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EVE Online: The New Character Creator

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  • TheHatterTheHatter Member Posts: 2,547

    Originally posted by eyeswideopen

    Originally posted by TheHatter


    Originally posted by eyeswideopen


    Originally posted by Toxilium

    Wow, that looks incredible. Near-Crysis quality skin and face textures.

    Yes, your avatars portrait looks so realistic. However, i highly doubt the "real" avatars you will actually be using will be "near-Crysis quality".

    Why not?

    I've seen quite a few games that will push those kind of graphics, as long as your machine can handle it. 

    I think the whole purpose of the new character creator is to allow you to create the character that you're going to be able to walk around stations with. Getting rid of the separation of your Portrait and your Avatar.  They already mentioned, that the avatars will now be animated in this devblog. 

    Sorry, I just don't follow your logic on this post. 

    And which mmorpgs with 30K-40k players on one server at once would those be? In fact, which mmorpgs with regular server populations would those be? AoC? Nowhere near Crysis quality. Entropia universe? Already tried it. Even using the Cry2 engine, their graphics are not Crysis quality.

    Since when do graphics have any bearing on how many people are playing on a single server? Graphics quality isn't even taken into account, server side. The game will be highly segregated, so you probably won't see many people at once in a station. 

    But anyway to answer your question, Blue Mars has graphics comparable to what's shown in the picture on the EVE Devblog. 

    Minus the lighting, which probably won't be anywhere near as good when the character actually walks around, they are very close to the same detail. 

    Sad I couldn't really find anything on the web that illustrates it as well as you can in game. BMO is such a mess right now and I haven't logged on in months, I don't feel like updating and going through the headache to take a screenshot. 

  • spookytoothspookytooth Member Posts: 508

    Originally posted by eyeswideopen

    Originally posted by TheHatter


    Originally posted by eyeswideopen


    Originally posted by Toxilium

    Wow, that looks incredible. Near-Crysis quality skin and face textures.

    Yes, your avatars portrait looks so realistic. However, i highly doubt the "real" avatars you will actually be using will be "near-Crysis quality".

    Why not?

    I've seen quite a few games that will push those kind of graphics, as long as your machine can handle it. 

    I think the whole purpose of the new character creator is to allow you to create the character that you're going to be able to walk around stations with. Getting rid of the separation of your Portrait and your Avatar.  They already mentioned, that the avatars will now be animated in this devblog. 

    Sorry, I just don't follow your logic on this post. 

    And which mmorpgs with 30K-40k players on one server at once would those be? In fact, which mmorpgs with regular server populations would those be? AoC? Nowhere near Crysis quality. Entropia universe? Already tried it. Even using the Cry2 engine, their graphics are not Crysis quality.

    mmo developers are not exactly well known for pushing the boundries. In fact most of the big money  are "playing it safe". But in any case I could easily see ccp putting that level of detail into the avatars. Its only impossible until someone does it.

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by Zeroxin

    Originally posted by VirusDancer

     

    With the new guy they have doing the books and all, they really need to make a concerted effort to go through and update what is canon in regard to the lore though.

    I mean, seriously, the site still states that our clones are not actually clones of us - but rather they are just bodies prepped to receive our minds.  That always put a damper on even the character picture - other than stating what we might have looked like before our first death.

    Now with the focus with Incarna and avatars, etc - they really need to fix that.


     

    You're reading it a bit too deeply and even in the dev blog he did mention there is still the possibility of them allowing you to jump into a "minmatar looking" clone from an Amarr body.

    The clones can look like you but they don't have a consciousness until you put your consciousness into one. In that sense the lore doesn't need to be changed because it doesn't contradict anything.

    That is true - and actually a case of my not reading deep enough into it.  It is one thing to do the osteoplastics for face morphing - applying tone, etc - but no, it talks about the full kit and kaboodle in regard to height/weight to create a lookalike out of a close looking cadaver.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • itchmonitchmon Member RarePosts: 1,999

    i hope when ccp has this game and WoD cooking at the same time that they will offer a combo sub.

     

    best company out there IMHO.  even better than bethesda, bioware, SqEnix.

