Boy, did I drink the kool-aid on that one! The McQuiad name, the experience on the team. The forums that showed the devs listening to, and saying that they'd implement, player proposals.
Aion. #1 let down. Flying restrictions. I was excited about it being a flying combat game. #2 the graphics disgusted me. I actually didn't even know that would be an issue for me. The world was full of glowing neon tumors.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
Definitely Vanguard and WAR, both equally as I was expecting different things from them.
Vanguard I was expecting to see an upgraded EQ1, made by the guy that built EQ1 he promised a new EQ1 less tedium. Unfortunately even some of the most creative guys in the industry can't run companies as CEO's, they couldn't even finish the game given $30million.
WAR I was expecting to see an upgraded DAOC, with newer engine, newer graphics, but similar RvR goodness. But WAR was a cross between DAOC & WoW, which honestly on paper sounded great to me. Unfortunately PvE was nowhere near WoW quality, RvR was nowhere near DAOC quality. It was as if Mythic forgot they created DAOC.
Two huge disappointments, two hyped games that got many many players excited. 2 games I was hoping to play for years to come. It's really too bad.
Vanguard probably tops my list thought i would say AOC at launch was right up there. AOC turned around to become a great game and I enjoyed it, even broken as it was when launched, but it should have been closer to what it is now.
For Vanguard, I was in beta and the entire beta player base was telling the devs it was not ready. It should have been a big hit and a 6 month delay might have made the difference. I don't know for sure but it should have been a major player in MMOs instead of a dud.
Pre-release was Aion for me. So much grind, bots and OP spells. So few evenly matched PvP fights.
Post-release is definitely WoW. Given the financial resources that game should be several generations beyond where it is now. Lets hope that games like GW2 will get Blizzard out of its cave and back into the innovative light that they're capable of.
id have to say WoW. as great as it is blah blah blah, it really missed its own mark. for a game called WARCRAFT, theres not a whole lot crafting of war, as was the entire point of the ip until then.
no player housing, no meaningful open pvp, no destructable towns, no npc hirelings...these are all features i had expected, instead i received a protracted demo for a pretty but empty empty world.
I was watching and waiting for Age of Conan since it was announced. With the hopes of playing a Priestess of Set, one how it was originally described that would use daggers and poisons. While I like Conan just fine and have played it off and on it just failed to make me entirely happy due to their decision to eliminate some classes by merging them with others
There is nothing wrong with the Tempest of Set, it is a great class. But I was ready to play the style it was originally described to be which was robe wearing, dual daggers, lots of poisons, true sneaky snake worshipping bitch. Funnily enough the other class I had a lot of interest in was Druid of the Storm, which is what got merged into the Priestess of Set class. You would think with the two I liked being put together I would be happy but honestly to me it just basically took both concepts and completely wrecked them and that is why Age of Conan failed me most.
No Asheron's Call 2? That was my first experience seeing nothing but complete hate for an MMO. Even before NGE.
I happened to love the title, tho. But looking @ the Darktide population, I was one of the only ones
This.
AC2 was the biggest disappointment evar!
The only thing it remotely had in common with it's predecessor was the lore.
The crafting was non-existant, at least in the capacity we were told would be in game, the chat didn't work properly, classes were horribly imbalanced, system requirements to play the game were beyond ridiculous at the time, all the billing issues at release,....blah, blah, blah. The kicker was closing the game down a month after releasing an expansion.
Had the game not been named Asheron's Call 2, it may have done fairly well but because they bastardized the original so badly in the chase for the money they alienated a lot of people, and those alienated people chased off the remaining few that may have been interested with the horror stories.
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!
No Asheron's Call 2? That was my first experience seeing nothing but complete hate for an MMO. Even before NGE.
I happened to love the title, tho. But looking @ the Darktide population, I was one of the only ones
This.
AC2 was the biggest disappointment evar!
The only thing it remotely had in common with it's predecessor was the lore.
The crafting was non-existant, at least in the capacity we were told would be in game, the chat didn't work properly, classes were horribly imbalanced, system requirements to play the game were beyond ridiculous at the time, all the billing issues at release,....blah, blah, blah. The kicker was closing the game down a month after releasing an expansion.
Had the game not been named Asheron's Call 2, it may have done fairly well but because they bastardized the original so badly in the chase for the money they alienated a lot of people, and those alienated people chased off the remaining few that may have been interested with the horror stories.
Asheron's Call 2 was doomed from the beginning, most of it being Microsoft's fault.
