There's already four (4) zones, and I wouldn't be surprised to see more zones opening up soon.
Actually, there are 5 zones currently exist.
I stand corrected. I've only been to four of them, myself.
Originally posted by eyeswideopen
Originally posted by geldonyetich
Or like how there's airship docks that aren't being used. I'm not upset that we can't use them [...]
The developers put that in there for a future expansion option. I wouldn't hold it against them for having foresight.
I will.
It's a dumbass move to have non-working content right in front of people to act as a glowing reminder that there is a lot missing in this supposedly release ready mmorpg.
No accounting for the players who can't stand seeing a hint of the future without it coming off as a perpetual reminder they can't have it right now, I suppose. Between the interface lag, the combat pacing, the grind, and now this, it seems it really is a game developed only to attract the patient.
Originally posted by holdenhamlet
2 + 3. No, you don't understand what I'm saying. I'm saying by the time the airships will be active, I don't want to be coming back to the same 3 zones. I feel I've already spent too much time in them already at like 2 or 3 weeks.
They aren't extremely close to cities either, so the main reason for them being there has to be future mid-high level content. That means more of the same zones for months on end.
The only possible explanation for limiting so much of the game to 3 zones that use repetative landmass structure is because of harddrive space issues on the ps3. That's the only one that makes sense anyway, but it still really sucks. FFXI had tons of zones, even before Zilgart.
Sounds like you're already tired of the same old sights. Perhaps a THM/CON's advancement rate is to slow for you to find new places to explore.
Personally, I kinda like the idea of coming back to the three starting zones. It's like coming home after a big adventure. The zones are extravagant enough to be worthy of an infinite number of visits in my mind. But, to each their own, I'm not going to hold my own subjective preferences as the only right ones or anything.
I think there's actually quite a lot more content in the original game than is immediately evident. I said there were four zones, somebody corrected me, there's apparently five. Another thing to keep in mind is that the three starting zones are huge, with seamless transition between cities, dungeons, ect.
I understand they're probably going to do something similar to what they did in Final Fantasy XI, where there's a fourth city that pops up as a hub for everybody after awhile, and that content is already on the drive.
The game is, of course, something that will be added on over time. The Playstation 3's hard drive storage ranges from 20GB to 320GB depending on the model, so there's actually plenty of room for expansion on that platform.
Originally posted by holdenhamlet
As for your THA/CON comments, spell casting has gotten a bit better but the progress bar doesn't match at all what's going on so there's no point in having a progress bar, and I still get total non-fires on spells (no doubt due to the same thing that's affecting the UI lag- too many people around stuffed together in small areas).
That happens to me sometimes too, even in areas that don't seem very crowded -- I think a packet gets dropped or something and so the spell never completes. To get around this, I tend to visualize to myself what's going on serverside so I can realize when it's a good time to queue another spell since the previous one should have went off by then. You're not stuck, the server will let you cast another spell even if the client thinks you're still casting, the command will go through. Still, I do hope they fix that bug soon.
Originally posted by holdenhamlet
Offensive spells still default on me if I had just done a cure resulting in wasted time and usually a frustrating death. You shouldn't even be able to target yourself with a nuke. Simple things like that pile up to get really annoying. Also, battles as a mage are nuke fast and to oblivion or die, which is fine by me but you don't get proportianate skillup chances. Again, it just wasn't properly thought through, obviously.
I seem to be getting used to the idiosyncracies of the target/GUI system in time - practice makes perfect - but yes it is certainly annoying when that happens. There are certain macros you can use to target yourself or teh nearest enemy, not sure if that would help you or not.
Originally posted by holdenhamlet
I'd like to skillup in a party if it wasn't just a boring spam-fest of everyone hitting their quickest attacks to get the most skill points. Coordination doesn't even pay off the way the system is set up now. That's assuming you can get a party using the very poor LFG system. They had a really great lfg tool in ffxi, it just makes no sense why they would revert to one that basically requires you to coordinate beforehand and then join rather than set yourself up to be available to anybody.
I didn't refute the LFG system comment the first time and I won't the second time either - it is indeed very awkward to find a group through automated systems, you'll have to go back to old fashioned asking for groups to find one, usually. Still, if they had a good LFG tool in FFXI, at least it indicates they know how to make one.
Instead of canceling, you might want to try tweaking your overall play time a bit. Absense makes the heart grow fonder and all. If that doesn't work, go ahead and drop the subscription, come back in a few months and see what they ironed out.
As much as I want to love this game, the unexplicable graphics crashes are really wearing thin. My current config is Windows 7 with an ATI 5870 with 1 GB dedicated ram and updated drivers and 6 GB, of of WIN64 RAM. The computer lockups are just mind boggleing. The game locks up my system entirely. Something is broken....I will not be sub'ing past my free period.
Ok look, I was there in WoW Beta, I was there at WoW launch, I was there for the entire time until abotu 6 months ago when the commnuity finally out-wieghed the fun factor and I left. Your content, the one pair of metal shoulders, the one pair of leather shoulders, the one pair of cloth shoulders, this is what you had at launch. They added in the basics, and I mean basics and added more as time went by. If you were truely there you would know this. And yes Blizzard talked to thier customers up front, mostly the entire first month was 'We appologize for..." and gave us credits for game time lost.
Your problem with FFXIV is the same most people have, you just dont know. You dont know what they are planning, you dont know how everything works, you dont know what the stats mean, what the ranks means, what the....you get the idea. If they told you all the little details you could tweak and twink and you'ld be all happy and glowing. But you dont, and thats why you dont like this game, because you can't give yourself an edge and figure out how to compete against everyone else. No sense of accomplishement for you, at least not one you can measure and prove.
That's where you're simply wrong. WoW had something like 1500+ unique quests, two raids, and a bunch of dungeons to explore. If you were really around since beta, you'd know that.
It seems rather arrogant to make such an assumption about a player you know nothing about.
As much as I want to love this game, the unexplicable graphics crashes are really wearing thin. My current config is Windows 7 with an ATI 5870 with 1 GB dedicated ram and updated drivers and 6 GB, of of WIN64 RAM. The computer lockups are just mind boggleing. The game locks up my system entirely. Something is broken....I will not be sub'ing past my free period.
I know this a bit shameless, but by any chance you're in lindblum? can i have your stuff?
