Yeah... so you are saying that limiting leves is an additional way to specifically prevent people from getting too high too fast along with the fatigue system.
Cool.
Yes. You get a stupid amount of xp for time in vested in levequests. Oh, and if you were wonder you job has a level for each of your different jobs as well as an over all character level. The combat level quests give you the least amount of character level xp. In other words... if you are need to get some XP for your character level, go do some gathering levequests as gathering really bumps up your overall character level very quickly, next best is crafting, then combat. Overall, the leveling system is brilliantly done.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
OK, explain 8 level quests in Limas, 8 in Ul'dah, and then 8 in forest all in one go?
You are lying.
More than a couple of people, me included, have tested this and have all come to the same conclusion.
There has been occurence where the players were able to complete more than 8 Battle Leve quest in a day, but that's because of the reset timer of the Leve Quest, and also the time zone where the server is located.
But as Hyanmen said, it's impossible to do more than 8Battle/Local Leve per 48 hours (currently), unless the timer is reset as just mentionned.
Yeah... so you are saying that limiting leves is an additional way to specifically prevent people from getting too high too fast along with the fatigue system.
Cool.
I hope you read my explanation too, because that reply is absolute BS.
Actually, I missed it. Thanks for explaining it. I rolled solo in beta the whole time. I never really got a grasp on why this was limited. Thanks for letting me know.
Yes. You get a stupid amount of xp for time in vested in levequests. Oh, and if you were wonder you job has a level for each of your different jobs as well as an over all character level. The combat level quests give you the least amount of character level xp. In other words... if you are need to get some XP for your character level, go do some gathering levequests as gathering really bumps up your overall character level very quickly, next best is crafting, then combat. Overall, the leveling system is brilliantly done.
I see what you are saying. I do see some pros and cons here depending on the type of player you are. But thanks for making me even more informed.
Actually, I missed it. Thanks for explaining it. I rolled solo in beta the whole time. I never really got a grasp on why this was limited. Thanks for letting me know.
But there is a problem with the way skill points are calculated in a group, so it's not really that effective to do them in a group as opposed to soloing.
Once that problem is taken care of, it's probably a great system, but it will probably take a while.
Let's put the criticism where it belongs though
Using LOL is like saying "my argument sucks but I still want to disagree".
If someone really wants to start as a crafter, this is how I would do it.
1. Create your character as your chosen profession.
2. Once you complete the intro, don't jump right to guildleves, do your main story line quest. You can either do it all the way through, which will net you over 20,000 gil total, or you can do one or two steps to earn enough money to buy the "weapon" that let's you switch to one of the gathering classes. (You can find these by searching the vendors, or usually at the guild for that gathering profession, if it exists in your starting city).
3. If you've earned the 20,000+ gil through the story line and enough people have established shops to start selling materials they've collected while adventuring, you may be able to start crafting right then. I'd recommend though, switching to a gethering profession compatible with your crafting profession and go gathering. Not only will this net you some of the raw mats, but also shards and crystals, which are needed in every crafting recipe.
Note: Crafting and gathering Leves.
Crafting leves do give you the raw mats for the crafting job, so you might be tempted to start there. However, I found that if you haven't leveled up your crafting a little before hand, you are probably going to fail fairly often when trying to complete the crafting for a leve. So, it's best to earn a little cash from the storyline, do a little gathering, cut your teeth on crafting a little to get your skill up, then do your crafting leves.
Gathering leves can be done right from ground zero though, so don't hesitate to take those as soon as you can afford and aquire the proper gathering tool.
So, why not start as a gatherer and switch to crafter later? (Or start as a combat or magic profession)?
Actually, there are no over-riding reasons to start as any one particular profession in this game. You get to start with the proper tool or weapon for your profession, but you can earn the money through the storyline very quickly to buy these on your own. The one thing that your starting profession does determine is your starting outfit. The benefits to that are about 70% looks and 30% stats. The starting outfit for your profession will have stats more amenable to that profession. However, the edge it will give is slight, as all the starting equipment can be used by any profession and even if some stats are the best match, the bonuses for having the proper level one gear aren't very significant.
