Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

WAR40K Dark Millenium - Only Two Factions Confirmed

123468

Comments

  • UnicornicusUnicornicus Member Posts: 235

    Originally posted by Pilnkplonk

    Originally posted by FreedomBlade

     




    Originally posted by Nephaerius

    A recent interview confirmed that there will only be two factions present in the new 40K MMO.  Perhaps there will be a third non-playable faction, but I don't think that's what most people were looking for.

    "Strategy Informer: I assume you're going to divide up the playable races by factions? They only thing is, apart from ones like Imperial guard and Space Marines who can stick together, not all of the other races fit neatly into 'factions'. The Eldar, the Tau, the Necrons, Tyranids Chaos... had to generalise them. Are you going to try sticking with the traditional two factions or branch out to more?

    Tim Campbell: We're going to have two overall factions in the game, and all of the playable races are going to fit into one or the other.

    There are compelling reasons why that works in this situation and our game, and Games Workshops are completely on board with it so we're not doing anything that violates the IP or the fiction – the details though will be revealed in the near future."

    http://www.strategyinformer.com/pc/warhammer40000darkmilleniumonline/interviews.html



    LOLOLOLOLOL!!!!

    This is such a shame - what a waste of good IP. Games Workshop should be shot for allowing this travesty! 2 factions my ass.

    My hunch is that it is actually Games Workshop that is behind this idiocy...

    What is in common to Vigil and Mythic? Nothing except that they both work on Games Workshop IP... and they both insist on 2-faction system. Hmm...  If we look at all that happened with WAR reasonably and with a hindsight I see no reason why Mythic would discard a proven, widely celebrated concept that they themselves pioneered (3-faction RvR) except if they were strong-armed into it by someone holding raw power over them... and now that EA is not in the picture I can see only Games Workshop as the possible culprit.

    Remember, the people holding GW now are NOT the same who initially created the Warhammer concept. Some folks may still be there but imo the company's been hijacked by money-grubbing suits a long time ago... and in their mis-informed arrogance and naivete they probably believe "good vs evil" sells better than shades of grey, regardless of the fact that by doing this they would make Warhammer IP just one in the sea of fantasy/sci-fi wargames and therefore loose its competetive edge.

    except that... you know... 2nd edition rules allowed for allied factions on the tabletop AND provided lore for them... was that before or after the "suits" took over the company?  

  • DarkPonyDarkPony Member Posts: 5,566

    I can understand it though; if you want factions to be very competitive you need infrastructure ; zones, hubs, capitals, npc services, questgivers, etc, for all of them and all catering for just a sliver of the total playerbase; each faction stands for a huge development investment.

    Also there are important population balance issues to consider in regard to pvp. Having to deal with only two factions is a whole lot easier to manage for battlegrounds, etc. Maybe three factions would have been viable though, Im not sure.

    If you look at World of Warcraft, which was also derived from an rts based IP you see a pretty similar translation; two factions consisting of a lot of original sub factions and it has worked pretty well for them.

    Just regard it as "World of Warhammer40k", hehe. That doesn't mean that it has to be a WOW clone though, let's hope that they will do things very different in other regards.

  • UnicornicusUnicornicus Member Posts: 235

    Originally posted by DarkPony

    I can understand it though; if you want factions to be very competitive you need infrastructure ; zones, hubs, capitals, npc services, questgivers, etc, for all of them and all catering for just a sliver of the total playerbase; each faction stands for a huge development investment.

    Also there are important population balance issues to consider in regard to pvp. Having to deal with only two factions is a whole lot easier to manage for battlegrounds, etc. Maybe three factions would have been viable though, Im not sure.

    If you look at World of Warcraft, which was also derived from an rts based IP you see a pretty similar translation; two factions consisting of a lot of original sub factions and it has worked pretty well for them.

    Just regard it as "World of Warhammer40k", hehe. That doesn't mean that it has to be a WOW clone though, let's hope that they will do things very different in other regards.

