Mine would be how well the game does in the long term (initial box sales show the strength of marketing rather than that of the game as the majority of the game will be yet unexperienced).
I do not care about subscription numbers either as that is relative (a big budget game like swtor will need high subs to stay afloat; an example would be WAR).
Neither do i care about which the better game is. Wow cannot be said to be unsuccessful. Yet, to MMORPG gamers, it is hardly a good game.
What i care about is whether the game can remain competitve and relevant for a long period of time.
And for that i'd go with GW2.
Sadly, you chose to use 'success' as the defining factor (which is what most companies care about nowadays).
Because no matter the game what will lure the most people is the one that gets around with word of mouth about being awesome, and it's my belief that the innovative gameplay of GW2 will lure alot of enthusiasts...that will lure their guilds and friends.
There's nothing that says to me either will be more successful, for one they have completely different business models, secondly they have completely different demographics in mind. Both may be a success, both may be flops, I don't care who you are there's no saying otherwise. There's no magic button a dev can push that breeds awesome.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Comments
It depends on your definition of success.
Mine would be how well the game does in the long term (initial box sales show the strength of marketing rather than that of the game as the majority of the game will be yet unexperienced).
I do not care about subscription numbers either as that is relative (a big budget game like swtor will need high subs to stay afloat; an example would be WAR).
Neither do i care about which the better game is. Wow cannot be said to be unsuccessful. Yet, to MMORPG gamers, it is hardly a good game.
What i care about is whether the game can remain competitve and relevant for a long period of time.
And for that i'd go with GW2.
Sadly, you chose to use 'success' as the defining factor (which is what most companies care about nowadays).
GW2
Based on what i learned from WoW...
GW2.
Why?
Because no matter the game what will lure the most people is the one that gets around with word of mouth about being awesome, and it's my belief that the innovative gameplay of GW2 will lure alot of enthusiasts...that will lure their guilds and friends.
There's nothing that says to me either will be more successful, for one they have completely different business models, secondly they have completely different demographics in mind. Both may be a success, both may be flops, I don't care who you are there's no saying otherwise. There's no magic button a dev can push that breeds awesome.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson