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Blizzard's new MMO is playable

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Comments

  • SovrathSovrath Member LegendaryPosts: 32,976

    Originally posted by SaintViktor

    This also means more expansion milking for WoW. I just hope that his new ip isn't too much of an obvious copy this time around. They also expect this new mmo to co-exist with WoW. I hink what isinteresting so far is...

    1. They said it will have a much broader appeal. I can't see how much broader you can get when you have alot of gamers of all gaes playing WoW right now. Only thing that comes to mind is console gamers. Cross platform perhaps ?

    2. New IP - WoW was nothing more than a copy of Warhammer ip. For years they keep milking it and it seems they will be milking it forever. They are the kings of copy and It is hard for me to phathom anything majorly original from this group.

    3. Playable but no announcement until 2012 ? Ok fine but if history serves us correct when Blizzard announces a game it usually means another 3 more years of wait time. Atleast Starcraft 2 and Diablo 3 have been that way.

    4.Some how Bungie factors into this. It is way too obvious Bungie is attacted to Blizzard's online expertise.Funny how Blizzard and Bungie are both preaching the same thing about a new ip.

    Link: http://www.blizzardnewmmo.com/Bungie

    I don't understand why you say "expansion milking".

    Aren't the players of any game allowed new expansions or content over time? Are you suggesting that as soon as they release their new game that they will cease to support wow?

    Are you actually saying they will cease "expansions" and/or new content once this new game is released? I don't think you are but can't take that any other way.

    In the end, WoW can't last forever but given that games like UO and Everquest are still around, not to mention Asheron's call, I don't see why WoW will suddenly be discontinued. I can also imagine that they will come up with a bulk pricing for players who play wow and this game.

    This game is just their move to diversify. I do remember seeing or hearing somewhere that they proposed that WoW will eventually lose players so what better than to lose players to one of their own games. Still, they aren't going to discontinue supporting wow over the years to come unless it becomes cost prohibitive.

     

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  • sentry13sentry13 Member UncommonPosts: 115

    With all that money they have now maybe they can afford original ideas :P

  • ShadusShadus Member UncommonPosts: 669


    Originally posted by keitholi

    Originally posted by SaintViktor
    2. New IP - WoW was nothing more than a copy of Warhammer ip. For years they keep milking it and it seems they will be milking it forever. They are the kings of copy and It is hard for me to phathom anything majorly original from this group.

     I just had to comment on #2 which is a dreadfully misinformed comment. WoW is based off of their long standing Warcraft RTS games which have been around for a very long time.

    ... Warhammer: 1983
    ... 40k: 1987
    ... Warcraft: 1994
    ... WoW: 2004

    He wasn't talking about the MMO, he was talking about the miniatures/rp game. It's pretty widely acknowledged that warhammer and subsequently wow borrowed a lot of ideas from warhammer including appearance, racial ideas and backgrounds, and a lot of stylistic choices. Ditto on starcraft ;) The zerg are fricking tyranids from 40k yo and if you bother to read the lore you can see dozens of places where bliz was heavily inspired by the gw lore.

    Shadus

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by sentry13

    With all that money they have now maybe they can afford original ideas :P

    Doubt it, haven't seen a new idea from Blizzard in like, 8 years now? 

    You'd think with those hundreds of devs on WoW they'd be able to bring the crafting, housing, PvP, class number/balance up to scratch with games from 12 years ago, but nope. You still have the game struggling to support a couple hundred people together but games from 2001 could handle 500, and Eve can handle 3000 

  • fyerwallfyerwall Member UncommonPosts: 3,240

    I'm betting it will be a FPS style MMO, not set in fantasy nor totally sci fi - more of a modern day-ish setting with some hints of sci fi...

    Just seems to be the territory they might want to explore given that they said they planned on trying something 'different' this time around...

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  • YamotaYamota Member UncommonPosts: 6,593

    Whatever it is it will not be anything revolutionary. Blizzard does not produce those type of games, their games are very solid but based on tested and tried concepts, never on anything innovative or new.

    So if they do release a Starcraft MMO then expect something more like WoW and less like Eve and certainly not anything as bold as an MMORTS.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by SaintViktor

    This also means more expansion milking for WoW.

    This is really a very stupid comment.  What is blizzard supposed to do, stop making expansions for wow just because they have another mmo in the works?  It isn't like they are rushing out half finished expansions at twice the pace like some of their competition is doing. 