Myself, I'll be chosing my starting class based more on the look of the outfit, with some consideration to stats. I assume that the armor will get more specialized as you advance, but early on, you can switch between combat, magic, crafting and gathering professions with out having to have an outfit for each.
OK, explain 8 level quests in Limas, 8 in Ul'dah, and then 8 in forest all in one go?
You are lying.
More than a couple of people, me included, have tested this and have all come to the same conclusion.
WOW, welcome to pre-school. Just because I was able to do something that you and a couple people couldn't duplicate, doesn't mean it can't be done. I can't remember all the variables. Who knows, maybe during my adventures of doing the 24 I hit the reset time or something. I don't know. Calling me liar is just immature and uncalled for. All I know is that I did do 24 of them in a row. Good grief.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
WOW, welcome to pre-school. Just because I was able to do something that you and a couple people couldn't duplicate, doesn't mean it can't be done. I can't remember all the variables. Who knows, maybe during my adventures of doing the 24 I hit the reset time or something. I don't know. Calling me liar is just immature and uncalled for. All I know is that I did do 24 of them in a row. Good grief.
lol
Were all of these leves started by you?
Using LOL is like saying "my argument sucks but I still want to disagree".
1.) Last time I played the UI is laggy with the mouse (with like 0.05 sec delay, which makes you feel so uncomfortable). Did they totally fix it yet?? is it more fluent ??
2.) Also, are there any class that can use a 2 hand big sword? I am a fans of 2-hand weapon, especially sword, so ... any class that can play that ?
3.) If I'm a Crafter, will I still be able to have the chance to enjoy some questing or raiding with people in dungones? By any chance I can fight?
4.) Any plan on housing? Man I really want housing in this game to feel good. (hopefully is an open zone too.) Also any plan on player's vendor? I wish to setup my own shop !!
1.) Last time I played the UI is laggy with the mouse (with like 0.05 sec delay, which makes you feel so uncomfortable). Did they totally fix it yet?? is it more fluent ??
2.) Also, are there any class that can use a 2 hand big sword? I am a fans of 2-hand weapon, especially sword, so ... any class that can play that ?
3.) If I'm a Crafter, will I still be able to have the chance to enjoy some questing or raiding with people in dungones? By any chance I can fight?
4.) Any plan on housing? Man I really want housing in this game to feel good. (hopefully is an open zone too.) Also any plan on player's vendor? I wish to setup my own shop !!
1) yeah, that will be fixed for next week
2) not yet
3) SE is preparing something like that, but you'd probably have a better chance as a gatherer.
4) Yes, not initially but down the road. Players vendors are in the game, you can set your own shop.
Using LOL is like saying "my argument sucks but I still want to disagree".
If someone really wants to start as a crafter, this is how I would do it.
1. Create your character as your chosen profession.
2. Once you complete the intro, don't jump right to guildleves, do you main story line quest. You can either do it all the way through, which will net you over 20,000 gil total, or you can do one or two steps to earn enough money to buy the "weapon" that let's you switch to one of the gathering classes. (You can find these by searching the vendors, or usually at the guild for that gathering profession, if it exists in your starting city).
3. If you've earned the 20,000+ gil through the story line and enough people have established shops to start selling materials they've collected while adventuring, you may be able to start crafting right then. I'd recommend though, switching to a gethering profession compatible with your crafting profession and go gathering. Not only will this net you some of the raw mats, but also shards and crystals, which are needed in every crafting recipe.
Note: Crafting and gathering Leves.
Crafting levels do give you the raw mats for the crafting job, so you might be tempted to start there. However, I found that if you haven't leveled up your crafting a little before hand, you are probably going to fail fairly often when trying to complete the crafting for a leve. So, it's best to earn a little cash from the storyline, do a little gathering, cut your teeth on crafting a little to get your skill up, then do your crafting leves.
Gathering leves can be done right from ground zero though, so don't hesitate to take those as soon as you can afford and aquire the proper crafting tool.
