I played this game until rank 10 pugilist, rank 8 marauder, and physical level 14. Here's why.
I, of course, completed the first story mission first. That took me around one hour, including figuring out how the game worked and whatnot. For the next week or so, I've been just exploring the world, travelling everywhere there is to go around Limsa Lominsa, getting all the aetheryte camps, doing r1, r10, and r20 levequests with friends and strangers, and grinding A LOT of dodos.
The above sounds like a possibly jolly good time, and it would've been if it hadn't been for the countless moments of frustration when, especially during grouped, one of the following would occur:
1. Conjurer casts heal, which immediately aggros everything we were attacking, even though he's a rank 7 conjurer and our tank is a rank 11 gladiator, who is using taunt and all this supposedly aggro drawing bullshit.
2. Our combat pauses for one or more of us for sometimes over a minute. Then, combat suddenly resumes, we see a bunch of dmg numbers appear on our toons, and we all wipe.
3. "Hey where are you guys?" "We're on our way to the quest location." "Really? lol I still see everyone at camp."
4. "Why is Stoneskin taking so long?" "What? We already have it. You casted it a while ago." "Oh really. On my screen I'm still casting."
When I reached rank 10, I was able to do story quest #2. It's a quest where you run around in Limsa Lominsa and between Limsa Lominsa and this rather distant place called the secret fishing hole, and then immediately back. You do not ever enter combat. It took me around 50min to do, because on my way to the secret hole, I wanted to kill a rat, but during the fight, the battle froze with my skill on queue (stam bar blue), for like 20s. When the game resumed the little blue rat had killed me. I had to return to Bloodshore, and travel south again. After I did all the running, and after the quest quickly ended after all that running, I just grew depressed that I spent a week putting up with all the bullshit for this bullshit story quest "reward," as I considered it. Next single story quest will be at rank 20.
GG.
Sounds like typical BETA issues to me. So you decide the launched game is going to play EXACTLy the same way?
Yes. Yes I do.
Then please don't ever Beta Test a game, EVER again. Especially a LIMITED content Beta test that SE is known for.
Let me remind you that the topic of this thread is asking players at what level they quit playing the open beta. I responded with an on-topic post. You're asking me whether I believe the launch game in three weeks will suffer these similar issues I've experience in open beta, and my opinion is yes it will. You can disagree with me, but please try to not to delude yourself that you're any more correct than I am. We simply don't know at this point.
As a software engineer, I personally think they'll need to be significant and substantive changes to their client-server code, including adding client predictive code, into this game in order for them to be able to bring down the lag to a level that is acceptable for me to play at.
Anyway, my point is, the game sucks now, and I stopped playing now. Speculation on what the game will be like in three weeks at launch is speculation, at best, so you shouldn't expend your energies arguing with me over it.
Originally posted by katalysis Originally posted by elocke
Originally posted by katalysis
Originally posted by elocke
Originally posted by katalysis I played this game until rank 10 pugilist, rank 8 marauder, and physical level 14. Here's why. I, of course, completed the first story mission first. That took me around one hour, including figuring out how the game worked and whatnot. For the next week or so, I've been just exploring the world, travelling everywhere there is to go around Limsa Lominsa, getting all the aetheryte camps, doing r1, r10, and r20 levequests with friends and strangers, and grinding A LOT of dodos. The above sounds like a possibly jolly good time, and it would've been if it hadn't been for the countless moments of frustration when, especially during grouped, one of the following would occur: 1. Conjurer casts heal, which immediately aggros everything we were attacking, even though he's a rank 7 conjurer and our tank is a rank 11 gladiator, who is using taunt and all this supposedly aggro drawing bullshit. 2. Our combat pauses for one or more of us for sometimes over a minute. Then, combat suddenly resumes, we see a bunch of dmg numbers appear on our toons, and we all wipe. 3. "Hey where are you guys?" "We're on our way to the quest location." "Really? lol I still see everyone at camp." 4. "Why is Stoneskin taking so long?" "What? We already have it. You casted it a while ago." "Oh really. On my screen I'm still casting." When I reached rank 10, I was able to do story quest #2. It's a quest where you run around in Limsa Lominsa and between Limsa Lominsa and this rather distant place called the secret fishing hole, and then immediately back. You do not ever enter combat. It took me around 50min to do, because on my way to the secret hole, I wanted to kill a rat, but during the fight, the battle froze with my skill on queue (stam bar blue), for like 20s. When the game resumed the little blue rat had killed me. I had to return to Bloodshore, and travel south again. After I did all the running, and after the quest quickly ended after all that running, I just grew depressed that I spent a week putting up with all the bullshit for this bullshit story quest "reward," as I considered it. Next single story quest will be at rank 20. GG.
Sounds like typical BETA issues to me. So you decide the launched game is going to play EXACTLy the same way?
Yes. Yes I do.
