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A tad concerned... Dev interview.

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  • lornphoenixlornphoenix Member Posts: 993

    ah you can do 8 guildleves every 2 days not 4... Technically it's 16 if you count the local (crafting) ones.

    image
  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by Densetsi

    Originally posted by fiontar

    Well, I'm a little concerned now. There is a brief interview with the Devs from gamescon here:

    http://www.ffxivcore.com/topic/11066-gamescom-2010-coverage/

    It seems that while there will be general tweaks to somewhat improve things people are complaining about, there are some issues that won't be addressed for launch.


    1. Tutorials. Expect some improvement to starting player guidance, but they are leaving it up to Fansites to post guides on how to play the game.

    2. Auction Houses. Not for launch. Better ability to search the retainer vendors for goods you need? Not for launch.

    3. End Game. Most content at launch for casual players. Hardcore and end game content to be added later.

    4. Mana Regeneration. Maybe some tweaking for launch, but they want players to be limited by mana and mana management. (Similar to DDO, your mana pool does not regenerate on it's own, in or out of combat).

    5. UI lag. Working on it, expect solid improvements with tweaks, fixes and removal of debugging code.

    6. Mouse Support. They understand the Software mouse has bad performance, but while looking into possible hardware mouse in the future, no plans yet to add it to the game. Definitely not for launch.

    7. 48 Hour Guildleve cooldown. It will stay. They have no plans to change it, at all. If you want more Guildleves, share them with others and have them share theirs with you. (The arguement that 48 hours is fine for casuals is horrible, IMO. 24 hour cooldown would make more sense for the person who plays an hour or so a day).

    8. Graphics performance issues. Expect some improvements with tweaks and removal of debugging code. Still have issues? It must be you and your hardware...

    Seems to me that while some of the biggest issues and complaints may get addressed in some ways before launch, a lot of big issues will not be addressed. I'm still leaning towards playing, but I'm expecting a rocky launch for the game, based on what I see in game and what the devs have to say in this interview.

    "Yeah i read the interview and then came here and saw the post good percent of the actual interview was cut out and modified."

     

    This is a horrible job on the OP's part, I hope people will go and actually read the interview log because a lot of what the OP said is modified to their liking and not accurate.

    You are projecting motives onto me that aren't there. The link is right at the beginning of the post. I summarize the areas of concern in a pretty objective manner. There have been a couple attempts by others to do the same, but they are high on spin and low on fact.

    On the beta site, the constant feedback from testers is on the issues cited in the interview. Everyone, myself included, have been hoping and expecting that all these things would be addressed for launch. Well, many of them won't. That's the point of the post and I took care not to be inflamatory or inaccurate. If you put the original post side by side with the interview, you'll see I'm right on.

    All these issues are a major thorn in the side of the game and it is a bit disappointing to see that the devs will not be able (or in a few cases, willing) to address these things in time for launch.

    That's it. Not a hater, not a fanboi. Still planning to play the game, but I'm left scratching my head at the devs and thinking back to what has happened to most other MMOs that launched with this many problems. That's it.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • skoreanimeskoreanime Member Posts: 219

    Originally posted by Skieve

    I dont know what the hell is this trolls problem, i dont go into a forum of  a game to cry about everythin it has or dont has if i know first hand im not gonna like it.This game is not for everyone. Theres no hidden features, or hidden advertising to hook people on to later be disapointed.SE give you "this" take it or go find another game.I been saying this in all my posts , maybe with the devs interview you finally understand this is their game , their way.

    The game is how it is , None of this surprise me , in fact im happy for the most part since all of this was expected.I fail to see the "omg they have to make it this way or that way or they gonna loose this 1 customer ". I take the game with all its pros and cons, becouse i like what SE is doing.

    All you people bashing the game becouse is not made for you should find a better entertainment, becouse , whatever you like it or not , the game already has its market , and your not in it.Trying to please everyone with meaningless thins will only lead to disaster.I am a fan but not blind . I am aware the game wont be perfect at launch , and as long as they focus on what matters( to make UI/server responce faster , since everythin is done server side ) i will be pleased, as well as many others who do enjoy this type of game ( RPG made into a MMO).SE already did it with ffxi, and talk all the bs you whant about 11 , but a lot of people enjoyed it , and it was damn succesfull from a monetary point of view, hell it has so many expansions , and was constantly updated.

    You people really need to get of your cloud and move on, this game is not for you if you keep bitching it doesnt have this or that or you dont like this or that.Is a new game , and you need to adapt or move on.Is not the old copy paste crap.You have to take it as it is, Or go find another game, im fairly sure the game will have enough subs to keep it making money without any false advertising or GW2 video " we make this game thinking on you, no1 else make this but us , you go buy now "crap.Theres not such a thin as a universal game . This is a niche game for a niche market. Get it buried on your skull once and for all, and move on.

    All the was expected was decent keyboard and mouse controls...you know, being on the PC and all.  Majority of players will have a good investment in a keyboard and mouse...and now they ask us to spend at least another chunk for a gamepad most will be uncomfortable with?  Asinine.  

    You also have a very interesting usage of the word "Bash".  This is criticism, deal with it.  You're messiah of a game isn't perfect.  Not all XI and former XI players are as excited about it as you are.  Just go visit the other big XIV fansites.

    Yes, XI was successful from a financial perspective.  But the cost of development for that title pales in comparison to XIV.  If anything, XIV used just as much or probably more resources then The Old Republic.  And they need at least a million subs in the first year to break even.  If SEs only aiming for 500k again, it's going to take them a decade to get back into the black.

    It's you people who need to get off your cloud, take off your rose tinted glasses and stop shooting up questionable substances up your nose.  I want this game to succeed.  I was a huge XI fan and player.  I own, played and completed every FF inside out.  I have the majority of SE titles...even the meh ones for the 360.   Being niche is not going to be good enough.  When SE realizes they're not holding onto subscriptions as they had targeted, there will be some changes.  The later years of XI showed they can and they will.

  • IllyssiaIllyssia Member UncommonPosts: 1,507
    Well, you know taking your blood red txt points. 2. Gawd it will be game launch...chaotic with a zillion other neubies, do you really think it's going to be vital...economics in game take time, in fact it is more RP to put the AH in later when things have a time to develop. 3.End game isn't critical yet as there is a huge lvling game to play...wait till more comes a few months post launch. 6. I play with gamepad, but mouse does work. 7. Guildleves is fine.
  • JanicentJanicent Member Posts: 6

    The point of this post is that there is no point to this post.

     

    Find me an MMO that launches after a beta test with 100% beta tester satisfaction. Until then no one has anything to complain about since these changes have always, and will always, come with time. Delaying launch will solve no issues either. 

     

  • SephastusSephastus Member UncommonPosts: 455

    Originally posted by Soraksis

    Originally posted by Sephastus

    For those concerned about the guildleve 40 hour redo system, think about this:

    1 Member: 4 Guildleves per day - One Star missions Only

    2 Members: 8 Guildleves per day - One and some 2 star missions

    3 Members: 12 Guildleves per day - 2 star Missions

    4 Members: 16 Guildleves per day - 2 Star missions and with proper group setup some 3 star missions

    5 Members (Full party) - 20 Guildleves per day! 3 Star Missions

    10 Members (Mini Raid) - 40 Guildleves per day!! 4 Star Missions

    15 Members (Full Raid) - 60 Guildleves per day!!! 5 Star Missions - Best rewards for effort. Requires Dedicated Tanks and Healers, and good DPS.

