User Reviews: 30 positive, 64 negative, only 2 mixed.
Critic Reviews: 2 positive, 2 negative, zero mixed.
I can mirror this over on American Amazon: 29 reviews at 4 stars or greater. 53 reviews at 2 stars or less. Only 6 reviews in the middle. (This is mirrored somewhat in Europe amazon, but Japanese Amazon is far more negative.)
So this is turning out really interesting: It seems that, for most people, they'll either really like this game or they'll really hate this game. This extends even to the professional reviewers.
Though all agree that the game is in need of improvement, some have a perspective of looking forward and seeing that improvement is inevitable while others have the perspective of looking at the present and judging the game on its current faults.
Though all agree that the interface is generally ponderous, some have the perspective that you can work through this ponderousness and still enjoy the game, while others feel that the GUI is completely unacceptable.
Though all agree that the game does not make a lot of information/direction readily available to the player compared to most MMORPGs, some have the perspective that this makes the game a lot more interesting than ones that simply give you everything while others have the perspective that making the players work to get information/direction is generally unacceptable.
So, in the end, I think the conclusion is clear: Final Fantasy XIV is a game you either get or you don't. [Edited to remove last two sentences that caused excessive facepalming.]
You are incorrect on the number of positive critic reviews. There has only been one postive (i.e. Gaming XP), and that was by someone who hadn't played to any depth.
Game Trailer and Gamespot panned it. CheatCode's closing comment was they couldn't recommend anyone purchasing it.
Amazon America's and EU's average score is currently sitting at 2.5. With it being 1.5 on the Japanese site.
The last time we heard the excuse "you either get it, or not", was for STO, which went well. FF XIV is not a game that is polarised. Its quite simply and obvious that its not liked by the vast majority.
I played and stuck with the game since Alpha, and through all 3 betas, plus Open Beta. I tested consistently and submitted many bug reports in an effort to help SE make the game the best it could be at launch.
I was psyched as hell by what I saw in that time, because at the time my impression was that what we were seeing was merely a hint of things to come on release; just enough to test the game without spoiling all the other content to be added for retail. After all, Tanaka himself stated that what we saw in Beta was only about 20% of what would be in retail.
However, when retail did come around and I saw that the game was exactly what it was in Beta, only more of the same, yes... I was greatly disappointed.
I'll be honest Mike your gamer senses should have been tingeling a whole lot when Tanaka was dishing out that line of BS. Anytime you hear the "features and content are not active in beta but will be available in retail," spiel ALA Darkfall it's bad mojo.
It is possible to be hopeful of a game but still critical of it without being "hell-bent on hating it". It's even possible to like a game and still be critical of it. In that context, I'm sure as hell not going to be told by some random person on a forum that the reason I don't like the game is "because it's not clicking" or because "I don't get it".
Most people seem to think that if your critical of a game you must hate it. I've been critical of pretty much every game I've liked in the past decade. Especially the ones that I really liked like Warcraft three, WoW, Dawn of War, Battle for Middle Earth one, even Runescape classic way back in the day. I was very interested in FF14 earlier this summer when the hype engine was warming up, but at this point I think its completely unfinished and loaded with problems.
What I'd *usually* say to someone in response to such an arrogant remark would certainly get me a warning here, so I'm refraining. Suffice to say... You don't know a thing about me, and your "theories" of what I may or may not "get", based on your obsessively fanboy-colored view of FFXIV, amounts to absolutely squat.
User Reviews: 30 positive, 64 negative, only 2 mixed.
Critic Reviews: 2 positive, 2 negative, zero mixed.
I can mirror this over on American Amazon: 29 reviews at 4 stars or greater. 53 reviews at 2 stars or less. Only 6 reviews in the middle. (This is mirrored somewhat in Europe amazon, but Japanese Amazon is far more negative.)
So this is turning out really interesting: It seems that, for most people, they'll either really like this game or they'll really hate this game. This extends even to the professional reviewers.
Though all agree that the game is in need of improvement, some have a perspective of looking forward and seeing that improvement is inevitable while others have the perspective of looking at the present and judging the game on its current faults.
Though all agree that the interface is generally ponderous, some have the perspective that you can work through this ponderousness and still enjoy the game, while others feel that the GUI is completely unacceptable.
Though all agree that the game does not make a lot of information/direction readily available to the player compared to most MMORPGs, some have the perspective that this makes the game a lot more interesting than ones that simply give you everything while others have the perspective that making the players work to get information/direction is generally unacceptable.
So, in the end, I think the conclusion is clear: Final Fantasy XIV is a game you either get or you don't. [Edited to remove last two sentences that caused excessive facepalming.]
You are incorrect on the number of positive critic reviews. There has only been one postive (i.e. Gaming XP), and that wasn't by someone who had played to any depth.
Game Trailer and Gamespot panned it. CheatCode's closing comment was they couldn't recommend anyone purchasing it.
Amazon America's average score is currently sitting at 2.5.
The last time we heard the excuse "you either get it, or not", was for STO. That went well!
He is correct about the number of positive reviews, and I would hardly call Gamespot's review thorough, they spent fifteen hours in game. Would that warrant as sufficient? I highly doubt so-- as for Mega Trailers review, I hardly know anything about them nor have I spent time to look at the review, so I couldn't say whether theirs was professionally done. I will however say that the positive reviews had almost as much in game time as Gamespot. I am not much into reading reviews, I'm more for getting a personal opinion. Video game reviewers and forum posters alike are all highly biased--which is sad seeing as most reviewers do that as their profession. But honestly I wouldn't allow the whole basis of one's opinion on things to be from reviews, I've spent my whole life doing that and missed out on some stuff I really would have enjoyed. I always looked at it like this-- if the masses are/aren't enjoying it, than that should be a pretty good indication of whether I would feel the same. Everyone is different, and the best way to determine if you are going to like something is through experience, in my opinion, and this goes for everything in life. If you missed out on beta to try it, then you might just have to wait till trial comes out or just risk it and buy the darn thing, but don't be discouraged by the public, the public is not any one person, and I've learned I can't let it speak for me either. I greatly enjoy Final Fantasy 14.
User Reviews: 30 positive, 64 negative, only 2 mixed.
Critic Reviews: 2 positive, 2 negative, zero mixed.
I can mirror this over on American Amazon: 29 reviews at 4 stars or greater. 53 reviews at 2 stars or less. Only 6 reviews in the middle. (This is mirrored somewhat in Europe amazon, but Japanese Amazon is far more negative.)
So this is turning out really interesting: It seems that, for most people, they'll either really like this game or they'll really hate this game. This extends even to the professional reviewers.
Though all agree that the game is in need of improvement, some have a perspective of looking forward and seeing that improvement is inevitable while others have the perspective of looking at the present and judging the game on its current faults.
Though all agree that the interface is generally ponderous, some have the perspective that you can work through this ponderousness and still enjoy the game, while others feel that the GUI is completely unacceptable.
Though all agree that the game does not make a lot of information/direction readily available to the player compared to most MMORPGs, some have the perspective that this makes the game a lot more interesting than ones that simply give you everything while others have the perspective that making the players work to get information/direction is generally unacceptable.
So, in the end, I think the conclusion is clear: Final Fantasy XIV is a game you either get or you don't. [Edited to remove last two sentences that caused excessive facepalming.]