That being said. The community also was expecting something a lot different than what AC2 became. While Turbine is partially to blame for this, the community itself is also partially to blame. During the process in which the game was being created it was stated that the game was going to play different than Asheron's Call 1, and it did. However, I remember a lot of players making assumptions based upon no information what so ever.
In the end, Asheron's Call 2 was both one of my favorite and least favorite mmorpgs I ever played. I loved the combat system, I loved the art style of the game, I loved many of the classes. I hated the damned GUN chat servers that MS crammed down Turbine's throat. I hated the fact that the world was empty and we really couldn't rebuild anything. I also hated that Turbine did the sleezy thing and shut the game down after the xpack failed to meet the sales goal.
The only ones who ever really hated AC2 were the die hard AC1 folks. Those of us who saw the potential in the game, and played for it's short lifespan have many fond memories. It's a shame that it pushed for release. If it had released in the state the game was when it shut down, it would probably still be around today.
My first disappointment is DDO, which is not on the list. I have been a Game Master in PnP DnD and have played some old DnD RPG computer games running on a 386 IBM computer. So my expectation is really high for a company to give the title justice if they are to create an MMO based on DnD.
I pre-ordered the game and after a couple of hours, there's nothing to do. It feels more like a dungeon siege than DnD. Also the realm they pick is not very familiar...why not use the Forgotten Realm? IMO the best realm compare to others. And where's the wilderness and the open world? It only have a starting town, since you can't get out of the town, you're stuck, and a city, where I also feels stuck. The game wasn't polished either, lags and memory leaks plagued that game. SO I canceled because I rather put my $15/month into a better game. I feel that Turbine rushed DDO so they can start working on LotRO, which they also rushed and failed to deliver on the first day. I played the free trial in LotRO, then formed an opinion that Turbine makes bad games and will not purchase anything that Turbine makes. And I stayed strong with that opinion until today.
I did came back to DDO when it went Unlimited, but still, even with the new wilderness and more open places, it's not worth my time anymore due to other MMO that really delivers even F2P model.
I will give LotRO another shot when it goes F2P just to be fair, and maybe Turbine can sway me to change my opinion about them, but so far, Turbine is a developer I would avoid.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
That games localization (translation into non english languages) at start (and for long after the start) was incomnplete, game breaking, ridiculous and the game itself was bad at start and very unbalanced and only a fake of an everquest game hoping to surf the wave of success the original everquest had started.
Vanguard is right up to EQ2 but i did know that the start would be rough bcs of the several problems they had so i was not that surprised.
Both add up the heavy distrust i feel regarding to SOE...
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
Without a doubt, Champions Online would have to be the most disappointing game for me. When I heard that there was going to be an online version of Champions made, I thought that I would finally be able to make the superhero that I wanted to make (since City of Heroes/Villains is so limited when it comes to powers - they should just call it City of Fashion, since the most work obviously went into the character's appearance customization).
I mean, this was to be Champions Online - based on Champions which uses the Hero System (one of the most customizable power systems in the PnP SHRPG world - better than the original Marvel game with FASERIP, better than GURPS Supers, better than Heroes Unlimited, better than DC Heroes by Mayfair...imo better than both M&M and V&V). I was stoked!
Then they started talking about the game. Then they showed videos for the game. Then they released the game.
I even downloaded the demo off of Steam, thinking that it could not be as bad as it looked. I was wrong.
It was worse.
So here I sit, currently resub'd to CoX:GR because I pre-purchased GR earlier in the year and figured I would give it a try. They did not disappoint me...further. No, I was left with all the previous disappointment I had with CoX. Still unable to create anything near the hero that I imagine, lamenting the fact that to an extent the powers that come close are there but simply not available...the frustration I have with CoX is barely noticed (having had six years or so of disappointment with the game since testing in beta) in comparison to the dismay that I feel in regard to Champions Online.
I knew how limited CoH was from the start.
Somebody tells me "Champions Online" and I think of Champions with the Hero System which creates certain expectations...
...which were not met in the least.
Instead they provided a dumbed down version of CoH aimed at what...3-4 year olds?
So in conclusion and without a doubt, Champions Online was a big ol' bowl of rancid failsauce when it came to the least of any expectations.
I miss the MMORPG genre. Will a developer ever make one again?
