If the game was actually FUN, there would be no people here religiously defending it, because they would be playing. It would be only us "trolls" and "flamers", talking to eachother and keeping company. You, people that keep talking about how great the game is, actually fuel us. Simple as that.
The game is a nice one, and it will become better with the changes, and i have fun playing it, but unless you provide me with a client for my iphone i will need to stick around forums instead of playing it at idle time at work
If the game was actually FUN, there would be no people here religiously defending it, because they would be playing.
It would be only us "trolls" and "flamers", talking to eachother and keeping company.
You, people that keep talking about how great the game is, actually fuel us. Simple as that.
This is so true, i wouldn't have the time to post at forum if the game is really fun. I would be busy playing the game. exploring the world, killing mobs, doing quest, crafting, partying.
I mean if you are still complaining you are just here trying to bash the game and you had no interest in seeing it succeed anyway. During your 2 month free trail you can either play the game or wait, either way this stuff will be fixed.
Couldnt agree more, certainly SE is making an effort trying to repair FFXIV, but no some ppl just cant accept that. And i take that +30day playing time thank you.
Promises are good but I don't see the point praising SE until we see them implemented and working.
The +30 free days says how much they know the mess FFXIV is right now (mostly the adventuring part, crafting works well and the AH/Market Wards once fixed are just preferences) , despite some people enjoying it (nothing wrong enoying it at all) and a few more saying the game is perfect (these ones need to open their eyes).
If people hadn't complained, SE wouldn't have granted the extension free month.
The fanbois should think about that for a moment.
I would agree with that.....yet i believe that SE did it for the productive critics of the fans rather than because of the hateful rants of the players who quit long time ago already....but sure ok lets give all the haters who did spend all there time bashing the game on forums the credit maybe they need it to feel better
If people hadn't complained, SE wouldn't have granted the extension free month.
The fanbois should think about that for a moment.
Oh thank you to all you complainers only thanks to you the game I did bindly enjoy becomes better. I am so grateful. Special our constant spam... uhm complaining in this very forum made all possible.
Ok are we now happy? I would bow down before you but I fear I have some problems with my back.
I got what I wanted. He said the magic words in his statement about Fixing the Combat UI (and other various crappy UI features live), and also the ability to search for auctions, however I really have no idea why its so hard to just say "Ok were just gonna copy most other MMO's auction styles". Not because its copying but because its fu**ing easy and familiar.
Simply put, there is nothing more SE can do. They squandered mine, and many other subscriptions forever by bungling this release and releasing possibly the worst AAA mmo to ever hit the market. When a small company like the makers of Mortal Online do this, you can kinda roll your eyes and give it their due because its what its expected from small developers. Big boys in the business like bliz, SE, Bioware, Anet, and others have no excuse for releasing a half ass MMO. It may never be perfect but the foundation for the game wasn't really even in place in FF and what is in place is either archaric in design or flat out boring. Mortal Online was ripped apart by alot of you FF fans for releasing broken and unfinished, but when FF releases in arguably worse condition you guys make excuses left and right, I even saw someone say "it isn't fair to review an mmo at launch, give it a year" Umm, excuse me? I am glad SE has taken the first of many steps needed to right the ship, and I hope for you guys playing that it ends up all you hoped it to be, but for many like myself it is too little, too late. By the time next summer rolls around and FF14 is in a condition where there is actually a game to play in that big beautiful empty shell; SWTOR, GW2, and Cata will all be out and I think even without playing the former 2 we can assume all 3 are better then FF. FF14 will go down as a monumental lesson to all MMO companies, don't release unless your ready because the customers won't come back if you squander your first impression, see age of conan. Although I won't be playing FF, I do really wish you guys who stay with them the best of luck and hope it really does turn around, good luck FF players!
I guess I wanted a game that felt more adventurous and less tedious and boring. Honestly, none of the changes on that list will change the fact that the game feels mechanical, lacking any soul and devoid of any real adventurous content.
Yea lol, what is bashing on the forums get you....? People say that other games will have this an that etc ... do you want us to take your example an bash the other games too soon as they come out? cuz they ain't coming out perfect either or have that 1 feature you want. i actually give suggestions for ff an other games as I play them to their website in the suggestion forums. an lots of the things that were on that list were in my suggestions. Half of the stuff SE already had planned anyhow before they made that announcement. I played a lot of ff11 so Notorious Monsters, more recipes, more everything basically is expected from me. its free for me atm XD.
