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Lost 2k active players within 5 days of release on Besaid server.

2

Comments

  • maddbomber83maddbomber83 Member Posts: 422

    There is a couple threads of FFXIV core about people upset on the locked server status for Besaid.  Luckily I made it in time.  Basically if you decided to remake your character you were SOL when you deleted it and tried to get it back on Besaid.

    That could explain some of the drop.  All the other reasons are valid as well.  I play on Besaid and it doesn't feel like there are less players.  I've never tried to party search though.

  • geldonyetichgeldonyetich Member Posts: 1,340

    Originally posted by Eogris

    Originally posted by geldonyetich

    In any case, even if we had lost 50% of our active players (we didn't), it's better than the 70% World of Warcraft loses, apparently.

    Did you read that article?

    "Blizzard has revealed a startling fact - only 30% of trial players ever make it past World Of Warcraft's first ten levels"

    World of Warcraft isn't losing active players, they're just not gaining prospective trial players.

    Thats a big difference.

    I was aware it was referring to trial players, but the point nonetheless remains that it's natural a significant number of people who will try a game will decide it's not for them.  MMORPGs are no different than any other game in some respects.

  • grapevinegrapevine Member UncommonPosts: 1,927

    Originally posted by geldonyetich

    Originally posted by Eogris


    Originally posted by geldonyetich

    In any case, even if we had lost 50% of our active players (we didn't), it's better than the 70% World of Warcraft loses, apparently.

    Did you read that article?

    "Blizzard has revealed a startling fact - only 30% of trial players ever make it past World Of Warcraft's first ten levels"

    World of Warcraft isn't losing active players, they're just not gaining prospective trial players.

    Thats a big difference.

    I was aware it was referring to trial players, but the point nonetheless remains that it's natural a significant number of people who will try a game will decide it's not for them.  MMORPGs are no different than any other game in some respects.

     

    Not in its first week.  Usually any significant drop off occur at the end of the first, then second month.

  • Birdy88Birdy88 Member Posts: 107

    Originally posted by grapevine

    Even at 2600 to 1900 (27%), its a bad indication.  Irrespective of the quality of the game its only the first week, a period when it should be booming not rapidly declining.

    ITs been down to 1900 quite a few times, and shot back up to 2500+. but yet another unsuprising response from someone who always sees the worst.

  • cheyanecheyane Member LegendaryPosts: 9,407

    image It is cute how the OP got called out by people from that server.  Some people will go to all types of lengths to make a point.

    Garrus Signature
  • geldonyetichgeldonyetich Member Posts: 1,340

    Originally posted by grapevine

    Originally posted by geldonyetich


    Originally posted by Eogris


    Originally posted by geldonyetich

    In any case, even if we had lost 50% of our active players (we didn't), it's better than the 70% World of Warcraft loses, apparently.

    Did you read that article?

    "Blizzard has revealed a startling fact - only 30% of trial players ever make it past World Of Warcraft's first ten levels"

    World of Warcraft isn't losing active players, they're just not gaining prospective trial players.

    Thats a big difference.

    I was aware it was referring to trial players, but the point nonetheless remains that it's natural a significant number of people who will try a game will decide it's not for them.  MMORPGs are no different than any other game in some respects.

    Not in its first week.  Usually any significant drop off occur at the end of the first, then second month.

    I take it you have a body of statistical data to back this up with?  Because your shot-in-the-dark reckoning is a whole lot of nothing in proving this point.

    I have read plenty of MMORPG developers who observed a lot of players don't stick around after the initial box purchase.  I just wish I had kept those links.

  • grapevinegrapevine Member UncommonPosts: 1,927

    Originally posted by Birdy88

    Originally posted by grapevine

    Even at 2600 to 1900 (27%), its a bad indication.  Irrespective of the quality of the game its only the first week, a period when it should be booming not rapidly declining.

    ITs been down to 1900 quite a few times, and shot back up to 2500+. but yet another unsuprising response from someone who always sees the worst.

     

    What?  Compared to the fiction being spouted by a small number of people trying to brush things under a carpet.  It has already need noted the server in question filled up with CE players.   Now certain people claim this game is hardcore.  If that were true hardcore players play as much as possible.  The OP took samples at the same times, not at peaks or troves.  He's reporting a significant decline.