You are incorrect on the number of positive critic reviews. There has only been one postive (i.e. Gaming XP), and that wasn't by someone who had played to any depth.
Game Trailer and Gamespot panned it. CheatCode's closing comment was they couldn't recommend anyone purchasing it.
Amazon America's average score is currently sitting at 2.5.
The last time we heard the excuse "you either get it, or not", was for STO. That went well!
He is correct about the number of positive reviews, and I would hardly call Gamespot's review thorough, they spent fifteen hours in game. Would that warrant as sufficient? I highly doubt so-- as for Mega Trailers review, I hardly know anything about them nor have I spent time to look at the review, so I couldn't say whether theirs was professionally done. I will however say that the positive reviews had almost as much in game time as Gamespot. I am not much into reading reviews, I'm more for getting a personal opinion. Video game reviewers and forum posters alike are all highly biased--which is sad seeing as most reviewers do that as their profession. But honestly I wouldn't allow the whole basis of one's opinion on things to be from reviews, I've spent my whole life doing that and missed out on some stuff I really would have enjoyed. I always looked at it like this-- if the masses are/aren't enjoying it, than that should be a pretty good indication of whether I would feel the same. Everyone is different, and the best way to determine if you are going to like something is through experience, in my opinion, and this goes for everything in life. If you missed out on beta to try it, then you might just have to wait till trial comes out or just risk it and buy the darn thing, but don't be discouraged by the public, the public is not any one person, and I've learned I can't let it speak for me either. I greatly enjoy Final Fantasy 14.
He's not correct on the number of reviews at all. Only one critic review has not recommended people avoid it. I even listed them.
So what if you enjoy FF XIV? You are entitled to, but you are in the minority.
User Reviews: 30 positive, 64 negative, only 2 mixed.
Critic Reviews: 2 positive, 2 negative, zero mixed.
I can mirror this over on American Amazon: 29 reviews at 4 stars or greater. 53 reviews at 2 stars or less. Only 6 reviews in the middle. (This is mirrored somewhat in Europe amazon, but Japanese Amazon is far more negative.)
So this is turning out really interesting: It seems that, for most people, they'll either really like this game or they'll really hate this game. This extends even to the professional reviewers.
Though all agree that the game is in need of improvement, some have a perspective of looking forward and seeing that improvement is inevitable while others have the perspective of looking at the present and judging the game on its current faults.
Though all agree that the interface is generally ponderous, some have the perspective that you can work through this ponderousness and still enjoy the game, while others feel that the GUI is completely unacceptable.
Though all agree that the game does not make a lot of information/direction readily available to the player compared to most MMORPGs, some have the perspective that this makes the game a lot more interesting than ones that simply give you everything while others have the perspective that making the players work to get information/direction is generally unacceptable.
So, in the end, I think the conclusion is clear: Final Fantasy XIV is a game you either get or you don't. [Edited to remove last two sentences that caused excessive facepalming.]
You are incorrect on the number of positive critic reviews. There has only been one postive (i.e. Gaming XP), and that wasn't by someone who had played to any depth.
Game Trailer and Gamespot panned it. CheatCode's closing comment was they couldn't recommend anyone purchasing it.
Amazon America's average score is currently sitting at 2.5.
The last time we heard the excuse "you either get it, or not", was for STO. That went well!
He is correct about the number of positive reviews, and I would hardly call Gamespot's review thorough, they spent fifteen hours in game. Would that warrant as sufficient? I highly doubt so-- as for Mega Trailers review, I hardly know anything about them nor have I spent time to look at the review, so I couldn't say whether theirs was professionally done. I will however say that the positive reviews had almost as much in game time as Gamespot. I am not much into reading reviews, I'm more for getting a personal opinion. Video game reviewers and forum posters alike are all highly biased--which is sad seeing as most reviewers do that as their profession. But honestly I wouldn't allow the whole basis of one's opinion on things to be from reviews, I've spent my whole life doing that and missed out on some stuff I really would have enjoyed. I always looked at it like this-- if the masses are/aren't enjoying it, than that should be a pretty good indication of whether I would feel the same. Everyone is different, and the best way to determine if you are going to like something is through experience, in my opinion, and this goes for everything in life. If you missed out on beta to try it, then you might just have to wait till trial comes out or just risk it and buy the darn thing, but don't be discouraged by the public, the public is not any one person, and I've learned I can't let it speak for me either. I greatly enjoy Final Fantasy 14.
He's not correct on the number of reviews at all. Only one critic review has not recommended people avoid it. I even listed them.
So what if you enjoy FF XIV? You are entitled to, but you are in the minority.
Minority on the forums, but I am part of a vast majority in the game. I guess all the disgruntled people and trolls spend their times on these forums, and all the satisfied people in game. I would be joining in with them if I weren't trying to work at the same time.
He is correct about the number of positive reviews, and I would hardly call Gamespot's review thorough, they spent fifteen hours in game. Would that warrant as sufficient? I highly doubt so-- as for Mega Trailers review, I hardly know anything about them nor have I spent time to look at the review, so I couldn't say whether theirs was professionally done. I will however say that the positive reviews had almost as much in game time as Gamespot. I am not much into reading reviews, I'm more for getting a personal opinion. Video game reviewers and forum posters alike are all highly biased--which is sad seeing as most reviewers do that as their profession. But honestly I wouldn't allow the whole basis of one's opinion on things to be from reviews, I've spent my whole life doing that and missed out on some stuff I really would have enjoyed. I always looked at it like this-- if the masses are/aren't enjoying it, than that should be a pretty good indication of whether I would feel the same. Everyone is different, and the best way to determine if you are going to like something is through experience, in my opinion, and this goes for everything in life. If you missed out on beta to try it, then you might just have to wait till trial comes out or just risk it and buy the darn thing, but don't be discouraged by the public, the public is not any one person, and I've learned I can't let it speak for me either. I greatly enjoy Final Fantasy 14.
He's not correct on the number of reviews at all. Only one critic review has not recommended people avoid it. I even listed them.
So what if you enjoy FF XIV? You are entitled to, but you are in the minority.
Minority on the forums, but I am part of a vast majority in the game. I guess all the disgruntled people and trolls spend their times on these forums, and all the satisfied people in game. I would be joining in with them if I weren't trying to work at the same time.
User Reviews: 30 positive, 64 negative, only 2 mixed.
Critic Reviews: 2 positive, 2 negative, zero mixed.
I can mirror this over on American Amazon: 29 reviews at 4 stars or greater. 53 reviews at 2 stars or less. Only 6 reviews in the middle. (This is mirrored somewhat in Europe amazon, but Japanese Amazon is far more negative.)
So this is turning out really interesting: It seems that, for most people, they'll either really like this game or they'll really hate this game. This extends even to the professional reviewers.
Though all agree that the game is in need of improvement, some have a perspective of looking forward and seeing that improvement is inevitable while others have the perspective of looking at the present and judging the game on its current faults.
Though all agree that the interface is generally ponderous, some have the perspective that you can work through this ponderousness and still enjoy the game, while others feel that the GUI is completely unacceptable.
Though all agree that the game does not make a lot of information/direction readily available to the player compared to most MMORPGs, some have the perspective that this makes the game a lot more interesting than ones that simply give you everything while others have the perspective that making the players work to get information/direction is generally unacceptable.
