For me LOTRO was good (not best due instances and all new-age crap, no ol'timers hardcore) til Moria, then it started to vanish down and down, and mirkwood was last drop for me, I cancelled it.
And then, hehehehe - cam e news about F2P, what for me equals insta-cancel. NO F2P for me, never-ever.
So no more LOTRO for me til it in hands of turbine-wallet bros.
I hope they soon bancrupcy and IP can fall into hands of some indie co wishing to make a GAME for us.
I to hope some other company will buy out LOTRO and make it an epic game deserving of the Lord of the Rings title. The only thing LOTRO has going for it is that it is the only Lord of the Rings MMO. Turbine is a complete faliure of a company that does not deserve the Lord of the Rings IP. They lie and cheat there way to players money instead of creating a good product people would want. MOM SOM and other stuff they have given out official information on what players will get and collect preorder money on. Then a few weeks later will tell you 1/2 the stuff they said you will get will not be given to you. They make there money off of marketing scams not by being a good company.
Well first off reported your post and sure hope others do as well.Your not giving your opion of the game but flaming and lying about a company big difference.Turbine is and always has been VERY good to it's customer base.Your pretty much just saying whatever to try to justify your unwarranted bashing.
Ya can report but that is truth. Turgbine isn't anymore good (not sayinf very good) company after they throw over board original devs, ppl who had lore of Tolkien in their hearts. There we see all big step down after MoM, they go away from lore, but - OK - MOM was tolerable a bit for me. But what came after - lorien, SoM- that was total BS (excuse my terms but that it was). After that we wait a bit but no more news, so we , older LOTRO fans start to leave, hard-heartely, but leave.
And now we soon can see only money-windmill for wallet's bor's no more. LOTRO as IP is dead, welcome the king!
I'm really wondering why so many people call this the best MMO out there?
I tried it again now that it's F2P, it was fun for a few days but after that i didn't bother logging in anymore. I don't know why, it feels so basic and has nothing new to offer. All you can do is quest, quest, quest and there's barely anyone doing dungeons in the lowers levels.
read the book, watch the movie. then play the game and you wont see quests. you will live the story
I've found that Turbine in general creates bland MMOs from my experience with them. LOTRO was alright for awhile but it quickly got boring for me. I tried DDO and didnt last 2 nights playing it...is it me or does Turbine do a horrible job of creating character models? They've got to be some of the worst in the buisness at it imo lol
I've seen a lot worse...Vanguard and Darkfall to name a few. Are they perfect? Not really, but the game more than makes up for it in other departments.
lotro is an ok game. its pretty much "kill everything that moves" type of gameplay. if you like that stuff, you'd probably enjoy it. if you are looking for something new and different you probably want to look somewhere else.
the seasonal festivals have some entertaining quests (inn league) but they are not available the entire year, only during the festival weeks.
lotro is an ok game. its pretty much "kill everything that moves" type of gameplay. if you like that stuff, you'd probably enjoy it. if you are looking for something new and different you probably want to look somewhere else.
the seasonal festivals have some entertaining quests (inn league) but they are not available the entire year, only during the festival weeks.
I didn't kill any NPC in Bree yet . Funny enough, there are a few quests, which you can only complete, if you are actually careful NOT to kill any mob (while doing stuff in their area). Haven't really seen that in other MMO so far...
DB
Denial makes one look a lot dumber than he/she actually is.
I guess I sympathise most with Garvon3. LOTRO is a bit like a meal invented and begun by a master chef BUT then finished by a kitchen hand.
In my opinion, Shadows of Angmar was the best that LOTRO will ever be. What is now LOTRO is just frustrating to see.
The frustration comes from watching Turbine let the things I value in the game drop away. Yes, please note these are things that *I* value so there is a lot of opinion here. Conjunctions, for example, gave grouping a fantastic twist and were tremendously fun to "get right". These had, when I left, not received any dev attention to the point where at max level groups were ignoring them. The lore was reasonably well respected until the Runekeeper came with Moria. The philosophy for raiding was that raids were open to all until, again, the release of MInes of Moria which introduced radiance gear gating.
All of this isn't to say LOTRO is not still a fantastic game. I recognise that it is. I think what "saddens" people like me and Garvon3 is that we see, peeking through the existing game, what could have been.
Been playing Lotro while it was P2P. As other's said already, it's a well polished game. But the game bored me well.
Lotro is a quest grinding and annoyed one. It how you doing quest as below:
1. Find an object or a NPC to activate the quest
2. Find NPC A to get quest formally, now you got the quest
3. Find NPC B to continue or Kill a number of XXX
4. Confirm the killings with NPC D
5. Received new quest from NPC D, you may not complete the quest yet
6. Continue the side quest from NPC D
7. Meet NPC E
8. GO back to NPC A to complete the quest
And where are those NPCs? They all located in mobs fest zone, you have to kill all mobs to reach the area.
Since Lotro went F2P now, it reminds me that Lotro was planned to go F2P since day 1. There are many contents are designed like a F2P while it was still P2P.
Been playing Lotro while it was P2P. As other's said already, it's a well polished game. But the game bored me well.
Since Lotro went F2P now, it reminds me that Lotro was planned to go F2P since day 1. There are many contents are designed like a F2P while it was still P2P.
LOTRO was never designed to be f2p. It plays like most current mmo's out there.
Also, one doesn't need to "quest" grind in order to advance.
I'm really starting to be convinced that this whole "quest grind" trend is the players doing it to themselves. You don't want to do quests? Don't.
I have many levels where I didn't do a lot of quests. Still haven't finished most of them in Moria and only did a few in Lothlorien.
Never did all the quests in lone lands or Northdowns. And I never did any quests in Forchel. hmmm, now that I think of it I didn't do all the quests in Evendim either.
If players would just do the quests they want and not taking anything they don't want they would have a better time of it.
The game devs aren't forcing players to grab 10 quests, run to the quest objective, do them and run bakc to grab 10 more. This is something the players are dong to themselves.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Been playing Lotro while it was P2P. As other's said already, it's a well polished game. But the game bored me well.
Since Lotro went F2P now, it reminds me that Lotro was planned to go F2P since day 1. There are many contents are designed like a F2P while it was still P2P.
LOTRO was never designed to be f2p. It plays like most current mmo's out there.
Also, one doesn't need to "quest" grind in order to advance.
I'm really starting to be convinced that this whole "quest grind" trend is the players doing it to themselves. You don't want to do quests? Don't.
I have many levels where I didn't do a lot of quests. Still haven't finished most of them in Moria and only did a few in Lothlorien.
Never did all the quests in lone lands or Northdowns. And I never did any quests in Forchel. hmmm, now that I think of it I didn't do all the quests in Evendim either.
If players would just do the quests they want and not taking anything they don't want they would have a better time of it.
The game devs aren't forcing players to grab 10 quests, run to the quest objective, do them and run bakc to grab 10 more. This is something the players are dong to themselves.
well said Sovrath
I hate the Angmar region myself, and just did up though Book 7 (?) so I could cross the line there if I ever need to.
LoTRO is about alternatives, if you don't like doing quests then farm mobs for coin, 10 even level mobs = about the same amount of XP as a even level quest. Get bored with that thenyou can run skimishes, the daily give great XP. Get with a couple of friends and farm the classic instances as a 3 man team even. If you don't like any of those then you probably just don't like MMO's in general. I do not know of any otehr MMO that gives you so many alternatives for ways to level.
lotro is an ok game. its pretty much "kill everything that moves" type of gameplay. if you like that stuff, you'd probably enjoy it. if you are looking for something new and different you probably want to look somewhere else.
the seasonal festivals have some entertaining quests (inn league) but they are not available the entire year, only during the festival weeks.
I didn't kill any NPC in Bree yet . Funny enough, there are a few quests, which you can only complete, if you are actually careful NOT to kill any mob (while doing stuff in their area). Haven't really seen that in other MMO so far...