  • grapevinegrapevine Member UncommonPosts: 1,927

    Originally posted by geldonyetich

    Originally posted by grapevine


    Originally posted by geldonyetich


    Originally posted by Eogris


    Originally posted by geldonyetich

    In any case, even if we had lost 50% of our active players (we didn't), it's better than the 70% World of Warcraft loses, apparently.

    Did you read that article?

    "Blizzard has revealed a startling fact - only 30% of trial players ever make it past World Of Warcraft's first ten levels"

    World of Warcraft isn't losing active players, they're just not gaining prospective trial players.

    Thats a big difference.

    I was aware it was referring to trial players, but the point nonetheless remains that it's natural a significant number of people who will try a game will decide it's not for them.  MMORPGs are no different than any other game in some respects.

    Not in its first week.  Usually any significant drop off occur at the end of the first, then second month.

    I take it you have a body of statistical data to back this up with?  Because your shot-in-the-dark reckoning is a whole lot of nothing in proving this point.

    I have read plenty of MMORPG developers who observed a lot of players don't stick around after the initial box purchase.  I just wish I had kept those links.

     

    Yes, after the first month.  You sure like warping things into fiction.  If I recall the typical trend is a boom in the first month, which continues into week 3.  Followed by a 33% drop off during the first month, and another 8-10% at the end of  the second.

  • geldonyetichgeldonyetich Member Posts: 1,340

    Originally posted by grapevine

    Originally posted by geldonyetich


    Originally posted by grapevine


    Originally posted by geldonyetich


    Originally posted by Eogris


    Originally posted by geldonyetich

    In any case, even if we had lost 50% of our active players (we didn't), it's better than the 70% World of Warcraft loses, apparently.

    Did you read that article?

    "Blizzard has revealed a startling fact - only 30% of trial players ever make it past World Of Warcraft's first ten levels"

    World of Warcraft isn't losing active players, they're just not gaining prospective trial players.

    Thats a big difference.

    I was aware it was referring to trial players, but the point nonetheless remains that it's natural a significant number of people who will try a game will decide it's not for them.  MMORPGs are no different than any other game in some respects.

    Not in its first week.  Usually any significant drop off occur at the end of the first, then second month.

    I take it you have a body of statistical data to back this up with?  Because your shot-in-the-dark reckoning is a whole lot of nothing in proving this point.

    I have read plenty of MMORPG developers who observed a lot of players don't stick around after the initial box purchase.  I just wish I had kept those links.

    Yes, after the first month.  You sure like warping things into fiction.

    I'm asking you for proof, not for you to speak something as though it's true and expect us to believe you.

  • grapevinegrapevine Member UncommonPosts: 1,927

    Originally posted by geldonyetich

    Originally posted by grapevine


    Originally posted by geldonyetich


    Originally posted by grapevine


    Originally posted by geldonyetich


    Originally posted by Eogris


    Originally posted by geldonyetich

    In any case, even if we had lost 50% of our active players (we didn't), it's better than the 70% World of Warcraft loses, apparently.

    Did you read that article?

    "Blizzard has revealed a startling fact - only 30% of trial players ever make it past World Of Warcraft's first ten levels"

    World of Warcraft isn't losing active players, they're just not gaining prospective trial players.

    Thats a big difference.

    I was aware it was referring to trial players, but the point nonetheless remains that it's natural a significant number of people who will try a game will decide it's not for them.  MMORPGs are no different than any other game in some respects.

    Not in its first week.  Usually any significant drop off occur at the end of the first, then second month.

    I take it you have a body of statistical data to back this up with?  Because your shot-in-the-dark reckoning is a whole lot of nothing in proving this point.

    I have read plenty of MMORPG developers who observed a lot of players don't stick around after the initial box purchase.  I just wish I had kept those links.

    Yes, after the first month.  You sure like warping things into fiction.

    I'm asking you for proof, not for you to speak something as though it's true and expect us to believe you.

     

    If you want to disprove it go ahead, although you'll be wasting your time.   It is common knoweldge.

  • TsukieUTsukieU Member Posts: 559

    Geld, just save it...it's like arguing with a bag of hammers at this point.

