What he told you is pretty much what anyone knows at this point. They haven't released much information about PvP at all. They will at some point but I have no idea when that will be. ArenaNet has some sort of timetable about releasing information and they look to be pretty strict on following that schedule.
It's good that they do though. One of the main problems with the marketing for MMOs is they release most of their information all at once and then leave fans hanging until release. You lose a lot of people like that because there is no new information about the game so they forget about it. This way they keep us salivating for new information right up until a month or two before release or beta ^ ^
This sounds like a really interesting way of doing PvP that could rival DAOC in many ways, I didn't find much information in the wiki though, any pointers to other sources of information would be very nice
What he told you is pretty much what anyone knows at this point. They haven't released much information about PvP at all. They will at some point but I have no idea when that will be. ArenaNet has some sort of timetable about releasing information and they look to be pretty strict on following that schedule.
It's good that they do though. One of the main problems with the marketing for MMOs is they release most of their information all at once and then leave fans hanging until release. You lose a lot of people like that because there is no new information about the game so they forget about it. This way they keep us salivating for new information right up until a month or two before release or beta ^ ^
I wonder if MMO gamers have above average salivation levels? ; ) All that anticipating.
Still, have to agree with Alanthus, it's a rival to DAOC and thought for a moment I had written those questions...
This sounds like a really interesting way of doing PvP that could rival DAOC in many ways, I didn't find much information in the wiki though, any pointers to other sources of information would be very nice
What he told you is pretty much what anyone knows at this point. They haven't released much information about PvP at all. They will at some point but I have no idea when that will be. ArenaNet has some sort of timetable about releasing information and they look to be pretty strict on following that schedule.
It's good that they do though. One of the main problems with the marketing for MMOs is they release most of their information all at once and then leave fans hanging until release. You lose a lot of people like that because there is no new information about the game so they forget about it. This way they keep us salivating for new information right up until a month or two before release or beta ^ ^
LOL, you are wrong because once the game release, all these forgotten followers jump at the release preview, trailers, game play video and then buy the game.
This sounds like a really interesting way of doing PvP that could rival DAOC in many ways, I didn't find much information in the wiki though, any pointers to other sources of information would be very nice
What he told you is pretty much what anyone knows at this point. They haven't released much information about PvP at all. They will at some point but I have no idea when that will be. ArenaNet has some sort of timetable about releasing information and they look to be pretty strict on following that schedule.
It's good that they do though. One of the main problems with the marketing for MMOs is they release most of their information all at once and then leave fans hanging until release. You lose a lot of people like that because there is no new information about the game so they forget about it. This way they keep us salivating for new information right up until a month or two before release or beta ^ ^
LOL, you are wrong because once the game release, all these forgotten followers jump at the release preview, trailers, game play video and then buy the game.
Not really Real. What about all those "followers" that forgot about the game during the information draught and got caught up in a different game which sold themselves as more interesting or had a more captivating information release schedule. You think GW2 would be getting half the hype it is right now if they released all this information a year ago when the first "trailers" came out? No. The people who were already going to play GW2 anyway would be interested in it and still play it. But a lot of people would be more interested in SW:TOR, Rift, or TERA due to a better planned information release schedule. We humans are ultimately impulsive creatures and tend to gravitate to whoever gives us the most "food". Much like a stray cat: If you give it a lot of food once, it will return once. But if you don't give it anymore food after that point it will eventually drift away to another food provider. On the other hand if you give it a little food, periodically, over a long period of time, it will continue to return and you will gain both it's trust and loyalty. I imagine MMO gamers to be much the same animal .
Yea, I'm a little bit put off by this, but I did expect it to be honest. I'm still giving the game a try, but like some others I saw this as an oppurtunity to have guilds vs guilds out in the open world. It definently would have a nice appeal.
Yea, I'm a little bit put off by this, but I did expect it to be honest. I'm still giving the game a try, but like some others I saw this as an oppurtunity to have guilds vs guilds out in the open world. It definently would have a nice appeal.
