well i respect all the positive comments people have been posting here and on the swtor forums.
things like "i think i just came" and what not...
unfortunately for me, i just can't celebrate as many others do.
Yeah....while I like what they announced, I'm not quite as queer as anyone who types "i think i just came" is...If I EVER type that in that context, please...shoot me!
I'm sorry you didn't like anything they announced Troneas. TBH...I really don't think this game will ever be what you want it to be. I hope you get YOUR Star Wars game someday...this isn't exactly mine either, but it beats the alternative 2 (CWA/SWG) at the moment and I can find fun in most things I do (IRL and in gaming).
With all that you DISLIKE about SW:ToR, I really hope you're wrong, I hope you try it, I hope you enjoy it. Doesn't need to be your favorite game or even one you recommend, but I hope it's one you feel was/is worth your money at some point. Hell...I'm not even sure if it's worth MY money yet...but I have no expectations about what I feel the game should be...maybe you should try approaching it with a completely open mind?! Not one of expecting anything?! Or...maybe you just completely hate what they've confirmed so far...and that's fine too.
I agree I just don't see anything past the announcement of development that get's me to the point where I feel like I need to make statements like the above heh. As far the pvp I am hardly a pvp player so I can't say anything about it other than I agree with most there is nothing special or really different shown but if I were a pvp player I would be jazzed by the fact that this isn't going to be the only kind of pvp in the game.
With the way the mmorpg industry is these days I'm glad to first get a game that works out of the box as intended with all advertised features present, I don't care if some had to get cut post launch but I certainly don't want to learn something isn't in only when I first log on after having spent my money, then I hope for an engaging experience that will keep me interested beyond the first thirty days or so.
How they do that I leave up to the developers, do they want to have a deep crafting or pvp system in place? An engaging story that will keep me glued to the edge of my seat?
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Wait...how can this be? Crafting? And a crafting system that can be DEEP? But...this was simply supposed to be a story driven, single player, once and done type of game. And a PvP system/scenario that sounds f'n awesome?! How can Bioware do this?! What about the story? What about what EA louse said about how they were panicking?
Fantastic info! Glad to get some new details about the game.
You think this crafting system is "DEEP"?
You think the PVP system/scenario sounds "f'n [sic] awesome"?
Really? Really? These are things you honesty think about a bolt-on feature mini-game you don't control and a rather ordinary BG system that WOW was doing four years ago? Really? Seriously?
Are you OK?
I agree TUX426 obviously hasn't played a mmorpg with a deep crafting system. As for the PVP, well it's WOW/WAR , nothing new or innovative about it.
Thats funny, most people attribute SWG to be such a great crafting system, and TOR has some very unique ideas that kind of work alongside what SOE did originally. Automating a lot of your crafting procedures, queuing up special activities, increasing the things you can slice/find/create all sounds pretty deep when most games don't give you a quarter of the options.
And as for a deep crafting system, the best crafting system I've EVER seen was not in SWG, it was in vanguard. Being a crafter in vanguard took time, dedication and some skill. I doubt we'll see anything as deep as vanguard anytime soon. Not even with games like Xyson... if that ever gets released.
its very early to tell whether the crafting will be deep or not.
because we don't know what can be crafted, how many skills will be necessary to craft it, the amount of mats, the effect this will have in the economy, and the interdependence of crafting skills and items.
it does look like bioware is going for the "accessible" approach - meaning, they seem to try and avoid crafting being something for the dedicated but rather extend it to everyone. i think having your companions going out gathering is a clue; as well as their overall approach to the game.
personally, i don't think it will be "deep" at all. its just not their style. hopefully, they can make it fun and meaningful though.
This is the sort of Update information that I think a lot of Folks have been waiting for...I think the Crafting tidbits are REALLY going to spark the interest of a few people in my Kin...I have to say the Warzone Vid looked pretty darn cool too..Things are coming together rather nicely...
Wait...how can this be? Crafting? And a crafting system that can be DEEP? But...this was simply supposed to be a story driven, single player, once and done type of game. And a PvP system/scenario that sounds f'n awesome?! How can Bioware do this?! What about the story? What about what EA louse said about how they were panicking?
Fantastic info! Glad to get some new details about the game.
