a Game like APB is stupid for thinking they can charge 15 bucks a month for a FPS 50% worse then battlefield bad company 2 which has been selling for 30 bucks.
Ya its supposed to be MMO but you see other people you cant interact with other cops or criminals that arent involved on your mission so seeing them is pointless.
The MMO aspect of it could be matched and outdone by games that have been out for years. The shooting aspects were not as good as Gears of War, which came out in 2006. So basically anyone who wanted good shooting would rather play something else and people who wanted a massive experience would go somewhere else as well.
It had good ideas, but whatever. I am not sad. I wish it turned out better, and I followed the game for a few years but I never expected anything to come out of it. Any time I follow an MMO extensively it never turns out to be any good anyway. MMO's all are horrible these days, someone needs to overhaul the entire genre.
Any time I follow an MMO extensively it never turns out to be any good anyway. MMO's all are horrible these days, someone needs to overhaul the entire genre.
Overhaul as in retrograde?
Seems to me that everyone wants the nostalgia to return, or at least some kind of old-timey philosophies - since ancient gameplay and graphics will not fly. I honestly think if they actually did something like bring out a new game like old UO or EQ, then nobody would play it, since the originals have far more going for them, if not in the department of face value.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
Sometimes I love it, sometimes I hate it. Customization is awesome! But the interface at times feels sluggish. For example, having to push a button a few times before your character executes the action, despite having a ping less than 70 and getting 62 fps.
Also hackers really take the fun out of the game. That's the biggest downside of the game for me.
It looks a fun game, but it's fallen into a similar trap that befell Planetside and, to a lesser extent, Fallen Earth, you can buy better single player/multiplayer/co-op games that do the same thing but much much better (in their case, without the monthy fee as well).
An mmo thats infringing on an existing market needs something special to set it apart and needs to at least match the execution of it's mmo and non-mmo competition, if not exceed it.
APB simply chose a market niche thats filled with some truly excellent, well established games and gamers who demand excellence based on the competition and experience.
APB cant be compared to Planetside or Fallen Earth..
Planetside had huge open maps with a 1000 player battles going on,I gladly payed a fee to play this game..
Fallen Earth is a true MMO,quests char progression,crafting,exploring and so on
APB is just an online shooter in which they slapped a poorly formed sub fee on.
back on topic:
a large part of whats killing APB is its own community.Hackers/exploiters are running rampant.
There's no excuse for RTW,they should have had these loose ends tied,but they werent and there were and still are MANY loose ends.
Weapon imbalancing was pretty bad,they fixed it for the most part,but they missed the boat as a huge amount of people already left.
Plus,as already stated this game shouldnt have any kind of fee besides the purchasing of the game,this turned alot of people off as well.
The match making is horrible and it turns off new players from the get go..pitting a noob against high ranking players in which they just get steam rolled.
APB has the potential to be a really fun game,but in the state in which it was released,that potential was blown to smithereens.
I think most of this forum had come to the consensus that this game wasn't going to do well. And most of us were proved right.
It just tried to be too much at once, yet not a certain strong part of it stood out.
I think even though it went many different directions,they did it very well.The game could have done very well if they solidified what they had going to begin with.Add the chaos server( open team pvp) and other cool things and this game would have been pretty solid.
I think if the hacking/exploiting were handled in a timely matter alot more people would still be playing.The devs were super slow to respond to issues,whether it was exploits/hacks,imblanaces,bugs...everything.They were quiet like mice and alot of people grew impatient(rightfully so),got fed up and left.
This list is not correct at all. I have been playing this game since beta and here are the top reasons why it is not doing well.
1. No anti cheat program- How in the hell did he miss this. This is the #1 issue
2. No new content to keep the players playing.
3. Terrible reviews kept players away. This really hurt the sales of this game. It was much better than it reviewed.
4. Classified as a MMORPG. This lead the players down the wrong path. This is not a MMO at all.
5. Poor beta process. Thye did nerfs to the weapons too soon after launch. This should have not happened.
Again I have been playing this game everyday and these is the REAL reasons why this game isnt doing well. The editor has no clue. His list might be reasons 6-10, not 1-5.
What went wrong? Company behind it! If you're going to make a game make sure you make the key game features play well. I pre ordered on Steam, 2 weeks before live got a beta invite as part of the pre order, tried it hated it, then cancelled my pre order that was in my right two weeks out from launch. Got an e-mail from realtime worlds a month after APB's launch saying account banned because of fraud, that being pre ordering getting beta key then cancelling, oh pls! Was in my right to cancel the pre order before release because I saw the pile of turd this game was.
i thought the fact they were a small company (200 employees) attempting to do something on a grand scale was also a factor, all eggs in one basket kinda deal.