Well not the tragically long load screens or the funny sounding man speaking on the vid...but the story. Come on man, you can't miss the story.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
Ok look, I was there in WoW Beta, I was there at WoW launch, I was there for the entire time until abotu 6 months ago when the commnuity finally out-wieghed the fun factor and I left. Your content, the one pair of metal shoulders, the one pair of leather shoulders, the one pair of cloth shoulders, this is what you had at launch. They added in the basics, and I mean basics and added more as time went by. If you were truely there you would know this. And yes Blizzard talked to thier customers up front, mostly the entire first month was 'We appologize for..." and gave us credits for game time lost.
Your problem with FFXIV is the same most people have, you just dont know. You dont know what they are planning, you dont know how everything works, you dont know what the stats mean, what the ranks means, what the....you get the idea. If they told you all the little details you could tweak and twink and you'ld be all happy and glowing. But you dont, and thats why you dont like this game, because you can't give yourself an edge and figure out how to compete against everyone else. No sense of accomplishement for you, at least not one you can measure and prove.
That's where you're simply wrong. WoW had something like 1500+ unique quests, two raids, and a bunch of dungeons to explore. If you were really around since beta, you'd know that.
It seems rather arrogant to make such an assumption about a player you know nothing about.
NO no really, there was only one set of shoulders for each type at launch. Really. Those 1500+ unique quests, every one of them, yes every one of them as go kill X, collect Y. The BRD quest lines didnt get added until about the second month. The first ones of those didnt even work until they patched them a week later. Yup, thats right. And oh sure I know they all had thier story behind them, can you remember any one of those awesome unique stories? Those stories on the same quests you must have done 30-40 times already, do you actually remember any one of them? How about we try this, simple one too, was the name of the pig in Ellwyn Forest? Come on I know you know that one. You had to do what in that one? Oh yeah, you had to go kill something and come back didnt you. But why did you have to kill that pig? Yup, thats content for ya there. I think that one quest counted for maybe 1.5 hours total of my 5+ years of playing that game.
Oh and raid, yeah those are dungeons man, they just changed the number of people allowed to go in them. The only real raids in WoW are the ones outside the instances, you know like in the plaguelands, with your relics, you know that one right? Thats a raid. But they didnt have that one in launch did they? Wait, what were those raid you say were there at launch? You wouldnt' be refering to something like Molten Core now would you? The farmland of old? The place 90% of all guilds logged into and played OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER for oh almost years. Thats content there too yeah.
I know its progression right, moved into Black Wing did ya, or did ya just hold out with the MC runs until Silithus got created. Yeah I know the zone was always there, not anything even close to what it is now, used to be just an open wasteland with random mobs scatter in it. No, it got created long after launch. That musta been some of your content there too. So yeah, I was around since Beta and I do know that. Seriously, dont try and hype up WoW to me, I've run my own raiding guilds there on several servers, been there done that. And one thing we dont need is someone trying to hype it up beyond what the reality was. WoW launch was not all roses and icecream. It had issues, massive issues at launch. It got better, just like every other game does after launch. Dont try and play it any other way, because thats just the way it is and the way it was.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
I'm very sorry the game didn't work out for you either, I know you were passionate about FFXIV like many of us, from the beginning. However, I'd suggest making a trip to Coerthas if you haven't been there already before calling it quits.
It's understandable. At one point people need to accept the fact they aren't playing the game because they like it, they are playing the game because they invested money in it and they don't want to waste it.
~Miles "Tails" Prower out! Catch me if you can!
Pretty much. Understandable reaction to attempt it but it costs you more time and frustration in the long run.
"I'm not cheap I'm incredibly subconsciously financially optimized" "The worst part of censorship is ------------------"
I too wanted to love this game, but after hitting rank 18 or so, I got the same vibe man. I unsubbed and after the free month i'll quit. I'll check back and see if the game made some amazing turn around in a year or so, after I've had an amazing PVP quenching experience in GW2. If I am lucky and FFXIV really turned around for the better like VG did after a couple years, I will gladly resub for the great community and PVE. But as the game is, theres no way I am paying more money into this.
However I do not regret me CE purchase. I didn't even have to preorder, I just walked in and grabbed one on the day of release. Although the extras included in the CE for America were absolutely stupid, and even the journal had crappier artwork in it then the EU version. I still druel over that huge ass box with the great artwork .
Heres to hoping for some possitive turnaround... Someday!
Ok look, I was there in WoW Beta, I was there at WoW launch, I was there for the entire time until abotu 6 months ago when the commnuity finally out-wieghed the fun factor and I left. Your content, the one pair of metal shoulders, the one pair of leather shoulders, the one pair of cloth shoulders, this is what you had at launch. They added in the basics, and I mean basics and added more as time went by. If you were truely there you would know this. And yes Blizzard talked to thier customers up front, mostly the entire first month was 'We appologize for..." and gave us credits for game time lost.
Your problem with FFXIV is the same most people have, you just dont know. You dont know what they are planning, you dont know how everything works, you dont know what the stats mean, what the ranks means, what the....you get the idea. If they told you all the little details you could tweak and twink and you'ld be all happy and glowing. But you dont, and thats why you dont like this game, because you can't give yourself an edge and figure out how to compete against everyone else. No sense of accomplishement for you, at least not one you can measure and prove.
That's where you're simply wrong. WoW had something like 1500+ unique quests, two raids, and a bunch of dungeons to explore. If you were really around since beta, you'd know that.
It seems rather arrogant to make such an assumption about a player you know nothing about.
NO no really, there was only one set of shoulders for each type at launch. Really. Those 1500+ unique quests, every one of them, yes every one of them as go kill X, collect Y. The BRD quest lines didnt get added until about the second month. The first ones of those didnt even work until they patched them a week later. Yup, thats right. And oh sure I know they all had thier story behind them, can you remember any one of those awesome unique stories? Those stories on the same quests you must have done 30-40 times already, do you actually remember any one of them? How about we try this, simple one too, was the name of the pig in Ellwyn Forest? Come on I know you know that one. You had to do what in that one? Oh yeah, you had to go kill something and come back didnt you. But why did you have to kill that pig? Yup, thats content for ya there. I think that one quest counted for maybe 1.5 hours total of my 5+ years of playing that game.
