Actually AoC is doing quite well with a large number of fans who returned and some who decided to give it a shot since the updates. AoC is not the kind of example you are looking for. If anything I would say DF is a better example of a failed mmo that tried to draw players back after they failed and yet they still fail.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
I learned long ago never to trust Henrik, he is the king of overhype. I thought he would have learned from his lessons and not take the risk of a huge dissapointment due to high expectations.
Now if this patch fails just a bit it will be epic fail and people will never want to buy any of Henrik's BS.
I think I have heard this "Next patch will fix it all" atleast 2 times already.. I really hope the patch will fail simply because I am tired of all his hype.
AoC had a huge ammount of promotion and subscribers at launch, and yea, a lot of them got burned by the unfinished state of the game and left never to come back.
MO has had maybe, MAYBE a few thousand subscribers at best to date. i'd be surprised if more than 5,000 have played it altogether beta included. there is no comparison with AoC massive launch.
in order to have A LOT of "burnouts" you need to have A LOT of subscribers to begin with. MO is a long, long way from having a lot of subscribers.
MO needs to fix it's major game braking buggs/exploits and make the combat smooth and resposive so that the future customers will like it and perhaps stay a wile. i will resub as soon as the patch is implemented, and then go from there.
MO has had maybe, MAYBE a few thousand subscribers at best to date. i'd be surprised if more than 5,000 have played it altogether beta included. there is no comparison with AoC massive launch.
in order to have A LOT of "burnouts" you need to have A LOT of subscribers to begin with. MO is a long, long way from having a lot of subscribers.
MO needs to fix it's major game braking buggs/exploits and make the combat smooth and resposive so that the future customers will like it and perhaps stay a wile. i will resub as soon as the patch is implemented, and then go from there.
Actually if you look at their financials you would see that your estimates are WAY off. I think if you look at their reported sales from Jul2009 to June 2010 and assume that the only significant revenue during that time was from game sales (~$50 each) you get something like 17,000 accounts. I might be off a bit as I'm going from memory. A lot more than that tried the open beta simply because it was free... heck Henrick has bragged about the 172,000 forum accounts.. Im sure that a chunk of those folks tried the free open beta. Now their problem wasn't attracting attention. 17k accounts was more than enough to comfortably support the games development.. the problem they have had is retention. No one knows how many subs they currently have because they haven't had to report them yet, but I am sure you will agree that the current PLAYING population is quite small and just a tiny fraction of the 17,000 or so folks that actually bought and tried the game.
Now.. the question is whether they will give the new Mortal Online 2 another chance. I guess if the promised Epic patch next week (or the week after) contains all the wonderful things listed previously... many people would give it a shot. My gut however, tells me that the Epic Patch will come.. and there might be some benefits to engine related items like higher resolutions and prediction systems.. but a huge chunk of the features listed in previous posts will still have a TBA implementation date.
That's just not gonna be enough to get people excited. Who knows though.. maybe THIS time the patch will really justify the Mortal Online 2 hype. No need to argue about it.. as we will find out in a week to 10 days or so...
Edit to add: As for the AoC stuff. It might not be the best launch to compare with... but I would wager that the retention rate in AoC after 3 months was better than that of Mortal Online. Just think.. if there are 1k subs right now (pure guess).. that means that they have a 3 month retention rate of under 6%.... That's a 94% attrition rate... As bad as AoC's launch was.. I don't think even they had quite that drastic percent of attrition. Still.. let's leave other games out of the discussion.. I agree that there are no good analogies to MO right now. Let's just see whatthe Mortal Online 2 patch brings us in a few days.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Always nice to see old team mates posting, hey fellas /wave
Bit more on topic tho, I hope the miracle patch makes MO2 into a game it deserves to be; but for my part in the last ~15 years of gaming I've yet to see a miracle patch. I heard about it many times tho, so I'm sure some day someone will find one.
As for Henrik, I lost all respect for the man when we first talked about MO and he started pitching all the PvE improvements he could think of; after I told him I was into PvP the third-rate car sales pitch changed into a PvP tune. A very amateurish tune at that.
MO has had maybe, MAYBE a few thousand subscribers at best to date. i'd be surprised if more than 5,000 have played it altogether beta included. there is no comparison with AoC massive launch.
in order to have A LOT of "burnouts" you need to have A LOT of subscribers to begin with. MO is a long, long way from having a lot of subscribers.
MO needs to fix it's major game braking buggs/exploits and make the combat smooth and resposive so that the future customers will like it and perhaps stay a wile. i will resub as soon as the patch is implemented, and then go from there.