    Better yet, Regard it as, "Eye of terror online", since Eye of Terror is even where Order v Destruction (Disorder) came from.

  • FreedomBladeFreedomBlade Member UncommonPosts: 281

    All I am bothered about with this game is that it has real shooting and manual targeting in it.

    If not then it will fail so hard words can not describe. Traditional MMO combat (a la WOW) just would not work.

    image

  • shantidevashantideva Member UncommonPosts: 186

    Originally posted by Unicornicus

     

     

     



    As an asside, do any of you remember DAoC? it is my most beloved MMO to date. did you spend much time on the VN boards when that game was in it's prime? If you did, you'd know that it was the worst game in the world and they did everything wrong. That game was even the reason president Kennedy got assassinated, or at least 90% of the people who posted there would have you believe that the game was that terrible and that "Mythic ruined it." I bring this up to say that the rage, whining, bitching moaning etc isnt becuase the game is bad, Its just the sound an MMO makes on the internet. There was more bitching about thier terrible broken pvp system than I had ever seen until WoW came out and ACTUALLY HAD a terrible broken pvp system. WARS pvp was probably the most fun pvp I have played in any MMO and it was still sub par. The bottom line is that no one has nailed it yet.

     

     

           Meridian 59, Face of mankind.

                               Naild.

    "Train by day, Joe Rogan podcast by night, all day!"

  • shantidevashantideva Member UncommonPosts: 186

    Originally posted by DarkPony

    I can understand it though; if you want factions to be very competitive you need infrastructure ; zones, hubs, capitals, npc services, questgivers, etc, for all of them and all catering for just a sliver of the total playerbase; each faction stands for a huge development investment.

    Also there are important population balance issues to consider in regard to pvp. Having to deal with only two factions is a whole lot easier to manage for battlegrounds, etc. Maybe three factions would have been viable though, Im not sure.

    If you look at World of Warcraft, which was also derived from an rts based IP you see a pretty similar translation; two factions consisting of a lot of original sub factions and it has worked pretty well for them.

    Just regard it as "World of Warhammer40k", hehe. That doesn't mean that it has to be a WOW clone though, let's hope that they will do things very different in other regards.

     

      Yeah, Warhammer comes from the rts game of the same name back in the 90's,  but it was totally inspired by Warcraft,

     another rts game that most have forgotten by now, and i see your point! Warcraft has two sides and it works great!

      Warhammer 40k should do like its Father, Warcraft and use two sides!

       Right?

    "Train by day, Joe Rogan podcast by night, all day!"

  • ZarynterkZarynterk Member UncommonPosts: 398

    Originally posted by shantideva

    Originally posted by DarkPony

    I can understand it though; if you want factions to be very competitive you need infrastructure ; zones, hubs, capitals, npc services, questgivers, etc, for all of them and all catering for just a sliver of the total playerbase; each faction stands for a huge development investment.

    Also there are important population balance issues to consider in regard to pvp. Having to deal with only two factions is a whole lot easier to manage for battlegrounds, etc. Maybe three factions would have been viable though, Im not sure.

    If you look at World of Warcraft, which was also derived from an rts based IP you see a pretty similar translation; two factions consisting of a lot of original sub factions and it has worked pretty well for them.

    Just regard it as "World of Warhammer40k", hehe. That doesn't mean that it has to be a WOW clone though, let's hope that they will do things very different in other regards.

     

      Yeah, Warhammer comes from the rts game of the same name back in the 90's,  but it was totally inspired by Warcraft,

     another rts game that most have forgotten by now, and i see your point! Warcraft has two sides and it works great!

      Warhammer 40k should do like its Father, Warcraft and use two sides!

       Right?