Well. I like to think of WvWvW as a coalition of Guilds vs another coalition of Guilds. I imagine that on our own server we squabble and fight amongst ourselves in organized GvG and other forms of PvP and PvE (Don't think there won't be Guild fights over who gets to kill and loot some giant rare-event creature) but when it comes to WvWvW and the untapped resources of "The Mists" we bond together in a coalition bound by greed and forced friendship to make sure the OTHER coalitions don't get any of those precious resources ^^.
gaeanprayer, of course people do not read the lore. People usually make up their own minds about things and ignore any information that does not conform to their pre-existing preconceptions.
As for the PvP, you seem to have some preconceptions of your own. Firstly, from the start, PvP in GW was somewhat separate from the PvE, almost like two different games, except for some of the fighting in Cantha.
The people that like the PvP in GW are not usually the same people that like the PvP in Conan, for example. They like the PvP precisely because it is arena-based, because it functions as it's own game, a tournament-style match PvP, where each PvP match is separate and functions on its own. The PvP is very popular among groups that play PvP for balanced individual matches. The mindset of these people is more geared toward a PvP match more like those found in FPS online games, where teams are pitted against one another in a confined space. PK PvP in open worlds is more chaotic and very often not balanced at all.
I am not trying to say one type of PvP is better than the other, but that they are two very different ways of approaching competitive gameplay, and the two types of PvP generally appeal to very different types of gamers. GW was and is a great PvP game, but it is very different PvP from the open world PvP that some gamers enjoy. If you want that, there are games that do it splendidly, Darkfall being the best currently, I think. I am sorry to hear that you do not PvP much in GW, and I would suggest you try it some more, but please do not make assertions about the quality of something (especially implying it is not "real" PvP) if you, admittedly, did not participate much in the very aspect of the game you are critiquing.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
Comments
Times are a-changing. Not sure how long ago you played, but conflict towns were, and are all over the place. Then they opened up the flagging for world PvP, and made some fixes to deathtoll.
Anyways, Yes PvP is content, is what the point was. Just because cloud doesn't like it or thinks its annoying, it IS content. Many people play games specifically for the PvP, like the original Guild Wars. There are many games that create PvP content or allow for user created PvP content and build on that content, specifically for PvP.
Do people read the lore? The reason why you're not going to feel you're at war with another faction, is because you aren't.
The races are UNITED against the dragon. There's no fighting among the races because the old 'the enemy of my enemy is my friend' bit. This is why you can now pick other races, such as Charr, because they're now the good guys. Not even the first guild wars was pvp based on factions with the exception of actual Guild Wars: Factions, and even then it was only for control over areas around the Jade Sea. Further, that only happened because the leader of Luxon and leader of uh...the other one...I forget the name >_>....were blaming each other for crap that was a total misunderstanding.
In GW2, Cantha has been united and the two factions no longer exist separately.
There, world at peace.
Except for the dragons.
EDIT: BTW, the original Guild Wars isn't all about the pvp. When the game first came out, that was a huge draw, but over the course of several expansions the PVP aspect took a backseat, IMO. The rewards you gain from PvP are slim at best compared to the PvE content, and NONE of the storyline is experienced by purely PvPing. I'm not sure why people keep claiming Guild Wars was some great PvP game, it's all controlled and Arena-based. I almost never PvP, I play purely for title/hall of monuments maxing in preparation for Guild Wars 2. If you want actual PvP, games like Aion, Dark Age of Camelot, and PK Servers of Conan are better choices, IMO.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
really?! ffs... guess i'll have to let it go then...
It seems there has been a very pointless argument going on back and forth, totally ignoring when someone brings up information regarding the point which they have been arguing. NightAngell had some very good information about WvW PvP that was totally ignored... Even I didn't know about some of the stuff he talked about and I've read almost every scrap of information I can find on GW2.
WvWvW sounds really interesting.
I have a question for those who might be more informed about it than me. I've also never played Guild Wars, but am looking for a team-based PvP MMO.
