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A car without wheels, no road to drive on but full frontal nudity

RekindleRekindle Member UncommonPosts: 1,206

These guy get unnecessary character rendering of the year award.

Although they have completely failed to produce a game they have in fact been able to render a penis.

This game's ready state makes Darkfall's launch look like Everquest after 10 expansions.

Seriously,  its one thing to play a slightly unfinished game but this game isnt even out of Alpha state yet.

 

I wanted to support these guys because I want to see the smaller more creative titles succeed.  Now I dont think ill ever buy another indy mmorpg again. 

I'm sorry you guys ran out of money but to honestly expect players to fund the rest of the development of this game is a tough pill to swallow.  I guess maybe your backs are up against the wall and its either that or shut down.

 

IF that is the case then hope you get your updates in and make a playable game.  If you're here just to rip people off you're doing a stellar job.

«1

Comments

  • raff01raff01 Member Posts: 453

    Well, you should change your analogy as EverQuest was one of the best MMO's ever (with kunark + velious) while after 10 expensions it was pure shit.

    Apart from that I totally agree...If you pay attention they even made it to modelise and texturise a rectum and a vagina.

  • QazzQazz Member Posts: 577

    I've been watching MO for a while and I'm really waiting to hear about some improvements before I give it a shot.  I have a confession though...I only clicked on this thread because the title said full-frontal nudity.

  • thorppesthorppes Member Posts: 452

    Originally posted by raff01

    Originally posted by thorppes

    Perhapes if we had another Territory Control - Sandbox MMO we wouldn't have to stick with SV until their game is fully fixed. But we don't so if you want a Sandbox/Territory control MMO stick it out. Ok ingame nudity... w/e no big deal. But lets not kid about Darkfalls release, it maybe a long time away now and fuzzy but...

    Queuing weeks to buy the game

    Queuing 2-4 hours to play the game

    Constant memory leaks

    Characters could of been deleted all together if you were unforunate enough

    Mobs AI was bugged for 6-8 months afterwards allowing for massive Gold exploiting with no punishment at all

    Rigormids and acid pool made some players x3 times harder to kill than non-exploiters

    Extreme duping allowing some clans to AFK macro 24/7 in a wall to have imba characters (Never got rid of)

    Server crashes whenever a siege happened

    City designs were flaws, walls floating, walls missing, towers being able to be aimed at the cities buildings

    Most spells had placeholder animations and looked like turd

    Very basic meele and archery skills

     

    Then you have to consider the fundamental flaws of Darkfall.

    - No skill cap

    - Global banking

    Both of these ruin the game from the ground up. Withdrawing siege equipment from the enemies bank = fail. There's a reason why Darkfall vets sometimes use the Eternal Grind signature. (If you played you'd know) It's souldraining to get to a competitive 1v1 level.

    Nothing about DFO's release was good. MO's release has had many bugs and server crashes, MO's release wasn't good eaither.

     

    Mortal lacks at the moment but in time hopefully we'll see the Sandbox we've been waiting for.

     Thing is, people ultimatly would rather play a non-full PVP territorial control MMO that's well designed and polished rather than a piece of shit.

    Name one on the market? None? Oh okay, well Mortal Online looks promising in a few months down the line. Wait it out or you'll only be waiting a few more years for the next 'underfunded' attempt at a sandbox.

  • StyijStyij Member Posts: 186

    Originally posted by raff01

    Originally posted by thorppes

    Perhapes if we had another Territory Control - Sandbox MMO we wouldn't have to stick with SV until their game is fully fixed. But we don't so if you want a Sandbox/Territory control MMO stick it out. Ok ingame nudity... w/e no big deal. But lets not kid about Darkfalls release, it maybe a long time away now and fuzzy but...