     

    Shanti you are 100% incorrect as to where Warhammer comes from. It comes from the table top game which came out well before Warcraft ever saw the light of day. Warcraft ripped off Warhammer in almost every way. GW has been around since the 70s and Warhammer came out in 83. D&D inspired it, however Warhammer took table gaming to a whole new level.

    image

  • MorbosusMorbosus Member UncommonPosts: 2

    Alas, the old "Ripoff-Debate". Seriously though, in the case of Warhammer and Warcraft it shouldn't even be considered a debate, for it is all to clear who came first if you got your information straight.

    Actually, Warcraft was even originally developed as a game in the Warhammer Fantasy universe, after Blizzard had been approached about the idea by Games Workshop in the early 1990's. Only when the deal fell through, already nearing the completion of the game, Blizzard changed the whole thing into "Warcraft - Orcs & Humans" and thus started the IP that today is known all too well. Games Workshop, in a way, created their biggest ripoff themselves and under just slightly different circumstances back in the day, eleven million people would be playing "World of Warhammer" today. Games Workshop might just be hitting themselves on the heads, ever so slightly...

  • PilnkplonkPilnkplonk Member Posts: 1,532

    Originally posted by Unicornicus

    Originally posted by Pilnkplonk


    Originally posted by FreedomBlade

     




    Originally posted by Nephaerius

    A recent interview confirmed that there will only be two factions present in the new 40K MMO.  Perhaps there will be a third non-playable faction, but I don't think that's what most people were looking for.

    "Strategy Informer: I assume you're going to divide up the playable races by factions? They only thing is, apart from ones like Imperial guard and Space Marines who can stick together, not all of the other races fit neatly into 'factions'. The Eldar, the Tau, the Necrons, Tyranids Chaos... had to generalise them. Are you going to try sticking with the traditional two factions or branch out to more?

    Tim Campbell: We're going to have two overall factions in the game, and all of the playable races are going to fit into one or the other.

    There are compelling reasons why that works in this situation and our game, and Games Workshops are completely on board with it so we're not doing anything that violates the IP or the fiction – the details though will be revealed in the near future."

    http://www.strategyinformer.com/pc/warhammer40000darkmilleniumonline/interviews.html



    LOLOLOLOLOL!!!!

    This is such a shame - what a waste of good IP. Games Workshop should be shot for allowing this travesty! 2 factions my ass.

    My hunch is that it is actually Games Workshop that is behind this idiocy...

    What is in common to Vigil and Mythic? Nothing except that they both work on Games Workshop IP... and they both insist on 2-faction system. Hmm...  If we look at all that happened with WAR reasonably and with a hindsight I see no reason why Mythic would discard a proven, widely celebrated concept that they themselves pioneered (3-faction RvR) except if they were strong-armed into it by someone holding raw power over them... and now that EA is not in the picture I can see only Games Workshop as the possible culprit.

    Remember, the people holding GW now are NOT the same who initially created the Warhammer concept. Some folks may still be there but imo the company's been hijacked by money-grubbing suits a long time ago... and in their mis-informed arrogance and naivete they probably believe "good vs evil" sells better than shades of grey, regardless of the fact that by doing this they would make Warhammer IP just one in the sea of fantasy/sci-fi wargames and therefore loose its competetive edge.

    except that... you know... 2nd edition rules allowed for allied factions on the tabletop AND provided lore for them... was that before or after the "suits" took over the company?  

    There is a "slight" difference in meaning between temporary alliances of independent factions (or "races" in WH40K) and all-out good guys vs bad guys, light vs darkness kinda thing.

  • shantidevashantideva Member UncommonPosts: 186

    Originally posted by quotheraving

    Originally posted by shantideva


    Originally posted by DarkPony

    I can understand it though; if you want factions to be very competitive you need infrastructure ; zones, hubs, capitals, npc services, questgivers, etc, for all of them and all catering for just a sliver of the total playerbase; each faction stands for a huge development investment.

    Also there are important population balance issues to consider in regard to pvp. Having to deal with only two factions is a whole lot easier to manage for battlegrounds, etc. Maybe three factions would have been viable though, Im not sure.