DB
thats more of a starter area phenomenon. once you get out of the starter areas the quests go downhill to "kill x of these" or "bring me x of these (only gotten by killing mobs)".
i found the quick post quests in the shire very entertaining. they are fedex but the devs gave alot of attention to detail. but the quality and originality of quest writing that you find in the starter areas does not carry through to the rest of the game.
Original Lotro ie Shadows of Angmar was just great and I really enjoyed my time in 2007 and 2008 playing the game. With Moria things started to reek for me content wise (brainless radiance grind instead of game play and still almost no raid content) and also lore wise (so where exactly have read about the army of wizards in Tolkien books? You can call rune-keepers what you like but in fact it's a glass cannot class that WoW teeners were demanding). Also Lotro became too simple. I mean when I started in 2007 mobs were hard, quests were hard and in many cases I had to team up to do of finish quests. After Moria I could level my alt to max level solo because it was quicker than finding a group.
In my opinion Turbine started to work on F2P last summer when they stopped delivering well made content. Instead they concentrated on skirmishes and scaling existing content. I wouldn't call Mirkwood an exapansion either as it was really small and shallow. For me Lotro wasn't something from Tolkien's heritage a year ago already. It may be the best F2P game out there but when I think what it might have been if Turbine kept the high standard of Shadows of Angmar I just hope some good dev house starts work on Middle Earth Online soon.
What I highligted in red is what ive been saying since the F2P announcement. While those of us at 65 were waiting around for some meaningul content Turbine was working on a payment model change, telling the players, "we have no plans to go F2P" and trying to sell lifetime subs. Whats funny is some will tell you how great Turbine is at providing good content. That may have been true at one time, but that day is passed.
WOW isnt great because it has 12 million players. WOW has 12 million players because its great.
Original Lotro ie Shadows of Angmar was just great and I really enjoyed my time in 2007 and 2008 playing the game. With Moria things started to reek for me content wise (brainless radiance grind instead of game play and still almost no raid content) and also lore wise (so where exactly have read about the army of wizards in Tolkien books? You can call rune-keepers what you like but in fact it's a glass cannot class that WoW teeners were demanding). Also Lotro became too simple. I mean when I started in 2007 mobs were hard, quests were hard and in many cases I had to team up to do of finish quests. After Moria I could level my alt to max level solo because it was quicker than finding a group.
In my opinion Turbine started to work on F2P last summer when they stopped delivering well made content. Instead they concentrated on skirmishes and scaling existing content. I wouldn't call Mirkwood an exapansion either as it was really small and shallow. For me Lotro wasn't something from Tolkien's heritage a year ago already. It may be the best F2P game out there but when I think what it might have been if Turbine kept the high standard of Shadows of Angmar I just hope some good dev house starts work on Middle Earth Online soon.
What I highligted in red is what ive been saying since the F2P announcement. While those of us at 65 were waiting around for some meaningul content Turbine was working on a payment model change, telling the players, "we have no plans to go F2P" and trying to sell lifetime subs. Whats funny is some will tell you how great Turbine is at providing good content. That may have been true at one time, but that day is passed.
Yes, ya two, Timukas & Philby, just sayd what I told long times - LOTRO lost his soul after MoM came out. I even agreed with something they did hoping that they need time for Rohan, Helm's Deep etc. But... what we got? meanless dumb Lorien, and even more dumber SoM. Throwing some bones to hungry dogs - eat this til we.... do what? Prepare F2P.
And now there it is. Ok, devs now call - we get rid of radiance grind. Good, but whaa...?
Sure I am new design gos to raid solutions where no one can do big bosses in raids w/out help of some godly potions.
Ya can obtain only from RMT. And then we move on. New areas - free to explore, but hard $$$ to take down big bosses.
Where they get that promised to shareholders nearly doubled income from game? For cosmetics? Hahahaaaaa
Why Lotro is designed for F2P originally because it lied in the head of Turbine before the game released. It was one of strategy.