    Queuing weeks to buy the game

    Queuing 2-4 hours to play the game

    Constant memory leaks

    Characters could of been deleted all together if you were unforunate enough

    Mobs AI was bugged for 6-8 months afterwards allowing for massive Gold exploiting with no punishment at all

    Rigormids and acid pool made some players x3 times harder to kill than non-exploiters

    Extreme duping allowing some clans to AFK macro 24/7 in a wall to have imba characters (Never got rid of)

    Server crashes whenever a siege happened

    City designs were flaws, walls floating, walls missing, towers being able to be aimed at the cities buildings

    Most spells had placeholder animations and looked like turd

    Very basic meele and archery skills

     

    Then you have to consider the fundamental flaws of Darkfall.

    - No skill cap

    - Global banking

    Both of these ruin the game from the ground up. Withdrawing siege equipment from the enemies bank = fail. There's a reason why Darkfall vets sometimes use the Eternal Grind signature. (If you played you'd know) It's souldraining to get to a competitive 1v1 level.

    Nothing about DFO's release was good. MO's release has had many bugs and server crashes, MO's release wasn't good eaither.

     

    Mortal lacks at the moment but in time hopefully we'll see the Sandbox we've been waiting for.

     Thing is, people ultimatly would rather play a non-full PVP territorial control MMO that's well designed and polished rather than a piece of shit.

     True enough. But as MO goes let me know when it is no longer a broke pos and I'll do a trial. Course, I'll probably be 95 years old by then and we will be "jacking" in to play games or we will all be under a 98% tax burden with endless national debt living in a room corner in City 17.

  • ChinaCatChinaCat Member UncommonPosts: 670

    Originally posted by thorppes

    But lets not kid about Darkfalls release, it maybe a long time away now and fuzzy but...

    You really should stay on topic and stick to posting about the game you know about since most of what you said about Darkfall is pure nonsnese.  I was there in beta and EU Darkfall release and what you write isn't even worth debating since it's so far off in the outer realms of your own mind.    I understand Mortal Online has lost a ton of subscribers and suffering from horrible player reviews and the Massively review, but if the only way you can justify playing one game is by attempting to put another one down it doesn't speak well for the game you are playing.

    -CC

    "Lately it occurs to me,
    what a long, strange trip it's been". -Hunter

  • ChinaCatChinaCat Member UncommonPosts: 670

    Originally posted by Rekindle

    These guy get unnecessary character rendering of the year award.

    Although they have completely failed to produce a game they have in fact been able to render a penis.

    This game's ready state makes Darkfall's launch look like Everquest after 10 expansions.

    Seriously,  its one thing to play a slightly unfinished game but this game isnt even out of Alpha state yet.

     

    I wanted to support these guys because I want to see the smaller more creative titles succeed.  Now I dont think ill ever buy another indy mmorpg again. 

    I'm sorry you guys ran out of money but to honestly expect players to fund the rest of the development of this game is a tough pill to swallow.  I guess maybe your backs are up against the wall and its either that or shut down.

     

    IF that is the case then hope you get your updates in and make a playable game.  If you're here just to rip people off you're doing a stellar job.

    I feel the exact same way and did support them.   In 13-years Mortal Online is the "ONLY" game I regret purchasing and I've most MMO's since UO.    Like many I thought I went in with my eyes open but was shocked by the absence of any sign of competence in game development.

    Perhaps the best that come out of it is to warn a few preventing them from a similar mistake.

    -CC

    "Lately it occurs to me,
    what a long, strange trip it's been". -Hunter

  • ToferioToferio Member UncommonPosts: 1,411

    Originally posted by thorppes

    Constant memory leaks

    Mobs AI was bugged for 6-8 months afterwards allowing for massive Gold exploiting with no punishment at all

    Extreme duping allowing some clans to AFK macro 24/7 in a wall to have imba characters (Never got rid of)

    Server crashes

    Most spells had placeholder animations and looked like turd

    Very basic melee/archery skills (magic in MOs case)

    Sounds like MO to me. As I keep saying, MO had no "launch", they just slapped a "we are open" tag on the game, without any change at all between beta version and the release version of the game.

  • JakdstripperJakdstripper Member RarePosts: 2,410

    Originally posted by Qazz

    I've been watching MO for a while and I'm really waiting to hear about some improvements before I give it a shot.  I have a confession though...I only clicked on this thread because the title said full-frontal nudity.

    dont worry it's the fuggliest nudity you'll ever experiance in a video game. when in game i often go out of my way point the camera way from the naked famale....something i never emagined i would do :P 

    not sure how, but they did manage to add all the uggliest possible features they could find of the human form. 

  • StyijStyij Member Posts: 186

    Originally posted by Jakdstripper

    Originally posted by Qazz

    I've been watching MO for a while and I'm really waiting to hear about some improvements before I give it a shot.  I have a confession though...I only clicked on this thread because the title said full-frontal nudity.

    dont worry it's the fuggliest nudity you'll ever experiance in a video game. when in game i often go out of my way point the camera way from the naked famale....something i never emagined i would do :P 

    not sure how, but they did manage to add all the uggliest possible features they could find of the human form. 

     Man you are not kidding! I made a post about it in beta...they are the ugliest women toons I ever saw. It's like "here I bought you this armor please put it on."

  • n00bitn00bit Member UncommonPosts: 345

    Originally posted by ChinaCat

    Originally posted by thorppes

    But lets not kid about Darkfalls release, it maybe a long time away now and fuzzy but...

    You really should stay on topic and stick to posting about the game you know about since most of what you said about Darkfall is pure nonsnese.  I was there in beta and EU Darkfall release and what you write isn't even worth debating since it's so far off in the outer realms of your own mind.    I understand Mortal Online has lost a ton of subscribers and suffering from horrible player reviews and the Massively review, but if the only way you can justify playing one game is by attempting to put another one down it doesn't speak well for the game you are playing.

    -CC

    I'd think this is the perfect time for comparisons. You can't judge the outcome of something without having a baseline to compare it to. MO's launch was terrible compared to most other MMOs; however, compared to DF's launch  -which is a fair comparison since they're both under-funded, PvP-centric, sandbox MMOs- it wasn't that bad.

  • jusomdudejusomdude Member RarePosts: 2,706

    If mortal is still going after 6 more months, maybe it will be in a whorthwhile state.

  • MMOman101MMOman101 Member UncommonPosts: 1,787

    Originally posted by Jakdstripper

    Originally posted by Qazz

    I've been watching MO for a while and I'm really waiting to hear about some improvements before I give it a shot.  I have a confession though...I only clicked on this thread because the title said full-frontal nudity.

    dont worry it's the fuggliest nudity you'll ever experiance in a video game. when in game i often go out of my way point the camera way from the naked famale....something i never emagined i would do :P 

    not sure how, but they did manage to add all the uggliest possible features they could find of the human form. 

    Never played the game but this made me LOL.

    “It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”

    --John Ruskin







  • ChinaCatChinaCat Member UncommonPosts: 670

    Originally posted by n00bit

    Originally posted by ChinaCat


    Originally posted by thorppes

    But lets not kid about Darkfalls release, it maybe a long time away now and fuzzy but...

    You really should stay on topic and stick to posting about the game you know about since most of what you said about Darkfall is pure nonsnese.  I was there in beta and EU Darkfall release and what you write isn't even worth debating since it's so far off in the outer realms of your own mind.    I understand Mortal Online has lost a ton of subscribers and suffering from horrible player reviews and the Massively review, but if the only way you can justify playing one game is by attempting to put another one down it doesn't speak well for the game you are playing.

    -CC

    I'd think this is the perfect time for comparisons. You can't judge the outcome of something without having a baseline to compare it to. MO's launch was terrible compared to most other MMOs; however, compared to DF's launch  -which is a fair comparison since they're both under-funded, PvP-centric, sandbox MMOs- it wasn't that bad.

    Except the comparison has been done hundreds of times since MO's launch and clearly there really is no comparison since DFO was an actual game (you know with 10 magic schools, 30+ dungeons, player cities, hamlets, sieges and the list goes on & on & on) that worked once the desynch issues was quickly addressed, the "comparison" is really only brought up now to detract from how poor the state of the MO game is.   In terms of "judging the outcome" I think the outcome is exactly what we are judging.   At this point after release of DFO I was in sieges with more players than currently even subscribe to MO.   That wouldn't of been true if the "comparisons" being suggested now contained more than an ounce of truth.  But by all means nOObit, if you are motivated to buy SV's stock and support the game, good luck.