Champions Online disappointed me the most....such a great idea...I followed their website from shortly after the site was up...waiting weeks for little dribbles of info, and they wouldnt commit to a payment plan till release...I was in beta, and it was good, but with all the questing that seemed to be necessary instead of optional for the story content i was disappointed...I thought the crafitng system was almost incomprehensible without a user manual (that was in beta). and then there was the whole "you can have a lifetime sub, but its only available till game launches!" so you could lifetime sub to what *might* be the actual game.....
I love superhero tropes, comics, novels, pen/paper games, and vid games, but i may never look at cox/coh champions, or dcu online again, unless one of them changes the sub fee/cash shop payment plan rubric.
C&C Renegade. I got hyped up for the game like crazy and it wasn't nearly as good as I hoped. Loved the C&C games but Renegade didn't feel enough like C&C nor did the gameplay hold up, esp for multiplayer.
Aion...I got banned from WAR forums 1 year before it released because I said it had fail and terible mechanics written allover it, and that I would wait for Aion.
I looked smart around the time War crashed, but not so smart around the time Aion did
Games are trying to be too accessible, I played Aion Korean and Chinese clients 1 year before it released in NA, the game was an absolute blast in that patch (when 45 was the level cap), so much PvP and competition.....They changed it too much in the later patches and it became a joke...had they stuck to their guns with the original way the game was created, I'd probably still playing it now, Instead I quit before 2 months of playing after a couple of weeks at level 50, just said "screw this".
It would definitely have to be Aion. It did catch me at first and promised to be a half grind half quest, which it was until level 18 or so. At 34 I said screw this, theirs too much grinding and just not enough content once you hit the higher levels and the classes were horribly unbalanced. I still don't understand why those korean devs haven't gotten it in their heads that the majority of the players in the west do NOT want to grind.
To be honest, World of Warcraft was a let down. I thought that I would really enjoy the game because I could play online with a lot of people. It started out fun playing the beginner levels, bu eventually you go to the real world and as it turns out the multitude of people comprising the large WoW community weren't all that night. I was hoping to find a community I could enjoy being a part of, but this community was not able to meet my expectations of what an MMORPG would be like. After my trial I just stopped playing.
Comments
Vangaurd, no question.
Boy, did I drink the kool-aid on that one! The McQuiad name, the experience on the team. The forums that showed the devs listening to, and saying that they'd implement, player proposals.
Rubbish.
Aion. #1 let down. Flying restrictions. I was excited about it being a flying combat game. #2 the graphics disgusted me. I actually didn't even know that would be an issue for me. The world was full of glowing neon tumors.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
Definitely Vanguard and WAR, both equally as I was expecting different things from them.
Vanguard I was expecting to see an upgraded EQ1, made by the guy that built EQ1 he promised a new EQ1 less tedium. Unfortunately even some of the most creative guys in the industry can't run companies as CEO's, they couldn't even finish the game given $30million.
WAR I was expecting to see an upgraded DAOC, with newer engine, newer graphics, but similar RvR goodness. But WAR was a cross between DAOC & WoW, which honestly on paper sounded great to me. Unfortunately PvE was nowhere near WoW quality, RvR was nowhere near DAOC quality. It was as if Mythic forgot they created DAOC.
Two huge disappointments, two hyped games that got many many players excited. 2 games I was hoping to play for years to come. It's really too bad.
EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO
Vanguard probably tops my list thought i would say AOC at launch was right up there. AOC turned around to become a great game and I enjoyed it, even broken as it was when launched, but it should have been closer to what it is now.
For Vanguard, I was in beta and the entire beta player base was telling the devs it was not ready. It should have been a big hit and a 6 month delay might have made the difference. I don't know for sure but it should have been a major player in MMOs instead of a dud.
Pre-release was Aion for me. So much grind, bots and OP spells. So few evenly matched PvP fights.
Post-release is definitely WoW. Given the financial resources that game should be several generations beyond where it is now. Lets hope that games like GW2 will get Blizzard out of its cave and back into the innovative light that they're capable of.
id have to say WoW. as great as it is blah blah blah, it really missed its own mark. for a game called WARCRAFT, theres not a whole lot crafting of war, as was the entire point of the ip until then.
no player housing, no meaningful open pvp, no destructable towns, no npc hirelings...these are all features i had expected, instead i received a protracted demo for a pretty but empty empty world.
