Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Will You Still Be Buying The Game?

24567

Comments

  • bansanbansan Member Posts: 367

    Originally posted by MisterSr

    Honestly, people have little understanding of what any of this stuff is. Surplus EXP means that your get that at the end of the week and the beginning of the next, from what I read you may get it back 200% more than you would of originally gotten. That sounds pretty nice to me, I played beta and I found it to be an awesome game. From the FFXIV Core article the guy said that surplus hadn't even been implemented, only the "penalty" system--as everyone has been calling it--has. Chill out people, they're just doing it differently, they are not penalizing you for playing too long. The ignorance of the masses; read up before you start complaining! This system may actually be beneficial, and just cause you can't get to 75 in 3 days doesn't mean it's bad. With the surplus system it's going to hold you back at least a month, is that so bad? Leveling seems to go extremely fast when the EXP time is available, I got to physical level 16 in the 8 hours given to me, and 20 with the rest of the time (mostly cause I ran around exploring during that time). It's not that bad... leveling is really easy to do, even without the surplus given to you at the end of every week. 

    This is wrong, you need to read the post directly from the dev.  Unless another dev posts a counterpoint, there is no mention of "bonus" xp.  Surplus as used by the dev is describing the tracking of how much xp you are accruing that doesn't count towards your levels.  He clearly says that right now, surplus xp DOES NOTHING, though they may give some kind of reward for it in the future.  It's clearly there so you can track when you are getting nothing from playing and switch classes or stop.

    In summary, after 15 hours you will no longer be able to increase your physical level, per week.  After 15 hours in each class, you will no longer be able to increase your level for that class, for that week.

    As of the Dev posting, these are the facts, which obviously may change in the face of players' reaction.

  • toddzetoddze Member UncommonPosts: 2,150

    Originally posted by Falcomith

    If I understand it correctly, you get 8 hours of 100% xp gain. The next 7 hours the xp gain starts to drop and eventually hits zero. It then stays at zero on that character, not through a course of one day, but a week. After a week it resets.

    No you get 200% exp for 8 hours per class, well it slowly declines to 100% by the end of 8 hours. Why do you guys bitch and moan about getting a BONUS xp for 8 hours once a week? Why dont you go cry on the sw, or gw2 board about getting a crappy 100% xp.

    All this system does is just trying to give the players an incentive to play different classes instead of just rushing to cap on 1 class. In which there will not be a lot to do. If you dont want to level another class you dont have too, youll still get your 100% xp. 

    I myself plan to probably level 2 classes but only level 1 of the classes when I have my BONUS exp. and level my main at 100% xp after my first 8 hours.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • knapleknaple Member UncommonPosts: 56

    Yes I will be buying this game. I am tired of playing Wow Clones, and I think that final fantasy 14 will be a nice break from that. I think that SE has a lot in store for this game and I think it will do really well.

    ~Knaple~

  • skeaserskeaser Member RarePosts: 4,205

    Originally posted by toddze

    Originally posted by Falcomith

    If I understand it correctly, you get 8 hours of 100% xp gain. The next 7 hours the xp gain starts to drop and eventually hits zero. It then stays at zero on that character, not through a course of one day, but a week. After a week it resets.

    No you get 200% exp for 8 hours per class, well it slowly declines to 100% by the end of 8 hours. Why do you guys bitch and moan about getting a BONUS xp for 8 hours once a week? Why dont you go cry on the sw, or gw2 board about getting a crappy 100% xp.

    All this system does is just trying to give the players an incentive to play different classes instead of just rushing to cap on 1 class. In which there will not be a lot to do. If you dont want to level another class you dont have too, youll still get your 100% xp. 

    I myself plan to probably level 2 classes but only level 1 of the classes when I have my BONUS exp. and level my main at 100% xp after my first 8 hours.

    "Within the first eight hours of play, you can earn 100% experience."

    http://www.ffxivcore.com/topic/11964-surplus-and-you-komoto-speaks/


    with·in/wiT?H?in/


    Preposition: Inside (something): "within the building".

    Adverb: Inside; indoors: "inquire within".