I guess I wanted a game that felt more adventurous and less tedious and boring. Honestly, none of the changes on that list will change the fact that the game feels mechanical, lacking any soul and devoid of any real adventurous content.
Not; taking ass and ever to play a bunch of useless minigames, making it a chore to equpit items and abilities, fight the same sparse enemies for little progression.
This is exactly how FF11 launched, the pattern is repeating itself completely, though its a bad stategy imo.
Most of the major gripes are being fixed, lots of content is coming in november/december (which all start to rolle in 2-3 weeks from now) loads more enemies, content, accessibility, less RNG, smoother combat.
But haters are going to hate, it still baffles me how the same old suspects come into every thread STILL whining when things are being fixed, when thier concerns are being adressed, once the development cycle is laid out infront of thier eyes and isnt really a too unreasonable timeline considering what has happened.
Its as if you have to play a game on release or its not worth it.
but like I said.
Haters gonna hate, where every indication is that this MMO has great potential outside of the overcrowded WOW market, and will likely achieve this.
Yes there's no excuse for a big budget company to do this, but unlike the small ones, they can pull it together, and will.
I guess I wanted a game that felt more adventurous and less tedious and boring. Honestly, none of the changes on that list will change the fact that the game feels mechanical, lacking any soul and devoid of any real adventurous content.
Not; taking ass and ever to play a bunch of useless minigames, making it a chore to equpit items and abilities, fight the same sparse enemies for little progression.
what would you rather see? We need feedback . ill give your feedback to them.
If people hadn't complained, SE wouldn't have granted the extension free month.
The fanbois should think about that for a moment.
I would agree with that.....yet i believe that SE did it for the productive critics of the fans rather than because of the hateful rants of the players who quit long time ago already....but sure ok lets give all the haters who did spend all there time bashing the game on forums the credit maybe they need it to feel better
The games only been out like month or so...is that a "long time ago"?
The sleeper awakes...and rides his dirtbike to the mall.
This is exactly how FF11 launched, the pattern is repeating itself completely, though its a bad stategy imo.
Most of the major gripes are being fixed, lots of content is coming in november/december (which all start to rolle in 2-3 weeks from now) loads more enemies, content, accessibility, less RNG, smoother combat.
But haters are going to hate, it still baffles me how the same old suspects come into every thread STILL whining when things are being fixed, when thier concerns are being adressed, once the development cycle is laid out infront of thier eyes and isnt really a too unreasonable timeline considering what has happened.
Its as if you have to play a game on release or its not worth it.
but like I said.
Haters gonna hate, where every indication is that this MMO has great potential outside of the overcrowded WOW market, and will likely achieve this.
Yes there's no excuse for a big budget company to do this, but unlike the small ones, they can pull it together, and will.
And yet I see you in every thread, and literally every post of yours mentions WoW in one way or another...get over it.
The sleeper awakes...and rides his dirtbike to the mall.
This is exactly how FF11 launched, the pattern is repeating itself completely, though its a bad stategy imo.
Most of the major gripes are being fixed, lots of content is coming in november/december (which all start to rolle in 2-3 weeks from now) loads more enemies, content, accessibility, less RNG, smoother combat.
But haters are going to hate, it still baffles me how the same old suspects come into every thread STILL whining when things are being fixed, when thier concerns are being adressed, once the development cycle is laid out infront of thier eyes and isnt really a too unreasonable timeline considering what has happened.
Its as if you have to play a game on release or its not worth it.
but like I said.
Haters gonna hate, where every indication is that this MMO has great potential outside of the overcrowded WOW market, and will likely achieve this.
Yes there's no excuse for a big budget company to do this, but unlike the small ones, they can pull it together, and will.
And yet I see you in every thread, and literally every post of yours mentions WoW in one way or another...get over it.
Im in every thread, too bad what I've been saying is actually coming true. I liek this game, hence why I am on this forum, but no one can give a proper rebutal to the facts layed out in front.
Why are you here? cmon? surely you have something better to do that post hate about a game you have no intention of playing?
How about a complete MMO? Speed up the process to getting to anything menu based. Seriously you have 30 minutes to repeat the same kill quests over and over and you're expected to take at least 30 minutes to mindlessly mine the same flashing node about 5 times.
An inspired setting with new races? Think that'll happen? More inspired classes with a real intergrating of the armory system. Not all of the minigames being the same bouncing gague minigame.
A nonliner storyline with character progress choices. Better grouping mechanics. A customizable UI.
Some scalablity options for the graphics, it renders distances at a horrible rate at the moment anyway. Inventory management of some note, a better solution to the player market.
Varied mob types that don't just randomly spawn on a repeated content riddled map.
The teleport system is a cop out system. Someone obviously knew the design was uninspired so they saved everyone the trouble of having to run all over the place mostly. What good will chocobos be?
More equipment types and less liner progression in items and skill. Like XI you have to look the same as everyone else and a lack of variety causes everything in the market to cheaply start at 20k skill and go up to 100k in short order; what other choice do you have?
A proper reward system for playing the game. Not so many points and % hindering someone trying to grind through the boring uninspired content anyway. You should get a bonus for playing a class longer. Being limited to 3 hotbars should be the only limit, not the additional point system.
Get rid of crystals and shards required for crafting. It's bad enough playing the crap minigames for mats or trying to find someone not named "FIRECROTCH" to buy them from and then tediously change sheep skin, into sheep leather, then sheep leather parts, to eventually make some...
Actually there's no fixing this game. Even if they fixed all of that it'll suck just because right now it's an INCOMPLETE uninspired piece of crap. Even at a complete state it'd just be another same ol'.
How about a complete MMO? Speed up the process to getting to anything menu based. Seriously you have 30 minutes to repeat the same kill quests over and over and you're expected to take at least 30 minutes to mindlessly mine the same flashing node about 5 times.
Alot of us like a random grind where most of it serves a purpose to multiple classes, more levels are coming, NMs are coming, proper party play is coming ( for isntance lots more powerful enemies around the well routes.) for that great party play like in FF11.
An inspired setting with new races? Think that'll happen? More inspired classes with a real intergrating of the armory system. Not all of the minigames being the same bouncing gague minigame.
The new races will be the evil races (non playable obviously) the spoken ect, more minigames would be nice, I can see why they are there, to make craft/gethering actually feel abit more like a role and a class than just click and done....
A nonliner storyline with character progress choices. Better grouping mechanics. A customizable UI.
PREFERENCE, I like the linear but going to be epic story, I like the companion that will narrate for my voiceless character. What toher MMOs dont have linear main quests? ToR? not out yet...
Some scalablity options for the graphics, it renders distances at a horrible rate at the moment anyway. Inventory management of some note, a better solution to the player market.
I agree with graphical settings, howeveer inventory management is improving (and eventually drag n drop). the player market will be fine when you can search and set looking for specific items in novemeber... itl be like an AH, just not automatically setting best prices, damaging a player run economy.
Varied mob types that don't just randomly spawn on a repeated content riddled map.
Sigh, preference again, I pefer a large open landscape that has random enemies, than just making small zones with everything set in certain points (wow) and like I said, large monsters and Notorious monsters are coming next month... so....
The teleport system is a cop out system. Someone obviously knew the design was uninspired so they saved everyone the trouble of having to run all over the place mostly. What good will chocobos be?
Theyve already stated that Chocbobos will be more than just mounts, maybe mules ect, breeding, racing? look outside the box... (though this stuff was in ff11.)
More equipment types and less liner progression in items and skill. Like XI you have to look the same as everyone else and a lack of variety causes everything in the market to cheaply start at 20k skill and go up to 100k in short order; what other choice do you have?
As apposed to say WoW where everyone of whatever level aimed for the same greens,blues and epics and as aresult despite the legendary ammount of time wasted making all these gear sets by the art teams ended up jsut being as copy paste?
You have the weaver job to change your armours colours and in bronze armour case add battle tabards ect... which will no doubt increase in use.
A proper reward system for playing the game. Not so many points and % hindering someone trying to grind through the boring uninspired content anyway. You should get a bonus for playing a class longer. Being limited to 3 hotbars should be the only limit, not the additional point system.
Lol, and on that note, never develope a game... you have no concept of progression and balance if you think that.
Get rid of crystals and shards required for crafting. It's bad enough playing the crap minigames for mats or trying to find someone not named "FIRECROTCH" to buy them from and then tediously change sheep skin, into sheep leather, then sheep leather parts, to eventually make some...