    Mne eto nado kak zuby v zadnitse.

  • geldonyetichgeldonyetich Member Posts: 1,340

    Originally posted by grapevine

    Originally posted by geldonyetich


    Originally posted by grapevine


    Originally posted by geldonyetich


    Originally posted by grapevine


    Originally posted by geldonyetich


    Originally posted by Eogris


    Originally posted by geldonyetich

    In any case, even if we had lost 50% of our active players (we didn't), it's better than the 70% World of Warcraft loses, apparently.

    Did you read that article?

    "Blizzard has revealed a startling fact - only 30% of trial players ever make it past World Of Warcraft's first ten levels"

    World of Warcraft isn't losing active players, they're just not gaining prospective trial players.

    Thats a big difference.

    I was aware it was referring to trial players, but the point nonetheless remains that it's natural a significant number of people who will try a game will decide it's not for them.  MMORPGs are no different than any other game in some respects.

    Not in its first week.  Usually any significant drop off occur at the end of the first, then second month.

    I take it you have a body of statistical data to back this up with?  Because your shot-in-the-dark reckoning is a whole lot of nothing in proving this point.

    I have read plenty of MMORPG developers who observed a lot of players don't stick around after the initial box purchase.  I just wish I had kept those links.

    Yes, after the first month.  You sure like warping things into fiction.

    I'm asking you for proof, not for you to speak something as though it's true and expect us to believe you.

    If you want to disprove it go ahead, although you'll be wasting your time. 

    I see, so you're basically wanting to do this as a standoff of mutual ignorance since you've got no proof whatsoever, and you're challenging me to go find it, with apparently neither of us willing to exert the effort?

  • Birdy88Birdy88 Member Posts: 107

    Originally posted by grapevine

    Originally posted by Birdy88


    Originally posted by grapevine

    Even at 2600 to 1900 (27%), its a bad indication.  Irrespective of the quality of the game its only the first week, a period when it should be booming not rapidly declining.

    ITs been down to 1900 quite a few times, and shot back up to 2500+. but yet another unsuprising response from someone who always sees the worst.

     

    What?  Compared to the fiction being spouted by a small number of people trying to brush things under a carpet.  It has already need noted the server in question filled up with CE players.   Now certain people claim this game is hardcore.  If that were true hardcore players play as much as possible.  The OP took samples at the same times, not at peaks or troves.  He's reporting a significant decline.

    Fiction? I often check the server population, I played 10 hours a day in the first week and it NEVER went near 3-4k... the servers are pretty much locked around 2500.

    You have no proof, im not burshing anything under the carpet, you on the other hand just make out its the worst game in the world, hell im playing and enjoying while typing here, what are you doing? what is your purpose....

  • HachiroHachiro Member Posts: 92


    Originally posted by TsukieU

    Originally posted by Hachiro



    Originally posted by TsukieU



    Originally posted by Unlight




    Originally posted by Hachiro







    Originally posted by Unlight







    Originally posted by EricDanie
    You can't do a comparison of 5 days, you have to compare the same day or whole weeks, otherwise it's like comparing a Saturday to a Thursday.






    This.
    To have any kind of accurate reading, you need to chart the trend over several weeks, taking measurements on the same days at the same time. It's the only way to weed out meaningless variance.
    After a month or so, you'll be able to detect a trend line that has some basis in reality. You just don't have enough data yet to draw any kind of conclusion.






    That is what i am going to do but i hardly doubt that at this point game population will go up. Maybe, when they add some new content. But those who had to buy and try it have already done it. So losing 2K players is still significant, maybe it goes up again at weekend but then again population numbers were constant between 3K and 4K during all this time.





    Remember, all you're seeing are the numbers of people currently logged in, not the number of customers as a whole. Also, many people who are excited about a release will reserve some time immediately after to play, whereas normally, they wouldn't be able to. I myself have been known to book a couple of days off work to throw myself into a release. But eventually one has to return to RL so those initial numbers invariably drop. That's just the first thing I can think of off the top of my head. There are other valid reasons as well.
    Gather more data.





    Also, he's probably flat out lying. As many others pointed out, I to play on Besaid...and I have never ever noticed a peak of players higher than 2700 or so, and I've been playing since CE release.






