In terms of MMORPGs today, the game had a back breaking grind, but it didn't really feel like a grind at all because I didn't log in every day to advance my character. I logged in to interact with my friends within the confines of the game's virtual world.
Everquest 1 when I was 12 years old. I hated it for the first week, but kept playing it because it took me like a month to convince my mother that paying $9.99 per month for a game was ok.
I went on to play it for 8 years. Best game/MMORPG I've played. They just don't make em like they used to.
I had that problem. Actually, I bought EQ: Ruins of Kunark at the bargain bin of my local gamestop sometime in 2002, but my mother wouldn't let me play it because she thought it was a scam to get her credit card number. A year later, I took it out of storage and somehow convinced her that it wasn't a scam. She didn't want to pay the monthly fee, so I convinced her that I would just play for the free thirty days.
After all, I thought, what game actually takes longer than a month to do get to the end?
That would be mine, except I do not consider it a true MMORPG - it was a single player game that people made persistant worlds for - you would have to list each of those worlds as a separate MMORPG to be accurate. I'll say Asheron's Call was my first, and ShadowBane the first that I played for awhile(got a free month of Asheron's Call before they dcided that my credit card was not good).
I have mixed feelings. Its hard looking back, and realizing I used to sit at one spot for 4-5 hours. Pretty sad that that used to amuse me. I'm happy to report it now takes button mashing to hold my attention.
Started with Runescape back in 2005. Played it for about 2 years thinking it was the best mmo ever. Then I learned how wrong I was when I did the wow 10 ten day trial.
That would be mine, except I do not consider it a true MMORPG - it was a single player game that people made persistant worlds for - you would have to list each of those worlds as a separate MMORPG to be accurate. I'll say Asheron's Call was my first, and ShadowBane the first that I played for awhile(got a free month of Asheron's Call before they dcided that my credit card was not good).
In some ways it was more of a MMO than GW and DDO but since it had private servers it isn't really a MMORPG.
128 people in the same instance do beat many games including AoC so it is really close to be a MMO.
That would be mine except that I don't really think it's considered a mainstream, modern MMOG. In which case mine would be Ultima Online in later 1997. I played UO for about 9 years I believe. I quit in 2006 because the game was a shadow of it's former self and pretty much unrecognizable once the graphical "upgrades" started happening. Unlike most vocal critics I do not believe that Renaissance was the beginning of the end for UO, I believe it was the gradual itemization of the game starting shortly before the Age of Shadows expansion... anyways, tangent...
------------------------- "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Runescape xD that was so addicting until they decided to mess up the hit points and attacks, good memories..
I saw a thing on facebook tonight saying that it is now a facebook game, I pray that I misunderstood.
Why? It's always just been a poor quality browser game. It gets many people started though, just like WoW is a poor quality, rather limited and outdated MMO, but it gets people started.
That would be mine, except I do not consider it a true MMORPG - it was a single player game that people made persistant worlds for - you would have to list each of those worlds as a separate MMORPG to be accurate. I'll say Asheron's Call was my first, and ShadowBane the first that I played for awhile(got a free month of Asheron's Call before they dcided that my credit card was not good).
In some ways it was more of a MMO than GW and DDO but since it had private servers it isn't really a MMORPG.
128 people in the same instance do beat many games including AoC so it is really close to be a MMO.
I stand by my point that it was a single player game. People used it to create persistant worlds that you could call MMO's but each of those would be a MMO that used the NWN "engine" so to speak. NWN was marketed as a single player game that could be modded. You are right in that there were large pop's on some of them, and I had a great time playing some of them. The price was definitely right - lol the first FTP MMO's.
Runescape xD that was so addicting until they decided to mess up the hit points and attacks, good memories..
I saw a thing on facebook tonight saying that it is now a facebook game, I pray that I misunderstood.
Why? It's always just been a poor quality browser game. It gets many people started though, just like WoW is a poor quality, rather limited and outdated MMO, but it gets people started.
Wow gets the wrong people started, in my opinion, which would be ok if they would just stay in Wow.
That would be mine, except I do not consider it a true MMORPG - it was a single player game that people made persistant worlds for - you would have to list each of those worlds as a separate MMORPG to be accurate. I'll say Asheron's Call was my first, and ShadowBane the first that I played for awhile(got a free month of Asheron's Call before they dcided that my credit card was not good).
In some ways it was more of a MMO than GW and DDO but since it had private servers it isn't really a MMORPG.
128 people in the same instance do beat many games including AoC so it is really close to be a MMO.
I stand by my point that it was a single player game. People used it to create persistant worlds that you could call MMO's but each of those would be a MMO that used the NWN "engine" so to speak. NWN was marketed as a single player game that could be modded. You are right in that there were large pop's on some of them, and I had a great time playing some of them. The price was definitely right - lol the first FTP MMO's.
I believe you are thinking of the wrong game.
Back in the early early days of America Online, they had Neverwinter nights. It was a true multiplayer game, but kind of limited by the technology. You paid by the hour also and it was rather expensive.
