Every game should launch with mounts - period. If it is a big world and people have long distances to travel, mounts are a must. I might check this game out when they add mounts.
Guild Wars made travel very convenient for learned explorers. Meaning, if I have been there I can get there again quickly. I would prefer this same method in GW. I don't mind walking the first time, but the 20th time...
Not sure if it will be auto-travel, it would not surprise me based on the Gamescon demo showing map selection teleporting.
A couple links to keep up on, nothing definite on mounts yet:
although i also like having mounts in mmos, gw2 doesnt really need them, you can map click to travel anywhere you've previously visited. would be fun to have as money sink, faster ...sightseeing and fluff i guess
Every game should launch with mounts - period. If it is a big world and people have long distances to travel, mounts are a must. I might check this game out when they add mounts.
Theres something called fast-travel which you can jump to another waypoint in the map while paying a small amount of money (In game money)
It would be abit silly to have mounts when you can just fast travel to any point you already have explored.
Unless you like mounts just for the sake of being mounts.
"It has potential" -Second most used phrase on existence "It sucks" -Most used phrase on existence
While instant travel might be adequate for the PvE part of the game imo it's a bit of a missed opportunity in non-instanced PvP...
If there's map travel in WvW then we loose a lot of strategy ("The cavalry is just over that hill! Hold on for just a little bit more!") and there's a crowding problem as well - if there's instant travel we really might get a whole server (or 3 servers!) converging on one spot in a matter of seconds which is not a good thing for obvious reasons.
On the other hand if you remove instant travel from WvW the whole thing might get a bit cumbersome, with all the jogging around and trying to find opponents.
IMO mounted transport is a great compromise. You can get somewhere fast but not instant. There is still the rush of trying to reach that hotspot and make a difference but you don't have to foot-slog to it.
While instant travel might be adequate for the PvE part of the game imo it's a bit of a missed opportunity in non-instanced PvP...
If there's map travel in WvW then we loose a lot of strategy ("The cavalry is just over that hill! Hold on for just a little bit more!") and there's a crowding problem as well - if there's instant travel we really might get a whole server (or 3 servers!) converging on one spot in a matter of seconds which is not a good thing for obvious reasons.
On the other hand if you remove instant travel from WvW the whole thing might get a bit cumbersome, with all the jogging around and trying to find opponents.
IMO mounted transport is a great compromise. You can get somewhere fast but not instant. There is still the rush of trying to reach that hotspot and make a difference but you don't have to foot-slog to it.
there wont be fast travel in pvp (maybe back to base) im pretty sure about that one. although they may have portals that send you out to the battlefild and areas under your contol (if it works that way)
but it should not be large enough to warrent rides either.
While instant travel might be adequate for the PvE part of the game imo it's a bit of a missed opportunity in non-instanced PvP...
If there's map travel in WvW then we loose a lot of strategy ("The cavalry is just over that hill! Hold on for just a little bit more!") and there's a crowding problem as well - if there's instant travel we really might get a whole server (or 3 servers!) converging on one spot in a matter of seconds which is not a good thing for obvious reasons.
On the other hand if you remove instant travel from WvW the whole thing might get a bit cumbersome, with all the jogging around and trying to find opponents.
IMO mounted transport is a great compromise. You can get somewhere fast but not instant. There is still the rush of trying to reach that hotspot and make a difference but you don't have to foot-slog to it.
Fast Travelling is just for PvE
In WvWvW you walk by foot.
But the WvWvW area is as big as a region( take the dragonbrand area in demos for example) divided by territories with villages/roads/keeps etc.. so you will have action very frequently even if by foot.
"It has potential" -Second most used phrase on existence "It sucks" -Most used phrase on existence
Every game should launch with mounts - period. If it is a big world and people have long distances to travel, mounts are a must. I might check this game out when they add mounts.
The travel system of the original Guild Wars, and by corollary the travel system of Guild Wars 2, does not require mounts. You have the ability map travel to previously visited cities, towns, and outposts; it saves a lot of time. Mounts might be nice, but they are absolutely not necessary in the Guild Wars franchise and might just be another complicating factor in combat... since when do MMORPGs have to follow your cookie cutter WoW vision?
If it is a big world and people have long distances to travel, map travel is a must.
Edit: It is a shame that you will not be able to check this game out, because I have a feeling there will never be mounts. I've played Guild Wars since launch and Arenanet generally sticks to their word. They currently don't know if there will be player mounts... but they said the same thing about adding more playable races in the original Guild Wars(among many things), which never happened.
