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Why do people need a quest to motivate them to kill things?

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  • anielianieli Member Posts: 114

    I like reading them. I like to be rewarded with something every now and then. I like killing different mobs. I like to explore the world but if there is no story behind it, why bother?

    The only reason why there would be no quests is that the devs are lazy. If you want to grind and find you perfect killing spot, go ahead and do it. You can do it even if there are quests in the game. However, I can't play the game if there are no quests. Basically option A (there are quests) can make us both happy. We can do our thing. Option B(no quests) makes you happy but not me which means I won't play.

  • cheyanecheyane Member LegendaryPosts: 9,404

    Well perhaps because it makes me feel less like a homicidal maniac and more like a person who does it for a reason that is a reasonable reason not that homicidal maniacs do not have reasons I am sure they have some organization in that mad mind. Method in madness and all that.

     

    I do not like slaughtering defenceless rats and chicken unless  the dodgy fellow in the side street wants some rat stew or some witch with a shifty eye wants some chicken legs for a love potion. There must be a reason for me to kill.

     

    Plus there is the reward some patched up armor that might just fall apart if you looked at it or the horrible rat stew that might actually last for weeks as he said......yuck ! Now who can turn down such fine rewards and still continue.

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  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by Falcomith

    Originally posted by Xzen


    Originally posted by Falcomith

    "Why do we need quests to kill things?"

     

    Because to just be going around killing things serves no purpose. There should be a reason. A purpose. Its whats drives your character and the reason why he/she does the things. Character development. Promotes immersion into a story. 

    If you are on Mysidia go kill me some squirrls/wolves/hipogrifs and bring me their pelts/sinews and any crystals/shards they might drop. We will pay you decent gil with wich you can buy good gear.

    That would work if you wanted to develop your story into revolving around a hired hand or a trader. Player made quests have been done in communities before and works great if you can get participation. Sometimes they are better then what the developers have put into there questing system.

    Indeed. I have said FFXIV is a bit more "sandbox" than people realise. At least at the moment it is. Also hunting down a hipogrif with a band of party members would require some exploring as no one seems to really be sharing where they are killing them to get the sinew they are selling.

  • WiezardWiezard Member Posts: 158

    All F2P asian grinders apply same formula, what is so different about FFXIV then? its acceptable because its Final Fantasy?

  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565

    My own theory is that often in our genre of choice, the actual gameplay act of "killing things" is rather boring.  The action isn't as compelling as it is say in a game like Zelda or God of War, or whatever.  The quest gives context and helps me forget about the fact that killing something in an MMO can be a chore. 

    There are however games which are coming about that seem to be doing away with this notion.  Maybe with titles like GW2 and TERA, players won't need as much motivation from rote questing.

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  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    Originally posted by Silacoid

    Why do people insist that MMOs have to have endless amounts of quests to force players to kill xyz mob.  FF takes a different path.  The quests don't offer an xp reward in this game, so the complaint that there aren't enough of them is bogus.  You can invoke your guardian, but that is SE's version of rested xp and you can use all of it up with the current system.

     

    My question is why can't people be happy killing stuff without quests?  You'll find in FFXIV that you level quite quick if you just kill things.

     

    Is the reliance on quests a result of WoW?  Keep in mind Everquest, one of the most successful MMOs of all time had a quest system that was terrible, yet people still managed to kill things and have fun.

    Because ITS BORING AS HELL AND REQUIRES NO THOUGH AT ALL. I mean quests aren't much different but at the very least they give you something to read and send you places you wouldn't go normally and give you more of a reward than just killing endless amounts of mobs. This game is horrible in its current state. All the major reviewers have stated this and even most of the fanboys are jumping ship.

  • BarCrowBarCrow Member UncommonPosts: 2,195

    I would prefer a main story arc of some kind..set in an open world. With the occasional random quest line presenting itself during day to day activities. A mixture of small and short quests. Maybe something similar to Red Dead Redemption random encounters but more varied and some more involved...both in complexity and length.

  • BizkitNLBizkitNL Member RarePosts: 2,546

    I could ask the opposite: "Why are people still content with grinding after all these years?"

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  • WiezardWiezard Member Posts: 158

    Originally posted by BizkitNL

    I could ask the opposite: "Why are people still content with grinding after all these years?"

    Beats me. Because i see no difference between FFXIV and F2P asian titles if you just want to grind and level on mobs and don't want any engaging story.

  • XzenXzen Member UncommonPosts: 2,607

    The only mmorpg I know of that does not have a grind is EvE..... So what's your point?

  • WiezardWiezard Member Posts: 158

    Originally posted by Xzen

    The only mmorpg I know of that does not have a grind is EvE..... So what's your point?

    The point is that every MMO has a grind but it depends how well you hide it and make it fun. But in FFXIV once you are get done with your leves you end up grinding on squirrels and rats which leaves a bad taste in your mouth just like those F2P asian game do. SE didn't make the grind fun neither made any effort to hide it.

  • BizkitNLBizkitNL Member RarePosts: 2,546

    Originally posted by Xzen

    The only mmorpg I know of that does not have a grind is EvE..... So what's your point?

    Quests make killing mobs not feel like a grind. It instead offers the developer an opportunity to tell a story to the player, give more incentive to go out there and get the job done. Feel like you are actually contributing something (although an illusion).

    As opposed to "Gosh, only 124 orcs to kill 'till next level!".

    Think a bit longer about it instead of replying so simple :).

    10
  • fyerwallfyerwall Member UncommonPosts: 3,240

    Thing is in games with quests you don't have to do the quests. If you like endless mob grinding thats fine and dandy. But what does grinding mobs give you other than money/xp?

    Now quests do involve some grinding, but they also offer people who want to do them a bit of side story as well as an immersive reason that masks the grind. Basically for a lot of people it just makes character progression a bit less boring. 

    Quests can also show how well a dev team shines as far as story telling goes, and can be used to create dramatic as well as comical atmospheres and entertaining plot lines for those who want to experience them. Basically they inject a bit more entertainment into the game.

    So pretty much people don't need quests to motivate them to kill things, it just makes it a little more fun for some.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by Wiezard

    Originally posted by Xzen

    The only mmorpg I know of that does not have a grind is EvE..... So what's your point?

    The point is that every MMO has a grind but it depends how well you hide it and make it fun. But in FFXIV once you are get done with your leves you end up grinding on squirrels and rats which leaves a bad taste in your mouth just like those F2P asian game do. SE didn't make the grind fun neither made any effort to hide it.

    So why when I give quests are they any less important than an NPC. That's just racist.

  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by fyerwall

    Thing is in games with quests you don't have to do the quests. If you like endless mob grinding thats fine and dandy. But what does grinding mobs give you other than money/xp?

    Now quests do involve some grinding, but they also offer people who want to do them a bit of side story as well as an immersive reason that masks the grind. Basically for a lot of people it just makes character progression a bit less boring. 

    Quests can also show how well a dev team shines as far as story telling goes, and can be used to create dramatic as well as comical atmospheres and entertaining plot lines for those who want to experience them. Basically they inject a bit more entertainment into the game.

    So pretty much people don't need quests to motivate them to kill things, it just makes it a little more fun for some.

    How is forming a band together to try and hunt down a tough mob for it's mats to sell not fun?

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    Simple psychology: short term reward and goal versus long term goal and reward which is invisible to you at the moment. Call it 'carrot on a stick', fact is, it works.

    Secondly, variety, at least the kill quests usually take you through a zone and through a number of different monster types; you're stuck killing rats in this game for quite a long time.

    And lastly, in the case of better quests, storyline and once again variety; WoW's quests all evolve toward a group instance in a zone eventually for example, though people might not notice it; they also have some varied goals like using a certain device on object A which triggers effect X, which you have to collect, etc...

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • k11keeperk11keeper Member UncommonPosts: 1,048

    The obvious answer to people wanting to quests is because it gives a purpose to you fighting whatever it is you're fighting and potential rewards. The funny thing is my 2 fav MMOs were heavy grinders ffxi, and L2. The difference is I liked grindng in those games (most of the time) because they had more to them then I'm getting in ffxiv. In ffxi it was fun and challenging grouping with people and seeing how much xp you could get in the quickest amount of time with xp chains and party mechanics that prepared you for stuff later in the game. In L2 you always had to be on your toes and xp grinding could quickly turn into a battle with a rival clan at almost any time in the game. I'm not getting that extra thrill with grinding in ffxiv so I don't do it, that's why I wish their were more quests. Because I need a purpose to go kill those marmots or dodos it's not really that fun otherwise.

  • geldonyetichgeldonyetich Member Posts: 1,340

    Personally, I was really on board with the idea of quests back when a heavily quest-centric game as first introduced.  The really nice thing about a quests is they add context - a reason to kill stuff.

    However, there's such a thing as too much of a good thing, and I eventually realized that there's a down side to quests.  After awhile, they can seem like you have a giant inbox of work to do, where no matter how many rat tails you turn in or damsels you rescue, at the end of the day you're just being lead around by the nose from place to place, completeling quests millions of other users did before you already.

    So I rather like FFXIV's mix of having guildleve and quest context with old school MMORPG wandering around and killing whatever you wanna kill.   Guildleves feel more like a bounty board of things you can do on an immersive-feeling world.  Once that, after you're done with the guildleves, you're encouraged to go out and explore on your own.

  • DragondieDragondie Member UncommonPosts: 43

    Originally posted by Silacoid

    Why do people insist that MMOs have to have endless amounts of quests to force players to kill xyz mob.  FF takes a different path.  The quests don't offer an xp reward in this game, so the complaint that there aren't enough of them is bogus.  You can invoke your guardian, but that is SE's version of rested xp and you can use all of it up with the current system.

     

    My question is why can't people be happy killing stuff without quests?  You'll find in FFXIV that you level quite quick if you just kill things.

     

    Is the reliance on quests a result of WoW?  Keep in mind Everquest, one of the most successful MMOs of all time had a quest system that was terrible, yet people still managed to kill things and have fun.

    You know nothing about mmorpg's everquest was almost 10 years ago last game p2p game that had no quest was lineage 2 when everquest 2 and WoW came out after that the world of p2p mmorpg was changed. Questing is one of the best changes to mmorpg if people had to pick between questing or grinding people would pick questing why cause it gives them a story,goal,exp,money,and reward. Grind gives no story no reason to why you are killing the mob barely any reward thats why every mmorpg after 2004 has tons of quest why the hell would we want to go back 6 years later and if grinding is so great why is FF14 one of the worse games to ever ship. You might be ok with SE failer but to me it's unacceptable for a company of this caliber and reputation this is not a that came game out from an unknown company that's trying there first mmorpg. SE will get no sympathy from me for the crap they made and released they could have waited a whole year and improved it remember this is there second mmorpg not first and they didn't learn anything from FF11 so don't come here defending this crap of a game in anyway.

  • BizkitNLBizkitNL Member RarePosts: 2,546

    Originally posted by Xzen

    Originally posted by Wiezard


    Originally posted by Xzen

    The only mmorpg I know of that does not have a grind is EvE..... So what's your point?

    The point is that every MMO has a grind but it depends how well you hide it and make it fun. But in FFXIV once you are get done with your leves you end up grinding on squirrels and rats which leaves a bad taste in your mouth just like those F2P asian game do. SE didn't make the grind fun neither made any effort to hide it.

    So why when I give quests are they any less important than an NPC. That's just racist.

    Huh?

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  • elockeelocke Member UncommonPosts: 4,335

    OP, you miss the whole point of quests. It's not motivation to kill things. It is motivation to kill 1000 of the same creature. Quests are a way to "mask" the grind by giving you a nice checklist or To-Do list. It also helps send you to various parts of a zone, where if it is built correctly offers you a different viewpoint/experience than having to grind in the same zone spot for 10 levels or so.

    I prefer Quests any day over just plain grinding.

    Also, the issue with FFXIV, is the fact that there aren't quests akin to FFXI in the game, and THAT right there is a major shame as some of the side quests in FFXI were just excellent. Look up the Onion Brigade quest lines in Windhurst as an example.