Then please don't ever Beta Test a game, EVER again. Especially a LIMITED content Beta test that SE is known for. Let me remind you that the topic of this thread is asking players at what level they quit playing the open beta. I responded with an on-topic post. You're asking me whether I believe the launch game in three weeks will suffer these similar issues I've experience in open beta, and my opinion is yes it will. You can disagree with me, but please try to not to delude yourself that you're any more correct than I am. We simply don't know at this point. As a software engineer, I personally think they'll need to be significant and substantive changes to their client-server code, including adding client predictive code, into this game in order for them to be able to bring down the lag to a level that is acceptable for me to play at. Anyway, my point is, the game sucks now, and I stopped playing now. Speculation on what the game will be like in three weeks at launch is speculation, at best, so you shouldn't expend your energies arguing with me over it.
Agree to disagree, fine. In my opinion though, you lost any reliable position by stating you are judging the final client based on the Open Beta. I don't care what your RL job is, that means nothing to me nor to anyone else. Unless you specifically work for SE, it has no bearing whatsoever on what the final game will look like.
yes like it or not first impressions stick..even in beta!
Just look at Vanguard...it's probably one of the better fantasy MMO's out there now, but has no support and no future because it had such a bad first impression...now people just wont ever try it again.
Open beta's are always going to be controversial. and maybe they just arent a good thing.
Very possible and probably very true. That being said, it seems only a certain "type" of gamer should be allowed into Betas of any sort. The kind that won't judge the full game until it has gone gold. Unfortunately, everyone is a critic it seems even before a game launches.
Selective testers are in closed beta. When a company launches an open beta program less than a month before launch, complete with an Official Players Beta Site along with Making of Eorzea videos, it's usually a marketing push for the game, at least in some significant part. The RTM code has long been minted, discs printed, and the boxes are being shipped to retailers. Since it's meant by the creator to be an OPEN BETA, only idiots would expect players to refrain from forming opinions of the game they are playing.
Originally posted by katalysis Originally posted by elocke
Originally posted by Telil yes like it or not first impressions stick..even in beta! Just look at Vanguard...it's probably one of the better fantasy MMO's out there now, but has no support and no future because it had such a bad first impression...now people just wont ever try it again. Open beta's are always going to be controversial. and maybe they just arent a good thing.
Very possible and probably very true. That being said, it seems only a certain "type" of gamer should be allowed into Betas of any sort. The kind that won't judge the full game until it has gone gold. Unfortunately, everyone is a critic it seems even before a game launches. Selective testers are in closed beta. When a company launches an open beta program less than a month before launch, complete with an Official Players Beta Site along with Making of Eorzea videos, it's usually a marketing push for the game, at least in some significant part. The RTM code has long been minted, discs printed, and the boxes are being shipped to retailers. Since it's meant by the creator to be an OPEN BETA, only idiots would expect players to refrain from forming opinions of the game they are playing.
From my experience, I've always had to download a LAUNCH day patch that completely changes what you installed via disk. So again, your point is invalid, but go ahead and call me an idiot if it makes you feel better about yourself. Resorting to name calling is always a last ditch tactic from someone who can't stand his point(s) being refuted time and again. I NEVER succumb to brow beating so just give up now
yes like it or not first impressions stick..even in beta!
Just look at Vanguard...it's probably one of the better fantasy MMO's out there now, but has no support and no future because it had such a bad first impression...now people just wont ever try it again.
Open beta's are always going to be controversial. and maybe they just arent a good thing.
Very possible and probably very true. That being said, it seems only a certain "type" of gamer should be allowed into Betas of any sort. The kind that won't judge the full game until it has gone gold. Unfortunately, everyone is a critic it seems even before a game launches.
Selective testers are in closed beta. When a company launches an open beta program less than a month before launch, complete with an Official Players Beta Site along with Making of Eorzea videos, it's usually a marketing push for the game, at least in some significant part. The RTM code has long been minted, discs printed, and the boxes are being shipped to retailers. Since it's meant by the creator to be an OPEN BETA, only idiots would expect players to refrain from forming opinions of the game they are playing.
From my experience, I've always had to download a LAUNCH day patch that completely changes what you installed via disk. So again, your point is invalid, but go ahead and call me an idiot if it makes you feel better about yourself. Resorting to name calling is always a last ditch tactic from someone who can't stand his point(s) being refuted time and again. I NEVER succumb to brow beating so just give up now
I never called YOU an idiot. I said that I think anyone who believes open beta shouldn't be open is an idiot. Are you one of those people?
Main quest drys up in about 30 min of gameplay. Then, you can only do 8 quests in 48 hours.
So, about three hours into the game. Then I realized there is no content.
So judged an entire games content based on 3 hours in a beta? Sums it up pretty well.
Most people I know that gave up didn't play more than 1-3 hours and it was just too much shellshock. There are plenty from beta that have played for a very long time though and have realized it just isn't the game for them. I am sure most around here are under the 5 hour mark though.
They said, because the game simply didn't offer content other than grinding beyond the short period. Its a very fair point.