You think this crafting system is "DEEP"?
You think the PVP system/scenario sounds "f'n [sic] awesome"?
Really? Really? These are things you honesty think about a bolt-on feature mini-game you don't control and a rather ordinary BG system that WOW was doing four years ago? Really? Seriously?
Are you OK?
I agree TUX426 obviously hasn't played a mmorpg with a deep crafting system. As for the PVP, well it's WOW/WAR , nothing new or innovative about it.
Thats funny, most people attribute SWG to be such a great crafting system, and TOR has some very unique ideas that kind of work alongside what SOE did originally. Automating a lot of your crafting procedures, queuing up special activities, increasing the things you can slice/find/create all sounds pretty deep when most games don't give you a quarter of the options.
And as for a deep crafting system, the best crafting system I've EVER seen was not in SWG, it was in vanguard. Being a crafter in vanguard took time, dedication and some skill. I doubt we'll see anything as deep as vanguard anytime soon. Not even with games like Xyson... if that ever gets released.
Hmmm, i don't need a lesson on Vanguards crafting system, i have been playing the game from beta till this very day. I was actually referring to Vanguard when i made the post but didn't mention it for fear of the over the top reaction you get when you mention Vanguard on these forums.
As for the system that BioWare are using ,it seems simplistic and lazy.
Hey, its no vanguard, but it doesn't sound like its WoW either. I think there are definitely options there. If you really think about it, it goes along with their "no grind" attitude they are doing. How much dedication is necessary to become a great crafter, or to what extent materials will affect your items, we still don't know. Simplistic? Possibly. Lazy? Not really, I think with a system like this you'd see more micromanagement then point-click-repeat.
Is it an awesome system where one player can just sit around and be nothing but a crafter? Well, no, it doesn't sound like that at all. What it does do though is coincide with what many people would expect from a mostly conflict-focused story based game.
As for the system that BioWare are using ,it seems simplistic and lazy.
I don't think I can agree with this, as most crafting systems have been nothing more than a series of windows you traverse through to reach the end of said recipe. All things considered there seems to be a lot more invloved in developing something like this.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Have to see the crafting system in action, but at least it is something new. And implements good features from games like EVE, aka offline progression for crafting. Great stuff imo.
The warzone seems like a typical battleground in MMO, some like them and some hate them, but at least it seems to be a solid experience with various objectives to complete besides killing. Nothing new here really, but nothing amiss either.
"The person who experiences greatness must have a feeling for the myth he is in."
I still haven't had a chance to read everything (just your synopsis), but this is by far one of the best updates I have heard in some time. If anything it should quiet the fears of some who were waiting to hear anything about the PVP and crafting. I like the idea of what the companions will be doing. I think that may actually bring people into crafting that may not have wanted to before. Thank you Bioware for finally giving me an update that excites me :-).
I just watched the Warzone video. One of the features I was looking for and I think many of us are going to love it.
I still don't understand why when they are running in battle mode the left arm has to be faceing forward while the right arm drags the weapon behind (like the jedi and sith)? Why can't they just run like normal people do and when they get close, they start battling by swinging away?
Regardless, there is not doubt in my mind now that I will be satisfied with the graphics. There also seems to be a lot of battle effects and visuals which add to the realism and excitement. The animations are defintely improving and even now are more then acceptable to me. That was an awesome video!
Have to see the crafting system in action, but at least it is something new. And implements good features from games like EVE, aka offline progression for crafting. Great stuff imo.
The warzone seems like a typical battleground in MMO, some like them and some hate them, but at least it seems to be a solid experience with various objectives to complete besides killing. Nothing new here really, but nothing amiss either.
Yeah, instanced pvp is a favorite of mine. I like balanced teams where victory is determined more by speed and thought than by numbers. Still, open world pvp can be fun as well. This update showed alot more of what I was interested in.
Calm down folks...They still have yet to describe the secondary PvP system, open world flag for PvP, which they hinted at.
.......and for the record most people who call themselves crafters in MMOs hate the initial crafting grinding phase. They just want to make stuff for themselves, or to sell, after a while grinding up just becomes tedious. In SWG people AFK'd manual harvesting, and for huge quantities they used harvesters which ran for months on end with no more interaction than empty, and pay maintenance.
