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Just read about the fatigue system and 1 hr limitation

Params7Params7 Member UncommonPosts: 212

Changed hype from 10 to 1 xD

«13

Comments

  • BlahTeebBlahTeeb Member UncommonPosts: 624

    I'm not really feeling those things either... I still have a bit of hope, which translate into a bit of hype. This is something I see SOE changing within the first few months of launch. I just really can't see it lasting as a major feature. I'll pck it up AFTER they fix those things.

  • ProfRedProfRed Member UncommonPosts: 3,495

    It's by design, not a bug.  It will be tweaked i'm sure, but won't be 'fixed'.  You have no idea how it will play out, but if that changes you from a 10 to a 1 then you might be too high maintenance for anyone to waste their time on. 

  • elockeelocke Member UncommonPosts: 4,335


    Originally posted by ProfRed
    It's by design, not a bug.  It will be tweaked i'm sure, but won't be 'fixed'.  You have no idea how it will play out, but if that changes you from a 10 to a 1 then you might be too high maintenance for anyone to waste their time on. 

    This seems to be the case for 90% of the posters on these forums.

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    One person's disappointment is a blessing to another.

  • neonakaneonaka Member UncommonPosts: 779

    Originally posted by elocke

     




    Originally posted by ProfRed

    It's by design, not a bug.  It will be tweaked i'm sure, but won't be 'fixed'.  You have no idea how it will play out, but if that changes you from a 10 to a 1 then you might be too high maintenance for anyone to waste their time on. 




    This seems to be the case for 90% of the posters on these forums.

    Well it also made me go from definitly going to buy, to not going to buy or even watch now.

    SE is famous for forcing people to play a certain way, even when the players do not want to play that way. Let's say i want to be a melee dps like a dragoon or something, so I can only play what I WANT to play a certain amount of time before I am forced to be a white mage when I could give 2 shits less about healing or playing a mage class period. Maybe I only wanted to play this so I could play Dragoon and that's it.

    I can't now with this new system. Most Bonehead move SE ever made IMO.

  • WolfenprideWolfenpride Member, Newbie CommonPosts: 3,988

    It's not a feature i'm particularly excited about either, but there's to little info on it from SE's end, and things can and often do change between beta and release.

    Will have to wait and see, i'd like to see how it works first-hand before making a judgement call on it, though I completely understand those people who are turned off by the idea of it.

  • VryheidVryheid Member UncommonPosts: 469

    The fatigue system has yet to be an issue for me and I do collection quite often. Unless you're planning on spending 3 straight hours mining each day, this isn't going to be an issue. 

  • elockeelocke Member UncommonPosts: 4,335


    Originally posted by neonaka

    Originally posted by elocke
     


    Originally posted by ProfRed
    It's by design, not a bug.  It will be tweaked i'm sure, but won't be 'fixed'.  You have no idea how it will play out, but if that changes you from a 10 to a 1 then you might be too high maintenance for anyone to waste their time on. 

    This seems to be the case for 90% of the posters on these forums.


    Well it also made me go from definitly going to buy, to not going to buy or even watch now.
    SE is famous for forcing people to play a certain way, even when the players do not want to play that way. Let's say i want to be a melee dps like a dragoon or something, so I can only play what I WANT to play a certain amount of time before I am forced to be a white mage when I could give 2 shits less about healing or playing a mage class period. Maybe I only wanted to play this so I could play Dragoon and that's it.
    I can't now with this new system. Most Bonehead move SE ever made IMO.

    My point is, its still beta. At least wait til launch day to decide, because something like this we don't have full info on and it could change between here and then.

    Then again, you already are biased about SE and how they "force" things on you, as if other games don't "force" things on you. It's called the game's design. FFXI had you work on at LEAST 2 classes, so how is this any different? Besides, you are probably gimping yourself in the long run if you only focus on one class. What if you want to be a tank, grabbing tanking skills from other classes might really help you out and give you the "perfect" tank setup you've always wanted. Or the same with healer and dps or support roles.


  • Params7Params7 Member UncommonPosts: 212

    I changed from 10 to 1 because they can't take my 15 a month and remind me of my parents at the same time. I only get time to play videogames on weekends anyways, once Uni starts I'll barely get any time in the weekdays to chill in front of the ps3. 3-6 hr sessions on a Sat/Sun noon-evening is what I was looking forward to with FF14. DCUO will prolly be that game now or I will just stick with LoTRO since its new expansion should come early next year.