Actually if you look at their financials you would see that your estimates are WAY off. I think if you look at their reported sales from Jul2009 to June 2010 and assume that the only significant revenue during that time was from game sales (~$50 each) you get something like 17,000 accounts. I might be off a bit as I'm going from memory. A lot more than that tried the open beta simply because it was free... heck Henrick has bragged about the 172,000 forum accounts.. Im sure that a chunk of those folks tried the free open beta. Now their problem wasn't attracting attention. 17k accounts was more than enough to comfortably support the games development.. the problem they have had is retention. No one knows how many subs they currently have because they haven't had to report them yet, but I am sure you will agree that the current PLAYING population is quite small and just a tiny fraction of the 17,000 or so folks that actually bought and tried the game.
Now.. the question is whether they will give the new Mortal Online 2 another chance. I guess if the promised Epic patch next week (or the week after) contains all the wonderful things listed previously... many people would give it a shot. My gut however, tells me that the Epic Patch will come.. and there might be some benefits to engine related items like higher resolutions and prediction systems.. but a huge chunk of the features listed in previous posts will still have a TBA implementation date.
That's just not gonna be enough to get people excited. Who knows though.. maybe THIS time the patch will really justify the Mortal Online 2 hype. No need to argue about it.. as we will find out in a week to 10 days or so...
Edit to add: As for the AoC stuff. It might not be the best launch to compare with... but I would wager that the retention rate in AoC after 3 months was better than that of Mortal Online. Just think.. if there are 1k subs right now (pure guess).. that means that they have a 3 month retention rate of under 6%.... That's a 94% attrition rate... As bad as AoC's launch was.. I don't think even they had quite that drastic percent of attrition. Still.. let's leave other games out of the discussion.. I agree that there are no good analogies to MO right now. Let's just see whatthe Mortal Online 2 patch brings us in a few days.
See I agree with you completely on the purchase numbers which is what scares me the most. I agree that that many people might have bought the game. . . so where are they? Waiting for the patch? It had better deliver something like Henrick is stating. If that many people bought the game and the population in game is what it seems then that is not a good sign either.
How many people purchase a game or sign up on the forum is a sign of hype, promise and potential. The people actually playing is what matters long term. In the same chat log Henrick said that he thinks only 0.7% of the MMO population has heard of the game. I hope that is true and that they get it right before they release "MO2" and start advertising. Of course if I was still looking to keep people investing I might be saying the same things. At least we should not have too long of a wait to find out. My fingers are crossed. I want the game I enjoyed in late closed beta with a few of the features they mentioned they wanted to add. . . that work.
See I agree with you completely on the purchase numbers which is what scares me the most. I agree that that many people might have bought the game. . . so where are they? Waiting for the patch? It had better deliver something like Henrick is stating. If that many people bought the game and the population in game is what it seems then that is not a good sign either.
Yeah.. the purchase numbers are actually pretty easy to estimate since SV publishes their sales figures and I was wrong.. it's actually considerably HIGHER than 17k...
From Jan 2009 to June 2010 they had a total of $1,155,900 US in sales
If you simply divide that figure by $50 per copy you get over 23k accounts sold. (yes.. there were lootbags sold for more money.. and Digital costs less.. and there are discounts.. but $50 is a reasonable estimate for back of the napkin math)
Now the real question is... how many of those people will be enticed back by the promise of Mortal Online 2? Henrick seems to think there will be so many that they might have to start opening a second continent...
Guess we will find out in a few days...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
See I agree with you completely on the purchase numbers which is what scares me the most. I agree that that many people might have bought the game. . . so where are they? Waiting for the patch? It had better deliver something like Henrick is stating. If that many people bought the game and the population in game is what it seems then that is not a good sign either.
Yeah.. the purchase numbers are actually pretty easy to estimate since SV publishes their sales figures and I was wrong.. it's actually considerably HIGHER than 17k...
From Jan 2009 to June 2010 they had a total of $1,155,900 US in sales
If you simply divide that figure by $50 per copy you get over 23k accounts sold. (yes.. there were lootbags sold for more money.. and Digital costs less.. and there are discounts.. but $50 is a reasonable estimate for back of the napkin math)
I think your math is way off, because you dont seem to take subscription payment into account. I highly doubt that the one million income is purely game account sales, atleast half of that number is income from subscriptions of already purchased accounts.
On forums, it says "Most users ever online was 1,654, 14th July 2009 at 00:00.", which I think was either launch night or announcement about launch. Anyways, that number does give us some suggestions about active members back then, not to forget that not everyone of them have the game probably. If I would guess on how many copies they sold, I'd say ~5k.
I think your math is way off, because you dont seem to take subscription payment into account. I highly doubt that the one million income is purely game account sales, atleast half of that number is income from subscriptions of already purchased accounts.