Oh and raid, yeah those are dungeons man, they just changed the number of people allowed to go in them. The only real raids in WoW are the ones outside the instances, you know like in the plaguelands, with your relics, you know that one right? Thats a raid. But they didnt have that one in launch did they? Wait, what were those raid you say were there at launch? You wouldnt' be refering to something like Molten Core now would you? The farmland of old? The place 90% of all guilds logged into and played OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER for oh almost years. Thats content there too yeah.
I know its progression right, moved into Black Wing did ya, or did ya just hold out with the MC runs until Silithus got created. Yeah I know the zone was always there, not anything even close to what it is now, used to be just an open wasteland with random mobs scatter in it. No, it got created long after launch. That musta been some of your content there too. So yeah, I was around since Beta and I do know that. Seriously, dont try and hype up WoW to me, I've run my own raiding guilds there on several servers, been there done that. And one thing we dont need is someone trying to hype it up beyond what the reality was. WoW launch was not all roses and icecream. It had issues, massive issues at launch. It got better, just like every other game does after launch. Dont try and play it any other way, because thats just the way it is and the way it was.
I'll try to make my point more clear for you. WoW had much more, better, and varied content than FFXIV currently does.
p.s. The pigs name in Elwynn was Princess, and it was eating a farmers crops south of Goldshire. Did you bother to read a single quest when you played? The entire quest chain for and leading up to Deadmines? There's tons of quests that have backstory if you bother to read them. Can you tell me the reason you had to go kill 4 rats near Ul'dah? How many dungeons have you explored in FFXIV... oh wait... there isn't any. Have fun mindlessly killing Dodo's and goats for the next six months.
Ok look, I was there in WoW Beta, I was there at WoW launch, I was there for the entire time until abotu 6 months ago when the commnuity finally out-wieghed the fun factor and I left. Your content, the one pair of metal shoulders, the one pair of leather shoulders, the one pair of cloth shoulders, this is what you had at launch. They added in the basics, and I mean basics and added more as time went by. If you were truely there you would know this. And yes Blizzard talked to thier customers up front, mostly the entire first month was 'We appologize for..." and gave us credits for game time lost.
Your problem with FFXIV is the same most people have, you just dont know. You dont know what they are planning, you dont know how everything works, you dont know what the stats mean, what the ranks means, what the....you get the idea. If they told you all the little details you could tweak and twink and you'ld be all happy and glowing. But you dont, and thats why you dont like this game, because you can't give yourself an edge and figure out how to compete against everyone else. No sense of accomplishement for you, at least not one you can measure and prove.
That's where you're simply wrong. WoW had something like 1500+ unique quests, two raids, and a bunch of dungeons to explore. If you were really around since beta, you'd know that.
It seems rather arrogant to make such an assumption about a player you know nothing about.
NO no really, there was only one set of shoulders for each type at launch. Really. Those 1500+ unique quests, every one of them, yes every one of them as go kill X, collect Y. The BRD quest lines didnt get added until about the second month. The first ones of those didnt even work until they patched them a week later. Yup, thats right. And oh sure I know they all had thier story behind them, can you remember any one of those awesome unique stories? Those stories on the same quests you must have done 30-40 times already, do you actually remember any one of them? How about we try this, simple one too, was the name of the pig in Ellwyn Forest? Come on I know you know that one. You had to do what in that one? Oh yeah, you had to go kill something and come back didnt you. But why did you have to kill that pig? Yup, thats content for ya there. I think that one quest counted for maybe 1.5 hours total of my 5+ years of playing that game.
Oh and raid, yeah those are dungeons man, they just changed the number of people allowed to go in them. The only real raids in WoW are the ones outside the instances, you know like in the plaguelands, with your relics, you know that one right? Thats a raid. But they didnt have that one in launch did they? Wait, what were those raid you say were there at launch? You wouldnt' be refering to something like Molten Core now would you? The farmland of old? The place 90% of all guilds logged into and played OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER for oh almost years. Thats content there too yeah.
I know its progression right, moved into Black Wing did ya, or did ya just hold out with the MC runs until Silithus got created. Yeah I know the zone was always there, not anything even close to what it is now, used to be just an open wasteland with random mobs scatter in it. No, it got created long after launch. That musta been some of your content there too. So yeah, I was around since Beta and I do know that. Seriously, dont try and hype up WoW to me, I've run my own raiding guilds there on several servers, been there done that. And one thing we dont need is someone trying to hype it up beyond what the reality was. WoW launch was not all roses and icecream. It had issues, massive issues at launch. It got better, just like every other game does after launch. Dont try and play it any other way, because thats just the way it is and the way it was.
I'll try to make my point more clear for you. WoW had much more, better, and varied content than FFXIV currently does.
p.s. The pigs name in Elwynn was Princess, and it stole a necklace from a farmer south of Goldshire. Can you tell me the reason you had to go kill 4 rats near Ul'dah? How many dungeons have you explored in FFXIV... oh wait... there isn't any. Have fun mindlessly killing Dodo's and goats for the next six months.
I never killed rats near Ul'dah, I have near Limsa though. I killed them for thier bones so I could make some glue. And for dungeons, here is your list. (And yes I have been inside 3 of those so far, not high enough to get into the rest alive)
Copperbell Mines
Nanawa Mines
The MunTuy Cellars
The TamTara Deepcroft
Mistbeard Cove
Cassiopeia Hollow
You missed all those? I'm sorry - it appear I'm talking to someone who doesn't know the game they are talking about here. Your point was again?
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
I think that is why we see a lot of people who are around physical level 10-20 come in here and say they are still enjoying the game. Because they are. As was I and you and the many other people who enjoyed it unitl the mid twenties.
Then, like you stated perfectly, the wall hits. And you see no purpose in continuing on to do the exact same thing for a few months.
Ok look, I was there in WoW Beta, I was there at WoW launch, I was there for the entire time until abotu 6 months ago when the commnuity finally out-wieghed the fun factor and I left. Your content, the one pair of metal shoulders, the one pair of leather shoulders, the one pair of cloth shoulders, this is what you had at launch. They added in the basics, and I mean basics and added more as time went by. If you were truely there you would know this. And yes Blizzard talked to thier customers up front, mostly the entire first month was 'We appologize for..." and gave us credits for game time lost.
Your problem with FFXIV is the same most people have, you just dont know. You dont know what they are planning, you dont know how everything works, you dont know what the stats mean, what the ranks means, what the....you get the idea. If they told you all the little details you could tweak and twink and you'ld be all happy and glowing. But you dont, and thats why you dont like this game, because you can't give yourself an edge and figure out how to compete against everyone else. No sense of accomplishement for you, at least not one you can measure and prove.
