This reminds me EVE a lot...people playing a game certain way that does not work and complain about it...
What i find fun is there are people like you that think they know how things work but really don't. Face it this game is in beta now. Much of the path it will remain travelling, however, is set in stone. There is some that is not. Just as I have been spending time working on the symantics of the underlying game or raising your tanks bolt on features and seeing how they change the game so many others are spending their money on the biggest and baddest think they know it all. As soon as they get pwnd they complain that what I am doing is an exploit when it fact it is how the game plays and something the devs put in the game for you buy things with. I chose instead of buying the next larger tank all the time to work on bolt on camoflage capabilities and trained all my crew in this technology. Now I can sit in bush within 10 meters of an enemy tank and they cannot see me but my long range radio notifies the freindly spgs that they are there. So in fact I am testing a part of the game they were never aware of in their rush to have the heaviest and baddest tank but they call it an exploit. I call it a test of how the game plays and at this point not very well for a gamer but I suppose you think it does for a bunny hopping shooter.
I'm going to give this game another day, but I honestly don't see myself playing it seriously - let alone casually.
The problem for me is how automated everything is. For example, if you aim at an enemy you don't have to input anything. It's just point and click. There's no distance to take account for or anything.
Another thing I dislike is that no matter what tank you choose it seems you'll still have a good chance at killing a top tier tank as anyone else... and worst of all it seems as if distance doesn't even matter. Sure there's 'penetration' when you look at your ammo, but does it really take distance into effect?
Then there's the whole GPS feature. If someone spots a tank I personally believe we shouldn't know it's exact position. I'd rather have a rough estimate and if I happen to spot him the commander will show it for me (and an estimatation/alert for others).
I don't know. I think I've been spoiled by games like Men of War and World War II Online. This game.. while cool if you're a gamer who just wants a game that isn't seriously.. but for me? I want a little bit of realism (or what 'I' call realism). Though I will say most of my issues could lie with it being a beta.
Originally posted by DrOrpheus I'm going to give this game another day, but I honestly don't see myself playing it seriously - let alone casually.
The problem for me is how automated everything is. For example, if you aim at an enemy you don't have to input anything. It's just point and click. There's no distance to take account for or anything.
Another thing I dislike is that no matter what tank you choose it seems you'll still have a good chance at killing a top tier tank as anyone else... and worst of all it seems as if distance doesn't even matter. Sure there's 'penetration' when you look at your ammo, but does it really take distance into effect?
Then there's the whole GPS feature. If someone spots a tank I personally believe we shouldn't know it's exact position. I'd rather have a rough estimate and if I happen to spot him the commander will show it for me (and an estimatation/alert for others).
I don't know. I think I've been spoiled by games like Men of War and World War II Online. This game.. while cool if you're a gamer who just wants a game that isn't seriously.. but for me? I want a little bit of realism (or what 'I' call realism). Though I will say most of my issues could lie with it being a beta.
1) Yep, it isn't a simulator, it is an arcade. Damage models, tank performance such as armoring or guns are still historically accurate and complex.
2) Funny complain as most people whine how lower tier tanks are useless :-)
3) That would be enormous boost resulting in excessive camping.
WoT russian server ( I play on it) is peaking at ~40k players every day. How may ppl play WW2 online?
PS: distance has impact on AP shell pen. in WoT.
That is funny 40k players in a game that only allows for 30 to a room for a rally start fight that is timed and called in only 15 minutes. You can see more than 30 players in WWII Online and players can move in an out of your area as real as it gets. All the visuals are what would be normally seen through real optics and you have to range your target.
I would say the WWII Online is the leading edge of a true wargame while WOT is on the trailing edge of small room combat games. WOT is essentiall a Mario GO Kart style bumber car death match using a tank motif. If you are an arcader then for a small time you might find WOT more entertaining than a web browser Java driven free tank game but only because you can get the feeling of playing real players. You get the feeling of real players in WWII Online and the real feeling of tactical battle requirements in a full 1/2 scale map or Western Europe without waiting for the Rally Timer.
I decided to download this last month and give it a try. If you are looking for a serious tank simulation, this isnt it. If you are looking for a fun little PvP game with constant action, this one is pretty dang fun. It is still in beta so expect balancing issues and changes to come as they collect more data. I've had it install about 5 weeks now and I'm pretty sure they have patched something every week. They just added the US tanks so expect even more balance issues.