I like the idea of having mounts. It gives the game a more.. dramatic feel. i know in other games if you hopped on your mount in time it could be difference for life and death, in pvp and pve. I can live with/without them, but I do love to see them. Plus, if they put mounts into the game, maybe they'll sell 'better' mounts in their item mall, giving them more money to work with rather than box sales.
I like the idea of having mounts. It gives the game a more.. dramatic feel. i know in other games if you hopped on your mount in time it could be difference for life and death, in pvp and pve. I can live with/without them, but I do love to see them. Plus, if they put mounts into the game, maybe they'll sell 'better' mounts in their item mall, giving them more money to work with rather than box sales.
Arena Net already said that they wont sell anything that changes the gameplay of the game in the store.
So no...
"It has potential" -Second most used phrase on existence "It sucks" -Most used phrase on existence
While instant travel might be adequate for the PvE part of the game imo it's a bit of a missed opportunity in non-instanced PvP...
If there's map travel in WvW then we loose a lot of strategy ("The cavalry is just over that hill! Hold on for just a little bit more!") and there's a crowding problem as well - if there's instant travel we really might get a whole server (or 3 servers!) converging on one spot in a matter of seconds which is not a good thing for obvious reasons.
On the other hand if you remove instant travel from WvW the whole thing might get a bit cumbersome, with all the jogging around and trying to find opponents.
IMO mounted transport is a great compromise. You can get somewhere fast but not instant. There is still the rush of trying to reach that hotspot and make a difference but you don't have to foot-slog to it.
Fast Travelling is just for PvE
In WvWvW you walk by foot.
But the WvWvW area is as big as a region( take the dragonbrand area in demos for example) divided by territories with villages/roads/keeps etc.. so you will have action very frequently even if by foot.
Well I hope so.. It's a delicate balance really. How fast is too fast?
IMO it 's all depending on how much attention Anet gives to WvW zone design and since I've heard that it's going to be quite big (several PvE zones equivalent - or one region comprised of several zones, one for each server and one in the center at least) well IMO there should be "some" map travel.. but much more widely spaced than in PvE main game. We'll see. Really it's all down to details here and I hope Anet gives enough attention to this because PvP zone design really is such a delicate matter and a few seconds travel time might cause a total server imbalance (early AB in WoW, remember?) or spell a difference between an exciting fight or an obvious outcome snooze-fest.
If you can instantly teleport to where you want to go, then why do you need a mount? So that people can laugh at you for being so slow on your mount? So that you can have something useless to show off? To try to run past mobs and skip content even the first time, which is something ArenaNet has tried to crack down on in Guild Wars?
If you're thinking, travel on foot is slow, so there should be mounts to go faster, then you're thinking of the wrong game. It works like that in a lot of games, but that's because games are such games are missing ways to travel quickly. Mounts would make about as much sense here as they would in Tetris.
Every game should launch with mounts - period. If it is a big world and people have long distances to travel, mounts are a must. I might check this game out when they add mounts.
Does EVE have melee weapons? No?
All MMOs should have melee weapons, period. Maybe I'll try EVE when they add melee weapons.
Every game should launch with mounts - period. If it is a big world and people have long distances to travel, mounts are a must. I might check this game out when they add mounts.
You're funny. You can travel your long distances with waypoints once you've unlocked them, if that's not enough for you then well .... yea...
Comments
No, at least not at launch.
Every game should launch with mounts - period. If it is a big world and people have long distances to travel, mounts are a must. I might check this game out when they add mounts.
Guild Wars made travel very convenient for learned explorers. Meaning, if I have been there I can get there again quickly. I would prefer this same method in GW. I don't mind walking the first time, but the 20th time...
Not sure if it will be auto-travel, it would not surprise me based on the Gamescon demo showing map selection teleporting.
A couple links to keep up on, nothing definite on mounts yet:
http://wiki.guildwars2.com/wiki/Frequently_Asked_Questions
http://guildwars2.com/en/faq/
http://wiki.guildwars.com/wiki/ArenaNet:Guild_Wars_2_suggestions/Mounts
I did read somewhere Arena Net said there will not be flying mounts. Cannot find reference now.
I would like to see mounts and pack mule implemenation. Always liked them in Dungeon Siege, kind of a fun mechanic.
I doubt they will ever add mounts.
Could you give us a source? Because so far as I know Anet said that they wouldn't release info on mounts at this point in time yet.
So I wouldn't write off the possibility of mounts just yet.
although i also like having mounts in mmos, gw2 doesnt really need them, you can map click to travel anywhere you've previously visited. would be fun to have as money sink, faster ...sightseeing and fluff i guess
I need more vespene gas.
I have a real hard time seeing a Charr or a Norn riding a mount.
What about a Charr riding a Norn, in bear form... .. .
Ya beat me to it but i'd rather see a Norn ride a Charr
The following statement is false
The previous statement is true
Theres something called fast-travel which you can jump to another waypoint in the map while paying a small amount of money (In game money)
It would be abit silly to have mounts when you can just fast travel to any point you already have explored.
Unless you like mounts just for the sake of being mounts.
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
Why? Just give them a big lizard like thing to ride and they're good to go. ^_^
Only if it is on leash. Those furries can get mighty mad if you don't have them restrained.
TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND!
Stay Alert! Trust No One! Keep Your Laser Handy!
Yellow Clearance Black Box Blues!
While instant travel might be adequate for the PvE part of the game imo it's a bit of a missed opportunity in non-instanced PvP...
If there's map travel in WvW then we loose a lot of strategy ("The cavalry is just over that hill! Hold on for just a little bit more!") and there's a crowding problem as well - if there's instant travel we really might get a whole server (or 3 servers!) converging on one spot in a matter of seconds which is not a good thing for obvious reasons.
On the other hand if you remove instant travel from WvW the whole thing might get a bit cumbersome, with all the jogging around and trying to find opponents.
IMO mounted transport is a great compromise. You can get somewhere fast but not instant. There is still the rush of trying to reach that hotspot and make a difference but you don't have to foot-slog to it.
They have a feature that let you unlock riftways you can travel to
there wont be fast travel in pvp (maybe back to base) im pretty sure about that one. although they may have portals that send you out to the battlefild and areas under your contol (if it works that way)
but it should not be large enough to warrent rides either.
Fast Travelling is just for PvE
In WvWvW you walk by foot.
But the WvWvW area is as big as a region( take the dragonbrand area in demos for example) divided by territories with villages/roads/keeps etc.. so you will have action very frequently even if by foot.
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
The travel system of the original Guild Wars, and by corollary the travel system of Guild Wars 2, does not require mounts. You have the ability map travel to previously visited cities, towns, and outposts; it saves a lot of time. Mounts might be nice, but they are absolutely not necessary in the Guild Wars franchise and might just be another complicating factor in combat... since when do MMORPGs have to follow your cookie cutter WoW vision?
If it is a big world and people have long distances to travel, map travel is a must.
Edit: It is a shame that you will not be able to check this game out, because I have a feeling there will never be mounts. I've played Guild Wars since launch and Arenanet generally sticks to their word. They currently don't know if there will be player mounts... but they said the same thing about adding more playable races in the original Guild Wars(among many things), which never happened.
I like the idea of having mounts. It gives the game a more.. dramatic feel. i know in other games if you hopped on your mount in time it could be difference for life and death, in pvp and pve. I can live with/without them, but I do love to see them. Plus, if they put mounts into the game, maybe they'll sell 'better' mounts in their item mall, giving them more money to work with rather than box sales.
Arena Net already said that they wont sell anything that changes the gameplay of the game in the store.
So no...
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
Well I hope so.. It's a delicate balance really. How fast is too fast?
IMO it 's all depending on how much attention Anet gives to WvW zone design and since I've heard that it's going to be quite big (several PvE zones equivalent - or one region comprised of several zones, one for each server and one in the center at least) well IMO there should be "some" map travel.. but much more widely spaced than in PvE main game. We'll see. Really it's all down to details here and I hope Anet gives enough attention to this because PvP zone design really is such a delicate matter and a few seconds travel time might cause a total server imbalance (early AB in WoW, remember?) or spell a difference between an exciting fight or an obvious outcome snooze-fest.
GW2 will have "waypoints". Not sure how it works, but I'm sure it will be used as blood-port to ease traveling.
http://www.arena.net/blog/jon-peters-answers-more-healing-and-death-questions
Ready for GW2!!!
If you can instantly teleport to where you want to go, then why do you need a mount? So that people can laugh at you for being so slow on your mount? So that you can have something useless to show off? To try to run past mobs and skip content even the first time, which is something ArenaNet has tried to crack down on in Guild Wars?
If you're thinking, travel on foot is slow, so there should be mounts to go faster, then you're thinking of the wrong game. It works like that in a lot of games, but that's because games are such games are missing ways to travel quickly. Mounts would make about as much sense here as they would in Tetris.
I recall this same discussion before Aion came out...and one of the main selling points of that game was that all players had wings lol.
Does EVE have melee weapons? No?
All MMOs should have melee weapons, period. Maybe I'll try EVE when they add melee weapons.
You're funny. You can travel your long distances with waypoints once you've unlocked them, if that's not enough for you then well .... yea...
This is not a game.