    -CC

    "Lately it occurs to me,
    what a long, strange trip it's been". -Hunter

  • raff01raff01 Member Posts: 453

    Originally posted by thorppes

    Originally posted by raff01


    Originally posted by thorppes

    Perhapes if we had another Territory Control - Sandbox MMO we wouldn't have to stick with SV until their game is fully fixed. But we don't so if you want a Sandbox/Territory control MMO stick it out. Ok ingame nudity... w/e no big deal. But lets not kid about Darkfalls release, it maybe a long time away now and fuzzy but...

    Queuing weeks to buy the game

    Queuing 2-4 hours to play the game

    Constant memory leaks

    Characters could of been deleted all together if you were unforunate enough

    Mobs AI was bugged for 6-8 months afterwards allowing for massive Gold exploiting with no punishment at all

    Rigormids and acid pool made some players x3 times harder to kill than non-exploiters

    Extreme duping allowing some clans to AFK macro 24/7 in a wall to have imba characters (Never got rid of)

    Server crashes whenever a siege happened

    City designs were flaws, walls floating, walls missing, towers being able to be aimed at the cities buildings

    Most spells had placeholder animations and looked like turd

    Very basic meele and archery skills

     

    Then you have to consider the fundamental flaws of Darkfall.

    - No skill cap

    - Global banking

    Both of these ruin the game from the ground up. Withdrawing siege equipment from the enemies bank = fail. There's a reason why Darkfall vets sometimes use the Eternal Grind signature. (If you played you'd know) It's souldraining to get to a competitive 1v1 level.

    Nothing about DFO's release was good. MO's release has had many bugs and server crashes, MO's release wasn't good eaither.

     

    Mortal lacks at the moment but in time hopefully we'll see the Sandbox we've been waiting for.

     Thing is, people ultimatly would rather play a non-full PVP territorial control MMO that's well designed and polished rather than a piece of shit.

    Name one on the market? None? Oh okay, well Mortal Online looks promising in a few months down the line. Wait it out or you'll only be waiting a few more years for the next 'underfunded' attempt at a sandbox.

     

    name one? LOTRO(free to play), WAR, Everquest Classic(free), all are very fun, 2 of them are free, they may not be sandbox, but WAR is very fun PvP and works well, LOTRO has awesome lore, awesome RP to it and has some of the best graphics and music ever and its immersive. And they are free !

    In more simple words what I said was : "better a good themepark MMO than a shitty sandbox" learn to read next time fanboy.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,724

    People need to realize that this is the MO forum.  Not EvE.. nor DF... so I really don't care about how launches went in thos games..

    Let's get back to the topic at hand from the op:

    These guy get unnecessary character rendering of the year award.

    Although they have completely failed to produce a game they have in fact been able to render a penis.

     

    Sadly.. this example demonstrates much of what went wrong during development of the game.   It has produced uneven and haphazard results.   For example.. they STILL do not have something as basic as TEXT in the skillbooks people have to buy.  Instead folks have to guess at what they do.. or try and find info on a 3rd party site.   There still is no promised religion system (as STILL listed on their website) with all that it was supposed to  bring such as building temples or attacking and destroying ones belonging to a different god.   Instead.. the lead developer spends the bulk of his time for the last few weeks on a system for "FISHING"... complete with 83 types of fish.

     

    Now fishing seems like a wonderful "nice to have" in a game.. and would be a welcome add in most games that were launch feature complete, but this is a game that doesn't even have it's capital city of Tindrem in yet.. or those wonderful "Epic Creatures"... or even functioning AI.. (Yes I know the Epic patch will fix everything... we will see).

     

    So.. on the topic of this thread.. yes.. having fully realistic genitals was a priority of the developers from day one.  We can only wonder what the game would be like if they gave the same focus to the important parts of the game...

     

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Raxxo82Raxxo82 Member UncommonPosts: 150

    [Mod Edit]

     

     I think the SV team had their hopes set just alil bit high from the get go, and now they have a hard time living up to their own dream. I was really excited about DF and followed it up until launch, then when I saw the ingame fotage from PvP, I couldnt help but to be reminded of Might and Magic ( not to be confused with HoMM ) with the spell animations and combat movement. Then after reading up on reviews both good and bad. I deceided to pass on DF for awhile atleast. So instead I turned my eyes towards MO, and was soooo excited about it..... until launch... and I guess you have to be blind not to get alil suspicios after all the bashing this game have recieved. Now I think this seems to be one of the most original ideas for a game in a long time and Im hoping that the SV team can turn the tide, and start to implent all those fun and interessting features they said we would expirience in their world.

    I will give MO a coupple of months, half a year ( if they live for so long ) to get their thumbs out of their fully realistic butts and be on their way to greatness, before I get a sub. The game has some really cool features and can be a fantastic PvP/sandbox title if they.. to quote Marley "Stir It Up"..

    image
  • DLangleyDLangley Member Posts: 1,407

    Lets stay on topic. Thanks.

  • thorppesthorppes Member Posts: 452

    Originally posted by raff01

    Originally posted by thorppes


    Originally posted by raff01


    Originally posted by thorppes

    Perhapes if we had another Territory Control - Sandbox MMO we wouldn't have to stick with SV until their game is fully fixed. But we don't so if you want a Sandbox/Territory control MMO stick it out. Ok ingame nudity... w/e no big deal. But lets not kid about Darkfalls release, it maybe a long time away now and fuzzy but...

    Queuing weeks to buy the game

    Queuing 2-4 hours to play the game

    Constant memory leaks

    Characters could of been deleted all together if you were unforunate enough

    Mobs AI was bugged for 6-8 months afterwards allowing for massive Gold exploiting with no punishment at all

    Rigormids and acid pool made some players x3 times harder to kill than non-exploiters

    Extreme duping allowing some clans to AFK macro 24/7 in a wall to have imba characters (Never got rid of)

    Server crashes whenever a siege happened

    City designs were flaws, walls floating, walls missing, towers being able to be aimed at the cities buildings

    Most spells had placeholder animations and looked like turd

    Very basic meele and archery skills

     

    Then you have to consider the fundamental flaws of Darkfall.

    - No skill cap

    - Global banking

    Both of these ruin the game from the ground up. Withdrawing siege equipment from the enemies bank = fail. There's a reason why Darkfall vets sometimes use the Eternal Grind signature. (If you played you'd know) It's souldraining to get to a competitive 1v1 level.

    Nothing about DFO's release was good. MO's release has had many bugs and server crashes, MO's release wasn't good eaither.

     

    Mortal lacks at the moment but in time hopefully we'll see the Sandbox we've been waiting for.

     Thing is, people ultimatly would rather play a non-full PVP territorial control MMO that's well designed and polished rather than a piece of shit.

    Name one on the market? None? Oh okay, well Mortal Online looks promising in a few months down the line. Wait it out or you'll only be waiting a few more years for the next 'underfunded' attempt at a sandbox.

     

    name one? LOTRO(free to play), WAR, Everquest Classic(free), all are very fun, 2 of them are free, they may not be sandbox, but WAR is very fun PvP and works well, LOTRO has awesome lore, awesome RP to it and has some of the best graphics and music ever and its immersive. And they are free !

    In more simple words what I said was : "better a good themepark MMO than a shitty sandbox" learn to read next time fanboy.

    Sorry I'll rephrase to avoid you more confusion.

    Name a game that is currently out that has Territory Control and is a Sandbox. If the people looking into this game wanted another themepark / wow clone they'd already be playing one of them. These people want a game like MO but with more features and better graphics. That game won't come out anytime soon so we stick to MO and watch it develop and grow into the game we want.

    LOTRO, WAR, Everquest do not match the same criteror.

  • thorppesthorppes Member Posts: 452

    Originally posted by Slapshot1188

    People need to realize that this is the MO forum.  Not EvE.. nor DF... so I really don't care about how launches went in thos games..

    Let's get back to the topic at hand from the op:

    These guy get unnecessary character rendering of the year award.

    Although they have completely failed to produce a game they have in fact been able to render a penis.

     

    Sadly.. this example demonstrates much of what went wrong during development of the game.   It has produced uneven and haphazard results.   For example.. they STILL do not have something as basic as TEXT in the skillbooks people have to buy.  Instead folks have to guess at what they do.. or try and find info on a 3rd party site.   There still is no promised religion system (as STILL listed on their website) with all that it was supposed to  bring such as building temples or attacking and destroying ones belonging to a different god.   Instead.. the lead developer spends the bulk of his time for the last few weeks on a system for "FISHING"... complete with 83 types of fish.

     

    Now fishing seems like a wonderful "nice to have" in a game.. and would be a welcome add in most games that were launch feature complete, but this is a game that doesn't even have it's capital city of Tindrem in yet.. or those wonderful "Epic Creatures"... or even functioning AI.. (Yes I know the Epic patch will fix everything... we will see).

     

    So.. on the topic of this thread.. yes.. having fully realistic genitals was a priority of the developers from day one.  We can only wonder what the game would be like if they gave the same focus to the important parts of the game...

     

     

    I think it's clear the religious system is still a while off, more needs to be done before that.

    Don't diss the fishing, it's more sand in the sandbox and will have ingame uses. On what other MMO forum could you find someone complaining about adding more crafting professions *Rolls eyes*

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,724

    Originally posted by thorppes

     

    I think it's clear the religious system is still a while off, more needs to be done before that.

    Don't diss the fishing, it's more sand in the sandbox and will have ingame uses. On what other MMO forum could you find someone complaining about adding more crafting professions *Rolls eyes*

     You just made my point for me.   MORE NEED TO BE DONE BEFORE THE RELIGIOUS SYSTEM...  yet the lead developer spends his time designing a FISHING system?

     

    This is EXACTLY what is encapsulated in the OP... the developers are all over the place and their priorities are unfocused.

     

    Again.. there is nothing.. absolutely NOTHING wrong with adding a fishing system to a game that had all it's announced features implemented and working properly.  This is NOT that game.. and it's fairly obvious that the time spent by the developers and programers could and should be used in other places.   Heck.. isn't the guy that designed the fishing system the guy who hasn't had time to actually put information into the skill books? 

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • thorppesthorppes Member Posts: 452

    Originally posted by Slapshot1188

    Originally posted by thorppes

     

    I think it's clear the religious system is still a while off, more needs to be done before that.

    Don't diss the fishing, it's more sand in the sandbox and will have ingame uses. On what other MMO forum could you find someone complaining about adding more crafting professions *Rolls eyes*

     You just made my point for me.   MORE NEED TO BE DONE BEFORE THE RELIGIOUS SYSTEM...  yet the lead developer spends his time designing a FISHING system?

     

    This is EXACTLY what is encapsulated in the OP... the developers are all over the place and their priorities are unfocused.

     

    Again.. there is nothing.. absolutely NOTHING wrong with adding a fishing system to a game that had all it's announced features implemented and working properly.  This is NOT that game.. and it's fairly obvious that the time spent by the developers and programers could and should be used in other places.   Heck.. isn't the guy that designed the fishing system the guy who hasn't had time to actually put information into the skill books? 

    This is a Sanbox, features that don't seem so important to essential gameplay are there to give people the option of doing other things. Fishing is a step-forward towards an over-all sandbox feel to the game. Don't like PvP? Go fishing or X, Y, Z.

    IF the religion system was added you'd make a post saying "NOT SANDBOX JUST ALL ABOUT THE PVP AND LARGE GUILDS!"

    Chances are the fishing system was already on the 'nearly done but not implemented list' may as well throw it in there. The underdevelopment section shows you what their priorities are. It's all there in black and white. Last sentence, who exactly designed the fishing system then? I'm sure none of us know exactly who did it.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,724

    Originally posted by thorppes

     

    Chances are the fishing system was already on the 'nearly done but not implemented list' may as well throw it in there. The underdevelopment section shows you what their priorities are. It's all there in black and white. Last sentence, who exactly designed the fishing system then? I'm sure none of us know exactly who did it.

     Hmmm... perhaps you missed it, but my info comes right from Henrick:

     

    <@HenrikNystrom>; zheo, oh it will be the best fishing system ever to be expwerienced in a mmorpg

    <@HenrikNystrom>;
    Mats have gone crazy on that system

    <[Myrm]Odie> what will be the point of fishing besides killing time?

    <@HenrikNystrom>; Odie, fishing it self is a game that you could buy on your xbox for 69$

    <@HenrikNystrom>; hehe well, its that deep..

     

    So as I said.. fishing.. nice to have, but as is the general theme of this thread.. probably not the best use of the lead developer's time... nor the programers. 

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • thorppesthorppes Member Posts: 452

    Originally posted by Slapshot1188

    Originally posted by thorppes


     

    Chances are the fishing system was already on the 'nearly done but not implemented list' may as well throw it in there. The underdevelopment section shows you what their priorities are. It's all there in black and white. Last sentence, who exactly designed the fishing system then? I'm sure none of us know exactly who did it.

     Hmmm... perhaps you missed it, but my info comes right from Henrick:

     

    <@HenrikNystrom>; zheo, oh it will be the best fishing system ever to be expwerienced in a mmorpg

    <@HenrikNystrom>;
    Mats have gone crazy on that system

    <[Myrm]Odie> what will be the point of fishing besides killing time?

    <@HenrikNystrom>; Odie, fishing it self is a game that you could buy on your xbox for 69$

    <@HenrikNystrom>; hehe well, its that deep..

     

    So as I said.. fishing.. nice to have, but as is the general theme of this thread.. probably not the best use of the lead developer's time... nor the programers. 

     

    Oh I was mistaken, sorry. Mats is pro. Well it's a full profession by itself and it's pretty complex which is nice. Reading the patch notes apart from this feature tells me not to worry, they're doing essential PvP fixes and bug fixes as well as new sandbox features.

  • Deckard729Deckard729 Member Posts: 30

      Sure, it is a great thing to have the developers adding stuff to make the sand-box more interesting.  However, when your sand-box can barely hold onto any sand focusing on small additions like fishing is going to raise alot of concerns.  With the game in it's current state, it would be much nicer to see all of the developers focusing on issues that are actually making the game un-playable for some people.    They are asking full retail price and a subscription fee for a game that does not even have descriptions on it's skill books and a character creator that has a nasty habit of not giving you the proper skill template for what beginning template you choose.  I understand that they are an indie developer and that these things take time, however in Mortal Online's case, they have really crossed the line in terms of what they consider a working product.

  • thorppesthorppes Member Posts: 452

    Originally posted by Deckard729

      Sure, it is a great thing to have the developers adding stuff to make the sand-box more interesting.  However, when your sand-box can barely hold onto any sand focusing on small additions like fishing is going to raise alot of concerns.  With the game in it's current state, it would be much nicer to see all of the developers focusing on issues that are actually making the game un-playable for some people.    They are asking full retail price and a subscription fee for a game that does not even have descriptions on it's skill books and a character creator that has a nasty habit of not giving you the proper skill template for what beginning template you choose.  I understand that they are an indie developer and that these things take time, however in Mortal Online's case, they have really crossed the line in terms of what they consider a working product.

    The only thing you just said that holds sand is the fact the skillbooks yet to have descriptions.

     At the moment we use 3rd party sites to plan our skills and learn what books to use but clearly we'd prefer ingame descriptions.

     

    Character creator was fixed a long time ago.

     

    Fishing is a profession and a very complex one compared to fishing in other MMO's. Little features along the way is what truely makes a sanbox. Lets not forget the huge PvP balancing they're also doing this patch, updating the look of most trees in this patch, THEY MADE MAGIC AIMBASED! World fixes too with some floating stuff.

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