     

    (well, except for fleet lag /grin)

    RIP Ribbitribbitt you are missed, kid.

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  • Rockgod99Rockgod99 Member Posts: 4,640

    IN the novels the bigger ships had crews...

    That's what I go by.

    Also I don't see why they would need to change the lore with the changing of the avatars in the game.

    Did they change the lore when they updated all the graphics? its the same thing...

    Also in the books pod pilots walked around on stations and clones were explained pretty fully.

    The "lore" goes well beyond the history section of the Evelopedia site.

    It doesn't really matter anyway. the lore could have crews but that doesn't mean they need to be some stupid item in game unbalancing everything. Leave it up to the players imagination. let them use alittle rp skills and create a bio, maybe make up thier own crews.

    I've never understood people that got such a hard on for 100% accurate lore representation in a video game. Sometimes what's written on a website or books just wouldnt translate well within a game.

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  • mklinicmklinic Member RarePosts: 2,014

    Originally posted by VirusDancer

    To an extent, Incarna very well could be the EVE NGE - an EVE 2.0 where much of the lore has to be rewritten.

    Saying NGE seems to be an overly-sensational way to express a point. If anything, this is more akin to JtL where a new type of game play was introduced, was not mandatory, and people have mixed feelings about. Except, it's adding a "ground" game versus a space game...sotra ironic...

    As far as the lore, that can't do any worse then some people seem to feel Blizzard does with WoW right? Also, unlike SWG, they aren't necessarily constrained by an external IP holder. Really, I imagine updates to lore, except for the heavier role-players, aren't really that big a deal and I wager many people wouldn't really care past a couple weeks. Maybe that'd be a good survey topic as I might be completely off in my perception.

    -mklinic

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  • TheHatterTheHatter Member Posts: 2,547

    Originally posted by VirusDancer

    To an extent, Incarna very well could be the EVE NGE

    At least I'm not the only one with this fear. 

    I am looking forward to Incarna as much as anyone (probably more than most, lol), but I still have that fear sometimes because it really seems that they may change alot about the game when it comes out. 

    I hope not. I'll probably still be around, because I don't think it would be quite as drastic as NGE.

    I hate to hit on this, but I know that if they don't fix the fleet battle lag by the time it comes out, they are going to lose quite a few subs though. I'd be willing to bet in the thousands. 

  • katriellkatriell Member UncommonPosts: 977

    Ships in EVE absolutely do have crews.  This has been confirmed in the novels, in Chronicles, etc.

    Even though the pod pilot controls things, such as when weapons fire is initiated, what is targeted, and where the ship goes, a crew is needed to maintain everything.  They load ammunition, move cargo, monitor small details that the pilot need not concern themselves with, etc.

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  • Rockgod99Rockgod99 Member Posts: 4,640
    Let's not go overboard and call Incarna a possible "NGE". Last time I checked other than redoing our avatars incarna itself is completely optional. When you dock if you don't hit the exit pod button you could play as if incarna doesn't exist. When Sony changed SWG they took away everything and turned a sandbox into a themepark over night. How is it even possible to consider incarna a possible NGE lol?

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  • liberalguyliberalguy Member UncommonPosts: 118

    Originally posted by Rockgod99

    Let's not go overboard and call Incarna a possible "NGE". Last time I checked other than redoing our avatars incarna itself is completely optional. When you dock if you don't hit the exit pod button you could play as if incarna doesn't exist. When Sony changed SWG they took away everything and turned a sandbox into a themepark over night. How is it even possible to consider incarna a possible NGE lol?

    I think the main worry (at least for me) is how much developer time and effort is being used for Incarna. There was a dev blog a few months ago that laid out how many developers were working on each project and over half of CCP's devs were focusing on Incarna while only a few were working on the current version of the game. CCP still hasn't explained what, other than wandering around in stations, Incarna is going to add to the game and to see so much developer time used for that purpose seems like a waste.

  • KilrainKilrain Member RarePosts: 1,185

    You can be sure that interaction with DUST will most likely happen in station. CCP knows what they want out of EVE, always have. No need to worry about what will happen, EvE is going to be around a very long time.