I keep hearing people reference artillary as being too OP, but on numerous occassions, I've seen a single light tank take out groups of arties.
Yea. It can be a fun back-up mmo game, with a different twist; not a tank simulator, but a different kind of third-person shooter. Playing art can be fun while getting that nicely placed shot on an enemy tank that is scouted out by one of your teammates. But also fun as a scout or medium tank that scouts out arty by watching their firing arc, locating them, rolling behind them and crushing them.
WoT russian server ( I play on it) is peaking at ~40k players every day. How may ppl play WW2 online?
PS: distance has impact on AP shell pen. in WoT.
A whole 40,000 players, huh? Your games must be insane! Oh, wait.. you can only have like 50 players per match, so that tidbit of information is irrelevant.
Listen, I wasn't here to dog on this game. I had fun. It's just not what I was expecting. And when I referenced WWIIOL and Men of War it wasn't because those games are 'better', rather because I prefer the tank mechanics and combat in those games. 'Cool story bro.' Heck, I don't even play those games anymore.
I've played this game for few weeks now. Enjoying it aswell. Great casual game.
As many previous posters already mentioned, its a bloody Closed Beta. Whine about the flaws in the WoT suggestion forums.
And something else i've laughed about, is i've joined some games, when ppl start to whine about imbalanced teams. And we end up winning. Even if they considered the teams unfair and imbalanced.
I've seen so many bad high tier tank drivers now, So its not all about the tanks, need some strategy and brain aswell.
I've played this game for few weeks now. Enjoying it aswell. Great casual game.
As many previous posters already mentioned, its a bloody Closed Beta. Whine about the flaws in the WoT suggestion forums.
Although this is true let me point out the russian server has gone live, so its a western "closed" beta
And something else i've laughed about, is i've joined some games, when ppl start to whine about imbalanced teams. And we end up winning. Even if they considered the teams unfair and imbalanced.
Yep I feel the same way, although I must say since its almost every game..
I've seen so many bad high tier tank drivers now, So its not all about the tanks, need some strategy and brain aswell.
High tier tanks are played differently from lower tier and the higher the tier the higher skill you need to have because everyone wants a piece of you but yes some players like a more direct almost suicidal way of playing... guess its their choice, maybe skill just how much patience you got
But yeah great game, addicted for over a month now
As many previous posters already mentioned, its a bloody Closed Beta. Whine about the flaws in the WoT suggestion forums.
That is a joke. If you mention that something needs to be done about the developmental direction you get deleted and a nasty email. Do it twice and the Commies delete your Beta Account.
As many previous posters already mentioned, its a bloody Closed Beta. Whine about the flaws in the WoT suggestion forums.
That is a joke. If you mention that something needs to be done about the developmental direction you get deleted and a nasty email. Do it twice and the Commies delete your Beta Account.
well its not like its hard to create another beta account, also why would you want to post it twice? I mean theyl just see it as spam. Apart from that Ive posted several critiqual threads/posts about certain ingame issues and Ive never been banned. In fact I have had the support of several mods in atleast 2 threads Ive created so I really dont see this problem.
If you get your account deleted its probably because you a) spammed b) just created random hate threads/posts. If Im wrong plz upload the nasty email they sent you.
Originally posted by DrOrpheus Originally posted by sa1yaman cool story bro. WoT russian server ( I play on it) is peaking at ~40k players every day. How may ppl play WW2 online? PS: distance has impact on AP shell pen. in WoT.
A whole 40,000 players, huh? Your games must be insane! Oh, wait.. you can only have like 50 players per match, so that tidbit of information is irrelevant.
Listen, I wasn't here to dog on this game. I had fun. It's just not what I was expecting. And when I referenced WWIIOL and Men of War it wasn't because those games are 'better', rather because I prefer the tank mechanics and combat in those games. 'Cool story bro.' Heck, I don't even play those games anymore. I wish there was some kind of dota mod in Men of War, with AI controlled infantry and player controlled tanks. Would be fun, maybe even better than WoT.
I've played this game for few weeks now. Enjoying it aswell. Great casual game.
As many previous posters already mentioned, its a bloody Closed Beta. Whine about the flaws in the WoT suggestion forums.
And something else i've laughed about, is i've joined some games, when ppl start to whine about imbalanced teams. And we end up winning. Even if they considered the teams unfair and imbalanced.