So, in the end, I think the conclusion is clear: Final Fantasy XIV is a game you either get or you don't. [Edited to remove last two sentences that caused excessive facepalming.]
You are incorrect on the number of positive critic reviews. There has only been one postive (i.e. Gaming XP), and that wasn't by someone who had played to any depth.
Game Trailer and Gamespot panned it. CheatCode's closing comment was they couldn't recommend anyone purchasing it.
Amazon America's average score is currently sitting at 2.5.
The last time we heard the excuse "you either get it, or not", was for STO. That went well!
He is correct about the number of positive reviews, and I would hardly call Gamespot's review thorough, they spent fifteen hours in game. Would that warrant as sufficient? I highly doubt so-- as for Mega Trailers review, I hardly know anything about them nor have I spent time to look at the review, so I couldn't say whether theirs was professionally done. I will however say that the positive reviews had almost as much in game time as Gamespot. I am not much into reading reviews, I'm more for getting a personal opinion. Video game reviewers and forum posters alike are all highly biased--which is sad seeing as most reviewers do that as their profession. But honestly I wouldn't allow the whole basis of one's opinion on things to be from reviews, I've spent my whole life doing that and missed out on some stuff I really would have enjoyed. I always looked at it like this-- if the masses are/aren't enjoying it, than that should be a pretty good indication of whether I would feel the same. Everyone is different, and the best way to determine if you are going to like something is through experience, in my opinion, and this goes for everything in life. If you missed out on beta to try it, then you might just have to wait till trial comes out or just risk it and buy the darn thing, but don't be discouraged by the public, the public is not any one person, and I've learned I can't let it speak for me either. I greatly enjoy Final Fantasy 14.
He's not correct on the number of reviews at all. Only one critic review has not recommended people avoid it. I even listed them.
So what if you enjoy FF XIV? You are entitled to, but you are in the minority.
I know it is just a game but in most cases minority have more rights than the majority.
User Reviews: 30 positive, 64 negative, only 2 mixed.
Critic Reviews: 2 positive, 2 negative, zero mixed.
I can mirror this over on American Amazon: 29 reviews at 4 stars or greater. 53 reviews at 2 stars or less. Only 6 reviews in the middle. (This is mirrored somewhat in Europe amazon, but Japanese Amazon is far more negative.)
So this is turning out really interesting: It seems that, for most people, they'll either really like this game or they'll really hate this game. This extends even to the professional reviewers.
Though all agree that the game is in need of improvement, some have a perspective of looking forward and seeing that improvement is inevitable while others have the perspective of looking at the present and judging the game on its current faults.
Though all agree that the interface is generally ponderous, some have the perspective that you can work through this ponderousness and still enjoy the game, while others feel that the GUI is completely unacceptable.
Though all agree that the game does not make a lot of information/direction readily available to the player compared to most MMORPGs, some have the perspective that this makes the game a lot more interesting than ones that simply give you everything while others have the perspective that making the players work to get information/direction is generally unacceptable.
So, in the end, I think the conclusion is clear: Final Fantasy XIV is a game you either get or you don't. [Edited to remove last two sentences that caused excessive facepalming.]
I don't think it has anything to do with 'getting it'. There isn't much to get in the game as it flows like the standard MMO does.
There is nothing revolutionary about the game. It's neither old school, new school or something ahead of it's time. It's just your basic MMO made complicated by clunky systems, strained servers and bugs - things that were pointed out through every phase of beta but were ignore for the most part and are just now (after retail launch) getting addressed by the devs.
It's not a matter of 'FFXIV: The MMORPG You Either Get Or You Don't'
It's more of: FFXIV: The MMORPG With Issues You Either Deal With Or You Don't.
And sadly most people today just won't deal with it.
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
"It's more of: FFXIV: The MMORPG With Issues You Either Deal With Or You Don't."
That says it all. Stop trying to make this game sound like its some wonderous brilliant MMO that is just beyond peoples comprehension...its crap. They basically took VERY GOOD IDEAS from MMO's the past 7 years and decided to NOT implement them or expand on them to make them better. Thats not brilliant, its dumb. FFXIV is like taking a step back about 7-8 years in MMO development. There are so many simple things they should of done to make this game better like I dunno...an auction house of some kind or quest markers or not make travel retarded and long, etc etc
"It's more of: FFXIV: The MMORPG With Issues You Either Deal With Or You Don't."
That says it all. Stop trying to make this game sound like its some wonderous brilliant MMO that is just beyond peoples comprehension...its crap. They basically took VERY GOOD IDEAS from MMO's the past 7 years and decided to NOT implement them or expand on them to make them better. Thats not brilliant, its dumb. FFXIV is like taking a step back about 7-8 years in MMO development. There are so many simple things they should of done to make this game better like I dunno...an auction house of some kind or quest markers or not make travel retarded and long, etc etc
Now now,
Relax, no one is asking for flame wars...
Some approve of the game most don't... I only want to know when is the game is going to be fixed...
Then I will raise the minions of hate with the pitch-forks after one months time...
SE has one month... (looks at watch) starting..... .... .... .... now.
User Reviews: 30 positive, 64 negative, only 2 mixed.
Critic Reviews: 2 positive, 2 negative, zero mixed.
I can mirror this over on American Amazon: 29 reviews at 4 stars or greater. 53 reviews at 2 stars or less. Only 6 reviews in the middle. (This is mirrored somewhat in Europe amazon, but Japanese Amazon is far more negative.)
So this is turning out really interesting: It seems that, for most people, they'll either really like this game or they'll really hate this game. This extends even to the professional reviewers.
Though all agree that the game is in need of improvement, some have a perspective of looking forward and seeing that improvement is inevitable while others have the perspective of looking at the present and judging the game on its current faults.
Though all agree that the interface is generally ponderous, some have the perspective that you can work through this ponderousness and still enjoy the game, while others feel that the GUI is completely unacceptable.
Though all agree that the game does not make a lot of information/direction readily available to the player compared to most MMORPGs, some have the perspective that this makes the game a lot more interesting than ones that simply give you everything while others have the perspective that making the players work to get information/direction is generally unacceptable.
So, in the end, I think the conclusion is clear: Final Fantasy XIV is a game you either get or you don't. [Edited to remove last two sentences that caused excessive facepalming.]
To point 1:
Remember that the game was willfully released in this state despite the testing and feedback during testing. This speaks to many people, potential players or folks just reviewing the game, that S-E isn't committed to following up with legitimate feedback to improve the game, feedback that doesn't alter S-E's vision of FFXIV.
To point 2:
Working around things, 'workarounds', aren't supposed to become game mechanics or part of the gameplay permanently. Workarounds are supposed to give functionality to something until it can be permanently fixed. Granted, some can still work around things that are terribly bugged and enjoy the game and the best examples I can give of this, personally, is Left 4 Dead (PC) and Left 4 Dead 2 (PC). Even granting that, folks now have to ask themselves if FFXIV is worth working around things as ever-present as the UI to potentially enjoy playing the game. That's a significant question and, seeing my response to point 1, I don't think is fair to split people into 'you get it' or 'you don't get it' camps.