Lotro is definitely a heavy weight F2P like any other Chinese, Korean made F2P on the market. Because it is grind fest to add your various titles in order to give you a +1 something, secondly, you have to kill all kind of mobs in each map to earn your credit, third, again, you need to grind for useless reputation from various factions.
It's not just quest grinding but also the storyline quest grindings. If you missed the storyline quest, you are going to miss the core of the game. In addition, if you are not going to do quest around the game, you are not just playing a any F2P game on the market, but you missed the point to play Lotro.
The mobs drops most of the time are all item for reputation uses.
Skip all the storyline quest will make yourself playing like any Chinese or Korean F2P.
Quest Quest Quest, thats mainly why, that and the graphics.
The storyline of those quests start getting huge and complex and branches out alot, so if your not reading the quests, youll miss the whole point of the game.
As for the graphics.... High Definition on Ultra Mode speaks for itself. As Jodie Foster would say in Contact... Its soo.. sooo.. beautiful. Greatest work of art I ever seen an any mmo
Comments
Ya can report but that is truth. Turgbine isn't anymore good (not sayinf very good) company after they throw over board original devs, ppl who had lore of Tolkien in their hearts. There we see all big step down after MoM, they go away from lore, but - OK - MOM was tolerable a bit for me. But what came after - lorien, SoM- that was total BS (excuse my terms but that it was). After that we wait a bit but no more news, so we , older LOTRO fans start to leave, hard-heartely, but leave.
And now we soon can see only money-windmill for wallet's bor's no more. LOTRO as IP is dead, welcome the king!
read the book, watch the movie. then play the game and you wont see quests. you will live the story
I've seen a lot worse...Vanguard and Darkfall to name a few. Are they perfect? Not really, but the game more than makes up for it in other departments.
lotro is an ok game. its pretty much "kill everything that moves" type of gameplay. if you like that stuff, you'd probably enjoy it. if you are looking for something new and different you probably want to look somewhere else.
the seasonal festivals have some entertaining quests (inn league) but they are not available the entire year, only during the festival weeks.
http://hardballgaming.blogspot.com/
I didn't kill any NPC in Bree yet . Funny enough, there are a few quests, which you can only complete, if you are actually careful NOT to kill any mob (while doing stuff in their area). Haven't really seen that in other MMO so far...
DB
Denial makes one look a lot dumber than he/she actually is.
I guess I sympathise most with Garvon3. LOTRO is a bit like a meal invented and begun by a master chef BUT then finished by a kitchen hand.
In my opinion, Shadows of Angmar was the best that LOTRO will ever be. What is now LOTRO is just frustrating to see.
The frustration comes from watching Turbine let the things I value in the game drop away. Yes, please note these are things that *I* value so there is a lot of opinion here. Conjunctions, for example, gave grouping a fantastic twist and were tremendously fun to "get right". These had, when I left, not received any dev attention to the point where at max level groups were ignoring them. The lore was reasonably well respected until the Runekeeper came with Moria. The philosophy for raiding was that raids were open to all until, again, the release of MInes of Moria which introduced radiance gear gating.
All of this isn't to say LOTRO is not still a fantastic game. I recognise that it is. I think what "saddens" people like me and Garvon3 is that we see, peeking through the existing game, what could have been.
Been playing Lotro while it was P2P. As other's said already, it's a well polished game. But the game bored me well.
Lotro is a quest grinding and annoyed one. It how you doing quest as below:
1. Find an object or a NPC to activate the quest
2. Find NPC A to get quest formally, now you got the quest
3. Find NPC B to continue or Kill a number of XXX
4. Confirm the killings with NPC D
5. Received new quest from NPC D, you may not complete the quest yet
6. Continue the side quest from NPC D
7. Meet NPC E
8. GO back to NPC A to complete the quest
And where are those NPCs? They all located in mobs fest zone, you have to kill all mobs to reach the area.
Since Lotro went F2P now, it reminds me that Lotro was planned to go F2P since day 1. There are many contents are designed like a F2P while it was still P2P.
LOTRO was never designed to be f2p. It plays like most current mmo's out there.
Also, one doesn't need to "quest" grind in order to advance.