That's where you're simply wrong. WoW had something like 1500+ unique quests, two raids, and a bunch of dungeons to explore. If you were really around since beta, you'd know that.
It seems rather arrogant to make such an assumption about a player you know nothing about.
NO no really, there was only one set of shoulders for each type at launch. Really. Those 1500+ unique quests, every one of them, yes every one of them as go kill X, collect Y. The BRD quest lines didnt get added until about the second month. The first ones of those didnt even work until they patched them a week later. Yup, thats right. And oh sure I know they all had thier story behind them, can you remember any one of those awesome unique stories? Those stories on the same quests you must have done 30-40 times already, do you actually remember any one of them? How about we try this, simple one too, was the name of the pig in Ellwyn Forest? Come on I know you know that one. You had to do what in that one? Oh yeah, you had to go kill something and come back didnt you. But why did you have to kill that pig? Yup, thats content for ya there. I think that one quest counted for maybe 1.5 hours total of my 5+ years of playing that game.
Oh and raid, yeah those are dungeons man, they just changed the number of people allowed to go in them. The only real raids in WoW are the ones outside the instances, you know like in the plaguelands, with your relics, you know that one right? Thats a raid. But they didnt have that one in launch did they? Wait, what were those raid you say were there at launch? You wouldnt' be refering to something like Molten Core now would you? The farmland of old? The place 90% of all guilds logged into and played OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER for oh almost years. Thats content there too yeah.
I know its progression right, moved into Black Wing did ya, or did ya just hold out with the MC runs until Silithus got created. Yeah I know the zone was always there, not anything even close to what it is now, used to be just an open wasteland with random mobs scatter in it. No, it got created long after launch. That musta been some of your content there too. So yeah, I was around since Beta and I do know that. Seriously, dont try and hype up WoW to me, I've run my own raiding guilds there on several servers, been there done that. And one thing we dont need is someone trying to hype it up beyond what the reality was. WoW launch was not all roses and icecream. It had issues, massive issues at launch. It got better, just like every other game does after launch. Dont try and play it any other way, because thats just the way it is and the way it was.
I'll try to make my point more clear for you. WoW had much more, better, and varied content than FFXIV currently does.
p.s. The pigs name in Elwynn was Princess, and it stole a necklace from a farmer south of Goldshire. Can you tell me the reason you had to go kill 4 rats near Ul'dah? How many dungeons have you explored in FFXIV... oh wait... there isn't any. Have fun mindlessly killing Dodo's and goats for the next six months.
I never killed rats near Ul'dah, I have near Limsa though. I killed them for thier bones so I could make some glue. And for dungeons, here is your list. (And yes I have been inside 3 of those so far, not high enough to get into the rest alive)
Copperbell Mines
Nanawa Mines
The MunTuy Cellars
The TamTara Deepcroft
Mistbeard Cove
Cassiopeia Hollow
You missed all those? I'm sorry - it appear I'm talking to someone who doesn't know the game they are talking about here. Your point was again?
So dungeons with no backstory, no named mobs, and just full of the same exact mobs that are reused everywhere else in the world? Cool.
Make some glue out of rat bones huh? That's compelling content if I ever heard it.
Ok look, I was there in WoW Beta, I was there at WoW launch, I was there for the entire time until abotu 6 months ago when the commnuity finally out-wieghed the fun factor and I left. Your content, the one pair of metal shoulders, the one pair of leather shoulders, the one pair of cloth shoulders, this is what you had at launch. They added in the basics, and I mean basics and added more as time went by. If you were truely there you would know this. And yes Blizzard talked to thier customers up front, mostly the entire first month was 'We appologize for..." and gave us credits for game time lost.
Your problem with FFXIV is the same most people have, you just dont know. You dont know what they are planning, you dont know how everything works, you dont know what the stats mean, what the ranks means, what the....you get the idea. If they told you all the little details you could tweak and twink and you'ld be all happy and glowing. But you dont, and thats why you dont like this game, because you can't give yourself an edge and figure out how to compete against everyone else. No sense of accomplishement for you, at least not one you can measure and prove.
That's where you're simply wrong. WoW had something like 1500+ unique quests, two raids, and a bunch of dungeons to explore. If you were really around since beta, you'd know that.
It seems rather arrogant to make such an assumption about a player you know nothing about.
NO no really, there was only one set of shoulders for each type at launch. Really. Those 1500+ unique quests, every one of them, yes every one of them as go kill X, collect Y. The BRD quest lines didnt get added until about the second month. The first ones of those didnt even work until they patched them a week later. Yup, thats right. And oh sure I know they all had thier story behind them, can you remember any one of those awesome unique stories? Those stories on the same quests you must have done 30-40 times already, do you actually remember any one of them? How about we try this, simple one too, was the name of the pig in Ellwyn Forest? Come on I know you know that one. You had to do what in that one? Oh yeah, you had to go kill something and come back didnt you. But why did you have to kill that pig? Yup, thats content for ya there. I think that one quest counted for maybe 1.5 hours total of my 5+ years of playing that game.
Oh and raid, yeah those are dungeons man, they just changed the number of people allowed to go in them. The only real raids in WoW are the ones outside the instances, you know like in the plaguelands, with your relics, you know that one right? Thats a raid. But they didnt have that one in launch did they? Wait, what were those raid you say were there at launch? You wouldnt' be refering to something like Molten Core now would you? The farmland of old? The place 90% of all guilds logged into and played OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER for oh almost years. Thats content there too yeah.
I know its progression right, moved into Black Wing did ya, or did ya just hold out with the MC runs until Silithus got created. Yeah I know the zone was always there, not anything even close to what it is now, used to be just an open wasteland with random mobs scatter in it. No, it got created long after launch. That musta been some of your content there too. So yeah, I was around since Beta and I do know that. Seriously, dont try and hype up WoW to me, I've run my own raiding guilds there on several servers, been there done that. And one thing we dont need is someone trying to hype it up beyond what the reality was. WoW launch was not all roses and icecream. It had issues, massive issues at launch. It got better, just like every other game does after launch. Dont try and play it any other way, because thats just the way it is and the way it was.