To point 3:
There is a difference in understanding and uncovering the finer points of a game, such as what a hard or soft cap for something is, and basic information. When we compare FFXIV to FFXI -because these games must be compared to each other, as they share so many of the same problems- we see that S-E has a history of doing this and not doing anyhting about it. Granted, this does something to encourage meta-gaming and people creating fansites or databases to store information for other players, but there seems to be a culture not of curiousity ('I want to find out more!') but of confusion ('I don't know what's going on here!') in this game. FFXI was the same way for people and they simply went by the guids that folks put together on wikis or Allakhazam(sp?).
The bottom line:
It isn't a matter of people either getting it or not getting it; it really is a matter of whether or not unfinished games are going to be allowed to be acceptable. Somehow, Mortal Online is still out there and yet All Points Bulletin failed. Go figure. S-E is a company that has a better reputation than this yet has a history of absolutely ignoring customer feedback until they believe that they absolutely must implement it because of their unnaturally strong desire to follow their vision of their product. Stardock did that with Elemental: War of Magic. Look into it and look into players' feedback.
(1)TL:DR must be your way of saying that thinking hurts. Then again, this may explain why it looks like you responded to the post without using your brain. (2) It's not about community, is it? You just have nothing better to do.
User Reviews: 30 positive, 64 negative, only 2 mixed.
Critic Reviews: 2 positive, 2 negative, zero mixed.
I can mirror this over on American Amazon: 29 reviews at 4 stars or greater. 53 reviews at 2 stars or less. Only 6 reviews in the middle. (This is mirrored somewhat in Europe amazon, but Japanese Amazon is far more negative.)
So this is turning out really interesting: It seems that, for most people, they'll either really like this game or they'll really hate this game. This extends even to the professional reviewers.
Though all agree that the game is in need of improvement, some have a perspective of looking forward and seeing that improvement is inevitable while others have the perspective of looking at the present and judging the game on its current faults.
Though all agree that the interface is generally ponderous, some have the perspective that you can work through this ponderousness and still enjoy the game, while others feel that the GUI is completely unacceptable.
Though all agree that the game does not make a lot of information/direction readily available to the player compared to most MMORPGs, some have the perspective that this makes the game a lot more interesting than ones that simply give you everything while others have the perspective that making the players work to get information/direction is generally unacceptable.
So, in the end, I think the conclusion is clear: Final Fantasy XIV is a game you either get or you don't. [Edited to remove last two sentences that caused excessive facepalming.]
To point 1:
Remember that the game was willfully released in this state despite the testing and feedback during testing. This speaks to many people, potential players or folks just reviewing the game, that S-E isn't committed to following up with legitimate feedback to improve the game, feedback that doesn't alter S-E's vision of FFXIV.
To point 2:
Working around things, 'workarounds', aren't supposed to become game mechanics or part of the gameplay permanently. Workarounds are supposed to give functionality to something until it can be permanently fixed. Granted, some can still work around things that are terribly bugged and enjoy the game and the best examples I can give of this, personally, is Left 4 Dead (PC) and Left 4 Dead 2 (PC). Even granting that, folks now have to ask themselves if FFXIV is worth working around things as ever-present as the UI to potentially enjoy playing the game. That's a significant question and, seeing my response to point 1, I don't think is fair to split people into 'you get it' or 'you don't get it' camps.
To point 3:
There is a difference in understanding and uncovering the finer points of a game, such as what a hard or soft cap for something is, and basic information. When we compare FFXIV to FFXI -because these games must be compared to each other, as they share so many of the same problems- we see that S-E has a history of doing this and not doing anyhting about it. Granted, this does something to encourage meta-gaming and people creating fansites or databases to store information for other players, but there seems to be a culture not of curiousity ('I want to find out more!') but of confusion ('I don't know what's going on here!') in this game. FFXI was the same way for people and they simply went by the guids that folks put together on wikis or Allakhazam(sp?).
The bottom line:
It isn't a matter of people either getting it or not getting, it really is a matter of whether or not unfinished games are going to be allowed to be acceptable. Somehow, Mortal Online is still out there and yet All Points Bulletin failed. Go figure. S-E is a company that has a better reputation than this yet has a history of absolutely ignoring customer feedback until they believe that they absolutely must implement it because of their unnaturally strong desire to follow their vision of their product. Stardock did that with Elemental: War of Magic. Look into it and look into player's feedback.
What do you propose we do?
I offered the suggestion of "waiting" for a partial fix...
although it does seems logical what you are saying...
If we wait, there will be no excuses for "fan-bois" or SE to use, once time shows the game will never be fixed.
If they are successful, then FFXIV is playable... Find a WIN in all scenerios... I'd say.
I do see your point, Mr. Grump. I tend to favor loading my weapons, and tighten my noose before I go head hunting.
"It's more of: FFXIV: The MMORPG With Issues You Either Deal With Or You Don't."
That says it all. Stop trying to make this game sound like its some wonderous brilliant MMO that is just beyond peoples comprehension...its crap. They basically took VERY GOOD IDEAS from MMO's the past 7 years and decided to NOT implement them or expand on them to make them better. Thats not brilliant, its dumb. FFXIV is like taking a step back about 7-8 years in MMO development. There are so many simple things they should of done to make this game better like I dunno...an auction house of some kind or quest markers or not make travel retarded and long, etc etc
Now now,
Relax, no one is asking for flame wars...
Some approve of the game most don't... I only want to know when is the game is going to be fixed...
Then I will raise the minions of hate with the pitch-forks after one months time...
SE has one month... (looks at watch) starting..... .... .... .... now.
A lot of what was wrong with FFXI wasn't even fixed until the expansion hit (which was also about the time it was released in NA - 1 year later).
But even then FFXI had a bit more going for it before it's 6 month mark in the ways of content and gameplay that FFXIV doesn't.
Thing is the devs at SE feel that it's ok to operate at a slow pace while pretty much ignoring a lot of feedback. They feel their vision is the only way to go, and while they may be half right, concessions will always have to be made if you plan on your game growing and not shrinking (they realized this after the launch of FFXI in NA).
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
I'd say its less you "get" it or you don't and more you "like" cumbersome poorly explained gameplay with a clunky interface and next to no content or you don't.
I'm actually amazed at how many people seem to love and defend those very things. All a matter of taste I guess.
I am amazed at how people cant enjoy the open ended game play with no mom to lead you around. I do agree with the interface tho. Just saying...it works both ways.
The world is TINY with artificial boundaries and restrictions everywhere and there are about 10-15 mob types in the whole game.
With that said I'm going to be a twat and say that I truly hope that Square Enix fails hard on this in the time to come.
Maybe the developers of Square Enix would actually start using their brains in game development if their game tanked so hard that they had to shut down the servers and go into re-development or some such.
Yes, that's a fanastic idea. Let's punish one of the few developers who isn't making WoW clones. We don't have enough of them, after all.
Okay, so lots of people don't like the design decisions they made with this game. That's fine. So why not just drop it, quit bashing it constantly in the forums, and let those of us who do like it enjoy our niche game?
Except this is a WoW clone. Tiny world(half the size of wow at least), restricted levelling, super boring and unoriginal combat bar based combat... This is wow with no quests and ridiculous lag and ui. Nothing innovative here.
User Reviews: 30 positive, 64 negative, only 2 mixed.
Critic Reviews: 2 positive, 2 negative, zero mixed.