So, why not start as a gatherer and switch to crafter later? (Or start as a combat or magic profession)?
Actually, there are no over-riding reasons to start as any one particular profession in this game. You get to start with the proper tool or weapon for your profession, but you can earn the money through the storyline very quickly to buy these on your own. The one thing that your starting profession does determine is your starting outfit. The benefits to that are about 70% looks and 30% stats. The starting outfit for your profession will have stats more amenable to that profession. However, the edge it will give is slight, as all the starting equipment can be used by any profession and even if some stats are the best match, the bonuses for having the proper level one gear aren't very significant.
Myself, I'll be chosing my starting class based more on the look of the outfit, with some consideration to stats. I assume that the armor will get more specialized as you advance, but early on, you can switch between combat, magic, crafting and gathering professions with out having to have an outfit for each.
Thank you for the detail !! This is very nice to read and start on !!!!
thanks ... !!! Which server will you play on anyway ?
1.) Last time I played the UI is laggy with the mouse (with like 0.05 sec delay, which makes you feel so uncomfortable). Did they totally fix it yet?? is it more fluent ??
2.) Also, are there any class that can use a 2 hand big sword? I am a fans of 2-hand weapon, especially sword, so ... any class that can play that ?
3.) If I'm a Crafter, will I still be able to have the chance to enjoy some questing or raiding with people in dungones? By any chance I can fight?
4.) Any plan on housing? Man I really want housing in this game to feel good. (hopefully is an open zone too.) Also any plan on player's vendor? I wish to setup my own shop !!
Thx for answering
There are 2H weapons like Pike and Axe, not sure on sword. You can do ALL jobs. Want to player healer a day, put on you healer gear and go do that. Want to harvest because you are tapped out on xp for the day for your Gladiator, go for it. All you have to do is switch weapon/gear and what ever is equipped determines what your job at that moment is. This game is all about freedom.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
1.) Last time I played the UI is laggy with the mouse (with like 0.05 sec delay, which makes you feel so uncomfortable). Did they totally fix it yet?? is it more fluent ??
2.) Also, are there any class that can use a 2 hand big sword? I am a fans of 2-hand weapon, especially sword, so ... any class that can play that ?
3.) If I'm a Crafter, will I still be able to have the chance to enjoy some questing or raiding with people in dungones? By any chance I can fight?
4.) Any plan on housing? Man I really want housing in this game to feel good. (hopefully is an open zone too.) Also any plan on player's vendor? I wish to setup my own shop !!
1) yeah, that will be fixed for next week
2) not yet
3) SE is preparing something like that, but you'd probably have a better chance as a gatherer.
4) Yes, not initially but down the road. Players vendors are in the game, you can set your own shop.
really ??? They let you have your own shop already??
Can you explain to me more about this?? or any helpful source to link me there?
Damn now you making me wanting to play this game more !!!!!
Also what you mean by that I have a better chance as a gatherer ?? to join raiding/questing ??
really ??? They let you have your own shop already??
Can you explain to me more about this?? or any helpful source to link me there?
Damn now you making me wanting to play this game more !!!!!
Also what you mean by that I have a better chance as a gatherer ?? to join raiding/questing ??
Yeah... in the market wards, which is some kind of instanced area. You can rent a shop there and customize it a bit for your liking. Pretty good for a crafter.
Gatherers are out in the field by default, so joining a raiding/questing group seems more likely than as a crafter, who spends most of his time in the city or it's nearby areas.
Using LOL is like saying "my argument sucks but I still want to disagree".
1.) Last time I played the UI is laggy with the mouse (with like 0.05 sec delay, which makes you feel so uncomfortable). Did they totally fix it yet?? is it more fluent ??
2.) Also, are there any class that can use a 2 hand big sword? I am a fans of 2-hand weapon, especially sword, so ... any class that can play that ?
3.) If I'm a Crafter, will I still be able to have the chance to enjoy some questing or raiding with people in dungones? By any chance I can fight?
