Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

people are blinded??

"Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero.



This system is on a weekly timer. After a week has passed since you began skilling that particular weapon, the timer will reset. It will start anew when you skill up again."

WHERE is the 2x exp for first 8 hours peopla are talking about, are they dreaming??

you gain 0 exp after 15 hours of play period, not normal exp people smoking about.

i have a level 16 lancer, i am getting 27 exp and 270 surplus exp......are you guys saying at level 16 27 exp is NORMAL gain?? please stop posting about surplus exp system is giving us 200% exp for first 8 hours and back to 100% after 15 hours, thats just plain lies.

if this system is put in for encouraging us to play different classes than they need to remove the timer on chaning our stats.

its useless to have melee dps stats on tanking or caster classes and it takes up to 48 hours to change all ur stats at level 15!!! can you imagine at high level!??!?

«1

Comments

  • mmonoobletmmonooblet Member Posts: 336

    As a beta tester, are you able to express this frustration with the developers?  I'm assuming that the actual numbers and mechanics of this system are not yet totally laid out and they will be adjusted based on feedback.

  • seraphis79seraphis79 Member UncommonPosts: 312

    Here's a little more drama about the system as well as the latest info from about it:

    http://www.ffxivcore.com/topic/11964-surplus-and-you-komoto-speaks/

  • FlawSGIFlawSGI Member UncommonPosts: 1,379

     I had this game on pre-order and it seems like a lot of things make me glad I cancelled. I am , however, following it closely waiting to see what changes/fixes they make to make the game better. I am aware that better is a matter of opinion. So far I have read this both ways and I am not sure which is accurate. Either way I look at it, its really not a good thing to implement. Guess I'll keep reading and hopen for a turn around but this game is haven waay too many flaws and just bad ideas to make me wanna play it. I could give examples to back up my opinion so don't think this is a blind hatred thing. I was really wanting to play FFXIV.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • FlawSGIFlawSGI Member UncommonPosts: 1,379

    Originally posted by jmsgalla

    Here's a little more drama about the system as well as the latest info from about it:

    http://www.ffxivcore.com/topic/11964-surplus-and-you-komoto-speaks/

       Thanx for the link. I honestly don't think people who play more should be penalized to try to keep balance with those on a schedule. I am a student so I use MMORPG's as a way to unwind when I am out and the wifes at work. So I do get to play for hours at a time when I start and sometimes I get a weekend that I don't do anything but play. I hate to say it and hope not to get flamed but they shoulda had the approach WoW did for the people that can't get on. Give them an exp buff that builds the longer they are inactive. Forcen me to play less or play other classes I may not want to is not something I am looking at in a positive light at this point in time. Especially when I would be paying a monthly fee to be entertained. Hope some see it as a good thing though because I want them to do well.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • xephonicsxephonics Member UncommonPosts: 672

    how is losing BONUS experience a penalty?

    My god has horns.... nah, I don't think he is real either.

  • MisterSrMisterSr Member UncommonPosts: 928

    I just played in closed beta and I really enjoyed it, from what I could see Physical level is effected by the exp thing, not Class Rank. So you can still level your classes but your overall leveling is slowed down. People complain about stuff they're not completely clear on, but as far as I could tell I love this game. I wasn't even playing to level at all, I was just playing to play. 

    P.S. I Heard they doing away with XP penalty system due to a tirade of complaints from people just like you. :P So fret no longer. They aren't adding jumping though, sorry... 

  • seraphis79seraphis79 Member UncommonPosts: 312

    Originally posted by FlawSGI

    Originally posted by jmsgalla

    Here's a little more drama about the system as well as the latest info from about it:

    http://www.ffxivcore.com/topic/11964-surplus-and-you-komoto-speaks/

       Thanx for the link. I honestly don't think people who play more should be penalized to try to keep balance with those on a schedule. I am a student so I use MMORPG's as a way to unwind when I am out and the wifes at work. So I do get to play for hours at a time when I start and sometimes I get a weekend that I don't do anything but play. I hate to say it and hope not to get flamed but they shulda had the approach WoW did for the people that can't get on. Give them an exp buff that builds the longer they are inactive. Forcen me to play less or play other classes I may not want to is not something I am looking at in a positive light at this point in tiem. Especially when I would be paying a monthly fee to be entertained. Hope some see it as a good thing though because I want them to do well.

     I'm in the same boat as you.  I am unfortunate (yes UNfortunate) enough to have a good bit of spare time on my hands and I can easily blow through that 8 hours in a day or the 15 hours in two days. 

    I too would rather see some form of bonus xp implemented to reward the casuals rather than penalize those that play more often.

  • BlindchanceBlindchance Member UncommonPosts: 1,112

    I may be wrong, but it looks like a system which takes care of  those sad people who willing to play 20 hours per day. You know  to actually get some sleep and maybe just maybe carry one with their lives ?

  • TedronaiTedronai Member UncommonPosts: 67

    Originally posted by xephonics

    how is losing BONUS experience a penalty?

     Where does all this bonus talk come from? You stop losing xp in 1 class after 15 hours, you stop losing physical xp (character lvl) after 15 hours. 

  • seraphis79seraphis79 Member UncommonPosts: 312

    Originally posted by xephonics

    how is losing BONUS experience a penalty?

    lol have you even bothered to read the post?

    It is NOT bonus experience.

    "Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero."

    There is NO mention here of BONUS experience.  It is regular xp.

    Source:

    http://www.ffxivcore.com/topic/11964-surplus-and-you-komoto-speaks/

     

    Edited to be nice =)

     

  • neorandomneorandom Member Posts: 1,681

    as i understand it the limit is per class/weapon, you could fight in another style, or heaven forbid go gather and craft, the game has rich crafting, or go socialize, or try some magic out ect ect ect.  or dont play it, everyone from ff11 + alot more people will play, they dont need people that dont like it playing.

  • pepcfreakpepcfreak Member UncommonPosts: 106

    This whole thing is to cover from not having end game completed. Garunteed. I have never heard of a game that has monthy subs limiting the ammount of time a player can "LEVEL" . Fact is there is no end game. More proof is the fact that during the entire beta , unlike other games, they did not serve out higher level characters for you to explore and test the higher level content. Sounds fishy to me. SE just lost my money. I returned my 4 pre-orders. 1 for me 3 for rest of family. Ill come back when they finish end game and remove this insainty.

     

    To the poster above. Not true, it effects your physical level. If i dont get phys level exp when im leveling the other classes whats the point.... seems a waste.

  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by pepcfreak

    This whole thing is to cover from not having end game completed. Garunteed. I have never heard of a game that has monthy subs limiting the ammount of time a player can "LEVEL" . Fact is there is no end game. More proof is the fact that during the entire beta , unlike other games, they did not serve out higher level characters for you to explore and test the higher level content. Sounds fishy to me. SE just lost my money. I returned my 4 pre-orders. 1 for me 3 for rest of family. Ill come back when they finish end game and remove this insainty.

    Can you please provide even a single fact to back up your assertion that there is no end game guaranteed? Or is your comment above 'Fact is there is no end game' just an outright lie on your part? Seriously I wish people would stop making stuff up just to try and convince people they have a clue. 

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • Params7Params7 Member UncommonPosts: 212

    Originally posted by pepcfreak

    This whole thing is to cover from not having end game completed. Garunteed. I have never heard of a game that has monthy subs limiting the ammount of time a player can "LEVEL" . Fact is there is no end game. More proof is the fact that during the entire beta , unlike other games, they did not serve out higher level characters for you to explore and test the higher level content.

     

    That could be it. The PS3 release by March probably will have endgame and will do away with this nonsense.

  • EmhsterEmhster Member UncommonPosts: 913

    For some reason it is not something that bothers me much. I feel like some of you are so hooked up on getting gratification through experience (or maybe some are just looking for excuse to flame any game) that you are ready to ditch this AAA game based on that single rule.

    It seems you still get loot drops even if you're beyond your fatigue limit. This means more resource, more money, and there's an advantage.

    You could always pay for a second character slot and build an alt in parallel.

    This nerd rage going on because of this design decision bores me and makes it even harder to find true information on the game mechanics within this sea of rumors.

  • MisterSrMisterSr Member UncommonPosts: 928

    "Surplus experience is currently not being used. However, we have received many comments suggesting some sort of reward be put into effect regarding it, and we think that’s a pretty interesting idea. We don’t want to get ahead of ourselves, though, and we’re currently investigating the possibilities.



    Open Beta will not just see changes to the issues stated above but will also see adjustments made to encourage party play even more (such as an increase to skill points), which the team is currently hard at work on adjusting. We hope you’ll all test it out when the time comes." 

    We'll see if this system stands after the "rewards" are added. 

  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by Params7

    Originally posted by pepcfreak

    This whole thing is to cover from not having end game completed. Garunteed. I have never heard of a game that has monthy subs limiting the ammount of time a player can "LEVEL" . Fact is there is no end game. More proof is the fact that during the entire beta , unlike other games, they did not serve out higher level characters for you to explore and test the higher level content.

     

    That could be it. The PS3 release by March probably will have endgame and will do away with this nonsense.

    You are aware of the fact that Final Fantasy has never been about the End Game, it has always been about journey getting there. Maybe that fact alone is what has so many people here failing to see what this is and why its there. This is NOT WoW as afar as I can tell, maybe everyone needs to stop wanting it to be.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • pepcfreakpepcfreak Member UncommonPosts: 106

    Originally posted by Kaocan

    Originally posted by pepcfreak

    This whole thing is to cover from not having end game completed. Garunteed. I have never heard of a game that has monthy subs limiting the ammount of time a player can "LEVEL" . Fact is there is no end game. More proof is the fact that during the entire beta , unlike other games, they did not serve out higher level characters for you to explore and test the higher level content. Sounds fishy to me. SE just lost my money. I returned my 4 pre-orders. 1 for me 3 for rest of family. Ill come back when they finish end game and remove this insainty.

    Can you please provide even a single fact to back up your assertion that there is no end game guaranteed? Or is your comment above 'Fact is there is no end game' just an outright lie on your part? Seriously I wish people would stop making stuff up just to try and convince people they have a clue. 

     Then explain to me why we didnt get to test any high end content? Or anything outside limsa starting area. Like i isaid many other games like AION, Vanguard, AoC, Warhammer, and many others i tested in beta had you test high end game stuff. FFXIV not so much.

  • FlawSGIFlawSGI Member UncommonPosts: 1,379

    Originally posted by Blindchance

    I may be wrong, but it looks like a system which takes care of  those sad people who willing to play 20 hours per day. You know  to actually get some sleep and maybe just maybe carry one with their lives ?

      If only that were true. From what I was reading it is a weekly timer. Unless I misunderstood that but it did say a weekly timer. I aint here to say it's a right or wrong system. I am just sayen that when I decide to play I'll be damned if  they are gonna dictate how much time I am alloted to play the class/weapon I want. I can't get on as often as I used to with family and school, but when I do I like to stay a while >.>. Not to follw the rumor mole but  the one sayen that it is to cover end game does sound like it could be a decent argument. Lack of endgame and all the bugs reported makes it look like this game is being rushed out the door. My 2 cents is maybe they would rather just get it out on the market before there is any of the future releases to compete with. I don't know that for fact but it could be argued.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • xephonicsxephonics Member UncommonPosts: 672

    http://ffxiv.zam.com/story.html?story=23080

     

    sorry, surplus, not bonus.  Still fail to see a penalty....

