DAoC is the best MMO I ever played. Played it from launch in 2001, went to US servers, got a guild going on Bedevere (The United to any old timers). Played it for years. ToA messed it up badly and it went downhill from there. Eat my life up though.
WAR was brilliant in it's setting and ideas, failed so miserably in the execution. Was a big disapointment in the end. All I wanted was DAoC #2 set in the Warhammer Universe. Instead I got a flawed attempt at a WoW clone, complete with joyful crappy cartoony grafix not the dark and menacing place Warhammer actually is. PvP and endgame was a total joke compared to DAoC.
Well, a majority of the people on this site are always going to side with the older game, I mean, this is nostaligia.com (oops, I mean MMORPG.com).
That being said, I actually agree with them in this instance. WAR was/is a failure on many levels. It was supposed to be the next generation of DAoC and it failed miserably at that. So taking that point alone, there's no way it can rate higher than DAoC in any area other than graphics and the only reason it wins there is because it's the newer game.
Suggestion for next article, EQ vs. EQ2 with the stipulation that EQ has to be graded as it is today, not how it was in 1999.
Well, a majority of the people on this site are always going to side with the older game, I mean, this is nostaligia.com (oops, I mean MMORPG.com).
That being said, I actually agree with them in this instance. WAR was/is a failure on many levels. It was supposed to be the next generation of DAoC and it failed miserably at that. So taking that point alone, there's no way it can rate higher than DAoC in any area other than graphics and the only reason it wins there is because it's the newer game.
Suggestion for next article, EQ vs. EQ2 with the stipulation that EQ has to be graded as it is today, not how it was in 1999.
I think you came up with a better topic, older MMO designs verses the newer ones thread. It is not nostalgia(note the spelling) which drives us, it was the better game play offered by the older games. It was far more open and less driven by a confining quest scheme. You actually had to do some exploring and you were not lead by the hand everywhere. Many of you new to the MMO genre don't grasp that fact sadly and think all of us are living in the past. It is a shame you have not experienced what this genre is capable of because the newer games are catering to the lowest common denominator. You are seeing many critical comments on the new SWTOR because of this fact, many of us fear Bioware will take hand holding to the extreme in their new game.
I think you came up with a better topic, older MMO designs verses the newer ones thread. It is not nostalgia(note the spelling) which drives us, it was the better game play offered by the older games. It was far more open and less driven by a confining quest scheme. You actually had to do some exploring and you were not lead by the hand everywhere. Many of you new to the MMO genre don't grasp that fact sadly and think all of us are living in the past. It is a shame you have not experienced what this genre is capable of because the newer games are catering to the lowest common denominator. You are seeing many critical comments on the new SWTOR because of this fact, many of us fear Bioware will take hand holding to the extreme in their new game.
In fact it is both nostalgia and the fact many older MMOs offered a good gameplay that doesn't feel so forced as many modern games. The trend the last 5 years have been to less freedom and easier gameplay, and the older fans of the genre doesn't like that. It will eventually turn however.
How could Bioware have more hand holding than Blizzard? You cannot sink Titanic, it has already been sunk to the max.
I want to preface this by saying I am not a huge fan of DAOC as so many others here seem to be. I thought the game was good at one thing and passable on the rest. Nor do I think mythic to be game designing gods from the DAOC days. I remember a lot of the same issues plaguing daoc that warhammer is still suffering from and scratch my head as to why mythic repeated the same mistakes.
Having said that, I am beginning to wonder about the credibility of these articles. While there are admittedly a lot of problems with warhammer, the endgame and pvp have been some of the biggest problems in the game.
Many people suffered through bland and boring leveling/pve only to find an endgame in such poor shape that is effectively sealed the games fate. There was no promised land to look forward to after truding through the game to reach max level. To say that warhammer deserves a perferct 10/10 mark for endgame completely ignores the reality of the situation.
For example, mythic is AGAIN redesigning city sieges, because in their current implementation has AGAIN been heavily criticized. That alone should be enough indication that the endgame has problems and not close to being worthy of 10/10. The same is true for keep sieges, class balance, realm balance and many other factors. Warhammer endgame is a mess that struggles with balance on so many levels. Not just class balance, but realm balance and balance between pve/pvp/rvr. The direction of the game is very conflicted.
Wizard bomb groups alone ruined much of the pvp and mythics inability to properly deal with them for such a long time shows just how unstable the end game has been. This isn't even taking all the other problems into consideration like the amount of area effect damage and crowd control in the game.
I think the original poster of these articles is just fudging and tailoring these "battles" just so the numbers can be close in an effort rile up some discussion. 3 of these battles now and each within a couple of points of each other. I could respect if he had actually planted a flag down and picked a clear winner in at least one of these articles.
Sure, these articles are intended to cause discussion, debate and what not. However, the scores are made purely on my judgement and not with any close call in mind. As stated in all of these articles these are just my opinions and I offer you to give yours. Personally I had a blast during WAR's PvP but this isn't the case for everybody. I would point out that PvP and Endgame are put together so a lot of the points for WAR in this catergory have come from the PvP aspects: its accesbility, fun factor, general feel etc.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But EA didn't ruin Mythic. MJ and Barnett started this mess long before. EA might be the cause that they cut out the last 4 cities, made a fast alternative endgame and released but the game were in trouble already when Mythic announced they started on it. Most of the bad things were in already then and you can't blame EA for all the goodies Mythic cut out.
A true Warhammer game must be made by Games workshop fans who played the tabletop and RPG games for many years. It needs mechanics based on Warhammer, not Meridian/EQ/WOW.
And When MJ decided to beat Wow at Wows own game the end was sealed. Not that EA helped much (except with money) but it was Mythics fault. Just because you made one good game doesn't mean you can make another.
Mythic should have made DaoC 2 instead and left Warhammer to someone who truly could have made the IP alive.
Saddly it seems Warhammer 40K will follow the same road. Instead of creating a multi-faction game like the excelent DAoC example, they decided to follow the old-and-tired 2 faction WoW clone.
About this Article, i played WH for about 1 month a long time ago and got bored. I betted on DAoC
You should probably be required to have played WAR sometime in 2010 to rip on it. WAR was obviously a disaster on release and it took over a year to actually get it to where it should have been then .. but it's not the same game it was during the alpha (err 2008 release) days.
I think the author is using TODAY's game as his basis of comparison .. and today's WAR is actually quite good.
Interesting article and the result I think could be considered a surprise. What I feel makes this situation stand out is WAR was probably tried by tons more people and not liked by many while DAOC has probably been tried by many fewer players than WAR but has a much better reputation among those who have tried it.
WAR doesn't seem like the type of game that would appeal to a hardcore DAOC player so they shot themselves in the foot there and then it certainly doesn't have a strong appeal with the WOW crowd either.
I can understand those who I've already seen disagree with the close result because in part they are right I'm certain the devs post launch didn't have that same warm fuzzy feeling after WAR that they had after DAOC.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
I can understand those who I've already seen disagree with the close result because in part they are right I'm certain the devs post launch didn't have that same warm fuzzy feeling after WAR that they had after DAOC.
By 'warm fuzzy feeling' are you referrring to the one that comes with employment?
DAoc is great WAr was nothign like daoc gw2 will be more like daoc than war. Mythic messed up bad trying to make wow 2.0. And poorly at that.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Comments
DAoC was ORIGINAL game that everyone loved. WAR was lame attempt st milking some cash out of the WoW crowd.
People wanted another DAoC, not "Just like WoW but worse (tm)"
Never played DAOC, but just started WAR and am loving the RVR.
DAoC is the best MMO I ever played. Played it from launch in 2001, went to US servers, got a guild going on Bedevere (The United to any old timers). Played it for years. ToA messed it up badly and it went downhill from there. Eat my life up though.
WAR was brilliant in it's setting and ideas, failed so miserably in the execution. Was a big disapointment in the end. All I wanted was DAoC #2 set in the Warhammer Universe. Instead I got a flawed attempt at a WoW clone, complete with joyful crappy cartoony grafix not the dark and menacing place Warhammer actually is. PvP and endgame was a total joke compared to DAoC.
How can you only seperate them by 1 point?
Well, a majority of the people on this site are always going to side with the older game, I mean, this is nostaligia.com (oops, I mean MMORPG.com).
That being said, I actually agree with them in this instance. WAR was/is a failure on many levels. It was supposed to be the next generation of DAoC and it failed miserably at that. So taking that point alone, there's no way it can rate higher than DAoC in any area other than graphics and the only reason it wins there is because it's the newer game.
Suggestion for next article, EQ vs. EQ2 with the stipulation that EQ has to be graded as it is today, not how it was in 1999.
I think you came up with a better topic, older MMO designs verses the newer ones thread. It is not nostalgia(note the spelling) which drives us, it was the better game play offered by the older games. It was far more open and less driven by a confining quest scheme. You actually had to do some exploring and you were not lead by the hand everywhere. Many of you new to the MMO genre don't grasp that fact sadly and think all of us are living in the past. It is a shame you have not experienced what this genre is capable of because the newer games are catering to the lowest common denominator. You are seeing many critical comments on the new SWTOR because of this fact, many of us fear Bioware will take hand holding to the extreme in their new game.
Uhh, you rated end game RvR higher for WAR?????????
WHAT?????????????????????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!??????????????????????
LOLOLOLOLOLOLOLOLOL
In fact it is both nostalgia and the fact many older MMOs offered a good gameplay that doesn't feel so forced as many modern games. The trend the last 5 years have been to less freedom and easier gameplay, and the older fans of the genre doesn't like that. It will eventually turn however.
How could Bioware have more hand holding than Blizzard? You cannot sink Titanic, it has already been sunk to the max.
I think Bioware has developed new ways to sink the Titanic. They are quite inventive and intent on out Blizzarding Blizzard.
Relax, Blizzad are working on a new MMO...
I want to preface this by saying I am not a huge fan of DAOC as so many others here seem to be. I thought the game was good at one thing and passable on the rest. Nor do I think mythic to be game designing gods from the DAOC days. I remember a lot of the same issues plaguing daoc that warhammer is still suffering from and scratch my head as to why mythic repeated the same mistakes.
Having said that, I am beginning to wonder about the credibility of these articles. While there are admittedly a lot of problems with warhammer, the endgame and pvp have been some of the biggest problems in the game.
Many people suffered through bland and boring leveling/pve only to find an endgame in such poor shape that is effectively sealed the games fate. There was no promised land to look forward to after truding through the game to reach max level. To say that warhammer deserves a perferct 10/10 mark for endgame completely ignores the reality of the situation.
For example, mythic is AGAIN redesigning city sieges, because in their current implementation has AGAIN been heavily criticized. That alone should be enough indication that the endgame has problems and not close to being worthy of 10/10. The same is true for keep sieges, class balance, realm balance and many other factors. Warhammer endgame is a mess that struggles with balance on so many levels. Not just class balance, but realm balance and balance between pve/pvp/rvr. The direction of the game is very conflicted.
Wizard bomb groups alone ruined much of the pvp and mythics inability to properly deal with them for such a long time shows just how unstable the end game has been. This isn't even taking all the other problems into consideration like the amount of area effect damage and crowd control in the game.
I think the original poster of these articles is just fudging and tailoring these "battles" just so the numbers can be close in an effort rile up some discussion. 3 of these battles now and each within a couple of points of each other. I could respect if he had actually planted a flag down and picked a clear winner in at least one of these articles.
So if DAoC is so much better than WAR, why isn't it doing better?
Sure, these articles are intended to cause discussion, debate and what not. However, the scores are made purely on my judgement and not with any close call in mind. As stated in all of these articles these are just my opinions and I offer you to give yours. Personally I had a blast during WAR's PvP but this isn't the case for everybody. I would point out that PvP and Endgame are put together so a lot of the points for WAR in this catergory have come from the PvP aspects: its accesbility, fun factor, general feel etc.
Perhaps it is? Not like EA publishes any sub numbers for either game.
Besides, as we said, DAOC "was" a great game, it isn't any longer.
WAR never was a great game.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Saddly it seems Warhammer 40K will follow the same road. Instead of creating a multi-faction game like the excelent DAoC example, they decided to follow the old-and-tired 2 faction WoW clone.
About this Article, i played WH for about 1 month a long time ago and got bored. I betted on DAoC
DAOC is10 years old, games that old dont hold as many subs.
March on! - Lets Invade Pekopon
Eerie, I almost added it was like comparing a Ferarri to a Yugo...
Time Played:
Dark Age of Camelot - 9 years
Warhammer Online - 2 months
Need I say more?
You should probably be required to have played WAR sometime in 2010 to rip on it. WAR was obviously a disaster on release and it took over a year to actually get it to where it should have been then .. but it's not the same game it was during the alpha (err 2008 release) days.
I think the author is using TODAY's game as his basis of comparison .. and today's WAR is actually quite good.
Interesting article and the result I think could be considered a surprise. What I feel makes this situation stand out is WAR was probably tried by tons more people and not liked by many while DAOC has probably been tried by many fewer players than WAR but has a much better reputation among those who have tried it.
WAR doesn't seem like the type of game that would appeal to a hardcore DAOC player so they shot themselves in the foot there and then it certainly doesn't have a strong appeal with the WOW crowd either.
I can understand those who I've already seen disagree with the close result because in part they are right I'm certain the devs post launch didn't have that same warm fuzzy feeling after WAR that they had after DAOC.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
I'm just guessing, but I think if both revealed their subscriver numbers, they wouldn't be all that far apart.
On the flip side, I doubt that DAOC could say they lost around 90% of their playerbase in the first year. Just for perspective.
DAoc is great WAr was nothign like daoc gw2 will be more like daoc than war. Mythic messed up bad trying to make wow 2.0. And poorly at that.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Not even going to read this one. DAoC wins hands down. WAR is just a mess of ideas from other MMO's.
If there was only two MMO's in the market I would play DAoC all over again.
From a PvP standpoint, They are both good (DAOC given the edge)
BUt the PVE is just a painful experience in WAR.
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)