4.) Any plan on housing? Man I really want housing in this game to feel good. (hopefully is an open zone too.) Also any plan on player's vendor? I wish to setup my own shop !!
1) yeah, that will be fixed for next week
2) not yet
3) SE is preparing something like that, but you'd probably have a better chance as a gatherer.
4) Yes, not initially but down the road. Players vendors are in the game, you can set your own shop.
really ??? They let you have your own shop already??
Can you explain to me more about this?? or any helpful source to link me there?
Damn now you making me wanting to play this game more !!!!!
Also what you mean by that I have a better chance as a gatherer ?? to join raiding/questing ??
If I may, some excellent reading for news and all asepcts of FFXIV is http://www.ffxivcore.com There is all kinds of up to the minute detailed inform on everything FFXIV.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
They lessened mouse / UI lag in Beta and promised to include hardware mouse in the retail version to fix the mouse issue entirely. That's all we know; they have a lot of surprises for us at retail. Weirdos.
Objectivity is delivered with a lack of personality made for the mainstream but never used for the mainstream.
If someone really wants to start as a crafter, this is how I would do it.
1. Create your character as your chosen profession.
2. Once you complete the intro, don't jump right to guildleves, do you main story line quest. You can either do it all the way through, which will net you over 20,000 gil total, or you can do one or two steps to earn enough money to buy the "weapon" that let's you switch to one of the gathering classes. (You can find these by searching the vendors, or usually at the guild for that gathering profession, if it exists in your starting city).
3. If you've earned the 20,000+ gil through the story line and enough people have established shops to start selling materials they've collected while adventuring, you may be able to start crafting right then. I'd recommend though, switching to a gethering profession compatible with your crafting profession and go gathering. Not only will this net you some of the raw mats, but also shards and crystals, which are needed in every crafting recipe.
Note: Crafting and gathering Leves.
Crafting levels do give you the raw mats for the crafting job, so you might be tempted to start there. However, I found that if you haven't leveled up your crafting a little before hand, you are probably going to fail fairly often when trying to complete the crafting for a leve. So, it's best to earn a little cash from the storyline, do a little gathering, cut your teeth on crafting a little to get your skill up, then do your crafting leves.
Gathering leves can be done right from ground zero though, so don't hesitate to take those as soon as you can afford and aquire the proper crafting tool.
So, why not start as a gatherer and switch to crafter later? (Or start as a combat or magic profession)?
Actually, there are no over-riding reasons to start as any one particular profession in this game. You get to start with the proper tool or weapon for your profession, but you can earn the money through the storyline very quickly to buy these on your own. The one thing that your starting profession does determine is your starting outfit. The benefits to that are about 70% looks and 30% stats. The starting outfit for your profession will have stats more amenable to that profession. However, the edge it will give is slight, as all the starting equipment can be used by any profession and even if some stats are the best match, the bonuses for having the proper level one gear aren't very significant.
Myself, I'll be chosing my starting class based more on the look of the outfit, with some consideration to stats. I assume that the armor will get more specialized as you advance, but early on, you can switch between combat, magic, crafting and gathering professions with out having to have an outfit for each.
Thank you for the detail !! This is very nice to read and start on !!!!
thanks ... !!! Which server will you play on anyway ?
I'm actually going to disagree with this. I leveled crafting and adventuring quite a bit during beta (so much that I hit surplus several times), and I thought it was more efficient to exhaust my crafting guildleves prior to crafting myself.
Also keep in mind that fieldcraft (gathering) leves and battlecraft leves share the same limit, now the limit is being relaxed for the retail but you still might not want to do a bunch of gathering leves right off the bat until you have considered this.
When choosing a crafting leve you can see the item you want to make, now there isn't a whole lot of information out there on what level each craft is, but you can sort of gauge its difficulty by doing. So at level 1 you obviously want to avoid level 8 or above recipes since as the poster above pointed out you will fail.
You will fail lots of crafts while leveling though, and to lose the mats given to you by a leve is no skin off your back (and it doesn't take up a leve spot towards your limit, though this will be reduced anyways at retail).