    Three expansions in six years for a game that is still growing.  Yeah that is really milking the cow to death isn't it.

     

     

    @Original post

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  • GoruduGorudu Member CommonPosts: 79

    Hmm, it's hard to say what it will be. I'm thinking that Blizzard will want to avoid all competition on this one, to be honest, So I don't think it will be in the Sci-Fi setting, as the Warhammer 40k MMO will be released in 2012. Of course, Blizzard could also be using that to heat up the frying pan before they put the chicken on..... or.... whatever....

  • Zookz1Zookz1 Member Posts: 629

    I have my fingers crossed for sci-fi. If I have to see one more elf named Legolasxxsephiroth I'll vomit. In any case, I'm sure whatever they make will be a great. I've never been let down by a Blizzard game.

  • AxehiltAxehilt Member RarePosts: 10,504

    Originally posted by aleos

    Originally posted by Relampago

    Why introduce the new calf when you can keep milking your cash cow?

    i think you know the answer to this question.

    It's actually a fitting analogy, since calves don't produce milk (to my limited banyard animal knowledge.)

    So logically Blizzard needs to finish raising the thing til it's actually ready to be milked.

    ...or they could be like all those other companies and try to milk the calf before it's grown.  I'm sure we know how that turns out! :D

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • AnubisanAnubisan Member UncommonPosts: 1,798

    I just worry that it won't be out for so long that I won't be a gamer anymore when I finally have a chance to play it...

    I'm glad Blizzard likes to take their time to get things right, but damn... not even any info for a year or two!?

  • ArnstrongArnstrong Member Posts: 281

    Originally posted by Shadus

     




    Originally posted by keitholi

    ... Warhammer: 1983

    ... 40k: 1987

    ... Warcraft: 1994

    ... WoW: 2004

    He wasn't talking about the MMO, he was talking about the miniatures/rp game. It's pretty widely acknowledged that warhammer and subsequently wow borrowed a lot of ideas from warhammer including appearance, racial ideas and backgrounds, and a lot of stylistic choices. Ditto on starcraft ;) The zerg are fricking tyranids from 40k yo and if you bother to read the lore you can see dozens of places where bliz was heavily inspired by the gw lore.

     --- Chainmail: Fantasy MINIATURES game : 1971. (yes old Gary made it back in 1971...)

    --- Dungeons &Dragons: 1974.

    ---3rd edition of chainmail MINIATURES game mixing both D&D and ... orcs, ogres, goblins, and the usual hi fantasy stuff: 1979

    ---- Lord of the Rings game (SPI 1976)

    --- Swords and sorcery (SPI 1976)

    --- Magic Realm (Avalon Hill 1978): game which featured druids, assasins, elves,  red hair dwarves, Witch King, "White Knight" and the usual dragon stuff.

     

    So Warhammer was the copy of the copy of the copy of fantasy Lore (even for miniatures Chainmail was 12 years older ...)

    It is not because you first saw something of fantasy with GW miniatures that they were ever the "first".

    Not by a long shot.

     

    Stop making these ridiculous posts about original Warhammer (you know it really sounds boring).

    Mark Morhaime said that they were influenced by D&D back in the 80's as students and it makes sense in view of their age AND the history above.

  • ComnitusComnitus Member Posts: 2,462

    Originally posted by Yamota

    Whatever it is it will not be anything revolutionary. Blizzard does not produce those type of games, their games are very solid but based on tested and tried concepts, never on anything innovative or new.

    So if they do release a Starcraft MMO then expect something more like WoW and less like Eve and certainly not anything as bold as an MMORTS.

    Which means the cool kids of the MMO genre won't play it, right? If it's not revolutionary or, at the very least, somewhat innovative, it's not worth their time. Even if it's a Starcraft MMO.

    Hmm...

    image

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Originally posted by SaintViktor

    This also means more expansion milking for WoW. I just hope that his new ip isn't too much of an obvious copy this time around. They also expect this new mmo to co-exist with WoW. I hink what isinteresting so far is...

    1. They said it will have a much broader appeal. I can't see how much broader you can get when you have alot of gamers of all gaes playing WoW right now. Only thing that comes to mind is console gamers. Cross platform perhaps ?

    2. New IP - WoW was nothing more than a copy of Warhammer ip. For years they keep milking it and it seems they will be milking it forever. They are the kings of copy and It is hard for me to phathom anything majorly original from this group.