Most crafters AFK thru worthless crap to master their profession where they could actually make worth while stuff. In Aion, same thing, gather resources (pain for most folks) hit /craft all, and walk away from your computer. EVE, you can build stuff with little interaction, and do it off line and its just one big time sink. EQ2 is one of the only games that actually required you to be at your computer and interact with the crafting window, and few people enjoyed that because the end result is what people want, not the mini game of crafting, it just seems like work. So what did BioWare do? they took out the crappy parts of crafting most people don't enjoy, and left the things people do enjoy. Anyone who says they enjoyed gathering for days on end with varying degrees of results instead of playing the content, or running missions with your guild needs a head check
In Grand Fantasia, you have companions who gather mats for you. I fail to see what is good about that.
In Forsaken World, crafting is split up in different "paths" too, though a bit differently (alchemy, cooking, etc.).
Or did I miss a feature of crafting?
1. I can think of plenty that's good about that, number one being I don't have to gather mats.
2. Crafting is set up with many paths in many games.
I still don't see either as being exactly like this, if anything it's an innovation on normal systems, -a change from- is all an innovation is. Or has the definition of innovation some how changed?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I don´t know, it just doesn´t want to hype me. I mean I listen to this epic music and sound, and then I see some small cartoony static toons poking each other. The tunnel shooter could deliver some fun, but I still don´t like the ground combat much. Yes, there will be story... but I don´t play MMOs because of story. For me it is the icing on a cake. It is more important that the cake itself is good. Maybe the crafting is good, but I have to see it in action, not just some guy saying "There will be and it will be awesome".
In Grand Fantasia, you have companions who gather mats for you. I fail to see what is good about that.
In Forsaken World, crafting is split up in different "paths" too, though a bit differently (alchemy, cooking, etc.).
Or did I miss a feature of crafting?
1. I can think of plenty that's good about that, number one being I don't have to gather mats.
2. Crafting is set up with many paths in many games.
I still don't see either as being exactly like this, if anything it's an innovation on normal systems, -a change from- is all an innovation is. Or has the definition of innovation some how changed?
Ehh, progression more I think then innovation.
What excited me the most about the "crafting" system isn't the crafting at all but the non-crafting things you can do like slicing, diplomacy, treasure hunting, all these things make me think that this system could be similar to a mix of a traditional crafting system, and Phantasy Stars MAG system, where you have your 3rd party create things and in turn level up and become more useful.
They just compound on that and you can see it in different facets of gameplay like when you are out exploring, or when you are dealing with local diplomats. That to me is a great step forward.
In Grand Fantasia, you have companions who gather mats for you. I fail to see what is good about that.
In Forsaken World, crafting is split up in different "paths" too, though a bit differently (alchemy, cooking, etc.).
Or did I miss a feature of crafting?
1. I can think of plenty that's good about that, number one being I don't have to gather mats.
2. Crafting is set up with many paths in many games.
I still don't see either as being exactly like this, if anything it's an innovation on normal systems, -a change from- is all an innovation is. Or has the definition of innovation some how changed?
Ehh, progression more I think then innovation.
What excited me the most about the "crafting" system isn't the crafting at all but the non-crafting things you can do like slicing, diplomacy, treasure hunting, all these things make me think that this system could be similar to a mix of a traditional crafting system, and Phantasy Stars MAG system, where you have your 3rd party create things and in turn level up and become more useful.
They just compound on that and you can see it in different facets of gameplay like when you are out exploring, or when you are dealing with local diplomats. That to me is a great step forward.
I hate semantics arguments LOL, an innovation is simply a new appoach . In many ways this system is just that. A progression, an innovation whatever you call it, it's really the same thing. Something slightly different than what has come before or what we're used to.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Thats kinda lame i hope there are other ways to pvp then instanced bs, i could just log on to wow and get the same thing.... As for crafting, why would i want to send a `npc` to go get my mats ?? and then when they have them i just need to open a interface and click a button, and voila a new pair of shoes, wow this is really deep loll
i dont think this will be my cup of tea
It does seem symptomatic of some deep-seated anxiety in the Bioware, EA and LA Partnership making this game.
