As someone that played original UO from day 1 for several years, and loved every minute of it, I think it needs to be acknowledged that its day is past. A decent number of people still play for nostalgic purposes but to even fool yourself for a second into believing a new generation of players could be enticed to move to first generation Ultima Online... that's not just wishful thinking, it's crazy talk.
I'm an old MUD/MUSH'er, I don't even need graphics... give me text, I'm fine, but even I acknowledge "history" when I'm looking at it.
See that bothers me. Trammel ruined uo because it gave players choice between safe and total chaos. People say that ruined uo. It took that fear feeling away. Here's my problem with this. Who's experience did it exactly ruin? If you wanted to live and hunt in a FFA environment and have that thrill of a realistic dangerous setting could you no longer do that? Of course you could. The reason every grieving asshole cried about trammel was now the sheep that wanted no part of pvp action or that fear had somewhere to play. It took the easy targets Away. I don't see an issue with giving players a choice, this is why I still support the current client. A true sandbox. Asandbox that gives a player a choice!!! ./ gets off soap box
They should have just created separate PvE/Consentual-PvP servers and offered free transfers. Trammel may have given the carebears a place to play in peace, but it totally ruined the game for all of the PvP players. It also totally thinned out the population on all servers because they were now split between two different dimensions. If you ask me, it totally sucked...
I would at least give a classic UO server a chance, but it might be too late for me. I loved UO and I played it for years, but I think the outdated graphics and gameplay would probably get to me at this point.
See that bothers me. Trammel ruined uo because it gave players choice between safe and total chaos. People say that ruined uo. It took that fear feeling away. Here's my problem with this. Who's experience did it exactly ruin? If you wanted to live and hunt in a FFA environment and have that thrill of a realistic dangerous setting could you no longer do that? Of course you could. The reason every grieving asshole cried about trammel was now the sheep that wanted no part of pvp action or that fear had somewhere to play. It took the easy targets Away. I don't see an issue with giving players a choice, this is why I still support the current client. A true sandbox. Asandbox that gives a player a choice!!! ./ gets off soap box
No Trammel killed UO (and to a greater extent mmo's in general) because it removed the sense of community enforcement and social interaction and replaced it with an incredibly black and white ruleset.
True you got arsehats pre Trammel, but the community in general policed itself and you saw an incredible amount of social interaction for the benefit of all. Since Trammel there has been something of a divide in the community, more and more people went more and more casual and demanded more and more safe zones, whilst what was a small subset of griefers got taken over by the 'leet' crowd who spent more and more time griefing casuals.
Trammel was more then just a change in rule set, it signified a change in the way mmo communities developed and more importantly how they divided.
"Come and have a look at what you could have won."
See that bothers me. Trammel ruined uo because it gave players choice between safe and total chaos. People say that ruined uo. It took that fear feeling away. Here's my problem with this. Who's experience did it exactly ruin? If you wanted to live and hunt in a FFA environment and have that thrill of a realistic dangerous setting could you no longer do that? Of course you could. The reason every grieving asshole cried about trammel was now the sheep that wanted no part of pvp action or that fear had somewhere to play. It took the easy targets Away. I don't see an issue with giving players a choice, this is why I still support the current client. A true sandbox. Asandbox that gives a player a choice!!! ./ gets off soap box
It ruined mine, in answer to your first question. You're right, when you mention that you could still have that daring, dangerous, sandbox PvP experience if you still wanted. The problem with introducing Trammel had alot to do with what it did to the population of Felucca, though, and not that it actually changed the gameplay, but the tone of Sosaria. People can keep believing that the game was made up of griefers, but the fact of the matter is that original launch UO had a world filled with varied play styles, and none of them exceeded over the other in every field. There were players that spent their time policing dungeons for PK's, and that's true freedom. The ability to have players policing other players, rather than GM's or OS's. They didn't need to add an entirely new facet of the world to instantly give everyone a warm, safe feeling - they just needed to adjust the rewards for policing unpopular behavior. If you were constantly PK'ed, it was your own fault. It wasn't the players, or the game, because that was the nature of Ultima Online. It was you, perhaps a lack of understanding of how to play, or that you simply weren't good enough, but everyone had similar experiences starting out. It wasn't easy for anyone, and giving players a choice to make their world inherently safe changed the game for the worse. I believe the expansions that followed are the best proof of this.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
Have you ever asked yourself why the population thinned out after trammel? Why there was such a divide and a outcry for more "safe" areas? maybe, just maybe people didn't want to be police or be policed? Maybe pre-trammel uo wasn't as good as you think it was. I mean shurely if pre-trammel was so fantastic the playerbase wouldn't have divided in such a way?