    If you look at World of Warcraft, which was also derived from an rts based IP you see a pretty similar translation; two factions consisting of a lot of original sub factions and it has worked pretty well for them.

    Just regard it as "World of Warhammer40k", hehe. That doesn't mean that it has to be a WOW clone though, let's hope that they will do things very different in other regards.

     

      Yeah, Warhammer comes from the rts game of the same name back in the 90's,  but it was totally inspired by Warcraft,

     another rts game that most have forgotten by now, and i see your point! Warcraft has two sides and it works great!

      Warhammer 40k should do like its Father, Warcraft and use two sides!

       Right?

    Not quite!

    I think you got that the wrong way round mate, understandable as the names are very similar.

    World of Warcraft came from the rts Warcraft, which was a Warhammer rip off... a pretty blatant one at that.

     

    Basically Blizzard were deep in negotiations with GW to make a computer game using the Warhammer IP while simultaneously working on the game. Unfortunately the deal fell through. So they changed the name (well a bit), wrote a new background and the rest is computer gaming history.

     

    Edit - Now Starcraft was a wee bit more original, but the power suited marines and swarming hive mind controlled tyranids... err sorry Zerg... was probably Blizz thumbing their nose at GW... just cos they could.

     

    This pretty much summs it up :) http://www.penny-arcade.com/comic/2006/4/10/

         Heh..i really thought i was being too obvious but, thanks for taking the bait=)

    "Train by day, Joe Rogan podcast by night, all day!"

  • UnicornicusUnicornicus Member Posts: 235

    Ditto^

     

    That being said I am lookign forward to e3 for 2 reasons. 1. So we get new informaton and 2. whiners have something else to whine about.

  • UnicornicusUnicornicus Member Posts: 235

    Originally posted by quotheraving

    Originally posted by quotheraving

    ~Blah~

     

    Sorry that was a bit harsh Shanti but I operate a zero tolerance policy to smart ar$e.

    Word to the wise, if you like irony then it's a good idea to use emoticons or /irony, otherwise your carefully constructed jokes are indistinguishable from the background noise of ill informed (and more usually just plain stupid) opinions that seem to be the norm on the internet. Fail to do this and you should expect others to react to your posts with about as much joy as discovering that your cat has once again left you a 'surprise' in your trainers.

     

    Seriously having read through this thread again I despair, it's like playing whack-a-mole, only with r.e.a.l.l.y retarded moles!

    The same knee jerk (with the emphasis on the jerk) opinions pop their drooling heads up time after time only to be knocked back down by the same hammer, only to be replaced moments later by yet another slack jawed notion, saliva still wet on it's chin..

    It's enough to drive a man to drink, not that it takes much in my case.

    Again, you manage to capture the truth it. 

    But I was drinking before this thread ;-)

  • BizkitNLBizkitNL Member RarePosts: 2,546

    As a Warhammer player Im disgusted by dividing the races over just 2 factions.

    I'd probably still play it though.

    10
  • ZarynterkZarynterk Member UncommonPosts: 398

    Originally posted by BizkitNL

    As a Warhammer player Im disgusted by dividing the races over just 2 factions.

    I'd probably still play it though.

     

    Biz I agree with you 100%. I understand that they are doing it for balance-population issues, however why can't a company just once let the players decide how these issues are worked out. Launch the game with each race as its own faction, and let the chips fall where they may. The tabletop version is a great example, some people refuse to play certain races because they dislike them; and I believe that same sentiment will carry over.

    image

  • freakishbeanfreakishbean Member UncommonPosts: 176

    I know this may sound rediculous, but on wikipedia, there was a post that the Eldar race is actually the Eldar Exiles, neither normal eldar and certainly not Dark Eldar. They are pretty much the eldar that jumped ship during the fall of the Eldar truthfully, I can see them working with the Imperium rather then just doing an uneasy alliance. The exiles actively seeking help? It could really work. The Imperium may be xenophobic, but they arn't stupid.  An off-shoot Eldar faction seeking to actually be on good terms with the imperium (or at least the Black Templars) would make the most sense. Then again, it is from wikipedia, so take it for what its worth.