It is already known that originally and, in fact, until quite a late stage in development, there was going to be no crafting in the game at all.
Then the developers began receiving reports that a large proportion of their potential player base was unhappy about the absence of crafting which, after all, is a staple of almost every other MMO.
And that's why they devised this system, as a bolted on feature that doesn't iminge on the main game at all but which allows them to say 'Look, we have crafting!'. Will the majority of actual players be satisfied by what seems to me to be a shallow, not-player-controlled system? I am not convinced.
Kindly direct us to any factually based information that you have that says crafting was never intended for the game and that it was tacked on at late stages? For you to know this there must be information on it that I certainly missed, which is strange since I am eagerly anticipating this game while you aren't.
I got it from an interview Cody Bye of tentonhammer.com did with James Ohlen, stuido creative director and lead designer (?) in October 2008, l and then Ohlens subsequent comments on that article in a panel discussion at a Comic-Con in July 2010. Hope that helps,
In Grand Fantasia, you have companions who gather mats for you. I fail to see what is good about that.
In Forsaken World, crafting is split up in different "paths" too, though a bit differently (alchemy, cooking, etc.).
Or did I miss a feature of crafting?
1. I can think of plenty that's good about that, number one being I don't have to gather mats.
2. Crafting is set up with many paths in many games.
I still don't see either as being exactly like this, if anything it's an innovation on normal systems, -a change from- is all an innovation is. Or has the definition of innovation some how changed?
Ehh, progression more I think then innovation.
What excited me the most about the "crafting" system isn't the crafting at all but the non-crafting things you can do like slicing, diplomacy, treasure hunting, all these things make me think that this system could be similar to a mix of a traditional crafting system, and Phantasy Stars MAG system, where you have your 3rd party create things and in turn level up and become more useful.
They just compound on that and you can see it in different facets of gameplay like when you are out exploring, or when you are dealing with local diplomats. That to me is a great step forward.
I am not a fan of crafting in most games. Crafting tends to be boring and tedious. I am hoping that this system makes the experience a lot more fun.
Thats kinda lame i hope there are other ways to pvp then instanced bs, i could just log on to wow and get the same thing.... As for crafting, why would i want to send a `npc` to go get my mats ?? and then when they have them i just need to open a interface and click a button, and voila a new pair of shoes, wow this is really deep loll
i dont think this will be my cup of tea
It does seem symptomatic of some deep-seated anxiety in the Bioware, EA and LA Partnership making this game.
It is already known that originally and, in fact, until quite a late stage in development, there was going to be no crafting in the game at all.
Then the developers began receiving reports that a large proportion of their potential player base was unhappy about the absence of crafting which, after all, is a staple of almost every other MMO.
And that's why they devised this system, as a bolted on feature that doesn't iminge on the main game at all but which allows them to say 'Look, we have crafting!'. Will the majority of actual players be satisfied by what seems to me to be a shallow, not-player-controlled system? I am not convinced.
Kindly direct us to any factually based information that you have that says crafting was never intended for the game and that it was tacked on at late stages? For you to know this there must be information on it that I certainly missed, which is strange since I am eagerly anticipating this game while you aren't.
I got it from an interview Cody Bye of tentonhammer.com did with James Ohlen, stuido creative director and lead designer (?) in October 2008, l and then Ohlens subsequent comments on that article in a panel discussion at a Comic-Con in July 2010. Hope that helps,
That doesn't help at all. Can you show us a link? Not that anyone really cares about something from 2008. Nor do I believe the context of the 2010 discussion at Comic-Con. If its good, who cares if it was tacked on our not? To the majority of those in this tread and in the official forums, people are pretty excited about what they saw.
Thats kinda lame i hope there are other ways to pvp then instanced bs, i could just log on to wow and get the same thing.... As for crafting, why would i want to send a `npc` to go get my mats ?? and then when they have them i just need to open a interface and click a button, and voila a new pair of shoes, wow this is really deep loll
i dont think this will be my cup of tea
It does seem symptomatic of some deep-seated anxiety in the Bioware, EA and LA Partnership making this game.
It is already known that originally and, in fact, until quite a late stage in development, there was going to be no crafting in the game at all.
Then the developers began receiving reports that a large proportion of their potential player base was unhappy about the absence of crafting which, after all, is a staple of almost every other MMO.