On forums, it says "Most users ever online was 1,654, 14th July 2009 at 00:00.", which I think was either launch night or announcement about launch. Anyways, that number does give us some suggestions about active members back then, not to forget that not everyone of them have the game probably. If I would guess on how many copies they sold, I'd say ~5k.
Umm.. subscriptions didn't start until mid July 2010. The report ended June 30th. So I don't see any support for your statement that "at least half of that number is income from subscriptions"
If you would rather use maximum forum members simultaneously online 1 year ago to estimate number of accounts.. well.. that is certainly your right, but it seems rather far-fetched to me. Especially when we have the actual REPORTED sales numbers prior to subscriptions starting...
So.. I'd say I am on fairly comfortable ground with my estimate.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
With all the new features implemented with the Epic patch it will be almost like an entirely new game.
Think about it...
New higher resolution textures
Greater server stability
More combat features
More magic skills
Better Creature AI
Better taming system
More indepth crafting system
New minigames
A tavern system
New weapons and armor
Over a BILLION new weapon and armor combinations
More house types
Improved interpolation and prediction system
More crafting skills like alchemy, butchery, and wound treatment
Brand new easier to download/install client.
I think it would be fair to call the epic patch Mortal Online 2, even though you don't have to pay any thing extra for it.
Keep in mind that Henrik is not really going to rename Mortal Online to mortal online 2 he was just using the "2" to express the vast improvements the new epic patch will make.
So basically the Mortal Online team had to step aside and let another dev team do their work for them. I understand. Best wishes for people who have invested the money (players).
I suggest you read up about the partnership before posting.
The market for PvP games is smaller than PvE. The market for Sandbox is smaller than ThemePark. The market for FullLoot is probably even smaller than both of those and then it's further restricted by the 1st person view. When Herick says only 0.7% of MMO players have heard about MO and he will be targeting those other players in an advertising blitz...
Let's face it - the PvE themepark formula is dead end. Since vanilla WoW noone created better game in that genre, and WoW-like MMOs look more and more like: login - LFG - switch from open world to small separated map, where massive aspect of MMO just disappears.
In themepark game world nothing ever happens. Between releases of new content there is nothing to do. You may as well cancel subscription after finishing last dungeon until new expansion.
People get impression that they don't like PvP, because they've seen Battlegrounds, or Warhammer Online. PvP does not have to be so bad as these two abominations. Anyone who took part in large scale battle or siege in sandbox MMO surely agrees, It is 1000x times better than beating scripted PvE boss for 50th time.
Full loot is more controversial, but it's easiest way to give PvP a meaning, and easiest way to reward for winning.
Next big thing in MMOs will be PvP oriented sandbox game. It won't succeed because it will fulfill players expectations, it will succeed because it will offer experience that will forever change players' perception what they should expect from MMO. It may as well be Mortal Online - after they'll spend next 5 - 8 years fixing bugs and adding content.
The market for PvP games is smaller than PvE. The market for Sandbox is smaller than ThemePark. The market for FullLoot is probably even smaller than both of those and then it's further restricted by the 1st person view. When Herick says only 0.7% of MMO players have heard about MO and he will be targeting those other players in an advertising blitz...
Let's face it - the PvE themepark formula is dead end. Since vanilla WoW noone created better game in that genre, and WoW-like MMOs look more and more like: login - LFG - switch from open world to small separated map, where massive aspect of MMO just disappears.
In themepark game world nothing ever happens. Between releases of new content there is nothing to do. You may as well cancel subscription after finishing last dungeon until new expansion.
People get impression that they don't like PvP, because they've seen Battlegrounds, or Warhammer Online. PvP does not have to be so bad as these two abominations. Anyone who took part in large scale battle or siege in sandbox MMO surely agrees, It is 1000x times better than beating scripted PvE boss for 50th time.
Full loot is more controversial, but it's easiest way to give PvP a meaning, and easiest way to reward for winning.
Next big thing in MMOs will be PvP oriented sandbox game. It won't succeed because it will fulfill players expectations, it will succeed because it will offer experience that will forever change players' perception what they should expect from MMO. It may as well be Mortal Online - after they'll spend next 5 - 8 years fixing bugs and adding content.
Non consentual PvP is far more difficult to balance, and having full loot doesn't give reward, especially when gamers quickly learn to 'gank' newbies and solo players.
The benefit in UO of course, was that the balance was there by the sheer nature of the PvP system. Since MO is first person view, you can't fight 5 guys around you because you can't see behind yourself. In UO there was instant travel (recall) and that allowed for you to get away fast, and clean. And to boot, using spells like teleport, telekinesis, etc... allowed for you to have a fighting chance even in a 5 on 1 using tactics, positioning, and intelligence.