  • KhrymsonKhrymson Member UncommonPosts: 3,090

    OK, there is no 1hr limit nor is there a 2hr or 3hr or 4hr or whatever limit on XP being earned; that is being passed around.  SE has said none of this.  Its just the whiners passing around false info once again.  Your XP thus far never drops to 0%, nor does it ever drop that low, at least from my own playing of well over 4hrs straight I was still earning substantial XP, on the same class.

    Also those that are complaining that sometimes you don't get XP for crafting something, like seriously, big deal!  It works like the crafting in FFXI, sometimes you'd get a .01 or .03 or even a .05 increase to your skill on occassion, but never everytime you made one item.  You earn your skill and {now with XIV} ~ XP over a great deal of time.

  • OzivoisOzivois Member UncommonPosts: 598

    As bad as this sounds, it will be great for the community and result in a more enjoyable experience in the game.  Also a very smart move for them as it prevents a bunch of people from rushing to the endgame thereby giving the devs more time to continue to improve the game.  Alot of games failed recently simply because everyone got to max level within a month and got bored.

    It should also result in maintaining healthy populations at lower levels and give opportunities for more casual players to get a change to group with hardcore players along the way.

  • FadedbombFadedbomb Member Posts: 2,081

    Originally posted by Khrymson

    OK, there is no 1hr limit nor is there a 2hr or 3hr or 4hr or whatever limit on XP being earned; that is being passed around.  SE has said none of this.  Its just the whiners passing around false info once again.  Your XP thus far never drops to 0%, nor does it ever drop that low, at least from my own playing of well over 4hrs straight I was still earning substantial XP, on the same class.

    Also those that are complaining that sometimes you don't get XP for crafting something, like seriously, big deal!  It works like the crafting in FFXI, sometimes you'd get a .01 or .03 or even a .05 increase to your skill on occassion, but never everytime you made one item.  You earn your skill and {now with XIV} ~ XP over a great deal of time.

     

    Thanks for trying to post false information, but the devs themselves stated quite clearly that their intentions are directly to negatively impact "hardcore" playing of one class. What they're trying to do is force you to NOT play a single "job" for more than 4hours/day and to try, or work on, other jobs in order to allow casual players to be able to compete on a normal level as everyone else.

     

    THIS, is the problem everyone is having. These are FACTS, and are not in any way, shape, or form distorted. Please go read the official announcements based on these features AND the official forums.

     

    -Faded

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • neonakaneonaka Member UncommonPosts: 779

    Originally posted by elocke

     




    Originally posted by neonaka





    Originally posted by elocke

     








    Originally posted by ProfRed

    It's by design, not a bug.  It will be tweaked i'm sure, but won't be 'fixed'.  You have no idea how it will play out, but if that changes you from a 10 to a 1 then you might be too high maintenance for anyone to waste their time on. 








    This seems to be the case for 90% of the posters on these forums.





    Well it also made me go from definitly going to buy, to not going to buy or even watch now.

    SE is famous for forcing people to play a certain way, even when the players do not want to play that way. Let's say i want to be a melee dps like a dragoon or something, so I can only play what I WANT to play a certain amount of time before I am forced to be a white mage when I could give 2 shits less about healing or playing a mage class period. Maybe I only wanted to play this so I could play Dragoon and that's it.

    I can't now with this new system. Most Bonehead move SE ever made IMO.




    My point is, its still beta. At least wait til launch day to decide, because something like this we don't have full info on and it could change between here and then.

    Then again, you already are biased about SE and how they "force" things on you, as if other games don't "force" things on you. It's called the game's design. FFXI had you work on at LEAST 2 classes, so how is this any different? Besides, you are probably gimping yourself in the long run if you only focus on one class. What if you want to be a tank, grabbing tanking skills from other classes might really help you out and give you the "perfect" tank setup you've always wanted. Or the same with healer and dps or support roles.

     

    You see, that is where you are wrong, I do not know of any other MMO outside of FFXI that forces you into a set path like that.

    In FFXI you HAD to have a sub and it HAD to be exactly half of your current level, and YOU HAD to group to get exp if your weren't a BM, and YOU HAD do tons of other shit just to be viable for your role. You couldn't be an individual of any kind, and you had to follow everything to the letter of what SE predesigned even down to the armor you wore, anyone remember a "scorpion harness"?