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by katriell

    Ships in EVE absolutely do have crews.  This has been confirmed in the novels, in Chronicles, etc.

    Even though the pod pilot controls things, such as when weapons fire is initiated, what is targeted, and where the ship goes, a crew is needed to maintain everything.  They load ammunition, move cargo, monitor small details that the pilot need not concern themselves with, etc.

    http://www.eveonline.com/ingameboard.asp?a=topic&threadID=979272

    It is an interesting read.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by Kilrain

    You can be sure that interaction with DUST will most likely happen in station. CCP knows what they want out of EVE, always have. No need to worry about what will happen, EvE is going to be around a very long time.

    CCP knows what they want?  You're kidding right?  With all the nifty features added and abandoned over the years, they may as well be following a "What do you want?" thread on the forums here - lol...

    As far as DUST, for the life of me I just do not get it.

    EVE Corps hire DUST Mercs.  So will they have the chance to hire actual player DUST Merc companies?  Will they end up hiring whatever random players happen to queue up for the next fight?  How will there be enough fights going on to support all of those real people sitting at their consoles?  Will there be "real" fights and just "practice" fights?  It goes on and on...

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • MalcanisMalcanis Member UncommonPosts: 3,297

    Originally posted by TheHatter

    Originally posted by VirusDancer

    To an extent, Incarna very well could be the EVE NGE

    At least I'm not the only one with this fear. 

    I am looking forward to Incarna as much as anyone (probably more than most, lol), but I still have that fear sometimes because it really seems that they may change alot about the game when it comes out. 

    I hope not. I'll probably still be around, because I don't think it would be quite as drastic as NGE.

    I hate to hit on this, but I know that if they don't fix the fleet battle lag by the time it comes out, they are going to lose quite a few subs though. I'd be willing to bet in the thousands. 

     Literally every single expansion gets called "EVE's NGE" by  forumers. Every single one. How the hell can this be an "NGE" when it wont have a single tiny effect on the current gameplay?

    As for the lag situation, it's not where it was in Apocrypha, but it's much improved from the abysmal performance we were seeing this summer. It's dreadful that it took that amount of player rage to get CCP off their arses and start fixing it, but they have got off their arses and started fixing it. The situation is a lot better than what we were experiencing in July. Fleets of 100+ can actually travel and fight with no performance issues. The last time I was in an 800+ battle, maybe 2-3 weeks ago, there was 30-120 second module lag but that was all. It wasn't great but it was basically playable. Compared to January this year when a fight the same size killed the node until downtime.

    Give me liberty or give me lasers

  • jrs77jrs77 Member Posts: 419


    Originally posted by katriell
    Ships in EVE absolutely do have crews. This has been confirmed in the novels, in Chronicles, etc.
    Even though the pod pilot controls things, such as when weapons fire is initiated, what is targeted, and where the ship goes, a crew is needed to maintain everything. They load ammunition, move cargo, monitor small details that the pilot need not concern themselves with, etc.

    Stop it allready. Nobody cares about the damn lore in EvE and shipcrew is the absolutely last thing I'd care about the moment I get blown up.


    Originally posted by liberalguy

    Originally posted by Rockgod99
    Let's not go overboard and call Incarna a possible "NGE". Last time I checked other than redoing our avatars incarna itself is completely optional. When you dock if you don't hit the exit pod button you could play as if incarna doesn't exist. When Sony changed SWG they took away everything and turned a sandbox into a themepark over night. How is it even possible to consider incarna a possible NGE lol?
    I think the main worry (at least for me) is how much developer time and effort is being used for Incarna. There was a dev blog a few months ago that laid out how many developers were working on each project and over half of CCP's devs were focusing on Incarna while only a few were working on the current version of the game. CCP still hasn't explained what, other than wandering around in stations, Incarna is going to add to the game and to see so much developer time used for that purpose seems like a waste.

    Lot's of work being done for Incarna, like the whole graphics-engine, character-animation, etc is not only done for Incarna... World of Darkness will use all this stuff aswell.
    So I'd rather call that a very clever move, instead of wasted time and effort. They basically get the EvE-players to test the graphics-engine for WoD without giving away any information about WoD itself. Additionally they get the chance to tweak and improove it with actual player-feedback two years upfront.