I've seen so many bad high tier tank drivers now, So its not all about the tanks, need some strategy and brain aswell.
...And soon to become the longest CBT ever yet those random battles are fun but adding new modes should be a top priority.
A bunch of new tanks and 2 maps every 2 months or so is not enough (as far as I am concerned) to justify a premium/paid account (which will be a must to have if you want to make enough credits and xp to enjoy those fancy high tiers tanks and their ammo/repair cost).
Clan war? well, been clan free for over 6 months now and not a feature I am particularly looking fwd to.
Originally posted by Sirca to justify a premium/paid account (which will be a must to have if you want to make enough credits and xp to enjoy those fancy high tiers tanks and their ammo/repair cost).
You can safely drive Tier 8 tanks without premium account.
Unfortunately I do not think any major change will come before release. I think I have read somewhere that territorial warfare, historical battles and such are planned for post-release schedule.
The "issue" OP points out is not a problem of balance but match making. Furthermore it may not be an issue at all: There just may not be enough high tier players to get a high-tier-only battle. The lower tier tanks just fill up the ranks in those battles where there's not enough high tier players. Quite logical solution if you aim to have the maximum amount of players in every battle. Once the player numbers go up, the battles will have tanks that are more closely matched.
I wasn't arsed to check if anyone had answered this already. Very nice game this is. Extremely well made. Something different and refreshing.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
Tier 3 tanks vs tier 7 tanks? Sorry but: where is the problem? It's not like one team consists only of tier 7, and the other only of tier 3. It's a mix in both teams. If you are a smaller tank in your team, you can still ignore the larger tanks of opponents and hunt down the smaller tanks, the artillery or the tank destroyers, which are all (at least from the rear) very lightly armored, and can also be destroyed by lower tier tanks. Not to mention that you can still load explosive ammonition, and aim at a larger tanks tracks or rear, to make it more vulnerable for the larger tanks in your team. You can also scout, and in the worst case: strategically clog up paths with your wreckage. And if I'm right, you also get a higher amount of xp if you do well as a low level tank compared to your opponents. And if you lose: who cares? Just join immediately another battle.
I don't get people who want different classes or vehicles and stuff, and at the same time complain about balancing. You want balance? Play chess.
The "issue" OP points out is not a problem of balance but match making. Furthermore it may not be an issue at all: There just may not be enough high tier players to get a high-tier-only battle. The lower tier tanks just fill up the ranks in those battles where there's not enough high tier players. Quite logical solution if you aim to have the maximum amount of players in every battle. Once the player numbers go up, the battles will have tanks that are more closely matched.
I wasn't arsed to check if anyone had answered this already. Very nice game this is. Extremely well made. Something different and refreshing.
Ja, mir ziemlich
Where did he go
" Got Him "
" Life Liberty and the Pursuit of Those Who Would Threaten It " MAGA
It`s not a bad game, it looks cool and some things are fun...
What`s not fun:
- the cover bug rendering some tanks basically invisibile when they sit in a bush... and getting killed by an invisibile tank is not fun
-SPG`s oneshotting any tank up to tier 8 and some tier 9 tanks- there are 10 tiers-...(and all tank destroyers too) - getting oneshotted and paying 15k credits for repairs when you make 5k that game is not fun
- other bugs like hits not doing damage, etc
Most of the issues will be fixed before beta ends(hopefully).
So far they game has improved a lot since the first day of beta(i`d know i was playing it then) and they are adding new maps quite often.
Also, it`s a free game where gold(the thing you buy with real money) does not give any major advantage so far. It`s main use it to give you more credits/xp to allow you to get a better tank faster... but it`s a 50% boost, so a free player will get there too, just a little slower.
It was fun, 6 months of testing when it's been released in russia for months already is getting a bit silly though. No clan wars yet and even when it does appear the main feature of it is browser based.
Normally i would just chalk it up to beta but what yuo see if pretty much what youll get come release and if it can't keep me interested this long then i doubt i'll play it when it releases and they want money.
If you don't like arty in WoT then I am afraid you will not be pleased to hear that more high tiers SPGs are due to come in action (Gtiger, Object 214,etc..) in the coming months.
Personally I learnt to live with it, hopefully the total number of arties per side will be limited, no more 1/3 of the ORBAT filled with arty.