I'll try to make my point more clear for you. WoW had much more, better, and varied content than FFXIV currently does.
p.s. The pigs name in Elwynn was Princess, and it stole a necklace from a farmer south of Goldshire. Can you tell me the reason you had to go kill 4 rats near Ul'dah? How many dungeons have you explored in FFXIV... oh wait... there isn't any. Have fun mindlessly killing Dodo's and goats for the next six months.
I never killed rats near Ul'dah, I have near Limsa though. I killed them for thier bones so I could make some glue. And for dungeons, here is your list. (And yes I have been inside 3 of those so far, not high enough to get into the rest alive)
Copperbell Mines
Nanawa Mines
The MunTuy Cellars
The TamTara Deepcroft
Mistbeard Cove
Cassiopeia Hollow
You missed all those? I'm sorry - it appear I'm talking to someone who doesn't know the game they are talking about here. Your point was again?
So dungeons with no backstory, no named mobs, and just full of the same exact mobs that are reused everywhere else in the world? Cool.
Make some glue out of rat bones huh? That's compelling content if I ever heard it.
Calling them a dungeon is a misnomer really.
They're zoned little areas with, well exactly, the same mob types you're used to seeing. No levers, no doors, no bosses, no paths or this or that. One sort of has a role in one of the liner scripted (and shared) story event in the game.
I never killed rats near Ul'dah, I have near Limsa though. I killed them for thier bones so I could make some glue. And for dungeons, here is your list. (And yes I have been inside 3 of those so far, not high enough to get into the rest alive)
Copperbell Mines
Nanawa Mines
The MunTuy Cellars
The TamTara Deepcroft
Mistbeard Cove
Cassiopeia Hollow
You missed all those? I'm sorry - it appear I'm talking to someone who doesn't know the game they are talking about here. Your point was again?
Other then being there...those "dungeons" don't really have nothing to do in them. I came across a few of them in the The Black Shroud and...well, they're literally tombs. Cool to find and explore the first time, but there's no real point or objective to them.
I never killed rats near Ul'dah, I have near Limsa though. I killed them for thier bones so I could make some glue. And for dungeons, here is your list. (And yes I have been inside 3 of those so far, not high enough to get into the rest alive)
Copperbell Mines
Nanawa Mines
The MunTuy Cellars
The TamTara Deepcroft
Mistbeard Cove
Cassiopeia Hollow
You missed all those? I'm sorry - it appear I'm talking to someone who doesn't know the game they are talking about here. Your point was again?
Dungeons my ass. They are tiny little caves. If this is what you call dungeons then maybe you are completely new to MMO genre. Not to mention they are full of same mobs you can kill outside.
And yeah you didn't kill rats in uldah but you killed marmots..right the same cute squirrels that you kill in gridania and limsa too.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no? Im picking on WoW btw because its the beast that made all of this possible
Ok look, I was there in WoW Beta, I was there at WoW launch, I was there for the entire time until abotu 6 months ago when the commnuity finally out-wieghed the fun factor and I left. Your content, the one pair of metal shoulders, the one pair of leather shoulders, the one pair of cloth shoulders, this is what you had at launch. They added in the basics, and I mean basics and added more as time went by. If you were truely there you would know this. And yes Blizzard talked to thier customers up front, mostly the entire first month was 'We appologize for..." and gave us credits for game time lost.
Your problem with FFXIV is the same most people have, you just dont know. You dont know what they are planning, you dont know how everything works, you dont know what the stats mean, what the ranks means, what the....you get the idea. If they told you all the little details you could tweak and twink and you'ld be all happy and glowing. But you dont, and thats why you dont like this game, because you can't give yourself an edge and figure out how to compete against everyone else. No sense of accomplishement for you, at least not one you can measure and prove.
That's where you're simply wrong. WoW had something like 1500+ unique quests, two raids, and a bunch of dungeons to explore. If you were really around since beta, you'd know that.
It seems rather arrogant to make such an assumption about a player you know nothing about.
NO no really, there was only one set of shoulders for each type at launch. Really. Those 1500+ unique quests, every one of them, yes every one of them as go kill X, collect Y. The BRD quest lines didnt get added until about the second month. The first ones of those didnt even work until they patched them a week later. Yup, thats right. And oh sure I know they all had thier story behind them, can you remember any one of those awesome unique stories? Those stories on the same quests you must have done 30-40 times already, do you actually remember any one of them? How about we try this, simple one too, was the name of the pig in Ellwyn Forest? Come on I know you know that one. You had to do what in that one? Oh yeah, you had to go kill something and come back didnt you. But why did you have to kill that pig? Yup, thats content for ya there. I think that one quest counted for maybe 1.5 hours total of my 5+ years of playing that game.
Oh and raid, yeah those are dungeons man, they just changed the number of people allowed to go in them. The only real raids in WoW are the ones outside the instances, you know like in the plaguelands, with your relics, you know that one right? Thats a raid. But they didnt have that one in launch did they? Wait, what were those raid you say were there at launch? You wouldnt' be refering to something like Molten Core now would you? The farmland of old? The place 90% of all guilds logged into and played OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER for oh almost years. Thats content there too yeah.
I know its progression right, moved into Black Wing did ya, or did ya just hold out with the MC runs until Silithus got created. Yeah I know the zone was always there, not anything even close to what it is now, used to be just an open wasteland with random mobs scatter in it. No, it got created long after launch. That musta been some of your content there too. So yeah, I was around since Beta and I do know that. Seriously, dont try and hype up WoW to me, I've run my own raiding guilds there on several servers, been there done that. And one thing we dont need is someone trying to hype it up beyond what the reality was. WoW launch was not all roses and icecream. It had issues, massive issues at launch. It got better, just like every other game does after launch. Dont try and play it any other way, because thats just the way it is and the way it was.
I'll try to make my point more clear for you. WoW had much more, better, and varied content than FFXIV currently does.
p.s. The pigs name in Elwynn was Princess, and it stole a necklace from a farmer south of Goldshire. Can you tell me the reason you had to go kill 4 rats near Ul'dah? How many dungeons have you explored in FFXIV... oh wait... there isn't any. Have fun mindlessly killing Dodo's and goats for the next six months.
I never killed rats near Ul'dah, I have near Limsa though. I killed them for thier bones so I could make some glue. And for dungeons, here is your list. (And yes I have been inside 3 of those so far, not high enough to get into the rest alive)
Copperbell Mines
Nanawa Mines
The MunTuy Cellars
The TamTara Deepcroft
Mistbeard Cove
Cassiopeia Hollow
You missed all those? I'm sorry - it appear I'm talking to someone who doesn't know the game they are talking about here. Your point was again?