I've played since closed beta 2. So many hours. Even if a game isn't good I enjoy the process of beta testing, which in this case is the only reason I log in. All be it that over time it has got less and less. That's because, to be honest, there isn't the sence we are actually testing. Given there's little indication much of everyone's feedback is being listened to. Communication is terrible.
What they discovered within the first few hours is exactly what's there, i.e. grinding.
Well so many naysayers were just like him. Played only 4 hours or less and forumulated some sort of what was an opinion of the whole entire game. They probably got so frustrated with the UI because they couldn't click a shortcut they got all confused. Honestly, we are all better off without them because people like them are the reasons why people complain about mmo communities.
guildleves are on a 24 hour cooldown, but you wouldn't know this because you didn't play the game.
Wrong, 48 hours is correct; however it's server time so if you completed the leves just before a reset you can do them immediately afterwards.
It resets between 9PM-10PM EST every 2 days. 48 hours.
So getting a whole new set of guildleves every day = 48 hours? Then i must be bugged. What an awesome bug.
Come on, use common sense. I just told you that it's on server time right? Well there have been rollbacks and server resets, which will reset the cooldown on guildleves. That's how you are getting them more frequently. If the servers were up steadily and a new patch wasn't introduced like in beta phase 3, you'll see that is in fact a 48 hour timer resetting on a specific time.
You could also pick up and complete 8 leve quests (battle/harvest) and 8 local leves (craft) right before the reset, and complete them, wait for the reset, and pick another set of 8 each. So it could seem like it was everyday if the you took and completed the leves on a Tuesday at 8PM EST when a reset occured on Tuesday at 10PM EST, then come back and pick up leves the next day at Wednesday 3PM EST that might easily confuse someone into thinking the leve cooldown timer is just shorter, but the cooldown timer isn't saved on your character, it's global for everyone.
Requesting resource... .. .
Does anybody have material or a link to how it will actually work? Meaning, formal Square documentation. Heh, no one I know including myself has access to beta forums anymore even though we were closed beta participants.
A big problem with all the mystery Square wants is A - no one really knows and B - we all assume to hell and back the way it works.
I have twice experienced Guild leve resets in what seemed like a day in between (during OB), but did not actually pay attention to how much time, just seemed faster then Beta 3. Maybe you're right about rollbacks affecting it. But... you are playing he said/she said without a Square doc.
Also, why would they pick a server based clock and not individual? I am starting to think their most vocal PM's were way too paranoid about haxors, and that drove all game design decisions. The UX PM must have been more tender than Piglet.
Originally posted by Telil yes like it or not first impressions stick..even in beta! Just look at Vanguard...it's probably one of the better fantasy MMO's out there now, but has no support and no future because it had such a bad first impression...now people just wont ever try it again. Open beta's are always going to be controversial. and maybe they just arent a good thing.
Very possible and probably very true. That being said, it seems only a certain "type" of gamer should be allowed into Betas of any sort. The kind that won't judge the full game until it has gone gold. Unfortunately, everyone is a critic it seems even before a game launches.
Selective testers are in closed beta. When a company launches an open beta program less than a month before launch, complete with an Official Players Beta Site along with Making of Eorzea videos, it's usually a marketing push for the game, at least in some significant part. The RTM code has long been minted, discs printed, and the boxes are being shipped to retailers. Since it's meant by the creator to be an OPEN BETA, only idiots would expect players to refrain from forming opinions of the game they are playing.
From my experience, I've always had to download a LAUNCH day patch that completely changes what you installed via disk. So again, your point is invalid, but go ahead and call me an idiot if it makes you feel better about yourself. Resorting to name calling is always a last ditch tactic from someone who can't stand his point(s) being refuted time and again. I NEVER succumb to brow beating so just give up now
I never called YOU an idiot. I said that I think anyone who believes open beta shouldn't be open is an idiot. Are you one of those people?
Yes you did. You said "only idiots would expect players to refrain from forming opinions of the game they are playing" which is the point I was talking about in the last few posts, about judging a game based on Beta. But anyway, it doesn't matter. How many Open Betas have you played that were limited content? I never have. Also how many Open Betas changed on launch day? I can think of at least 2 games off the bat that did this, of course they changed them for the worse, but still the precedent is there, at least from another company if we are going to lump these Open Betas into a generic place.
Which I don't think we can really do since it's SE and they do things VERY different as opposed to their competition.
Main quest drys up in about 30 min of gameplay. Then, you can only do 8 quests in 48 hours.
So, about three hours into the game. Then I realized there is no content.
So judged an entire games content based on 3 hours in a beta? Sums it up pretty well.
Most people I know that gave up didn't play more than 1-3 hours and it was just too much shellshock. There are plenty from beta that have played for a very long time though and have realized it just isn't the game for them. I am sure most around here are under the 5 hour mark though.
They said, because the game simply didn't offer content other than grinding beyond the short period. Its a very fair point.