*yawn* another whine about complicated crafting system, which is a breath of fresh air, in other words, PREFERENCE. dont like it? play another game, its that simple.
Actually there's no fixing this game. Even if they fixed all of that it'll suck just because right now it's an INCOMPLETE uninspired piece of crap. Even at a complete state it'd just be another same ol'.
Then why are you here? go play whatever flaots your boat. this clearly never will, but do accept that it will for alot of us.
How about a complete MMO? Speed up the process to getting to anything menu based. Seriously you have 30 minutes to repeat the same kill quests over and over and you're expected to take at least 30 minutes to mindlessly mine the same flashing node about 5 times.
An inspired setting with new races? Think that'll happen? More inspired classes with a real intergrating of the armory system. Not all of the minigames being the same bouncing gague minigame.
A nonliner storyline with character progress choices. Better grouping mechanics. A customizable UI.
Some scalablity options for the graphics, it renders distances at a horrible rate at the moment anyway. Inventory management of some note, a better solution to the player market.
Varied mob types that don't just randomly spawn on a repeated content riddled map.
The teleport system is a cop out system. Someone obviously knew the design was uninspired so they saved everyone the trouble of having to run all over the place mostly. What good will chocobos be?
More equipment types and less liner progression in items and skill. Like XI you have to look the same as everyone else and a lack of variety causes everything in the market to cheaply start at 20k skill and go up to 100k in short order; what other choice do you have?
A proper reward system for playing the game. Not so many points and % hindering someone trying to grind through the boring uninspired content anyway. You should get a bonus for playing a class longer. Being limited to 3 hotbars should be the only limit, not the additional point system.
Get rid of crystals and shards required for crafting. It's bad enough playing the crap minigames for mats or trying to find someone not named "FIRECROTCH" to buy them from and then tediously change sheep skin, into sheep leather, then sheep leather parts, to eventually make some...
Actually there's no fixing this game. Even if they fixed all of that it'll suck just because right now it's an INCOMPLETE uninspired piece of crap. Even at a complete state it'd just be another same ol'.
There's nothing unique this game has to offer.
Herein lies the problem for the game for me as well; no amount of little add-ons, changes, hotfixes or 'improvements' to the UI will ever make the game feel fun or immersive for me. When asked to give feedback all I can say is, remake the game or pull a superhuge SWG style NGE but go way beyond that and alter the fundamental systems of the game. I can't even stand the art style of tha game so there is little that will be done to ever make me like the game. I would rather go to work in real life than play this game, because at least then I am getting paid to do something that is unexciting and tedious. I am definitely of the same frame of mind that you are about the game. I do hope the changes make the game that much better for those that do enjoy it, but it will never be a game I would enjoy.
I want to jump....... I wont play in a persistant game world where im sliding around on the ground everywhere I go, forever.
LOL, oh no you di-in't go there...hehe. I was trying not to bring up that annoying lack of a common and useful feature, but now that you did bring it up....wait, was that not in the miracle patch list? heh
This is exactly how FF11 launched, the pattern is repeating itself completely, though its a bad stategy imo.
Most of the major gripes are being fixed, lots of content is coming in november/december (which all start to rolle in 2-3 weeks from now) loads more enemies, content, accessibility, less RNG, smoother combat.
But haters are going to hate, it still baffles me how the same old suspects come into every thread STILL whining when things are being fixed, when thier concerns are being adressed, once the development cycle is laid out infront of thier eyes and isnt really a too unreasonable timeline considering what has happened.
Its as if you have to play a game on release or its not worth it.
but like I said.
Haters gonna hate, where every indication is that this MMO has great potential outside of the overcrowded WOW market, and will likely achieve this.
Yes there's no excuse for a big budget company to do this, but unlike the small ones, they can pull it together, and will.
And yet I see you in every thread, and literally every post of yours mentions WoW in one way or another...get over it.
Im in every thread, too bad what I've been saying is actually coming true. I liek this game, hence why I am on this forum, but no one can give a proper rebutal to the facts layed out in front.
Why are you here? cmon? surely you have something better to do that post hate about a game you have no intention of playing?