Runescape xD that was so addicting until they decided to mess up the hit points and attacks, good memories..
I saw a thing on facebook tonight saying that it is now a facebook game, I pray that I misunderstood.
Why? It's always just been a poor quality browser game. It gets many people started though, just like WoW is a poor quality, rather limited and outdated MMO, but it gets people started.
Wow gets the wrong people started, in my opinion, which would be ok if they would just stay in Wow.
Well yeah, I've always felt that. And it would be fine if companies didn't keep trying to make new versions of WoW for said players. Where are the MMOs for MMO players now? Only coming from indie dev teams
Comments
Planes of Power era Everquest.
In terms of MMORPGs today, the game had a back breaking grind, but it didn't really feel like a grind at all because I didn't log in every day to advance my character. I logged in to interact with my friends within the confines of the game's virtual world.
Ultima Online, then jumped ship when EQ launched.
www.90and9.net
www.prophecymma.com
Horizons for about 2 years
Make games you want to play.
http://www.youtube.com/user/RavikAztar
I had that problem. Actually, I bought EQ: Ruins of Kunark at the bargain bin of my local gamestop sometime in 2002, but my mother wouldn't let me play it because she thought it was a scam to get her credit card number. A year later, I took it out of storage and somehow convinced her that it wasn't a scam. She didn't want to pay the monthly fee, so I convinced her that I would just play for the free thirty days.
After all, I thought, what game actually takes longer than a month to do get to the end?
thtd be earth and beyond and i liked it alot 1st mmo tht had speech back then i think
played it until ea cancelled it after tht i think i played fungwan and city of heroes and so on
거북이는 목을 내밀 때 안 움직입니다
This. That's what happens when a game is well designed and gives players tools to keep making their own content and conflict.
StarWars Galaxies
That would be mine, except I do not consider it a true MMORPG - it was a single player game that people made persistant worlds for - you would have to list each of those worlds as a separate MMORPG to be accurate. I'll say Asheron's Call was my first, and ShadowBane the first that I played for awhile(got a free month of Asheron's Call before they dcided that my credit card was not good).
Currently bored with MMO's.
EQ. July of 2000.
I have mixed feelings. Its hard looking back, and realizing I used to sit at one spot for 4-5 hours. Pretty sad that that used to amuse me. I'm happy to report it now takes button mashing to hold my attention.
Started with Runescape back in 2005. Played it for about 2 years thinking it was the best mmo ever. Then I learned how wrong I was when I did the wow 10 ten day trial.
EQ Jan 2000
MAGA
I saw a thing on facebook tonight saying that it is now a facebook game, I pray that I misunderstood.
Currently bored with MMO's.
In some ways it was more of a MMO than GW and DDO but since it had private servers it isn't really a MMORPG.
128 people in the same instance do beat many games including AoC so it is really close to be a MMO.
That would be mine except that I don't really think it's considered a mainstream, modern MMOG. In which case mine would be Ultima Online in later 1997. I played UO for about 9 years I believe. I quit in 2006 because the game was a shadow of it's former self and pretty much unrecognizable once the graphical "upgrades" started happening. Unlike most vocal critics I do not believe that Renaissance was the beginning of the end for UO, I believe it was the gradual itemization of the game starting shortly before the Age of Shadows expansion... anyways, tangent...
-------------------------
"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Member Since March 2004
Why? It's always just been a poor quality browser game. It gets many people started though, just like WoW is a poor quality, rather limited and outdated MMO, but it gets people started.
I stand by my point that it was a single player game. People used it to create persistant worlds that you could call MMO's but each of those would be a MMO that used the NWN "engine" so to speak. NWN was marketed as a single player game that could be modded. You are right in that there were large pop's on some of them, and I had a great time playing some of them. The price was definitely right - lol the first FTP MMO's.
Currently bored with MMO's.
Neverwinter Nights on AOL if you want to count it.
It was multiplayer at least.
Then "The Realm"
Then EQ starting the day it opened.
Have moved through several since then.
I don't really count NWN as a MMORPG.
That being said, the first MMORPG I played was Runescape. Back when Runescape was brand new. Next was FFXI and then World of Warcraft.
~Miles "Tails" Prower out! Catch me if you can!
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Wow gets the wrong people started, in my opinion, which would be ok if they would just stay in Wow.
Currently bored with MMO's.
I believe you are thinking of the wrong game.
Back in the early early days of America Online, they had Neverwinter nights. It was a true multiplayer game, but kind of limited by the technology. You paid by the hour also and it was rather expensive.
UO back in 2000.
Evil will always triumph because good is dumb....
Ultima Online from 97 to 02. No MMO has ever come close since then.
Ultima Online in 1998 and of course Runescape haha but the 1 i enjoy the most and played teh most was
Helbreath in 1999 in korean server and in 2003 on the USA version
this game was hardcore pvp Aresden vs Elvine
~The only opinion that matters is your own.Everything else is just advice,~
Well yeah, I've always felt that. And it would be fine if companies didn't keep trying to make new versions of WoW for said players. Where are the MMOs for MMO players now? Only coming from indie dev teams