    Sig so that badges don't eat my posts.


  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    I already bought it. I think this game will be a refreshing change.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • skeaserskeaser Member RarePosts: 4,205

    Originally posted by DeserttFoxx

    I already bought it. I think this game will be a refreshing change.

    Interesting since it's not for sale yet.

    Sig so that badges don't eat my posts.


  • seraphis79seraphis79 Member UncommonPosts: 312

    Originally posted by toddze

    Originally posted by Falcomith

    If I understand it correctly, you get 8 hours of 100% xp gain. The next 7 hours the xp gain starts to drop and eventually hits zero. It then stays at zero on that character, not through a course of one day, but a week. After a week it resets.

    No you get 200% exp for 8 hours per class, well it slowly declines to 100% by the end of 8 hours. Why do you guys bitch and moan about getting a BONUS xp for 8 hours once a week? Why dont you go cry on the sw, or gw2 board about getting a crappy 100% xp.

    All this system does is just trying to give the players an incentive to play different classes instead of just rushing to cap on 1 class. In which there will not be a lot to do. If you dont want to level another class you dont have too, youll still get your 100% xp. 

    I myself plan to probably level 2 classes but only level 1 of the classes when I have my BONUS exp. and level my main at 100% xp after my first 8 hours.

     Wrong.  Why don't you try to become informed before spewing your beligerant dribble at others.  I'll link the source one more time since you haven't seemed to find any of the others that are already out there. 

    http://www.ffxivcore.com/topic/11964-surplus-and-you-komoto-speaks/

    Read it slowly and carefully.  There is NO bonus experience involved here.

  • FalcomithFalcomith Member UncommonPosts: 831

    Originally posted by toddze

    Originally posted by Falcomith

    If I understand it correctly, you get 8 hours of 100% xp gain. The next 7 hours the xp gain starts to drop and eventually hits zero. It then stays at zero on that character, not through a course of one day, but a week. After a week it resets.

    No you get 200% exp for 8 hours per class, well it slowly declines to 100% by the end of 8 hours. Why do you guys bitch and moan about getting a BONUS xp for 8 hours once a week? Why dont you go cry on the sw, or gw2 board about getting a crappy 100% xp.

    All this system does is just trying to give the players an incentive to play different classes instead of just rushing to cap on 1 class. In which there will not be a lot to do. If you dont want to level another class you dont have too, youll still get your 100% xp. 

    I myself plan to probably level 2 classes but only level 1 of the classes when I have my BONUS exp. and level my main at 100% xp after my first 8 hours.

    Where the hell did you get that from. Here is what is said;

    "Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero."

    You can find it here. http://www.ffxivcore.com/topic/11964-surplus-and-you-komoto-speaks/

    Maybe we are misunderstanding it, and if so, shame on square Enix. It needs to be clearer.

  • rabsrabs Member UncommonPosts: 4

    Yep!  Preordered. I just hope all the people bitching do infact not buy the game it will make for a much better gaming community without them.

  • WizardryWizardry Member LegendaryPosts: 19,332

    My decision to not auto buy the game is not based on one aspect or game mechanic.I look at everything Sqaure has been doing over the last 3 years and it is not impressive.they have swayed from their routes and begun to be cheaper in game design and trying to fool people with horrible decisions and money grinding.

    They have taken some of the best parts of FFXI and removed them and added in some ridiculous  ideas while trying to add that WOW solo questing flavour.

    Although i feel FFXI was well thought out and had a ton of content,there was room for an enormous upgrade without totally changing the game.

    Ideas and there are MANY.....

    Make better use of the magic burst system,so that players actually WANT to use it.

    Better use of the 200/300 tp so players are not all spamming 100 tp.

    Add more mounts,weather i care or not is not the issue,the issue is that MANY people want it.

    Add under water atmosphere and combat.

    Make obstacles in the world actually block damage.

    improve a horribly designed game economy that was in FFXI.Also better drops and better selling/buying rats from NPC's.They had a purpose but it was  done far over board and never fixed[bad decision making by Square execs].

    Housing,again this is not my concern,but would add a nice improvement to the game and MANY people DO want it.

