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A direct quote from the PC Gamer article.
You know?, it's funny to think that in terms of pure gameplay, rich experience and sophisticated entertainment, SWG NGE 2005 may actually be better than SW:TOR.
I never thought in my wildest dreams that would be possible. Oh, what a world.
Comments
2 - 8 mins sounds like an intermission whilst travelling between planets. Like being "held up" by bandits when travelling a road between two cities. Which is good in my opinion because whilst it adds more depth and immersion to overall gameplay, it doesn't detract the player from the main gameplay experience: land based gameplay.
To put it into a Star Wars context: like the mini-battles we used to see in the original films between the millenium falcon and a few Tie Fighters.
One thing to bear in mind is that the space activities in SWTOR were never intended to be a primary focus of gameplay. Just look at the official announcement and you'll see how they've carefully worded it to emphasise that point.
If you were expecting the space activities in SWTOR to emulate JTL, then you're not keeping your expectations in check and assuming too much. Take information provided at face value. Don't assume details which haven't been provided.
As for JTL being "rich" in gameplay, I beg to differ. I found it to be very lacking.
Top 10 Most Misused Words in MMO's
2 to 8 minutes too much for my liking.
That wasn't the pc gamer article man, it was PC Action, Get your facts straight before you start posting things you know nothing about.
It really wouldn't susprise me to see them going more in depth with space combat in a similar way as JTL, an expansion.
Expansions seem to be the one thing people are forgetting about SW:TOR, it'll be like any other decent P2P game and have large paid for expansions once a year or so. Everyone is so focused on what it will be like on release day due to so many failures over the past years that they've became blinkered.
Oh yes, I am well aware of the 'careful wording' coming out of Bioware. About six months ago there were posts on this very forukm warning that the statements of Jake Neri, Dallas Dickinson and the rest should be scrutinised very closely because it was these same gays whose half-truths, evasions, marketing jargon and downright bullshit were used to try to sell the NGE. The generation of ex-SOE and LA staff now working on SWTOR simply cannot be trusted to talk straight to their customers - they want only one thing - people to pre-order and buy the box in their millions before and just after launch. If the game succeeds or fails after that as regards subscriptions, it won't matter commercially.
Guys FFS stop making posts about this Themeparked, Level Based, Point and click combat waste of space.
Seriously go and play some of the great MMOs that we have out currently.
Ha ha. I am afraid the following links are going to make horrible reading for you, nerdrage:
http://www.swtor.com/community/showthread.php?t=183074
http://s1018.photobucket.com/albums/af305/Imperialagent0110/SWTOR/
Enjoy!
I agree. Expansion releases are one thing, launch day is another entirely different beast. Bioware have enough on their plate creating a fully polished land based experience, let alone trying to incorporate another games entire expansion in as well that is also polished and ready for launch. Now I could be wrong in my assumption, they may have more time than necessarily and therefore could possibly focus on emulating JTL. But, given the sheer volume of work involved in getting an MMO ready for launch, I highly doubt that they are in that position.
Personally I expect the "space" side of the game to incorporate the bare essentials that add a little "immersion" to the game as a whole. Therefore, the "space" activitities in the game will be, at launch, a momentary diversion. A minigame as it were that has little effect on the main essence of the game.
Thus these small diversions during travel give Bioware the opportunity to "test the water", so to speak. And if it proves to be popular, then can then develop it further after launch.
Top 10 Most Misused Words in MMO's
I've not actually heard or read one lie from LA or BIOWARE regarding SW:TOR. Carefull wording is a pretty basic business practice used by all companies.
Please enlighten us on these 'Great' mmo's currently out?
Well, we don't know how many lies have been told yet because we haven't bought the game, have we? But even you will have to admit that these self-same people told a tonne of verifiable lies about the last Star Wars game they worked on.
lol....erm.........well...............you got me.
By your response I take it that you're referring to the likes of "sandbox" games. Care to give an example of a "great" MMO that isn't a themepark, level based, point and click affair?
And please don't refer to the likes of Mortal Online and Darkfall, because then I'll just laugh my head off. And please don't refer to Eve Online, because unless you're a pvp fan its about as shallow as a teaspoon. Plus its about as "point and click" as you can get.
Top 10 Most Misused Words in MMO's
There are no good MMOs available right now. That's why I don't play one and maybe thats why I post here
Back to the topic: 2 to 8 minute interruptions while flying through space?
Space flight/combat should be put in place when they have something substantial. A mix of the XWing Series an EvE maybe?
Well, to me the "space combat" sounds like an optional diversion than anything else. Bioware are playing it safe by just implementing enough to wet peoples appetites and if it proves popular then they can invest more resources into it after launch. Which is a sound plan my my opinion. MMO dev companies sometimes try too hard to incorporate as many features as possible, spreading their resources too thin prior to launch and thus resulting in a product that is seen as unpolished and weak.