I fail to see any point here that hasn't already been discussed as nauseam.
I am
Given that this is a UO segment of the forums and that there is the potential for official classic servers being released, that certainly seems worth discussing.
Sort of lol.
"Come and have a look at what you could have won."
MO and DF cant compare to either version of UO even today's version literally kicks the shit out of those new kids on the block through complexity and depth in playstyles.
Have you ever asked yourself why the population thinned out after trammel? Why there was such a divide and a outcry for more "safe" areas? maybe, just maybe people didn't want to be police or be policed? Maybe pre-trammel uo wasn't as good as you think it was. I mean shurely if pre-trammel was so fantastic the playerbase wouldn't have divided in such a way?
The population thinned because it was a crap update that split the community, I thought I'd already alluded to that point.
Certainly pre Trammel may not well have been as good as I recall, there is undoubtedly a touch of the old rose tinted glasses from my point of view as there will be from any person who reminisces (perhaps thats too strong a word) about gaming days gone by. But like it or not, the change that occured with Trammel (imho) set the trend for the subsequent glut of casual mmos. Now whether that is for the better or worse is all in the eye of the beholder, but it is clear that Trammel played a vastly important part in the 'casualisation' of the mmo genre and was the start of the split in the community at large.
"Come and have a look at what you could have won."
Have you ever asked yourself why the population thinned out after trammel? Why there was such a divide and a outcry for more "safe" areas? maybe, just maybe people didn't want to be police or be policed? Maybe pre-trammel uo wasn't as good as you think it was. I mean shurely if pre-trammel was so fantastic the playerbase wouldn't have divided in such a way?
The population thinned because it was a crap update that split the community, I thought I'd already alluded to that point.
Certainly pre Trammel may not well have been as good as I recall, there is undoubtedly a touch of the old rose tinted glasses from my point of view as there will be from any person who reminisces (perhaps thats too strong a word) about gaming days gone by. But like it or not, the change that occured with Trammel (imho) set the trend for the subsequent glut of casual mmos. Now whether that is for the better or worse is all in the eye of the beholder, but it is clear that Trammel played a vastly important part in the 'casualisation' of the mmo genre and was the start of the split in the community at large.
No kidding. The casuals have strangled everyone else with their drool-covered pocketbooks which vomit forth cash every time some two-bit developer releases a garishly colored, facerolling clickfest.
Hardcore gamers, or even gamers just looking for a bit more nuanced, complex and engaging games are VERY hard to please. So the question for developers becomes, do you want easy drool-slathered money, or slightly less moist, but difficult to obtain money?
I know the answer to that one, and I think the rest of us here do as well.
I honestly don't think a classic shard would work that well now, players were a more mature breed in those days.
Back then you could all stand around outside of town and not have everyone mindlessly ganking everyone, even though it was allowed.
I remember giving this a try waaaaay back in the day and all I saw was people being instantly attacked outside town.
On the other hand I do agree that the "community" in general was more mature back-in-the-day.
That was not my experience at all and I played the moment it was released, once the red/grey/blue system went in I left to try EQ which didn't sit well and then hopped into AC when it opened and stayed there.
My main characters had max pick pocket/snooping abilities and I used to snag things from people and I still didn't get group ganked, everyone would watch the one on one fight and see who came out the victor. A couple times while wandering around I had people pop out from behind houses and chase me for 15 minutes trying to kill me, but I always chalked that up to having bandits in the world, it wasn't a common occurence. I could walk right by people in dungeons and they could walk by me without anyone ganking anyone else. For a FFA PvP world it was extremely civil. Perhaps I just didn't pick the douche-bag server, I think I was on Chesapeake. I literally never witnessed someone get randomly ganked. All the people I saw get killed were ones that picked a fight or pissed people off enough to make them kill them. I saw a lot of thievery, and I also did a lot of thievery (and then looting after I killed the guy who attacked me because he was mad I stole from him) but ganking just wasn't a part of my experiences.