    Originally posted by VirusDancer

    Originally posted by Kilrain
    You can be sure that interaction with DUST will most likely happen in station. CCP knows what they want out of EVE, always have. No need to worry about what will happen, EvE is going to be around a very long time.
    CCP knows what they want? You're kidding right? With all the nifty features added and abandoned over the years, they may as well be following a "What do you want?" thread on the forums here - lol...
    As far as DUST, for the life of me I just do not get it.
    EVE Corps hire DUST Mercs. So will they have the chance to hire actual player DUST Merc companies? Will they end up hiring whatever random players happen to queue up for the next fight? How will there be enough fights going on to support all of those real people sitting at their consoles? Will there be "real" fights and just "practice" fights? It goes on and on...

    Yes, EvE player-corps will be able to hire Dust player-corps to fight for them on the planets, destroyinbg or overtaking the industry-complexes from other EvE-players.
    This has nothing to do with random players tho. Random players will join a random fight that will have no effect on EvE Online. EvE Online will only be effected by Dust, if the fight is started in EvE Online, eg. if an EvE-corp set up a contract.

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by jrs77

     

    Yes, EvE player-corps will be able to hire Dust player-corps to fight for them on the planets, destroyinbg or overtaking the industry-complexes from other EvE-players.

    This has nothing to do with random players tho. Random players will join a random fight that will have no effect on EvE Online. EvE Online will only be effected by Dust, if the fight is started in EvE Online, eg. if an EvE-corp set up a contract.

    EVE Corp A is attacking EVE Corp B.

    They contract DUST Corp X to carry out the attack.

    What are EVE Corp B's options?

    Is DUST Corp X's attack a secret?

    Is the attack scheduled and EVE Corp B has an opportunity to hire a DUST Corp?

    Do they get stuck with a group of random players?

    That sort of thing, etc, etc...

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by VirusDancer


    Originally posted by Kilrain

    You can be sure that interaction with DUST will most likely happen in station. CCP knows what they want out of EVE, always have. No need to worry about what will happen, EvE is going to be around a very long time.

    CCP knows what they want?  You're kidding right?  With all the nifty features added and abandoned over the years, they may as well be following a "What do you want?" thread on the forums here - lol...

    As far as DUST, for the life of me I just do not get it.

    EVE Corps hire DUST Mercs.  So will they have the chance to hire actual player DUST Merc companies?  Will they end up hiring whatever random players happen to queue up for the next fight?  How will there be enough fights going on to support all of those real people sitting at their consoles?  Will there be "real" fights and just "practice" fights?  It goes on and on...

     

    First thing. CCP doesn't abandon anything it just takes them a while to revisit a feature due to only two major patches a year and putting way too much on their plates.

    Secondly, You're reading way too deeply into what dust actually is. It's all very simple. Let's say someone is develops a colony on a planet and you come along and you notice this douche is eating up all the resouces you could set a contract to take part of his operation out. The contract is seen as a queue I'n some skirmish map with the rewards being game currency for blueprints and upgrades.

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  • ShredderSEShredderSE Member Posts: 197

    Originally posted by Rockgod99

    Originally posted by VirusDancer

    Originally posted by Kilrain

    You can be sure that interaction with DUST will most likely happen in station. CCP knows what they want out of EVE, always have. No need to worry about what will happen, EvE is going to be around a very long time.

    CCP knows what they want?  You're kidding right?  With all the nifty features added and abandoned over the years, they may as well be following a "What do you want?" thread on the forums here - lol...

    As far as DUST, for the life of me I just do not get it.

    EVE Corps hire DUST Mercs.  So will they have the chance to hire actual player DUST Merc companies?  Will they end up hiring whatever random players happen to queue up for the next fight?  How will there be enough fights going on to support all of those real people sitting at their consoles?  Will there be "real" fights and just "practice" fights?  It goes on and on...