    Better graphics,well FFXIV will do this one thing right,but Square has been struggling to do it,to keep system specs down.[i smell a Vanguard all over again].IMO they should have tested this whole system BEFORE making it a reality,instead they have been spending months trying to improve the code and the porting to consoles.No matter,the mai nthing is the improved graphics,which most people do want.

    Take the elemental system and improve on it,example make elemental gear/weapons and make creatures elemental properties stand out more in the game.In MOST cases we hardly noticed any true elemental properies asied from some of the obvious ones like the avatars.

    Improve on weapon balance/realism,no way puny weapons should be faster and do mor edamage than larger/slower 2h weapons,that part really miffed me.Also it seemed the 2h weapons for the most part had less accuracy than the faster 1h weapons.

    So without trying very hard i could make a great FFXIV just by taking already proven methods from FFXI and improving on it.This is what i had hoped Square would do,take our beloved PROVEN[7+ years} game and make it better with FFXIV.From my long post,does it look like the XP/fatigue system alone is what bothers me?not in your life,i want the complete full package for effort.

     

     

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • skeaserskeaser Member RarePosts: 4,205

    Originally posted by Falcomith

    Originally posted by toddze


    Originally posted by Falcomith

    If I understand it correctly, you get 8 hours of 100% xp gain. The next 7 hours the xp gain starts to drop and eventually hits zero. It then stays at zero on that character, not through a course of one day, but a week. After a week it resets.

    No you get 200% exp for 8 hours per class, well it slowly declines to 100% by the end of 8 hours. Why do you guys bitch and moan about getting a BONUS xp for 8 hours once a week? Why dont you go cry on the sw, or gw2 board about getting a crappy 100% xp.

    All this system does is just trying to give the players an incentive to play different classes instead of just rushing to cap on 1 class. In which there will not be a lot to do. If you dont want to level another class you dont have too, youll still get your 100% xp. 

    I myself plan to probably level 2 classes but only level 1 of the classes when I have my BONUS exp. and level my main at 100% xp after my first 8 hours.

    Where the hell did you get that from. Here is what is said;

    "Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero."

    You can find it here. http://www.ffxivcore.com/topic/11964-surplus-and-you-komoto-speaks/

    Maybe we are misunderstanding it, and if so, shame on square Enix. It needs to be clearer.

    I don't see what there is to understand. And if they give 200% exp every week and then grind it down to 0% then the 200% is really 100% with a different label. 

    Sig so that badges don't eat my posts.


  • skeaserskeaser Member RarePosts: 4,205

    Originally posted by ceforlife

    It's always funny when a game is still in BETA and everyone loses their cool. ;D

     

    When it is crap at release, I will then commence complaining, but until then, high hopes people... high hopes!

    Think they're going to pull a system they announced today within the next 30 days?

    Sig so that badges don't eat my posts.


  • ReeperReeper Member UncommonPosts: 121

        Even with the surplus exp, i hope it takes more then 10 months of Tough ass Grinding 24/7 to max out lvls

  • FalcomithFalcomith Member UncommonPosts: 831

    Originally posted by ceforlife

    It's always funny when a game is still in BETA and everyone loses their cool. ;D

     

    When it is crap at release, I will then commence complaining, but until then, high hopes people... high hopes!

    You are very right. Being that I am a beta hound and try to get in as many as I can, I have witnessed many changes in the course of alpha testing, to beta,  even up to open beta. But I think the big gripe here, is that it doesnt take someone with a high intelligence to see that the system is an epic fail. Hopefully SE will see the issue and listen to the community. But what I understand from there user agreement on the beta boards is that they wont be participating in any discussion with the beta players, at least for the American servers (And so far they havent). Not sure how they are doing it over the oceans. So the lack of info us beta players are getting are limited. Not that I would be able to share the mechanics of gameplay other then what was said already due to NDA. But this is the first beta in the 7+ years of testing games where the developers are not participating with the testers.

  • WolfenprideWolfenpride Member, Newbie CommonPosts: 3,988

    Every game deserves a shot as far as im concerned.

    While the surplus/fatigue thing is very confusing and a bit of a turn off, I still like what the rest of the game has to offer.

    Thus, I will keep my preorder and see how it goes :]

  • gauge2k3gauge2k3 Member Posts: 442

    Absolutely not.  Even if I don't on occasion play an MMO for 15 hours a week, I definately want the ability as I AM PAYING FOR BANDWIDTH.

    Punishing people for playing your game.  I have never heard of anything so retarded. This is going to be SE's NGE.  This is their PR nightmare.

  • DisdenaDisdena Member UncommonPosts: 1,093

    Originally posted by skeaser

    Originally posted by Disdena

    I don't feel that surplus exp has been explained very well just yet. Aside from the gaggle of people who are saying that it's purely bonus exp, there's still a huge question mark over how the timer runs down. Is it continue to run down while you're in passive mode? What about when you're in a town? Unknown. What happens to the exp you earned as surplus, do you benefit from it in another way? Unknown. What exactly is the deal with physical level? Unknown.

    I had not preordered yet and after reading today's announcement, I'm not going to. I'll base my decision to buy or not based on what the CE preorders experience in their first week. And it really pains me to say that because I've been looking forward to this for a long time and I have had no interest in other MMOs all year long.

    Sqenix explained this somewhere, it's linked several times in the other threads.

    Surplus exp does nothing, it just goes away.

    "Surplus experience is currently not being used. However, we have received many comments suggesting some sort of reward be put into effect regarding it, and we think that’s a pretty interesting idea. We don’t want to get ahead of ourselves, though, and we’re currently investigating the possibilities."

    What do you mean what's the deal with physical level? You have 2 types of exp, physical, which boosts your stats when you level and your weapon, which advances you in that job.

    "Also, since experience points fatigue carries over despite changing weapons, we plan to make it not so harsh."

    The timer runs resets weekly on a fixed real world clock, just like leves.

    "To achieve this balance, the amount of possible skill/experience points earned after a certain period of time has a threshold."

    "Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero."

    The earned exp that you lose to the surplus mechanic may benefit you... somehow... when they figure out what they want to do with it. The mechanic's effect on your physical experience will be made less harsh... at some point. How? Will the 100% period be significantly longer? Will the decrease happen over a more gradual period than 7 hours? Most importantly, will it decrease to 0% like the skill exp or will there be a minimum so that you can always get some physical exp from your activities?

    Eight hours, seven hours, fine. But eight hours of what? Eight hours of being logged in as that class? Eight hours of being in a combat zone? Or eight hours of having your weapon drawn?

    Too many questions for me to feel content with his explanation.

    image
  • DLangleyDLangley Member Posts: 1,407

    Please stay on the topic of this thread, there is already a thread designated for discussion of the 'Surplus Experience' mechanic.

     

  • ForeelForeel Member Posts: 10

    Definitely buying the game. I'll see all you non whiners on launch day!!!

  • JimmydeanJimmydean Member UncommonPosts: 1,290

    I have had a pre-order for FFXIV CE since the day they were available, and will not be cancelling it. I have faith in SE to put out a great game, and continue to improve on it. If any system currently in TESTING. Read: TESTING. doesn't work out, I'm sure SE will fix / get rid of it. That is what testing is for, to find out what works and what does not.

    Come Sept. 22, the game does not need to be perfect for me to enjoy it. That's the great thing about MMOs, they are constantly evolving and generally improving. I'll gladly pay my $75 for the CE and $12.99 a month for the game as it stands, and it only get's better from here on out.

  • nishikazenishikaze Member UncommonPosts: 16

    Originally posted by skeaser

    Originally posted by ceforlife

    It's always funny when a game is still in BETA and everyone loses their cool. ;D

     

    When it is crap at release, I will then commence complaining, but until then, high hopes people... high hopes!

    Think they're going to pull a system they announced today within the next 30 days?

    The system has been in there since alpha.   (And) They changed the battle system because it was to extreme. So im sure we will see some tweaking of this XP boost. Since its just now really getting tested.

    image

  • MMOman101MMOman101 Member UncommonPosts: 1,787

    Not buying it because of the GUI.  If there are major improvements I would be tempted. 