    Now even in this game they are telling me how long I can play something, I pay for to enjoy. Like the poster said above "unless your planning on mining over 3 hours a day it isn't going to affect you".

    Ok so what about those hardcore crafters out there (and they do exist) who spend 8+ hours a day doing nothing but mining, they can't now because SE just told them how long they are allowed to play what they enjoy.

    Any game that forces you to take on a role outside of what you perceive as fun is a very poor game design.

    So I will take your example, using old FFXI classes. We have a warrior, a paladin, and a ninja. And let's say I only want to be a Ninja, and I only want to do a damage role as a ninja ( I know in FFXI they were mainly used to tank).

    Ok from what your saying If I dont go get some skills from warrior and paladin, I will be a gimp and unperfect ninja?

    That is the dumbest thing I have ever heard. Classes should be solely playable and independant of each other. I shouldn't have to level up a paladin of which I detest and hate to play just so my ninja can get a skill that helps him. Does noone else see the issue in what they are doing here?

  • OzivoisOzivois Member UncommonPosts: 598

    Originally posted by neonaka

    Originally posted by elocke

     




    Originally posted by ProfRed

    It's by design, not a bug.  It will be tweaked i'm sure, but won't be 'fixed'.  You have no idea how it will play out, but if that changes you from a 10 to a 1 then you might be too high maintenance for anyone to waste their time on. 




    This seems to be the case for 90% of the posters on these forums.

    Well it also made me go from definitly going to buy, to not going to buy or even watch now.

    SE is famous for forcing people to play a certain way, even when the players do not want to play that way. Let's say i want to be a melee dps like a dragoon or something, so I can only play what I WANT to play a certain amount of time before I am forced to be a white mage when I could give 2 shits less about healing or playing a mage class period. Maybe I only wanted to play this so I could play Dragoon and that's it.

    I can't now with this new system. Most Bonehead move SE ever made IMO.

     Wow, where did you get this information from?  The rumor mill?

    And if your rumor was anywhere close to reality, what is so bad about playing your dragoon and getting no experience? You would still be having fun, helping your teammates, and trying to get some good loot drops. 

     

    crafters can still craft, etc. just less exp but will stll make their products.

     

    By the way, Eve has a strange system that requires time (instead of effort) to build up in order to give you certain skills and that game is very successful subscription-wise.

  • KhrymsonKhrymson Member UncommonPosts: 3,090

    There is no end game in XIV as it stands for now, just lvl 50.  Its going to be hilarious when the rushers get there expecting this and end up quitting...good riddance!

     

    Just like with FFXI its about the journey between lvl 1-50, talking to all the NPCs and learning about the lore, and playing through the storyline, exploring all the corners of each region, hunting down NMs, socializing with the community...etc

     

  • elockeelocke Member UncommonPosts: 4,335

    @neonaka

    Guild Wars does it. Runes of Magic does it. Those are the ones I can think of that are extremely similar to the subjob system in FFXI. The point is, you roll a warrior in WoW you are going to be limited to only what a warrior can do. Repeat this for every class in a ton of other similar MMOs and you have the "forced" game mechanic I'm referring to.

    If anything, FFXIV and it's style of one character any class, mix and match skills gives you more freedom than ANY of the games I mentioned above and a ton of the other ones I didn't mention.

  • VryheidVryheid Member UncommonPosts: 469

    The most powerful characters are going to mix top abilities from different classes. This, plus the difficulty in obtaining top equipment, makes the prospect of getting a "maxxed out" combat character one that will likely take at least 3-4 months to complete (compare this to WoW, where players often go  from 1 to 80 in a matter of weeks). This doesn't include the stat bonuses that different races will eventually specialize in. Overall I feel that there is plenty of playing value here even for the most hardcore players.

  • KhrymsonKhrymson Member UncommonPosts: 3,090

    Originally posted by Fadedbomb

    Originally posted by Khrymson

    OK, there is no 1hr limit nor is there a 2hr or 3hr or 4hr or whatever limit on XP being earned; that is being passed around.  SE has said none of this.  Its just the whiners passing around false info once again.  Your XP thus far never drops to 0%, nor does it ever drop that low, at least from my own playing of well over 4hrs straight I was still earning substantial XP, on the same class.

    Also those that are complaining that sometimes you don't get XP for crafting something, like seriously, big deal!  It works like the crafting in FFXI, sometimes you'd get a .01 or .03 or even a .05 increase to your skill on occassion, but never everytime you made one item.  You earn your skill and {now with XIV} ~ XP over a great deal of time.