The red blue grey system went in within a couple months of launch, so it is certainly possbile that the crowd got less mature after that point/as the game got more well known. To me it was a sign of the direction the game was going (and I was right) so I jumped ship as soon as I spent a week trying it out.
Something tells me news of a UO classic shard will light the eyes of many of the board folk here. Launch day would come bringing in a sizable number of people. Soon after, the rose colored glasses will come off, and the server will make post-Trammel look like rush hour Japan.
How does wanting to play in a non- pvp environment make you a casual that ruined a genre?
There's nothing wrong with it. But that segment of gamers is much easier to pander to. The genre is hardly ruined, but people who want more out of their games were definitely edged out as the genre evolved. The attempts to please us have been such ham-fisted, hollow, under-funded, over-hyped indie trainwrecks, that we essentially have no place to go. So, it should come as no surprise when we exhibit a bit of hostility every time a new title claims it will be hardcore, then slowly gives way to the casual gamers who already have plenty of titles to keep them busy. This is as much a consequence of bad game design as it is of the majority stomping all over the minority.
Also, you may have been replying to the post previous mine, but "hardcore" does not necessarily imply a focus on PvP. However, I will admit the more recent titles are definitely PvP focused. Hardcore players just want MORE out of their games. They want higher octane, deeper, more interesting gameplay. Casuals don't play as much, and so a game with less depth and more shiny is perfectly suited to them. There's nothing wrong with that, it just makes us power gamers want to brain someone.
If I currently had the internet I would give it a retry. I got tired of all the newer easy mmo's that came out. Lvl up, kill boss, lvl up, kill boss, etc everyone here knows what I am talking about. The thing that appealed about UO to me was the red players and knowing you could be attacked at any time. Also, there were no red, blue, yellow, etc to a mob if you wanted to know how good your character was you went and attacked it. If you died you needed to work your character more. Characters died turned into a ghost and would have to make a corpse run. Which sometimes was a chore but, you started to learn from your mistakes and die less. There was much more than this that appealed to me but I am not going to make a detailed list.
I always loved the unpredictable situation where you did not know if a pk was going to come where you were playing that day or not. Thats what made the game fun. I don't want an easy game, I want a challenging game that pisses me off sometimes so I can learn from my mystakes and say hrmm I am not going to do that next time. I am not into easy brain dead games that do the same crap over and over. The pk's in my opinion is what made the game fun. I played Chessy and it was a good shard. Yes there were Pk's but if you payed attention to what you were doing you rarely if ever got pked.
There were just to many funny pvp stories that I remember with being able to pk in the game. Some naked guy with a Katana (I will call him Kat Guy) got pked and was in a Dungeon not sure which one now but it had ogre lords there. He told everyone he got Blue pked by a guy earlier in the day so everyone knew his name. There were about 5 people all there I did not know any of them pluss the Kat guy, well here pops in the blue guy that pked him earlier. Kat guy started attacking him and ends up killing and looting the guy. None of us did anything to the kat guy even tho he turned grey to attack him. No one will res the blue pker when his ghost form shows up. The kat guy was telling him he had nothing left and was there earlier to make some money so he could buy better equipment. Blue pker comes back after ressing and kat guy kills his character again. This was before recall books so when your character died you could not recall anywhere. Blue pker is stuck and has to run to town to get items again for his character.
This is the kind of game I want again where you can actually tell funny stories that players did on there own. To some this is not funny but, to me it was very funny. This is only one of many stories I can remember from the game when there were pkers etc. all on one shard with no mirror trammel shard and, it was about a blue pker and not a red at all.
This whole thing is to little to late in my opinion. They should have did this 10 years ago. I don't think UO will ever be the same as it was. There are to many things you can do with macro's etc. Even pvp fighting is not the same with people using macro's all the time to do things for them in game. I am not sure if the official servers allow macro's or not now. I know from playing player made shards that pvp was not the same as I remembered it being. Well that was my 2 cents.
I honestly don't think a classic shard would work that well now, players were a more mature breed in those days.
Back then you could all stand around outside of town and not have everyone mindlessly ganking everyone, even though it was allowed. And when people would get into a fight, people would watch instead of ganging up 10 on 1 for griefing. The open world PvP worked because of the players, not the rule set.
Now a days it would just be step out of town and ganked, constantly. A group of gamers that is all about ganking and griefing have taken over the open world pvp genre, there's no going back now.
I loved original UO, played it non stop. Killed a bunch of people, died from some people, stole from some people, people stole from me. But it wasn't non stop everything I go to do someone ganks me kind of world. (Although it was fun to watch a guy mine until he was over burdened so he had to drop the ore in front of him move past it and pick it up again over and over, so you would stand close by with the threat of stealing it when he dropped it so he would just stand there all day waiting. And yes it happened to me too and it was always funny).
I agree 100%
But I miss this game enough to at least try and hope for a better out come.
I kill other players because they're smarter than AI, sometimes.
Honestly I don't see a issue with releasing a true classic server shard along with the other shards. If the playerbase wants it, then how could it hurt? We already have that hardcore shard that players mess with. If it brings in even 5% more people to the game it would be well worth it.
I understand where you're coming from, but there are plenty of other games to play if you like designated PvP areas. While UO trumped this with Trammel, to some extent, at it's heart, what truly made it a thrilling experience, was the utter lack of safety. You can disagree that this is fun for eternity, but the fact of the matter is that there are players, like myself, who still like this, and UO is the grand-daddy of conception for this idea (beyond MUD's). It's what, one of four open world, PvP games? There are already plenty of themepark, rail games for those of you who don't enjoy competitive, free for all environments.
That being said, it's going to take a bit more to get the UO Vets to return than just creating a "classic shard". From what I'm reading, it says that it would disclude the Modain's Legacy and Samurai Empire expansions, but the problem started much earlier than that for most of us who left after the inception of Trammel. If they were to say, "T2A ruleset, no future expansions, possible future content updates" that's all it would take. Though, as pointed out by Yamota, a large percentage of the gaming population doesn't understand what it means to play a game like that anymore, and it's instantly related to negative experiences. Mortal Online and Darkfall are hollow shells of the foundation laid down by Ultima Online. I'd consider most of us would return, who were UO vets, if they offered a comparable game to the updates prior the introduction of the facetted world.
I want it the way it was, with the graphics it had, the sounds, and the same features. Leaving out Trammel would be great. Leaving out Age of Shadows, and beyond, is a necessity to bring back the veterans who would actually be interested in playing this "classic shard".
I definitely agree with this post.
I think the consensus is that most people would enjoy up to T2A and would "settle" for UO:R even.
Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you.
I doubt it, not when they have to compete with games like GW2 , and well.... Gw2 Honestly I can't see any other game out there that is doing anything special. SWTOR has their story, and i like it, but meh I dunno A-Net look like they got their shit together.
I doubt it, not when they have to compete with games like GW2 , and well.... Gw2 Honestly I can't see any other game out there that is doing anything special. SWTOR has their story, and i like it, but meh I dunno A-Net look like they got their shit together.
I fail to see how that is relevant. They don't really compete with games like GW2. GW2 has very little overlap in what live UO curently has to offer.
I can see your point is probably to say that their dev team needs to focus on live content rather than classic shard....but listing GW2 is sort of irrelevant I think. Apples and Oranges.
Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you.
I doubt it, not when they have to compete with games like GW2 , and well.... Gw2 Honestly I can't see any other game out there that is doing anything special. SWTOR has their story, and i like it, but meh I dunno A-Net look like they got their shit together.
I fail to see how that is relevant. They don't really compete with games like GW2. GW2 has very little overlap in what live UO curently has to offer.
I can see your point is probably to say that their dev team needs to focus on live content rather than classic shard....but listing GW2 is sort of irrelevant I think. Apples and Oranges.
Yea, well. I don't really see it as being apples and oranges. I see them as 2 games in pretty much the same genre and they have to compete over players. If I am devoting all my time to GW2 because it has everything in an mmo to keep me satisfied, why do i need to pay 15 dollars to play something else?
I doubt it, not when they have to compete with games like GW2 , and well.... Gw2 Honestly I can't see any other game out there that is doing anything special. SWTOR has their story, and i like it, but meh I dunno A-Net look like they got their shit together.
I fail to see how that is relevant. They don't really compete with games like GW2. GW2 has very little overlap in what live UO curently has to offer.
I can see your point is probably to say that their dev team needs to focus on live content rather than classic shard....but listing GW2 is sort of irrelevant I think. Apples and Oranges.
Yea, well. I don't really see it as being apples and oranges. I see them as 2 games in pretty much the same genre and they have to compete over players. If I am devoting all my time to GW2 because it has everything in an mmo to keep me satisfied, why do i need to pay 15 dollars to play something else?
That's just the way I look at it.
I understand...but if that's your point...then:
Any player who would be even the least bit interested in a classic shard would not get "everything in an mmo to keep me satisfied" in regards to GW2.
I guess I just felt like your post was more or less you saying that you are really looking forward to GW2 and can't wait...and aren't that impressed with other new mmos and SWTOR. Which, I thought, was sort of irrelevant to the topic Sorry. *Disappears*
Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you.
Sounds like a bunch of people don't know what to think about this.
I know I would enjoy it very much. I doubt it would be much different than back in the day. There will still be a lot of killing and stealing, but I'm sure as hell there will be just as much of treasure hunting, houses, and crafters as ever.
I wouldn't even think twice before resubbing to a new classic server. Hopefully it would be UO:R or before.
/played-mmorpgs
Total time played:9125 Days, 21 Hours, 29 Minutes, 27 Seconds Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds
Simply no. The gfx are way too outdated and the gameplay that was good 10 years ago, no longer cuts it.
So to be a competetive modern MMORPG they need:
New gfx engine and better sound
New designers to create new content
Larger world
More PvP features, such as sieging and castle control
It would be easier to just create a new MMORPG...
it could, or use old game as template
Well if they did then I for sure would play it.
UO with state of the art isometric, bird-point view gfx would be such a refreshing change from current WoW clone MMOs. But the problem is it would never be done. Why? Because investors would say: It is too different from WoW.
If the DEVs used SC2 graphics/engine, I would certainly give it a whirl. But the way it was/is, it's too outdated.
Comments
As someone that played original UO from day 1 for several years, and loved every minute of it, I think it needs to be acknowledged that its day is past. A decent number of people still play for nostalgic purposes but to even fool yourself for a second into believing a new generation of players could be enticed to move to first generation Ultima Online... that's not just wishful thinking, it's crazy talk.
I'm an old MUD/MUSH'er, I don't even need graphics... give me text, I'm fine, but even I acknowledge "history" when I'm looking at it.
They should have just created separate PvE/Consentual-PvP servers and offered free transfers. Trammel may have given the carebears a place to play in peace, but it totally ruined the game for all of the PvP players. It also totally thinned out the population on all servers because they were now split between two different dimensions. If you ask me, it totally sucked...
I would at least give a classic UO server a chance, but it might be too late for me. I loved UO and I played it for years, but I think the outdated graphics and gameplay would probably get to me at this point.
No Trammel killed UO (and to a greater extent mmo's in general) because it removed the sense of community enforcement and social interaction and replaced it with an incredibly black and white ruleset.
True you got arsehats pre Trammel, but the community in general policed itself and you saw an incredible amount of social interaction for the benefit of all. Since Trammel there has been something of a divide in the community, more and more people went more and more casual and demanded more and more safe zones, whilst what was a small subset of griefers got taken over by the 'leet' crowd who spent more and more time griefing casuals.
Trammel was more then just a change in rule set, it signified a change in the way mmo communities developed and more importantly how they divided.
"Come and have a look at what you could have won."
It ruined mine, in answer to your first question. You're right, when you mention that you could still have that daring, dangerous, sandbox PvP experience if you still wanted. The problem with introducing Trammel had alot to do with what it did to the population of Felucca, though, and not that it actually changed the gameplay, but the tone of Sosaria. People can keep believing that the game was made up of griefers, but the fact of the matter is that original launch UO had a world filled with varied play styles, and none of them exceeded over the other in every field. There were players that spent their time policing dungeons for PK's, and that's true freedom. The ability to have players policing other players, rather than GM's or OS's. They didn't need to add an entirely new facet of the world to instantly give everyone a warm, safe feeling - they just needed to adjust the rewards for policing unpopular behavior. If you were constantly PK'ed, it was your own fault. It wasn't the players, or the game, because that was the nature of Ultima Online. It was you, perhaps a lack of understanding of how to play, or that you simply weren't good enough, but everyone had similar experiences starting out. It wasn't easy for anyone, and giving players a choice to make their world inherently safe changed the game for the worse. I believe the expansions that followed are the best proof of this.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
Playing: Rift, LotRO
Waiting on: GW2, BP
Go play MO or Darkfall. :P
I fail to see any point here that hasn't already been discussed as nauseam.
I am
Given that this is a UO segment of the forums and that there is the potential for official classic servers being released, that certainly seems worth discussing.
Sort of lol.
"Come and have a look at what you could have won."
Playing: Rift, LotRO
Waiting on: GW2, BP
The population thinned because it was a crap update that split the community, I thought I'd already alluded to that point.
Certainly pre Trammel may not well have been as good as I recall, there is undoubtedly a touch of the old rose tinted glasses from my point of view as there will be from any person who reminisces (perhaps thats too strong a word) about gaming days gone by. But like it or not, the change that occured with Trammel (imho) set the trend for the subsequent glut of casual mmos. Now whether that is for the better or worse is all in the eye of the beholder, but it is clear that Trammel played a vastly important part in the 'casualisation' of the mmo genre and was the start of the split in the community at large.
"Come and have a look at what you could have won."
No kidding. The casuals have strangled everyone else with their drool-covered pocketbooks which vomit forth cash every time some two-bit developer releases a garishly colored, facerolling clickfest.
Hardcore gamers, or even gamers just looking for a bit more nuanced, complex and engaging games are VERY hard to please. So the question for developers becomes, do you want easy drool-slathered money, or slightly less moist, but difficult to obtain money?
I know the answer to that one, and I think the rest of us here do as well.
Playing: Rift, LotRO
Waiting on: GW2, BP
That was not my experience at all and I played the moment it was released, once the red/grey/blue system went in I left to try EQ which didn't sit well and then hopped into AC when it opened and stayed there.
My main characters had max pick pocket/snooping abilities and I used to snag things from people and I still didn't get group ganked, everyone would watch the one on one fight and see who came out the victor. A couple times while wandering around I had people pop out from behind houses and chase me for 15 minutes trying to kill me, but I always chalked that up to having bandits in the world, it wasn't a common occurence. I could walk right by people in dungeons and they could walk by me without anyone ganking anyone else. For a FFA PvP world it was extremely civil. Perhaps I just didn't pick the douche-bag server, I think I was on Chesapeake. I literally never witnessed someone get randomly ganked. All the people I saw get killed were ones that picked a fight or pissed people off enough to make them kill them. I saw a lot of thievery, and I also did a lot of thievery (and then looting after I killed the guy who attacked me because he was mad I stole from him) but ganking just wasn't a part of my experiences.
The red blue grey system went in within a couple months of launch, so it is certainly possbile that the crowd got less mature after that point/as the game got more well known. To me it was a sign of the direction the game was going (and I was right) so I jumped ship as soon as I spent a week trying it out.
Thats it, right there in a nutshell.
Expresso gave me a Hearthstone beta key.....I'm so happy
Something tells me news of a UO classic shard will light the eyes of many of the board folk here. Launch day would come bringing in a sizable number of people. Soon after, the rose colored glasses will come off, and the server will make post-Trammel look like rush hour Japan.
There's nothing wrong with it. But that segment of gamers is much easier to pander to. The genre is hardly ruined, but people who want more out of their games were definitely edged out as the genre evolved. The attempts to please us have been such ham-fisted, hollow, under-funded, over-hyped indie trainwrecks, that we essentially have no place to go. So, it should come as no surprise when we exhibit a bit of hostility every time a new title claims it will be hardcore, then slowly gives way to the casual gamers who already have plenty of titles to keep them busy. This is as much a consequence of bad game design as it is of the majority stomping all over the minority.
Also, you may have been replying to the post previous mine, but "hardcore" does not necessarily imply a focus on PvP. However, I will admit the more recent titles are definitely PvP focused. Hardcore players just want MORE out of their games. They want higher octane, deeper, more interesting gameplay. Casuals don't play as much, and so a game with less depth and more shiny is perfectly suited to them. There's nothing wrong with that, it just makes us power gamers want to brain someone.
If I currently had the internet I would give it a retry. I got tired of all the newer easy mmo's that came out. Lvl up, kill boss, lvl up, kill boss, etc everyone here knows what I am talking about. The thing that appealed about UO to me was the red players and knowing you could be attacked at any time. Also, there were no red, blue, yellow, etc to a mob if you wanted to know how good your character was you went and attacked it. If you died you needed to work your character more. Characters died turned into a ghost and would have to make a corpse run. Which sometimes was a chore but, you started to learn from your mistakes and die less. There was much more than this that appealed to me but I am not going to make a detailed list.
I always loved the unpredictable situation where you did not know if a pk was going to come where you were playing that day or not. Thats what made the game fun. I don't want an easy game, I want a challenging game that pisses me off sometimes so I can learn from my mystakes and say hrmm I am not going to do that next time. I am not into easy brain dead games that do the same crap over and over. The pk's in my opinion is what made the game fun. I played Chessy and it was a good shard. Yes there were Pk's but if you payed attention to what you were doing you rarely if ever got pked.
There were just to many funny pvp stories that I remember with being able to pk in the game. Some naked guy with a Katana (I will call him Kat Guy) got pked and was in a Dungeon not sure which one now but it had ogre lords there. He told everyone he got Blue pked by a guy earlier in the day so everyone knew his name. There were about 5 people all there I did not know any of them pluss the Kat guy, well here pops in the blue guy that pked him earlier. Kat guy started attacking him and ends up killing and looting the guy. None of us did anything to the kat guy even tho he turned grey to attack him. No one will res the blue pker when his ghost form shows up. The kat guy was telling him he had nothing left and was there earlier to make some money so he could buy better equipment. Blue pker comes back after ressing and kat guy kills his character again. This was before recall books so when your character died you could not recall anywhere. Blue pker is stuck and has to run to town to get items again for his character.
This is the kind of game I want again where you can actually tell funny stories that players did on there own. To some this is not funny but, to me it was very funny. This is only one of many stories I can remember from the game when there were pkers etc. all on one shard with no mirror trammel shard and, it was about a blue pker and not a red at all.
This whole thing is to little to late in my opinion. They should have did this 10 years ago. I don't think UO will ever be the same as it was. There are to many things you can do with macro's etc. Even pvp fighting is not the same with people using macro's all the time to do things for them in game. I am not sure if the official servers allow macro's or not now. I know from playing player made shards that pvp was not the same as I remembered it being. Well that was my 2 cents.
I agree 100%
But I miss this game enough to at least try and hope for a better out come.
I kill other players because they're smarter than AI, sometimes.
Playing: Rift, LotRO
Waiting on: GW2, BP
I definitely agree with this post.
I think the consensus is that most people would enjoy up to T2A and would "settle" for UO:R even.
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I doubt it, not when they have to compete with games like GW2 , and well.... Gw2 Honestly I can't see any other game out there that is doing anything special. SWTOR has their story, and i like it, but meh I dunno A-Net look like they got their shit together.
"When it comes to GW2 any game is fair game"
I fail to see how that is relevant. They don't really compete with games like GW2. GW2 has very little overlap in what live UO curently has to offer.
I can see your point is probably to say that their dev team needs to focus on live content rather than classic shard....but listing GW2 is sort of irrelevant I think. Apples and Oranges.
Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you.
Yea, well. I don't really see it as being apples and oranges. I see them as 2 games in pretty much the same genre and they have to compete over players. If I am devoting all my time to GW2 because it has everything in an mmo to keep me satisfied, why do i need to pay 15 dollars to play something else?
That's just the way I look at it.
"When it comes to GW2 any game is fair game"
I understand...but if that's your point...then:
Any player who would be even the least bit interested in a classic shard would not get "everything in an mmo to keep me satisfied" in regards to GW2.
I guess I just felt like your post was more or less you saying that you are really looking forward to GW2 and can't wait...and aren't that impressed with other new mmos and SWTOR. Which, I thought, was sort of irrelevant to the topic Sorry. *Disappears*
Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you.
Sounds like a bunch of people don't know what to think about this.
I know I would enjoy it very much. I doubt it would be much different than back in the day. There will still be a lot of killing and stealing, but I'm sure as hell there will be just as much of treasure hunting, houses, and crafters as ever.
I wouldn't even think twice before resubbing to a new classic server. Hopefully it would be UO:R or before.
Total time played: 9125 Days, 21 Hours, 29 Minutes, 27 Seconds
Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds
If the DEVs used SC2 graphics/engine, I would certainly give it a whirl. But the way it was/is, it's too outdated.