So dungeons with no backstory, no named mobs, and just full of the same exact mobs that are reused everywhere else in the world? Cool.
Make some glue out of rat bones huh? That's compelling content if I ever heard it.
compelling content is reading walls of text about a hog that eats grass over and over and over again? questing on WoW was a means of grinding, I cant prove what im saying but im willing to bet that other than a few major story lines (hell even those) a good 90% of the population didnt bother reading any of it? why? because its just as un-inspiring to shove walls of texts for mindless little stories as it is to say "theres a dungeon with random mobs in go look".
I never killed rats near Ul'dah, I have near Limsa though. I killed them for thier bones so I could make some glue. And for dungeons, here is your list. (And yes I have been inside 3 of those so far, not high enough to get into the rest alive)
Copperbell Mines
Nanawa Mines
The MunTuy Cellars
The TamTara Deepcroft
Mistbeard Cove
Cassiopeia Hollow
You missed all those? I'm sorry - it appear I'm talking to someone who doesn't know the game they are talking about here. Your point was again?
Dungeons my ass. They are tiny little caves. If this is what you call dungeons then maybe you are completely new to MMO genre. Not to mention they are full of same mobs you can kill outside.
And yeah you didn't kill rats in uldah but you killed marmots..right the same cute squirrels that you kill in gridania and limsa too.
Now actually go in the labeled mines/areas ... you know, with thier on map part, though they are designed for mid levels and with parties. instead of assuming hes talking about the copy-pasted mini-caves that are designed to give the enviorment Quarrying/fishing points and a few different enemies.
Why is it so hard to grasp this games despign, a copy pasted gave is just a resource node....
I never killed rats near Ul'dah, I have near Limsa though. I killed them for thier bones so I could make some glue. And for dungeons, here is your list. (And yes I have been inside 3 of those so far, not high enough to get into the rest alive)
Copperbell Mines
Nanawa Mines
The MunTuy Cellars
The TamTara Deepcroft
Mistbeard Cove
Cassiopeia Hollow
You missed all those? I'm sorry - it appear I'm talking to someone who doesn't know the game they are talking about here. Your point was again?
Dungeons my ass. They are tiny little caves. If this is what you call dungeons then maybe you are completely new to MMO genre. Not to mention they are full of same mobs you can kill outside.
And yeah you didn't kill rats in uldah but you killed marmots..right the same cute squirrels that you kill in gridania and limsa too.
Now actually go in the labeled mines/areas ... you know, with thier on map part, though they are designed for mid levels and with parties. instead of assuming hes talking about the copy-pasted mini-caves that are designed to give the enviorment Quarrying/fishing points and a few different enemies.
Why is it so hard to grasp this games despign, a copy pasted gave is just a resource node....
And what makes you think i haven't been there? the caves are full of same mobs. Half of them didn't even aggro me and i went all the way in. is there any purpose behind doing these caves? what am i geting so special there that i can't get outside?.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no? Im picking on WoW btw because its the beast that made all of this possible
I've defended this game based on it's cool crafting system and gave it a chance for a couple weeks to work out the battle problems, but SE is really nowhere to be found. When they do say they read fansites, they say they are reading good things about the game. I really don't know how they can say that.
I played the game casually so it took me longer to hit "the wall" than others, the wall being the point where you realize that you will de doing the same thing in the same zones for the next 3 months basically, only it will be progressively more difficult as you go.
Simple things like no search functionality for foliage for weaver on Botany- there's really no way to find mats you need for this job unless you just stumble upon them (the search only works for trees). Or like how there's airship docks that aren't being used. I'm not upset that we can't use them, but am more thinking that in a month or two or 6 or whatever when they're put in, I'm STILL going to be going to these same 3 zones?
At this point I can't really level my weaving without the cotton bolls which someone apparently didn't realize should be locatable. If I level CON or THA solo, I get rare skillups on laggy spellcasts. I would be fine with leveling in groups, but the lfg functionality is way worse than FFXI and partying is just messy and usually about spamming basic attacks to get the most skillups. It's really quite bad.
Anyway, even as a casual player, these issues have caught up to me and I just have no motivation to log in.
I hate to hear that holden since you were one of the major supporters of this game for awhile on these forums. I also gave up last week so I don't blame you at all. The game is a complete mess and would need a true NGE to repair the damage done at launch. Best of luck in your search for a new MMO, I hope your next one is a better home then FF14 turned out to be.
To someone that said I'm upset about the investment- I'm not. I actually had fun during my time playing. What's making me quit is I'm just getting bored soloing most everything for what amounts to less and less proportionate gain toward rank level. If they put in a decent lfg tool and I could party whenever I wanted to on leves on the patch tomorrow, I'd probably be right back in the game. I liked FFXI so I can hang with a grind, just not by myself. Heck, maybe if they just made mages get decently reliable skillups I'd feel I was making decent progress. However, I've finished leves with zero skillups to show for it. I get decent-enough skillups healing in a group grinding, but again, getting a group going is difficult without a lfg tool.
Geld-
Sounds like you're already tired of the same old sights. Perhaps a THM/CON's advancement rate is to slow for you to find new places to explore.
Personally, I kinda like the idea of coming back to the three starting zones. It's like coming home after a big adventure. The zones are extravagant enough to be worthy of an infinite number of visits in my mind. But, to each their own, I'm not going to hold my own subjective preferences as the only right ones or anything.
The red bolded part- that is how I felt in FFXI. But the way it looks now, you won't be leaving the three starter zones until about rank 30. Your levels in your sig match up with mine, so that means you probably won't be leaving the zones for another 2 or 3 months. That's just too much.
In FFXI by level 10, you could see the three starter zones, three connecting zones to the dunes, and the dunes themselves. By 18 or so you'd head to Jueno and level in that ice place (pre-Zilgart expansion). And from 18-30 you'd be leveling in about 5 more zones or more if you count the Zilgart expansion.
Leveling in the Dunes was a classic MMORPG experience. I see nothing like it on the horizon until at least level 30 in this game, and it's taking me progressively longer just to get a rank in my battle job. Leveling at level 13 is the same as it was at level 5, and it probably will be the same at 27, in the same zones, doing the same things.