  • fyerwallfyerwall Member UncommonPosts: 3,240

    Originally posted by Xzen

    Originally posted by fyerwall

    Thing is in games with quests you don't have to do the quests. If you like endless mob grinding thats fine and dandy. But what does grinding mobs give you other than money/xp?

    Now quests do involve some grinding, but they also offer people who want to do them a bit of side story as well as an immersive reason that masks the grind. Basically for a lot of people it just makes character progression a bit less boring. 

    Quests can also show how well a dev team shines as far as story telling goes, and can be used to create dramatic as well as comical atmospheres and entertaining plot lines for those who want to experience them. Basically they inject a bit more entertainment into the game.

    So pretty much people don't need quests to motivate them to kill things, it just makes it a little more fun for some.

    How is forming a band together to try and hunt down a tough mob for it's mats to sell not fun?

    Who said it's not fun?

    Again, you can do that in a game that has quests as well, and many people do.

    Thing that you are ignoring is that not everyone will find what you find fun to be fun in a game. Quests allow for a change of scene. But as I said before, you don't have to do quests in a game if you don't want to.

    My question is, why do people hate the idea of quests?

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • Jimmy562Jimmy562 Member UncommonPosts: 1,158

    Originally posted by dragon1su2

    Originally posted by Silacoid

    Why do people insist that MMOs have to have endless amounts of quests to force players to kill xyz mob.  FF takes a different path.  The quests don't offer an xp reward in this game, so the complaint that there aren't enough of them is bogus.  You can invoke your guardian, but that is SE's version of rested xp and you can use all of it up with the current system.

     

    My question is why can't people be happy killing stuff without quests?  You'll find in FFXIV that you level quite quick if you just kill things.

     

    Is the reliance on quests a result of WoW?  Keep in mind Everquest, one of the most successful MMOs of all time had a quest system that was terrible, yet people still managed to kill things and have fun.

    You know nothing about mmorpg's everquest was almost 10 years ago last game p2p game that had no quest was lineage 2 when everquest 2 and WoW came out after that the world of p2p mmorpg was changed. Questing is one of the best changes to mmorpg if people had to pick between questing or grinding people would pick questing why cause it gives them a story,goal,exp,money,and reward. Grind gives no story no reason to why you are killing the mob barely any reward thats why every mmorpg after 2004 has tons of quest why the hell would we want to go back 6 years later and if grinding is so great why is FF14 one of the worse games to ever ship. You might be ok with SE failer but to me it's unacceptable for a company of this caliber and reputation this is not a that came game out from an unknown company that's trying there first mmorpg. SE will get no sympathy from me for the crap they made and released they could have waited a whole year and improved it remember this is there second mmorpg not first and they didn't learn anything from FF11 so don't come here defending this crap of a game in anyway.

    This.

    Its simply the reward you get from the quests and a goal. Its honestly a silly question, no player does a quest to kill xyz. They do the quest for the goal and the rewards. Killing stuff without a reward, besides xp, and without a reason as to why your killing them isn't fun and ends up as the worst grind one can possibly create.

    As someone said, grinds are in every game but its up to the developers to hide the grind and try to make it fun. With no quests you are uncovering the grind no one wants to do day in and day out.

  • BizkitNLBizkitNL Member RarePosts: 2,546

    Originally posted by fyerwall

    Who said it's not fun?

    Again, you can do that in a game that has quests as well, and many people do.

    Thing that you are ignoring is that not everyone will find what you find fun to be fun in a game. Quests allow for a change of scene. But as I said before, you don't have to do quests in a game if you don't want to.

    My question is, why do people hate the idea of quests?

    Because it's WoW's main drive, making it "easymode" somehow. As opposed to grinding making people suddenly be "hardcore".

    Atleast, That's the message I'm getting from a lot of people.

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  • ziggydawitchziggydawitch Member Posts: 69

    I dont wanna do quests...i only did the ones in ffxi that gave items and spells.

    I wanna camp with friends and kill stuff...that's what made XI unigue and made it so social.

    So gimme a seeking system...a healing class...and an AH/mail system...^^  Is that too much to ask?  

    ~Ziggy~

    If a man speaks in the woods and there's no woman there to hear him...is he still lying?

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