I've played since closed beta 2. So many hours. Even if a game isn't good I enjoy the process of beta testing, which in this case is the only reason I log in. All be it that over time it has got less and less. That's because, to be honest, there isn't the sence we are actually testing. Given there's little indication much of everyone's feedback is being listened to. Communication is terrible.
What they discovered within the first few hours is exactly what's there, i.e. grinding.
Well so many naysayers were just like him. Played only 4 hours or less and forumulated some sort of what was an opinion of the whole entire game. They probably got so frustrated with the UI because they couldn't click a shortcut they got all confused. Honestly, we are all better off without them because people like them are the reasons why people complain about mmo communities.
I played for three days on three diffrent toons in three diffrent starting areas.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
Main quest drys up in about 30 min of gameplay. Then, you can only do 8 quests in 48 hours.
So, about three hours into the game. Then I realized there is no content.
So judged an entire games content based on 3 hours in a beta? Sums it up pretty well.
Did I miss some? Enlighten me.
I did this on three toons, thinking mabye that starter area was just unfinished. Its the same story at each of the starting locations. After exploring and finding the other towns, I found there was also nothing to do there untill the 48 hours was up.
you found other towns?
i've tried but i get one-shot killed no matter what path i take
Main quest drys up in about 30 min of gameplay. Then, you can only do 8 quests in 48 hours.
So, about three hours into the game. Then I realized there is no content.
So judged an entire games content based on 3 hours in a beta? Sums it up pretty well.
Did I miss some? Enlighten me.
I did this on three toons, thinking mabye that starter area was just unfinished. Its the same story at each of the starting locations. After exploring and finding the other towns, I found there was also nothing to do there untill the 48 hours was up.
you found other towns?
i've tried but i get one-shot killed no matter what path i take
Yes, its a 20 min walk at least. and, there are guildleaves there.... That you can't do for 48 real world hours.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
Yes you did. You said "only idiots would expect players to refrain from forming opinions of the game they are playing" which is the point I was talking about in the last few posts, about judging a game based on Beta. But anyway, it doesn't matter. How many Open Betas have you played that were limited content? I never have. Also how many Open Betas changed on launch day? I can think of at least 2 games off the bat that did this, of course they changed them for the worse, but still the precedent is there, at least from another company if we are going to lump these Open Betas into a generic place.
Which I don't think we can really do since it's SE and they do things VERY different as opposed to their competition.
I played in LOTRO beta, and yes we're in agreement that that MMOs are usually patched at launch day, but I suppose we're in disagreement about the possibilities of a launch-day patch. I don't remember clearly, but for LOTRO, they tweaked some of the quests that were confusing or otherwise completely broken, and did many other relatively minor things. These changes, in my experience, are usually along the lines of what SE's patches for FFXIV have been like:
- A issue which prevented players to complete the levequest “Yarz on me” has been addressed.
- An issue that may prevent animations from displaying properly upon increases in class rank / physical level has been addressed.
- An issue which prevented players from changing their equipment after being attacked while synthesizing or gathering has been addressed.
- An issue which caused the text in the chat logs to move up and down has been addressed.
- The cost of certain items sold by NPCs have been adjusted.
- The stats for the bone ring have been adjusted.
- Adjusted the value in which a player would receive the status "second-hand" due to equipment deterioration.
- The amount of durability restored by the NPCs have been increased.
- The display range for the following type of messages have been adjusted.
→ Obtaining experience points and skill points: Only visible to yourself.
→ Obtaining loot: Only visible to you and your party members.
What I said earlier is that I personally believe SE needs to make significant backend changes to the networking design of this MMO, which I don't believe will be completed at launch.
Correction, it does not let you have full access to the story arc. Everything else is there. If they wanted to make it centric to the story arc, with nothing else, then they should have simply made it a single player game.
You have an opinion. Thats great. We all know what opinions are like right?
After playing a few random quest based mmos and getting a little older, I've realized that without some type of story, mmos are just time sinks. That story can come about in two ways. FIrst through a sandbox setting with enough tools so that the players can create it themselves, and secondly through a story driven plot designed by the devs. Guess you should tell Bioware that their game is a waste of time too right?
Just watch over the next year how many of those other mmos that everyone is putting so much faith into flop horribly because they don't know their audience. I think FFIV knows it audience and it will cater to them, not the hoard of discontents who never enjoy a game because they are too busy criticizing it.
*EDIT* Want to add one more thing. People have been asking for a mmo that has unexpected danger and challenging gameplay. This seems to have some of those qualities and people complain. If you want to be spoon fed your content, go elsewhere. There is more to do than kill. Exploring is an activity that can be fun. Socializing. Crafting(better system than I've seen in years), Gathering (see last). They designed a RPG, not a character sheet with quest boxes to check off one by one.
Main quest drys up in about 30 min of gameplay. Then, you can only do 8 quests in 48 hours.
So, about three hours into the game. Then I realized there is no content.
Yeah, no more content in beta.
These people that are basing the game on their beta experience still crack me up. When will they learn that beta isn't a full playable demo with all the content released.