     

    First thing. CCP doesn't abandon anything it just takes them a while to revisit a feature due to only two major patches a year and putting way too much on their plates. Secondly, You're reading way too deeply into what dust actually is. It's all very simple. Let's say someone is develops a colony on a planet and you come along and you notice this douche is eating up all the resouces you could set a contract to take part of his operation out. The contract is seen as a queue I'n some skirmish map with the rewards being game currency for blueprints and upgrades.

     Why do you have Nazi symbol as avatar? And don't start talking about Vikings...

    http://en.wikipedia.org/wiki/Nazi_symbolism

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by ShredderSE


    Originally posted by Rockgod99


    Originally posted by VirusDancer


    Originally posted by Kilrain

    You can be sure that interaction with DUST will most likely happen in station. CCP knows what they want out of EVE, always have. No need to worry about what will happen, EvE is going to be around a very long time.

    CCP knows what they want?  You're kidding right?  With all the nifty features added and abandoned over the years, they may as well be following a "What do you want?" thread on the forums here - lol...

    As far as DUST, for the life of me I just do not get it.

    EVE Corps hire DUST Mercs.  So will they have the chance to hire actual player DUST Merc companies?  Will they end up hiring whatever random players happen to queue up for the next fight?  How will there be enough fights going on to support all of those real people sitting at their consoles?  Will there be "real" fights and just "practice" fights?  It goes on and on...

     

    First thing. CCP doesn't abandon anything it just takes them a while to revisit a feature due to only two major patches a year and putting way too much on their plates. Secondly, You're reading way too deeply into what dust actually is. It's all very simple. Let's say someone is develops a colony on a planet and you come along and you notice this douche is eating up all the resouces you could set a contract to take part of his operation out. The contract is seen as a queue I'n some skirmish map with the rewards being game currency for blueprints and upgrades.

     Why do you have Nazi symbol as avatar? And don't start talking about Vikings...

    http://en.wikipedia.org/wiki/Nazi_symbolism

     

    It's a Odins runic symbol and you do realize Those symbols were around long before hitler and his douchebag merry men took it. And yes I'm very much into Norse mythology. Here's a link with info on the rune: http://www.tattoosymbol.com/runes/runes-5.html

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  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216

    Originally posted by Malcanis

    Originally posted by TheHatter


    Originally posted by VirusDancer

    To an extent, Incarna very well could be the EVE NGE

    At least I'm not the only one with this fear. 

    I am looking forward to Incarna as much as anyone (probably more than most, lol), but I still have that fear sometimes because it really seems that they may change alot about the game when it comes out. 

    I hope not. I'll probably still be around, because I don't think it would be quite as drastic as NGE.

    I hate to hit on this, but I know that if they don't fix the fleet battle lag by the time it comes out, they are going to lose quite a few subs though. I'd be willing to bet in the thousands. 

     Literally every single expansion gets called "EVE's NGE" by  forumers. Every single one. How the hell can this be an "NGE" when it wont have a single tiny effect on the current gameplay?

    As for the lag situation, it's not where it was in Apocrypha, but it's much improved from the abysmal performance we were seeing this summer. It's dreadful that it took that amount of player rage to get CCP off their arses and start fixing it, but they have got off their arses and started fixing it. The situation is a lot better than what we were experiencing in July. Fleets of 100+ can actually travel and fight with no performance issues. The last time I was in an 800+ battle, maybe 2-3 weeks ago, there was 30-120 second module lag but that was all. It wasn't great but it was basically playable. Compared to January this year when a fight the same size killed the node until downtime.

    ^this

    makes me wonder how many people even know what the NGE even was when they go out and use it in such an asinine way. It's ADDing to eve, not changing existing gameplay and mechanics.

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  • TheHatterTheHatter Member Posts: 2,547

    Originally posted by Malcanis

    Originally posted by TheHatter


    Originally posted by VirusDancer

    To an extent, Incarna very well could be the EVE NGE

    At least I'm not the only one with this fear. 

    I am looking forward to Incarna as much as anyone (probably more than most, lol), but I still have that fear sometimes because it really seems that they may change alot about the game when it comes out. 

    I hope not. I'll probably still be around, because I don't think it would be quite as drastic as NGE.

    I hate to hit on this, but I know that if they don't fix the fleet battle lag by the time it comes out, they are going to lose quite a few subs though. I'd be willing to bet in the thousands. 

     Literally every single expansion gets called "EVE's NGE" by  forumers. Every single one. How the hell can this be an "NGE" when it wont have a single tiny effect on the current gameplay?

    Well I don't  think that every expansion is like that, because I've been around since about 2005 and every expansion has been pretty much the same. Add something cool here that doesn't really work, break a little there, fix something over yonder. Blah Blah Blah same ol' same ol'.

    And I don't read the official EVE forums at all. The worst part of the EVE community, exists entirely on the official forums and I avoid them as much as I possibly can. Here, Alliance, and Corp forums is all I read. Ok......... Jita local is worse, but I don't read that either. image

    From what I've been getting over the last few years, is that eventually the things introduced in Incarna will have an effect on gameplay, even if it doesn't really have much effect in the first expansion where walking in stations is introduced. Incarna is just the first step into an entirely new game. But, like I said... i don't think that they will radically change the game like NGE did, but I do think that it will change the way the game is played eventually. 

  • Rockgod99Rockgod99 Member Posts: 4,640
    CCPs goal is to make the ultimate sci-fi simulation.
    EVE was never supposed to be just about space ships. In ten years time eve could have a full out planetary ground system ala SWG to go along with space , station & PI gameplay. The possibilities are endless and that is why I keep playing because I know the sky is the limit for EVE.

    image

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  • jrs77jrs77 Member Posts: 419


    Originally posted by VirusDancer

    Originally posted by jrs77
     
    Yes, EvE player-corps will be able to hire Dust player-corps to fight for them on the planets, destroyinbg or overtaking the industry-complexes from other EvE-players.
    This has nothing to do with random players tho. Random players will join a random fight that will have no effect on EvE Online. EvE Online will only be effected by Dust, if the fight is started in EvE Online, eg. if an EvE-corp set up a contract.
    EVE Corp A is attacking EVE Corp B.
    They contract DUST Corp X to carry out the attack.
    What are EVE Corp B's options?
    Is DUST Corp X's attack a secret?
    Is the attack scheduled and EVE Corp B has an opportunity to hire a DUST Corp?
    Do they get stuck with a group of random players?
    That sort of thing, etc, etc...

    We don't know how exactly it'll work, eg. we don't know about attack/defense-systems and mechanics for those Dust-battles which are going to influence EvE-planets.

    All we know is that EvE players will be able to contract Dust-players to attack strategical points on planets that will then have an impact and that there'll be random battles in Dust without any influence on EvE.
    CCP told about all that on Fanfest 2009 and you can watch their Dust-presentations and talking about it on the CCP youtube-channel.

  • HYPERI0NHYPERI0N Member Posts: 3,515

    Originally posted by VirusDancer

     

    That is not true.  Lol, too funny.

    Ships had crews while pod technology was in its infancy.  As the technology grew, crews were done away with because a single pod pilot could do everything better.  It was a waste of life and isk to attempt to fight a capsuleeer with a crewed ship.

    So who reloads the guns who cleans the ships who replaces the lightbulbs etc

     

    Earlyest eve chronical with crews.

    Late time with crew.

     

    Point is there are clearly crews from the begining you see in a frigate tere is no crew as the ppod can do all the stuf in it.

    However with say a cruiser with a crew of 300 the pod will take over the positions of about 250 leaving the jobs such as minor maintenence and engenering to the last crew positions needed.

    And as a side not in the latest eve novel when the blood raider madman in a frigate took on a Battleship his ship was destroyed however his escape pod was rescued by the ships crew as the Pod Pilot and crew were pretty curiouse bout him so after the ship was destroyed the drone bay crew brought him in.

     

    So yea even tho pods can do a lot  crew is still needed.

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

  • Rockgod99Rockgod99 Member Posts: 4,640
    What is going to happen with all the players that are on the low end pc hardware wise when incarna releases? Those that play with low settings or use the low detailed textures will they even have access to it? Those avatar models look like serious business. How are they supposed to run on those machines without looking like complete dog shit or requiring major instancing and player caps per station?

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

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