Also when you do crafting guildleves be sure to exhaust all your materials, you may complete the leve in three tries but have enough mats for two more synths. That is two more free opportunities to get skill gains. There are certain levels where you will benefit more from doing guildleves, and some by mass synthing certain recipes (especially certain types of leather/ignots/cloth etc. for example, which you will use later).
I haven't seen this in this thread yet, but the key to crafting is to both watch and listen to the visual/audio clues which will tell you if your element is beginning to destabilize. If your element destabilizes you have a much greater chance of failing, or losing the synth (and the mats) rather suddenly. So if it sounds like things are getting out of control, best to wait a little and hope it gets better.
I'd go on to explain how the colors of the orb represent elements, and how this is in turn influenced by things like the recipe, your elemental affinity, the moon phase, etc. but that is all theorycrafting that is a work in progress and won't be really available/accurate for many recipes for some time after launch.
The most important thing is to avoid an unstable element, and to ideally choose a craft which matches the attributes you have alloted to your character at that time (for example STR for blacksmith). These are hinted at in later abilities for each craft, some common sense, and the tutorial available at any Aetheryte explaining attributes.
If someone really wants to start as a crafter, this is how I would do it.
1. Create your character as your chosen profession.
2. Once you complete the intro, don't jump right to guildleves, do you main story line quest. You can either do it all the way through, which will net you over 20,000 gil total, or you can do one or two steps to earn enough money to buy the "weapon" that let's you switch to one of the gathering classes. (You can find these by searching the vendors, or usually at the guild for that gathering profession, if it exists in your starting city).
3. If you've earned the 20,000+ gil through the story line and enough people have established shops to start selling materials they've collected while adventuring, you may be able to start crafting right then. I'd recommend though, switching to a gethering profession compatible with your crafting profession and go gathering. Not only will this net you some of the raw mats, but also shards and crystals, which are needed in every crafting recipe.
Note: Crafting and gathering Leves.
Crafting levels do give you the raw mats for the crafting job, so you might be tempted to start there. However, I found that if you haven't leveled up your crafting a little before hand, you are probably going to fail fairly often when trying to complete the crafting for a leve. So, it's best to earn a little cash from the storyline, do a little gathering, cut your teeth on crafting a little to get your skill up, then do your crafting leves.
Gathering leves can be done right from ground zero though, so don't hesitate to take those as soon as you can afford and aquire the proper crafting tool.
So, why not start as a gatherer and switch to crafter later? (Or start as a combat or magic profession)?
Actually, there are no over-riding reasons to start as any one particular profession in this game. You get to start with the proper tool or weapon for your profession, but you can earn the money through the storyline very quickly to buy these on your own. The one thing that your starting profession does determine is your starting outfit. The benefits to that are about 70% looks and 30% stats. The starting outfit for your profession will have stats more amenable to that profession. However, the edge it will give is slight, as all the starting equipment can be used by any profession and even if some stats are the best match, the bonuses for having the proper level one gear aren't very significant.
Myself, I'll be chosing my starting class based more on the look of the outfit, with some consideration to stats. I assume that the armor will get more specialized as you advance, but early on, you can switch between combat, magic, crafting and gathering professions with out having to have an outfit for each.
Thank you for the detail !! This is very nice to read and start on !!!!
thanks ... !!! Which server will you play on anyway ?
I'm actually going to disagree with this. I leveled crafting and adventuring quite a bit during beta (so much that I hit surplus several times), and I thought it was more efficient to exhaust my crafting guildleves prior to crafting myself.
Also keep in mind that fieldcraft (gathering) leves and battlecraft leves share the same limit, now the limit is being relaxed for the retail but you still might not want to do a bunch of gathering leves right off the bat until you have considered this.
When choosing a crafting leve you can see the item you want to make, now there isn't a whole lot of information out there on what level each craft is, but you can sort of gauge its difficulty by doing. So at level 1 you obviously want to avoid level 8 or above recipes since as the poster above pointed out you will fail.
