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Just read about the fatigue system and 1 hr limitation

2

Comments

  • itchmonitchmon Member RarePosts: 1,999

    i will still buy the game and try it but what i think SqE shd have really done was give a character's less-played jobs a bonus, rather than giving the overplayed job a penalty.

     

    carrots, sticks, etc.

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

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  • ProfRedProfRed Member UncommonPosts: 3,495

    Originally posted by Miffy

    FF11 was a big fail and it doesn't surprise me that Sqaure are still so backwards. 

     

    If this happens ten the game fails.

    Thanks for your valuable input.  I guess maintaining 500k subs for years on end and bringing in massive profit is a fail.  What are you smoking?

  • SkieveSkieve Member Posts: 190

    I was thinking today about this surplus exp, and i agree with everyone that is  damn dumb move , monetary wise, is gonna push a lot of players away.I even tought of posting  agaisnt it on beta forums  becouse it was a stupid move.

    Then i started thinking on my days on ffxi. How much i complained about people who would be high lv without a subjob or way underleveled. People who would be so close of mind that would never change from X job becouse they are "dragoon for life " or whatever between those lines.People who since they didnt care about crafting or farming they  would eighter suck hard balls, or they went buy gil and keep the rmt bussiness alive.People who start bitching at your class when they had no idea how the class was played, since they never touched it.People who rushed to max level  and had  0 comprehension of team work.People who you would even invite them and try to teach them the ways of the force so they could become better at  their role and be better for the group all together, but it would be a waste of time since they wouldnt freaggin listen.

    God did i hate them all,I would avoid them like a plague.Then i tought about surplus.And how is gonna get rid of most of this kind of players( Lot of players to be honest).Yea you could call me hardcore to an extent but at the very least i ask people on my groups to do their role correctly, and to bring the best they can have to the table.

    It was then that i realised i love surplus, with all the restrictions and all the subs ffxiv will loose over this.I just love surplus SE.It fits perfectly my game style if this will get rid of the kind of players i stated above.

  • skeaserskeaser Member RarePosts: 4,216

    Originally posted by BlahTeeb

    I'm not really feeling those things either... I still have a bit of hope, which translate into a bit of hype. This is something I see SOE changing within the first few months of launch. I just really can't see it lasting as a major feature. I'll pck it up AFTER they fix those things.

    SOE? Really?

    Sig so that badges don't eat my posts.


  • kartoolkartool Member UncommonPosts: 520

    Originally posted by Ozivois

    As bad as this sounds, it will be great for the community and result in a more enjoyable experience in the game.  Also a very smart move for them as it prevents a bunch of people from rushing to the endgame thereby giving the devs more time to continue to improve the game.  Alot of games failed recently simply because everyone got to max level within a month and got bored.

    It sounds more like they want to bleed as much money out of their subscribers as possible before they hit endgame and get bored because there is no endgame. That or they need time to finish the game, so they figured they would impose limitations on players to give themselves some time. Either way I highly doubt limiting players this way is for "the good of the game", it's for the good of SE.

  • KamikazegoKamikazego Member UncommonPosts: 224

    I don't think I've encountered this "problem" yet.  I played as my gladiator for a few hours straight and I didn't notice anything.  The only thing I noticed is that you get a lot more experience from Levequest mobs than you would from normal mobs.  Honestly, if you are going to sit around and play the same class in the same game for like 6 hours (or however long it'll take for the experience to start dropping) in the same day, you need to do something to change up your day.  Just sayin'.

  • fistormfistorm Member UncommonPosts: 868

    People who say who cares what the other half of the people say,and say if you cant handle it go away, or quit your crying....

    Are helping, show the door, to half the population of your game... in which you would of had to party with or do things with.....

    That should be reason enough for the other 50% to say to square, that if you put something in that will get half the people not to even play the game, you should rethink it, even if I like the system.

  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by Skieve

    I was thinking today about this surplus exp, and i agree with everyone that is  damn dumb move , monetary wise, is gonna push a lot of players away.I even tought of posting  agaisnt it on beta forums  becouse it was a stupid move.

    Then i started thinking on my days on ffxi. How much i complained about people who would be high lv without a subjob or way underleveled. People who would be so close of mind that would never change from X job becouse they are "dragoon for life " or whatever between those lines.People who since they didnt care about crafting or farming they  would eighter suck hard balls, or they went buy gil and keep the rmt bussiness alive.People who start bitching at your class when they had no idea how the class was played, since they never touched it.People who rushed to max level  and had  0 comprehension of team work.People who you would even invite them and try to teach them the ways of the force so they could become better at  their role and be better for the group all together, but it would be a waste of time since they wouldnt freaggin listen.

    God did i hate them all,I would avoid them like a plague.Then i tought about surplus.And how is gonna get rid of most of this kind of players( Lot of players to be honest).Yea you could call me hardcore to an extent but at the very least i ask people on my groups to do their role correctly, and to bring the best they can have to the table.

    It was then that i realised i love surplus, with all the restrictions and all the subs ffxiv will loose over this.I just love surplus SE.It fits perfectly my game style if this will get rid of the kind of players i stated above.

    Wooohooo, someone who sees it just like I do!! Yes, yes, and yes.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • fistormfistorm Member UncommonPosts: 868

    Originally posted by Kaocan

    Originally posted by Skieve

    I was thinking today about this surplus exp, and i agree with everyone that is  damn dumb move , monetary wise, is gonna push a lot of players away.I even tought of posting  agaisnt it on beta forums  becouse it was a stupid move.

    Then i started thinking on my days on ffxi. How much i complained about people who would be high lv without a subjob or way underleveled. People who would be so close of mind that would never change from X job becouse they are "dragoon for life " or whatever between those lines.People who since they didnt care about crafting or farming they  would eighter suck hard balls, or they went buy gil and keep the rmt bussiness alive.People who start bitching at your class when they had no idea how the class was played, since they never touched it.People who rushed to max level  and had  0 comprehension of team work.People who you would even invite them and try to teach them the ways of the force so they could become better at  their role and be better for the group all together, but it would be a waste of time since they wouldnt freaggin listen.

    God did i hate them all,I would avoid them like a plague.Then i tought about surplus.And how is gonna get rid of most of this kind of players( Lot of players to be honest).Yea you could call me hardcore to an extent but at the very least i ask people on my groups to do their role correctly, and to bring the best they can have to the table.

    It was then that i realised i love surplus, with all the restrictions and all the subs ffxiv will loose over this.I just love surplus SE.It fits perfectly my game style if this will get rid of the kind of players i stated above.

    Wooohooo, someone who sees it just like I do!! Yes, yes, and yes.

     And this post just reminded me, I need to cancel my preorder,  Because all jobs should have equal chance to do all content in the game, and I thought how bs of them to do that.

    People who say who cares what the other half of the people say,and say if you cant handle it go away, or quit your crying....

    Are helping, show the door, to half the population of your game... in which you would of had to party with or do things with.....

    That should be reason enough for the other 50% to say to square, that if you put something in that will get half the people not to even play the game, you should rethink it, even if I like the system.

  • AldersAlders Member RarePosts: 2,207

    I've come to the realization that, instead of being bummed out over SE's inability to make fluid combat with an intuitive and streamlined UI, i should just accept that this game is not what i'm looking for.

     

    It's a shame to me, because i've waited 4 years in hopes that FFXI somehow get's blended with a more freedom of movement style, not unlike say EQ2 or GW.

     

    The thought behind this fatigue system, whether it makes it to the final product or not, shows that SE would rather punish everyone instead of tweaking and adjusting how they expect us to play their game. They did this with XI so i shouldn't be surprised with their stubbornness here i suppose. It's the intent itself that troubles me.

     

    Instead of reinventing the wheel just for the sake of being different, i'd rather they built their fantastic world and story on a solid foundation first. I'm sure the game will do well and i hope everyone that enjoys it does so for years, but i expected more and am moving on.

  • Majin_JubeiMajin_Jubei Member UncommonPosts: 47

    Everyone who are jumping to conclusions and only reading into what this so called article is saying(which IMO is complete BS) need to turn off their rage machines and wait for FULLY DISCLOSED OFFICIAL INFORMATION. Beta testers know of the fatigue system, we know what it's for, what we don't know are all of the details pertaining to it ...such as how low does it truelly go and how long does it take to get their. This only affects people who focus on one class, which in my experience from XI will most likely end up being quite a small minority, and not anyone else who are leveling multiple classes over a short period of time.

  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by fistorm

    Originally posted by Kaocan


    Originally posted by Skieve

    I was thinking today about this surplus exp, and i agree with everyone that is  damn dumb move , monetary wise, is gonna push a lot of players away.I even tought of posting  agaisnt it on beta forums  becouse it was a stupid move.

    Then i started thinking on my days on ffxi. How much i complained about people who would be high lv without a subjob or way underleveled. People who would be so close of mind that would never change from X job becouse they are "dragoon for life " or whatever between those lines.People who since they didnt care about crafting or farming they  would eighter suck hard balls, or they went buy gil and keep the rmt bussiness alive.People who start bitching at your class when they had no idea how the class was played, since they never touched it.People who rushed to max level  and had  0 comprehension of team work.People who you would even invite them and try to teach them the ways of the force so they could become better at  their role and be better for the group all together, but it would be a waste of time since they wouldnt freaggin listen.

    God did i hate them all,I would avoid them like a plague.Then i tought about surplus.And how is gonna get rid of most of this kind of players( Lot of players to be honest).Yea you could call me hardcore to an extent but at the very least i ask people on my groups to do their role correctly, and to bring the best they can have to the table.

    It was then that i realised i love surplus, with all the restrictions and all the subs ffxiv will loose over this.I just love surplus SE.It fits perfectly my game style if this will get rid of the kind of players i stated above.

    Wooohooo, someone who sees it just like I do!! Yes, yes, and yes.

     And this post just reminded me, I need to cancel my preorder,  Because all jobs should have equal chance to do all content in the game, and I thought how bs of them to do that.

    People who say who cares what the other half of the people say,and say if you cant handle it go away, or quit your crying....

    Are helping, show the door, to half the population of your game... in which you would of had to party with or do things with.....

    That should be reason enough for the other 50% to say to square, that if you put something in that will get half the people not to even play the game, you should rethink it, even if I like the system.

    Your absolutely correct, everyone should have equal right to play the game, as designed, any way they want. And if for some reason a person doesn't like a GAME months before it is even released, than every player should have the right to go find a game they do like.

    But lets be serious here, this 'half the population' your talking about here, are those half of the BETA tester population? or is it half the world population? or is it half the MMORPG.COM population? You have me confused here because last I checked this game doesn't actually HAVE a population yet. All I am seeing is a bunch of poeple on internet forums complaining about a rumor enhanced one liner from an interview with no facts to warrant ALL those claims your going on about.

    Should SE stop EVERYTHING thier doing in BETA and change this ONE thing because its annoying some people on some internet forums?? People who, from the looks of thier comments, never actually logged into thier new game to try out what they are so worked up about?

    It's ok really, we all know your just being passionate about your emotional opinion of how you THINK all this works and MAY actually effect how your going to play this game WHEN it does come out live.

    Oh and if some of us are 'showing the door' to some people who are blowing EVERYTHING out of proportion on assumptions and rumors, well I personally think thats quite alright. Seriously, if its ok for you to go off the edge on what you THINK to be correct, why can't we? :)

     

    PS. Oh I almost forgot, good idea on cancelling your pre-order, that will show those evil SE people you mean business. I'm sure they will jump all over fixing this now for sure!

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • natuxatunatuxatu Member UncommonPosts: 1,364

    no issue with this what-so-ever! Still super excited and can't wait! Not too much longer now AhhHhhh ^^

    image

  • DLangleyDLangley Member Posts: 1,407

    Please refrain from using personal attacks in your discussions. Thanks :). Stay on topic please.

  • BlahTeebBlahTeeb Member UncommonPosts: 624

    Originally posted by ProfRed

    It's by design, not a bug.  It will be tweaked i'm sure, but won't be 'fixed'.  You have no idea how it will play out, but if that changes you from a 10 to a 1 then you might be too high maintenance for anyone to waste their time on. 

    It may be by design, but it is still changeable. Designs can often be broken, then fixed later. Just look at the modern games around us, LOTR, Global Agenda... they were released with one design, but the team deemed it worth fixing to change it into a different design. I'll give the game a shot, and I wont have high expectations so that the game will feel better, but I can't see myself playing too long. I'm not really liking the design directions for a few of the features. Even if the game is still in beta, some of these features are not ones that needs testing, some are just not right. This is of course, all opinion. :D

  • eburneburn Member Posts: 740

    I cancelled for this.

    I was tettering with all of the info coming from beta anyway. I had hoped SE would make a good Final Fantasy game.

    Adding punishment for playing the game and requiring you every hour to switch gear, stats, everything. Fuck that, and if beta people aren't asking for at least a look at the numbers from Square; then they're fucking idiot tools.

    Just ask them to change it to: if you play one class type for awhile you get a bonus for switching. It'd be easier to balance that way.

    I kill other players because they're smarter than AI, sometimes.

  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by BlahTeeb

     

    It may be by design, but it is still changeable. Designs can often be broken, then fixed later. Just look at the modern games around us, LOTR, Global Agenda... they were released with one design, but the team deemed it worth fixing to change it into a different design. I'll give the game a shot, and I wont have high expectations so that the game will feel better, but I can't see myself playing too long. I'm not really liking the design directions for a few of the features. Even if the game is still in beta, some of these features are not ones that needs testing, some are just not right. This is of course, all opinion. :D

    Oh I'm sure this, as with many other issues, is going to be monitored and tweeked as time progresses after release. The idea isnt' to stifle growth, but to enhance that growth in a mutlitude of directions. And to say what they have in BETA rigth now is going to be the settings they put forth in launch, is at a minimum an assumption.

    Look at it this way as well. Lets say SE has increased the effects of surplus in BETA to manage the testers level base in prder to perform testing in specific areas as they see fit. If I was running the BETA, and wanted a player base between 10-15, I'ld put it a limiter, a 'surplus' mechanism that I could regulate to control the leveling of my testers to keep them where i want them. Its entirley possible that when this goes live you may not ever see this impacting your play style at all. Of course if they see 10% of thier population powering towards level cap in the first week, you may see it cranked up fast. Its a great tool for them to manage thier player base to support the community in the game, and thier ability to provide continuing support to the majority of thier player base without alianating everyone in a massive nerf effect.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • augustgraceaugustgrace Member UncommonPosts: 628

    This plus the restrictions on leves, and actually playing the beta and seeing how things worked, convinced me to cancel my collector's edition pre-order and look elsewhere.

  • EtraEtra Member UncommonPosts: 164

    Originally posted by Antipathy

    Could you OP please show us some sort of evidence of his "1 hour limitation"? This looks awfully like a troll to me.

    Yeah... I have no idea what he's talking about with a one hour limitation. There was/are no hourly limiters on anything in beta minus the 48 hour leves.

  • Robdc84Robdc84 Member Posts: 156

    i don't see a huge problem with the whole limit bit...then again i can't understand why someone would spend that much time mining....fishing maybe then again i could do fishing all day.

    image
    IN THE FACE!

  • keiichi2k3keiichi2k3 Member Posts: 30

    The "one hour" thing is a complete and utter lie.

    I'm in the beta.  It takes me at least 4 hours of grinding the same mobs in the same exact place soloing and doing nothing else before I see a hint of surplus. Then my experience meter turns yellow.  The penalty? A measly 10% or so from the exp I gain gets converted into surplus.

    Do you also realize that surplus has its own rank? Now why would a penalty system have its own rank?

    My pugilist's surplus rank is currently level 3.  No one knows what surplus is for or why you can level it up like any other class.

    After playing an additional hour with the 10% penalty, it gest bumped up to what seems like 20%.  By this time my mind is numb from grinding on the same mobs doing the same exact motions, so I switch jobs to something else.