MO doesn't have any of that. It's a mishmosh of features from a multitude of games, most of the features don't work properly or at all, and then they hope to have a balanced PvP game. A PvP sandbox can be a success, but it needs a VERY clear and distinct roadmap, design, and an experienced team behind it. MO has none of those things.
The Epic patch is kind of a funny one -- we've heard of these "amazing" patches before, and the game is still largely broken. Now that Henrik is promising the world again, I'm surprised that people still have faith in what he says, when he's lied many, many times before about what will come in the future. The things he's hyped up are things that aren't even *close* to being developed, and they may be on a roadmap some distant future away, and only on paper. And I think he's doing it again here.
The fact is that as the game progresses, people will become more and more aware of their shady methods of using IRC "unofficially" to hype the game, while not really promising anything. And they will also see that having no previous development experience actually does affect the quality of a product quite negatively. But time will tell, as always, and I'll always put my money against SV, because I know enough to know the odds would be in my favor rather than SV's.
People get impression that they don't like PvP, because they've seen Battlegrounds, or Warhammer Online. PvP does not have to be so bad as these two abominations.
Stop spewing out the nonsense. WARs open RvR was pretty well done, and is damn more entertaining then mindless ganking MO have atm. I know many people who don't like PvP simply because it is unpredictable and often results in griefing. "WoW pvp" has nothing to do with people not liking PvP, but the fact that majority wants to have more options in a game then just pointless ganking.
I found this "interview" with a ex dev that you did. If that is true, I would say the new patch will make a different and Star Vault developers are not as incompetent as you try to tell everyone.
Just hang tight for a week or so and we will know!
"Mortal Online 2" aka Epic Patch should be here next week!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Stop spewing out the nonsense. WARs open RvR was pretty well done, and is damn more entertaining then mindless ganking MO have atm. I know many people who don't like PvP simply because it is unpredictable and often results in griefing. "WoW pvp" has nothing to do with people not liking PvP, but the fact that majority wants to have more options in a game then just pointless ganking.
WAR RvR is in many ways (e.g. balance) inferior to DAoC RvR from 2001.
Nevertheless, in 2010 we should expect something improved on more fundamental level, than 2001 gameplay with fancy graphics. Playing "warrior" class by tab targeting and using various abilities on various cooldowns is 10 years old, and does not really resemble "being" a warrior in virtual world. You won't really see cavalry charges - any real world battle tactics won't work.
And about griefing: being kicked from WoW raid because of your low gearscore, being left in the middle of instance by main tank, or being told "L2P noob" is similar to being killed by red - you've lost some time, because someone acted like an asshole. The difference is that in WoW you can't get revenge within the context of the game.
Full loot eliminates gear bragging rights, gearscore, and most of elitism associated with spending hundreds of hours more in the game than the other guy.
Yes, PvP is unpredictable. And yes, people who don't like PvP should have fun in MMO. But PvP with full loot is the main driving factor of any meaningful politics and economy - people need territory control, peaceful traders, crafters and miners because they are constantly losing stuff in PvP.
I had bought the game back in Block B, since then I think just during Closed Beta there were at least 4-5 EPIC patches that were fixing something SV couldn't. AI was fixed/overhauled on a monthly basis iirc, still didn't work on release.
From what I hear, pretty much every big guild on release has already pulled out from MO with the exception of the TOP alliance guys. Saddest day in MO though was when Los Banditos left, looking in hindsight can mark that day as the day MO started its downward spiral.
Fun but sad to read Henrik's logs, I bet if someone asked for certain "enlargement" options in-game he'd say they're working on it and its coming soon. So many promises.
Oh my God! A CEO of a game company is hyping their game in an unoffical internet chat room. I can't believe any CEO would do that. And this thread was made by somebody who does not like the game at all.
Oh my God! A CEO of a game company is hyping their game in an unoffical internet chat room. I can't believe any CEO would do that. And this thread was made by somebody who does not like the game at all.
Indeed.
All petty arguments over semantics regarding miracle patches and such aside, the substantive part of the new build is really the important part.
What SV has officially stated the new build will do for the game is:
• Updated visuals overall in Mortal Online
• New trees and vegetation including SpeedTree 5.2 support. (We need to evaluate this some more before fully going over to ST, to see how it impacts the performance.) You will still get new tree models even without SpeedTree enabled.
• Better server stability and performance, we can now support a few more thousands of players simultaneously.
