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Will UO be the biggiest MMO come back ever? I think so!

WazMeisterWazMeister Member Posts: 149

There has been more discussion on a classic shard...

 

I won't go in to details of why I would return, let's just say I would as my main MMO and stay there for many more years playing the game I once loved!

 

Read the comments from producer

 

http://www.uoherald.com/news/news.php?newsid=1082

 

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Comments

  • mrw0lfmrw0lf Member Posts: 2,269

    I'll deffinately give it a pop.

    -----
    “The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  • Honeymoon69Honeymoon69 Member Posts: 647

    no, classic Daoc > classic UO

  • SnarlingWolfSnarlingWolf Member Posts: 2,697

    I honestly don't think a classic shard would work that well now, players were a more mature breed in those days.

     

    Back then you could all stand around outside of town and not have everyone mindlessly ganking everyone, even though it was allowed. And when people would get into a fight, people would watch instead of ganging up 10 on 1 for griefing. The open world PvP worked because of the players, not the rule set.

     

    Now a days it would just be step out of town and ganked, constantly. A group of gamers that is all about ganking and griefing have taken over the open world pvp genre, there's no going back now.

     

    I loved original UO, played it non stop. Killed a bunch of people, died from some people, stole from some people, people stole from me. But it wasn't non stop everything I go to do someone ganks me kind of world. (Although it was fun to watch a guy mine until he was over burdened so he had to drop the ore in front of him move past it and pick it up again over and over, so you would stand close by with the threat of stealing it when he dropped it so he would just stand there all day waiting. And yes it happened to me too and it was always funny).

  • WazMeisterWazMeister Member Posts: 149

    Very good point Snarling,

     

    THen.. it was adults and mature players only playing MMO's... no one heard of Paying monthly for a game really.. and parents would not dare pay that for a child (Unless they were pretty weathly)

     

    Now though, every parent is paying for one or two mmo's for their children, most my newphews friends (aged 13) all do WOW! It's mad..... I never dream of paying monthly when i was that age.

  • kostanzakostanza Member UncommonPosts: 59

    On the other hand...do you really think the younger players will put the time and effort into a game like classic UO so they have the ability to run around ganking?  Remembering what most of them are accustomed to (linear quest lines, fast character improvement, stupidly powerful gear upgrades).

    What made the first generation mmos great was that everything wasn't handed to you within the first 2 weeks of play.  In UO, you had to put in the time and effort to work skills and stats up how you wanted them.  A lot of people don't remember how much competition there was for things like mining spots, and god forbid there's an ettin wandering around :)

    From what I remember, when you were done with character creation and it dumped your naked body in your chosen starting town, you couldn't even kill skeletons and snakes for the most part.

    I think the newer generation of players would hit the "this game sux" button before even completing the first week of mining/lumberjacking/fishing.

    For the number of people SCREAMING in forums for an open sandbox, it would make sense that a classic server for a pure open sandbox game would be successful.  As long as the server is not handled the way sony handled the "progression" servers in EQ and did, in fact, make this classic (at least as far as skill/stat increases go) it has a fair shot.

  • EndDreamEndDream Member Posts: 1,152

    after so many years of wishing this would happen.. i totally gave up on the idea. Now its just wierd to actually see them consider it. If the pop was there I would be also. But its hard for me to believe there will be a big enough pop.

    Remember Old School Ultima Online

  • AndurinAndurin Member UncommonPosts: 125

    The pop will most certainly be there.  The free shards that emulate classic UO have substantial population and a secure ea server would bring many old players back.

     

    As for the younger aduience, most of these kids won't give this game the time of day at all.  It's not shiny enough and won't hold there attention spans for for a minute.

  • lordzelmanlordzelman Member Posts: 124

    Originally posted by kostanza

    On the other hand...do you really think the younger players will put the time and effort into a game like classic UO so they have the ability to run around ganking?  Remembering what most of them are accustomed to (linear quest lines, fast character improvement, stupidly powerful gear upgrades).