I doubt WoT will become my favorite MMO nevertheless it should be a nice appetizer or routine breaker. This CBT is just way too long.
Listen, I wasn't here to dog on this game. I had fun. It's just not what I was expecting. And when I referenced WWIIOL and Men of War it wasn't because those games are 'better', rather because I prefer the tank mechanics and combat in those games. 'Cool story bro.' Heck, I don't even play those games anymore.
I don't know those games, but i have a serious feel they not anywhere close to combat system of WOT. The damage model is very complex - it takes thickness of every tank's element into account as well as angle at which the shell hits it, it's speed, range and more...
As for the "balancing issue" - it's not because it's intentional. Every team has about equal amount of light/medium/heavy tanks, it's normal and it's realistic. Every tank has it's place - smaller/agile ones usualy do the scouting work for artilery and ATs Though when you play alone - balancer usualy don't throw you into matches where you'd be useless
The only thing i'd complain about is artilery - it's mechanics should be changed. It would be nice if it shoot more but less accurately instead...
They shouldnt have released the game in Russia. After they got their money they become lazy. They made a perfect payment system, hired lots of people to provide customer support yet only 1 game mode, crippled balance and leading game designer still trolling on ru forums...
The new patch is out (with object 702, new artillery, T-54, M26 and panther 2)... finally...
The good news: artillery was finally nerfed (no more omgwtf hummel from around the corner hit and runs, and other ridiculous shit) Bad news: T-54 is the new imba tank now! (like T32 was) - even better armor than T-44, lots of hp (1650), faster and more baddass with the new 2688 DPS cannon with 219 armor penetration (IS-7 has 2730 DPS with more penetration, but who cares, p.s. ISU - 3000 dps, T-44 1955 DPS 175 AP). So the developers did all the thinking for you: either you and your clanmates pump money into the game and do some balls deep hardcore lvling, or you suck balls deep, simple!
Make your bets - what tank will be imba in the next patch? I guess T28 USA tank destroyer.
edit:, oh lol, I wish you guys could understand russian, because 85% of leading game desingner posts are trolling and cause quite a lot of butthurt. I mean where else have you seen leading game designer trolling the players? Its up to you to decide if its fun or sad, or both...
Comments
This reminds me EVE a lot...people playing a game certain way that does not work and complain about it...
IZI MODO?! Ha-ha-ha!
What i find fun is there are people like you that think they know how things work but really don't. Face it this game is in beta now. Much of the path it will remain travelling, however, is set in stone. There is some that is not. Just as I have been spending time working on the symantics of the underlying game or raising your tanks bolt on features and seeing how they change the game so many others are spending their money on the biggest and baddest think they know it all. As soon as they get pwnd they complain that what I am doing is an exploit when it fact it is how the game plays and something the devs put in the game for you buy things with. I chose instead of buying the next larger tank all the time to work on bolt on camoflage capabilities and trained all my crew in this technology. Now I can sit in bush within 10 meters of an enemy tank and they cannot see me but my long range radio notifies the freindly spgs that they are there. So in fact I am testing a part of the game they were never aware of in their rush to have the heaviest and baddest tank but they call it an exploit. I call it a test of how the game plays and at this point not very well for a gamer but I suppose you think it does for a bunny hopping shooter.
I'm going to give this game another day, but I honestly don't see myself playing it seriously - let alone casually.
The problem for me is how automated everything is. For example, if you aim at an enemy you don't have to input anything. It's just point and click. There's no distance to take account for or anything.
Another thing I dislike is that no matter what tank you choose it seems you'll still have a good chance at killing a top tier tank as anyone else... and worst of all it seems as if distance doesn't even matter. Sure there's 'penetration' when you look at your ammo, but does it really take distance into effect?
Then there's the whole GPS feature. If someone spots a tank I personally believe we shouldn't know it's exact position. I'd rather have a rough estimate and if I happen to spot him the commander will show it for me (and an estimatation/alert for others).
I don't know. I think I've been spoiled by games like Men of War and World War II Online. This game.. while cool if you're a gamer who just wants a game that isn't seriously.. but for me? I want a little bit of realism (or what 'I' call realism). Though I will say most of my issues could lie with it being a beta.
cool story bro.
WoT russian server ( I play on it) is peaking at ~40k players every day. How may ppl play WW2 online?
PS: distance has impact on AP shell pen. in WoT.