And that's why they devised this system, as a bolted on feature that doesn't iminge on the main game at all but which allows them to say 'Look, we have crafting!'. Will the majority of actual players be satisfied by what seems to me to be a shallow, not-player-controlled system? I am not convinced.
Kindly direct us to any factually based information that you have that says crafting was never intended for the game and that it was tacked on at late stages? For you to know this there must be information on it that I certainly missed, which is strange since I am eagerly anticipating this game while you aren't.
I got it from an interview Cody Bye of tentonhammer.com did with James Ohlen, stuido creative director and lead designer (?) in October 2008, l and then Ohlens subsequent comments on that article in a panel discussion at a Comic-Con in July 2010. Hope that helps,
Thats kinda lame i hope there are other ways to pvp then instanced bs, i could just log on to wow and get the same thing.... As for crafting, why would i want to send a `npc` to go get my mats ?? and then when they have them i just need to open a interface and click a button, and voila a new pair of shoes, wow this is really deep loll
i dont think this will be my cup of tea
It does seem symptomatic of some deep-seated anxiety in the Bioware, EA and LA Partnership making this game.
It is already known that originally and, in fact, until quite a late stage in development, there was going to be no crafting in the game at all.
Then the developers began receiving reports that a large proportion of their potential player base was unhappy about the absence of crafting which, after all, is a staple of almost every other MMO.
And that's why they devised this system, as a bolted on feature that doesn't iminge on the main game at all but which allows them to say 'Look, we have crafting!'. Will the majority of actual players be satisfied by what seems to me to be a shallow, not-player-controlled system? I am not convinced.
Kindly direct us to any factually based information that you have that says crafting was never intended for the game and that it was tacked on at late stages? For you to know this there must be information on it that I certainly missed, which is strange since I am eagerly anticipating this game while you aren't.
I got it from an interview Cody Bye of tentonhammer.com did with James Ohlen, stuido creative director and lead designer (?) in October 2008, l and then Ohlens subsequent comments on that article in a panel discussion at a Comic-Con in July 2010. Hope that helps,
Thats kinda lame i hope there are other ways to pvp then instanced bs, i could just log on to wow and get the same thing.... As for crafting, why would i want to send a `npc` to go get my mats ?? and then when they have them i just need to open a interface and click a button, and voila a new pair of shoes, wow this is really deep loll
i dont think this will be my cup of tea
It does seem symptomatic of some deep-seated anxiety in the Bioware, EA and LA Partnership making this game.
It is already known that originally and, in fact, until quite a late stage in development, there was going to be no crafting in the game at all.
Then the developers began receiving reports that a large proportion of their potential player base was unhappy about the absence of crafting which, after all, is a staple of almost every other MMO.
And that's why they devised this system, as a bolted on feature that doesn't iminge on the main game at all but which allows them to say 'Look, we have crafting!'. Will the majority of actual players be satisfied by what seems to me to be a shallow, not-player-controlled system? I am not convinced.
Kindly direct us to any factually based information that you have that says crafting was never intended for the game and that it was tacked on at late stages? For you to know this there must be information on it that I certainly missed, which is strange since I am eagerly anticipating this game while you aren't.
I got it from an interview Cody Bye of tentonhammer.com did with James Ohlen, stuido creative director and lead designer (?) in October 2008, l and then Ohlens subsequent comments on that article in a panel discussion at a Comic-Con in July 2010. Hope that helps,
That one? I didn't see any mention of crafting or the idea of leaving it out.
That's because you only read page one. Hmmm, why not try page two?
Ah my bad, I don't usually visit twotonhammer, all I seen was a page 2 on wurm online.
Anyways, quote follows.
"
James: The core classes are definitely going to be oriented around heroic combat encounters. We are going to have crafting, which we think is a major part of MMOs. We're really hoping to implement that into the game in a way that feels right for Star Wars. For the longest time we were really struggling with crafting because it doesn't really feel right in Star Wars, but one of the designers came up with a great idea of how to incorporate crafting into the game without making the hero feel like he's doing something non-heroic."