• A fully working prediction/interpolation system which will make player position updates and combat moves much more accurate
• A new lightning and shadow system which should look better than what we use today, and the performance should be much better
• Flash support. The old GUI will eventually be phased out and replaced with a new one. This will significantly increase the speed and response time, it will enable us to make it much more coherent and informative, not to mention it will look a lot better.
These are the things the new build is supposed to improve, and if SV is successful in implementing them, they should markedly improve the game (and allow for even better future improvements).
Oh my God! A CEO of a game company is hyping their game in an unoffical internet chat room. I can't believe any CEO would do that. And this thread was made by somebody who does not like the game at all.
Indeed.
All petty arguments over semantics regarding miracle patches and such aside, the substantive part of the new build is really the important part.
What SV has officially stated the new build will do for the game is:
• Updated visuals overall in Mortal Online
• New trees and vegetation including SpeedTree 5.2 support. (We need to evaluate this some more before fully going over to ST, to see how it impacts the performance.) You will still get new tree models even without SpeedTree enabled.
• Better server stability and performance, we can now support a few more thousands of players simultaneously.
• A fully working prediction/interpolation system which will make player position updates and combat moves much more accurate
• A new lightning and shadow system which should look better than what we use today, and the performance should be much better
• Flash support. The old GUI will eventually be phased out and replaced with a new one. This will significantly increase the speed and response time, it will enable us to make it much more coherent and informative, not to mention it will look a lot better.
These are the things the new build is supposed to improve, and if SV is successful in implementing them, they should markedly improve the game (and allow for even better future improvements).
You really don't see the disconnect, do you? Henrik is sitting in IRC hyping the patch like it's going to turn lead into gold (or, introduce Alchemy, for those of you who actually know what it means). He's saying it will be so amazing it will turn MO into MO2.
And then they post this piddling information on their site as the "official" information. It's a joke.
The problem is that they have done this all along -- the unethical behavior continues. Make promises you have no intention of keeping, make claims that you have no ground to stand on, and deliver them in what you call an "unofficial" channel to get people excited, to make them keep their subscription another month. And then post some crappy patch log that shows something completely different than what you've been hyping in IRC. The unfortunate thing is a lot of people *want* to believe that MO is going to become MO2, and get to be awesome. But the patch notes say otherwise. So they go back to Henrik's words of hype, hoping that he will be telling the truth THIS TIME. But he isn't, and he won't. It's not in his DNA to be honest, as proven time and time again by broken promises, stealing of credit card information and automatic billing, not shipping boxes to some people STILL, and a lot more.
Folks, do a search on this character Henrik, and see how he lies. Don't take my word for it. And then you've been warned in keeping your subscriptions active or even contemplating buying the game at all.
Why would the official Dev Tracker capture and post all of Henrick's IRC chat if it was "unofficial"? Heck.. how can a public statement by a CEO ever be "unofficial"? We aren't talking about an off-the-cuff remark caught as a soundbyte. We are talking about a public exchange that he knows his own company is recording AND publishing. Also, if there was anything in there that he later decided was mis-spoken.. he simply could have posted a clarification in one of the threads on his company's forums about it. He has done none of that...
Imagine that Steve Jobs had a conference (in person or IRC.. whatever) and talked about all the great new features that would be found in the next iPhone. Now.. also for a parallel let's assume that someone in the audience pointed out to him that he was making some very large promises... and he confirms what he said.
Would it not follow that people would actually kind of expect those features to actually exist in a product that was going to be launched 2 weeks later? We aren't talking about a year lead time... we are talking about 2 weeks. The CEO of a company should have some reasonable level of understanding about what is really going to be in his only product's big game changing patch in 2 weeks...
Simply look at the lists of "new features" that have been posted over the last week by supporters of the game. It is obvious that many people are expecting game changing content additions to be part of this patch.
Anyhow.. patch is a week away... then we will see if Henrick has really delivered... again, there is really no reason to argue about what will or will not be in the patch. Everyone will know shortly. Let's all just hang tight for a bit...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Comments
Wrong.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
I learned long ago never to trust Henrik, he is the king of overhype. I thought he would have learned from his lessons and not take the risk of a huge dissapointment due to high expectations.
Now if this patch fails just a bit it will be epic fail and people will never want to buy any of Henrik's BS.
I think I have heard this "Next patch will fix it all" atleast 2 times already.. I really hope the patch will fail simply because I am tired of all his hype.
lmao
to compare AoC to MO is just rediculous.
AoC had a huge ammount of promotion and subscribers at launch, and yea, a lot of them got burned by the unfinished state of the game and left never to come back.
MO has had maybe, MAYBE a few thousand subscribers at best to date. i'd be surprised if more than 5,000 have played it altogether beta included. there is no comparison with AoC massive launch.
in order to have A LOT of "burnouts" you need to have A LOT of subscribers to begin with. MO is a long, long way from having a lot of subscribers.