When will they learn this?
Anyways, I played up till level 15 several times throughout the different betas and enjoyed it every time, despite not having much content, I, personally, understood my role as a tester and knew that what I was experiencing is not the whole game, and that it would be very stupid and narrow minded of me to assume that.
I am entitled to my opinions, misspellings, and grammatical errors.
The game is much more directed towards the explorers than to the achievers.
You think a world that's mostly just corridors will appeal to the explorer gamer type?
No, games that appeal to explorers are games like vanguard with their huge open worlds. There's nothing to do in this game for an explorer. Sure there's a few cool things in town but all the outdoor areas i've seen are boring as hell.
Did you mostly just play Gridania? The other areas are quite about more open. The forest however is supposed to be harder to move around in, thus more limited to straight passages. But that is not really what I was getting at. Even a game with wide open spaces can be linear in how it leads you though that space. Do quest here until lvl 5 then go here and do quests until 10 then go here and so on is not really open ended exploring to discover the story of the area. What FFXIV does is to give you an environment and then lets you choose where to go and who to talk to, to find out more about it. So there are corridors in the forest. The black shroud is basically a giant hedge maze but you are more often choosing where to turn in that maze rather than being lead by the nose. The leves point you to specific though random places but beyond those and the story quests you are basically left to discover on your own.
Main quest drys up in about 30 min of gameplay. Then, you can only do 8 quests in 48 hours.
So, about three hours into the game. Then I realized there is no content.
So judged an entire games content based on 3 hours in a beta? Sums it up pretty well.
Did I miss some? Enlighten me.
I did this on three toons, thinking mabye that starter area was just unfinished. Its the same story at each of the starting locations. After exploring and finding the other towns, I found there was also nothing to do there untill the 48 hours was up.
you found other towns?
i've tried but i get one-shot killed no matter what path i take
Yes, its a 20 min walk at least. and, there are guildleaves there.... That you can't do for 48 real world hours.
cool for you
i've tried going in one direction or another for hours and once it seems i'm getting close i get killed by one thing or another that is hitting for a 1,000 or more
Main quest drys up in about 30 min of gameplay. Then, you can only do 8 quests in 48 hours.
So, about three hours into the game. Then I realized there is no content.
So judged an entire games content based on 3 hours in a beta? Sums it up pretty well.
Did I miss some? Enlighten me.
I did this on three toons, thinking mabye that starter area was just unfinished. Its the same story at each of the starting locations. After exploring and finding the other towns, I found there was also nothing to do there untill the 48 hours was up.
you found other towns?
i've tried but i get one-shot killed no matter what path i take
He found nothing to do because players who have either played WoW or Lotro are looking for quests to show and tell them what to do.
Main quest drys up in about 30 min of gameplay. Then, you can only do 8 quests in 48 hours.
So, about three hours into the game. Then I realized there is no content.
So judged an entire games content based on 3 hours in a beta? Sums it up pretty well.
Did I miss some? Enlighten me.
I did this on three toons, thinking mabye that starter area was just unfinished. Its the same story at each of the starting locations. After exploring and finding the other towns, I found there was also nothing to do there untill the 48 hours was up.
you found other towns?
i've tried but i get one-shot killed no matter what path i take
He found nothing to do because players who have either played WoW or Lotro are looking for quests to show and tell them what to do.
That must be it! Its not a lack of content, no, its me. Amazing as im a devloper for wurm online, a sandbox game.
What other content is there?
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
Main quest drys up in about 30 min of gameplay. Then, you can only do 8 quests in 48 hours.
So, about three hours into the game. Then I realized there is no content.
Yeah, no more content in beta.
These people that are basing the game on their beta experience still crack me up. When will they learn that beta isn't a full playable demo with all the content released.
When will they learn this?
Anyways, I played up till level 15 several times throughout the different betas and enjoyed it every time, despite not having much content, I, personally, understood my role as a tester and knew that what I was experiencing is not the whole game, and that it would be very stupid and narrow minded of me to assume that.
15 days. There are only 3 mods of play. Guildleaves, main quest, or craft.
Awesome.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
Correction, it does not let you have full access to the story arc. Everything else is there. If they wanted to make it centric to the story arc, with nothing else, then they should have simply made it a single player game.
You have an opinion. Thats great. We all know what opinions are like right?
After playing a few random quest based mmos and getting a little older, I've realized that without some type of story, mmos are just time sinks. That story can come about in two ways. FIrst through a sandbox setting with enough tools so that the players can create it themselves, and secondly through a story driven plot designed by the devs. Guess you should tell Bioware that their game is a waste of time too right?
Just watch over the next year how many of those other mmos that everyone is putting so much faith into flop horribly because they don't know their audience. I think FFIV knows it audience and it will cater to them, not the hoard of discontents who never enjoy a game because they are too busy criticizing it.
