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For those who don't like the game, what level did you play until?

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Comments

  • satojinsatojin Member Posts: 125

    Sometimes you just need to give things a little time. Especially when they haven't even released yet.

  • bopicebopice Member Posts: 59

    You know what I think.. hehe

    PLAYSTATION 3 Version will run Perfect! On 3 year old hardware. It's so weird that the top computers won't run new mmo's without laggggg in some form. The console mmo's rarely ever lag at all. They also have incredible graphics.

    I have played games my whole life. I have played pc mmo's for 8 years and console mmo's for 2 years.

    The new mmo's lag like hell and most of the time it's the Game Makers servers that are lagging and not our Pc's."example vanguard, brad mcq. admits it on his blog"

    I am going to wait for the ps3 version ... sucks that they did not release them both at the same time. Playing pc mmo's for now "p1999"<best server on the planet , c'mon Kunark! Anyway I didn't play the beta for ffxiv , but judging by people say the ui lags something ain't working right :(

    Go back to making MMO's where you don't level on quests!! and no level reqs on items! twinking is encouraged!!

    www.myspace.com/solidwhitetuna

  • xpiherxpiher Member UncommonPosts: 3,310

    Originally posted by lilreap2k3

     




    Originally posted by xpiher



    What MMO do you currently play. Just wondering 




     

    There is currently nothing worth playing at the moment in my opinion. The only thing I would even bother with at this point would be EVE. Still debating on going back there, or just waiting for something worth my time. My reasoning behind the hostility is not to necessarily lash out at the gamers themselves; I am just fed up with pos companies like SOE who keep putting out the same ol crap year after year. This genre needs innovation, and FFXIV is not even close.

    Oh and xpiher, did you see my post on the Darkfall forums. I gotta say, I love how people have to cheat no matter what game it is.

    Yea, I saw it. People cheat in EvE as well. I personally don't see a problem with macroing (afk or other wise) as long as you aren't botting mob farming. It takes more money to level afk on players which means, in the end, it takes more time. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • DrachasorDrachasor Member Posts: 2,678

    Originally posted by xpiher

    Originally posted by Mrbloodworth

    Main quest drys up in about 30 min of gameplay. Then, you can only do 8 quests in 48 hours.

    So, about three hours into the game. Then I realized there is no content.

    Welcome to beta imageThis Open-Beta does not let you have access to the entire game 

    In my experience I have never played nor read about a game with a beta that displeased a large number of people that ended up being that good upon release.

  • xpiherxpiher Member UncommonPosts: 3,310

    Originally posted by Drachasor

    Originally posted by xpiher


    Originally posted by Mrbloodworth

    Main quest drys up in about 30 min of gameplay. Then, you can only do 8 quests in 48 hours.

    So, about three hours into the game. Then I realized there is no content.

    Welcome to beta imageThis Open-Beta does not let you have access to the entire game 

    In my experience I have never played nor read about a game with a beta that displeased a large number of people that ended up being that good upon release.

     

    how many people are playing Aion still (EU/NA)? How many people still play AoC (last I checked it was still around 100k). APB, FE, EvE? Yea, just because people don't like a beta doesn't mean the game will fail. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • grapevinegrapevine Member UncommonPosts: 1,927

    No MMO fails (outright) unless it becomes financially unviable.  Plenty are not popular though.   Failure isn't black and white.

  • xpiherxpiher Member UncommonPosts: 3,310

    Originally posted by grapevine

    No MMO fails (outright) unless it becomes financially not viable.  Plenty are not popular though.   Failure isn't black and white.

    If after you've failed you still have 100k+ subs globally and 2million in profit from the sale of the game then I would love to fail to make an good MMO. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • grapevinegrapevine Member UncommonPosts: 1,927

    Originally posted by xpiher

    Originally posted by grapevine

    No MMO fails (outright) unless it becomes financially not viable.  Plenty are not popular though.   Failure isn't black and white.

    If after you've failed you still have 100k+ subs globally and 2million in profit from the sale of the game then I would love to fail to make an good MMO. 

     

    Welcome to the commerical world.  Even profit doesn't mean success.  If making that profit is to much hassle companies just move on to something else.

  • xpiherxpiher Member UncommonPosts: 3,310

    Originally posted by grapevine

    Originally posted by xpiher


    Originally posted by grapevine

    No MMO fails (outright) unless it becomes financially not viable.  Plenty are not popular though.   Failure isn't black and white.