MO needs to fix it's major game braking buggs/exploits and make the combat smooth and resposive so that the future customers will like it and perhaps stay a wile. i will resub as soon as the patch is implemented, and then go from there.
Actually if you look at their financials you would see that your estimates are WAY off. I think if you look at their reported sales from Jul2009 to June 2010 and assume that the only significant revenue during that time was from game sales (~$50 each) you get something like 17,000 accounts. I might be off a bit as I'm going from memory. A lot more than that tried the open beta simply because it was free... heck Henrick has bragged about the 172,000 forum accounts.. Im sure that a chunk of those folks tried the free open beta. Now their problem wasn't attracting attention. 17k accounts was more than enough to comfortably support the games development.. the problem they have had is retention. No one knows how many subs they currently have because they haven't had to report them yet, but I am sure you will agree that the current PLAYING population is quite small and just a tiny fraction of the 17,000 or so folks that actually bought and tried the game.
Now.. the question is whether they will give the new Mortal Online 2 another chance. I guess if the promised Epic patch next week (or the week after) contains all the wonderful things listed previously... many people would give it a shot. My gut however, tells me that the Epic Patch will come.. and there might be some benefits to engine related items like higher resolutions and prediction systems.. but a huge chunk of the features listed in previous posts will still have a TBA implementation date.
That's just not gonna be enough to get people excited. Who knows though.. maybe THIS time the patch will really justify the Mortal Online 2 hype. No need to argue about it.. as we will find out in a week to 10 days or so...
Edit to add: As for the AoC stuff. It might not be the best launch to compare with... but I would wager that the retention rate in AoC after 3 months was better than that of Mortal Online. Just think.. if there are 1k subs right now (pure guess).. that means that they have a 3 month retention rate of under 6%.... That's a 94% attrition rate... As bad as AoC's launch was.. I don't think even they had quite that drastic percent of attrition. Still.. let's leave other games out of the discussion.. I agree that there are no good analogies to MO right now. Let's just see whatthe Mortal Online 2 patch brings us in a few days.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Always nice to see old team mates posting, hey fellas /wave
Bit more on topic tho, I hope the miracle patch makes MO2 into a game it deserves to be; but for my part in the last ~15 years of gaming I've yet to see a miracle patch. I heard about it many times tho, so I'm sure some day someone will find one.
As for Henrik, I lost all respect for the man when we first talked about MO and he started pitching all the PvE improvements he could think of; after I told him I was into PvP the third-rate car sales pitch changed into a PvP tune. A very amateurish tune at that.
See I agree with you completely on the purchase numbers which is what scares me the most. I agree that that many people might have bought the game. . . so where are they? Waiting for the patch? It had better deliver something like Henrick is stating. If that many people bought the game and the population in game is what it seems then that is not a good sign either.
How many people purchase a game or sign up on the forum is a sign of hype, promise and potential. The people actually playing is what matters long term. In the same chat log Henrick said that he thinks only 0.7% of the MMO population has heard of the game. I hope that is true and that they get it right before they release "MO2" and start advertising. Of course if I was still looking to keep people investing I might be saying the same things. At least we should not have too long of a wait to find out. My fingers are crossed. I want the game I enjoyed in late closed beta with a few of the features they mentioned they wanted to add. . . that work.
Wa min God! Se æx on min heafod is!
I wish they would push a "Mortal Online 2" patch, the original vision for this game sounded awesome, what launched wasn't close to what they promised.
What is Henrik drinking? Is probably the right question.
He should be saying "The patch will fix most issues and add some features we couldn't put in from launch" instead.
He reminds me of another guy with no sense of reality: Tasos from DF.
Yeah.. the purchase numbers are actually pretty easy to estimate since SV publishes their sales figures and I was wrong.. it's actually considerably HIGHER than 17k...
From Jan 2009 to June 2010 they had a total of $1,155,900 US in sales
If you simply divide that figure by $50 per copy you get over 23k accounts sold. (yes.. there were lootbags sold for more money.. and Digital costs less.. and there are discounts.. but $50 is a reasonable estimate for back of the napkin math)
Now the real question is... how many of those people will be enticed back by the promise of Mortal Online 2? Henrick seems to think there will be so many that they might have to start opening a second continent...
Guess we will find out in a few days...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I think your math is way off, because you dont seem to take subscription payment into account. I highly doubt that the one million income is purely game account sales, atleast half of that number is income from subscriptions of already purchased accounts.