I mean sure fallen earth and pirates of the burning sea (does anyone still play that) are exceptions to that rule, i guess because they hit niches, but mostly smaller companies without large money backing will eventually die the delayed launch didn't help them either. (see the amusing stargate mmo episodes of total fail, and auto assault probably another example)
Shame though, it's not that the idea of the game was bad... or the beta was overall bad.. or the set up was bad (Wasn't it supposed to be released on console at one point a la Age of Conan lol). It just didn't feel like an MMO, and to be honest who'd pay for what is essentially a small world with just a bunch of people shooting at each other. Isn't that PS3 game with 250 players at once free, and that wasn't exactly popular.
Even global agenda have realised, people aren't stupid enough to pay a subscription for this. And with no subscription it's very hard to even make way in such a competative market especially with the hardware considerations of particular games attempting to break the mould.
shame but, it's hardly a surprise... we'll see more like this with the current economic climate and developers constantly forgetting what MMORPG stands for and stop trying to cater to everybody....
-munches popcorn- man to think when i was younger i was impressed much more easily with games, man did we play such crap ones... lol thinking back. jeez...
"nothing actually matters, we're just slightly evolved monkeys clinging to a dying piece of rock hurtling through space waiting for our eventual death." - Frankie Boyle, Mock The Week
I did not like this game, and I did not like the idea of the game in general, but it is beginning to be disturbing to me to see so many MMOs die or become useless so early in their life. This does not bode well for people trying to break into this market, nor does it bode well for us, who want a great variety of options.
If too many games fail when people try something different, people will stop trying different things.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
For me, it was too graphic intensive, lack of variety, too intimdating, not just combat wise but also content wise. I guess with a lot of paitence it would grow as you'd become a powerhouse but I gather not many were willing to stick with it.
All they had to do was make GTA online and they decided not to.
--When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii. --In MMORPG's l007 is the opiate of the masses. --The absence of evidence is not the evidence of absence! --CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.
Game was shallow, clunky, and full of hacks and cheats. Why you failed to mention all he hacks and cheats being used in the game is questionable - they were being used even during the "Welcome to San Pedro" promo thingy, just before the game went live - aim-bots are not cool and RTW should have coded their own anti-hack and cheat software for the game.
I saw some of you saying, why should have RTW made this into an actual MMORPG/FPS?
Because that is what MMORPG players like...they like to play MMORPG's. If they were aiming at the FPS crowd they would have made this a better FPS game - it was not a true FPS game - most FPS players wouldn't touch this game(Planetside was a better FPS then this POG). We were stating this back when it was in beta that they were doing it wrong. They did it wrong and now it is biting threm in the butt. They can have MMORPG elements and make it a true shooter, they opted not to have an MMORPG and instead made it a psuedo-shooter and it had fail written all over it.
Also the was no game world. It was just all instanced areas. ::sigh:: That was a no win situation from the get go right there.
I am sorry this game had fail written all over it before it hit the shelves. The only cool thing about it was the character creator.
Its simple, APB was another game put out too early...end of story. These companies put these game out when they are NOT ready to start getting subs where only a few more months would of made a world of difference but $$$ always wins. Hope they enjoyed the little bit of $$$ they got. Now on to the next stupid developer that repeats this cycle because none of them seem to learn other then maybe Blizzard.
Comments
a Game like APB is stupid for thinking they can charge 15 bucks a month for a FPS 50% worse then battlefield bad company 2 which has been selling for 30 bucks.
Ya its supposed to be MMO but you see other people you cant interact with other cops or criminals that arent involved on your mission so seeing them is pointless.
The MMO aspect of it could be matched and outdone by games that have been out for years. The shooting aspects were not as good as Gears of War, which came out in 2006. So basically anyone who wanted good shooting would rather play something else and people who wanted a massive experience would go somewhere else as well.
It had good ideas, but whatever. I am not sad. I wish it turned out better, and I followed the game for a few years but I never expected anything to come out of it. Any time I follow an MMO extensively it never turns out to be any good anyway. MMO's all are horrible these days, someone needs to overhaul the entire genre.
Overhaul as in retrograde?
Seems to me that everyone wants the nostalgia to return, or at least some kind of old-timey philosophies - since ancient gameplay and graphics will not fly. I honestly think if they actually did something like bring out a new game like old UO or EQ, then nobody would play it, since the originals have far more going for them, if not in the department of face value.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
this game has absolutely no substance what so ever. thats what went wrong.
This game would be a success if they had just made it in a open sandbox persistent world.
Sometimes I love it, sometimes I hate it. Customization is awesome! But the interface at times feels sluggish. For example, having to push a button a few times before your character executes the action, despite having a ping less than 70 and getting 62 fps.
Also hackers really take the fun out of the game. That's the biggest downside of the game for me.
Please....SOE....stay away.
APB cant be compared to Planetside or Fallen Earth..
Planetside had huge open maps with a 1000 player battles going on,I gladly payed a fee to play this game..
Fallen Earth is a true MMO,quests char progression,crafting,exploring and so on
APB is just an online shooter in which they slapped a poorly formed sub fee on.
back on topic:
a large part of whats killing APB is its own community.Hackers/exploiters are running rampant.
There's no excuse for RTW,they should have had these loose ends tied,but they werent and there were and still are MANY loose ends.
Weapon imbalancing was pretty bad,they fixed it for the most part,but they missed the boat as a huge amount of people already left.
Plus,as already stated this game shouldnt have any kind of fee besides the purchasing of the game,this turned alot of people off as well.
The match making is horrible and it turns off new players from the get go..pitting a noob against high ranking players in which they just get steam rolled.
APB has the potential to be a really fun game,but in the state in which it was released,that potential was blown to smithereens.
I think most of this forum had come to the consensus that this game wasn't going to do well. And most of us were proved right.
It just tried to be too much at once, yet not a certain strong part of it stood out.
I think even though it went many different directions,they did it very well.The game could have done very well if they solidified what they had going to begin with.Add the chaos server( open team pvp) and other cool things and this game would have been pretty solid.
I think if the hacking/exploiting were handled in a timely matter alot more people would still be playing.The devs were super slow to respond to issues,whether it was exploits/hacks,imblanaces,bugs...everything.They were quiet like mice and alot of people grew impatient(rightfully so),got fed up and left.
I knew this game was gonna play the first day I entered the beta. APB had no content... period.
.
Bad price model, too many RPG aspects without the actual RPG, not enough shooter aspects.
Looks like the new 1.4 patch or whatever was a huge improvement, but it's probably too little too late.
Tank017 said it well. Those are the reasons that hurt APB
i thought the fact they were a small company (200 employees) attempting to do something on a grand scale was also a factor, all eggs in one basket kinda deal.
I mean sure fallen earth and pirates of the burning sea (does anyone still play that) are exceptions to that rule, i guess because they hit niches, but mostly smaller companies without large money backing will eventually die the delayed launch didn't help them either. (see the amusing stargate mmo episodes of total fail, and auto assault probably another example)
Shame though, it's not that the idea of the game was bad... or the beta was overall bad.. or the set up was bad (Wasn't it supposed to be released on console at one point a la Age of Conan lol). It just didn't feel like an MMO, and to be honest who'd pay for what is essentially a small world with just a bunch of people shooting at each other. Isn't that PS3 game with 250 players at once free, and that wasn't exactly popular.
Even global agenda have realised, people aren't stupid enough to pay a subscription for this. And with no subscription it's very hard to even make way in such a competative market especially with the hardware considerations of particular games attempting to break the mould.
shame but, it's hardly a surprise... we'll see more like this with the current economic climate and developers constantly forgetting what MMORPG stands for and stop trying to cater to everybody....
-munches popcorn- man to think when i was younger i was impressed much more easily with games, man did we play such crap ones... lol thinking back. jeez...
"nothing actually matters, we're just slightly evolved monkeys clinging to a dying piece of rock hurtling through space waiting for our eventual death." - Frankie Boyle, Mock The Week
I did not like this game, and I did not like the idea of the game in general, but it is beginning to be disturbing to me to see so many MMOs die or become useless so early in their life. This does not bode well for people trying to break into this market, nor does it bode well for us, who want a great variety of options.
If too many games fail when people try something different, people will stop trying different things.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
For me, it was too graphic intensive, lack of variety, too intimdating, not just combat wise but also content wise. I guess with a lot of paitence it would grow as you'd become a powerhouse but I gather not many were willing to stick with it.
All they had to do was make GTA online and they decided not to.
--When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii.
--In MMORPG's l007 is the opiate of the masses.
--The absence of evidence is not the evidence of absence!
--CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.
The game was very bad in gameplay.
I did play in beta and never got to finish the first tutorial quests, less than 30 min play time.
Man I love this game, really hope the servers stay online.
Game was shallow, clunky, and full of hacks and cheats. Why you failed to mention all he hacks and cheats being used in the game is questionable - they were being used even during the "Welcome to San Pedro" promo thingy, just before the game went live - aim-bots are not cool and RTW should have coded their own anti-hack and cheat software for the game.
I saw some of you saying, why should have RTW made this into an actual MMORPG/FPS?
Because that is what MMORPG players like...they like to play MMORPG's. If they were aiming at the FPS crowd they would have made this a better FPS game - it was not a true FPS game - most FPS players wouldn't touch this game(Planetside was a better FPS then this POG). We were stating this back when it was in beta that they were doing it wrong. They did it wrong and now it is biting threm in the butt. They can have MMORPG elements and make it a true shooter, they opted not to have an MMORPG and instead made it a psuedo-shooter and it had fail written all over it.
Also the was no game world. It was just all instanced areas. ::sigh:: That was a no win situation from the get go right there.
I am sorry this game had fail written all over it before it hit the shelves. The only cool thing about it was the character creator.
Its simple, APB was another game put out too early...end of story. These companies put these game out when they are NOT ready to start getting subs where only a few more months would of made a world of difference but $$$ always wins. Hope they enjoyed the little bit of $$$ they got. Now on to the next stupid developer that repeats this cycle because none of them seem to learn other then maybe Blizzard.
If it would have been FTP with Premium Subscription it would have stand a chance.
Wait, isn't APB just a subscription base GTA?