I was watching and waiting for Age of Conan since it was announced. With the hopes of playing a Priestess of Set, one how it was originally described that would use daggers and poisons. While I like Conan just fine and have played it off and on it just failed to make me entirely happy due to their decision to eliminate some classes by merging them with others
There is nothing wrong with the Tempest of Set, it is a great class. But I was ready to play the style it was originally described to be which was robe wearing, dual daggers, lots of poisons, true sneaky snake worshipping bitch. Funnily enough the other class I had a lot of interest in was Druid of the Storm, which is what got merged into the Priestess of Set class. You would think with the two I liked being put together I would be happy but honestly to me it just basically took both concepts and completely wrecked them and that is why Age of Conan failed me most.
This.
AC2 was the biggest disappointment evar!
The only thing it remotely had in common with it's predecessor was the lore.
The crafting was non-existant, at least in the capacity we were told would be in game, the chat didn't work properly, classes were horribly imbalanced, system requirements to play the game were beyond ridiculous at the time, all the billing issues at release,....blah, blah, blah. The kicker was closing the game down a month after releasing an expansion.
Had the game not been named Asheron's Call 2, it may have done fairly well but because they bastardized the original so badly in the chase for the money they alienated a lot of people, and those alienated people chased off the remaining few that may have been interested with the horror stories.
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!
none lately and thats bc i gave up online gaming almost entirely. Now and then some quick TF2 sessions, aside from that
i mostly stay away from MMOS . Todays MMO crowd in majority is sadly a bunch of egomaniacs with personality disorders .
...just take a look at DFO(no its not the pvp pwn your ass aspect ...its the 90% community being mentaly ill thing).
Whatever i tell you this, the mmo crowd playing atm sucks so what you expect from developers . Shit meets Shit.
so what MMO in the past 2 years didtnt fail?? in my book they all did equally
Asheron's Call 2 was doomed from the beginning, most of it being Microsoft's fault.
Eric Heimburg (aka Citan) has made some comments about the failure of AC2 on his blog. This post was especially interesting http://www.eldergame.com/2009/02/whats-a-qa-team-without-a-spec/
That being said. The community also was expecting something a lot different than what AC2 became. While Turbine is partially to blame for this, the community itself is also partially to blame. During the process in which the game was being created it was stated that the game was going to play different than Asheron's Call 1, and it did. However, I remember a lot of players making assumptions based upon no information what so ever.
In the end, Asheron's Call 2 was both one of my favorite and least favorite mmorpgs I ever played. I loved the combat system, I loved the art style of the game, I loved many of the classes. I hated the damned GUN chat servers that MS crammed down Turbine's throat. I hated the fact that the world was empty and we really couldn't rebuild anything. I also hated that Turbine did the sleezy thing and shut the game down after the xpack failed to meet the sales goal.
The only ones who ever really hated AC2 were the die hard AC1 folks. Those of us who saw the potential in the game, and played for it's short lifespan have many fond memories. It's a shame that it pushed for release. If it had released in the state the game was when it shut down, it would probably still be around today.
My first disappointment is DDO, which is not on the list. I have been a Game Master in PnP DnD and have played some old DnD RPG computer games running on a 386 IBM computer. So my expectation is really high for a company to give the title justice if they are to create an MMO based on DnD.
I pre-ordered the game and after a couple of hours, there's nothing to do. It feels more like a dungeon siege than DnD. Also the realm they pick is not very familiar...why not use the Forgotten Realm? IMO the best realm compare to others. And where's the wilderness and the open world? It only have a starting town, since you can't get out of the town, you're stuck, and a city, where I also feels stuck. The game wasn't polished either, lags and memory leaks plagued that game. SO I canceled because I rather put my $15/month into a better game. I feel that Turbine rushed DDO so they can start working on LotRO, which they also rushed and failed to deliver on the first day. I played the free trial in LotRO, then formed an opinion that Turbine makes bad games and will not purchase anything that Turbine makes. And I stayed strong with that opinion until today.
I did came back to DDO when it went Unlimited, but still, even with the new wilderness and more open places, it's not worth my time anymore due to other MMO that really delivers even F2P model.
I will give LotRO another shot when it goes F2P just to be fair, and maybe Turbine can sway me to change my opinion about them, but so far, Turbine is a developer I would avoid.
Ready for GW2!!!
WAR
and 1000 miles further its Aion as second
Agreed.
WAR without a doubt! I was hoping for the spiritual successor to DAOC and instead I got yet another poorly made WOW clone. (literally)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Warcraft for me, but it was not on the list.
Everquest 2.
That games localization (translation into non english languages) at start (and for long after the start) was incomnplete, game breaking, ridiculous and the game itself was bad at start and very unbalanced and only a fake of an everquest game hoping to surf the wave of success the original everquest had started.