I'm just getting out while the getting's good.
I'll be watching the boards and if I see a fix to the lfg tool and work on UI lag (which might not be possible to fix since they made the bizzarre design decision to cram us all in the same small areas), then I'll give it another go.
It is a really amazingly well built world. That's normally the hard part. Giving players some variety in hoops to jump through is usually easy, but they haven't yet.
Comments
I stand corrected. I've only been to four of them, myself.
No accounting for the players who can't stand seeing a hint of the future without it coming off as a perpetual reminder they can't have it right now, I suppose. Between the interface lag, the combat pacing, the grind, and now this, it seems it really is a game developed only to attract the patient.
Sounds like you're already tired of the same old sights. Perhaps a THM/CON's advancement rate is to slow for you to find new places to explore.
Personally, I kinda like the idea of coming back to the three starting zones. It's like coming home after a big adventure. The zones are extravagant enough to be worthy of an infinite number of visits in my mind. But, to each their own, I'm not going to hold my own subjective preferences as the only right ones or anything.
I think there's actually quite a lot more content in the original game than is immediately evident. I said there were four zones, somebody corrected me, there's apparently five. Another thing to keep in mind is that the three starting zones are huge, with seamless transition between cities, dungeons, ect.
I understand they're probably going to do something similar to what they did in Final Fantasy XI, where there's a fourth city that pops up as a hub for everybody after awhile, and that content is already on the drive.
The game is, of course, something that will be added on over time. The Playstation 3's hard drive storage ranges from 20GB to 320GB depending on the model, so there's actually plenty of room for expansion on that platform.
That happens to me sometimes too, even in areas that don't seem very crowded -- I think a packet gets dropped or something and so the spell never completes. To get around this, I tend to visualize to myself what's going on serverside so I can realize when it's a good time to queue another spell since the previous one should have went off by then. You're not stuck, the server will let you cast another spell even if the client thinks you're still casting, the command will go through. Still, I do hope they fix that bug soon.
I seem to be getting used to the idiosyncracies of the target/GUI system in time - practice makes perfect - but yes it is certainly annoying when that happens. There are certain macros you can use to target yourself or teh nearest enemy, not sure if that would help you or not.
I didn't refute the LFG system comment the first time and I won't the second time either - it is indeed very awkward to find a group through automated systems, you'll have to go back to old fashioned asking for groups to find one, usually. Still, if they had a good LFG tool in FFXI, at least it indicates they know how to make one.
Instead of canceling, you might want to try tweaking your overall play time a bit. Absense makes the heart grow fonder and all. If that doesn't work, go ahead and drop the subscription, come back in a few months and see what they ironed out.
As much as I want to love this game, the unexplicable graphics crashes are really wearing thin. My current config is Windows 7 with an ATI 5870 with 1 GB dedicated ram and updated drivers and 6 GB, of of WIN64 RAM. The computer lockups are just mind boggleing. The game locks up my system entirely. Something is broken....I will not be sub'ing past my free period.
That's where you're simply wrong. WoW had something like 1500+ unique quests, two raids, and a bunch of dungeons to explore. If you were really around since beta, you'd know that.
It seems rather arrogant to make such an assumption about a player you know nothing about.
I know this a bit shameless, but by any chance you're in lindblum? can i have your stuff?
edit: seriously
You do know if you leave now Holden your going to miss this...
http://www.youtube.com/watch?v=xL3w0hT6M8E
Well not the tragically long load screens or the funny sounding man speaking on the vid...but the story. Come on man, you can't miss the story.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
You say they are not listening when a Patch is coming tommrow, how fast do you think content/fixes are created?
NO no really, there was only one set of shoulders for each type at launch. Really. Those 1500+ unique quests, every one of them, yes every one of them as go kill X, collect Y. The BRD quest lines didnt get added until about the second month. The first ones of those didnt even work until they patched them a week later. Yup, thats right. And oh sure I know they all had thier story behind them, can you remember any one of those awesome unique stories? Those stories on the same quests you must have done 30-40 times already, do you actually remember any one of them? How about we try this, simple one too, was the name of the pig in Ellwyn Forest? Come on I know you know that one. You had to do what in that one? Oh yeah, you had to go kill something and come back didnt you. But why did you have to kill that pig? Yup, thats content for ya there. I think that one quest counted for maybe 1.5 hours total of my 5+ years of playing that game.
Oh and raid, yeah those are dungeons man, they just changed the number of people allowed to go in them. The only real raids in WoW are the ones outside the instances, you know like in the plaguelands, with your relics, you know that one right? Thats a raid. But they didnt have that one in launch did they? Wait, what were those raid you say were there at launch? You wouldnt' be refering to something like Molten Core now would you? The farmland of old? The place 90% of all guilds logged into and played OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER for oh almost years. Thats content there too yeah.
I know its progression right, moved into Black Wing did ya, or did ya just hold out with the MC runs until Silithus got created. Yeah I know the zone was always there, not anything even close to what it is now, used to be just an open wasteland with random mobs scatter in it. No, it got created long after launch. That musta been some of your content there too. So yeah, I was around since Beta and I do know that. Seriously, dont try and hype up WoW to me, I've run my own raiding guilds there on several servers, been there done that. And one thing we dont need is someone trying to hype it up beyond what the reality was. WoW launch was not all roses and icecream. It had issues, massive issues at launch. It got better, just like every other game does after launch. Dont try and play it any other way, because thats just the way it is and the way it was.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
I'm very sorry the game didn't work out for you either, I know you were passionate about FFXIV like many of us, from the beginning. However, I'd suggest making a trip to Coerthas if you haven't been there already before calling it quits.
That zone is magnificient.
Pretty much. Understandable reaction to attempt it but it costs you more time and frustration in the long run.
"I'm not cheap I'm incredibly subconsciously financially optimized"
"The worst part of censorship is ------------------"
I too wanted to love this game, but after hitting rank 18 or so, I got the same vibe man. I unsubbed and after the free month i'll quit. I'll check back and see if the game made some amazing turn around in a year or so, after I've had an amazing PVP quenching experience in GW2. If I am lucky and FFXIV really turned around for the better like VG did after a couple years, I will gladly resub for the great community and PVE. But as the game is, theres no way I am paying more money into this.