I can mirror this over on American Amazon: 29 reviews at 4 stars or greater. 53 reviews at 2 stars or less. Only 6 reviews in the middle. (This is mirrored somewhat in Europe amazon, but Japanese Amazon is far more negative.)
So this is turning out really interesting: It seems that, for most people, they'll either really like this game or they'll really hate this game. This extends even to the professional reviewers.
Though all agree that the game is in need of improvement, some have a perspective of looking forward and seeing that improvement is inevitable while others have the perspective of looking at the present and judging the game on its current faults.
Though all agree that the interface is generally ponderous, some have the perspective that you can work through this ponderousness and still enjoy the game, while others feel that the GUI is completely unacceptable.
Though all agree that the game does not make a lot of information/direction readily available to the player compared to most MMORPGs, some have the perspective that this makes the game a lot more interesting than ones that simply give you everything while others have the perspective that making the players work to get information/direction is generally unacceptable.
So, in the end, I think the conclusion is clear: Final Fantasy XIV is a game you either get or you don't. [Edited to remove last two sentences that caused excessive facepalming.]
I've canned those last two sentence for you. For continuity of course.
##Best SWTOR of 2011 Posted by I_Return - SWTOR - "Forget the UI the characters and all ofhe nitpicking bullshit" "Greatest MMO Ever Created"
##Fail Thread Title of 2011 Originally posted by daveospice "this game looks like crap?"
"It's more of: FFXIV: The MMORPG With Issues You Either Deal With Or You Don't."
That says it all. Stop trying to make this game sound like its some wonderous brilliant MMO that is just beyond peoples comprehension...its crap. They basically took VERY GOOD IDEAS from MMO's the past 7 years and decided to NOT implement them or expand on them to make them better. Thats not brilliant, its dumb. FFXIV is like taking a step back about 7-8 years in MMO development. There are so many simple things they should of done to make this game better like I dunno...an auction house of some kind or quest markers or not make travel retarded and long, etc etc
I just have to disagree. Quest markers? There is already a lit area where you have your quest target.
Auction house? Again, there are games without auction houses. Auction house is not a step forward. Auction house is just another fork in the road.
Travel retarded and long? Well, that is a matter personal taste. Some like to zip around and some don't mind.
I just think we have people who like the ways things are and don't want to step outside of their comfort zone.
Granted there are a few oddities, such as how one adds skills to the toolbars. however my sense is that has something to do with creating a game for console and pc.
Sort of like how the interface in Oblivion is very console friendly.
I understand some people are having interface issues as far as lag but I've discoverd that I can get excellent graphic quality by putting the window size down very low. I get the slightest bit of interface lag.
The game being different should never be an "issue". Games should be allowed to be different. Technical issues? well yes, games shouldn't hvae technical issues if they can avoid them. But adopting a different type of game play that is not what is the norm for current games? I think in that case players just need to understand that the game is not for them. Without plunking down gobs of money just to find out for themselves.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
This game is way ahead of its time. Not only is it a complete piece of crap and utter failure right now, but it will be one even in the future. Now thats innovation.
"It is my opinion, that my opinions are always right"
"It's more of: FFXIV: The MMORPG With Issues You Either Deal With Or You Don't."
That says it all. Stop trying to make this game sound like its some wonderous brilliant MMO that is just beyond peoples comprehension...its crap. They basically took VERY GOOD IDEAS from MMO's the past 7 years and decided to NOT implement them or expand on them to make them better. Thats not brilliant, its dumb. FFXIV is like taking a step back about 7-8 years in MMO development. There are so many simple things they should of done to make this game better like I dunno...an auction house of some kind or quest markers or not make travel retarded and long, etc etc
I just have to disagree. Quest markers? There is already a lit area where you have your quest target.
Auction house? Again, there are games without auction houses. Auction house is not a step forward. Auction house is just another fork in the road.
Travel retarded and long? Well, that is a matter personal taste. Some like to zip around and some don't mind.
I just think we have people who like the ways things are and don't want to step outside of their comfort zone.
Granted there are a few oddities, such as how one adds skills to the toolbars. however my sense is that has something to do with creating a game for console and pc.
Sort of like how the interface in Oblivion is very console friendly.
I understand some people are having interface issues as far as lag but I've discoverd that I can get excellent graphic quality by putting the window size down very low. I get the slightest bit of interface lag.
The game being different should never be an "issue". Games should be allowed to be different. Technical issues? well yes, games shouldn't hvae technical issues if they can avoid them. But adopting a different type of game play that is not what is the norm for current games? I think in that case players just need to understand that the game is not for them. Without plunking down gobs of money just to find out for themselves.
Sovrath, please don't go there, making the same generalizations others are making to defend the game from legitimate criticism. I know you going back to the C3 days of L2, have had many conversations with you and know you're a far more thoughtful person than that.
Now, I do see from a post in another thread that you just picked the game up yesterday so, your experience is still "fresh and new"... You've just begun the "honeymoon phase" with the game. Been there myself. You see little flaws here and there, but nothing glaring because the newness and beauty of the game wins you over. I feel pretty safe in saying there's a good chance your perspective is going to change over time as the newness wears off, the honeymoon is over, and those "little flaws", design inconsistencies and other annoyances start to add up and present themselves on a regular basis.
Now... I'm not saying "you're going to hate the game". I don't even hate the game. I'm just saying... I think it's a bit premature for you to to be hopping into a thread defending the game having *just* started playing it less than a day ago. Particularly among people who've been playing it for weeks now, if not longer and have a much more expansive experience with the game overall. I'd say give it a little more time - at least a couple weeks - and then see if your enthusiasm maintains its vigor.
I played FFXI for 7+ years since its release. FFXI was very much an "outsider" in terms of its setup and design and received its share of criticism for being such.
Regardless, in terms of its basic design, SE made solid decisions in FFXI... content that made sense, an interface that was far less obtuse than XIV's is, plenty of content, a market system that worked from the get-go, a more thought-out and detailed (not to mention far less repetitive) environment design... the list goes on and on. In terms of "different", FFXI is about as different as you could get for a MMO, in many ways. That's one of the things I loved about FFXI, and still do. It's its own game. It's unforgiving, it's slow-paced and it's got layer upon layer of depth... It's also, in my opinion, much better designed overall than FFXIV is at the most basic levels.
The issues people have with FFXIV go far beyond it "being too different for them". Plenty of people who *want* something different are applauding them for doing that. It's the *implementation* they take issue with. It's some of their design decisions people are taking issue with, with the interface and otherwise.
Here's just one small example that isn't an "omg deal-breaker" by itself, but certainly illustrates - at the most basic level - some of the WTF-ery of SE's decisions.. You can sit down by typing /sit, but to stand up you have to use the "interact" menu option in the main menu. Why is that? Why not type /stand? Why not just have it like XI - or any other game, really - where you simply move and you stand up? It's needlessly inconsistent and unintuitive.
So please, if you find the game fine as-is then that's wonderful. Sincerely. But do not jump on the bandwagon of people pondering if "people just don't want something different", when the reasons given for people's dissatisfaction are myriad and are all well-documented and represented. Again... I know you're far more thoughtful than that.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Sovrath, please don't go there, making the same generalizations others are making to defend the game. I know you going back to the C3 days of L2, have had many conversations with you and know you're a far more thoughtful person than that.
Now, I do see from a post in another thread that you just picked the game up yesterday so, your experience is still "fresh and new"... You've just begun the "honeymoon phase" with the game. Been there myself. You see little flaws here and there, but nothing glaring because the newness and beauty of the game wins you over.
I feel pretty safe in saying there's a good chance your perspective is going to change over time as the newness wears off, the honeymoon is over, and those "little flaws", design inconsistencies and other annoyances start to add up and present themselves on a regular basis. Now... I'm not saying "you're going to hate the game". I'm just saying... I think it's a bit premature for you to to be hopping into a thread defending the game having *just* started playing it less than a day ago. I'd say give it a little more time - at least a couple weeks - and then see if your enthusiasm maintains its vigor.
I played FFXI for 7+ years since its release. FFXI was very much an "outsider" in terms of its setup and design and received its share of criticism for being such.
Regardless, in terms of its basic design, SE made solid decisions in FFXI... content that made sense, an interface that was far less obtuse than XIV's is, plenty of content, a market system that worked from the get-go, a more thought-out and detailed (not to mention far less repetitive) environment design... the list goes on and on. In terms of "different", FFXI is about as different as you could get for a MMO, in many ways. That's one of the things I loved about FFXI, and still do. It's its own game. It's unforgiving, it's slow-paced and it's got layer upon layer of depth... It's also, in my opinion, much better designed overall than FFXIV is at the most basic levels.
The issues people have with FFXIV go far beyond it "being too different for them". Plenty of people who *want* something different are applauding them for doing that. It's the *implementation* they take issue with. It's some of their design decisions people are taking issue with, with the interface and otherwise.
Here's just one small example that isn't an "omg deal-breaker" by itself, but certainly illustrates - at the most basic level - some of the WTF-ery of SE's decisions.. You can sit down by typing /sit, but to stand up you have to use the "interact" menu option in the main menu. Why is that? Why not type /stand? Why not just have it like XI - or any other game, really - where you simply move and you stand up? It's needlessly inconsistent and unintuitive.
So please, if you find the game fine as-is then that's wonderful. Sincerely. But do not jump on the bandwagon of people pondering if "people just don't want something different", when the reasons given for people's dissatisfaction are myriad and are all well-documented and represented. Again... I know you're far more thoughtful than that.
I can completely agree with that example. I can also agree with other examples that people should be bringing up.
Such as teleporting back to a place has one too many windows. It's like you go through several steps and all of a sudden you get a window that asks "do you want to teleport?" Well of course I want to teleport, I just did all these steps.
Where I point out the "comfort zone" part is that I am finding some complaints to be non-issues if one just thinks a bit.
Not having "!" over quest npc's. It's pretty simple to find the quest npc's without the "!"
Not having an auction house. I do get the idea that people might want to find an item. Like a shield. I want a shield so it's a good example. And thus going through several sellers to see what they are selling could be a pain in the neck. But remember, I do go back to Lineage 2. Heck, I go back to prelude in Lineage 2. And going from shop to shop, sometimes finding what you want (as advertised in the over head sign) and sometimes finding that one item was sold out. Or that you find that item and there are a few other items that aren't advertised in the shop. Sometimes a good thing. So I havne't found a shield yet. Either items are solely crafted or there is a city that I am yet to find that has an npc that sells gear. Or maybe I don't need new gear yet. upgrading my skills seems to allow success without new gear.
Another individual was complaing about tutorial. Well, there actually is a tutorial of sorts. It's not comprehensive but it does set you to certain places in the interface. For example, one individual was complainign about not knowing there were points to be assigned to your stats. But at the beginning you get a little message that you can open your interface assign points to your stats. Heck, there is a part of the quest in Gridania that is essentially a tutorial on emotes. At least it gets one familiar with them. Another individual was complaing about not knowing he could assign skills that he got but sure enough when I went back to my quest giver she indicates you can open up your menu and assign them. Doesnt' say "how' but after 15 seconds it became apparent.
Several other individuals were complaining that they couldn't find things on their map. Well, I had the same issue until I made the leap that if it wasn't on my direct map then it might be on the map below. I went "off" my map and lo and behold there it was. A "baddie" on Square Enix's part is that they dont' mention the "I, J, K, L" being the keys to move your map. I even went to the keyboard assignment window and it doesn't mention that.
Others mention not knowing where to go. Well, there is a main quest (I assume that there is one for each starter area) and it's very clear where to go for each setp. Not "X:" marks the spot as far as which npc to go to but as I said, they are pretty easy to find.
And gettign back to assigning skills? Once I figured it out it was easy. It's not a game breaker by any means. The interface lag is somethign that comes up but I just don't see it as being as horrendous as others have said. Probably because I have my window down to the smallest setting and the graphics turned up. My windows are not "immediate snappy" but they are close.
When i say "comfort zone" I'm not saying to people that they have to love the combat style for instance. But I am saying that if one is not getting what one wants it seems fairly simple to make a leap and realize that it's pretty much all there on that menu. So for example my quest journal updated and indicated that I should use my orb to contact my "contact" in gradania. My thought was "what orb?". I clicked around at a throbbing orb in my upper right hand corner, looked through my inventory and then went back to the "well, look down my menu" idea. Sure enough, it was there.
Now after my second day I'm familiar with how to buy and sell things, how to assign skills, how they seem to work, how to find things on my map, how to teleport to and fro, how to find quest npc's that seem stationed close to the front of where you arrive. At least so far.
I'm seeing complaints from some that it's worse than Vanguard and I gape because I have yet to find any major bugs/glitches. The cut scenes are so well done (far better that what Aion did in this matter) and I'm able to play at much higher settings in order to take advantage of the beautiful world because I played around with my settings. Closing down my game to fiddle with settings is horrible but after one finds their happy medium they never have to do that again.
I might very well get tired of the little inconsistencies or perhaps glaring issues that might be coming down the pike. You are correct, I am only in two days. But when I see people complaining about no "!" no "x" on the map (which there essentially is in Warhammer/LOTRO style), when people say they dont' know what to do when they start the game, I wonder what their thought process is. Things seem to be fairly simple if one just takes a step back and work it through.
Now, after one figures out how the game works, where things are, how to find things, etc, then that's another story. I can easily see why people might not like the game just because of its pacing, how combat works, the cutseyness that is within the game world, etc.
But you know, we'll see.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Comments
You are incorrect on the number of positive critic reviews. There has only been one postive (i.e. Gaming XP), and that was by someone who hadn't played to any depth.
Game Trailer and Gamespot panned it. CheatCode's closing comment was they couldn't recommend anyone purchasing it.
Amazon America's and EU's average score is currently sitting at 2.5. With it being 1.5 on the Japanese site.
The last time we heard the excuse "you either get it, or not", was for STO, which went well. FF XIV is not a game that is polarised. Its quite simply and obvious that its not liked by the vast majority.
Dem hibbies! Dey be wrong!
