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Do you have an idea for a completely original MMO?

I`m curious to see what ideas the masses have. If you can describe in only a few sentences a completely original idea for an mmo that is like nothing else out there, post it here. Make it as abstract as you want!

 

I`m making this post because almost all "original" ideas arent original, honestly. I`m hoping for some huge and outside the box stuff.

The mmorpg genre has been run by sheep for over a decade, cmon, I know you guys have great ideas. Now where are they?

 

Here are some slightly different games to get your immagination going.

portal

guild wars

spore

little big planet

 

These are only slightly off the rocker, can you do better?

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Comments

  • bronzeroninbronzeronin Member Posts: 89

    Here's one for you: The Industrial Age 

     

    You pick for certain types of Industries, i.e. Mining, Logging, Oil drilling, farming, ranching, transportation(railroad),  You have to start small and build up the hubs of the world and get them connected and such.  Near total player driven economy, might not be as massive as some games but could be interesting for the people who really want to build a world and have players affect it.  

    Outside of a dog, a book is man's best friend. Inside of a dog it's too dark to read.

    Groucho Marx

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    I have what I think is a great idea but the scope is far too unfeasably large and we don't have the technology for it yet.

     

    Something that would be original (I think) would be a MMO that's theme is about being underwater. Something like Bioshock+Water World+The Abyss+E.V.O maybe?

  • MeowheadMeowhead Member UncommonPosts: 3,716

    I always thought it'd be fun to design an MMO where different people see things in different ways.

    For example, some people could see ley lines and the flow of energy between things, while another might be able to see oh... Iunno, fairy spirits or something.

    ... and there would be all these different realities overlying each other, and maybe a single class that is totally blind to magic, some type of warrior class.  They'd be more resistant to magic, but would have to trust other people when they're telling them 'Nono, run over this totally imaginary bridge that's right here, trust me, it exists!'

    ... I thought of them as being called 'paradigms' rather than classes, and each paradigm can contribute differently to fights, by manipulating enemies and the world in different ways.  Perhaps a boss seems nearly unbeatable, but a paradigm or two could see that he's externally attached to some power source, and they could either divert the energy or destroy the power source.

    Of course, the game would require an unparalleled level of coordination between members in a group, so might bea bad idea.

    D:

  • Torment1982Torment1982 Member Posts: 156

    It'd be extremely difficult to find anything mind bendingly original.  There are distinct limitations precisely because for an MMOG to be such it requires people to be able to interact.  You can make single players games extremely unusual because there's no need for players to be able to interact, but suddenly put a world together where its necessary and you end up with trouble.

     

    Its not an original idea, I think LOTRO does something similar by letting players play as monsters, left 4 dead allows you to play as zombies against your team when you die, and my personal favorite dungeon keeper had you play as an evil entity as heroes attempted to ransack your lair.  Anyway, I would suggest taking it a step further and making the game entirely about being a monster and attacking/thwarting the traditional hero archetypes.  Changing perspectives is one way to keep things interesting if you can't be original. 

     

    I've posted this idea before, but I think one thing that could be taken advantage of is a persistent world with a duration.  Right now we basically have two choices, a map meant to expire when a game is done, most commonly in a FPS environment, but one could draw comparisons to say WoW's battlegrounds, or fully persistent worlds in which absolutely nothing changes in order to preserve content for future players.  Imagine instead a world that's meant to expire in a week, or a month.  Massive changes could be enacted on the world, after all it'll only be around for a set period of time.  With that kind of option many possible outcomes could be created for players to strive towards allowing meaningful impact in a short time frame, and while the content might be as traditionally repetative as any other game over time, the outcome could potentially be quite different, something most games can't offer at all.

  • b.alexb.alex Member Posts: 47

    Originally posted by bronzeronin

    Here's one for you: The Industrial Age 

     

    You pick for certain types of Industries, i.e. Mining, Logging, Oil drilling, farming, ranching, transportation(railroad),  You have to start small and build up the hubs of the world and get them connected and such.  Near total player driven economy, might not be as massive as some games but could be interesting for the people who really want to build a world and have players affect it.  

     Interesting, just the other day I was doodling the infra-structure of what I thought would be the perfect city. It`s so modular and self-sustaining that it could be used for colonies on other planets as well probably. If people actually put their ideas together in the form of one big mmorpg it would actually benefit society too, I like it. :) It would give some folks the oppertunity to try their hand at it even without a degree from uni too.

  • b.alexb.alex Member Posts: 47

    Originally posted by mmoguy43

    I have what I think is a great idea but the scope is far too unfeasably large and we don't have the technology for it yet.

     

    Something that would be original (I think) would be a MMO that's theme is about being underwater. Something like Bioshock+Water World+The Abyss+E.V.O maybe?