    3. Playable but no announcement until 2012 ? Ok fine but if history serves us correct when Blizzard announces a game it usually means another 3 more years of wait time. Atleast Starcraft 2 and Diablo 3 have been that way.

    4.Some how Bungie factors into this. It is way too obvious Bungie is attacted to Blizzard's online expertise.Funny how Blizzard and Bungie are both preaching the same thing about a new ip.

    Link: http://www.blizzardnewmmo.com/Bungie

    1. I think the "milking" comment above could be interpreted as: monthly subs + cost of expansion is more expensive than it could be for the content added?

    2. It's best Blizzard use a new IP imo, that makes sense.

    3. This sounds like it is years away!

    4. Good job OP, interesting scoop.

  • CecropiaCecropia Member RarePosts: 3,985

    Originally posted by Arnstrong 

     --- Chainmail: Fantasy miniatures game : 1971. (yes old Gary made it back in 1971...)

    --- Dungeons &Dragons: 1974.

    ---3rd edition of chainmail mixing both D&D and ... orcs, ogres, goblins, and the usual hi fantasy stuff: 1979

    ---- Lord of the Rings game (SPI 1976)

    --- Swords and sorcery (SPI 1976)

    --- Magic Realm (Avalon Hill 1978): game which featured druids, assasins, elves,  red hair dwarves, Witch King, "White Knight" and the usual dragon stuff.

     

    So Warhammer was the copy of the copy of the copy of fantasy Lore (even for miniatures Chainmail was 12 years older ...)

    It is not because you first saw something of fantasy with GW miniatures that they were ever the "first".

    Not by a long shot.

     

    Stop making these ridiculous posts about original Warhammer (you know it really sounds boring).

    You only see what you want to see it would seem. Most people can see that Blizzard used more than a few borrowed ideas from GW to create WOW. The similarities between the IPs is phenomenal. Not saying WOW is a bad game, but if you cannot (or will not) see where they got their influences/inspiration for WOW, than you're just kidding yourself.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • ArnstrongArnstrong Member Posts: 281

    Originally posted by Comnitus

    Originally posted by Yamota

    Whatever it is it will not be anything revolutionary. Blizzard does not produce those type of games, their games are very solid but based on tested and tried concepts, never on anything innovative or new.

    So if they do release a Starcraft MMO then expect something more like WoW and less like Eve and certainly not anything as bold as an MMORTS.

    Which means the cool kids of the MMO genre won't play it, right? If it's not revolutionary or, at the very least, somewhat innovative, it's not worth their time. Even if it's a Starcraft MMO.

    Hmm...

    I don't think they will publish a science fiction MMO.

    But I do think it will be a very "open" MMO, in the sense of a seamless world (Kaplan's idea of what should be an mmo) and incorporating ALL kinds of  simply "fun"  video game play (Pardo' idea).

    If Blizzard would be making a space opera: it would be a real grand open space opera.

    But I don't think women are interested in space.

    It will probably be a world with a history time line to fill in the needs for everyone.

     

     

  • afr_gcafr_gc Member Posts: 3

    Originally posted by Arnstrong

    Originally posted by Shadus

     




    Originally posted by keitholi

    ... Warhammer: 1983

    ... 40k: 1987

    ... Warcraft: 1994

    ... WoW: 2004

    He wasn't talking about the MMO, he was talking about the miniatures/rp game. It's pretty widely acknowledged that warhammer and subsequently wow borrowed a lot of ideas from warhammer including appearance, racial ideas and backgrounds, and a lot of stylistic choices. Ditto on starcraft ;) The zerg are fricking tyranids from 40k yo and if you bother to read the lore you can see dozens of places where bliz was heavily inspired by the gw lore.

     --- Chainmail: Fantasy MINIATURES game : 1971. (yes old Gary made it back in 1971...)

    --- Dungeons &Dragons: 1974.

    ---3rd edition of chainmail MINIATURES game mixing both D&D and ... orcs, ogres, goblins, and the usual hi fantasy stuff: 1979

    ---- Lord of the Rings game (SPI 1976)

    --- Swords and sorcery (SPI 1976)

    --- Magic Realm (Avalon Hill 1978): game which featured druids, assasins, elves,  red hair dwarves, Witch King, "White Knight" and the usual dragon stuff.

     

    So Warhammer was the copy of the copy of the copy of fantasy Lore (even for miniatures Chainmail was 12 years older ...)

    It is not because you first saw something of fantasy with GW miniatures that they were ever the "first".

    Not by a long shot.

     

    Stop making these ridiculous posts about original Warhammer (you know it really sounds boring).

    Mark Morhaime said that they were influenced by D&D back in the 80's as students and it makes sense in view of their age AND the history above.

     

    ...and Tyrannids are ripped off from the Giger Aliens found in the Alien series.

    While Warhammer (and 40K) had its own slant, it still borrowed and stole from all over...


  • Loke666Loke666 Member EpicPosts: 21,441

    Blizzard know how to sell games and a statement now might hurt the sales of CATA.

    My guess is that they announce it next Blizzcon and then release it 2014, but with Blizzard who can be sure?

    Blizzard are together with Arenanet the only developer who releases a game when it is actually done so lets not stress them. 

    I am kinda curious what it is, I doubt it is lost vikings since Morhaime said it is a new IP. But I am pretty sure it wont be high fantasy as Wow, maybe something historical or Sci fi.

  • Xondar123Xondar123 Member CommonPosts: 2,543

    Originally posted by keitholi

    Originally posted by SaintViktor

    This also means more expansion milking for WoW. I just hope that his new ip isn't too much of an obvious copy this time around. They also expect this new mmo to co-exist with WoW. I hink what isinteresting so far is...

    1. They said it will have a much broader appeal. I can't see how much broader you can get when you have alot of gamers of all gaes playing WoW right now. Only thing that comes to mind is console gamers. Cross platform perhaps ?

    2. New IP - WoW was nothing more than a copy of Warhammer ip. For years they keep milking it and it seems they will be milking it forever. They are the kings of copy and It is hard for me to phathom anything majorly original from this group.

    3. Playable but no announcement until 2012 ? Ok fine but if history serves us correct when Blizzard announces a game it usually means another 3 more years of wait time. Atleast Starcraft 2 and Diablo 3 have been that way.

    4.Some how Bungie factors into this. It is way too obvious Bungie is attacted to Blizzard's online expertise.Funny how Blizzard and Bungie are both preaching the same thing about a new ip.

    Link: http://www.blizzardnewmmo.com/Bungie

     I just had to comment on #2 which is a dreadfully misinformed comment. WoW is based off of their long standing Warcraft RTS games which have been around for a very long time.

    ...

    Which was based on Warhammer and Lord of the Rings. We know, Blizzard doesn't have an original idea (i.e. Starcraft is based on the novel Starship Troopers and Warhammer 40K.)

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by ReallyNow10

    But... Blizz is all excited about "phasing" which I feel is a bad game mechanic.  So, I'm guessing this new MMO could be loaded with "phasing" and play out more like a single player game than an MMO.

    Let's hope I'm wrong.

    Things we hate everyone else not on this site loves.

    This includes Instanced dungeons, Arenas, Battlegrounds, Phasing, Tiered armor sets being pawned off as new content, Expensive pets in a cash shop, Crafting that means dick at endgame, Dual spec, Dungeon finder, Cross Server BGs, ... I could go on and on.

    What we think means nothing because noone wants what we want.

    Once you realize this you will be better off.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • ArnstrongArnstrong Member Posts: 281

    Originally posted by Cecropia

    Originally posted by Arnstrong 

     --- Chainmail: Fantasy miniatures game : 1971. (yes old Gary made it back in 1971...)

    --- Dungeons &Dragons: 1974.

    ---3rd edition of chainmail mixing both D&D and ... orcs, ogres, goblins, and the usual hi fantasy stuff: 1979

    ---- Lord of the Rings game (SPI 1976)

    --- Swords and sorcery (SPI 1976)

    --- Magic Realm (Avalon Hill 1978): game which featured druids, assasins, elves,  red hair dwarves, Witch King, "White Knight" and the usual dragon stuff.

     

    So Warhammer was the copy of the copy of the copy of fantasy Lore (even for miniatures Chainmail was 12 years older ...)

    It is not because you first saw something of fantasy with GW miniatures that they were ever the "first".

    Not by a long shot.

     

    Stop making these ridiculous posts about original Warhammer (you know it really sounds boring).

    You only see what you want to see it would seem. Most people can see that Blizzard used more than a few borrowed ideas from GW to create WOW. The similarities between the IPs is phenomenal. Not saying WOW is a bad game, but if you cannot (or will not) see where they got their influences/inspiration for WOW, than you're just kidding yourself.

    Dungeons and dragons and the Tolkien books have had more influence on WOW than Warhammer miniatures ever had.