    Did you make an effort to check player population every day? its very easy to call people liar. You are most welcome to put forward your own data. Besaid hit 4K and was also closed for down to stop more people rolling on it. 3K was average population of besaid.



    Yes, I actually made an effort to check the population quite often because the server was closed and I had a friend that wanted to join the unofficial RP server. So I would check every few hours to see if the population was dipping at all, as it made sense that's when they'd reopen the server. It's pretty much never seemed to have had an, "off-peak" time, and remained pretty consistently betweene 2700 to 2200. The only time I even noticed it going below 2500 is around Noonish Sunday PDT, which is about when the server reopened briefly.
    So...yeah, I'm callling you a liar.


    Quite often is not same as on daily basis. I can check it often but i won't get any accurate data. like you proved with your post. Besaid has three peak times, JP, EU and US unless you gathered data across all three time zones i am not even going to bother with your posts.

    Next time i will post screenshots to get people like you off my back.

    Heso o kamedomo oyobanu -- Don't cut off your nose to spite your face.

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    yall are fighting over a very pretty 2nd rate game that shouldn't have been released 1/4 finished. You do realize this right

  • TsukieUTsukieU Member Posts: 559

    Originally posted by Hachiro

    [quote]Originally posted by TsukieU 

    Yes, I actually made an effort to check the population quite often because the server was closed and I had a friend that wanted to join the unofficial RP server.  So I would check every few hours to see if the population was dipping at all, as it made sense that's when they'd reopen the server.  It's pretty much never seemed to have had an, "off-peak" time, and remained pretty consistently betweene 2700 to 2200.  The only time I even noticed it going below 2500 is around Noonish Sunday PDT, which is about when the server reopened briefly.

    So...yeah, I'm callling you a liar.

    [/b][/quote]

    Quite often is not same as on daily basis. I can check it often but i won't get any accurate data. like you proved with your post. Besaid has three peak times, JP, EU and US unless you gathered data across all three time zones i am not even going to bother with your posts.

    Next time i will post screenshots to get people like you off my back.

     

    Quite often is not the same as on a daily basis, no...quite often is nearly hourly up until monday when my friend got into the server.  As I said in my post, there did not seem to be an, "off-peak" time...and what you just said would support that.  That there is a peak time for all time zones at varying hours in order to keep the population consistent.

    So, yeah, next time screenshots would be nice.

    Mne eto nado kak zuby v zadnitse.

  • OnimorOnimor Member Posts: 24

    Does anyone else get the impression people secretly want games to fail?

  • HachiroHachiro Member Posts: 92

    @TsukieU

    I can get my friends in linkshell to confirm that besaid did indeed hit 4k on release day. Will that prove anything? nope. Like i said i did it just for fun to see how many people will stop playing within first week. As far as screenshots are concerned i will do that for sure next time.

    I had no intention start a riot between fans and haters nor i was trying to troll.

    Heso o kamedomo oyobanu -- Don't cut off your nose to spite your face.

  • augustgraceaugustgrace Member UncommonPosts: 628

    I rerolled from Besaid to one of the newer servers (Karnak) and I imagine others did as well.  Still playing, just on another server.  Trying to predict doom for the game based off of stats for one server is getting a bit desparate. 

  • grapevinegrapevine Member UncommonPosts: 1,927

    Originally posted by Onimor

    Does anyone else get the impression people secretly want games to fail?

     


    Actually, and I am speaking on a personal level, I think its the opposite.   I for one was really looking forward to its release, and throughout beta continued to hope a patch would come along and fix many of the issues.  It never happened though.  Leaving a feeling of being completely let down and disappointed.   What could have been one of the best MMOs around, is now (to what seems most) one of the worst.  So you'll probably find that is where many are coming from, not that they want the game to simply fail.


     


    SE need to turn the game around, and quick if its going to be popular.  You'll also probably find most would love them to.

  • HachiroHachiro Member Posts: 92


    Originally posted by augustgrace
    I rerolled from Besaid to one of the newer servers (Karnak) and I imagine others did as well.  Still playing, just on another server.  Trying to predict doom for the game based off of stats for one server is getting a bit desparate. 

    Loss is a loss whether from one server or 10. And there is nothing desperate about this post. I am one of those vocal supporters of game whom people label 'fanboi' around here.

    Heso o kamedomo oyobanu -- Don't cut off your nose to spite your face.

  • geldonyetichgeldonyetich Member Posts: 1,340

    Originally posted by Hachiro




    Originally posted by augustgrace

    I rerolled from Besaid to one of the newer servers (Karnak) and I imagine others did as well.  Still playing, just on another server.  Trying to predict doom for the game based off of stats for one server is getting a bit desparate. 




    Loss is a loss whether from one server or 10.

    Assuming what you're attempting to prove here is that that FFXIV in general is losing players, saying "a loss is a loss whether from one server or 10" doesn't make any sense.  If migrated to another server it's not a loss at all.  Considering they put up an additional server to accomidate the player load, it would indicate a global increase.   Further considerations such as how Besaid's new player enrollment was often locked due ot the game reaching a player cap renders your insistence we can draw conclusions from this even more sketchy.

  • HachiroHachiro Member Posts: 92


    Originally posted by geldonyetich


    Originally posted by Hachiro



    Originally posted by augustgrace
    I rerolled from Besaid to one of the newer servers (Karnak) and I imagine others did as well.  Still playing, just on another server.  Trying to predict doom for the game based off of stats for one server is getting a bit desparate. 


    Loss is a loss whether from one server or 10.

    Assuming what you're attempting to prove here is that that FFXIV in general is losing players, saying "a loss is a loss whether from one server or 10" doesn't make any sense.  If migrated to another server it's not a loss at all.  Considering they put up an additional server to accomidate the player load, it would indicate a global increase.   Further considerations such as how Besaid's new player enrollment was often locked due ot the game reaching a player cap renders your insistence we can draw conclusions from this even more sketchy.

    Unless you know that all the loss in population was due to transfers? or you are confident that players are not going to quit at all due to several problems game is having? I will bump this thread once again after 30 days are over. I just wanted to see drop in first week of game release considering the amount of bad reviews and negative ratings it got from players.

    Heso o kamedomo oyobanu -- Don't cut off your nose to spite your face.

  • AlanakoAlanako Member Posts: 188
    I started on besaid on the 22 because it was choosen as the unofficial server for my country by some of the more active fansites here in my country (although i vote against it because of it been the rp server). It was a bad idea. The lag was horrible. Not sure how many player as i dont discover the population count on the party menu up to 3 days later. Two days in the headstart i deleted character and moved to another server. At the moment of creation only 7 of the servers were available, 2 with 2 chocobos and the other five with 1. Next day i discovet the population count and it was at around 1700. it was stable at that population until release day in which started to rise. Today it was at 2500. Based on the logic of the op the game should be doing it teally well to have a 40+% increase of population in five days :).
  • geldonyetichgeldonyetich Member Posts: 1,340

    Originally posted by Hachiro

    Unless you know that all the loss in population was due to transfers? or you are confident that players are not going to quit at all due to several problems game is having? I will bump this thread once again after 30 days are over. I just wanted to see drop in first week of game release considering the amount of bad reviews and negative ratings it got from players.

    I'm definately confident some players are going to quit.  The reasons will be:


    • Due to their unwillingness to adapt to the game's problems.

    • Niche mismatch - they really weren't the kind of gamer this game would appeal to, but they had to play it to find out.

    • Hardware incompatibility issues.

    • There's always a significant number of players who are simply attracted to the next new thing to come around, whose presense you really can't count to hang around and keep the game populated later.

    • Real life reasons preventing them from having the time or priority to play.

    • ... among other reasons.

    So, knowing this, I fully expect to see a drop in general player population since release.  Every game has them.  However, I expect Final Fantasy XIV's retention to be higher than usual, partly because this was the case for Final Fantasy XI.  We may even see the player count stabilize soon because the number of players quitting is less than the number of players joining - that they put up another server indicates that may currently be the case.


     


    To start raising a major stink just because you notice that the current online player levels is lower for this time of day than usual mostly demonstrates you're not aware of a whole lot of the factors that might be behind that.  A hater might grapple on that as a reason why we should consider the game as failing, but that's far from an accurate interpretation, I know it, the developers know it.

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