    If after you've failed you still have 100k+ subs globally and 2million in profit from the sale of the game then I would love to fail to make an good MMO. 

     

    Welcome to the commerical world.  Even profit doesn't mean success.  If making that profit is to much hassle companies just move on to something else.

    2million profit just from the sale of 1 game isn't a success? You live in a strange world my friend. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • DrachasorDrachasor Member Posts: 2,678

    Originally posted by xpiher

    Originally posted by Drachasor


    Originally posted by xpiher


    Originally posted by Mrbloodworth

    Main quest drys up in about 30 min of gameplay. Then, you can only do 8 quests in 48 hours.

    So, about three hours into the game. Then I realized there is no content.

    Welcome to beta imageThis Open-Beta does not let you have access to the entire game 

    In my experience I have never played nor read about a game with a beta that displeased a large number of people that ended up being that good upon release.

     

    how many people are playing Aion still (EU/NA)? How many people still play AoC (last I checked it was still around 100k). APB, FE, EvE? Yea, just because people don't like a beta doesn't mean the game will fail. 

    EVE is an interesting case since they've managed to reverse their bad beginning.  AoC is still trying, last I heard.

    Anyhow, my argument wasn't that the game will fail and the servers would be shut down.  My argument was that the game would not be that good.

  • grapevinegrapevine Member UncommonPosts: 1,927

    Originally posted by xpiher

    Originally posted by grapevine


    Originally posted by xpiher


    Originally posted by grapevine

    No MMO fails (outright) unless it becomes financially not viable.  Plenty are not popular though.   Failure isn't black and white.

    If after you've failed you still have 100k+ subs globally and 2million in profit from the sale of the game then I would love to fail to make an good MMO. 

     

    Welcome to the commerical world.  Even profit doesn't mean success.  If making that profit is to much hassle companies just move on to something else.

    2million profit just from the sale of 1 game isn't a success? You live in a strange world my friend. 

     

     

    2 million profit would mean the company is stuck in a rut, which no means of developing something more successful, without external investment.  If that investment wasn't obtainable, eventually numbers would be so low (as everything comes to an end), that the company would have nothing to replace it and be forced out of business.

     

    You are only concidering short term returns.

  • xpiherxpiher Member UncommonPosts: 3,310



    Originally posted by Drachasor


    Originally posted by xpiher


    Originally posted by Drachasor


    Originally posted by xpiher


    Originally posted by Mrbloodworth

    Main quest drys up in about 30 min of gameplay. Then, you can only do 8 quests in 48 hours.
    So, about three hours into the game. Then I realized there is no content.

    Welcome to beta This Open-Beta does not let you have access to the entire game 

    In my experience I have never played nor read about a game with a beta that displeased a large number of people that ended up being that good upon release.

     
    how many people are playing Aion still (EU/NA)? How many people still play AoC (last I checked it was still around 100k). APB, FE, EvE? Yea, just because people don't like a beta doesn't mean the game will fail. 

    EVE is an interesting case since they've managed to reverse their bad beginning.  AoC is still trying, last I heard.
    Anyhow, my argument wasn't that the game will fail and the servers would be shut down.  My argument was that the game would not be that good.

     
    I haven't played a game in the last 4 years that was good, yet people in beta seemed to love the game. Just off the top of my head: Aion, WAR, APB (not worth a sub but it was good IMO), Dawntide.



    Originally posted by grapevine


    Originally posted by xpiher


    Originally posted by grapevine


    Originally posted by xpiher


    Originally posted by grapevine

    No MMO fails (outright) unless it becomes financially not viable.  Plenty are not popular though.   Failure isn't black and white.

    If after you've failed you still have 100k+ subs globally and 2million in profit from the sale of the game then I would love to fail to make an good MMO. 

     
    Welcome to the commerical world.  Even profit doesn't mean success.  If making that profit is to much hassle companies just move on to something else.

    2million profit just from the sale of 1 game isn't a success? You live in a strange world my friend. 

     
     
    2 million profit would mean the company is stuck in a rut, which no means of developing something more successful, without external investment.  If that investment wasn't obtainable, eventually numbers would be so low (as everything comes to an end), that the company would have nothing to replace it and be forced out of business.
     
    You are only concidering short term returns.

    2million profit from JUST THE INITAL SALE OF THE GAME. That doesn't include all their other projects, subs, or other games. That profit has enabled them to: Release an expansion, continue development of the game, and start on 2 new projects (a casual browser F2P game and a AAA title)

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • grapevinegrapevine Member UncommonPosts: 1,927

    Originally posted by xpiher

     




    2million profit from JUST THE INITAL SALE OF THE GAME. That doesn't include all their other projects, subs, or other games. That profit has enabled them to: Release an expansion, continue development of the game, and start on 2 new projects (a casual browser F2P game and a AAA title)

     

    You are assuming they will make a profit on box sales.  After all they have put several years into it, so it could be close.  Especially when you concider its dropping down on the pre-order charts of retailers.  You are also assuming large numbers of continued subscriptions, which is looking highly unlikely.  Other projects will have their own budget.  They aren't going to sideline other games, just to keep FF XIV a float.

     

    F2P MMOs make more money than most subscription based MMOs, they don't cost any less to develop though.  Well at least the decent ones.

     

    If FF XIV ever reaches a point where they need to supliment its development, they'll just shut it down.  The only difference with SE, to a smaller developer, is that the company itself would survive.  The game itself will however have fixed margins of return, which will define it as being a viable product or not.

     

    Anyway, the point is something being profitable doesn't mean its a success.  Its not that clear cut, when it comes to company finances.

  • xpiherxpiher Member UncommonPosts: 3,310

    Originally posted by grapevine

    Originally posted by xpiher

     




    2million profit from JUST THE INITAL SALE OF THE GAME. That doesn't include all their other projects, subs, or other games. That profit has enabled them to: Release an expansion, continue development of the game, and start on 2 new projects (a casual browser F2P game and a AAA title)

     

    You are assuming they will make a profit on box sales.  After all they have put several years into it, so it could be close.  Especially when you concider its dropping down on the pre-order charts of retailers.  You are also assuming large numbers of continued subscriptions, which is looking highly unlikely.  Other projects will have their own budget.  They aren't going to sideline other games, just to keep FF XIV a float.

     You obviously don't know what game I'm refering to with those numbers so I'll just say it: AoC if I'm not mistaken, development time is roughly the same and so is the hype and beta reviews. 

     

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • grapevinegrapevine Member UncommonPosts: 1,927

    Funcom nearly went out of business, due to AoC.  They are still suffering, as a result.  They have another chance with Secret World, which was already budgeted, but delayed due to the problems AoC caused. 

     

    They are a prime example of a company achieveing borderline (yet profitable) initial returns, with low subscription figures and suffering as a consequence.  If Secret World bombs, or AoC numbers decline once again, then its likely goodbye Funcon.  Currently AoC is at 120k subscriptions, up from 75k pre-expansion.

     

    http://users.telenet.be/mmodata/Charts/Subs-2.png

  • Zeref.DyverZeref.Dyver Member Posts: 270

    I'm getting just about tired of seeing everyone complain about a game just from playing the beta. It is a freaking beta. A lot of content is held back at the moment, wether you want to believe it or not. If you have ever played FFXI (it has more content than any other MMO out there at the moment) then you realize that this can't possibly be the extent of the game. Just give it until release before you make these poor judgements.

  • xpiherxpiher Member UncommonPosts: 3,310

    Originally posted by grapevine

    Funcom nearly went out of business, due to AoC.  They are still suffering, as a result.  They have another chance with Secret World, which was already budgeted, but delayed due to the problems AoC caused. 

     Source on nearly going bust? Part of the reason the stock tanked was because all the employees flooded the market with their own stock to avoid tax penalties.

    They are a prime example of a company achieveing borderline (yet profitable) initial returns, with low subscription figures and suffering as a consequence.  If Secret World bombs, or AoC numbers decline once again, then its likely goodbye Funcon.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • grapevinegrapevine Member UncommonPosts: 1,927

    Please, where have you been?  Anyone who knows anything about Funcon knows they have been struggling for some time.  Their stock did not drop, because of employees wanting to avoiding tax payments.

     

    http://www.neoseeker.com/news/12339-funcom-in-trouble-with-revenue-drop/

     

    http://www.1up.com/news/funcom-layoffs-won-affect-age

     

    They've even had to go for external funding to produce uncharacteristic games.

     

    http://www.neoseeker.com/news/12200-funcom-gets-260k-grant-for-online-snowboarding-game/

  • BurnthebedBurnthebed Member Posts: 443

    Originally posted by elocke

     




    Originally posted by jezvin





    Originally posted by elocke

     







    Originally posted by jezvin









    Originally posted by elocke

     













    Originally posted by katalysis

    I played this game until rank 10 pugilist, rank 8 marauder, and physical level 14. Here's why.

    I, of course, completed the first story mission first. That took me around one hour, including figuring out how the game worked and whatnot. For the next week or so, I've been just exploring the world, travelling everywhere there is to go around Limsa Lominsa, getting all the aetheryte camps, doing r1, r10, and r20 levequests with friends and strangers, and grinding A LOT of dodos.

    The above sounds like a possibly jolly good time, and it would've been if it hadn't been for the countless moments of frustration when, especially during grouped, one of the following would occur:

    1. Conjurer casts heal, which immediately aggros everything we were attacking, even though he's a rank 7 conjurer and our tank is a rank 11 gladiator, who is using taunt and all this supposedly aggro drawing bullshit.

    2. Our combat pauses for one or more of us for sometimes over a minute. Then, combat suddenly resumes, we see a bunch of dmg numbers appear on our toons, and we all wipe.

    3. "Hey where are you guys?" "We're on our way to the quest location." "Really? lol I still see everyone at camp."

    4. "Why is Stoneskin taking so long?" "What? We already have it. You casted it a while ago." "Oh really. On my screen I'm still casting."

    When I reached rank 10, I was able to do story quest #2. It's a quest where you run around in Limsa Lominsa and between Limsa Lominsa and this rather distant place called the secret fishing hole, and then immediately back. You do not ever enter combat. It took me around 50min to do, because on my way to the secret hole, I wanted to kill a rat, but during the fight, the battle froze with my skill on queue (stam bar blue), for like 20s. When the game resumed the little blue rat had killed me. I had to return to Bloodshore, and travel south again. After I did all the running, and after the quest quickly ended after all that running, I just grew depressed that I spent a week putting up with all the bullshit for this bullshit story quest "reward," as I considered it. Next single story quest will be at rank 20.

    GG.














    Sounds like typical BETA issues to me. So you decide the launched game is going to play EXACTLy the same way?









    Just becuase he complained about preformance which is usally typical beta issues dosn't mean you can just write off the flaws with the combat system he also said as typical beta issues,







    Yes you can. Because you don't know what will change in 2 weeks time, ESPECIALLY with "lag" issues in combat, which I have yet to face myself. They have been patching A LOT and fixing things as they go, so there is precedence but whatever, apparently all of you are Seers and can see the future or have remote viewing and can see what the developers are doing at any given moment.





    Just because somthing sucks now dosn't mean it's going to get better.

    If somthing sucks it sucks and people will say it sucks.

    You trying to tell us that it dosn't matter that it sucks because it will get better in the future? tell me please where can I find this remote viewing power you have.




     

    Again, you are missing the FACT that it is a LIMITED BETA. You want to continue this argument after the 22nd be my guest. At that point in time you will have valid opinions, but until then? You're just being negative and argumentative just for the sake of being that way. I can't change your negative perception on things but don't expect everyone else to follow suit.

     Gonna need to see a source from SE stating that this is a "limited beta"

    The sleeper awakes...and rides his dirtbike to the mall.

  • KaocanKaocan Member UncommonPosts: 1,270

    Ahh the debate between right and wrong, good and evil, the haves and have nots, the glass half empty the glass half full. A timeless argument which never can be resolved and yet so many love to participate in it for the enjoyment of the argument itself.

    There are always going to be people who say 'I didnt see it so it is never going to happen' no matter how much the glass half full peole try to argue with them. You can't change thier entire outlook on life by making statements about only one game. They have seen what they have seen, and nothing short of God himself slapping them upside the head will ever change that viewpoint for them. Even if after the 22nd the facts turn against thier now held sacred beliefs, they will not faulter from thier stance.

    It should matter not to anyone either way right now, because nobody but the people at SE know the true facts. Assuming the facts based off whatever slide rule you hold in your hands is still just an assumption, in either direction. The only point of certainty is that those who have already made thier stance and chosen to never play after the 22nd to see for themselves the true facts, well they will never really know what will be. I doubt however that this realization will bother them much, as it is obvious they are more than happy with thier current view of the world as they see it. Truth or not, what they see today is plenty good enough for them tomorrow.

    So what advice can I provide to those on either side of the epic argument that transends time itself? Well nothing more than that each side be content with thier choices they make in life, and play the games they feel will ultimately make them happy while they are still alive to enjoy them.

    And that being said....LETS GET READY TO RUMMMMBBBLLLLEEEEE!!!!

     

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • IllyssiaIllyssia Member UncommonPosts: 1,507
    Head-start will be a lot of fun :)
  • Professor78Professor78 Member UncommonPosts: 611

    Originally posted by Burnthebed

     Gonna need to see a source from SE stating that this is a "limited beta"

    You mean where they say "* Beta version contains only a fraction of what is planned in the full version." along with many other things like :

    During the Beta Test phase, there will be a total of eighteen types of arms and tools available: five types for Disciples of War, two types for Disciples of Magic, three types for Disciples of the Land, and eight types for Disciples of the Hand.

    * Physical level and Class ranks caps will be set at 30 for the Beta Test Phase.

    Is that limited enough for you. And you can see it clearly for yourself if you log onto the beta site....

     

    Oh and this from an interview.

    ??How much of the game will players be able to experience in the beta?

    ??We started at about 10% of the final product with the playable Alpha version and are ultimately trying to perfect the underlying game system. The bulk of the game won’t be made public until the retail version is out.

    Argue with that if you will!

    Core i5 13600KF,  BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard


  • vectrexevovectrexevo Member UncommonPosts: 167

    Soo  what is going to make the PS3 version any better...   My graphics card is bigger then the entire PS3 board alone, You do know that the reason why it is not out on PS3 is because they have to doop down the graphics and take stuff out of the game in order for it run. Your still going to have the UI in place and if you have play'ed any FF game then you should already be expecting the UI to be as it is. As for anyone having issues with the OB, it's your out dated PC..  I think the complaining should be torwards the people that have out dated PC's.. It's 2010, get with the program and buy a better PC..your gonna need it anyway for the next gen mmo's...

  • IllyssiaIllyssia Member UncommonPosts: 1,507
    Retail version features immersive story lines, so plenty to look forward to.
  • WizardryWizardry Member LegendaryPosts: 19,332

    Originally posted by xsarkaix

    Who FREAKING cares what level we play until?  I just started playing today and after the very first cut scenes I was immediately turned off the game.   We don't have to play the game till level 10 or 20 or endgame to know the game stinks in OUR opinion.  Square Enix sucks and it always has and any game they produce has sucked and will.  Final Fantasy stopped after there merge with Enix.  14 is truely the spiritual successor of 11.   In saying that I won't be playing as well as the mass majority of mmo gamers.  After the failure that was 13 I don't see much of a future for the company.  Ciao!!

    Well to be fair,i was never a Sqaure fan but when i started to play their games much later,i was impressed,so to say they were never any good is far from the truth.I also consider myself extremely knowledgeable when looking at a develoeprs effort.

    In comparison,if you are going tocut up FFXIII which i also did btw,it was awful,it was still about 300% better effort than what took Blizzard 10+years to accomplish with SC2,was it not?

    Square has shown to me a downward trend since they started making a ton of money from FFXI and got into their 3rd expansion,that is where the lazy cheap design started.BTW i still consider FFXI the most complete and well thought out design of any of the mmorpg's,it had tons of room for improvement and did lack some common pc game features like swimming/jumping but it was still a brilliant design with features other games do not have.

    As soon as i started playing FFXI i was caught/hooked,i already felt at ease with the controls,the challenging combat.When i log into FFXIV i automatically get the feeling of WOW all over again,right away they handfeed you Leves,they don't hint or show you anything else,just boring quests.I would say it is not a far stretch to say the majority couldn't even find their way out of the city,poorly constructed and poorly detailed maps will do that.

    As a matter of fact ,ALL the games i went on to enjoy,FFXI,Unreal,Quake,Half life ect ect did not take more than the first hour to catch my attention where as FFXIV does it's best to turn people off.Even the often scoffed at Vanguard which had lots of initial bugs had me hooked,i saw a great effort and a cool game to play,i id not need any time at all to get into it.

    Never forget 3 mile Island and never trust a government official or company spokesman.

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