You're idea of "tacking" things on, is a little off imo. Ohlen didn't feel crafting was right for Star Wars, mostly because they want your experience to feel heroic. Picking flowers and digging through junk yards for scrap metal isn't all that interesting in my opinion.
Comments
I agree I just don't see anything past the announcement of development that get's me to the point where I feel like I need to make statements like the above heh. As far the pvp I am hardly a pvp player so I can't say anything about it other than I agree with most there is nothing special or really different shown but if I were a pvp player I would be jazzed by the fact that this isn't going to be the only kind of pvp in the game.
With the way the mmorpg industry is these days I'm glad to first get a game that works out of the box as intended with all advertised features present, I don't care if some had to get cut post launch but I certainly don't want to learn something isn't in only when I first log on after having spent my money, then I hope for an engaging experience that will keep me interested beyond the first thirty days or so.
How they do that I leave up to the developers, do they want to have a deep crafting or pvp system in place? An engaging story that will keep me glued to the edge of my seat?
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
its very early to tell whether the crafting will be deep or not.
because we don't know what can be crafted, how many skills will be necessary to craft it, the amount of mats, the effect this will have in the economy, and the interdependence of crafting skills and items.
it does look like bioware is going for the "accessible" approach - meaning, they seem to try and avoid crafting being something for the dedicated but rather extend it to everyone. i think having your companions going out gathering is a clue; as well as their overall approach to the game.
personally, i don't think it will be "deep" at all. its just not their style. hopefully, they can make it fun and meaningful though.
This is the sort of Update information that I think a lot of Folks have been waiting for...I think the Crafting tidbits are REALLY going to spark the interest of a few people in my Kin...I have to say the Warzone Vid looked pretty darn cool too..Things are coming together rather nicely...
Hey, its no vanguard, but it doesn't sound like its WoW either. I think there are definitely options there. If you really think about it, it goes along with their "no grind" attitude they are doing. How much dedication is necessary to become a great crafter, or to what extent materials will affect your items, we still don't know. Simplistic? Possibly. Lazy? Not really, I think with a system like this you'd see more micromanagement then point-click-repeat.
Is it an awesome system where one player can just sit around and be nothing but a crafter? Well, no, it doesn't sound like that at all. What it does do though is coincide with what many people would expect from a mostly conflict-focused story based game.
I don't think I can agree with this, as most crafting systems have been nothing more than a series of windows you traverse through to reach the end of said recipe. All things considered there seems to be a lot more invloved in developing something like this.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Have to see the crafting system in action, but at least it is something new. And implements good features from games like EVE, aka offline progression for crafting. Great stuff imo.
The warzone seems like a typical battleground in MMO, some like them and some hate them, but at least it seems to be a solid experience with various objectives to complete besides killing. Nothing new here really, but nothing amiss either.
"The person who experiences greatness must have a feeling for the myth he is in."
I still haven't had a chance to read everything (just your synopsis), but this is by far one of the best updates I have heard in some time. If anything it should quiet the fears of some who were waiting to hear anything about the PVP and crafting. I like the idea of what the companions will be doing. I think that may actually bring people into crafting that may not have wanted to before. Thank you Bioware for finally giving me an update that excites me :-).
There Is Always Hope!
I just watched the Warzone video. One of the features I was looking for and I think many of us are going to love it.
I still don't understand why when they are running in battle mode the left arm has to be faceing forward while the right arm drags the weapon behind (like the jedi and sith)? Why can't they just run like normal people do and when they get close, they start battling by swinging away?
Regardless, there is not doubt in my mind now that I will be satisfied with the graphics. There also seems to be a lot of battle effects and visuals which add to the realism and excitement. The animations are defintely improving and even now are more then acceptable to me. That was an awesome video!
There Is Always Hope!
Yeah, instanced pvp is a favorite of mine. I like balanced teams where victory is determined more by speed and thought than by numbers. Still, open world pvp can be fun as well. This update showed alot more of what I was interested in.
Calm down folks...They still have yet to describe the secondary PvP system, open world flag for PvP, which they hinted at.
.......and for the record most people who call themselves crafters in MMOs hate the initial crafting grinding phase. They just want to make stuff for themselves, or to sell, after a while grinding up just becomes tedious. In SWG people AFK'd manual harvesting, and for huge quantities they used harvesters which ran for months on end with no more interaction than empty, and pay maintenance.