    Needing is Wanting...
    Wanting is Coveting...
    Coveting is Sinning...
    I am SO going to Hell.

  • BishopMilesBishopMiles Member Posts: 33

    "Black Templars place great emphasis on close combat prowess and honour. As such they can often be seen charging into suicidal situations to avenge fallen comrades, but this does not dispel that such tactics indeed prove effective. By their doctrine, they abhor = ( to regard with extreme repugnance = [ strong dislike, distaste, or antagonism] the traitor, the alien and the mutant. The latter trait means that Black Templars stand apart from most other chapters by eliminating Librarians from their organisation. The reason for this is that Librarians are psykers, and psykers are considered a mutant trait that must be kept apart from potential warp influence during battle. However, Black Templars do use non-combat psykers in other tasks that do not directly involve combat. These include Astropaths and Navigators." - Lexicanum (Warhammer 40k wiki) added the definition for abhor.

    Not sure how true that is fluff wise, but if it is then Vigil choose the wrong faction.

    @Zarynterk Mabe some people don't play other races because GW never releases anything for them. Unlike Space Marines that get new stuff just about every couple of months. The Tau for example... Last thing we seen released for them was in 2006. (besides forge world models)

  • UnicornicusUnicornicus Member Posts: 235

    Originally posted by BishopMiles

    "Black Templars place great emphasis on close combat prowess and honour. As such they can often be seen charging into suicidal situations to avenge fallen comrades, but this does not dispel that such tactics indeed prove effective. By their doctrine, they abhor = ( to regard with extreme repugnance = [ strong dislike, distaste, or antagonism] the traitor, the alien and the mutant. The latter trait means that Black Templars stand apart from most other chapters by eliminating Librarians from their organisation. The reason for this is that Librarians are psykers, and psykers are considered a mutant trait that must be kept apart from potential warp influence during battle. However, Black Templars do use non-combat psykers in other tasks that do not directly involve combat. These include Astropaths and Navigators." - Lexicanum (Warhammer 40k wiki) added the definition for abhor.

    Not sure how true that is fluff wise, but if it is then Vigil choose the wrong faction.

    @Zarynterk Mabe some people don't play other races because GW never releases anything for them. Unlike Space Marines that get new stuff just about every couple of months. The Tau for example... Last thing we seen released for them was in 2006. (besides forge world models)

    How do you know it's the wrong choice if you dont even know how the faction system will work?

  • ZarynterkZarynterk Member UncommonPosts: 398

    Originally posted by BishopMiles

    "Black Templars place great emphasis on close combat prowess and honour. As such they can often be seen charging into suicidal situations to avenge fallen comrades, but this does not dispel that such tactics indeed prove effective. By their doctrine, they abhor = ( to regard with extreme repugnance = [ strong dislike, distaste, or antagonism] the traitor, the alien and the mutant. The latter trait means that Black Templars stand apart from most other chapters by eliminating Librarians from their organisation. The reason for this is that Librarians are psykers, and psykers are considered a mutant trait that must be kept apart from potential warp influence during battle. However, Black Templars do use non-combat psykers in other tasks that do not directly involve combat. These include Astropaths and Navigators." - Lexicanum (Warhammer 40k wiki) added the definition for abhor.

    Not sure how true that is fluff wise, but if it is then Vigil choose the wrong faction.