1) Yep, it isn't a simulator, it is an arcade. Damage models, tank performance such as armoring or guns are still historically accurate and complex.
2) Funny complain as most people whine how lower tier tanks are useless :-)
3) That would be enormous boost resulting in excessive camping.
That is funny 40k players in a game that only allows for 30 to a room for a rally start fight that is timed and called in only 15 minutes. You can see more than 30 players in WWII Online and players can move in an out of your area as real as it gets. All the visuals are what would be normally seen through real optics and you have to range your target.
I would say the WWII Online is the leading edge of a true wargame while WOT is on the trailing edge of small room combat games. WOT is essentiall a Mario GO Kart style bumber car death match using a tank motif. If you are an arcader then for a small time you might find WOT more entertaining than a web browser Java driven free tank game but only because you can get the feeling of playing real players. You get the feeling of real players in WWII Online and the real feeling of tactical battle requirements in a full 1/2 scale map or Western Europe without waiting for the Rally Timer.
Yea. It can be a fun back-up mmo game, with a different twist; not a tank simulator, but a different kind of third-person shooter. Playing art can be fun while getting that nicely placed shot on an enemy tank that is scouted out by one of your teammates. But also fun as a scout or medium tank that scouts out arty by watching their firing arc, locating them, rolling behind them and crushing them.
A whole 40,000 players, huh? Your games must be insane! Oh, wait.. you can only have like 50 players per match, so that tidbit of information is irrelevant.
Listen, I wasn't here to dog on this game. I had fun. It's just not what I was expecting. And when I referenced WWIIOL and Men of War it wasn't because those games are 'better', rather because I prefer the tank mechanics and combat in those games. 'Cool story bro.' Heck, I don't even play those games anymore.
I've played this game for few weeks now. Enjoying it aswell. Great casual game.
As many previous posters already mentioned, its a bloody Closed Beta. Whine about the flaws in the WoT suggestion forums.
And something else i've laughed about, is i've joined some games, when ppl start to whine about imbalanced teams. And we end up winning. Even if they considered the teams unfair and imbalanced.
I've seen so many bad high tier tank drivers now, So its not all about the tanks, need some strategy and brain aswell.
But yeah great game, addicted for over a month now
That is a joke. If you mention that something needs to be done about the developmental direction you get deleted and a nasty email. Do it twice and the Commies delete your Beta Account.
well its not like its hard to create another beta account, also why would you want to post it twice? I mean theyl just see it as spam. Apart from that Ive posted several critiqual threads/posts about certain ingame issues and Ive never been banned. In fact I have had the support of several mods in atleast 2 threads Ive created so I really dont see this problem.
If you get your account deleted its probably because you a) spammed b) just created random hate threads/posts. If Im wrong plz upload the nasty email they sent you.
Listen, I wasn't here to dog on this game. I had fun. It's just not what I was expecting. And when I referenced WWIIOL and Men of War it wasn't because those games are 'better', rather because I prefer the tank mechanics and combat in those games. 'Cool story bro.' Heck, I don't even play those games anymore.
I wish there was some kind of dota mod in Men of War, with AI controlled infantry and player controlled tanks. Would be fun, maybe even better than WoT.
IZI MODO?! Ha-ha-ha!
...And soon to become the longest CBT ever yet those random battles are fun but adding new modes should be a top priority.
A bunch of new tanks and 2 maps every 2 months or so is not enough (as far as I am concerned) to justify a premium/paid account (which will be a must to have if you want to make enough credits and xp to enjoy those fancy high tiers tanks and their ammo/repair cost).
Clan war? well, been clan free for over 6 months now and not a feature I am particularly looking fwd to.
You can safely drive Tier 8 tanks without premium account.
Unfortunately I do not think any major change will come before release. I think I have read somewhere that territorial warfare, historical battles and such are planned for post-release schedule.
The "issue" OP points out is not a problem of balance but match making. Furthermore it may not be an issue at all: There just may not be enough high tier players to get a high-tier-only battle. The lower tier tanks just fill up the ranks in those battles where there's not enough high tier players. Quite logical solution if you aim to have the maximum amount of players in every battle. Once the player numbers go up, the battles will have tanks that are more closely matched.