*EDIT* Want to add one more thing. People have been asking for a mmo that has unexpected danger and challenging gameplay. This seems to have some of those qualities and people complain. If you want to be spoon fed your content, go elsewhere. There is more to do than kill. Exploring is an activity that can be fun. Socializing. Crafting(better system than I've seen in years), Gathering (see last). They designed a RPG, not a character sheet with quest boxes to check off one by one.
Actually most MMOs these days have a story line element, which one follows. Such as volumes and books in LOTRO. The big difference is that isn't all they offer. Take the story arc away from FF XIV and you are left with a 100% grinder.
FF XIV is not sand box. Other than crafting, which even themepark MMOs have, it has zero of the required mechanics. The players can have no means of making a vitural enviorment, or affect the game in any way. At best you can use the fixed enviroments for role playing. FF XIV is a themepark MMO, with hefty restrictions.
There is also zero challenage in FF XIV. You tank and spank mobs, period.
It not having contant (other than the full story arc) missing is not an opinion. Its how it is. You can't be spoon feed content, when it simply doesn't exist anyway.
Main quest drys up in about 30 min of gameplay. Then, you can only do 8 quests in 48 hours.
So, about three hours into the game. Then I realized there is no content.
Welcome to beta :bang: This Open-Beta does not let you have access to the entire game
Correction, it does not let you have full access to the story arc. Everything else is there. If they wanted to make it centric to the story arc, with nothing else, then they should have simply made it a single player game.
Oh still here trolling the FF forums for somthing you are clearly not interested in.
Again I ask you to prove evidence of your point you make????
(is it possible to report a troller of ever forum this kind of unsustantiated attitude?)
Again I will post a bit of info from the BETA GUIDE written by the people who are actually making the game. I think I am more inclined to believe SE over trollers!!!
During the Beta Test phase, there will be a total of eighteen types of arms and tools available: five types for Disciples of War, two types for Disciples of Magic, three types for Disciples of the Land, and eight types for Disciples of the Hand.
* For the duration of the Beta Test, characters KO’d will receive a weakness penalty which will not only lower total HP, but also reduce the speed with which their stamina gauge fills, as well as increase the length of casting times. This penalty will last five minutes before wearing off.
* Beta version contains only a fraction of what is planned in the full version.
In the Beta version, a character's race, clan, gender, nameday, and guardian do not affect his/her attributes.A maximum of three characters can be created per account.
* Physical level and Class ranks caps will be set at 30 for the Beta Test Phase.
Q: Do Disciples of the Land and Disciples of the Hand have any battle options other than throwing stones?
A: Not during the Beta tests.
Core i5 13600KF, BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard
Main quest drys up in about 30 min of gameplay. Then, you can only do 8 quests in 48 hours.
So, about three hours into the game. Then I realized there is no content.
Welcome to beta :bang: This Open-Beta does not let you have access to the entire game
Correction, it does not let you have full access to the story arc. Everything else is there. If they wanted to make it centric to the story arc, with nothing else, then they should have simply made it a single player game.
Oh still here trolling the FF forums for somthing you are clearly not interested in.
Again I ask you to prove evidence of your point you make????
(is it possible to report a troller of ever forum this kind of unsustantiated attitude?)
By the way trolling isn't stating something that's true, and you just not happening to like it. I am interested in the development of this game, as I've been in it since closed beta 2. I was even excited and looking forward to it at one point. Its not mine or other's fault SE aren't bothered if they put out a POS.
It was posted in closed beta that content was being held back, which they unlocked (other than for the full story arc) for open beta. That content turned out to be nothing more than additional areas, with no additional content features.
We are less than two weeks from launch. You seriously believe there's heaps of content just being hidden?
Comments
Let me remind you that the topic of this thread is asking players at what level they quit playing the open beta. I responded with an on-topic post. You're asking me whether I believe the launch game in three weeks will suffer these similar issues I've experience in open beta, and my opinion is yes it will. You can disagree with me, but please try to not to delude yourself that you're any more correct than I am. We simply don't know at this point.
As a software engineer, I personally think they'll need to be significant and substantive changes to their client-server code, including adding client predictive code, into this game in order for them to be able to bring down the lag to a level that is acceptable for me to play at.
Anyway, my point is, the game sucks now, and I stopped playing now. Speculation on what the game will be like in three weeks at launch is speculation, at best, so you shouldn't expend your energies arguing with me over it.
Sounds like typical BETA issues to me. So you decide the launched game is going to play EXACTLy the same way?
Yes. Yes I do.
Then please don't ever Beta Test a game, EVER again. Especially a LIMITED content Beta test that SE is known for.
Let me remind you that the topic of this thread is asking players at what level they quit playing the open beta. I responded with an on-topic post. You're asking me whether I believe the launch game in three weeks will suffer these similar issues I've experience in open beta, and my opinion is yes it will. You can disagree with me, but please try to not to delude yourself that you're any more correct than I am. We simply don't know at this point.
As a software engineer, I personally think they'll need to be significant and substantive changes to their client-server code, including adding client predictive code, into this game in order for them to be able to bring down the lag to a level that is acceptable for me to play at.
Anyway, my point is, the game sucks now, and I stopped playing now. Speculation on what the game will be like in three weeks at launch is speculation, at best, so you shouldn't expend your energies arguing with me over it.
Agree to disagree, fine. In my opinion though, you lost any reliable position by stating you are judging the final client based on the Open Beta. I don't care what your RL job is, that means nothing to me nor to anyone else. Unless you specifically work for SE, it has no bearing whatsoever on what the final game will look like.
Selective testers are in closed beta. When a company launches an open beta program less than a month before launch, complete with an Official Players Beta Site along with Making of Eorzea videos, it's usually a marketing push for the game, at least in some significant part. The RTM code has long been minted, discs printed, and the boxes are being shipped to retailers. Since it's meant by the creator to be an OPEN BETA, only idiots would expect players to refrain from forming opinions of the game they are playing.
Very possible and probably very true. That being said, it seems only a certain "type" of gamer should be allowed into Betas of any sort. The kind that won't judge the full game until it has gone gold. Unfortunately, everyone is a critic it seems even before a game launches.
Selective testers are in closed beta. When a company launches an open beta program less than a month before launch, complete with an Official Players Beta Site along with Making of Eorzea videos, it's usually a marketing push for the game, at least in some significant part. The RTM code has long been minted, discs printed, and the boxes are being shipped to retailers. Since it's meant by the creator to be an OPEN BETA, only idiots would expect players to refrain from forming opinions of the game they are playing.
From my experience, I've always had to download a LAUNCH day patch that completely changes what you installed via disk. So again, your point is invalid, but go ahead and call me an idiot if it makes you feel better about yourself. Resorting to name calling is always a last ditch tactic from someone who can't stand his point(s) being refuted time and again. I NEVER succumb to brow beating so just give up now
I never called YOU an idiot. I said that I think anyone who believes open beta shouldn't be open is an idiot. Are you one of those people?
Well so many naysayers were just like him. Played only 4 hours or less and forumulated some sort of what was an opinion of the whole entire game. They probably got so frustrated with the UI because they couldn't click a shortcut they got all confused. Honestly, we are all better off without them because people like them are the reasons why people complain about mmo communities.
Requesting resource... .. .
Does anybody have material or a link to how it will actually work? Meaning, formal Square documentation. Heh, no one I know including myself has access to beta forums anymore even though we were closed beta participants.
A big problem with all the mystery Square wants is A - no one really knows and B - we all assume to hell and back the way it works.
I have twice experienced Guild leve resets in what seemed like a day in between (during OB), but did not actually pay attention to how much time, just seemed faster then Beta 3. Maybe you're right about rollbacks affecting it. But... you are playing he said/she said without a Square doc.
Also, why would they pick a server based clock and not individual? I am starting to think their most vocal PM's were way too paranoid about haxors, and that drove all game design decisions. The UX PM must have been more tender than Piglet.
Yes you did. You said "only idiots would expect players to refrain from forming opinions of the game they are playing" which is the point I was talking about in the last few posts, about judging a game based on Beta. But anyway, it doesn't matter. How many Open Betas have you played that were limited content? I never have. Also how many Open Betas changed on launch day? I can think of at least 2 games off the bat that did this, of course they changed them for the worse, but still the precedent is there, at least from another company if we are going to lump these Open Betas into a generic place.
Which I don't think we can really do since it's SE and they do things VERY different as opposed to their competition.
I played for three days on three diffrent toons in three diffrent starting areas.
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
you found other towns?
i've tried but i get one-shot killed no matter what path i take
Yes, its a 20 min walk at least. and, there are guildleaves there.... That you can't do for 48 real world hours.
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
I played in LOTRO beta, and yes we're in agreement that that MMOs are usually patched at launch day, but I suppose we're in disagreement about the possibilities of a launch-day patch. I don't remember clearly, but for LOTRO, they tweaked some of the quests that were confusing or otherwise completely broken, and did many other relatively minor things. These changes, in my experience, are usually along the lines of what SE's patches for FFXIV have been like:
- A issue which prevented players to complete the levequest “Yarz on me” has been addressed.
- An issue that may prevent animations from displaying properly upon increases in class rank / physical level has been addressed.
- An issue which prevented players from changing their equipment after being attacked while synthesizing or gathering has been addressed.
- An issue which caused the text in the chat logs to move up and down has been addressed.
- The cost of certain items sold by NPCs have been adjusted.
- The stats for the bone ring have been adjusted.
- Adjusted the value in which a player would receive the status "second-hand" due to equipment deterioration.
- The amount of durability restored by the NPCs have been increased.
- The display range for the following type of messages have been adjusted.
→ Obtaining experience points and skill points: Only visible to yourself.
→ Obtaining loot: Only visible to you and your party members.
What I said earlier is that I personally believe SE needs to make significant backend changes to the networking design of this MMO, which I don't believe will be completed at launch.
You have an opinion. Thats great. We all know what opinions are like right?