On forums, it says "Most users ever online was 1,654, 14th July 2009 at 00:00.", which I think was either launch night or announcement about launch. Anyways, that number does give us some suggestions about active members back then, not to forget that not everyone of them have the game probably. If I would guess on how many copies they sold, I'd say ~5k.
Umm.. subscriptions didn't start until mid July 2010. The report ended June 30th. So I don't see any support for your statement that "at least half of that number is income from subscriptions"
If you would rather use maximum forum members simultaneously online 1 year ago to estimate number of accounts.. well.. that is certainly your right, but it seems rather far-fetched to me. Especially when we have the actual REPORTED sales numbers prior to subscriptions starting...
So.. I'd say I am on fairly comfortable ground with my estimate.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I suggest you read up about the partnership before posting.
If it's not broken, you are not innovating.
Let's face it - the PvE themepark formula is dead end. Since vanilla WoW noone created better game in that genre, and WoW-like MMOs look more and more like: login - LFG - switch from open world to small separated map, where massive aspect of MMO just disappears.
In themepark game world nothing ever happens. Between releases of new content there is nothing to do. You may as well cancel subscription after finishing last dungeon until new expansion.
People get impression that they don't like PvP, because they've seen Battlegrounds, or Warhammer Online. PvP does not have to be so bad as these two abominations. Anyone who took part in large scale battle or siege in sandbox MMO surely agrees, It is 1000x times better than beating scripted PvE boss for 50th time.
Full loot is more controversial, but it's easiest way to give PvP a meaning, and easiest way to reward for winning.
Next big thing in MMOs will be PvP oriented sandbox game. It won't succeed because it will fulfill players expectations, it will succeed because it will offer experience that will forever change players' perception what they should expect from MMO. It may as well be Mortal Online - after they'll spend next 5 - 8 years fixing bugs and adding content.
Non consentual PvP is far more difficult to balance, and having full loot doesn't give reward, especially when gamers quickly learn to 'gank' newbies and solo players.
The benefit in UO of course, was that the balance was there by the sheer nature of the PvP system. Since MO is first person view, you can't fight 5 guys around you because you can't see behind yourself. In UO there was instant travel (recall) and that allowed for you to get away fast, and clean. And to boot, using spells like teleport, telekinesis, etc... allowed for you to have a fighting chance even in a 5 on 1 using tactics, positioning, and intelligence.
MO doesn't have any of that. It's a mishmosh of features from a multitude of games, most of the features don't work properly or at all, and then they hope to have a balanced PvP game. A PvP sandbox can be a success, but it needs a VERY clear and distinct roadmap, design, and an experienced team behind it. MO has none of those things.
The Epic patch is kind of a funny one -- we've heard of these "amazing" patches before, and the game is still largely broken. Now that Henrik is promising the world again, I'm surprised that people still have faith in what he says, when he's lied many, many times before about what will come in the future. The things he's hyped up are things that aren't even *close* to being developed, and they may be on a roadmap some distant future away, and only on paper. And I think he's doing it again here.
The fact is that as the game progresses, people will become more and more aware of their shady methods of using IRC "unofficially" to hype the game, while not really promising anything. And they will also see that having no previous development experience actually does affect the quality of a product quite negatively. But time will tell, as always, and I'll always put my money against SV, because I know enough to know the odds would be in my favor rather than SV's.
Stop spewing out the nonsense. WARs open RvR was pretty well done, and is damn more entertaining then mindless ganking MO have atm. I know many people who don't like PvP simply because it is unpredictable and often results in griefing. "WoW pvp" has nothing to do with people not liking PvP, but the fact that majority wants to have more options in a game then just pointless ganking.
They are just trying to stir up some resub money.
If GM had kept up with technology like the computer industry has, we would all be driving $25 cars that got 1000 MPG - Bill Gates
Just hang tight for a week or so and we will know!
"Mortal Online 2" aka Epic Patch should be here next week!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
WAR RvR is in many ways (e.g. balance) inferior to DAoC RvR from 2001.
Nevertheless, in 2010 we should expect something improved on more fundamental level, than 2001 gameplay with fancy graphics. Playing "warrior" class by tab targeting and using various abilities on various cooldowns is 10 years old, and does not really resemble "being" a warrior in virtual world. You won't really see cavalry charges - any real world battle tactics won't work.
And about griefing: being kicked from WoW raid because of your low gearscore, being left in the middle of instance by main tank, or being told "L2P noob" is similar to being killed by red - you've lost some time, because someone acted like an asshole. The difference is that in WoW you can't get revenge within the context of the game.
Full loot eliminates gear bragging rights, gearscore, and most of elitism associated with spending hundreds of hours more in the game than the other guy.