    “It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”

    --John Ruskin







  • IronfungusIronfungus Member Posts: 519

    I will definitely not be buying until Square Enix starts actually learns how to make a game for 2010 and communicate with their player base. As a major Final Fantasy fan, I see the blueprints for a great game with a lot of potential. But that's all I see - blueprints. I've been in beta for a while now, and this game isn't even remotely close to a state where it can be considered for release. They've had a foundation to build upon for the last eight years, and it just looks like they're going backwards instead of forwards. 

     

    "But wait, Ironfungus! MMORPGs are never finished!"

    Fundamentally / Mechanically, a game needs to be fully developed before release. Server, content and bugs are none of my concern, but if fundamentally the game isn't finished, then it's not ready for release. 

    Just for those who actually try and tell me they're going to magically fix all these problems because it's just beta, that's exactly the same crap that was said about...oh, I don't know...

    To name a few: Age of Durkadur, Warhammer Online, Aion, Champions Online, Star Trek Online...

     

    "MMORPGs are never finished, guy. It's okay." 

    If everyone had this mentality (which, I'm pretty sure Squeenix has at this point), video games would be released at their full price into retail at the alpha or beta stages of the game's development. Which, like I said, I'm pretty sure Squeenix is doing just that. I'm also positive the same thing happened with every MMORPG I listed above. I strongly advise anyone reading to cancel your preorders, unless you feel like paying $50 for a game that will be in its beta stage for a long, long time.

  • MuruganMurugan Member Posts: 1,494

    Originally posted by ironfungus

    I will definitely not be buying until Square Enix starts actually learns how to make a game for 2010 and communicate with their player base. As a major Final Fantasy fan, I see the blueprints for a great game with a lot of potential. But that's all I see - blueprints. I've been in beta for a while now, and this game isn't even remotely close to a state where it can be considered for release. They've had a foundation to build upon for the last eight years, and it just looks like they're going backwards instead of forwards. 

     

    "But wait, Ironfungus! MMORPGs are never finished!"

    Fundamentally / Mechanically, a game needs to be fully developed before release. Server, content and bugs are none of my concern, but if fundamentally the game isn't finished, then it's not ready for release. 

    Just for those who actually try and tell me they're going to magically fix all these problems because it's just beta, that's exactly the same crap that was said about...oh, I don't know...

    To name a few: Age of Durkadur, Warhammer Online, Aion, Champions Online, Star Trek Online...

     

    "MMORPGs are never finished, guy. It's okay." 

    If everyone had this mentality (which, I'm pretty sure Squeenix has at this point), video games would be released at their full price into retail at the alpha or beta stages of the game's development. Which, like I said, I'm pretty sure Squeenix is doing just that. I'm also positive the same thing happened with every MMORPG I listed above. I strongly advise anyone reading to cancel your preorders, unless you feel like paying $50 for a game that will be in its beta stage for a long, long time.

    I am absolutely buying this mostly because this person and his ilk are so up in arms about it, to no avail.

     

    On that note, I loved Vanguard (up until rather recently) and FFXI (my two favorite MMO's by far out of all the others I have played). 

     

    I'm glad to see one developer out there has the balls not to make a game for 2010 (but with excellent graphics/art/world).  2010 is horrid.

     

    Pre-ordered Collectors edition, will be playing on keyboard only, will endure any rocky release and take it all in stride.  The direction of this game is what I have been looking for (and not finding) for many years.  I also have much faith in Square Enix as a company capable of delivering on this vision.

  • ElirionElirion Member Posts: 160

    Originally posted by skeaser

    Originally posted by Elirion

    I'll still be buying it.  I find all of these "the sky is falling!" threads to be fairly funny.  Happens to every new game on this site.

    Yup and they're normally wrong just like they were with Aion, Warhammer and Age of Conan...oh wait...

     It seems to be bothering you that people disagree with you.  I still play AoC and enjoy it so, yes, imo they were wrong.

Sign In or Register to comment.