I'm really starting to be convinced that this whole "quest grind" trend is the players doing it to themselves. You don't want to do quests? Don't.
I have many levels where I didn't do a lot of quests. Still haven't finished most of them in Moria and only did a few in Lothlorien.
Never did all the quests in lone lands or Northdowns. And I never did any quests in Forchel. hmmm, now that I think of it I didn't do all the quests in Evendim either.
If players would just do the quests they want and not taking anything they don't want they would have a better time of it.
The game devs aren't forcing players to grab 10 quests, run to the quest objective, do them and run bakc to grab 10 more. This is something the players are dong to themselves.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
well said Sovrath
I hate the Angmar region myself, and just did up though Book 7 (?) so I could cross the line there if I ever need to.
LoTRO is about alternatives, if you don't like doing quests then farm mobs for coin, 10 even level mobs = about the same amount of XP as a even level quest. Get bored with that thenyou can run skimishes, the daily give great XP. Get with a couple of friends and farm the classic instances as a 3 man team even. If you don't like any of those then you probably just don't like MMO's in general. I do not know of any otehr MMO that gives you so many alternatives for ways to level.
I miss DAoC
thats more of a starter area phenomenon. once you get out of the starter areas the quests go downhill to "kill x of these" or "bring me x of these (only gotten by killing mobs)".
i found the quick post quests in the shire very entertaining. they are fedex but the devs gave alot of attention to detail. but the quality and originality of quest writing that you find in the starter areas does not carry through to the rest of the game.
http://hardballgaming.blogspot.com/
What I highligted in red is what ive been saying since the F2P announcement. While those of us at 65 were waiting around for some meaningul content Turbine was working on a payment model change, telling the players, "we have no plans to go F2P" and trying to sell lifetime subs. Whats funny is some will tell you how great Turbine is at providing good content. That may have been true at one time, but that day is passed.
WOW isnt great because it has 12 million players. WOW has 12 million players because its great.
No, they shouldn't.
(that wouldn't make sense if they are part of the story)
The amount of content they are creating for DDO nowadays is quite amazing (like the upcoming update 7).
I agree they were lacking at LotRO content the last few years (after Moria).
Yes, ya two, Timukas & Philby, just sayd what I told long times - LOTRO lost his soul after MoM came out. I even agreed with something they did hoping that they need time for Rohan, Helm's Deep etc. But... what we got? meanless dumb Lorien, and even more dumber SoM. Throwing some bones to hungry dogs - eat this til we.... do what? Prepare F2P.
And now there it is. Ok, devs now call - we get rid of radiance grind. Good, but whaa...?
Sure I am new design gos to raid solutions where no one can do big bosses in raids w/out help of some godly potions.
Ya can obtain only from RMT. And then we move on. New areas - free to explore, but hard $$$ to take down big bosses.
Where they get that promised to shareholders nearly doubled income from game? For cosmetics? Hahahaaaaa
Why Lotro is designed for F2P originally because it lied in the head of Turbine before the game released. It was one of strategy.
Lotro is definitely a heavy weight F2P like any other Chinese, Korean made F2P on the market. Because it is grind fest to add your various titles in order to give you a +1 something, secondly, you have to kill all kind of mobs in each map to earn your credit, third, again, you need to grind for useless reputation from various factions.
It's not just quest grinding but also the storyline quest grindings. If you missed the storyline quest, you are going to miss the core of the game. In addition, if you are not going to do quest around the game, you are not just playing a any F2P game on the market, but you missed the point to play Lotro.
The mobs drops most of the time are all item for reputation uses.
Skip all the storyline quest will make yourself playing like any Chinese or Korean F2P.
Quest Quest Quest, thats mainly why, that and the graphics.
The storyline of those quests start getting huge and complex and branches out alot, so if your not reading the quests, youll miss the whole point of the game.
As for the graphics.... High Definition on Ultra Mode speaks for itself. As Jodie Foster would say in Contact... Its soo.. sooo.. beautiful. Greatest work of art I ever seen an any mmo