    @Zarynterk Mabe some people don't play other races because GW never releases anything for them. Unlike Space Marines that get new stuff just about every couple of months. The Tau for example... Last thing we seen released for them was in 2006. (besides forge world models)

     

    Bishop in the last year GW has updated The Nid codex and the Dark Eldar codex. Yes, they do take their sweet ass time releasing new dexes, but they do release them. Also, in my local gaming store I see people all the time playing xenos armies, which leads me to believe some will play other races... I however will be playing marines, and hopefully as a dreadnought =) or a Khorne Zerker

    image

  • UnicornicusUnicornicus Member Posts: 235

    Originally posted by Zarynterk

    Originally posted by BishopMiles

    "Black Templars place great emphasis on close combat prowess and honour. As such they can often be seen charging into suicidal situations to avenge fallen comrades, but this does not dispel that such tactics indeed prove effective. By their doctrine, they abhor = ( to regard with extreme repugnance = [ strong dislike, distaste, or antagonism] the traitor, the alien and the mutant. The latter trait means that Black Templars stand apart from most other chapters by eliminating Librarians from their organisation. The reason for this is that Librarians are psykers, and psykers are considered a mutant trait that must be kept apart from potential warp influence during battle. However, Black Templars do use non-combat psykers in other tasks that do not directly involve combat. These include Astropaths and Navigators." - Lexicanum (Warhammer 40k wiki) added the definition for abhor.

    Not sure how true that is fluff wise, but if it is then Vigil choose the wrong faction.

    @Zarynterk Mabe some people don't play other races because GW never releases anything for them. Unlike Space Marines that get new stuff just about every couple of months. The Tau for example... Last thing we seen released for them was in 2006. (besides forge world models)

     

    Bishop in the last year GW has updated The Nid codex and the Dark Eldar codex. Yes, they do take their sweet ass time releasing new dexes, but they do release them. Also, in my local gaming store I see people all the time playing xenos armies, which leads me to believe some will play other races... I however will be playing marines, and hopefully as a dreadnought =)

    I will be playing Ork becuase I like orks, and to avoid the mess of spazzing 12 y/o's playing marines along with everyone else playign marines. Again, The fact marines will auto knock this game out of balance actually gives me more confidence that they will integrate pvp balancing systems.

  • ZarynterkZarynterk Member UncommonPosts: 398

    Originally posted by Unicornicus

    Originally posted by Zarynterk

    Originally posted by BishopMiles

    "Black Templars place great emphasis on close combat prowess and honour. As such they can often be seen charging into suicidal situations to avenge fallen comrades, but this does not dispel that such tactics indeed prove effective. By their doctrine, they abhor = ( to regard with extreme repugnance = [ strong dislike, distaste, or antagonism] the traitor, the alien and the mutant. The latter trait means that Black Templars stand apart from most other chapters by eliminating Librarians from their organisation. The reason for this is that Librarians are psykers, and psykers are considered a mutant trait that must be kept apart from potential warp influence during battle. However, Black Templars do use non-combat psykers in other tasks that do not directly involve combat. These include Astropaths and Navigators." - Lexicanum (Warhammer 40k wiki) added the definition for abhor.

    Not sure how true that is fluff wise, but if it is then Vigil choose the wrong faction.

    @Zarynterk Mabe some people don't play other races because GW never releases anything for them. Unlike Space Marines that get new stuff just about every couple of months. The Tau for example... Last thing we seen released for them was in 2006. (besides forge world models)

     

    Bishop in the last year GW has updated The Nid codex and the Dark Eldar codex. Yes, they do take their sweet ass time releasing new dexes, but they do release them. Also, in my local gaming store I see people all the time playing xenos armies, which leads me to believe some will play other races... I however will be playing marines, and hopefully as a dreadnought =)

    I will be playing Ork becuase I like orks, and to avoid the mess of spazzing 12 y/o's playing marines along with everyone else playign marines. Again, The fact marines will auto knock this game out of balance actually gives me more confidence that they will integrate pvp balancing systems.