Therefore, I'd expect a more "JTL like" space combat activity introduced 6 - 12 months after launch
Top 10 Most Misused Words in MMO's
You forgot Fallen Earth, also telling someone to give you an answer and then saying, you can't use the correct answers to the question is sort of...... I dunno , sad.
EVE is more than just pvp if you have played it , but EVE is one thing, the embodiment of EVIL to themepark lovers they can't argue it away.
I highly doubt that there is not one good MMO avilable right now. But if that is how you feel no new MMO is going to make you happy, yes not even SWTOR. Problem is with you not the MMOS, ever though about that?
90% of haters are begging for love. 10% just want a little attention -- Paulo Coelho
Sad? Well that's just your opinion, the majority of the MMO community seem to agree that both of those games can hardly be called "great" by any stretch of the imagination. As for Fallen Earth, I tried it, didn't like it.
With regards to Eve, I played it for about 10 months and found it extremely boring from a PVE point of view. Mining, selling ore on the markets, repetitive mission grinding, logging in purely to set your new skill to learn, etc, etc, yawn. I found that I was spending more time watching tv and movies whilst mining or waiting for my skills to complete, than actually "playing" and partaking in the game. Hence I quit as I found it a waste of time and not "fun". And people have the nerve to call "themepark" MMO's a "grind".
To me Eve isn't "the embodiment of evil" as you put it, even though I prefer themepark games. Eve has potential to be far better than it is. It has a great economic / crafting synergy. But, like so many other games with "potential" that will never come to pass, the direction in which CCP are taking the game just isn't to my liking. I'm not going to complain about exactly how it should be, simply because that would be futile. Eve is what it is. And Eve is, in my opinion, predominantly a pvp based game with shallow and repetitive pve. I'm more of a PVE'er than a PVP'er. I don't begrudge or hate people who like PVP, in fact I think BOTH gamestyles are needed in all MMO's in order to help them be successful.
But I suppose saying all this doesn't stop you from assuming things, as you always seem to do Faelsun. We all know you hate the concept of SWTOR and any other MMO that is based on the "themepark" design because you consider them all "WoW Clones". If you have a logical, objective and justifiable argument then, by all means, use it. Otherwise, this ain't the game you are looking for.....move along....move along.
By the way, with regards to what is "sad", I would say that a good example would be someone who attempts to antagonise another by commenting on a conversation that didn't involve them in the first place, or perhaps someone who insists on distilling an entire range of products by simply ignoring their differences so as to justify their argument that they are all clones. I would call THAT person sad, wouldn't you?
Top 10 Most Misused Words in MMO's
Roll: Sith Power ~ Nerdrage = -100 (fail)
Anyway I like the idea of short missions. JTL for me was fun, the pvp battles were the best but over all the amount of missions and types were just tedious in the long run.
I LOVE the irony in this post.
When i think about it it reminds me kind a travels between cities in Dragon Age u had also some fights in between sometimes some qusts also if i remeber it correctly.
But still Space combat wasnt intendet fromt he beginnign in SW TOR they announced it on E3 short after the spaceship housing system which i think oushed/make them go to space combat becouse everyone was expecting it at that point.
As a fan of Kotor ill cant wait for this game to come out after all those years and ill most surely want be looking at space combat after starting to play only on 1000 other things that come first as for an MmoRpg , space combat is just a bonus something extra to do on the side .
I am the punishment of God...
If you had not committed great sins,
God would not have sent a punishment like me upon you
Genghis Khan
Fallen Earth isn't a full sandbox, its a hybrid model. Its a great game, and there are plenty of great games out currently, but TOR will also be a great game, whats really sad are all those that try and discredit that without even waiting to play it.
As for EvE, you're right, EvE is ONE THING, spaceships and space combat. Thats the one thing EvE is, and no, its not appealing to everybody.
The long and short of it is that it's a minigame. Really, what else is there to discuss? We don't go around discussing Pazaak or swoop racing at length - it's an in-game pastime of sorts, you either like it or don't... Just like those, the "space experience" doesn't look to be a full-fledged game "sphere" per se.
The reaction stems from the fact that the fanbase had higher expectations due to the "big reveal" news... Sure you can say "Well, that's your fault, you should have kept your expectations (of which I had none, by the way) in check..." But, ah, this sort of thing does not hurt potential customers, it hurts the company instead (really, who actually gets "hurt" by gaming news? that's madness, or even worse, sparta). You have some confused and wary potential customers if you don't manage your publicity well.
Most developers shy away from well-known, well-worn terminology, but in this case just throwing the term "mini-game" in there might have saved us a lot of drama, in my opinion.
Hey here's an idea... go play SWG then. They still have space combat and you can still play house with your little sandbox friends.
umm no...
EVE is:
-space combat
-tactics game
-trading game
-ultimate metagaming game
-game with politics and spying involved
-playerbased economy
-1 servercluster
-industrial+hauling+PVE content
-ultimate sandbox
-ultimate laggame with thousands of ppl blobbing each other.
that is EVE.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"