     

    This game was made with grouping in mind, and if you want to solo, you will be able to, but in a limited aspect. If you are in an organized Linkshell with members going in and out all times of the day, you can easily do a perma-raid setup that people join as the day progresses and you will be able to do guildleves up the wazzu all day long, getting rewards that the solo player can only dream of.

    The game seems solidly designed with this mindset, and I am happy for this.

    Also, how long will it take to finish guildleves post the "intro" levels. Lets say it takes you 20-30 minutes per leve at level 20+... If you have a full group, 20 guildleves would = roughly 10 hours of gameplay a day... how much more do you really want???

    Not trying to start anything here but just thought I would correct something.  It will not be x amount of guildleves per day it will x amount per 2 days.  That I believe is the problem people are having with it.  2 days is far too long to wait to get to quest again.  Now If they have say 10 or 15 leves available instead of just 4 then two days may not be so bad.  But right now there are only 4 available for the level 1 area so to wait 48 hours to do 4 more is really way too much.  Now I do understand that they want us to all group up and be happy but again they stated themselves they are doing this for the casual player so they arent left behind.  Well even a casual player will need more than 4 per 2 days,  and then with the casual player what if you dont have time to LFG for 45 mins to try to find a group of people that havent done their quests yet so you can max out how many you can get done.  What if when that casual player got on there wasnt a whole lot of people around to group with so he did his quests and now they are all finsished for 2 days, the chances of him getting into a group to do more are slim to none, simply becasue as my beta experience is currently showing its near impossible to find a group that will let you in if you havent any quests to offer.  

    So I agree if they dropped it to every 24 hours it may not be so bad and added more than 4 leves, but if they keep it at 48 hours I honestly dont think they will get the positve response they want for the games overall success.  And before we get into well you can always go to the other starting areas and do the leves there as well,  I wonder how easy it will be for a level 3 or 4 toon to trek all the way to the next city starting area?  Since currently there is only one city available to play we have no clue how far away the others are and what kinda areas we have to cross to get there. I seem to remember FFXI it was hell to trek between cities,  specially for a low end toon.

    In closing I really do want to see this game succed I love what they have done so far but the 48 hour waiting period for quests is IMHO far to long to have to wait.  Even with grouping up and gettin more done in a day you still have to wait 2 more days to do it again, and trying to form up and find a place to camp mobs will not be very practial since we have no mana regen and currently there are no areas that I have found that you could do this in with the lack of mobs entirely and the respawn rate and locations being so random it would be near impossible to make it worth while. 

    Just my 2 cents

     On my original post I was doing an average of 4 guildleves per day... which is the same as saying 8 guildleves in 48 hours. But for my example, I was doing it for simplicity's sake, based on a 24 hour time frame. If you are a solo creature that prefers to not group with anyone, then yes, 8 guildleves every 48 hours will hamper your quick leveling. But, if you instead group with other fellow players, then you can spend all day long doing guildleves. Remember, you don't get penalized for doing a guildleve started by someone else. Its as if it was your own guildleve, except that you get people helping you out, and on top of that, you get better rewards.

    Those going into this game with the mentality that they will rule the game solo have something else coming. Crafting requires the imput from multiple classes, and so does quick progression in FFXIV. The quicker people realize that while this game is much more solo friendly than FFXI, it will still require grouping for the "best and fastest" leveling route. It is after all a Massively Multiplayer Online Role Playing Game.

  • NekrataalNekrataal Member Posts: 557

    Originally posted by skoreanime

    Originally posted by Skieve

    snip

    All the was expected was decent keyboard and mouse controls...you know, being on the PC and all.  Majority of players will have a good investment in a keyboard and mouse...and now they ask us to spend at least another chunk for a gamepad most will be uncomfortable with?  Asinine.  You can play with just a keyboard. No game pad needed. Get your shit straight.

    snip

    Yes, XI was successful from a financial perspective.  But the cost of development for that title pales in comparison to XIV.  If anything, XIV used just as much or probably more resources then The Old Republic.  And they need at least a million subs in the first year to break even.  If SEs only aiming for 500k again, it's going to take them a decade to get back into the black.  Proof? seriously... you are shooting in the air now. Get a grip on yourself, you're losing it.

    It's you people who need to get off your cloud, take off your rose tinted glasses and stop shooting up questionable substances up your nose.  I want this game to succeed.  I was a huge XI fan and player.  I own, played and completed every FF inside out.  I have the majority of SE titles...even the meh ones for the 360.   Being niche is not going to be good enough.  When SE realizes they're not holding onto subscriptions as they had targeted, there will be some changes.  The later years of XI showed they can and they will. The most logical thing you've said so far. Gratz!

  • SoraksisSoraksis Member UncommonPosts: 294

    post removed by author

  • SoraksisSoraksis Member UncommonPosts: 294

    Originally posted by Sephastus

    Originally posted by Soraksis


    Originally posted by Sephastus

    For those concerned about the guildleve 40 hour redo system, think about this:

    1 Member: 4 Guildleves per day - One Star missions Only

    2 Members: 8 Guildleves per day - One and some 2 star missions

    3 Members: 12 Guildleves per day - 2 star Missions

    4 Members: 16 Guildleves per day - 2 Star missions and with proper group setup some 3 star missions

    5 Members (Full party) - 20 Guildleves per day! 3 Star Missions

    10 Members (Mini Raid) - 40 Guildleves per day!! 4 Star Missions

    15 Members (Full Raid) - 60 Guildleves per day!!! 5 Star Missions - Best rewards for effort. Requires Dedicated Tanks and Healers, and good DPS.

     

    This game was made with grouping in mind, and if you want to solo, you will be able to, but in a limited aspect. If you are in an organized Linkshell with members going in and out all times of the day, you can easily do a perma-raid setup that people join as the day progresses and you will be able to do guildleves up the wazzu all day long, getting rewards that the solo player can only dream of.

    The game seems solidly designed with this mindset, and I am happy for this.

    Also, how long will it take to finish guildleves post the "intro" levels. Lets say it takes you 20-30 minutes per leve at level 20+... If you have a full group, 20 guildleves would = roughly 10 hours of gameplay a day... how much more do you really want???

    Not trying to start anything here but just thought I would correct something.  It will not be x amount of guildleves per day it will x amount per 2 days.  That I believe is the problem people are having with it.  2 days is far too long to wait to get to quest again.  Now If they have say 10 or 15 leves available instead of just 4 then two days may not be so bad.  But right now there are only 4 available for the level 1 area so to wait 48 hours to do 4 more is really way too much.  Now I do understand that they want us to all group up and be happy but again they stated themselves they are doing this for the casual player so they arent left behind.  Well even a casual player will need more than 4 per 2 days,  and then with the casual player what if you dont have time to LFG for 45 mins to try to find a group of people that havent done their quests yet so you can max out how many you can get done.  What if when that casual player got on there wasnt a whole lot of people around to group with so he did his quests and now they are all finsished for 2 days, the chances of him getting into a group to do more are slim to none, simply becasue as my beta experience is currently showing its near impossible to find a group that will let you in if you havent any quests to offer.  

    So I agree if they dropped it to every 24 hours it may not be so bad and added more than 4 leves, but if they keep it at 48 hours I honestly dont think they will get the positve response they want for the games overall success.  And before we get into well you can always go to the other starting areas and do the leves there as well,  I wonder how easy it will be for a level 3 or 4 toon to trek all the way to the next city starting area?  Since currently there is only one city available to play we have no clue how far away the others are and what kinda areas we have to cross to get there. I seem to remember FFXI it was hell to trek between cities,  specially for a low end toon.