     

    Thanks for trying to post false information, but the devs themselves stated quite clearly that their intentions are directly to negatively impact "hardcore" playing of one class. What they're trying to do is force you to NOT play a single "job" for more than 4hours/day and to try, or work on, other jobs in order to allow casual players to be able to compete on a normal level as everyone else.

     

    THIS, is the problem everyone is having. These are FACTS, and are not in any way, shape, or form distorted. Please go read the official announcements based on these features AND the official forums.

     

    -Faded

     

    Umm I have read them, and once again it does not say there is a specified time limit on how long you can play a single class, and not only myself, but many others that are in the beta are saying that you can play a single class for many many hrs without penalty and when it does satrt its so minimal its near non-existent.  Good grief on your reluctance to understand this...

     

    And just like with FFXI, you had to play other classes as that was how it was designed, so big deal if you have to change to a 2nd class on occassion.  And even with this system in place what little there is of it, I could still easily stay well ahead of a casual player if I wanted too, because its not about playing one class to the cap as fast as possible.  There is so much more to do in advancing your character and enhancing ones experience ~ than just earning XP...

  • RaxeonRaxeon Member UncommonPosts: 2,288

    Originally posted by Ozivois

    As bad as this sounds, it will be great for the community and result in a more enjoyable experience in the game.  Also a very smart move for them as it prevents a bunch of people from rushing to the endgame thereby giving the devs more time to continue to improve the game.  Alot of games failed recently simply because everyone got to max level within a month and got bored.

    It should also result in maintaining healthy populations at lower levels and give opportunities for more casual players to get a change to group with hardcore players along the way.

     heh yea it really doesnt hurt the game play event ho i think it sneeds a small tweak to it

  • FishbaitzFishbaitz Member Posts: 229

    Good god... that shounds like a terrible system. There are better ways to appeal to those with less time. Rest XP, some sort of daily quest,  or some other system. But don't punish your die hard, no-life fans!

  • udonudon Member UncommonPosts: 1,803

    As long as the exp gain never drop below 25 percent I don’t see the issue.  In EQ2 if I adventure for too much in a 7 day period my XP gain drops to half my normal number until I “rest” it back up.  SE’s version is just a more gradual decrease and it gives you the option to switch class and continue playing which is something EQ2 doesn’t (crafting and adventure XP bonus are different pools).  If you are seriously grinding you can burn 7 days of XP bonus in about 8 – 10 hours in EQ2 and it slowly regens for 7 days back to 100%.  Or you can buy a potion in the cash shop for $10 I believe that instantly recovers it.


     


    Even if it does drop below 25 percent the ability to regen it by switching classes seems to offset the downside.  I would imagine most people will want to pull skills from 2-4 different classes anyways for a well rounded toon.  It doesn’t seem very likely that most endgame toons will be pure single class as from what I have seen their tool sets would be very limited if they did.  It all depends on how quickly you can run your XP gain down below a acceptable limit and how many useful classes you need to create a good build.

  • neonakaneonaka Member UncommonPosts: 779

    Originally posted by elocke

    @neonaka

    Guild Wars does it. Runes of Magic does it. Those are the ones I can think of that are extremely similar to the subjob system in FFXI. The point is, you roll a warrior in WoW you are going to be limited to only what a warrior can do. Repeat this for every class in a ton of other similar MMOs and you have the "forced" game mechanic I'm referring to.

    If anything, FFXIV and it's style of one character any class, mix and match skills gives you more freedom than ANY of the games I mentioned above and a ton of the other ones I didn't mention.

    I wouldn't know about Runes of magic because I don't play crappy F2P games, BUT Guild Wars (a not so crappy F2P game) does not do what you are implying.

    In Guild Wars, you have a main class, and this main class DOES NOT have to be with a secondary and is still Viable as a main job alone.

    You CAN put a secondary spec with your main and mix match your skills, but you can choose any secondary class in the game. Which is fine because it offers FREEDOM of choice.

    FFXI and now FFXIV do not offer choice, they do not even offer freedom. In FFXI you were basically forced to have the exact subjob needed to compliment your main class or you were shuned by the community and basically barred from any exp groups.

    As in you would not see a White Mage Main Subbed Warrior. Not that it makes any sense to do so, but building the game design like they did, didn't give you any choice at all.

    Now we have to stop playing anything we consider FUN and play something we have no interest in so to keep the playing field even for casual players? How is it our fault we have more time to play a game than someone else? So we have to be punished because we have time?

    Before anyone even starts on the some people have a life BS, looks outside your very limited thought. Let's say someone is wheelchair bound, and doesn't work. All they have to do everyday is play on the PC, and all they wanted to do was play and be a dragoon, well now that wheelchair kid can't do that because SE says he plays to much? What a crock of shit....

    You can all say what you want, but telling a player they can't play what they enjoy AND GAIN EXP from it is very bad game design period.

    Just you can stay on the dragoon, and no get any gain from it just to be in the world, seriously, then you are just wasting time. Not many people want to sit around in your group while everyone else gets to level up, but you can't because you refuse to stop playing what you enjoy....

  • ProfRedProfRed Member UncommonPosts: 3,495

    Originally posted by Params7

    I changed from 10 to 1 because they can't take my 15 a month and remind me of my parents at the same time. I only get time to play videogames on weekends anyways, once Uni starts I'll barely get any time in the weekdays to chill in front of the ps3. 3-6 hr sessions on a Sat/Sun noon-evening is what I was looking forward to with FF14. DCUO will prolly be that game now or I will just stick with LoTRO since its new expansion should come early next year.

    Then you have nothing to worry about.  It seems like you don't understand the system you are raging about.

  • elockeelocke Member UncommonPosts: 4,335


    Originally posted by neonaka

    Originally posted by elocke
    @neonaka
    Guild Wars does it. Runes of Magic does it. Those are the ones I can think of that are extremely similar to the subjob system in FFXI. The point is, you roll a warrior in WoW you are going to be limited to only what a warrior can do. Repeat this for every class in a ton of other similar MMOs and you have the "forced" game mechanic I'm referring to.
    If anything, FFXIV and it's style of one character any class, mix and match skills gives you more freedom than ANY of the games I mentioned above and a ton of the other ones I didn't mention.
    I wouldn't know about Runes of magic because I don't play crappy F2P games, BUT Guild Wars (a not so crappy F2P game) does not do what you are implying.
    In Guild Wars, you have a main class, and this main class DOES NOT have to be with a secondary and is still Viable as a main job alone.
    You CAN put a secondary spec with your main and mix match your skills, but you can choose any secondary class in the game. Which is fine because it offers FREEDOM of choice.
    FFXI and now FFXIV do not offer choice, they do not even offer freedom. In FFXI you were basically forced to have the exact subjob needed to compliment your main class or you were shuned by the community and basically barred from any exp groups.
    As in you would not see a White Mage Main Subbed Warrior. Not that it makes any sense to do so, but building the game design like they did, didn't give you any choice at all.
    Now we have to stop playing anything we consider FUN and play something we have no interest in so to keep the playing field even for casual players? How is it our fault we have more time to play a game than someone else? So we have to be punished because we have time?
    Before anyone even starts on the some people have a life BS, looks outside your very limited thought. Let's say someone is wheelchair bound, and doesn't work. All they have to do everyday is play on the PC, and all they wanted to do was play and be a dragoon, well now that wheelchair kid can't do that because SE says he plays to much? What a crock of shit....
    You can all say what you want, but telling a player they can't play what they enjoy AND GAIN EXP from it is very bad game design period.
    Just you can stay on the dragoon, and no get any gain from it just to be in the world, seriously, then you are just wasting time. Not many people want to sit around in your group while everyone else gets to level up, but you can't because you refuse to stop playing what you enjoy....

    Obviously, this game isn't for you then and FFXI should have been your first warning in that regard. Also, I don't play RoM and can't stand FTP games either, but it is popular and is an example of what I was saying. You're also the game, FFXI saying it "forces" you to take those subs or the community shuns you. Well that's an oxymoron right there. The community is to blame as well as your deigning to do what they say and not go to your own beat, which it has been proven is possible to do. Many players use a plethora of subjobs not considered the "norm" and have just as much fun as the community butt kissers like yourself.

    I'm sorry I disagree with everything you are saying. Guess we'll agree to disagree.

  • d0n0d0n0 Member Posts: 123

    The 1 hour thing its just a rumour that spread like shit in this madness of surplus experience draining, it has nothing to do for playing 1 hout straight, Surplus EXP appears once you reach level 14 with a job.

    There is no knowledge that is no power.

This discussion has been closed.