After playing a few random quest based mmos and getting a little older, I've realized that without some type of story, mmos are just time sinks. That story can come about in two ways. FIrst through a sandbox setting with enough tools so that the players can create it themselves, and secondly through a story driven plot designed by the devs. Guess you should tell Bioware that their game is a waste of time too right?
Just watch over the next year how many of those other mmos that everyone is putting so much faith into flop horribly because they don't know their audience. I think FFIV knows it audience and it will cater to them, not the hoard of discontents who never enjoy a game because they are too busy criticizing it.
*EDIT* Want to add one more thing. People have been asking for a mmo that has unexpected danger and challenging gameplay. This seems to have some of those qualities and people complain. If you want to be spoon fed your content, go elsewhere. There is more to do than kill. Exploring is an activity that can be fun. Socializing. Crafting(better system than I've seen in years), Gathering (see last). They designed a RPG, not a character sheet with quest boxes to check off one by one.
Yeah, no more content in beta.
These people that are basing the game on their beta experience still crack me up. When will they learn that beta isn't a full playable demo with all the content released.
When will they learn this?
Anyways, I played up till level 15 several times throughout the different betas and enjoyed it every time, despite not having much content, I, personally, understood my role as a tester and knew that what I was experiencing is not the whole game, and that it would be very stupid and narrow minded of me to assume that.
I am entitled to my opinions, misspellings, and grammatical errors.
Did you mostly just play Gridania? The other areas are quite about more open. The forest however is supposed to be harder to move around in, thus more limited to straight passages. But that is not really what I was getting at. Even a game with wide open spaces can be linear in how it leads you though that space. Do quest here until lvl 5 then go here and do quests until 10 then go here and so on is not really open ended exploring to discover the story of the area. What FFXIV does is to give you an environment and then lets you choose where to go and who to talk to, to find out more about it. So there are corridors in the forest. The black shroud is basically a giant hedge maze but you are more often choosing where to turn in that maze rather than being lead by the nose. The leves point you to specific though random places but beyond those and the story quests you are basically left to discover on your own.
All die, so die well.
cool for you
i've tried going in one direction or another for hours and once it seems i'm getting close i get killed by one thing or another that is hitting for a 1,000 or more
It sounds to me like you are just burnt out on MMORPG's.
He found nothing to do because players who have either played WoW or Lotro are looking for quests to show and tell them what to do.
That must be it! Its not a lack of content, no, its me. Amazing as im a devloper for wurm online, a sandbox game.
What other content is there?
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
15 days. There are only 3 mods of play. Guildleaves, main quest, or craft.
Awesome.
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Actually most MMOs these days have a story line element, which one follows. Such as volumes and books in LOTRO. The big difference is that isn't all they offer. Take the story arc away from FF XIV and you are left with a 100% grinder.
FF XIV is not sand box. Other than crafting, which even themepark MMOs have, it has zero of the required mechanics. The players can have no means of making a vitural enviorment, or affect the game in any way. At best you can use the fixed enviroments for role playing. FF XIV is a themepark MMO, with hefty restrictions.
There is also zero challenage in FF XIV. You tank and spank mobs, period.
It not having contant (other than the full story arc) missing is not an opinion. Its how it is. You can't be spoon feed content, when it simply doesn't exist anyway.
Also, content-wise, guild leves are not turned on yet....
Oh still here trolling the FF forums for somthing you are clearly not interested in.
Again I ask you to prove evidence of your point you make????
(is it possible to report a troller of ever forum this kind of unsustantiated attitude?)
Again I will post a bit of info from the BETA GUIDE written by the people who are actually making the game. I think I am more inclined to believe SE over trollers!!!
During the Beta Test phase, there will be a total of eighteen types of arms and tools available: five types for Disciples of War, two types for Disciples of Magic, three types for Disciples of the Land, and eight types for Disciples of the Hand.
* For the duration of the Beta Test, characters KO’d will receive a weakness penalty which will not only lower total HP, but also reduce the speed with which their stamina gauge fills, as well as increase the length of casting times. This penalty will last five minutes before wearing off.
* Beta version contains only a fraction of what is planned in the full version.
In the Beta version, a character's race, clan, gender, nameday, and guardian do not affect his/her attributes.A maximum of three characters can be created per account.
* Physical level and Class ranks caps will be set at 30 for the Beta Test Phase.
Q: Do Disciples of the Land and Disciples of the Hand have any battle options other than throwing stones?
A: Not during the Beta tests.
Core i5 13600KF, BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard
By the way trolling isn't stating something that's true, and you just not happening to like it. I am interested in the development of this game, as I've been in it since closed beta 2. I was even excited and looking forward to it at one point. Its not mine or other's fault SE aren't bothered if they put out a POS.
It was posted in closed beta that content was being held back, which they unlocked (other than for the full story arc) for open beta. That content turned out to be nothing more than additional areas, with no additional content features.
We are less than two weeks from launch. You seriously believe there's heaps of content just being hidden?