You will fail lots of crafts while leveling though, and to lose the mats given to you by a leve is no skin off your back (and it doesn't take up a leve spot towards your limit, though this will be reduced anyways at retail).
Also when you do crafting guildleves be sure to exhaust all your materials, you may complete the leve in three tries but have enough mats for two more synths. That is two more free opportunities to get skill gains. There are certain levels where you will benefit more from doing guildleves, and some by mass synthing certain recipes (especially certain types of leather/ignots/cloth etc. for example, which you will use later).
I haven't seen this in this thread yet, but the key to crafting is to both watch and listen to the visual/audio clues which will tell you if your element is beginning to destabilize. If your element destabilizes you have a much greater chance of failing, or losing the synth (and the mats) rather suddenly. So if it sounds like things are getting out of control, best to wait a little and hope it gets better.
I'd go on to explain how the colors of the orb represent elements, and how this is in turn influenced by things like the recipe, your elemental affinity, the moon phase, etc. but that is all theorycrafting that is a work in progress and won't be really available/accurate for many recipes for some time after launch.
The most important thing is to avoid an unstable element, and to ideally choose a craft which matches the attributes you have alloted to your character at that time (for example STR for blacksmith). These are hinted at in later abilities for each craft, some common sense, and the tutorial available at any Aetheryte explaining attributes.
Hell this game is so complicated !! hahaha !!!
What you mean is if I want to be a crafter I should do the guildleves asap? All I know is that gil is very important for crafter at the early game to get more access on many things ??
Also I wanna ask, While I don't have anything to craft, is it just simply switch gear so I can then just go out to gather/hunt ? Is this game just that so freedom you don't need to stick with one class like I said?
The other day I was doing some crafting, and was thinking to myself, "you know, it's interesting how sometimes I have great strings of success and other times I have great strings of failure... it's as though it has sometihng to do with the time in which I do it."
Synthesis is highly elemental based, what with synthesis shards/crystals being based on elements and your character's attributes/elemental characteristics mentioned as influencing it.
Holy crap: could it be that success or failure in crafting is influenced by the day of the month you do the crafting? For that matter, could the weather and phases of the moon also be a factor? I wouldn't put it past Square-Enix.
So, yeah, crafting in FFXIV: pretty complicated is a good way to put it.
Comments
Yes. You get a stupid amount of xp for time in vested in levequests. Oh, and if you were wonder you job has a level for each of your different jobs as well as an over all character level. The combat level quests give you the least amount of character level xp. In other words... if you are need to get some XP for your character level, go do some gathering levequests as gathering really bumps up your overall character level very quickly, next best is crafting, then combat. Overall, the leveling system is brilliantly done.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
There has been occurence where the players were able to complete more than 8 Battle Leve quest in a day, but that's because of the reset timer of the Leve Quest, and also the time zone where the server is located.
But as Hyanmen said, it's impossible to do more than 8Battle/Local Leve per 48 hours (currently), unless the timer is reset as just mentionned.
Actually, I missed it. Thanks for explaining it. I rolled solo in beta the whole time. I never really got a grasp on why this was limited. Thanks for letting me know.
I see what you are saying. I do see some pros and cons here depending on the type of player you are. But thanks for making me even more informed.
But there is a problem with the way skill points are calculated in a group, so it's not really that effective to do them in a group as opposed to soloing.
Once that problem is taken care of, it's probably a great system, but it will probably take a while.
Let's put the criticism where it belongs though
If someone really wants to start as a crafter, this is how I would do it.
1. Create your character as your chosen profession.
2. Once you complete the intro, don't jump right to guildleves, do your main story line quest. You can either do it all the way through, which will net you over 20,000 gil total, or you can do one or two steps to earn enough money to buy the "weapon" that let's you switch to one of the gathering classes. (You can find these by searching the vendors, or usually at the guild for that gathering profession, if it exists in your starting city).
3. If you've earned the 20,000+ gil through the story line and enough people have established shops to start selling materials they've collected while adventuring, you may be able to start crafting right then. I'd recommend though, switching to a gethering profession compatible with your crafting profession and go gathering. Not only will this net you some of the raw mats, but also shards and crystals, which are needed in every crafting recipe.
Note: Crafting and gathering Leves.
Crafting leves do give you the raw mats for the crafting job, so you might be tempted to start there. However, I found that if you haven't leveled up your crafting a little before hand, you are probably going to fail fairly often when trying to complete the crafting for a leve. So, it's best to earn a little cash from the storyline, do a little gathering, cut your teeth on crafting a little to get your skill up, then do your crafting leves.
Gathering leves can be done right from ground zero though, so don't hesitate to take those as soon as you can afford and aquire the proper gathering tool.
So, why not start as a gatherer and switch to crafter later? (Or start as a combat or magic profession)?
Actually, there are no over-riding reasons to start as any one particular profession in this game. You get to start with the proper tool or weapon for your profession, but you can earn the money through the storyline very quickly to buy these on your own. The one thing that your starting profession does determine is your starting outfit. The benefits to that are about 70% looks and 30% stats. The starting outfit for your profession will have stats more amenable to that profession. However, the edge it will give is slight, as all the starting equipment can be used by any profession and even if some stats are the best match, the bonuses for having the proper level one gear aren't very significant.
Myself, I'll be chosing my starting class based more on the look of the outfit, with some consideration to stats. I assume that the armor will get more specialized as you advance, but early on, you can switch between combat, magic, crafting and gathering professions with out having to have an outfit for each.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
WOW, welcome to pre-school. Just because I was able to do something that you and a couple people couldn't duplicate, doesn't mean it can't be done. I can't remember all the variables. Who knows, maybe during my adventures of doing the 24 I hit the reset time or something. I don't know. Calling me liar is just immature and uncalled for. All I know is that I did do 24 of them in a row. Good grief.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
lol
Were all of these leves started by you?
Oh also some questions:
1.) Last time I played the UI is laggy with the mouse (with like 0.05 sec delay, which makes you feel so uncomfortable). Did they totally fix it yet?? is it more fluent ??
2.) Also, are there any class that can use a 2 hand big sword? I am a fans of 2-hand weapon, especially sword, so ... any class that can play that ?
3.) If I'm a Crafter, will I still be able to have the chance to enjoy some questing or raiding with people in dungones? By any chance I can fight?
4.) Any plan on housing? Man I really want housing in this game to feel good. (hopefully is an open zone too.) Also any plan on player's vendor? I wish to setup my own shop !!
Thx for answering
1) yeah, that will be fixed for next week
2) not yet
3) SE is preparing something like that, but you'd probably have a better chance as a gatherer.
4) Yes, not initially but down the road. Players vendors are in the game, you can set your own shop.
Thank you for the detail !! This is very nice to read and start on !!!!
thanks ... !!! Which server will you play on anyway ?
There are 2H weapons like Pike and Axe, not sure on sword. You can do ALL jobs. Want to player healer a day, put on you healer gear and go do that. Want to harvest because you are tapped out on xp for the day for your Gladiator, go for it. All you have to do is switch weapon/gear and what ever is equipped determines what your job at that moment is. This game is all about freedom.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
really ??? They let you have your own shop already??
Can you explain to me more about this?? or any helpful source to link me there?
Damn now you making me wanting to play this game more !!!!!
Also what you mean by that I have a better chance as a gatherer ?? to join raiding/questing ??
Yeah... in the market wards, which is some kind of instanced area. You can rent a shop there and customize it a bit for your liking. Pretty good for a crafter.
Gatherers are out in the field by default, so joining a raiding/questing group seems more likely than as a crafter, who spends most of his time in the city or it's nearby areas.
If I may, some excellent reading for news and all asepcts of FFXIV is http://www.ffxivcore.com There is all kinds of up to the minute detailed inform on everything FFXIV.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
In the Inn you'll talk to someone to hire a Retainer.
Said retainer can be placed in the player market districts to sell goods.
--
Gathering professions may have abilities to deal with certain monsters. Botanists=seedkin, Miner=beastkin.
Drop the next-gen marketing and people will argue if the game itself has merit.
Is the OB over yet?
Sorry, bud, you're about 2 1/2 hours too late for it.
OH MAN !!!
now I gotta wait for the retail version to try out the craftings !! =(
But is good though, that means I pay for enjoying the game... not the beta spoiling me !! haha !! (yes I am finding reason to comfort myself lol)
Anyway, so at the end did they fix the UI lag from mouse pointer ???
They lessened mouse / UI lag in Beta and promised to include hardware mouse in the retail version to fix the mouse issue entirely. That's all we know; they have a lot of surprises for us at retail. Weirdos.
Objectivity is delivered with a lack of personality made for the mainstream but never used for the mainstream.
Alright !! That means they only have like 1-2 days left to do so ...
Weird.. !!
haha !!
See you all in game. (Gonna be very broke in the upcoming months because so many games gonna be out)
I'm actually going to disagree with this. I leveled crafting and adventuring quite a bit during beta (so much that I hit surplus several times), and I thought it was more efficient to exhaust my crafting guildleves prior to crafting myself.
Also keep in mind that fieldcraft (gathering) leves and battlecraft leves share the same limit, now the limit is being relaxed for the retail but you still might not want to do a bunch of gathering leves right off the bat until you have considered this.
When choosing a crafting leve you can see the item you want to make, now there isn't a whole lot of information out there on what level each craft is, but you can sort of gauge its difficulty by doing. So at level 1 you obviously want to avoid level 8 or above recipes since as the poster above pointed out you will fail.
You will fail lots of crafts while leveling though, and to lose the mats given to you by a leve is no skin off your back (and it doesn't take up a leve spot towards your limit, though this will be reduced anyways at retail).
Also when you do crafting guildleves be sure to exhaust all your materials, you may complete the leve in three tries but have enough mats for two more synths. That is two more free opportunities to get skill gains. There are certain levels where you will benefit more from doing guildleves, and some by mass synthing certain recipes (especially certain types of leather/ignots/cloth etc. for example, which you will use later).
I haven't seen this in this thread yet, but the key to crafting is to both watch and listen to the visual/audio clues which will tell you if your element is beginning to destabilize. If your element destabilizes you have a much greater chance of failing, or losing the synth (and the mats) rather suddenly. So if it sounds like things are getting out of control, best to wait a little and hope it gets better.
I'd go on to explain how the colors of the orb represent elements, and how this is in turn influenced by things like the recipe, your elemental affinity, the moon phase, etc. but that is all theorycrafting that is a work in progress and won't be really available/accurate for many recipes for some time after launch.
The most important thing is to avoid an unstable element, and to ideally choose a craft which matches the attributes you have alloted to your character at that time (for example STR for blacksmith). These are hinted at in later abilities for each craft, some common sense, and the tutorial available at any Aetheryte explaining attributes.
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http://guildwork.com/users/murugan
Hell this game is so complicated !! hahaha !!!
What you mean is if I want to be a crafter I should do the guildleves asap? All I know is that gil is very important for crafter at the early game to get more access on many things ??
Also I wanna ask, While I don't have anything to craft, is it just simply switch gear so I can then just go out to gather/hunt ? Is this game just that so freedom you don't need to stick with one class like I said?
The other day I was doing some crafting, and was thinking to myself, "you know, it's interesting how sometimes I have great strings of success and other times I have great strings of failure... it's as though it has sometihng to do with the time in which I do it."
Then it hit me:
The days of the month are related to The Twelve.
Each of The Twelve have related elements.
Synthesis is highly elemental based, what with synthesis shards/crystals being based on elements and your character's attributes/elemental characteristics mentioned as influencing it.
Holy crap: could it be that success or failure in crafting is influenced by the day of the month you do the crafting? For that matter, could the weather and phases of the moon also be a factor? I wouldn't put it past Square-Enix.
So, yeah, crafting in FFXIV: pretty complicated is a good way to put it.