He is correct about the number of positive reviews, and I would hardly call Gamespot's review thorough, they spent fifteen hours in game. Would that warrant as sufficient? I highly doubt so-- as for Mega Trailers review, I hardly know anything about them nor have I spent time to look at the review, so I couldn't say whether theirs was professionally done. I will however say that the positive reviews had almost as much in game time as Gamespot. I am not much into reading reviews, I'm more for getting a personal opinion. Video game reviewers and forum posters alike are all highly biased--which is sad seeing as most reviewers do that as their profession. But honestly I wouldn't allow the whole basis of one's opinion on things to be from reviews, I've spent my whole life doing that and missed out on some stuff I really would have enjoyed. I always looked at it like this-- if the masses are/aren't enjoying it, than that should be a pretty good indication of whether I would feel the same. Everyone is different, and the best way to determine if you are going to like something is through experience, in my opinion, and this goes for everything in life. If you missed out on beta to try it, then you might just have to wait till trial comes out or just risk it and buy the darn thing, but don't be discouraged by the public, the public is not any one person, and I've learned I can't let it speak for me either. I greatly enjoy Final Fantasy 14.
He's not correct on the number of reviews at all. Only one critic review has not recommended people avoid it. I even listed them.
So what if you enjoy FF XIV? You are entitled to, but you are in the minority.
Minority on the forums, but I am part of a vast majority in the game. I guess all the disgruntled people and trolls spend their times on these forums, and all the satisfied people in game. I would be joining in with them if I weren't trying to work at the same time.
Lol, ok.
I know it is just a game but in most cases minority have more rights than the majority.
Are the gamers not brassy enough to just say hey, this fucking game suck?
This game sucks.
I don't think it has anything to do with 'getting it'. There isn't much to get in the game as it flows like the standard MMO does.
There is nothing revolutionary about the game. It's neither old school, new school or something ahead of it's time. It's just your basic MMO made complicated by clunky systems, strained servers and bugs - things that were pointed out through every phase of beta but were ignore for the most part and are just now (after retail launch) getting addressed by the devs.
It's not a matter of 'FFXIV: The MMORPG You Either Get Or You Don't'
It's more of: FFXIV: The MMORPG With Issues You Either Deal With Or You Don't.
And sadly most people today just won't deal with it.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
hehe well said , the only really correct thing in this whole thread
Well damn it I just one questioned answered... maybe two...
1) How long until they get all the game together....
and
2) Is it going to be longer than 1 or 2 months?
There, two game questions to buy time with... and more anger for trolls as time wisks by....
"It's more of: FFXIV: The MMORPG With Issues You Either Deal With Or You Don't."
That says it all. Stop trying to make this game sound like its some wonderous brilliant MMO that is just beyond peoples comprehension...its crap. They basically took VERY GOOD IDEAS from MMO's the past 7 years and decided to NOT implement them or expand on them to make them better. Thats not brilliant, its dumb. FFXIV is like taking a step back about 7-8 years in MMO development. There are so many simple things they should of done to make this game better like I dunno...an auction house of some kind or quest markers or not make travel retarded and long, etc etc
Now now,
Relax, no one is asking for flame wars...
Some approve of the game most don't... I only want to know when is the game is going to be fixed...
Then I will raise the minions of hate with the pitch-forks after one months time...
SE has one month... (looks at watch) starting..... .... .... .... now.
To point 1:
Remember that the game was willfully released in this state despite the testing and feedback during testing. This speaks to many people, potential players or folks just reviewing the game, that S-E isn't committed to following up with legitimate feedback to improve the game, feedback that doesn't alter S-E's vision of FFXIV.
To point 2:
Working around things, 'workarounds', aren't supposed to become game mechanics or part of the gameplay permanently. Workarounds are supposed to give functionality to something until it can be permanently fixed. Granted, some can still work around things that are terribly bugged and enjoy the game and the best examples I can give of this, personally, is Left 4 Dead (PC) and Left 4 Dead 2 (PC). Even granting that, folks now have to ask themselves if FFXIV is worth working around things as ever-present as the UI to potentially enjoy playing the game. That's a significant question and, seeing my response to point 1, I don't think is fair to split people into 'you get it' or 'you don't get it' camps.
To point 3:
There is a difference in understanding and uncovering the finer points of a game, such as what a hard or soft cap for something is, and basic information. When we compare FFXIV to FFXI -because these games must be compared to each other, as they share so many of the same problems- we see that S-E has a history of doing this and not doing anyhting about it. Granted, this does something to encourage meta-gaming and people creating fansites or databases to store information for other players, but there seems to be a culture not of curiousity ('I want to find out more!') but of confusion ('I don't know what's going on here!') in this game. FFXI was the same way for people and they simply went by the guids that folks put together on wikis or Allakhazam(sp?).
The bottom line:
It isn't a matter of people either getting it or not getting it; it really is a matter of whether or not unfinished games are going to be allowed to be acceptable. Somehow, Mortal Online is still out there and yet All Points Bulletin failed. Go figure. S-E is a company that has a better reputation than this yet has a history of absolutely ignoring customer feedback until they believe that they absolutely must implement it because of their unnaturally strong desire to follow their vision of their product. Stardock did that with Elemental: War of Magic. Look into it and look into players' feedback.
(1)TL:DR must be your way of saying that thinking hurts. Then again, this may explain why it looks like you responded to the post without using your brain.
(2) It's not about community, is it? You just have nothing better to do.
What do you propose we do?
I offered the suggestion of "waiting" for a partial fix...
although it does seems logical what you are saying...
If we wait, there will be no excuses for "fan-bois" or SE to use, once time shows the game will never be fixed.
If they are successful, then FFXIV is playable... Find a WIN in all scenerios... I'd say.
I do see your point, Mr. Grump. I tend to favor loading my weapons, and tighten my noose before I go head hunting.
A lot of what was wrong with FFXI wasn't even fixed until the expansion hit (which was also about the time it was released in NA - 1 year later).
But even then FFXI had a bit more going for it before it's 6 month mark in the ways of content and gameplay that FFXIV doesn't.
Thing is the devs at SE feel that it's ok to operate at a slow pace while pretty much ignoring a lot of feedback. They feel their vision is the only way to go, and while they may be half right, concessions will always have to be made if you plan on your game growing and not shrinking (they realized this after the launch of FFXI in NA).
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
The world is TINY with artificial boundaries and restrictions everywhere and there are about 10-15 mob types in the whole game.
Except this is a WoW clone. Tiny world(half the size of wow at least), restricted levelling, super boring and unoriginal combat bar based combat... This is wow with no quests and ridiculous lag and ui. Nothing innovative here.
Waitaminute...
At level 20, I was killing dragonkin in wow...and ogres!
here Im killing....Little..dodos...and...rats... the shaamee T_T
I've canned those last two sentence for you. For continuity of course.
##Best SWTOR of 2011
Posted by I_Return - SWTOR - "Forget the UI the characters and all ofhe nitpicking bullshit" "Greatest MMO Ever Created"
##Fail Thread Title of 2011
Originally posted by daveospice
"this game looks like crap?"
I get this MMO... and still didn't like it... please we all know the OP is a fanboi trying to save face for this game.
I just have to disagree. Quest markers? There is already a lit area where you have your quest target.
Auction house? Again, there are games without auction houses. Auction house is not a step forward. Auction house is just another fork in the road.
Travel retarded and long? Well, that is a matter personal taste. Some like to zip around and some don't mind.
I just think we have people who like the ways things are and don't want to step outside of their comfort zone.
Granted there are a few oddities, such as how one adds skills to the toolbars. however my sense is that has something to do with creating a game for console and pc.