     

    If they don't offer dreadnought as a playable class, no Imperium for me... You have to admit though, the posibility of owning or using a Warhound titan in combat is sick... Orks would be my second choice, Kommando or Stormboy...

    image

  • UnicornicusUnicornicus Member Posts: 235

    Ahh yes, but thethought of running a gargant is even cooler!!! It makes big booms and i doesnt walk, it mega-waddles

    Be that as it may, if they make stormboy (which is a no brainer for me) thats what I will play. 

  • r118644r118644 Member Posts: 18

     I know we have Imperium Black Templars for one thing and X for the other but ya know what i just want in? a Commissar class.

     

     No idea how they would implement it but i would love a Commissar. Again i have no idea how it would work but i feel like going with sects from the other Imperial sections might be fun and depending how they go with the enemey i would love to see if similar could be done with them.

  • UnicornicusUnicornicus Member Posts: 235

    Originally posted by quotheraving

    Originally posted by r118644

     I know we have Imperium Black Templars for one thing and X for the other but ya know what i just want in? a Commissar class.

     

     No idea how they would implement it but i would love a Commissar. Again i have no idea how it would work but i feel like going with sects from the other Imperial sections might be fun and depending how they go with the enemey i would love to see if similar could be done with them.

    Yeah I also wondered if they would do something like that, mainly because IG troopers are so weak compared to Marines (Eldar, Orks and Chaos all have troopers comparable in power to Marines,) that the only sensible way I could see for them to be viable as a playable class would be to control a squad, and for that you'd want a seargent. Squad member death would pose a problem as regards re-inforcement, but I guess they could be surpressed or demoralised rather than killed outright, making rallying the squad similar to healing a pet.

    The independent character route is harder to plot progression wise, but that would certainly culminate in the Commisaar.

    Unfortunately judging from the clips I've seen so far they seem to be going for a stormtrooper type class, which is a pretty poor choice IMO since in no way is a stormtrooper on par with a marine.

    Still it's too soon to judge, need more info!

    Personally I'm looking forward to playing Eldar and Orks... Eldar because I just love the backstory and Orks to stomp sum ed.

    Keep in mind a couple things.

      Dont look to the tabletop to see how they are going to balance thigns in this game. The IG may be weaker in general but I dont think you have to be a commisar in IG to be a bad ass. This is where they're going to bend the most and it really doesnt bother me much provided they do it well. Just like in SWG, who is going to take out a Jedi, seriously. The power balancing should take gameplay into consideration before all else. However I dont tink they should exclude classes bescause they are weakerin the tabletop game. If they are cool, I hope they put them in. and IG are cool (the only way I would do empire as I cant bring myself to make a marine along with 8 million fanboys.)

    There are a few directions they can go with this in regards to IG and/or orks. You can play a IG who is powerful like a veteran sargent or something, as I said it doesnt have t be commisar. You can alo play an IG specialist of some sort.. special forces or what have you. Moreover, a IG class that allows you to control a small squad of troppers would be bad ass. 

      Likewise, The orks could have a character class that controls a group of grunts or even grots, which  think would be awesome. These classes could behave like any pet class where the squad is summoned. Though I would prefer this to be a branch of a skill tree or something to that effect so If I wanted to make a bad ass sargent running around with a flamer and skull tattoos I an.

  • r118644r118644 Member Posts: 18

    Originally posted by quotheraving

    Originally posted by r118644

     I know we have Imperium Black Templars for one thing and X for the other but ya know what i just want in? a Commissar class.

     

     No idea how they would implement it but i would love a Commissar. Again i have no idea how it would work but i feel like going with sects from the other Imperial sections might be fun and depending how they go with the enemey i would love to see if similar could be done with them.

    Yeah I also wondered if they would do something like that, mainly because IG troopers are so weak compared to Marines (Eldar, Orks and Chaos all have troopers comparable in power to Marines,) that the only sensible way I could see for them to be viable as a playable class would be to control a squad, and for that you'd want a seargent. Squad member death would pose a problem as regards re-inforcement, but I guess they could be surpressed or demoralised rather than killed outright, making rallying the squad similar to healing a pet.

