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Do you have an idea for a completely original MMO?

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  • PinkSparrowPinkSparrow Member UncommonPosts: 33

    Wouldn’t say this is a completely original idea. Haven’t given much thought to it either.


     


    It’s a fantasy setting. The key feature, though, is that the world is fully interactive if you put the effort in.


    Yeah, you have the numerous monsters that you can fight. But this time round their not dropping equipment or money. You’re harvesting them so you can cook something and even construct equipment.


    You’re cutting down trees so that you can make various things; ranging from equipment to items (think chair for your house). Note; the equipment you make would have different ‘levels’. You can improve the levels by adding improvements from things you get from monsters.


    You’re fishing so that you can cook food for yourself and others. Possibly, after a certain period of activity playing you’d need to at least eat and drink something.


    You’re mining to collect ores. You smelt those ores and make jewelry. Or some form of armor, again, it would have a level and you’d be able to improve it using other skill items.


    You’re collecting herbs to make various potions or poisons. You’re constructing to make your own house or ‘pit’. You’re thieving from stalls, marks, and houses. You’re tackling obstacles to get to certain content or for plan fun.


     


    I’m sure there’s other things to add. Hopefully I’ve painted a decent picture of the idea I’m thinking of.

  • MustarastasMustarastas Member UncommonPosts: 79

    Ok heres my few cents:

     

    a) levelling to area that has "raid". This is an area where you do quests and kill boss with your ~10 man group.

    b) after this you get access to new area.

    c) Also you get points you can use for either skills or equipment.

    d) Areas consist instances and quests.

    e) No factions cause this makes pvp unbalanced in every single game.

    f) you can also level with pvp and have pvp levels.

    f) pvp and pve skills are separated. Its insane that a pve skills can give a healer a skill that heals you into 100% in 3secs.

     

    Thats about it :D

  • twstdstrangetwstdstrange Member Posts: 474

    I'm sure I'm not the only one who's kept a notebook full of ideas.

    Mine is going on five years, I still flip through it every now and then and write things in the margins.

  • odinsrathodinsrath Member UncommonPosts: 814

    cowboy vrs aliens vrs outlanders

    cowboys are totally old school  // aliens are more advanced // outlanders are dumb but coldblooded killer that live off the land

    world set like today but some areas are where animals have been morfed and experimented on by aliens or over runned by outlanders that had been becomed real trashy looking

    4 diff. servers

    open pvp server // area designed pvp // carebear server // roleplaying server

    on pvp servers its free random loot drop from your bags..if nothing in bags you drop copper..small death penilty

    if you die via mob ..small death penility

    you have to repair gear

    a legit crafting system..stuff that you can make that will be good to use ..somethings even better than what you would get in a dungen

    no raids ..party set at 4 but if you can get 6 i will give you more xp

    mounts consist of horses // alien animal // outlanders get some kind of the mix of the 2

    release only 1/2 of the world yr1 ...knowing that this game is already great..release the 2nd 1/2 of the world in year 2..after that release a new whole new world 1/2 every year ...maps are super massive

    no arena no badges pvp is just pvp ..if you pvp

    if you choose area pvp server you do castle seige and land control

  • GTwanderGTwander Member UncommonPosts: 6,035

    God I have so many original concepts. The current one is here;

    http://www.mmorpg.com/discussion2.cfm/thread/325895/An-Information-Warfare-MMO.html

    To break it down to a single paragraph

    ~Based on an IP of contemporary horror stories paired together into one universe. A social game where the cunning will rule, and all interactions between Players mean something. Many factions to choose from (cops, criminals, industrialist and scientists) that break down further into bureaus, and allow a near infinite amount of possible outcomes from the politics between them. Add the usage of astral projection, telepathy/possession, internet sites and inter-dimensional oddities to the mix.

     

    Really am proud of that one, but I got sooooo many more. One of my best was about a post-apoc world where the only remaining survivors try to pick up where the modern world left off. People are fully augmentable, from your choice of synthetic/organic organs to your skin type/color, and it reflects in the stats and usage of abilities. There is an active defense mechanism using shoulder pauldrons to absorb incoming damage, like a shield, and the controls for it are similar to mount and blade combat - but for catching blows. The HP bar was cool too, it was based on your pulse (and the heart you use affects this). If the pulse goes too low from blood loss (read; damage) you die, if it gets too high from being in overdrive and getting struck too much, you have a high chance of heart attack (read; you die).

     

    Stuff comes to me ALL the time.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • NivisiruNivisiru Member UncommonPosts: 186

    When I was deployed to Iraq. I wrote about 300 pages worth of what I'd do if I could make my own MMO... god I'm a nerd. Makes me sad that it was kinda for nothing. I based most of what I wrote, around older MUD's and MMO's. I don't understand how a lot of the older MMO's and MUDS, had better lvl and skill systems then what we see today.

  • GTwanderGTwander Member UncommonPosts: 6,035

    Originally posted by Nivisiru

     I based most of what I wrote, around older MUD's and MMO's. I don't understand how a lot of the older MMO's and MUDS, had better lvl and skill systems then what we see today.

    Because there is a philosophy of aiming for a cleaner UI, and extreme depth and options leads to a mess.

    EVE, UO, Wurm and others of it's ilk are amazingly deep, but their UI reflects that as a nightmarish hassle. If there was better ways to handle it, they would have, trust me.. but you can imagine what "simplification" does to a game.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • just2duhjust2duh Member Posts: 1,290

     I think for a completely original MMO to emerge, we'd have to find some people living under a rock for the past 20 years. Just so they wouldn't be influenced by all the others around, and opt out to do half the work by just copying what has been working for those lol.

     Chances are it would be considered crap, but it would atleast be original, and typically being original and being crap go hand to hand as far as a lot of people are concerned..

  • GTwanderGTwander Member UncommonPosts: 6,035

    Originally posted by just2duh

     Chances are it would be considered crap, but it would atleast be original, and typically being original and being crap go hand to hand as far as a lot of people are concerned..

     

    Genius, or crap?

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • Goatgod76Goatgod76 Member Posts: 1,214

    Originally posted by Stormwind

    Well that is my point .. NO END game .. it is just a continuation of the journey.  

    Thanks for making that point for me more  clear.

    So are you saying start with your stated scenario and that ends up with the meat of the content? Or that scenario after having already done a good chunk of content already?

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    nope!no idea!

  • AdamantineAdamantine Member RarePosts: 5,094

    As always, my idea for a MMO is to make what we have right, before we invent some super "creative" mumbo-jumbo trash that you get bored of in mere months again.

    MMOs, to me, are games you are supposed to play for years and decades.

  • GTwanderGTwander Member UncommonPosts: 6,035

    Originally posted by Adamantine

    As always, my idea for a MMO is to make what we have right, before we invent some super "creative" mumbo-jumbo trash that you get bored of in mere months again.

    MMOs, to me, are games you are supposed to play for years and decades.

    There is only two ways a player doesn't get bored from the same shit day in, day out;

    1) He invested so much time/effort into it that there is no leaving it. Very hard to leave a game with housing/deco like Wurm or SWG, where you have a constant visual reminder as to why you play. Knowing if you left it would go derelict, and likely be usurped.

    2) There are so many options that it could be years down the line and you're still finding new shit to do. EVE, UO and Wurm ring a bell with this one.

     

    People ARE going to get bored and leave, it's what happens. The only thing preventing that is by either keeping them too afraid to lose the investment, or provide constant surprises.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • Nerf09Nerf09 Member CommonPosts: 2,953

    A game like minecraft that isn't blocky, more interesting combat with zero power progression.  You're progression comes from building, just like progression in Starcraft comes from building your base.

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by PyrateLV

      1- Aquatic/Underwater, 2- Wild West, and 3- Steampunk

    Does it really matter if it's just re-skinned WOW?

    I see all these new games, when I look at them I don't see the theme, I see how much they play exactly like WOW.  I already have an unsubscribed WOW account, if I want to return to WOW I can do it at any point in time.

  • KelthiusKelthius Member UncommonPosts: 298

    Originally posted by brennok

    The second idea is more of a modern day post apocalyptic/supernatural based game. It is somewhat inspired by books like Dies the Fire. One day most modern technology just stops working and the rules change. Things as new as electronics and even as old as gun powder just no longer work the way they should. As a result people are forced to go back to the way things were. People turn what they can into armor and weapons. Everyone is forced to live off the land. You would have a broad range of class and profession choices. You would even have a class and profession dedicated to making things the way they were or figuring out the new rules. This class would constantly be testing and tweaking old world tech to see if they can make advances. As individuals or groups discover new rules, it adds slowly to the world allowing crafters more options when making gear. This would also over time introduce magic into the game and other things like creatures previously thought to be myths or extinct.

    I've always thought of this being a possibility. Maybe magic does exist but we humans took the technology route instead. Thus destroying the chance of a world based around magic. Perhaps that's just the fantasy fan in me coming out, but who knows?

    image
  • NovusodNovusod Member UncommonPosts: 912

     

     

     

     

    My idea for a unique MMO would be to make a fantasy version of EVE crossed with some oldschool MUDs.

     

    Type: Sandbox

    Genre: Fantasy

    Races: Elf, Human, Troll

    Platform: Graphics would be kept simple. Maybe it would be best as game played on Facebook and accesable from a smartphone. Think along the lines if Farmvillie had PvP and one could loot other peoples farms with rules that make darkfall seem like hellokitty online.

     

    World Setting: There is no good and evil factions but multiple shades of gray. It is not just Elf vs Troll but it can Elves allied Trolls fighting humans or Humans fighting Humans or Elf vs Elf. It can be an all out war of all against all or world peace can be achieved depending on how the players handle themselves. World is huge so distance means something.

     

    Main feature: Dynamically unlimited Factions ( Players are divided in to tribes based on race which is capped in total number of players ex:100players = 1 tribe) The more people that play the more factions open up which in turn expands the world map. New players can either Queue up with other players to creat a new tribe which in turn becomes a new player faction OR new players can queue up to be placed in an existing tribe.

     

    EVE inspired economy: Everything is player made and resourses must be transported, protected, traded, or looted

     

    Player Characters: When a player is settled in a tribe they are free to create as many characters as they wish in that tribe.

    Character Death: Perma-death (meant to be similar to ship loss in EVE) Since players can have multi characters losing one is not the end of the world but it can be a big loss depending on what items the character had and if items can be recovered. It is all about resouces support and community. It takes a good ammount of resources to build up certain characters. Decent tribes will help their follow players recover from loss or the whole tribe is hurt.

     

    Character classes: Different races get access to different classes.

    Combat classes: hunter, archer, healer, berserker, mage, beastmaster (elf only) Engineer (troll only) Heretic (human only)

    Tradeskill classes: tailer, miner, farmer (crops), carpenter, builder

     

    Polictics would have 4 levels:

    The individual player level: The player is responsible for maintaining one or more characters in the tribe. What one player does effects the entire tribe. Kill another character from another tribe and hostility level between the two tribes increases. If a player dislikes his/her tribe they can go into exile and search for another tribe to belong too. Exile and defection into nearby tribes can done quickly attempting to defect to a distant tribe would take much time and resouces.

     

    Local tribal level: Each tribe would have an elected tribal cheif through a consensus support system. The role of the cheif would be to manage the faction as a whole. The chief is responsible for keeping the tribe viable by kicking trouble makers or inactive players into exile. Also it is up to the cheif to except new players from the queue or take in exiles.

     

    Regional level: How nearby tribes interact with each other. The relations from one tribe to the next can either be hostile, friendly or neutral. Entire tribes can even be wiped out by hostilies leading to many exiles diven out of the area and many resources taken by the victorious.

     

    World level: Relations and trade with distant tribes. Distance would mean something. Trading or making or war with these tribes could take days of real time.

     

    Conclusion: This game would be niche market MMO. It wouldn't seek to attract WoW players because it is nothing like WoW. There is no instances to run and no PvE raiding to kill the same boss everyday. Everytime you login it would different experince as you couldn't do the same thing twice even if you tried. There are no quests just player missions like escort and protect a caravan from bandits or go on a pilage with your tribe. Or if you are in exile try to survive it alone.

  • AdamantineAdamantine Member RarePosts: 5,094

    Originally posted by GTwander

    Originally posted by Adamantine

    As always, my idea for a MMO is to make what we have right, before we invent some super "creative" mumbo-jumbo trash that you get bored of in mere months again.

    MMOs, to me, are games you are supposed to play for years and decades.

    There is only two ways a player doesn't get bored from the same shit day in, day out;

    1) He invested so much time/effort into it that there is no leaving it. Very hard to leave a game with housing/deco like Wurm or SWG, where you have a constant visual reminder as to why you play. Knowing if you left it would go derelict, and likely be usurped.

    2) There are so many options that it could be years down the line and you're still finding new shit to do. EVE, UO and Wurm ring a bell with this one.

     

    People ARE going to get bored and leave, it's what happens. The only thing preventing that is by either keeping them too afraid to lose the investment, or provide constant surprises.

    What you describe is singleplayer games.

    MMOs are, in my opinion, mostly social constructs. Without the people, there is no difference between a MMO and a singleplayer game. So yes, the presence of other people is the deciding factor.

    So what I want from a MMO is that its a solid longtime project, not a hasty "oh so original" approach that will turn stale pretty quick.

  • yannbaneyannbane Member Posts: 25

    Hi everyone, nice discussion you have there!

    I actually am making a new MMO, but it is a mix between an MMORPG and a MMORTS. The general idea is that players build the world map by themselves. If you are interested, check out the dev blog!

    yannbane.blogspot.com

    I am a MMO developer, and this is my dev blog: yannbane.blogspot.com
    Also, for all the updates, follow me on twitter: twitter.com/yannbane

  • astoriaastoria Member UncommonPosts: 1,677

    My idea. This could be sci-fi or fantasy. Rarely and completely randomly a subscriber would be given a new character slot that would be a demi-god (fantasy) or warlord, technocrat (sci-fi) with the power to create a faction, ally with various NPC groups, appoint leaders, attempt to control land, be able to control NPCs a la RTS and be nearly unkillable. They would be able to level up but they would have permadeath.

    I think archlord had some small element of this. but the game was unplayable for me due to high ping at the time.

    "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    I personally don't believe in the idea of 'completely original'

     

    No one can ever design something that is 'completely orginal', since humans learn from experience which dictates us to an iterative design process, we create something base on our experiences, things around us. We can design a better product, but can never be 'completely original'.

     

    If you are learning more toward the definiton of innovation, I think innovation isn't that great unless it really does improves from the precedent, if people are being innovative for just the sake of innovative, that I don't see the point.

     

    To have a fun game, I don't we need anything outside of the box, but just something that is fresh and different from the rest of the scene. To provide a different experience than what current MMOs are doing, which isn't very hard honestly.

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Honestly there is only one game currently in development that not only has the vision but has the experience, tech, and money to make that vision a reality.

    It's going to sound super-fan boy but it's honestly not.

    It's an honest admission of someone looking out across the vastness of this genre towards not only what currently exists and what is in development...

    and seeing only one game that is actually trying to push the envelope of innovation, break tradition, and create something truly unique in this crowded game space.

    Just reading some of their blogs and interviews.. I really file like on many levels they just "get it."

    ArenaNet and Guild Wars 2.

    The Secret World comes close but beyond the setting and 3 faction system they don't really seem to be going that far outside the box.

  • EvilChemistEvilChemist Member Posts: 105

    Originally posted by BadSpock

    Honestly there is only one game currently in development that not only has the vision but has the experience, tech, and money to make that vision a reality.

    It's going to sound super-fan boy but it's honestly not.

    It's an honest admission of someone looking out across the vastness of this genre towards not only what currently exists and what is in development...

    and seeing only one game that is actually trying to push the envelope of innovation, break tradition, and create something truly unique in this crowded game space.

    Just reading some of their blogs and interviews.. I really file like on many levels they just "get it."

    ArenaNet and Guild Wars 2.

    The Secret World comes close but beyond the setting and 3 faction system they don't really seem to be going that far outside the box.

    You might be right. If I'm remembering correctly, didn't conan try some original stuff too? We're not talking about quality just originality I assume.

    "LOL"

  • zimboy69zimboy69 Member UncommonPosts: 395

    biggest problem ive found in any mmo is AI  so this gets around it

     

    robot invasion



    every person buys the game but you have two choices



    you either play a robot or a human survivour





    robot side is a fps  game  they hunt humans  looking for parts in the world  to improve themselfs

    there base can convert them into a more powerful robot

    but when they log out the character is gone  or if they die they need to resart a new charcter

    but they pay no subscription and basicaly they are playing a fps game and providing  free monsters with real inteligence





    human side pay sub's



    they need to survive



    they have full character development



    can improve and keep character



    safe zones bases  and  the ability to remove  entire areas of all robots but taking and controlling a electromagnetic pulse



    alough it will require a day to recharge and low level robots can start to be generated again from factories





    equipment is only made on the robot side and the humans need to steal it in order to gain more advance tech and ammo



    weapons have a health and need to be replaced every so often



    robots need  cpu to run all there programs the  more they use for all there systems the slower the character will move  and target ectra





    robots require power and  so need to return to power stations every so often  to recharge

    friendly fire

    any robot who kills and collects the human can convert to a cyborg (which can try to gain access to the human base in the safe area)

    robots have a highscore table based on damage kills and time activated



    best thing  about this is  no AI required

     

    image

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    to previous poster:so basicly no npc!player are npc?would there be a balancing mechanic?like if you just killed ichigo you would be debuffed against him so to prevent ganking same for the other?

    i dont say no to the idea,but last i checked player were very sketish of an a game without npc,doesnt mean it couldnt be done ,but

    it would have to find a system of balance and that is where it gets hard

    player cant do the wrong way intended what they want they call in the cavalry,it is one big reason dev have a hard time in america doing this,in asia ,it wouldnt be an issue ,saw ton of game with like 100 vs 100 player and it was always 1 vs 1

    if it was 2 vs 1 or 3 vs 1 it wasnt a gank it was asked first.

    here it isnt like that!so dev alwasy have to watch loop hole and even when they plan very carelly a lot of time they have to disable their fun idea in america cause player WILL go out of their way to play the game in the unintended fashion ,then those same player will complain,when in fact those player caused the dev to shut down the fun feature!

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