Will it be possible to only play in these WvWvW zones all the time (i.e. 24 hours a day, if you wanted to)? I would prefer this to the more competitive Guild vs Guild, or structured PK leagues. (Having to do some PvE is okay with me).
Again, read DarkAngell's comment on the previous page. It's entirely possible to level up solely through PvP in the Mists and never set foot in a PvE area other than after creating your character. I assume you may also be booted back to the PvE realm when your WvWvW opponents switch every week, though it will be just as easy to jump right back into the action, albeit against different opponents.
Thanks for the pointer. Can't believe how fun that's going to be.
Do we know at this time that it will be 3 servers fighting each other, rather than just 2? I've been googling around, but haven't found a definitive answer one way or another.
It will be 3 servers fighting each other, it has been confirmed :P. Check out arenanet's blog, or heck even the mmorpg news database on GW2.
Well thanks for the info. Definitely made a convert here.
Well that's good . Always looking to guide another into the flock :P.
As some have mentioned. ONE of the reasons for not having this is due to lore. It would be as if alliances in WoW could battle each other. Lore is VERY important to ArenaNet. Thuse reason they spend so much resources getting the lore correct and out.
Another big reason is due to the WvWvW. First of all, we are not talking 60v60v60. More like tens of thousands of players on each team. It's confirmed that EACH world will have one team, and that anyone on that world will be placed on that team. This is pretty much only possible through Umbra's culling technology. In the WvWvW, or mists, the battles play out like an RTS. Except you play one character among an entire army. There will be simple objectives from protecting miners, to arming catapults, to raiding enemy castles. Considering this will host that many players, I am positive that the mist is not just an arena. Mines, catapults, castles, underwater, traps, dungeouns, dynamic events, hundreds of thousands of players... it would require a very large map.
And the third reason is... the core PvP. The actual GvG. No matter what games you have played with that open pvp stuff, getting good at GW's GvG is much tougher.
So if you like PvE, stick with the storyline and dynamic events. If you like both, stick with the PvE and mist battles. GvG is simply an E-sport for those who really want to try their skills. But... you could make a lot of money from the GvG part.
Actually I consider GW2 world PvP system to be a variation of a factional one. Your whole server is your faction and you fight other "factions" (servers) in the Mists.
Yeah, I suppose it would be cooler if you could actually invade other servers heartlands and actually set fire to their version of Divinity's Reach (the evil mirror-universe Divinity's reach that is ) but imo that would involve making huge compromises with PvE portions of the game and ultimately lower its quality...
In short it looks really good to me, as it is. Basically the setup is the same as in DAOC - Frontiers in the middle to fight over and PvE zones around it for folks to kill their mobs in. I just hope ANet puts enough light PvE content in the Mists themselves to make things more varied and motivate a steady population of individual players wandering the zone. Nothing makes world PvP happen better than a rare spawn or resource node.
These clarified PvP systems is what caught my attention: It's as if ArenaNet have ACTUALLY looked at all of other mmo's and players ideas and their own technical possibilities and decided to go ahead and create some systems for PvP hardcore, for PvP Daoc fans and of course some amazing PvE.
These sorts of "encounters" are gold.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
then GW2 is perfect ...frontiers was not part of the PvE game in DAOC...but something you zoned into, yeah it was massive, and yeah it was RvR but GW2 is just like that.
you will zone into the mists...Where you have Server vs Server vs Server (RvR just will have server pride not realm pride)
with castles and outposts and mining camps..while you need to protect thes supplies lines to rebuild your forts and be able to push out and push the other servers back.
it will be my DAoC replacement but also have the Lore of GW behind it and the team and Arena NET building and balancing the game, all with ZERO payment per month.
im sure RIFT will be good , i havent looked into it, and TBH I don't know if i will. I have little faith in RL but I have faith in GW2 and Arena NET
This game. This game is amazing. Regardless of whether it actually works out, the sheer fact that they're giving it a shot is reason enough for me to buy it.
Really, really, ambitious, though. Arenanet has a history of shooting for the stars, but with a project this big, a lot of things can go wrong. And we're still far from release. I'll be spending the next few months nervously twiddling my thumbs.