However I do not regret me CE purchase. I didn't even have to preorder, I just walked in and grabbed one on the day of release. Although the extras included in the CE for America were absolutely stupid, and even the journal had crappier artwork in it then the EU version. I still druel over that huge ass box with the great artwork .
Heres to hoping for some possitive turnaround... Someday!
I'll try to make my point more clear for you. WoW had much more, better, and varied content than FFXIV currently does.
p.s. The pigs name in Elwynn was Princess, and it was eating a farmers crops south of Goldshire. Did you bother to read a single quest when you played? The entire quest chain for and leading up to Deadmines? There's tons of quests that have backstory if you bother to read them. Can you tell me the reason you had to go kill 4 rats near Ul'dah? How many dungeons have you explored in FFXIV... oh wait... there isn't any. Have fun mindlessly killing Dodo's and goats for the next six months.
I never killed rats near Ul'dah, I have near Limsa though. I killed them for thier bones so I could make some glue. And for dungeons, here is your list. (And yes I have been inside 3 of those so far, not high enough to get into the rest alive)
Copperbell Mines
Nanawa Mines
The MunTuy Cellars
The TamTara Deepcroft
Mistbeard Cove
Cassiopeia Hollow
You missed all those? I'm sorry - it appear I'm talking to someone who doesn't know the game they are talking about here. Your point was again?
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
Holden,
I think that is why we see a lot of people who are around physical level 10-20 come in here and say they are still enjoying the game. Because they are. As was I and you and the many other people who enjoyed it unitl the mid twenties.
Then, like you stated perfectly, the wall hits. And you see no purpose in continuing on to do the exact same thing for a few months.
So dungeons with no backstory, no named mobs, and just full of the same exact mobs that are reused everywhere else in the world? Cool.
Make some glue out of rat bones huh? That's compelling content if I ever heard it.
Calling them a dungeon is a misnomer really.
They're zoned little areas with, well exactly, the same mob types you're used to seeing. No levers, no doors, no bosses, no paths or this or that. One sort of has a role in one of the liner scripted (and shared) story event in the game.
Other then being there...those "dungeons" don't really have nothing to do in them. I came across a few of them in the The Black Shroud and...well, they're literally tombs. Cool to find and explore the first time, but there's no real point or objective to them.
I really am trying to not be mean about this, but I pretty much just laugh at all these guys complaining about the wasted investment.
I have tried the beta, and uninstalled after 3-4 days (the beta was free, and they couldn't keep me playing!!!).
If you people would open your damn eyes while testing, and STOP PREORDERING, maybe, just maybe you would do yourself a favor.
Stop investing in half-baked products, sold before they are in any shape ready to face the consumer, because some corporate figure needs a new yacht.
Dungeons my ass. They are tiny little caves. If this is what you call dungeons then maybe you are completely new to MMO genre. Not to mention they are full of same mobs you can kill outside.
And yeah you didn't kill rats in uldah but you killed marmots..right the same cute squirrels that you kill in gridania and limsa too.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
compelling content is reading walls of text about a hog that eats grass over and over and over again? questing on WoW was a means of grinding, I cant prove what im saying but im willing to bet that other than a few major story lines (hell even those) a good 90% of the population didnt bother reading any of it? why? because its just as un-inspiring to shove walls of texts for mindless little stories as it is to say "theres a dungeon with random mobs in go look".
Now actually go in the labeled mines/areas ... you know, with thier on map part, though they are designed for mid levels and with parties. instead of assuming hes talking about the copy-pasted mini-caves that are designed to give the enviorment Quarrying/fishing points and a few different enemies.
Why is it so hard to grasp this games despign, a copy pasted gave is just a resource node....
I gave up also and just cancled the account.
MAGA
And what makes you think i haven't been there? the caves are full of same mobs. Half of them didn't even aggro me and i went all the way in. is there any purpose behind doing these caves? what am i geting so special there that i can't get outside?.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
Join the club.
"I'm not cheap I'm incredibly subconsciously financially optimized"
"The worst part of censorship is ------------------"
I hate to hear that holden since you were one of the major supporters of this game for awhile on these forums. I also gave up last week so I don't blame you at all. The game is a complete mess and would need a true NGE to repair the damage done at launch. Best of luck in your search for a new MMO, I hope your next one is a better home then FF14 turned out to be.
To someone that said I'm upset about the investment- I'm not. I actually had fun during my time playing. What's making me quit is I'm just getting bored soloing most everything for what amounts to less and less proportionate gain toward rank level. If they put in a decent lfg tool and I could party whenever I wanted to on leves on the patch tomorrow, I'd probably be right back in the game. I liked FFXI so I can hang with a grind, just not by myself. Heck, maybe if they just made mages get decently reliable skillups I'd feel I was making decent progress. However, I've finished leves with zero skillups to show for it. I get decent-enough skillups healing in a group grinding, but again, getting a group going is difficult without a lfg tool.
Geld-
Sounds like you're already tired of the same old sights. Perhaps a THM/CON's advancement rate is to slow for you to find new places to explore.
Personally, I kinda like the idea of coming back to the three starting zones. It's like coming home after a big adventure. The zones are extravagant enough to be worthy of an infinite number of visits in my mind. But, to each their own, I'm not going to hold my own subjective preferences as the only right ones or anything.
The red bolded part- that is how I felt in FFXI. But the way it looks now, you won't be leaving the three starter zones until about rank 30. Your levels in your sig match up with mine, so that means you probably won't be leaving the zones for another 2 or 3 months. That's just too much.
In FFXI by level 10, you could see the three starter zones, three connecting zones to the dunes, and the dunes themselves. By 18 or so you'd head to Jueno and level in that ice place (pre-Zilgart expansion). And from 18-30 you'd be leveling in about 5 more zones or more if you count the Zilgart expansion.
Leveling in the Dunes was a classic MMORPG experience. I see nothing like it on the horizon until at least level 30 in this game, and it's taking me progressively longer just to get a rank in my battle job. Leveling at level 13 is the same as it was at level 5, and it probably will be the same at 27, in the same zones, doing the same things.
I'm just getting out while the getting's good.
I'll be watching the boards and if I see a fix to the lfg tool and work on UI lag (which might not be possible to fix since they made the bizzarre design decision to cram us all in the same small areas), then I'll give it another go.
It is a really amazingly well built world. That's normally the hard part. Giving players some variety in hoops to jump through is usually easy, but they haven't yet.