I'm not here to hate on the game. I stick around these forums because I'm interested in seeing where the game goes. If you look through my history you'll see I'm pretty open about the fact that I don't like the game at current, but I have hopes for it to get better. Stop jumping down everyone's throat, it's pathetic.
Also, I'm not here to argue with you about your "facts" or whatever. I'm really glad to see square enix working to make the game better. Point blank, so please shut up. Don't just assume you know anything.
The sleeper awakes...and rides his dirtbike to the mall.
If people hadn't complained, SE wouldn't have granted the extension free month.
The fanbois should think about that for a moment.
I would agree with that.....yet i believe that SE did it for the productive critics of the fans rather than because of the hateful rants of the players who quit long time ago already....but sure ok lets give all the haters who did spend all there time bashing the game on forums the credit maybe they need it to feel better
The games only been out like month or so...is that a "long time ago"?
LoL u know as i wrote it i was wondering if i should word it differently but than thought that it prolly will be ok and that no one would be so desperate as to pick on that.
After all i think the point i was trying to make was clear enough but hey here we go obviously i was wrong again and gave u too much credit.
I consider statements like a long time ago are completely objective so if the game would be 5 years old and i did quit it 2 weeks ago well no that i think could not be considered a long time ago.
A game that is 3 weeks old and i quit after 1week hmm yeah in this case the 2 weeks seem rather long at least in my opinion maybe u see it differently but that doesn't matter in the end since it wasn't really my point anyway,,,,
Anyway i apologize if my wording confused you i will try harder in the future to make my points even clearer and easier to understand so that even u will understand them.....of course there always is the chance u just didn't had anything to say but still felt the need to contribute something but naaa that's prolly not it no one could be so pathetic....or am i wrong again??
Fanbois to admit S E tried to pull a fast one on everyone and got caught.
Closed Beta & Open Beta fixed by pre launch
I think the first one will be easier since we cant go back in time. ... .
"A fast One" maybe, but I think what happened is the SE execs wanted to know what was taking the game so long and pushed the game out the door without realizing how far from completion it actually was. Frankly I would not be surprised if the director does not work as a director on another project for some time.
"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson
If people hadn't complained, SE wouldn't have granted the extension free month.
The fanbois should think about that for a moment.
I would agree with that.....yet i believe that SE did it for the productive critics of the fans rather than because of the hateful rants of the players who quit long time ago already....but sure ok lets give all the haters who did spend all there time bashing the game on forums the credit maybe they need it to feel better
The games only been out like month or so...is that a "long time ago"?
LoL u know as i wrote it i was wondering if i should word it differently but than thought that it prolly will be ok and that no one would be so desperate as to pick on that.
After all i think the point i was trying to make was clear enough but hey here we go obviously i was wrong again and gave u too much credit.
I consider statements like a long time ago are completely objective so if the game would be 5 years old and i did quit it 2 weeks ago well no that i think could not be considered a long time ago.
A game that is 3 weeks old and i quit after 1week hmm yeah in this case the 2 weeks seem rather long at least in my opinion maybe u see it differently but that doesn't matter in the end since it wasn't really my point anyway,,,,
Anyway i apologize if my wording confused you i will try harder in the future to make my points even clearer and easier to understand so that even u will understand them.....of course there always is the chance u just didn't had anything to say but still felt the need to contribute something but naaa that's prolly not it no one could be so pathetic....or am i wrong again??
Besides your insane overuse of the abbreviation "u" you seem to be an extremely condescending person. For someone so "smart" as to have to speak down to me like this you sure do love to drop two useful letters from a 3 letter word.
Anyways, I guess I'm pathetic, better go /wrists.
Honestly, I just thought it was weird that you said that it was "a long time ago".
The sleeper awakes...and rides his dirtbike to the mall.
Comments
Hint, it's called multi-tasking.
pie.
Promises are good but I don't see the point praising SE until we see them implemented and working.
The +30 free days says how much they know the mess FFXIV is right now (mostly the adventuring part, crafting works well and the AH/Market Wards once fixed are just preferences) , despite some people enjoying it (nothing wrong enoying it at all) and a few more saying the game is perfect (these ones need to open their eyes).
I would agree with that.....yet i believe that SE did it for the productive critics of the fans rather than because of the hateful rants of the players who quit long time ago already....but sure ok lets give all the haters who did spend all there time bashing the game on forums the credit maybe they need it to feel better
Oh thank you to all you complainers only thanks to you the game I did bindly enjoy becomes better. I am so grateful. Special our constant spam... uhm complaining in this very forum made all possible.
Ok are we now happy? I would bow down before you but I fear I have some problems with my back.
I got what I wanted. He said the magic words in his statement about Fixing the Combat UI (and other various crappy UI features live), and also the ability to search for auctions, however I really have no idea why its so hard to just say "Ok were just gonna copy most other MMO's auction styles". Not because its copying but because its fu**ing easy and familiar.
Simply put, there is nothing more SE can do. They squandered mine, and many other subscriptions forever by bungling this release and releasing possibly the worst AAA mmo to ever hit the market. When a small company like the makers of Mortal Online do this, you can kinda roll your eyes and give it their due because its what its expected from small developers. Big boys in the business like bliz, SE, Bioware, Anet, and others have no excuse for releasing a half ass MMO. It may never be perfect but the foundation for the game wasn't really even in place in FF and what is in place is either archaric in design or flat out boring. Mortal Online was ripped apart by alot of you FF fans for releasing broken and unfinished, but when FF releases in arguably worse condition you guys make excuses left and right, I even saw someone say "it isn't fair to review an mmo at launch, give it a year" Umm, excuse me? I am glad SE has taken the first of many steps needed to right the ship, and I hope for you guys playing that it ends up all you hoped it to be, but for many like myself it is too little, too late. By the time next summer rolls around and FF14 is in a condition where there is actually a game to play in that big beautiful empty shell; SWTOR, GW2, and Cata will all be out and I think even without playing the former 2 we can assume all 3 are better then FF. FF14 will go down as a monumental lesson to all MMO companies, don't release unless your ready because the customers won't come back if you squander your first impression, see age of conan. Although I won't be playing FF, I do really wish you guys who stay with them the best of luck and hope it really does turn around, good luck FF players!
I guess I wanted a game that felt more adventurous and less tedious and boring. Honestly, none of the changes on that list will change the fact that the game feels mechanical, lacking any soul and devoid of any real adventurous content.
Yea lol, what is bashing on the forums get you....? People say that other games will have this an that etc ... do you want us to take your example an bash the other games too soon as they come out? cuz they ain't coming out perfect either or have that 1 feature you want. i actually give suggestions for ff an other games as I play them to their website in the suggestion forums. an lots of the things that were on that list were in my suggestions. Half of the stuff SE already had planned anyhow before they made that announcement. I played a lot of ff11 so Notorious Monsters, more recipes, more everything basically is expected from me. its free for me atm XD.
Not; taking ass and ever to play a bunch of useless minigames, making it a chore to equpit items and abilities, fight the same sparse enemies for little progression.
This is exactly how FF11 launched, the pattern is repeating itself completely, though its a bad stategy imo.
Most of the major gripes are being fixed, lots of content is coming in november/december (which all start to rolle in 2-3 weeks from now) loads more enemies, content, accessibility, less RNG, smoother combat.
But haters are going to hate, it still baffles me how the same old suspects come into every thread STILL whining when things are being fixed, when thier concerns are being adressed, once the development cycle is laid out infront of thier eyes and isnt really a too unreasonable timeline considering what has happened.
Its as if you have to play a game on release or its not worth it.
but like I said.
Haters gonna hate, where every indication is that this MMO has great potential outside of the overcrowded WOW market, and will likely achieve this.
Yes there's no excuse for a big budget company to do this, but unlike the small ones, they can pull it together, and will.
what would you rather see? We need feedback . ill give your feedback to them.
The games only been out like month or so...is that a "long time ago"?
The sleeper awakes...and rides his dirtbike to the mall.
And yet I see you in every thread, and literally every post of yours mentions WoW in one way or another...get over it.
The sleeper awakes...and rides his dirtbike to the mall.
Im in every thread, too bad what I've been saying is actually coming true. I liek this game, hence why I am on this forum, but no one can give a proper rebutal to the facts layed out in front.
Why are you here? cmon? surely you have something better to do that post hate about a game you have no intention of playing?
yea month about (CE) about days standard release
Why redundantly complain about the same problems?
How about a complete MMO? Speed up the process to getting to anything menu based. Seriously you have 30 minutes to repeat the same kill quests over and over and you're expected to take at least 30 minutes to mindlessly mine the same flashing node about 5 times.