     I like those games :)

  • LoktofeitLoktofeit Member RarePosts: 14,247

    I'd be really interested in seeing an Industrial Age MMO, however I fear any developer that starts one would drift slowly into Steam Punk or they'd somehow work magery into it.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • b.alexb.alex Member Posts: 47

    Originally posted by Meowhead

    I always thought it'd be fun to design an MMO where different people see things in different ways.

    For example, some people could see ley lines and the flow of energy between things, while another might be able to see oh... Iunno, fairy spirits or something.

    ... and there would be all these different realities overlying each other, and maybe a single class that is totally blind to magic, some type of warrior class.  They'd be more resistant to magic, but would have to trust other people when they're telling them 'Nono, run over this totally imaginary bridge that's right here, trust me, it exists!'

    ... I thought of them as being called 'paradigms' rather than classes, and each paradigm can contribute differently to fights, by manipulating enemies and the world in different ways.  Perhaps a boss seems nearly unbeatable, but a paradigm or two could see that he's externally attached to some power source, and they could either divert the energy or destroy the power source.

    Of course, the game would require an unparalleled level of coordination between members in a group, so might bea bad idea.

    D:

     lol that`s brilliant meow! I could see that being a huge amount of fun and it would bring people together to play. You should write some of those ideas down! You might think its just a little idea, but that sounds better than most multi-million dollar mmorpg`s that are in development right now, no joke!

  • bronzeroninbronzeronin Member Posts: 89

    Yeah I could see it going or being some what steam punk.  It could even have PvP servers where other areas or states or whatever they would be called would fight over stuff or take over hubs to control the flow of goods and material.  It could evolve to  more modern or just stay early industrial era stuff if it was made correctly.  But the PVE content/servers would have little or no fighting in it really so it would be for two niche markets at once.  Would be funny to see how many would play on each type.

    Outside of a dog, a book is man's best friend. Inside of a dog it's too dark to read.

    Groucho Marx

  • bugse82bugse82 Member UncommonPosts: 184

    Guild Wars, DDO (for MMORPG it's quite different), E.V.E. are both original.

    image

  • b.alexb.alex Member Posts: 47

    Originally posted by Torment1982

    It'd be extremely difficult to find anything mind bendingly original.  There are distinct limitations precisely because for an MMOG to be such it requires people to be able to interact.  You can make single players games extremely unusual because there's no need for players to be able to interact, but suddenly put a world together where its necessary and you end up with trouble.

     

    Its not an original idea, I think LOTRO does something similar by letting players play as monsters, left 4 dead allows you to play as zombies against your team when you die, and my personal favorite dungeon keeper had you play as an evil entity as heroes attempted to ransack your lair.  Anyway, I would suggest taking it a step further and making the game entirely about being a monster and attacking/thwarting the traditional hero archetypes.  Changing perspectives is one way to keep things interesting if you can't be original. 

     

    I've posted this idea before, but I think one thing that could be taken advantage of is a persistent world with a duration.  Right now we basically have two choices, a map meant to expire when a game is done, most commonly in a FPS environment, but one could draw comparisons to say WoW's battlegrounds, or fully persistent worlds in which absolutely nothing changes in order to preserve content for future players.  Imagine instead a world that's meant to expire in a week, or a month.  Massive changes could be enacted on the world, after all it'll only be around for a set period of time.  With that kind of option many possible outcomes could be created for players to strive towards allowing meaningful impact in a short time frame, and while the content might be as traditionally repetative as any other game over time, the outcome could potentially be quite different, something most games can't offer at all.

     Hey, thanks for posting here. I understand what you are trying to say but those kinds of ideas arent really what I`m talking about. I am hoping people have ideas of completely original games in which the goals of the game and how you interact are different. I guess for people who don`t like change from existing conventions that it would be a nightmare, and to them im the anti-christ lol... but I really think that we`ve only seen the tip of the iceberg when it comes to mmorpg`s that exist today. We`ve all got tunnel vision I think. Games havent changed much since the first ones... ultima... lineage... everquest and anarchy online maybe. then we had the fps game, then we had planetside, which was interesting... then we had the rts, no rts mmo yet... not that im an rts fan lol... mix rts with fps? well dust514 is kindof doing that... but these are just 3 game types mixed and remixed... theres so much more potential that everyone seems to overlook.

  • ruonimruonim Member Posts: 251

    nowdays anything non wow clone ( rare) are original :P

  • b.alexb.alex Member Posts: 47

    Originally posted by ruonim

    nowdays anything non wow clone ( rare) are original :P

     lol I know, getting more and more narrow. The best innovation i see are with crappy little downloadable arcade games. I`d like to see more free-lance work, and further development after something catches on. There are a lot of little games that were huge hits which the industry has completely ignored developing further into a new genre. lol if anyone wants to be a billionaire, well, there u go.

  • Mellow44Mellow44 Member Posts: 599

    Originally posted by b.alex

    I`m curious to see what ideas the masses have. If you can describe in only a few sentences a completely original idea for an mmo that is like nothing else out there, post it here. Make it as abstract as you want!

     

    I`m making this post because almost all "original" ideas arent original, honestly. I`m hoping for some huge and outside the box stuff.

    The mmorpg genre has been run by sheep for over a decade, cmon, I know you guys have great ideas. Now where are they?

     

    Here are some slightly different games to get your immagination going.

    portal

    guild wars

    spore

    little big planet

     

    These are only slightly off the rocker, can you do better?

    Richard Garriott is that you?

    All those memories will be lost in time, like tears in the rain.

  • doctormozgdoctormozg Member UncommonPosts: 31

    mass effect mmo

  • QuirhidQuirhid Member UncommonPosts: 6,230

    I'd want to play D&D or other PnP games with a client that mimics PnP games as closely as possible, including a player GM. What happened to that D&D 4th edition project by the way? Was it scrapped?

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • SelfDestructProSelfDestructPro Member UncommonPosts: 323

    Harry Potter MMORPG.  I tried multiple times to gain peoples interest in the idea and had a community going that put in their ideas.  It was a really unofficially official gig, but just not enough people stuck with it.  Real life and other games get in the way.  Of course our community couldn't make the game ourselves.  I mean, WB has got their claws all over the Harry Potter franchise.  I doubt it's going to be made any time soon.  I mean look at how long it took Star Wars Galaxies and Lord of the Rings Online to get made.  But, here's to hoping.

  • jinxxed0jinxxed0 Member UncommonPosts: 841

    A fun MMO?

  • z80paranoiaz80paranoia Member Posts: 410


    Originally posted by jinxxed0
    A fun MMO?

    yesh

    Guild Wars 2 is my religion

  • ThorkuneThorkune Member UncommonPosts: 1,969

    I might be silly, but I would just like to see gaming companies listen to their subscribers. If you took a game like WoW and put in the best aspects of all MMO's, you would have the ultimate game.

    For example...put these features in WoW:

    1. Instanced player/guild housing with decorating capabilities ie furniture, trophies, pictures, armor, weapons, etc... - EQ2/SWG

    2. More gathering and crafting options like farming, woodcutting, carpenter. - LOTRO

    3. Public quests. - Warhammer

    4. Player vendors. - SWG

    These are just a few examples...I am sure folks can come up with many more. Blizzard has the money and talent to do these things if they were to choose to.

  • exwinexwin Member Posts: 221

    A political simulator MMO!!!

    It would be a complete gimmick, so I mean cryptic could do it...

    instead of orcs and elves have Dems and Repubs duking it out with clubs. I mean come on, who hasn't dreamed of seeing Obama and Bush going at it with big sticks with nails in them, or Hillary and Palen.

    The pve content can consist of farming the middle class for gold or some other filler garbage, it would be a cryptic game in my mind so pvp for a month would be worth the 11 bucks.

  • shamrock37shamrock37 Member Posts: 1

    I always had a idea about a DUNE mmo ? think about it the content to make this game is there through the books i see myself riding a huge worm as a fremen warrior. or being a mentat with red stained lips, or a harkkonnen sadistic killer , the economy would be spiced based. travel to planets would be easy to go to jumping on a guild ship and fold space and instantly be at your location. i just think the DUNE universe would be interesting ?

  • TealaTeala Member RarePosts: 7,627

    Originally posted by Quirhid

    I'd want to play D&D or other PnP games with a client that mimics PnP games as closely as possible, including a player GM. What happened to that D&D 4th edition project by the way? Was it scrapped?

     Are you talking about Surfacescapes

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Teala

    Originally posted by Quirhid

    I'd want to play D&D or other PnP games with a client that mimics PnP games as closely as possible, including a player GM. What happened to that D&D 4th edition project by the way? Was it scrapped?

     Are you talking about Surfacescapes

    That's more of a single-location thing unless it somehow tied in with an online server and remote players, but that would defeat the purpose of the table.

     

    I'm surprised no one has develeped an online DnD kit. One where DMs could upload their maps and basic rules, and the players could connect remotely - a vurtual DnD Board. The server would manage dice rolls for the players and would display props and triggers at the DM's command. There could be a few basic art packs that DM's could pick from and then several premium/VIP sets or even player created sets. I'd be surprised if there wasn't a virtual PnP tabletop app out there already.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • Mellow44Mellow44 Member Posts: 599

    Originally posted by Teala

    Originally posted by Quirhid

    I'd want to play D&D or other PnP games with a client that mimics PnP games as closely as possible, including a player GM. What happened to that D&D 4th edition project by the way? Was it scrapped?

     Are you talking about Surfacescapes

    This is the way D&D should have gone a decade ago.

    Away with the pen and paper and instead connect with several thousand like minded people online for your D&D adventures.

    What I'm talking about is like what they did with the Neverwinter Nights player made content but with much better graphics and with the full Forgotten Realms world to play in of course.

    All those memories will be lost in time, like tears in the rain.

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