Still, I wonder about fees and cash shop, Cryptic have seems to be greedier and greedier as time pass. It wouldn't surprise me if they want monthly fees for a CORPG even with knowledge on how bad that went for DDO while how good B2P went for GW.
Considering that so far Jack has said that you have to connect to their servers to play (unlike the previous NWN games), I'm guessing there will be both a monthly fee and cash shop for this one as well.
"Oh my, how horrible, someone is criticizing a MMO. Oh yeah, that is what a forum is about, looking at both sides. You rather have to be critical of anything in this genre as of late because the track record of these major studios has just been appalling." -Ozmodan
I am still boggled that the license holders for Neverwinter let Cr_ptic get their hands on this IP.
Stunned and speechless.
What a gawd aweful shame.
I'm not a huge Star Trek fan but I really feel bad for the folks playing -that- trainwreck.
Now Neverwinter gets soiled too?
Much Respect to you all,
Lerch
Never underestimate WotC's greed. When D&D 3.5 was in the works their top guy (Monte Cook) and next guy up both told WotC's executives that launching a new version that soon was a bad idea: They correctly pointed out that unlike card games (which was what WotC primarily had been known for before they acquired TSR), you cannot launch a new version of a RPG every couple of years; people notice the $30 -$40 prices on RPG books more than they notice the prices of booster packs for card games. They said that if WotC really wanted to make those changes, then they should release a supplement book with the changes and wait a couple more years before releasing the 3.5 rule books.
They told Monte to basically keep quiet; it was a slow sales time and they were going to release the books. Monte told them that since they were unwilling to listen to their top developer, he was quitting and revoking their right to use materials he developed. I'm not sure what kind of deal he had with WotC, but all of the modules that he made became unavailable after he left. WotC's #2 guy told WotC that since they weren't going to listen to their top guy, they sure as hell weren't going to listen to him either; he quit as well, and WotC went ahead with the release of 3.5.
From WotC's point of view, this is a win-win for them: they get proceeds from the sale of the game, and if Atari loses the D&D franchise, WotC really isn't out of anything since the NNO game cost them nothing.
"Oh my, how horrible, someone is criticizing a MMO. Oh yeah, that is what a forum is about, looking at both sides. You rather have to be critical of anything in this genre as of late because the track record of these major studios has just been appalling." -Ozmodan
Comments
Considering that so far Jack has said that you have to connect to their servers to play (unlike the previous NWN games), I'm guessing there will be both a monthly fee and cash shop for this one as well.
"Oh my, how horrible, someone is criticizing a MMO. Oh yeah, that is what a forum is about, looking at both sides. You rather have to be critical of anything in this genre as of late because the track record of these major studios has just been appalling." -Ozmodan
I am still boggled that the license holders for Neverwinter let Cr_ptic get their hands on this IP.
Stunned and speechless.
What a gawd aweful shame.
I'm not a huge Star Trek fan but I really feel bad for the folks playing -that- trainwreck.
Now Neverwinter gets soiled too?
Much Respect to you all,
Lerch
Never underestimate WotC's greed. When D&D 3.5 was in the works their top guy (Monte Cook) and next guy up both told WotC's executives that launching a new version that soon was a bad idea: They correctly pointed out that unlike card games (which was what WotC primarily had been known for before they acquired TSR), you cannot launch a new version of a RPG every couple of years; people notice the $30 -$40 prices on RPG books more than they notice the prices of booster packs for card games. They said that if WotC really wanted to make those changes, then they should release a supplement book with the changes and wait a couple more years before releasing the 3.5 rule books.
They told Monte to basically keep quiet; it was a slow sales time and they were going to release the books. Monte told them that since they were unwilling to listen to their top developer, he was quitting and revoking their right to use materials he developed. I'm not sure what kind of deal he had with WotC, but all of the modules that he made became unavailable after he left. WotC's #2 guy told WotC that since they weren't going to listen to their top guy, they sure as hell weren't going to listen to him either; he quit as well, and WotC went ahead with the release of 3.5.
From WotC's point of view, this is a win-win for them: they get proceeds from the sale of the game, and if Atari loses the D&D franchise, WotC really isn't out of anything since the NNO game cost them nothing.
"Oh my, how horrible, someone is criticizing a MMO. Oh yeah, that is what a forum is about, looking at both sides. You rather have to be critical of anything in this genre as of late because the track record of these major studios has just been appalling." -Ozmodan