An inspired setting with new races? Think that'll happen? More inspired classes with a real intergrating of the armory system. Not all of the minigames being the same bouncing gague minigame.
A nonliner storyline with character progress choices. Better grouping mechanics. A customizable UI.
Some scalablity options for the graphics, it renders distances at a horrible rate at the moment anyway. Inventory management of some note, a better solution to the player market.
Varied mob types that don't just randomly spawn on a repeated content riddled map.
The teleport system is a cop out system. Someone obviously knew the design was uninspired so they saved everyone the trouble of having to run all over the place mostly. What good will chocobos be?
More equipment types and less liner progression in items and skill. Like XI you have to look the same as everyone else and a lack of variety causes everything in the market to cheaply start at 20k skill and go up to 100k in short order; what other choice do you have?
A proper reward system for playing the game. Not so many points and % hindering someone trying to grind through the boring uninspired content anyway. You should get a bonus for playing a class longer. Being limited to 3 hotbars should be the only limit, not the additional point system.
Get rid of crystals and shards required for crafting. It's bad enough playing the crap minigames for mats or trying to find someone not named "FIRECROTCH" to buy them from and then tediously change sheep skin, into sheep leather, then sheep leather parts, to eventually make some...
Actually there's no fixing this game. Even if they fixed all of that it'll suck just because right now it's an INCOMPLETE uninspired piece of crap. Even at a complete state it'd just be another same ol'.
There's nothing unique this game has to offer.
Herein lies the problem for the game for me as well; no amount of little add-ons, changes, hotfixes or 'improvements' to the UI will ever make the game feel fun or immersive for me. When asked to give feedback all I can say is, remake the game or pull a superhuge SWG style NGE but go way beyond that and alter the fundamental systems of the game. I can't even stand the art style of tha game so there is little that will be done to ever make me like the game. I would rather go to work in real life than play this game, because at least then I am getting paid to do something that is unexciting and tedious. I am definitely of the same frame of mind that you are about the game. I do hope the changes make the game that much better for those that do enjoy it, but it will never be a game I would enjoy.
I want to jump....... I wont play in a persistant game world where im sliding around on the ground everywhere I go, forever.
LOL, oh no you di-in't go there...hehe. I was trying not to bring up that annoying lack of a common and useful feature, but now that you did bring it up....wait, was that not in the miracle patch list? heh
I'm not here to hate on the game. I stick around these forums because I'm interested in seeing where the game goes. If you look through my history you'll see I'm pretty open about the fact that I don't like the game at current, but I have hopes for it to get better. Stop jumping down everyone's throat, it's pathetic.
Also, I'm not here to argue with you about your "facts" or whatever. I'm really glad to see square enix working to make the game better. Point blank, so please shut up. Don't just assume you know anything.
The sleeper awakes...and rides his dirtbike to the mall.
LoL u know as i wrote it i was wondering if i should word it differently but than thought that it prolly will be ok and that no one would be so desperate as to pick on that.
After all i think the point i was trying to make was clear enough but hey here we go obviously i was wrong again and gave u too much credit.
I consider statements like a long time ago are completely objective so if the game would be 5 years old and i did quit it 2 weeks ago well no that i think could not be considered a long time ago.
A game that is 3 weeks old and i quit after 1week hmm yeah in this case the 2 weeks seem rather long at least in my opinion maybe u see it differently but that doesn't matter in the end since it wasn't really my point anyway,,,,
Anyway i apologize if my wording confused you i will try harder in the future to make my points even clearer and easier to understand so that even u will understand them.....of course there always is the chance u just didn't had anything to say but still felt the need to contribute something but naaa that's prolly not it no one could be so pathetic....or am i wrong again??
"A fast One" maybe, but I think what happened is the SE execs wanted to know what was taking the game so long and pushed the game out the door without realizing how far from completion it actually was. Frankly I would not be surprised if the director does not work as a director on another project for some time.
"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson
Besides your insane overuse of the abbreviation "u" you seem to be an extremely condescending person. For someone so "smart" as to have to speak down to me like this you sure do love to drop two useful letters from a 3 letter word.
Anyways, I guess I'm pathetic, better go /wrists.
Honestly, I just thought it was weird that you said that it was "a long time ago".
The sleeper awakes...and rides his dirtbike to the mall.