    The independent character route is harder to plot progression wise, but that would certainly culminate in the Commisaar.

    Unfortunately judging from the clips I've seen so far they seem to be going for a stormtrooper type class, which is a pretty poor choice IMO since in no way is a stormtrooper on par with a marine.

    Still it's too soon to judge, need more info!

    Personally I'm looking forward to playing Eldar and Orks... Eldar because I just love the backstory and Orks to stomp sum ed.

     Guardsmen are jsut iconic to me. I think Imperium i get a mental image of guardsmen fighting, then marines whooping ass. I hope they can squeeze them into it and i am willign to wait and see. When i saw the Imperium trailer i discounted the guardsmen as NPC's but if Guardsmen are playable i am going to lose my mind.

  • warmaster670warmaster670 Member Posts: 1,384

    Originally posted by quotheraving

    Originally posted by Unicornicus


    Originally posted by quotheraving


    Originally posted by r118644

     I know we have Imperium Black Templars for one thing and X for the other but ya know what i just want in? a Commissar class.

     

     No idea how they would implement it but i would love a Commissar. Again i have no idea how it would work but i feel like going with sects from the other Imperial sections might be fun and depending how they go with the enemey i would love to see if similar could be done with them.

    Yeah I also wondered if they would do something like that, mainly because IG troopers are so weak compared to Marines (Eldar, Orks and Chaos all have troopers comparable in power to Marines,) that the only sensible way I could see for them to be viable as a playable class would be to control a squad, and for that you'd want a seargent. Squad member death would pose a problem as regards re-inforcement, but I guess they could be surpressed or demoralised rather than killed outright, making rallying the squad similar to healing a pet.

    The independent character route is harder to plot progression wise, but that would certainly culminate in the Commisaar.

    Unfortunately judging from the clips I've seen so far they seem to be going for a stormtrooper type class, which is a pretty poor choice IMO since in no way is a stormtrooper on par with a marine.

    Still it's too soon to judge, need more info!

    Personally I'm looking forward to playing Eldar and Orks... Eldar because I just love the backstory and Orks to stomp sum ed.

    Keep in mind a couple things.

      Dont look to the tabletop to see how they are going to balance thigns in this game. The IG may be weaker in general but I dont think you have to be a commisar in IG to be a bad ass. This is where there going to bend the most and it really doesnt bother me much provided they do it well. Just like in SWG, who is going to take out a Jedi, seriously. The power balancing should take gameplay into consideration before all else. However I dont tink they should exclude classes bescause they are weakerin the tabletop game. If they are cool, I hope they put them in. and IG are cool (the only way I would do empire as I cant bring myself to make a marine along with 8 million fanboys.)

    There are a few directions they can go with this in regards to IG and/or orks. You can play a IG who is powerful like a veteran sargent or something, as I said it doesnt have t be commisar. You can alo play an IG specialist of some sort.. special forces or what have you. Moreover, a IG class that allows you to control a small squad of troppers would be bad ass. 

      Likewise, The orks could have a character class that controls a group of grunts or even grots, which  think would be awesome. These classes could behave like any pet class where the squad is summoned. Though I would prefer this to be a branch of a skill tree or something to that effect so If I wanted to make a bad ass sargent running around with a flamer and skull tattoos I an.

     

    Well since the tabletop game reflects the fluff where else should we look to judge the relative power of troop types in the 40k universe?

    If this game abandons the fluff and chooses to make an individual imperial guardsmen able to take down a Marine then I for one will laugh in the developers faces, LAUGH I TELLS YA!

     

    These 2 lines are funny, since the tabletop certainly does NOT represent the fluff at all, seeing as how in teh tabletop a guardsman COULD take down a marine one on one.

     

    Hell ive lost terminators to strength 3 fire before.

    Apparently stating the truth in my sig is "trolling"
    Sig typo fixed thanks to an observant stragen001.

This discussion has been closed.