    The above mentioned fantasy WARGAMES show the materiel found in Warhammer actually was already a dozen years old.

    Morhaime is what 45-46 years old? That would make him a teenage follower of Gary Gygax and not from GW. (and he said this already in several interviews).

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by Rockgod99

    Originally posted by ReallyNow10

    But... Blizz is all excited about "phasing" which I feel is a bad game mechanic.  So, I'm guessing this new MMO could be loaded with "phasing" and play out more like a single player game than an MMO.

    Let's hope I'm wrong.

    Things we hate everyone else not on this site loves.

    This includes Instanced dungeons, Arenas, Battlegrounds, Phasing, Tiered armor sets being pawned off as new content, Expensive pets in a cash shop, Crafting that means dick at endgame, Dual spec, Dungeon finder, Cross Server BGs, ... I could go on and on.

    What we think means nothing because noone wants what we want.

    Once you realize this you will be better off.

    It's why I've mostly given up on modern MMOs. All the things you just listed are horrible, with the exception of Arenas and Battlegrounds, which are good ideas, just done horribly in WoW. Well, they're good ideas from DAoC, not WoW, and DAoC did them right. REAL Battlegrounds. 

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by Garvon3

    Originally posted by Rockgod99


    Originally posted by ReallyNow10

    But... Blizz is all excited about "phasing" which I feel is a bad game mechanic.  So, I'm guessing this new MMO could be loaded with "phasing" and play out more like a single player game than an MMO.

    Let's hope I'm wrong.

    Things we hate everyone else not on this site loves.

    This includes Instanced dungeons, Arenas, Battlegrounds, Phasing, Tiered armor sets being pawned off as new content, Expensive pets in a cash shop, Crafting that means dick at endgame, Dual spec, Dungeon finder, Cross Server BGs, ... I could go on and on.

    What we think means nothing because noone wants what we want.

    Once you realize this you will be better off.

    It's why I've mostly given up on modern MMOs. All the things you just listed are horrible, with the exception of Arenas and Battlegrounds, which are good ideas, just done horribly in WoW. Well, they're good ideas from DAoC, not WoW, and DAoC did them right. REAL Battlegrounds. 

    I've given up. I've been such a hardcore sandbox fanatic for so long, every sandbox game besides EvE & Ryzom have let me down. I finally just picked a mmo with the best content I could find that wasnt WoW and im sticking with it. I have no hope for a revival of what the genre was.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by Arnstrong

    Originally posted by Garvon3


    Originally posted by Rockgod99


    Originally posted by ReallyNow10

    But... Blizz is all excited about "phasing" which I feel is a bad game mechanic.  So, I'm guessing this new MMO could be loaded with "phasing" and play out more like a single player game than an MMO.

    Let's hope I'm wrong.

    Things we hate everyone else not on this site loves.

    This includes Instanced dungeons, Arenas, Battlegrounds, Phasing, Tiered armor sets being pawned off as new content, Expensive pets in a cash shop, Crafting that means dick at endgame, Dual spec, Dungeon finder, Cross Server BGs, ... I could go on and on.

    What we think means nothing because noone wants what we want.

    Once you realize this you will be better off.

    It's why I've mostly given up on modern MMOs. All the things you just listed are horrible, with the exception of Arenas and Battlegrounds, which are good ideas, just done horribly in WoW. Well, they're good ideas from DAoC, not WoW, and DAoC did them right. REAL Battlegrounds. 

    Watch the WOW haters in action... :)))

    Odd that the number one MMO in critical acclaim on the web and most paid game ever is giving you nightmares.

    Of course you can make it better aren't you, that's why you post on these forums.

    You know it better: pity I can't play your games.

     

    Justin Beiber is at the top of the charts right now and has more fans than you can ever hope to have. I guess he's the greatest artist to ever exist. 

     

    See, I can use hyperbole and horrendously bad debate skills too. You can call me a hater all you want, but when the market for your favorite game dies, I'll just laugh at you. 

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by Arnstrong

    Originally posted by Cecropia

    Originally posted by Arnstrong

    Originally posted by Rockgod99

     

    I've given up. I've been such a hardcore sandbox fanatic for so long, every sandbox game besides EvE & Ryzom have let me down. I finally just picked a mmo with the best content I could find that wasnt WoW and im sticking with it. I have no hope for a revival of what the genre was.

    [Mod Edit]

     

    WoW's world is not seamless and open. It has instances and phasing, both of which break the world up and split people. 

This discussion has been closed.