Most crafters AFK thru worthless crap to master their profession where they could actually make worth while stuff. In Aion, same thing, gather resources (pain for most folks) hit /craft all, and walk away from your computer. EVE, you can build stuff with little interaction, and do it off line and its just one big time sink. EQ2 is one of the only games that actually required you to be at your computer and interact with the crafting window, and few people enjoyed that because the end result is what people want, not the mini game of crafting, it just seems like work. So what did BioWare do? they took out the crappy parts of crafting most people don't enjoy, and left the things people do enjoy. Anyone who says they enjoyed gathering for days on end with varying degrees of results instead of playing the content, or running missions with your guild needs a head check
So, someone summerize for me what is new and innovative about this?
Warzones look amazing!
Are you saying there is a game out there with a crafting system like the one described here? If so which one?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
In Grand Fantasia, you have companions who gather mats for you. I fail to see what is good about that.
In Forsaken World, crafting is split up in different "paths" too, though a bit differently (alchemy, cooking, etc.).
Or did I miss a feature of crafting?
Being a PvP player not expecting decent PvP, I gotta say I'm very impressed and excited.
1. I can think of plenty that's good about that, number one being I don't have to gather mats.
2. Crafting is set up with many paths in many games.
I still don't see either as being exactly like this, if anything it's an innovation on normal systems, -a change from- is all an innovation is. Or has the definition of innovation some how changed?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Lucky those who love what they see in this video.
I don´t know, it just doesn´t want to hype me. I mean I listen to this epic music and sound, and then I see some small cartoony static toons poking each other.
The tunnel shooter could deliver some fun, but I still don´t like the ground combat much.
Yes, there will be story... but I don´t play MMOs because of story. For me it is the icing on a cake. It is more important that the cake itself is good.
Maybe the crafting is good, but I have to see it in action, not just some guy saying "There will be and it will be awesome".
Ehh, progression more I think then innovation.
What excited me the most about the "crafting" system isn't the crafting at all but the non-crafting things you can do like slicing, diplomacy, treasure hunting, all these things make me think that this system could be similar to a mix of a traditional crafting system, and Phantasy Stars MAG system, where you have your 3rd party create things and in turn level up and become more useful.
They just compound on that and you can see it in different facets of gameplay like when you are out exploring, or when you are dealing with local diplomats. That to me is a great step forward.
I hate semantics arguments LOL, an innovation is simply a new appoach . In many ways this system is just that. A progression, an innovation whatever you call it, it's really the same thing. Something slightly different than what has come before or what we're used to.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I got it from an interview Cody Bye of tentonhammer.com did with James Ohlen, stuido creative director and lead designer (?) in October 2008, l and then Ohlens subsequent comments on that article in a panel discussion at a Comic-Con in July 2010. Hope that helps,
I am not a fan of crafting in most games. Crafting tends to be boring and tedious. I am hoping that this system makes the experience a lot more fun.
That doesn't help at all. Can you show us a link? Not that anyone really cares about something from 2008. Nor do I believe the context of the 2010 discussion at Comic-Con. If its good, who cares if it was tacked on our not? To the majority of those in this tread and in the official forums, people are pretty excited about what they saw.
[Mod Edit]
There Is Always Hope!
http://www.tentonhammer.com/node/47132
That one? I didn't see any mention of crafting or the idea of leaving it out.
That's because you only read page one. Hmmm, why not try page two?
Ah my bad, I don't usually visit twotonhammer, all I seen was a page 2 on wurm online.
Anyways, quote follows.
"
James: The core classes are definitely going to be oriented around heroic combat encounters. We are going to have crafting, which we think is a major part of MMOs. We're really hoping to implement that into the game in a way that feels right for Star Wars. For the longest time we were really struggling with crafting because it doesn't really feel right in Star Wars, but one of the designers came up with a great idea of how to incorporate crafting into the game without making the hero feel like he's doing something non-heroic."
You're idea of "tacking" things on, is a little off imo. Ohlen didn't feel crafting was right for Star Wars, mostly because they want your experience to feel heroic. Picking flowers and digging through junk yards for scrap metal isn't all that interesting in my opinion.