    In closing I really do want to see this game succed I love what they have done so far but the 48 hour waiting period for quests is IMHO far to long to have to wait.  Even with grouping up and gettin more done in a day you still have to wait 2 more days to do it again, and trying to form up and find a place to camp mobs will not be very practial since we have no mana regen and currently there are no areas that I have found that you could do this in with the lack of mobs entirely and the respawn rate and locations being so random it would be near impossible to make it worth while. 

    Just my 2 cents

     On my original post I was doing an average of 4 guildleves per day... which is the same as saying 8 guildleves in 48 hours. But for my example, I was doing it for simplicity's sake, based on a 24 hour time frame. If you are a solo creature that prefers to not group with anyone, then yes, 8 guildleves every 48 hours will hamper your quick leveling. But, if you instead group with other fellow players, then you can spend all day long doing guildleves. Remember, you don't get penalized for doing a guildleve started by someone else. Its as if it was your own guildleve, except that you get people helping you out, and on top of that, you get better rewards.

    Those going into this game with the mentality that they will rule the game solo have something else coming. Crafting requires the imput from multiple classes, and so does quick progression in FFXIV. The quicker people realize that while this game is much more solo friendly than FFXI, it will still require grouping for the "best and fastest" leveling route. It is after all a Massively Multiplayer Online Role Playing Game.

    Well, really I think you missed the point with my post or maybe I didnt explain it well enough.  I never said anything about trying to solo the whole game I simply stated that you have to wait 2 days after you have done your quest to do anymore.  That being said even if you get your 70 quests in because you were lucky enough to not have done your quests and found a group of people that saved theirs as well, you still have to wait 2 days before you can do anymore.   What I was getting at is now you have an entire 48 hour time span where there is no leveing taking place unless you attempt to camp mobs, which like I stated, is nearly a waste of time with no mana regen and the lack of mobs as well as the random respawn rates and locations. 

    Also like SE has stated they are very interested in getting the casual gamers into this game so what are they to do with the limited time they have if there are no quests to do?  Craft?  yeah right, currently crafting is so damn hard and time consuming not very many people are gonna be able to do it, or even want to.  So as I was was merely trying to point out a 48 hour waiting period is far too long for hardcore or casuals as it leaves 2 days of nothing to do but crafting. 

    So again I really want to see this game succeed but currently its real iffy because of the way the questing system works.  10 years ago it prolly wouldnt have been a big deal but the MMO genre has changed and most people even those of us that have been around since the early days of EQ and DAoC have changed with it.  Questing is a huge part of the MMO world now we have gotten used to having things to do.   Now with the limit on quests its going to feel much like we are moving backwards instead of forwards with FFXIV, which maybe wouldnt be so bad but  we still cant even form groups and go find a spot to camp for our xp gain. 

    Im not trying to say this game sux or anything like that im just saying that I am really worried because I do honestly want to see this game succeed and have a solid future.  But right now im not so sure thats going to happen.  Even with the FFXI fanbase they are counting on I can see things going bad if they dont really consider changing a few things.  I mean why would an FFXI fan stop playing and move to FFXIV?  Its got awsome graphics but now there is not any real group camping and now they can only quest once every 2 days.  Im worried that people will try this game out and then after a week or two get tired of having nothing but crafting to do cuz you can only go questing and leveling 3 days a week.  I really do not want this game to be added to the EQ2, AoC, and WAR list simply because they have a rough start and it never really gets the attention it deserves because alot of potential players find they have way too much down time.

     

    Sorry for the long post didnt intend for it to be so lengthy.

    Thanks

  • RaxeonRaxeon Member UncommonPosts: 2,288

    Originally posted by Soraksis

    Originally posted by Sephastus

    Originally posted by Soraksis

    Originally posted by Sephastus

    For those concerned about the guildleve 40 hour redo system, think about this:

    1 Member: 4 Guildleves per day - One Star missions Only

    2 Members: 8 Guildleves per day - One and some 2 star missions

    3 Members: 12 Guildleves per day - 2 star Missions

    4 Members: 16 Guildleves per day - 2 Star missions and with proper group setup some 3 star missions

    5 Members (Full party) - 20 Guildleves per day! 3 Star Missions

    10 Members (Mini Raid) - 40 Guildleves per day!! 4 Star Missions

    15 Members (Full Raid) - 60 Guildleves per day!!! 5 Star Missions - Best rewards for effort. Requires Dedicated Tanks and Healers, and good DPS.

     

    This game was made with grouping in mind, and if you want to solo, you will be able to, but in a limited aspect. If you are in an organized Linkshell with members going in and out all times of the day, you can easily do a perma-raid setup that people join as the day progresses and you will be able to do guildleves up the wazzu all day long, getting rewards that the solo player can only dream of.

    The game seems solidly designed with this mindset, and I am happy for this.

    Also, how long will it take to finish guildleves post the "intro" levels. Lets say it takes you 20-30 minutes per leve at level 20+... If you have a full group, 20 guildleves would = roughly 10 hours of gameplay a day... how much more do you really want???

    Not trying to start anything here but just thought I would correct something.  It will not be x amount of guildleves per day it will x amount per 2 days.  That I believe is the problem people are having with it.  2 days is far too long to wait to get to quest again.  Now If they have say 10 or 15 leves available instead of just 4 then two days may not be so bad.  But right now there are only 4 available for the level 1 area so to wait 48 hours to do 4 more is really way too much.  Now I do understand that they want us to all group up and be happy but again they stated themselves they are doing this for the casual player so they arent left behind.  Well even a casual player will need more than 4 per 2 days,  and then with the casual player what if you dont have time to LFG for 45 mins to try to find a group of people that havent done their quests yet so you can max out how many you can get done.  What if when that casual player got on there wasnt a whole lot of people around to group with so he did his quests and now they are all finsished for 2 days, the chances of him getting into a group to do more are slim to none, simply becasue as my beta experience is currently showing its near impossible to find a group that will let you in if you havent any quests to offer.  

    So I agree if they dropped it to every 24 hours it may not be so bad and added more than 4 leves, but if they keep it at 48 hours I honestly dont think they will get the positve response they want for the games overall success.  And before we get into well you can always go to the other starting areas and do the leves there as well,  I wonder how easy it will be for a level 3 or 4 toon to trek all the way to the next city starting area?  Since currently there is only one city available to play we have no clue how far away the others are and what kinda areas we have to cross to get there. I seem to remember FFXI it was hell to trek between cities,  specially for a low end toon.

    In closing I really do want to see this game succed I love what they have done so far but the 48 hour waiting period for quests is IMHO far to long to have to wait.  Even with grouping up and gettin more done in a day you still have to wait 2 more days to do it again, and trying to form up and find a place to camp mobs will not be very practial since we have no mana regen and currently there are no areas that I have found that you could do this in with the lack of mobs entirely and the respawn rate and locations being so random it would be near impossible to make it worth while. 

    Just my 2 cents

     On my original post I was doing an average of 4 guildleves per day... which is the same as saying 8 guildleves in 48 hours. But for my example, I was doing it for simplicity's sake, based on a 24 hour time frame. If you are a solo creature that prefers to not group with anyone, then yes, 8 guildleves every 48 hours will hamper your quick leveling. But, if you instead group with other fellow players, then you can spend all day long doing guildleves. Remember, you don't get penalized for doing a guildleve started by someone else. Its as if it was your own guildleve, except that you get people helping you out, and on top of that, you get better rewards.