Sort of like how the interface in Oblivion is very console friendly.
I understand some people are having interface issues as far as lag but I've discoverd that I can get excellent graphic quality by putting the window size down very low. I get the slightest bit of interface lag.
The game being different should never be an "issue". Games should be allowed to be different. Technical issues? well yes, games shouldn't hvae technical issues if they can avoid them. But adopting a different type of game play that is not what is the norm for current games? I think in that case players just need to understand that the game is not for them. Without plunking down gobs of money just to find out for themselves.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
This game is way ahead of its time. Not only is it a complete piece of crap and utter failure right now, but it will be one even in the future. Now thats innovation.
"It is my opinion, that my opinions are always right"
Sovrath, please don't go there, making the same generalizations others are making to defend the game from legitimate criticism. I know you going back to the C3 days of L2, have had many conversations with you and know you're a far more thoughtful person than that.
Now, I do see from a post in another thread that you just picked the game up yesterday so, your experience is still "fresh and new"... You've just begun the "honeymoon phase" with the game. Been there myself. You see little flaws here and there, but nothing glaring because the newness and beauty of the game wins you over. I feel pretty safe in saying there's a good chance your perspective is going to change over time as the newness wears off, the honeymoon is over, and those "little flaws", design inconsistencies and other annoyances start to add up and present themselves on a regular basis.
Now... I'm not saying "you're going to hate the game". I don't even hate the game. I'm just saying... I think it's a bit premature for you to to be hopping into a thread defending the game having *just* started playing it less than a day ago. Particularly among people who've been playing it for weeks now, if not longer and have a much more expansive experience with the game overall. I'd say give it a little more time - at least a couple weeks - and then see if your enthusiasm maintains its vigor.
I played FFXI for 7+ years since its release. FFXI was very much an "outsider" in terms of its setup and design and received its share of criticism for being such.
Regardless, in terms of its basic design, SE made solid decisions in FFXI... content that made sense, an interface that was far less obtuse than XIV's is, plenty of content, a market system that worked from the get-go, a more thought-out and detailed (not to mention far less repetitive) environment design... the list goes on and on. In terms of "different", FFXI is about as different as you could get for a MMO, in many ways. That's one of the things I loved about FFXI, and still do. It's its own game. It's unforgiving, it's slow-paced and it's got layer upon layer of depth... It's also, in my opinion, much better designed overall than FFXIV is at the most basic levels.
The issues people have with FFXIV go far beyond it "being too different for them". Plenty of people who *want* something different are applauding them for doing that. It's the *implementation* they take issue with. It's some of their design decisions people are taking issue with, with the interface and otherwise.
Here's just one small example that isn't an "omg deal-breaker" by itself, but certainly illustrates - at the most basic level - some of the WTF-ery of SE's decisions.. You can sit down by typing /sit, but to stand up you have to use the "interact" menu option in the main menu. Why is that? Why not type /stand? Why not just have it like XI - or any other game, really - where you simply move and you stand up? It's needlessly inconsistent and unintuitive.
So please, if you find the game fine as-is then that's wonderful. Sincerely. But do not jump on the bandwagon of people pondering if "people just don't want something different", when the reasons given for people's dissatisfaction are myriad and are all well-documented and represented. Again... I know you're far more thoughtful than that.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
I can completely agree with that example. I can also agree with other examples that people should be bringing up.
Such as teleporting back to a place has one too many windows. It's like you go through several steps and all of a sudden you get a window that asks "do you want to teleport?" Well of course I want to teleport, I just did all these steps.
Where I point out the "comfort zone" part is that I am finding some complaints to be non-issues if one just thinks a bit.
Not having "!" over quest npc's. It's pretty simple to find the quest npc's without the "!"
Not having an auction house. I do get the idea that people might want to find an item. Like a shield. I want a shield so it's a good example. And thus going through several sellers to see what they are selling could be a pain in the neck. But remember, I do go back to Lineage 2. Heck, I go back to prelude in Lineage 2. And going from shop to shop, sometimes finding what you want (as advertised in the over head sign) and sometimes finding that one item was sold out. Or that you find that item and there are a few other items that aren't advertised in the shop. Sometimes a good thing. So I havne't found a shield yet. Either items are solely crafted or there is a city that I am yet to find that has an npc that sells gear. Or maybe I don't need new gear yet. upgrading my skills seems to allow success without new gear.
Another individual was complaing about tutorial. Well, there actually is a tutorial of sorts. It's not comprehensive but it does set you to certain places in the interface. For example, one individual was complainign about not knowing there were points to be assigned to your stats. But at the beginning you get a little message that you can open your interface assign points to your stats. Heck, there is a part of the quest in Gridania that is essentially a tutorial on emotes. At least it gets one familiar with them. Another individual was complaing about not knowing he could assign skills that he got but sure enough when I went back to my quest giver she indicates you can open up your menu and assign them. Doesnt' say "how' but after 15 seconds it became apparent.
Several other individuals were complaining that they couldn't find things on their map. Well, I had the same issue until I made the leap that if it wasn't on my direct map then it might be on the map below. I went "off" my map and lo and behold there it was. A "baddie" on Square Enix's part is that they dont' mention the "I, J, K, L" being the keys to move your map. I even went to the keyboard assignment window and it doesn't mention that.
Others mention not knowing where to go. Well, there is a main quest (I assume that there is one for each starter area) and it's very clear where to go for each setp. Not "X:" marks the spot as far as which npc to go to but as I said, they are pretty easy to find.
And gettign back to assigning skills? Once I figured it out it was easy. It's not a game breaker by any means. The interface lag is somethign that comes up but I just don't see it as being as horrendous as others have said. Probably because I have my window down to the smallest setting and the graphics turned up. My windows are not "immediate snappy" but they are close.
When i say "comfort zone" I'm not saying to people that they have to love the combat style for instance. But I am saying that if one is not getting what one wants it seems fairly simple to make a leap and realize that it's pretty much all there on that menu. So for example my quest journal updated and indicated that I should use my orb to contact my "contact" in gradania. My thought was "what orb?". I clicked around at a throbbing orb in my upper right hand corner, looked through my inventory and then went back to the "well, look down my menu" idea. Sure enough, it was there.
Now after my second day I'm familiar with how to buy and sell things, how to assign skills, how they seem to work, how to find things on my map, how to teleport to and fro, how to find quest npc's that seem stationed close to the front of where you arrive. At least so far.
I'm seeing complaints from some that it's worse than Vanguard and I gape because I have yet to find any major bugs/glitches. The cut scenes are so well done (far better that what Aion did in this matter) and I'm able to play at much higher settings in order to take advantage of the beautiful world because I played around with my settings. Closing down my game to fiddle with settings is horrible but after one finds their happy medium they never have to do that again.
I might very well get tired of the little inconsistencies or perhaps glaring issues that might be coming down the pike. You are correct, I am only in two days. But when I see people complaining about no "!" no "x" on the map (which there essentially is in Warhammer/LOTRO style), when people say they dont' know what to do when they start the game, I wonder what their thought process is. Things seem to be fairly simple if one just takes a step back and work it through.
Now, after one figures out how the game works, where things are, how to find things, etc, then that's another story. I can easily see why people might not like the game just because of its pacing, how combat works, the cutseyness that is within the game world, etc.
But you know, we'll see.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo