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I don't think I've seen these videos posted here before. (I've only seen 1 screenshot of it)
These Farewell party videos were captured by a fan at the last hour before Gamescom ended.
Lots of people gathered outside the human capital city.
Vid 1
http://www.youtube.com/watch?v=QpZjPktX_RU&feature=related
Vid 2
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
Comments
Great find... second video really shows how laggy the game can get when a lot of people are in one area using spells. And the mists should have many more players than that.
You've got to remember though, the game hasn't even hit beta yet
what's so great about these videos?
Lovin' the graphics, can't wait for it's release!
The shatterer had 60+ people with shaders turned on and skills popping everyside without a fps break or lag.
Your point?
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
Yep but as it stands now the game was lagging pretty bad with a gathering of people casting spells. That may or may not change but as it stands now it's getting laggy when a lot of people are using spells, which is dangerous for world vs world vs world pvp which is meant to include pvpers from 3 servers.
Oh my point is that when a lot of people get together and cast spells in a concentrated area the game suffers some major lag. That will be important to note for pvp. I didn't notice that kind of lag when I was playing the demo but at the same time I wasn't playing with a ton of people in a concentrated area casting spells. Also you can't compare 60 people to 3 servers all trying to participate in pvp.
Lag in WvW won't be much of a problem because everyone will be spread out.
It will be a huge area, with so many things to do than just huddle in one spot and fight.
Arenanet said that already
There will also be large scale confrontations at times though, and it seems that it will suffer from some pretty bad lag wintergrasp style.
Also unless they district wvwvw, which would be extremely weak, players will still choose to group and zerg over certain points.
From what we've SEEN so far the game can suffer some pretty bad lag, that is what we've actually seen, not what we theorize to be fixed.
This video is old I wonder its only being posted now xD
I will not extend the conversation with RobertDinh as it will become a pointless one.
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
I concur, it would be pointless to try to argue against the clear lag seen in the video when they are all spamming spells.
I remember when WAR came out with the tagline: "WAR Everywhere" or was it "WAR for Everyone"?
Anyway, the point being, their killer selling point, was mass pvp combat RvR-style. The result was very different, with the technology clearly not able to handle large groupings that they "thought" would be inclined to spread out hence their "unexpected lag issues"... or some silly excuse.
So there's a lesson there for sure, but I'm still in the "wait and see" policy for GW2 World PvP, think it's too early to go scaremongering about lag and the comments from ArenaNet are as confident about their technology being able to support large groups of people in both Dynamic Events and World PvP, seems a good place to start: Is it technologically possible to produce sufficient performance with large density of players? That's what GW2 seems to be designed around, so I think it could be a different result this time around.
That's what they seem to imply so far. It'll be done one day, just a question of when and by who, will deliver it successfully? I'm still optimistic ArenaNet will be the ones to deliver.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
You should never write a game off til it comes out, but you should definitely learn from past games that you shouldn't believe anything the devs say unless it is implemented in the game.
i smell another Aion sieges where you have to turn all your settings to the lowest just to avoid video lag.
You're right to point that out. It could be a deal-breaker getting this right for this MMO. Most MMO's overpromise and if there is another Dev Q&A then maybe the question of lag spotted in this video could be raised with them?
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
The only way they are going to get accurate testing of their wvwvw would be through a stress test specifically geared towards wvwvw. But yea if nonpvp players are already created game lag, release WvWvW is going to be a nightmare if there aren't some major revamps to their game.
We can only hope such a question would be asked, but tbh when I see the Q&A's most of them seem like typical light weight fluff interviews that avoid critical or heavy hitting questions.
Lol. Wow, you really go out of your way to find negative stuff to advocate about GW2, eh? Talk about 'objective', what a joke
Anyway, exact timeframe of the lag please, or it didn't happen. I watched like 4-5 hi res videos of the fight with the Shatterer with 40-60 people and there was not one bit of lag.
@OP: I hadn't seen those vids yet, nice find.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Have you ever played a game in Alpha like this is or even in beta? Lag will happen because the code is not optimized yet.
GW2 is better than any game I seen in closed beta already. If the game would lag in released shape things would be different but the game is at leas 6 months away from release yet.
I know of a certain game in open beta that lags a lot more...
Edit: Why do I even bother to answer your comments? You have so far only complained and not seen a single positive thing with the game and only trolls do that. To be fair do only fanboys just see the good things with a game but that doesn't help the trolls really.
What we've SEEN so far, isn't PvP or WvWvW. I'll reserve judgment until after they've begun demo-ing the Mists.
As I said before, as it stands now, all excuses and and theories aside, the game can lag quite badly when a group of non pvpers cast spells in a concentrated area. You can try to argue that their code isn't optimized, or that that specific demo station was operating on 64mb of ram, or any other theory you want to create, but what we see is what we see.
How about you watch the videos beforehand before automatically jumping to the game's defense and requiring timestamps. It is as obvious as can be that there is severe lag.
Are you trying to imply that wvwvw would be less strain on hardware than a group of demo players where the spells don't even damage the players?
I think i'd rather just sit here and let you shoot yourself in the foot since anyone that watches the videos can see the fps lag when they start spamming spells in a group.
Maybe it will give an onlooker a better perspective of the ridiculousness of some people who try to champion for gw2. It's basically severe denial if you can't notice the fps dips in the OP's links.
And you carry it further by being confident that my claims about the fps drops are baseless and just a rumor.
But this basically ties into a point I made in another thread about people playing or watching the demos and seeing only what they want to see, and not what is actually there.
^ This.
Guys this game hasn't been stress tested yet. They haven't optomised the game yet, they are still working on the content. Yet this game is more stable than any of the other games we have seen coming out before it. That should say something. I'm not saying they will be able to fix spell lag (this is a common problem in pretty much every MMO), but they can certainly reduce it to the point where it doesn't prevent you from playing.
We also don't know how the mysts will be setup yet, so we can't comment on the number of people in it or if they will all be in the same place. We know it's supposed to be one big zone, with tons of people in it, but we don't know if that zone will be broken up by physical barriers or anything like that.
I'm stating in no uncertain terms that the alpha that you are drawing your WvW conclusions from is 1) not even a beta version; and 2) not even PvP. You seem quite willing to leap to the conclusion that because you witnessed lag in a PvE area, the lag in WvW will be worse. An astounding feat of foresight given that we haven't seen a demo of the Mists yet, therefore have little idea how well it will be optimized when it is first shown, let alone its state upon release.
I haven't been blessed with your gift of prescience, nor do I have an ounce of faith in your opinion being in the slightest unbiased, so I reserve judgment until I see it for the first time.
If everyone on top of each other using skills is all the lag in ALPHA then this game is going to be outstanding when it's finished.
I thought all the lag talk was for just basic running around solo using skills. But if its for just for the large group using skills in ALPHA then I think were safe lol
-Almerel
Hello my old friend.
I think all of these threads are going to get locked simply because of the amount of derailing there is, I know I did too much of it in one thread. I am not going to bother anymore.
I've seen the video and it looks good, there is lag as Robert has pointed out. At this stage I'm sure the devs are using this and other internal teams to organize "stress" tests and perhaps bring in some testers, it doesn't seem as though it would likely be a coding problem.
Robert, take it easy...Cyphers apologized and you went the extra mile and delivered a low blow.
nice videos. i like seeing the diversity of character models. and thats only 2 races heh. the art direction is starting to grow on me. is it just me, or does the landscape remind you of zelda:twilight princess for wii.