    What made the first generation mmos great was that everything wasn't handed to you within the first 2 weeks of play.  In UO, you had to put in the time and effort to work skills and stats up how you wanted them.  A lot of people don't remember how much competition there was for things like mining spots, and god forbid there's an ettin wandering around :)

    From what I remember, when you were done with character creation and it dumped your naked body in your chosen starting town, you couldn't even kill skeletons and snakes for the most part.

    I think the newer generation of players would hit the "this game sux" button before even completing the first week of mining/lumberjacking/fishing.

    For the number of people SCREAMING in forums for an open sandbox, it would make sense that a classic server for a pure open sandbox game would be successful.  As long as the server is not handled the way sony handled the "progression" servers in EQ and did, in fact, make this classic (at least as far as skill/stat increases go) it has a fair shot.

     

    yes i do, because its just not "newer players"  or "younger players"   its the mindset  that has evolved from mmos and ganking.  

    im a young player at age of 18 and started with lineage2 bout 5 yrs ago

    ex-  young dude camps old dude.... then old dude camps young dude.    rinse and repeat... 

    get so used to everyone doing it, it becomes the next "it" thing

    ( my point is everyone  takes ganking to the extreme now, not just the younger few.) but always exceptions

  • YamotaYamota Member UncommonPosts: 6,593

    Simply no. The gfx are way too outdated and the gameplay that was good 10 years ago, no longer cuts it.

    So to be a competetive modern MMORPG they need:


    1. New gfx engine and better sound

    2. New designers to create new content

    3. Larger world

    4. More PvP features, such as sieging and castle control

    It would be easier to just create a new MMORPG...
  • HorusraHorusra Member EpicPosts: 4,411

    If the griefing is as crappy as it was before then NO WAY IN HELL.  The masses to make it the biggiest come back ever will just not come.

  • lordzelmanlordzelman Member Posts: 124

    Originally posted by Yamota

    Simply no. The gfx are way too outdated and the gameplay that was good 10 years ago, no longer cuts it.

    So to be a competetive modern MMORPG they need:


    1. New gfx engine and better sound

    2. New designers to create new content

    3. Larger world

    4. More PvP features, such as sieging and castle control

    It would be easier to just create a new MMORPG...

    it could,  or use old game as template

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by lordzelman

    Originally posted by Yamota

    Simply no. The gfx are way too outdated and the gameplay that was good 10 years ago, no longer cuts it.

    So to be a competetive modern MMORPG they need:


    1. New gfx engine and better sound

    2. New designers to create new content

    3. Larger world

    4. More PvP features, such as sieging and castle control

    It would be easier to just create a new MMORPG...

    it could,  or use old game as template

    Well if they did then I for sure would play it.

    UO with state of the art isometric, bird-point view gfx would be such a refreshing change from current WoW clone MMOs. But the problem is it would never be done. Why? Because investors would say: It is too different from WoW.

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Horusra

    If the griefing is as crappy as it was before then NO WAY IN HELL.  The masses to make it the biggiest come back ever will just not come.

    Yeah for sure they would need to be PvE zones and PvP zones. The time of relentless griefing is over, 99.9% of the gaming population wont accept it anymore. And the rest of the 0.1% are playing Darkfall or Mortal Online.

  • CracMonkiCracMonki Member UncommonPosts: 27

    What really made UO, was the fact that, the diffrence between being a newby and being a vet wasn't all that much. I've beta tested UO. The fact that everyone had the same hitpoints. The fact that items did not make or brake you.

     

    I remember watching one RED player come into a mine and kill 20 miners. As i was hiding in the background... I was thinking.. all they need to do is turn arround and fight this one person. I've also been in a group of 4 of us my friends and myself. And remember killing a group of 10 REDs trying to jump us. The game was so simple that it was easily balanced.

     

    But i did play a GM healer GM mace and GM peacemaker (bard) so we always had the upper hand... And my friend was GM tamer.

  • fodell54fodell54 Member RarePosts: 865

    I have to disagree with some of this. I started playing UO in the summer of 1998. I was only 13 years old and the reason I was playing was a few of my friends introduced me into the genre. In fact most of my friends at that time period played UO. So, saying it was more adult is, well, wrong. There was ganking and griefing so I really don't know what game you all were playing but it doesn't sound like the UO I remember.  Anyways, I played until 2006 and still come back from time to time to check on the game. I have to say if they made a classic shard I would come back in a heartbeat. I wouldn't think twice about it.

  • Excalaber2Excalaber2 Member UncommonPosts: 360

    They 100% have my money if they proceed with a proper class shard.

     

    The population will definitely be there (especially if it's all crammed into 1 servers).  I'll bet current UO subscribers will even get curious and start making some chars (in which case they will be the new prey to feed on!).

     

    To be able to play in a well populated classic shard without worrying about it being privately run....and to plop down my house or tower and just be able to soicalize (or fight) with my neighbors daily...would stil be a dream come true. 

     

    Oddly enough, I find the nostalgia of EQ almost not-reproducible now adays.  It's true that no one wants crazy corpse runs and insane hell levels as much.  It does get old.  However, I've been able to consistently reproduce UO nostalgia on private servers or even in live for a little bit.  I think a classic server pre-UO:R (T2A) would be great...or even UO:R might be ok too.

    *EDIT* Best MMO comeback of all time?  For me it would be.

    Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you.

  • Rockgod99Rockgod99 Member Posts: 4,640
    Honestly? What would this shard offer me that a classic second age freeshard wouldn't? I supported uo with a purchase of it's last expansion and even a two month sub but I don't see a reason to pay for classic.

    I will however continue to support any new expansions added to the current game.
    I loved the ui improvements of the current client and the return of the retrofied 2.5d graphics. UO currently is a blast to play.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    Originally posted by Yamota

    Originally posted by Horusra

    If the griefing is as crappy as it was before then NO WAY IN HELL.  The masses to make it the biggiest come back ever will just not come.

    Yeah for sure they would need to be PvE zones and PvP zones. The time of relentless griefing is over, 99.9% of the gaming population wont accept it anymore. And the rest of the 0.1% are playing Darkfall or Mortal Online.

    I understand where you're coming from, but there are plenty of other games to play if you like designated PvP areas. While UO trumped this with Trammel, to some extent, at it's heart, what truly made it a thrilling experience, was the utter lack of safety. You can disagree that this is fun for eternity, but the fact of the matter is that there are players, like myself, who still like this, and UO is the grand-daddy of conception for this idea (beyond MUD's). It's what, one of four open world, PvP games? There are already plenty of themepark, rail games for those of you who don't enjoy competitive, free for all environments.

    That being said, it's going to take a bit more to get the UO Vets to return than just creating a "classic shard". From what I'm reading, it says that it would disclude the Modain's Legacy and Samurai Empire expansions, but the problem started much earlier than that for most of us who left after the inception of Trammel. If they were to say, "T2A ruleset, no future expansions, possible future content updates" that's all it would take. Though, as pointed out by Yamota, a large percentage of the gaming population doesn't understand what it means to play a game like that anymore, and it's instantly related to negative experiences. Mortal Online and Darkfall are hollow shells of the foundation laid down by Ultima Online. I'd consider most of us would return, who were UO vets, if they offered a comparable game to the updates prior the introduction of the facetted world.

    I want it the way it was, with the graphics it had, the sounds, and the same features. Leaving out Trammel would be great. Leaving out Age of Shadows, and beyond, is a necessity to bring back the veterans who would actually be interested in playing this "classic shard".

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    Compared to what other big mmo combacks?

    I for one am looking forward to it but there is a host of reasons why I feel it will not be the be all and end all like some people assume.

    There is a part of me that is a little worried about it ruining my fond memories of the game if i'm totally honest.

    "Come and have a look at what you could have won."

  • SnarlingWolfSnarlingWolf Member Posts: 2,697

    People always think opening a retro shard of a game, or opening a new shard so everyone can start on even footing again, will be the biggest hit EVAR!!!1!!11! It's not the case and it is never the case.

     

    People like to remember the good old days, but even with a shard based on those good old days it is still not the same. The times have changed, players have changed, the experience will not be the same. Players will experience the frustrating parts they forgot about and get tired of it quickly.

     

    Basically there will be a big spike in people taking a trip down memory lane, then they'll all quit quickly and you will have some people who truly do like it that will stay. It will be populated but it will be smaller then the existing shards. It will bring in some players but not a ton and it won't be the biggest come back ever. People need to start putting their excitement into reality, this is why there is so much hate after every new MMO game, people psych themselves up to expectations levels that will never be met. Approach things realistically and you will rarely be let down.

  • Rockgod99Rockgod99 Member Posts: 4,640
    See that bothers me. Trammel ruined uo because it gave players choice between safe and total chaos. People say that ruined uo. It took that fear feeling away. Here's my problem with this. Who's experience did it exactly ruin? If you wanted to live and hunt in a FFA environment and have that thrill of a realistic dangerous setting could you no longer do that?


    Of course you could. The reason every grieving asshole cried about trammel was now the sheep that wanted no part of pvp action or that fear had somewhere to play. It took the easy targets Away. I don't see an issue with giving players a choice, this is why I still support the current client. A true sandbox. Asandbox that gives a player a choice!!!


    ./ gets off soap box

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • uohaloranuohaloran Member Posts: 811

    The community that made those days flourish doesn't exist anymore.

    It's a silly endeavor to invest into. People will log in, get murdered, and log right back out.

  • sakersaker Member RarePosts: 1,458


    Originally posted by SnarlingWolf
    I honestly don't think a classic shard would work that well now, players were a more mature breed in those days.
     
    Back then you could all stand around outside of town and not have everyone mindlessly ganking everyone, even though it was allowed.

    I remember giving this a try waaaaay back in the day and all I saw was people being instantly attacked outside town.

    On the other hand I do agree that the "community" in general was more mature back-in-the-day.

  • SkuzSkuz Member UncommonPosts: 1,018

    No, it's no longer 1997 & far far too much has happened in the mass-gaming field.

    Snarling brings up some good observations & they are probably accurate, I liked UO post-Trammel a lot better than before it, which is seen by many of the real vets of UO as something tantamount to heresy, but as soon as EQ appeared I was gone instantly to that as it was more like what I expected of a game trying to portray a "world", largely by way of it's 3d graphics admittedly.

    I am sure a "classic" pre-Trammel server would find a select & niche community & once the gank-squad imbeciles have gotten bored & wandered back off to their FPS fragfests a decent oldskooler community could reform, but could it be really viable long-term, nah it'll be too niche I think.

  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    Originally posted by SnarlingWolf

    People always think opening a retro shard of a game, or opening a new shard so everyone can start on even footing again, will be the biggest hit EVAR!!!1!!11! It's not the case and it is never the case.

     

    People like to remember the good old days, but even with a shard based on those good old days it is still not the same. The times have changed, players have changed, the experience will not be the same. Players will experience the frustrating parts they forgot about and get tired of it quickly.

     

    Basically there will be a big spike in people taking a trip down memory lane, then they'll all quit quickly and you will have some people who truly do like it that will stay. It will be populated but it will be smaller then the existing shards. It will bring in some players but not a ton and it won't be the biggest come back ever. People need to start putting their excitement into reality, this is why there is so much hate after every new MMO game, people psych themselves up to expectations levels that will never be met. Approach things realistically and you will rarely be let down.

    I think it's safe to say, this won't be a huge revitalization. Some people will come and stay, some people will visit for awhile, and others will probably ignore a classic shard altogether. I'd still like to point out, however, that saying nostalgia is the key factor in bringing players back to this game is a fallacy. Ultima Online was fun for a reason, and is still fun for its mechanics, which you'll be hard pressed to find in other MMO's. Go look up the UO free shard listings. It might not be large enough to build a business, but a secondary server, of an older build? Thousands of players are still chasing that UO:T2A recreation they've always hoped for, and some of the solutions have been close. If the game itself wasn't fun to be playing anymore, these freeshards wouldn't still be running. Regardless, some of them are brimming with UO vets, or interested parties. These players, myself included, are playing on freeshards because there is little other choice, and most of these free servers are not the most graceful or elegant experiences. Showing those players that it's no longer necessary to pump fee's into hosting for their own servers, or the time it takes to build (or host on your own, even), would give cause for a fair portion of those players to consider paying a monthly fee, to ensure playing with a larger community, and on official servers.

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

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