     

    Guess it just depends on how you word it.  A false wording can cause a whole bunch of complaining brats to appear quickly.

    My god has horns.... nah, I don't think he is real either.

  • WasabiCornWasabiCorn Member Posts: 11

    as i said, i have NO PROBLEM at all playing other classes, but they limiting stats change by putting ridic long cooldown on it. how are we going to play a caster class with mostly melee stats or any other classes since i am sure each class require different stats to be effective.

    around 48 hours needed to change my stats from melee dps to caster at level 15, i wouldnt be surprised it will take a WEEK to change all ur stats at high level.

    as for crafting, i really not into it. couple of people from my LS tried fishing and they said it takes up to 20 mins to 2 HOURS to catch your first fish, one dude didnt catch ANYTHING in 4 hours. now if i want to spend that kind of time on fishing a single fish, i will go fish in lake near my house in real life.

    i will say it again, i have no problem for the surplus exp thing that nerfing our exp, but they need to remove the stats changing cooldown if this is to stay.

  • kartoolkartool Member UncommonPosts: 520

    All this is, is a forced grind/money grab. You're forced to grind out different jobs at lower levels, making it take much longer to reach endgame content. It's well known that a lot of players move on to different games once they hit endgame because face it, most games at launch have very little endgame content. This just seems like a way for SE to buy time by preventing people from hitting max level quickly and make money doing it.

    This is of course opinion, I have no facts to back this up, but it's definitely a more plausible explanation than the whole it will allow casual gamers to keep up. FFXIV isn't a game designed for casual gamers. If it was it would have way more hand-holding than it does and it wouldn't have a control system that will alienate most casual gamers.

  • pepcfreakpepcfreak Member UncommonPosts: 106

    Originally posted by WasabiCorn

    as i said, i have NO PROBLEM at all playing other classes, but they limiting stats change by putting ridic long cooldown on it. how are we going to play a caster class with mostly melee stats or any other classes since i am sure each class require different stats to be effective.

    around 48 hours needed to change my stats from melee dps to caster at level 15, i wouldnt be surprised it will take a WEEK to change all ur stats at high level.

    as for crafting, i really not into it. couple of people from my LS tried fishing and they said it takes up to 20 mins to 2 HOURS to catch your first fish, one dude didnt catch ANYTHING in 4 hours. now if i want to spend that kind of time on fishing a single fish, i will go fish in lake near my house in real life.

    i will say it again, i have no problem for the surplus exp thing that nerfing our exp, but they need to remove the stats changing cooldown if this is to stay.

     They dont nerf physical exp they kill it to 0.

    Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero.

     

  • WasabiCornWasabiCorn Member Posts: 11

    Originally posted by xephonics

    http://ffxiv.zam.com/story.html?story=23080

     

    sorry, surplus, not bonus.  Still fail to see a penalty....

     

    Guess it just depends on how you word it.  A false wording can cause a whole bunch of complaining brats to appear quickly.

    how are u failing to see penalty, we are gaining 0 exp after 15 hours if we play the same class, NOT 0 BONUS EXP.

  • pepcfreakpepcfreak Member UncommonPosts: 106

    Originally posted by WasabiCorn

    Originally posted by xephonics

    http://ffxiv.zam.com/story.html?story=23080

     

    sorry, surplus, not bonus.  Still fail to see a penalty....

     

    Guess it just depends on how you word it.  A false wording can cause a whole bunch of complaining brats to appear quickly.

    how are u failing to see penalty, we are gaining 0 exp after 15 hours if we play the same class, NOT 0 BONUS EXP.

     Its "0" exp even if u switch classes. Only Weapon exp can be gained for 8 hours. So if u play archer then hit the 8 hour mark, and then switch to lancer, in 7 hours u will not get any physical exp. then 1 hour after that u dont get any lancer exp. Then you switch to miner, and u get mining for 8 hours but no physical exp.... such a waste.

This discussion has been closed.