    Those going into this game with the mentality that they will rule the game solo have something else coming. Crafting requires the imput from multiple classes, and so does quick progression in FFXIV. The quicker people realize that while this game is much more solo friendly than FFXI, it will still require grouping for the "best and fastest" leveling route. It is after all a Massively Multiplayer Online Role Playing Game.

    Well, really I think you missed the point with my post or maybe I didnt explain it well enough.  I never said anything about trying to solo the whole game I simply stated that you have to wait 2 days after you have done your quest to do anymore.  That being said even if you get your 70 quests in because you were lucky enough to not have done your quests and found a group of people that saved theirs as well, you still have to wait 2 days before you can do anymore.   What I was getting at is now you have an entire 48 hour time span where there is no leveing taking place unless you attempt to camp mobs, which like I stated, is nearly a waste of time with no mana regen and the lack of mobs as well as the random respawn rates and locations. 

    Also like SE has stated they are very interested in getting the casual gamers into this game so what are they to do with the limited time they have if there are no quests to do?  Craft?  yeah right, currently crafting is so damn hard and time consuming not very many people are gonna be able to do it, or even want to.  So as I was was merely trying to point out a 48 hour waiting period is far too long for hardcore or casuals as it leaves 2 days of nothing to do but crafting. 

    So again I really want to see this game succeed but currently its real iffy because of the way the questing system works.  10 years ago it prolly wouldnt have been a big deal but the MMO genre has changed and most people even those of us that have been around since the early days of EQ and DAoC have changed with it.  Questing is a huge part of the MMO world now we have gotten used to having things to do.   Now with the limit on quests its going to feel much like we are moving backwards instead of forwards with FFXIV, which maybe wouldnt be so bad but  we still cant even form groups and go find a spot to camp for our xp gain. 

    Im not trying to say this game sux or anything like that im just saying that I am really worried because I do honestly want to see this game succeed and have a solid future.  But right now im not so sure thats going to happen.  Even with the FFXI fanbase they are counting on I can see things going bad if they dont really consider changing a few things.  I mean why would an FFXI fan stop playing and move to FFXIV?  Its got awsome graphics but now there is not any real group camping and now they can only quest once every 2 days.  Im worried that people will try this game out and then after a week or two get tired of having nothing but crafting to do cuz you can only go questing and leveling 3 days a week.  I really do not want this game to be added to the EQ2, AoC, and WAR list simply because they have a rough start and it never really gets the attention it deserves because alot of potential players find they have way too much down time.

     

    Sorry for the long post didnt intend for it to be so lengthy.

    Thanks

     you relize they want you to group and and do other peoples leves right?

  • skoreanimeskoreanime Member Posts: 219

    Originally posted by Nekrataal

    Originally posted by skoreanime


    Originally posted by Skieve

    snip

    All the was expected was decent keyboard and mouse controls...you know, being on the PC and all.  Majority of players will have a good investment in a keyboard and mouse...and now they ask us to spend at least another chunk for a gamepad most will be uncomfortable with?  Asinine.  You can play with just a keyboard. No game pad needed. Get your shit straight.

    snip

    Yes, XI was successful from a financial perspective.  But the cost of development for that title pales in comparison to XIV.  If anything, XIV used just as much or probably more resources then The Old Republic.  And they need at least a million subs in the first year to break even.  If SEs only aiming for 500k again, it's going to take them a decade to get back into the black.  Proof? seriously... you are shooting in the air now. Get a grip on yourself, you're losing it.

    It's you people who need to get off your cloud, take off your rose tinted glasses and stop shooting up questionable substances up your nose.  I want this game to succeed.  I was a huge XI fan and player.  I own, played and completed every FF inside out.  I have the majority of SE titles...even the meh ones for the 360.   Being niche is not going to be good enough.  When SE realizes they're not holding onto subscriptions as they had targeted, there will be some changes.  The later years of XI showed they can and they will. The most logical thing you've said so far. Gratz!

     

    Yes, you can play with a keyboard.  With restrictions.  No real keymapping of any kind...oh wait, you're one to just bend over and take whatever SE has planned for you, so why argue?  You would play the game with a single joystick if SE forced it onto you.

    You show again you know nothing on how a game is developed.  And not just how much time, but money goes into a project of this size.  A staff of over 50 people, over 5 years of development, plus the technical things like servers and customer support, advertising...hell, they used real motion capture for all the character designs.  That's a small fortune right there.  If you think XIV didn't cost more then XI to develop, you're a God damn idiot.  Plain and simple.

     You seem to be under the misconception I want this game to fail.  On the contrary dear little fanboy.   I want this game to do well.  Better then XI.  That's what everyone wants...except you it seems like.  If you're going to debate, at least input more then one liners.  It's hard to hold a respectable debate with dim witted individuals like you.

  • AIMonsterAIMonster Member UncommonPosts: 2,059

    Originally posted by Sephastus

    For those concerned about the guildleve 40 hour redo system, think about this:

    1 Member: 4 Guildleves per day - One Star missions Only

    2 Members: 8 Guildleves per day - One and some 2 star missions

    3 Members: 12 Guildleves per day - 2 star Missions

    4 Members: 16 Guildleves per day - 2 Star missions and with proper group setup some 3 star missions

    5 Members (Full party) - 20 Guildleves per day! 3 Star Missions

    10 Members (Mini Raid) - 40 Guildleves per day!! 4 Star Missions

    15 Members (Full Raid) - 60 Guildleves per day!!! 5 Star Missions - Best rewards for effort. Requires Dedicated Tanks and Healers, and good DPS.

     

    This game was made with grouping in mind, and if you want to solo, you will be able to, but in a limited aspect. If you are in an organized Linkshell with members going in and out all times of the day, you can easily do a perma-raid setup that people join as the day progresses and you will be able to do guildleves up the wazzu all day long, getting rewards that the solo player can only dream of.

    The game seems solidly designed with this mindset, and I am happy for this.

    Also, how long will it take to finish guildleves post the "intro" levels. Lets say it takes you 20-30 minutes per leve at level 20+... If you have a full group, 20 guildleves would = roughly 10 hours of gameplay a day... how much more do you really want???

    It would be great if the system worked that way, but I'm guessing you either aren't in beta or haven't tested it enough to experience the problems with this.

    First off, the star difficulties are way off.  At equal level on the beginning guild leves I was able to set the difficulty to party (which is suppose to be 5 members), and complete it without even coming close to dying.  I regularly do the level 10 guild leves with a level 7 or 8 (underleveled) in my job at band difficulty.  I've completed legion difficulties by only being a few levels up the recommended requirement SOLO.  Recently, we did several guild leves at 20 as a 12 lancer, 16 glad, and 18 conjurer, at TROOP difficulty.  We really shouldn't have been able to do it beyond band difficulty so underleved and undermanned.  We all only had a rudimentary understand of our classes (only a week or so of play) and didn't make use of advanced tactics like battle regiments.

    Now, the other problem is that there is little incentive for party play.  You don't get experience points for healing, so your healers are going to have to do damage to get experience.  Your experience is significantly reduced in a party, because the MOBs die too fast to support group play, and there is no bonus for attacking in a party.  What this leads to is doing guild leves solo, as it's much more beneficial to do the leves solo.

    The only increased rewards for upping the difficulty of a guildleve is more gil.  I've never seen the actual loot reward (if there is one) change.  If you were lucky enough to get a leve that rewards guild marks (it's rare for now), it will increase the guild mark reward, which is the only benefit I can see for doing things in a party.  Otherwise it's better to do your guild leves solo and try to leech off suckers who share theirs.

    More guild leves is a benefit of party play, which in turn is a lot more gil (but balances out to about the same EXP rate, only taking much longer to finish all those leves).  You can get the same effect leeching off guild leves though, which will give you a higher EXP rate.  It's kinda silly the way the system is now, but I do think Square Enix will address it.  It's just a matter of when.

    So, if we take what we've learned from the interview the OP's statement is pretty accurate that there will be no end game content (I'd assume 3 knowledgable level 50s will have no trouble doing the level 50 "legion" difficulty leves), since guildleves right now are far from endgame content and you are better off doing them solo anyway.  Square Enix said that for now the endgame content consists of guildleves (no HNMs or other stuff) and that they don't plan on adding more till at least release because they are focusing on casual content.  That alone should throw up a red flag for FF fanboys who are blindly supporting the game right now - as the game right now is almost the opposite of FFXI which was a group oriented game.

  • ShadowzanonShadowzanon Member UncommonPosts: 350

    dont know if this was answered but i stopped reading most of the thread. but this is about the endgame.

     

    ok this is ff game, like 11 it has quite alot of jobs, one char to do it all.

    so if i max out lancer that doesnt mean i dont have tons of other classes to max out.

     

    this game is not everquest or wow where your just 1 class. heck it takes years to max out every job in ff11.

    so still the hardcore do have alot of classes to lvl buying square time to put in good engame material.

  • SoraksisSoraksis Member UncommonPosts: 294

    Originally posted by Raxeon

    Originally posted by Soraksis


    Originally posted by Sephastus


    Originally posted by Soraksis


    Originally posted by Sephastus

    For those concerned about the guildleve 40 hour redo system, think about this:

    1 Member: 4 Guildleves per day - One Star missions Only

    2 Members: 8 Guildleves per day - One and some 2 star missions

    3 Members: 12 Guildleves per day - 2 star Missions

    4 Members: 16 Guildleves per day - 2 Star missions and with proper group setup some 3 star missions

    5 Members (Full party) - 20 Guildleves per day! 3 Star Missions

    10 Members (Mini Raid) - 40 Guildleves per day!! 4 Star Missions

    15 Members (Full Raid) - 60 Guildleves per day!!! 5 Star Missions - Best rewards for effort. Requires Dedicated Tanks and Healers, and good DPS.

     

    This game was made with grouping in mind, and if you want to solo, you will be able to, but in a limited aspect. If you are in an organized Linkshell with members going in and out all times of the day, you can easily do a perma-raid setup that people join as the day progresses and you will be able to do guildleves up the wazzu all day long, getting rewards that the solo player can only dream of.

    The game seems solidly designed with this mindset, and I am happy for this.

    Also, how long will it take to finish guildleves post the "intro" levels. Lets say it takes you 20-30 minutes per leve at level 20+... If you have a full group, 20 guildleves would = roughly 10 hours of gameplay a day... how much more do you really want???

    Not trying to start anything here but just thought I would correct something.  It will not be x amount of guildleves per day it will x amount per 2 days.  That I believe is the problem people are having with it.  2 days is far too long to wait to get to quest again.  Now If they have say 10 or 15 leves available instead of just 4 then two days may not be so bad.  But right now there are only 4 available for the level 1 area so to wait 48 hours to do 4 more is really way too much.  Now I do understand that they want us to all group up and be happy but again they stated themselves they are doing this for the casual player so they arent left behind.  Well even a casual player will need more than 4 per 2 days,  and then with the casual player what if you dont have time to LFG for 45 mins to try to find a group of people that havent done their quests yet so you can max out how many you can get done.  What if when that casual player got on there wasnt a whole lot of people around to group with so he did his quests and now they are all finsished for 2 days, the chances of him getting into a group to do more are slim to none, simply becasue as my beta experience is currently showing its near impossible to find a group that will let you in if you havent any quests to offer.  

    So I agree if they dropped it to every 24 hours it may not be so bad and added more than 4 leves, but if they keep it at 48 hours I honestly dont think they will get the positve response they want for the games overall success.  And before we get into well you can always go to the other starting areas and do the leves there as well,  I wonder how easy it will be for a level 3 or 4 toon to trek all the way to the next city starting area?  Since currently there is only one city available to play we have no clue how far away the others are and what kinda areas we have to cross to get there. I seem to remember FFXI it was hell to trek between cities,  specially for a low end toon.

    In closing I really do want to see this game succed I love what they have done so far but the 48 hour waiting period for quests is IMHO far to long to have to wait.  Even with grouping up and gettin more done in a day you still have to wait 2 more days to do it again, and trying to form up and find a place to camp mobs will not be very practial since we have no mana regen and currently there are no areas that I have found that you could do this in with the lack of mobs entirely and the respawn rate and locations being so random it would be near impossible to make it worth while. 

    Just my 2 cents

     On my original post I was doing an average of 4 guildleves per day... which is the same as saying 8 guildleves in 48 hours. But for my example, I was doing it for simplicity's sake, based on a 24 hour time frame. If you are a solo creature that prefers to not group with anyone, then yes, 8 guildleves every 48 hours will hamper your quick leveling. But, if you instead group with other fellow players, then you can spend all day long doing guildleves. Remember, you don't get penalized for doing a guildleve started by someone else. Its as if it was your own guildleve, except that you get people helping you out, and on top of that, you get better rewards.

    Those going into this game with the mentality that they will rule the game solo have something else coming. Crafting requires the imput from multiple classes, and so does quick progression in FFXIV. The quicker people realize that while this game is much more solo friendly than FFXI, it will still require grouping for the "best and fastest" leveling route. It is after all a Massively Multiplayer Online Role Playing Game.

    Well, really I think you missed the point with my post or maybe I didnt explain it well enough.  I never said anything about trying to solo the whole game I simply stated that you have to wait 2 days after you have done your quest to do anymore.  That being said even if you get your 70 quests in because you were lucky enough to not have done your quests and found a group of people that saved theirs as well, you still have to wait 2 days before you can do anymore.   What I was getting at is now you have an entire 48 hour time span where there is no leveing taking place unless you attempt to camp mobs, which like I stated, is nearly a waste of time with no mana regen and the lack of mobs as well as the random respawn rates and locations. 

    Also like SE has stated they are very interested in getting the casual gamers into this game so what are they to do with the limited time they have if there are no quests to do?  Craft?  yeah right, currently crafting is so damn hard and time consuming not very many people are gonna be able to do it, or even want to.  So as I was was merely trying to point out a 48 hour waiting period is far too long for hardcore or casuals as it leaves 2 days of nothing to do but crafting. 

    So again I really want to see this game succeed but currently its real iffy because of the way the questing system works.  10 years ago it prolly wouldnt have been a big deal but the MMO genre has changed and most people even those of us that have been around since the early days of EQ and DAoC have changed with it.  Questing is a huge part of the MMO world now we have gotten used to having things to do.   Now with the limit on quests its going to feel much like we are moving backwards instead of forwards with FFXIV, which maybe wouldnt be so bad but  we still cant even form groups and go find a spot to camp for our xp gain. 

    Im not trying to say this game sux or anything like that im just saying that I am really worried because I do honestly want to see this game succeed and have a solid future.  But right now im not so sure thats going to happen.  Even with the FFXI fanbase they are counting on I can see things going bad if they dont really consider changing a few things.  I mean why would an FFXI fan stop playing and move to FFXIV?  Its got awsome graphics but now there is not any real group camping and now they can only quest once every 2 days.  Im worried that people will try this game out and then after a week or two get tired of having nothing but crafting to do cuz you can only go questing and leveling 3 days a week.  I really do not want this game to be added to the EQ2, AoC, and WAR list simply because they have a rough start and it never really gets the attention it deserves because alot of potential players find they have way too much down time.

     

    Sorry for the long post didnt intend for it to be so lengthy.

    Thanks

     you relize they want you to group and and do other peoples leves right?

    yes i do but obviosly you dont get anything I am saying.. If you were in beta  you would know that once you do your quests for the day its 2 more days before you can do anymore.  Now what I am saying is YOU WILL NOT GET INTO A GROUP IF YOU HAVE ALREADY DONE YOUR QUESTS.   So for those 2 days you have to wait your fkd simply because no one wants to group with you if you dont have any quests to bring to the table.  They will simply pass you by for the guy that does have some to add to their total.   Its already happening in beta for the last 2 days i have had shit all to do except crafting.  My posts are comming from experiencing it first hand.  I dont care if you solo or do it with others once you have done your allotted quest for the day you will not be doing anymore for 2 days period.  Unless you have alot of friends or a huge LS that doesnt mind giving up their chance to max out for the day to let you tag along and mooch off of them during the two days you have absolutely no quests you can get.

  • twruletwrule Member Posts: 1,251

    After finally getting to play the beta and reading this, I have to say I'm kind of concerned too.  I'm over the guildleve cooldown news since I get that they want us to group as much as possible.

    My main concern now is the lack of variety in content.  Basically, as it stands now - you can kill things, harvest, craft, or follow the main storyline quests (which consists of about 70% cutscene watching/reading, 20% running around between NPCs that trigger said cutscenes, and 10% actual gameplay).  Guildleves essentially just tack on some extra xp and rewards for doing the same activities you would be doing otherwise.

    Sure, you could argue that questing in most games ends up devolving into the same mob-grinding with some bonus xp - but atleast they occasionally throw in other lore-related tasks.  The fact that you get all your guildleves from the same guy at the counter and trigger them all from a crystal with just a little paragraph blurb with some lame excuse about why you need to kill 3 cute little sheep is really putting it at a disconnect from lore immersion imo.  They've basically set it up so you get to choose between lore with hardly any gameplay (the main storyline) or gameplay with hardly any lore (guildleves).  It makes leveling feel really grindy - they just give you the choice to grind with a group or solo.

    Crafting seems artificially limited by local guild leves - you basically need to do guildleves to learn about the basic crafting recipes and get good xp from it.  You can theoretically find them through pure experimentation, but it would be very time consuming and expensive.  Everyone will pretty much have to wait for a fansite to post a comprehensive recipe list to even think about crafting much outside of guildleves it seems.

    Harvesting - well it's fairly simple and imo kind of fun, but certainly not complex enough to devote your whole game experience to.

    So what happens when you get tired of grinding in any one of these 3 main activities, and you've either finished the story, or have to grind more to unlock the next part?

    I've heard they are adding faction leves, but it seems those will be limited by how much rep you've gained with different factions, which requires you to have finished a certain number of normal guildleves from what I can see...

    I really hope they are going to put in normal NPC-started quests, or some other form of content with some variety, or players are going to get bored very quickly...

  • AIMonsterAIMonster Member UncommonPosts: 2,059

    Originally posted by lzanon

    dont know if this was answered but i stopped reading most of the thread. but this is about the endgame.

     

    ok this is ff game, like 11 it has quite alot of jobs, one char to do it all.

    so if i max out lancer that doesnt mean i dont have tons of other classes to max out.

     

    this game is not everquest or wow where your just 1 class. heck it takes years to max out every job in ff11.

    so still the hardcore do have alot of classes to lvl buying square time to put in good engame material.

    This is 100% true, but I think most "hardcore" probably don't want to spend all their time working on leveling all the classes and would rather meaningful endgame content be put in the game for now.  Being able to level all the classes on a single character is definitely a plus of the FF MMOs, but it's still very disheartening hearing that Square Enix has no plans for more endgame content before release.  It's also disheartening hearing some of the stances they refuse to budge on (the retainer system doesn't work and NEEDs a search feature, I haven't seen a single feedback on the beta system where someone "liked" the current system as it is now).  It is understandable they have a lot of other major issues to fix first before they worry about the endgame (mainly UI lag, which is probably the #1 issue right now that's holding the game back) and things like adding tutorials and additional content.

  • NekrataalNekrataal Member Posts: 557

    Originally posted by Soraksis

    Originally posted by Sephastus

    Originally posted by Soraksis

    Originally posted by Sephastus

    For those concerned about the guildleve 40 hour redo system, think about this:

    1 Member: 4 Guildleves per day - One Star missions Only

    2 Members: 8 Guildleves per day - One and some 2 star missions

    3 Members: 12 Guildleves per day - 2 star Missions

    4 Members: 16 Guildleves per day - 2 Star missions and with proper group setup some 3 star missions

    5 Members (Full party) - 20 Guildleves per day! 3 Star Missions

    10 Members (Mini Raid) - 40 Guildleves per day!! 4 Star Missions

    15 Members (Full Raid) - 60 Guildleves per day!!! 5 Star Missions - Best rewards for effort. Requires Dedicated Tanks and Healers, and good DPS.

     

    This game was made with grouping in mind, and if you want to solo, you will be able to, but in a limited aspect. If you are in an organized Linkshell with members going in and out all times of the day, you can easily do a perma-raid setup that people join as the day progresses and you will be able to do guildleves up the wazzu all day long, getting rewards that the solo player can only dream of.

    The game seems solidly designed with this mindset, and I am happy for this.

    Also, how long will it take to finish guildleves post the "intro" levels. Lets say it takes you 20-30 minutes per leve at level 20+... If you have a full group, 20 guildleves would = roughly 10 hours of gameplay a day... how much more do you really want???  

    Not trying to start anything here but just thought I would correct something.  It will not be x amount of guildleves per day it will x amount per 2 days. FFS are you really that dense? That I believe is the problem people are having with it.  2 days is far too long to wait to get to quest again. The problem you ( yeah, you aren't alone in your cluelessness ) are having with it cuz you  don't understand how it works & that grouping is the preferered way to do leves. Now If they have say 10 or 15 leves available instead of just 4 then two days may not be so bad.  But right now there are only 4 available for the level 1 area so to wait 48 hours to do 4 more is really way too much. Its Beta... you're being dense again.  Now I do understand that they want us to all group up and be happy you you obviously don't understand at all  but again they stated themselves they are doing this for the casual player so they arent left behind.  Well even a casual player will need more than 4 per 2 days,  and then with the casual player what if you dont have time to LFG for 45 mins to try to find a group of people that havent done their quests yet so you can max out how many you can get done. Find yourself a nice LS & there'll be leves going on left & right none stop...  What if when that casual player got on there wasnt a whole lot of people around to group with so he did his quests and now they are all finsished for 2 days You're going for the what if now... what if you decided to go play something else? the chances of him getting into a group to do more are slim to none, if you say so it must be true  simply becasue as my beta experience is currently showing its near impossible to find a group that will let you in if you havent any quests to offer.  If your Ls mate don't let you in cuz you don't have leves then maybe its time to find a better one, no?

    So I agree if they dropped it to every 24 hours it may not be so bad and added more than 4 leves, but if they keep it at 48 hours I honestly dont think they will get the positve response they want for the games overall success.  And before we get into well you can always go to the other starting areas and do the leves there as well,  I wonder how easy it will be for a level 3 or 4 toon to trek all the way to the next city starting area?  Since currently there is only one city available to play we have no clue how far away the others are and what kinda areas we have to cross to get there. I seem to remember FFXI it was hell to trek between cities,  specially for a low end toon. Jeez... you make no sense what so ever to someone that understand how it'll work.

    In closing I really do want to see this game succed I love what they have done so far but the 48 hour waiting period for quests is IMHO far to long to have to wait.  You don't have to wait if you group like its intended. Being in a good Ls will make this a breeze Even with grouping up and gettin more done in a day you still have to wait 2 more days to do it again, proof that you don't get it and trying to form up and find a place to camp mobs will not be very practial since we have no mana regen and currently there are no areas that I have found that you could do this in with the lack of mobs entirely and the respawn rate and locations being so random it would be near impossible to make it worth while. Camp aren't the way to group & xp in FFXIV, SE made that clear a long time ago.

    Just my 2 cents

     On my original post I was doing an average of 4 guildleves per day... which is the same as saying 8 guildleves in 48 hours. But for my example, I was doing it for simplicity's sake, based on a 24 hour time frame. If you are a solo creature that prefers to not group with anyone, then yes, 8 guildleves every 48 hours will hamper your quick leveling. But, if you instead group with other fellow players, then you can spend all day long doing guildleves. Remember, you don't get penalized for doing a guildleve started by someone else. Its as if it was your own guildleve, except that you get people helping you out, and on top of that, you get better rewards.

    Those going into this game with the mentality that they will rule the game solo have something else coming. Crafting requires the imput from multiple classes, and so does quick progression in FFXIV. The quicker people realize that while this game is much more solo friendly than FFXI, it will still require grouping for the "best and fastest" leveling route. It is after all a Massively Multiplayer Online Role Playing Game.

    snip ( cut this part cuz it was just  restating the same thing I answered above & made no more sense than a monkey playing guitar. )

     

    Sorry for the long post didnt intend for it to be so lengthy.

    Thanks

  • NekrataalNekrataal Member Posts: 557

    Originally posted by skoreanime

    Originally posted by Nekrataal

    Originally posted by skoreanime

    Originally posted by Skieve

    snip

    All the was expected was decent keyboard and mouse controls...you know, being on the PC and all.  Majority of players will have a good investment in a keyboard and mouse...and now they ask us to spend at least another chunk for a gamepad most will be uncomfortable with?  Asinine.  You can play with just a keyboard. No game pad needed. Get your shit straight.

    snip

    Yes, XI was successful from a financial perspective.  But the cost of development for that title pales in comparison to XIV.  If anything, XIV used just as much or probably more resources then The Old Republic.  And they need at least a million subs in the first year to break even.  If SEs only aiming for 500k again, it's going to take them a decade to get back into the black.  Proof? seriously... you are shooting in the air now. Get a grip on yourself, you're losing it.

    It's you people who need to get off your cloud, take off your rose tinted glasses and stop shooting up questionable substances up your nose.  I want this game to succeed.  I was a huge XI fan and player.  I own, played and completed every FF inside out.  I have the majority of SE titles...even the meh ones for the 360.   Being niche is not going to be good enough.  When SE realizes they're not holding onto subscriptions as they had targeted, there will be some changes.  The later years of XI showed they can and they will. The most logical thing you've said so far. Gratz!

     

    Yes, you can play with a keyboard.  With restrictions.  No real keymapping of any kind...oh wait, you're one to just bend over and take whatever SE has planned for you, so why argue?  You would play the game with a single joystick if SE forced it onto you. Dense much? again... How do you know there wont be keymapping put in for release? Right, a thing as simple as keymapping isn't in beta so it wont be in at release... Keep thinking about it, maybe you'll understand what Beta means.

    You show again you know nothing on how a game is developed.  And not just how much time, but money goes into a project of this size.  A staff of over 50 people, over 5 years of development, plus the technical things like servers and customer support, advertising...hell, they used real motion capture for all the character designs.  That's a small fortune right there.  If you think XIV didn't cost more then XI to develop, you're a God damn idiot.  Plain and simple. Where did I say it didn't cost more than FFXi? You're swatting flies taht aren't there... maybe you're the stupid one. You still have no proof btw. ;)

     You seem to be under the misconception I want this game to fail.  On the contrary dear little fanboy.   I want this game to do well.  Better then XI.  That's what everyone wants...except you it seems like.  If you're going to debate, at least input more then one liners.  It's hard to hold a respectable debate with dim witted individuals like you. No you want it to be mainstream which it doesn't need to be succesful. Proof & point: FFXI. It might even be negative for the kind of community SE wants to go mainstream imo.  I think I've put in much more than one liners my friend & there's no debate to be had over this. SE have said whats going to be at relaese, deal with it or move on. Man, I told you, stop transfering your mental flaws on me, its not healthy for you.

  • SoraksisSoraksis Member UncommonPosts: 294

    Originally posted by Nekrataal

    Originally posted by Soraksis


    Originally posted by Sephastus


    Originally posted by Soraksis


    Originally posted by Sephastus

    For those concerned about the guildleve 40 hour redo system, think about this:

    1 Member: 4 Guildleves per day - One Star missions Only

    2 Members: 8 Guildleves per day - One and some 2 star missions

    3 Members: 12 Guildleves per day - 2 star Missions

    4 Members: 16 Guildleves per day - 2 Star missions and with proper group setup some 3 star missions

    5 Members (Full party) - 20 Guildleves per day! 3 Star Missions

    10 Members (Mini Raid) - 40 Guildleves per day!! 4 Star Missions

    15 Members (Full Raid) - 60 Guildleves per day!!! 5 Star Missions - Best rewards for effort. Requires Dedicated Tanks and Healers, and good DPS.

     

    This game was made with grouping in mind, and if you want to solo, you will be able to, but in a limited aspect. If you are in an organized Linkshell with members going in and out all times of the day, you can easily do a perma-raid setup that people join as the day progresses and you will be able to do guildleves up the wazzu all day long, getting rewards that the solo player can only dream of.

    The game seems solidly designed with this mindset, and I am happy for this.

    Also, how long will it take to finish guildleves post the "intro" levels. Lets say it takes you 20-30 minutes per leve at level 20+... If you have a full group, 20 guildleves would = roughly 10 hours of gameplay a day... how much more do you really want???  

    Not trying to start anything here but just thought I would correct something.  It will not be x amount of guildleves per day it will x amount per 2 days. FFS are you really that dense? That I believe is the problem people are having with it.  2 days is far too long to wait to get to quest again. The problem you ( yeah, you aren't alone in your cluelessness ) are having with it cuz you  don't understand how it works & that grouping is the preferered way to do leves. Now If they have say 10 or 15 leves available instead of just 4 then two days may not be so bad.  But right now there are only 4 available for the level 1 area so to wait 48 hours to do 4 more is really way too much. Its Beta... you're being dense again.  Now I do understand that they want us to all group up and be happy you you obviously don't understand at all  but again they stated themselves they are doing this for the casual player so they arent left behind.  Well even a casual player will need more than 4 per 2 days,  and then with the casual player what if you dont have time to LFG for 45 mins to try to find a group of people that havent done their quests yet so you can max out how many you can get done. Find yourself a nice LS & there'll be leves going on left & right none stop...  What if when that casual player got on there wasnt a whole lot of people around to group with so he did his quests and now they are all finsished for 2 days You're going for the what if now... what if you decided to go play something else? the chances of him getting into a group to do more are slim to none, if you say so it must be true  simply becasue as my beta experience is currently showing its near impossible to find a group that will let you in if you havent any quests to offer.  If your Ls mate don't let you in cuz you don't have leves then maybe its time to find a better one, no?