Yes, PvP is unpredictable. And yes, people who don't like PvP should have fun in MMO. But PvP with full loot is the main driving factor of any meaningful politics and economy - people need territory control, peaceful traders, crafters and miners because they are constantly losing stuff in PvP.
Henrik did say that this game would beat Darkfall
I had bought the game back in Block B, since then I think just during Closed Beta there were at least 4-5 EPIC patches that were fixing something SV couldn't. AI was fixed/overhauled on a monthly basis iirc, still didn't work on release.
From what I hear, pretty much every big guild on release has already pulled out from MO with the exception of the TOP alliance guys. Saddest day in MO though was when Los Banditos left, looking in hindsight can mark that day as the day MO started its downward spiral.
Fun but sad to read Henrik's logs, I bet if someone asked for certain "enlargement" options in-game he'd say they're working on it and its coming soon. So many promises.
Oh my God! A CEO of a game company is hyping their game in an unoffical internet chat room. I can't believe any CEO would do that. And this thread was made by somebody who does not like the game at all.
Indeed.
All petty arguments over semantics regarding miracle patches and such aside, the substantive part of the new build is really the important part.
What SV has officially stated the new build will do for the game is:
• Updated visuals overall in Mortal Online
• New trees and vegetation including SpeedTree 5.2 support. (We need to evaluate this some more before fully going over to ST, to see how it impacts the performance.) You will still get new tree models even without SpeedTree enabled.
• Better server stability and performance, we can now support a few more thousands of players simultaneously.
• A fully working prediction/interpolation system which will make player position updates and combat moves much more accurate
• A new lightning and shadow system which should look better than what we use today, and the performance should be much better
• Flash support. The old GUI will eventually be phased out and replaced with a new one. This will significantly increase the speed and response time, it will enable us to make it much more coherent and informative, not to mention it will look a lot better.
http://www.mortalonline.com/news/newsletter-september-2010-09-16
Additionally, they've said that it will improve the navmesh in the game, which will improve mob AI performance.
http://www.mortalonline.com/forums/53453-newsletter-update.html#post1021763
These are the things the new build is supposed to improve, and if SV is successful in implementing them, they should markedly improve the game (and allow for even better future improvements).
Hell hath no fury like an MMORPG player scorned.
You really don't see the disconnect, do you? Henrik is sitting in IRC hyping the patch like it's going to turn lead into gold (or, introduce Alchemy, for those of you who actually know what it means). He's saying it will be so amazing it will turn MO into MO2.
And then they post this piddling information on their site as the "official" information. It's a joke.
The problem is that they have done this all along -- the unethical behavior continues. Make promises you have no intention of keeping, make claims that you have no ground to stand on, and deliver them in what you call an "unofficial" channel to get people excited, to make them keep their subscription another month. And then post some crappy patch log that shows something completely different than what you've been hyping in IRC. The unfortunate thing is a lot of people *want* to believe that MO is going to become MO2, and get to be awesome. But the patch notes say otherwise. So they go back to Henrik's words of hype, hoping that he will be telling the truth THIS TIME. But he isn't, and he won't. It's not in his DNA to be honest, as proven time and time again by broken promises, stealing of credit card information and automatic billing, not shipping boxes to some people STILL, and a lot more.
Folks, do a search on this character Henrik, and see how he lies. Don't take my word for it. And then you've been warned in keeping your subscriptions active or even contemplating buying the game at all.
Why would the official Dev Tracker capture and post all of Henrick's IRC chat if it was "unofficial"? Heck.. how can a public statement by a CEO ever be "unofficial"? We aren't talking about an off-the-cuff remark caught as a soundbyte. We are talking about a public exchange that he knows his own company is recording AND publishing. Also, if there was anything in there that he later decided was mis-spoken.. he simply could have posted a clarification in one of the threads on his company's forums about it. He has done none of that...
Imagine that Steve Jobs had a conference (in person or IRC.. whatever) and talked about all the great new features that would be found in the next iPhone. Now.. also for a parallel let's assume that someone in the audience pointed out to him that he was making some very large promises... and he confirms what he said.
Would it not follow that people would actually kind of expect those features to actually exist in a product that was going to be launched 2 weeks later? We aren't talking about a year lead time... we are talking about 2 weeks. The CEO of a company should have some reasonable level of understanding about what is really going to be in his only product's big game changing patch in 2 weeks...
Simply look at the lists of "new features" that have been posted over the last week by supporters of the game. It is obvious that many people are expecting game changing content additions to be part of this patch.
Anyhow.. patch is a week away... then we will see if Henrick has really delivered... again, there is really no reason to argue about what will or will not be in the patch. Everyone will know shortly. Let's all just hang tight for a bit...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018