This sounds like a really interesting way of doing PvP that could rival DAOC in many ways, I didn't find much information in the wiki though, any pointers to other sources of information would be very nice
What he told you is pretty much what anyone knows at this point. They haven't released much information about PvP at all. They will at some point but I have no idea when that will be. ArenaNet has some sort of timetable about releasing information and they look to be pretty strict on following that schedule.
It's good that they do though. One of the main problems with the marketing for MMOs is they release most of their information all at once and then leave fans hanging until release. You lose a lot of people like that because there is no new information about the game so they forget about it. This way they keep us salivating for new information right up until a month or two before release or beta ^ ^
I wonder if MMO gamers have above average salivation levels? ; ) All that anticipating.
Still, have to agree with Alanthus, it's a rival to DAOC and thought for a moment I had written those questions...
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
LOL, you are wrong because once the game release, all these forgotten followers jump at the release preview, trailers, game play video and then buy the game.
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Not really Real. What about all those "followers" that forgot about the game during the information draught and got caught up in a different game which sold themselves as more interesting or had a more captivating information release schedule. You think GW2 would be getting half the hype it is right now if they released all this information a year ago when the first "trailers" came out? No. The people who were already going to play GW2 anyway would be interested in it and still play it. But a lot of people would be more interested in SW:TOR, Rift, or TERA due to a better planned information release schedule. We humans are ultimately impulsive creatures and tend to gravitate to whoever gives us the most "food". Much like a stray cat: If you give it a lot of food once, it will return once. But if you don't give it anymore food after that point it will eventually drift away to another food provider. On the other hand if you give it a little food, periodically, over a long period of time, it will continue to return and you will gain both it's trust and loyalty. I imagine MMO gamers to be much the same animal .
Yea, I'm a little bit put off by this, but I did expect it to be honest. I'm still giving the game a try, but like some others I saw this as an oppurtunity to have guilds vs guilds out in the open world. It definently would have a nice appeal.
Well. I like to think of WvWvW as a coalition of Guilds vs another coalition of Guilds. I imagine that on our own server we squabble and fight amongst ourselves in organized GvG and other forms of PvP and PvE (Don't think there won't be Guild fights over who gets to kill and loot some giant rare-event creature) but when it comes to WvWvW and the untapped resources of "The Mists" we bond together in a coalition bound by greed and forced friendship to make sure the OTHER coalitions don't get any of those precious resources ^^.
Guild Wars 1 isnt about the ganking style of PVP either. Its more about fair competition based PVP. I expect itll be the same in GW2.
I dont see even PVP flagging happen in GW2.
gaeanprayer, of course people do not read the lore. People usually make up their own minds about things and ignore any information that does not conform to their pre-existing preconceptions.
As for the PvP, you seem to have some preconceptions of your own. Firstly, from the start, PvP in GW was somewhat separate from the PvE, almost like two different games, except for some of the fighting in Cantha.
The people that like the PvP in GW are not usually the same people that like the PvP in Conan, for example. They like the PvP precisely because it is arena-based, because it functions as it's own game, a tournament-style match PvP, where each PvP match is separate and functions on its own. The PvP is very popular among groups that play PvP for balanced individual matches. The mindset of these people is more geared toward a PvP match more like those found in FPS online games, where teams are pitted against one another in a confined space. PK PvP in open worlds is more chaotic and very often not balanced at all.
I am not trying to say one type of PvP is better than the other, but that they are two very different ways of approaching competitive gameplay, and the two types of PvP generally appeal to very different types of gamers. GW was and is a great PvP game, but it is very different PvP from the open world PvP that some gamers enjoy. If you want that, there are games that do it splendidly, Darkfall being the best currently, I think. I am sorry to hear that you do not PvP much in GW, and I would suggest you try it some more, but please do not make assertions about the quality of something (especially implying it is not "real" PvP) if you, admittedly, did not participate much in the very aspect of the game you are critiquing.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?