I wasn't arsed to check if anyone had answered this already. Very nice game this is. Extremely well made. Something different and refreshing.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Tier 3 tanks vs tier 7 tanks? Sorry but: where is the problem? It's not like one team consists only of tier 7, and the other only of tier 3. It's a mix in both teams. If you are a smaller tank in your team, you can still ignore the larger tanks of opponents and hunt down the smaller tanks, the artillery or the tank destroyers, which are all (at least from the rear) very lightly armored, and can also be destroyed by lower tier tanks. Not to mention that you can still load explosive ammonition, and aim at a larger tanks tracks or rear, to make it more vulnerable for the larger tanks in your team. You can also scout, and in the worst case: strategically clog up paths with your wreckage. And if I'm right, you also get a higher amount of xp if you do well as a low level tank compared to your opponents. And if you lose: who cares? Just join immediately another battle.
I don't get people who want different classes or vehicles and stuff, and at the same time complain about balancing. You want balance? Play chess.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
Ja, mir ziemlich
Where did he go
" Got Him "
MAGA
It`s not a bad game, it looks cool and some things are fun...
What`s not fun:
- the cover bug rendering some tanks basically invisibile when they sit in a bush... and getting killed by an invisibile tank is not fun
-SPG`s oneshotting any tank up to tier 8 and some tier 9 tanks- there are 10 tiers-...(and all tank destroyers too) - getting oneshotted and paying 15k credits for repairs when you make 5k that game is not fun
- other bugs like hits not doing damage, etc
Most of the issues will be fixed before beta ends(hopefully).
So far they game has improved a lot since the first day of beta(i`d know i was playing it then) and they are adding new maps quite often.
Also, it`s a free game where gold(the thing you buy with real money) does not give any major advantage so far. It`s main use it to give you more credits/xp to allow you to get a better tank faster... but it`s a 50% boost, so a free player will get there too, just a little slower.
It was fun, 6 months of testing when it's been released in russia for months already is getting a bit silly though. No clan wars yet and even when it does appear the main feature of it is browser based.
Normally i would just chalk it up to beta but what yuo see if pretty much what youll get come release and if it can't keep me interested this long then i doubt i'll play it when it releases and they want money.
If you don't like arty in WoT then I am afraid you will not be pleased to hear that more high tiers SPGs are due to come in action (Gtiger, Object 214,etc..) in the coming months.
Personally I learnt to live with it, hopefully the total number of arties per side will be limited, no more 1/3 of the ORBAT filled with arty.
I doubt WoT will become my favorite MMO nevertheless it should be a nice appetizer or routine breaker. This CBT is just way too long.
I don't know those games, but i have a serious feel they not anywhere close to combat system of WOT. The damage model is very complex - it takes thickness of every tank's element into account as well as angle at which the shell hits it, it's speed, range and more...
As for the "balancing issue" - it's not because it's intentional. Every team has about equal amount of light/medium/heavy tanks, it's normal and it's realistic. Every tank has it's place - smaller/agile ones usualy do the scouting work for artilery and ATs Though when you play alone - balancer usualy don't throw you into matches where you'd be useless
The only thing i'd complain about is artilery - it's mechanics should be changed. It would be nice if it shoot more but less accurately instead...
They shouldnt have released the game in Russia. After they got their money they become lazy. They made a perfect payment system, hired lots of people to provide customer support yet only 1 game mode, crippled balance and leading game designer still trolling on ru forums...
IZI MODO?! Ha-ha-ha!
The new patch is out (with object 702, new artillery, T-54, M26 and panther 2)... finally...
The good news: artillery was finally nerfed (no more omgwtf hummel from around the corner hit and runs, and other ridiculous shit)
Bad news: T-54 is the new imba tank now! (like T32 was) - even better armor than T-44, lots of hp (1650), faster and more baddass with the new 2688 DPS cannon with 219 armor penetration (IS-7 has 2730 DPS with more penetration, but who cares, p.s. ISU - 3000 dps, T-44 1955 DPS 175 AP). So the developers did all the thinking for you: either you and your clanmates pump money into the game and do some balls deep hardcore lvling, or you suck balls deep, simple!
Make your bets - what tank will be imba in the next patch? I guess T28 USA tank destroyer.
edit:, oh lol, I wish you guys could understand russian, because 85% of leading game desingner posts are trolling and cause quite a lot of butthurt. I mean where else have you seen leading game designer trolling the players? Its up to you to decide if its fun or sad, or both...
IZI MODO?! Ha-ha-ha!