    I usually switch to a crafting or gathering class around this time.  After about a couple hours of doing this, I switch back to the class I was just playing prior that had the surplus exp and it's gone.  Completely gone.

    I know where this rumor started.  It began from a news article at Sankaku Complex, a NSFW site where the only reason to go there is to fap to hentai images while reading articles made for the sole purpose of trolling retards.

    The only confirmed fact is surplus exists, and that SE's approach towards evening the player field between casual and hardcore gamers is to "punish" the hardcore gamers.  That's it.  Anything else is rumor and speculation.

    ---
    Every game in existence has some form of repetition. It depends on the game developer as to how entertaining that repetition really is.
    ---
    Sandbox >= Single Player Games >>>>>>>>>>>>>>>>>> Theme Park
    ---
    If you think Time Spent == Skill, then this game is for you:
    www.ProgressQuest.com

  • AlberelAlberel Member Posts: 1,121

    Just thought I'd point out that most people won't actually face much of a penalty at the hands of such a system since in order to build a solid character you will need to regularly switch classes and level different skills. The people with the mindset of a typical 'one class only' system need to realise that FFXIV (as with FFXI) really doesn't play the same way. This system, whilst appearing to be restrictive and forceful, is actually there to encourage players to level their characters in a more balanced way.

    It'll also turn people's attention away from the grind as they'll be switching up their activities and playstyle quite frequently.

  • KiskaraKiskara Member Posts: 47

    So, if I'm reading all this correctly, SE has implemented a game mechanic that...heavily persuades you to switch out from your chosen class and a regular interval for the sake of keeping everyone even?

     

    I'm sorry, but that's ridiculous. I'm not a "rush to endgame" hardcore player, but I have no issues with those that are. It's a play style that doesn't fit with me. I like to wander about and see how far I can go at lvl 10 before I get wiped. I like to goof around near world bosses that I know are out of my league. I like doing quests. I RP. But I don't presume to force others to play the same way I do.; I just go and find like minded players to hang with. Most hardcore types do the same thing. It's not that big of a deal if a person can hit lvl cap within the first month (legitimately, mind you..RMT is a whole 'nother issue). If they've got the free time, and the drive, more power to them. I'll just be back at the starting line, chasing butterflies.

  • keiichi2k3keiichi2k3 Member Posts: 30

    Originally posted by Kiskara

    So, if I'm reading all this correctly, SE has implemented a game mechanic that...heavily persuades you to switch out from your chosen class and a regular interval for the sake of keeping everyone even?

     

    I'm sorry, but that's ridiculous. I'm not a "rush to endgame" hardcore player, but I have no issues with those that are. It's a play style that doesn't fit with me. I like to wander about and see how far I can go at lvl 10 before I get wiped. I like to goof around near world bosses that I know are out of my league. I like doing quests. I RP. But I don't presume to force others to play the same way I do.; I just go and find like minded players to hang with. Most hardcore types do the same thing. It's not that big of a deal if a person can hit lvl cap within the first month (legitimately, mind you..RMT is a whole 'nother issue). If they've got the free time, and the drive, more power to them. I'll just be back at the starting line, chasing butterflies.

    In FFXI, the player was forced to level a subjob or else their main job would be gimped.  Want to level dancer? Oh, okay then level Ninja too.  Oh what's that you hate Ninja? Too bad, deal with it, suck it up and grind it anyway so you're not a bad Dancer.

    The regular interval is not one hour.  Not from what I tested at the beta.  It's not even close to that.  I bet everyone here is going to ignore my first post.

    ---
    Every game in existence has some form of repetition. It depends on the game developer as to how entertaining that repetition really is.
    ---
    Sandbox >= Single Player Games >>>>>>>>>>>>>>>>>> Theme Park
    ---
    If you think Time Spent == Skill, then this game is for you:
    www.ProgressQuest.com

  • drazzahdrazzah Member UncommonPosts: 437

    I will not buy this game just because of this. End of story (personally)

    image

This discussion has been closed.