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90% of the abilities and talents are copy pasta from WoW, I just checked the champion, the reaver and the ranger and they all look very close to the WoW versions. The reaver is based entirely on the death knight with 1-2 abilities from the warrior class. The champion is almost identical to the warrior from WoW. The names are also very similar "Blood Plague" and "Frost Fever" to form the "Blood Fever" etc. etc. Same for the ranger. It's not bad to copy things, besides fantasy MMOs have a typical structure to base on, Blizzard did it too but hell these guys are hardly trying.. It's extremely noticable and I haven't touched WoW for years now. They even have some abilities with the same name "Backstab", "Vicious Cleave", "Two-Handed Specialization".
Looking forward to the game nevertheless but I'd just expect more from a supposedly AAA title.
Here is the link: http://www.riftrolebuilder.com/
Comments
backstab has been an ability in every game that i have played for rogue type characters
just about every game has similar abilities to the ones that came before it.
if ya think WoW is not guilty of this you are mistaken
Backstab, Vicious Cleave and Two-Handed Specialization are all taken right out of pnp d&d
Ofc WoW is guilty for copying but this is copy pasting without even a twist, just a name changing, don't you think it's a bit worrying?
That all depends... is it fun?
Seems it could be but I'm doubting the will of the architect for it to be..
Please bear in mind that:-
a) There are another 6 combat souls left to data mine in the warrior calling.
b) The abilities shown are from an alpha build and will most likely get changed somewhat before launch.
The whole purpose of each calling, is so that when you eventually have all 8 combat focussed souls in your collection, you will be able to pick 'n mix.
The final play style will not be at all the same as wow's pure class system (since lets face it you are locked from the moment you place your first talent point).
The names and descriptions may well be just placeholders (albeit a bit unoriginal).
Seems rather silly, why would they use a different term for "backstab", when its been the term in nearly every mmo with a rogue, if they named it something else, people would probably complain that they were trying to be fancy...
2-handed-spec...same thing.
I am more worried about game play, than what button 'x' is called.
Quite amusing. So someone is worried that another game uses something from wow, a game that copied each and every bit from other games...
Besides that Rift more likely copied from Everquest 1/2 than from wow, as most of its developers have their roots there. Oh damn, now I am upset, did WoW indeed copy names from everquest?
Currently playing: EverQuest
Waiting for Pantheon: Rise of the Fallen
WoW did use elements and abilities from eq and other games. I have played MMOs for many years to know the difference between "using something found in another game" and "copy/pasting". I'm not talking about the interface or the structure or anything of that matter here. I'm talking about entire specs being copied directly from the game and not just simply abilities or names. I'm still looking forward to the game but was shocked to see at what extent that happened.
Whats with all the Rynne hate? He has said at least twice (once in his first post if people read it) that WoW has copied from other games so he is not some blizzard fanboi defending what he perceives as a threat to his beloved game. Infact he also states, again, at least twice he is looking forward to rift.
Now back to the original post, I do agree with Rynne a little. When I watched a video of the devs explaining the soul tree, i froze the vid a few times to try and find more info about this game and the icons were even the same as they were in WoW which was a little shocking. Now this doesn't mean that the game will be bad as tbh even if every ability in all 4 main classes soul tree's are just copy and paste's of wow's abilities as long as the game is fun I will still be there on day 1 playing this game.
Playing: Rift, LotRO
Waiting on: GW2, BP
how many different names to you have to come up with for an ability that lets you stab someone in the back???? you know what it is go with it, stop your copy/paste/clone whining.
You missed the big picture.
It is not so worrying that both Wow and Rift use some names taken from D&D, but it worrying if a class in itself is too similar.
All MMOs steal some things from eachother but a game needs to have that new feeling over it anyways, if it plays just like Wow there is really no reason to play it instead of Wow.
I hope this isn't the case but we wont truly know until more stuff is released.
Using common MMO mechanics can be good or bad, people will feel familiar with the game but you can go too far and if they have done just so the game will suffer.
We don't need another Wow, we need a new game that has some of the best stuff from Wow and other games together with some new stuff, so it feels like we never played it before. I hope this game can deliver just that.
Wow has a lot copied from EQ2, but not too much. The question here is if they indeed did take more than they should or not.
And of course, most those classes are indeed taken from D&D anyways.
But, say a ranger plays different but somewhat familiar in EQ, Wow and Guildwars. It feels somewhat familiar but not like a copy, kinda like the difference between a Dr Pepper and a Cherry Coke. If the class feels exactly the same it is a disaster, if Wow would have felt exactly the same as EQ no one would have played it.
Playing: Rift, LotRO
Waiting on: GW2, BP
Meh,
Having skill names borrowed from other games really doesn't bother me. If anything it just allows the player to get a better idea off the bat of what that skill does.
The big thing is how differently the skills will play out in the actual game. Sure they can have the same names and the same basic idea, but how they work with other skills will be where it's different.
Also, being still in pre beta (Alpha) the names could just be place holders. So best not to get all upitty over something that isn't finalized yet.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
I have nothing against the usage of the same abilities, but here are a few key concepts, some are changed...
example: one class at the top gets a windfury type move (10% chance to hit twice) but while active, you take 10% more damage.
What a great way to balance that broken skill that people loved!
The other thing to keep in mind is like you said, the death knight and warrior, but you can combine them. You can mix and match, creating synergy and making different combos. So while the names might be similar, the gameplay will be much different than just a deathknight.
No i got the point. You tried the the builder and are interested in the game, which is cool, so am i and appreciate that you found this tool and linked it for us. If that was the point of the thread, fine leave it at that, but the first thing you said in you OP was "90% of the abilities and talents are copy pasta from WoW". if you like it and interested then just say that and leave it at that.....why bring up the copy/paste of ability names at all?
Are you blaming me for not having a biased opinion? I'm stating what I see cause I'm not a freaking fanboi. I'm interested in this game and this is the actual reason why I'm concerned about this happening. It wasn't just about the names or the abilities. Getting an idea from another MMO is one thing but copying it with a minimal twist (if any) is another.
That builder is kind of off. It lists a bard class under rogue, but the website doesn't even list that as a class. Has a blade dancer instead.
Obviously people will see some similarities between classes, but it really depends on one's perspective and what they attribute the similarities too. I tend to see more of EQ or daoc influence on the classes. Also seems to be quite a nice selection and it is not even done yet. Some of the classes so far seem quite different from WoW, and the others share similarities like most games. Now, if someone mentioned daoc, I'm sure you could find the same stuff somewhere in the 30+ classes that exist, lol.
I'd probably wait for something more official. Even the builder says it is incomplete and fan based only. Says from public data, but considering some of the data isn't public and stuff that has been public for a while isn't there, I wouldn't place much confidence in the information.
Playing: Rift, LotRO
Waiting on: GW2, BP
Does Blizzard have time travel? The reason I ask, you seem to know it all and gave credit to Blizzard for the backstab ability. So they must have time travel if they went back in time and somehow gave the idea to Gary Gygax and Dave Arneson to allow Thieves to back stab for more damage. Amazing.
First off, the classes you named are 3 of sheeh like 32 potential classes in Rift.
It is ingenious!
Making the game more accessible and familair feeling is such an incredibly smart move on their part. Not to mention a lot of players that will pick up Rift will be from EQ and WoW. So it will do nothing but bring more and more players to the game.
Rift in my opinion is a healthy combination of elements from EQ, WoW and a bunch of their own unique ideas, concepts, and lore. Very promising and looking forward to it.
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