    So I agree if they dropped it to every 24 hours it may not be so bad and added more than 4 leves, but if they keep it at 48 hours I honestly dont think they will get the positve response they want for the games overall success.  And before we get into well you can always go to the other starting areas and do the leves there as well,  I wonder how easy it will be for a level 3 or 4 toon to trek all the way to the next city starting area?  Since currently there is only one city available to play we have no clue how far away the others are and what kinda areas we have to cross to get there. I seem to remember FFXI it was hell to trek between cities,  specially for a low end toon. Jeez... you make no sense what so ever to someone that understand how it'll work.

    In closing I really do want to see this game succed I love what they have done so far but the 48 hour waiting period for quests is IMHO far to long to have to wait.  You don't have to wait if you group like its intended. Being in a good Ls will make this a breeze Even with grouping up and gettin more done in a day you still have to wait 2 more days to do it again, proof that you don't get it and trying to form up and find a place to camp mobs will not be very practial since we have no mana regen and currently there are no areas that I have found that you could do this in with the lack of mobs entirely and the respawn rate and locations being so random it would be near impossible to make it worth while. Camp aren't the way to group & xp in FFXIV, SE made that clear a long time ago.

    Just my 2 cents

     On my original post I was doing an average of 4 guildleves per day... which is the same as saying 8 guildleves in 48 hours. But for my example, I was doing it for simplicity's sake, based on a 24 hour time frame. If you are a solo creature that prefers to not group with anyone, then yes, 8 guildleves every 48 hours will hamper your quick leveling. But, if you instead group with other fellow players, then you can spend all day long doing guildleves. Remember, you don't get penalized for doing a guildleve started by someone else. Its as if it was your own guildleve, except that you get people helping you out, and on top of that, you get better rewards.

    Those going into this game with the mentality that they will rule the game solo have something else coming. Crafting requires the imput from multiple classes, and so does quick progression in FFXIV. The quicker people realize that while this game is much more solo friendly than FFXI, it will still require grouping for the "best and fastest" leveling route. It is after all a Massively Multiplayer Online Role Playing Game.

    snip ( cut this part cuz it was just  restating the same thing I answered above & made no more sense than a monkey playing guitar. )

     

    Sorry for the long post didnt intend for it to be so lengthy.

    Thanks

    Didnt mean to upset you Nek but really you live in a world where cotton candy and gumballs grown on trees and love solves all things.    In a perfect world your LS would drag you through everything even at their expense.  But in the real world the things I have talked about are already happening if you happen to read up on it you would find the 48 hour band is a major concern to a strong number of people spread across 4 or 5 other boards I have been to.  Not everyone has an awsome LS not everyone is getting into groups during the times they have to wait for more leves.   Its already happening so my guess is it will continue and that is what I was saying has me worried.   Calm down take a nap and come back with a level head instead of this EMO rage.

  • DoomedfoxDoomedfox Member UncommonPosts: 679

    It is somewhat amusing that so many ppls seem to have a problem with the 8 leves every 48 hrs MMORPGs r intended to be played in a group thats the whole fun in it most do lack the motivation to actually team up now we finally get an MMORPG again which gives u enough reason to group up and still ppls can only complain.

    I am really happy SE decided to limit it this way i do hope that it will help to form another great Game community (really miss the good old FF11 days)

  • Hrayr2148Hrayr2148 Member Posts: 649

    48 Cooldown = There's always people looking for a group.

     

    This is a bad thing?  Wasn't the biggest complaint in FFXI that it took hours to find a group?  Doesn't this solve it?

     

    IF anyone actually believed FFXIV was casual friendly in the WoW sense was delusional.  This is casual friendly in the SE sense which means it's FFXI-light in terms of grouping.

     

    For someone like me.... who lived grouping in FFXI... all the better.

     

    Funny thing is, FFXIV is exactly what I thought it would be... FFXI-2....which makes me happy. Yeah I know there are issues, but those issues will be resolved just like they were in FFXI.

     

    I can't wait to get started on parts of the game that are fun.  Focus on what you can do, not what you think you should be able to do.  FFXIV is pretty much what it is... if you want changes... see you in six months.

  • NekrataalNekrataal Member Posts: 557

    I've already said that you weren't alone in your cluelesness... Adding reference to 4-5 board isn't going to change a thing on the fact that you guys can't grasp the fact that its a very limited beta & not even a commercial one at that. Keep basing your opinion on just a small part of it, so far it worked wonders on your comprehension of the game... not.

  • AIMonsterAIMonster Member UncommonPosts: 2,059

    Are people just not reading all the replies here?  The leve cooldown doesn't encourage grouping, because you'd have to be a complete moron to share a leve without someone who doesn't have leves to share in return because you'd be severely nerfing your EXP rate at the expense of 6 or so extra gil.  Even if you did share a leve without someone who had leves to share in return, you'd gain a lot more gil, but again at the expense of your EXP rate (agruably more important, especially to the "hardcore").  Parties aren't even needed for a majority of the content (including guild leves, which don't really change much even when you crank the difficulty all the way up).  The loot doesn't even improve, just the gil.

    Square Enix did mention they are working on finding a way to increase party incentives.  So we can hope, but the guild leve system isn't perfect as it is now, needs difficulty tweaking, and better rewards at higher difficulty then just an 1 or 2% more gil "bonus".  Partying right now is a real mess and just unnecessary, a solo player is going to find their progression a lot faster and easier.  A "leech" (someone who doesn't share leves and only feeds off others) is going to find their progression even better.  Someone who doesn't know better and shares their leves is going to have their progression severely slowed down.  This is a major problem.

  • EtraEtra Member UncommonPosts: 164

    Originally posted by Magnum2103

    Are people just not reading all the replies here?  The leve cooldown doesn't encourage grouping, because you'd have to be a complete moron to share a leve without someone who doesn't have leves to share in return because you'd be severely nerfing your EXP rate at the expense of 6 or so extra gil.  Even if you did share a leve without someone who had leves to share in return, you'd gain a lot more gil, but again at the expense of your EXP rate (agruably more important, especially to the "hardcore").  Parties aren't even needed for a majority of the content (including guild leves, which don't really change much even when you crank the difficulty all the way up).  The loot doesn't even improve, just the gil.

    Square Enix did mention they are working on finding away to increase party incentives.  So we can hope, but the guild leve system isn't perfect as it is now, needs difficulty tweaking, and better rewards at higher difficulty then just an 1 or 2% more gil "bonus".  Partying right now is a real mess and just unnecessary, a solo player is going to find their progression a lot faster and easier.  A "leech" (someone who doesn't share leves and only feeds off others) is going to find their progression even better.  Someone who doesn't know better and shares their leves is going to have their progression severely slowed down.  This is a major problem.

    Pretty much this. It's quite sad that rank 5 leves can be solo'd in the 1-10 area, too (when you're only level 4 or 5.)

    I'm in a large LS in the beta right now, and even with tons of people on at all times, leves are scarce. We get together around 9 EST every night and do what we have, and it only lasts about 2 hours.... It's pitiful. Then we wait until tomorrow and see if other people who didn't log in last night have leves for tonight.

    A LS that has a constant 5 people on (10+ during primetime) is only able to do leves for 2 hours a day. Yeah. Something's not right.

  • NesrieNesrie Member Posts: 648

    There is a lot of uncontrolled ranting and raving in this thread. There really is no reason to throw insults at each other on top of that.

    parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.

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