Vanguard is right up to EQ2 but i did know that the start would be rough bcs of the several problems they had so i was not that surprised.
Both add up the heavy distrust i feel regarding to SOE...
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
Johnny Cash - The Man Comes Around: https://www.youtube.com/watch?v=Y0x2iwK0BKM
WAR
Seeing my toon with a disconnection between the spell casting animation and the spell completion itself was a major turn off
Incomplete environment; sometimes you would just hear strange noise coming from nowhere, it just felt.. void......
Crafting.....
Without a doubt, Champions Online would have to be the most disappointing game for me. When I heard that there was going to be an online version of Champions made, I thought that I would finally be able to make the superhero that I wanted to make (since City of Heroes/Villains is so limited when it comes to powers - they should just call it City of Fashion, since the most work obviously went into the character's appearance customization).
I mean, this was to be Champions Online - based on Champions which uses the Hero System (one of the most customizable power systems in the PnP SHRPG world - better than the original Marvel game with FASERIP, better than GURPS Supers, better than Heroes Unlimited, better than DC Heroes by Mayfair...imo better than both M&M and V&V). I was stoked!
Then they started talking about the game. Then they showed videos for the game. Then they released the game.
I even downloaded the demo off of Steam, thinking that it could not be as bad as it looked. I was wrong.
It was worse.
So here I sit, currently resub'd to CoX:GR because I pre-purchased GR earlier in the year and figured I would give it a try. They did not disappoint me...further. No, I was left with all the previous disappointment I had with CoX. Still unable to create anything near the hero that I imagine, lamenting the fact that to an extent the powers that come close are there but simply not available...the frustration I have with CoX is barely noticed (having had six years or so of disappointment with the game since testing in beta) in comparison to the dismay that I feel in regard to Champions Online.
I knew how limited CoH was from the start.
Somebody tells me "Champions Online" and I think of Champions with the Hero System which creates certain expectations...
...which were not met in the least.
Instead they provided a dumbed down version of CoH aimed at what...3-4 year olds?
So in conclusion and without a doubt, Champions Online was a big ol' bowl of rancid failsauce when it came to the least of any expectations.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
Champions Online disappointed me the most....such a great idea...I followed their website from shortly after the site was up...waiting weeks for little dribbles of info, and they wouldnt commit to a payment plan till release...I was in beta, and it was good, but with all the questing that seemed to be necessary instead of optional for the story content i was disappointed...I thought the crafitng system was almost incomprehensible without a user manual (that was in beta). and then there was the whole "you can have a lifetime sub, but its only available till game launches!" so you could lifetime sub to what *might* be the actual game.....
I love superhero tropes, comics, novels, pen/paper games, and vid games, but i may never look at cox/coh champions, or dcu online again, unless one of them changes the sub fee/cash shop payment plan rubric.
C&C Renegade. I got hyped up for the game like crazy and it wasn't nearly as good as I hoped. Loved the C&C games but Renegade didn't feel enough like C&C nor did the gameplay hold up, esp for multiplayer.
Aion...I got banned from WAR forums 1 year before it released because I said it had fail and terible mechanics written allover it, and that I would wait for Aion.
I looked smart around the time War crashed, but not so smart around the time Aion did
Games are trying to be too accessible, I played Aion Korean and Chinese clients 1 year before it released in NA, the game was an absolute blast in that patch (when 45 was the level cap), so much PvP and competition.....They changed it too much in the later patches and it became a joke...had they stuck to their guns with the original way the game was created, I'd probably still playing it now, Instead I quit before 2 months of playing after a couple of weeks at level 50, just said "screw this".
It would definitely have to be Aion. It did catch me at first and promised to be a half grind half quest, which it was until level 18 or so. At 34 I said screw this, theirs too much grinding and just not enough content once you hit the higher levels and the classes were horribly unbalanced. I still don't understand why those korean devs haven't gotten it in their heads that the majority of the players in the west do NOT want to grind.
To be honest, World of Warcraft was a let down. I thought that I would really enjoy the game because I could play online with a lot of people. It started out fun playing the beginner levels, bu eventually you go to the real world and as it turns out the multitude of people comprising the large WoW community weren't all that night. I was hoping to find a community I could enjoy being a part of, but this community was not able to meet my expectations of what an MMORPG would be like. After my trial I just stopped playing.
www.ryzom.com
APB. I expected a lot more freedom and a better combat system.
And the game thats probably gonna burn me in the future is Infinity:Quest for Earth.