You've been reading way to many mmorpg.com posts. Most bugs are patched, there was never a big crowd of cheaters, exploits have been fixed. Maybe you should try Mortal Online as it is today as opposed to what it was 6 months ago.
Is that why they are still "fixing" dupes? Dupings been a major issue forever.
The company will get more respect once it stops managing the game poorly, and pulling off shadey operations like selling clients of the beta for 70 bucks, then breaking their game and delaying it 2 years.
im not sure what you mean by clients of the beta for 70 bucks?
when i baught the game i paid for the game, the beta was jsut something extra. If it relates to the state of the game found on the disc then like i said when people baught the game it specifically states as in there was writing in quite large letters that new versions of the game would be dispatched on discs at a later date probably after every major update.
not everyone has come across bugs, i certainly havent and im sure majority of player havent come across new bugs since the patch either. heres the full sentence try reading it again instead of just taking bits of it you like hanover. just to make it clear, i can honestly say sicne the new patch i have not come across any new bugs as a result of that patch and i doubt the majority of the players have.
benthon, that mgiht have been true at rlease, but to be honest the game was abit of a %#$* storm on rleease. Having a ptaching disc should have been the least of your worries but rest assured it will patch from that exact same disc you own right now.
there are 2 types of mmo, imitators and innovaters.
The company will get more respect once it stops managing the game poorly, and pulling off shadey operations like selling clients of the beta for 70 bucks, then breaking their game and delaying it 2 years.
im not sure what you mean by clients of the beta for 70 bucks?
when i baught the game i paid for the game, the beta was jsut something extra.
You do NOT force your fans to BUY a FULL COPY of the game to get into the TESTING phase. Especially when they can just keep delaying the game and never release it, which they did, for two years, stringing along suckers who kept paying FULL PRICE to play BETA. Seriously, how some of you let this slide is beyond me. NO OTHER DEVS DO IT.
i have palyed countless games that offer you the chance to paly in the beta before release or to play the demo before everyone else. Do i agree with it? nope. But you get what you pay for. Had they said pay for the game you can play it now and then you find out its jsut beta i would be annoyed but they said buy the game now and you get in a beta. So i baught the game (i baught digital dled i couldnt justify the price of the boxcopy) and got to paly the beta. If you felt at rleease the game was still in beta then you dont have to sub you can wait until its at a stage you feel it isnt in beta. Since MO graphics are good it isnt gonig to look dated any time soon.
so a recap, i baught the game becuase the product looked like something i wanted to play, i then recieved a free beta invite. I did not think. Damn i gotta buy the beta.
there are 2 types of mmo, imitators and innovaters.
The company will get more respect once it stops managing the game poorly, and pulling off shadey operations like selling clients of the beta for 70 bucks, then breaking their game and delaying it 2 years.
im not sure what you mean by clients of the beta for 70 bucks?
when i baught the game i paid for the game, the beta was jsut something extra.
You do NOT force your fans to BUY a FULL COPY of the game to get into the TESTING phase. Especially when they can just keep delaying the game and never release it, which they did, for two years, stringing along suckers who kept paying FULL PRICE to play BETA. Seriously, how some of you let this slide is beyond me. NO OTHER DEVS DO IT.
Alot of negativity towards MO recently and usually by the same crowd. It hasnt been a smooth ride for any of the current MO player base but after the last few patches im now a believer. Seems like a few butt hurt players previously banned from the game are on a mission to discredit the game rather than simply stating their opinions they/he takes it abit to far. but without naming any names all i want to do is provide another side of MO to people interested.
So why does MO finally deserve a chance? well its almost in the state the game should have been in at release, so regardless of how long MO has been released players who are yet to experience MO will soon be able to play a game that is fit to be played and what a refreshing change MO is when compared to the more causal theme park mmos. Before the prevous few patches i was always on the fence about MO. i have been a long time player since early beta but to be honest open beta and release was a disaster and that is no secret, anyone who says otherwise isnt being honest.
But with these recent patches the game is stable, im able to play and not worry about bugs infact i havent client crashed or came across any game breaking bugs in months. But these last patches have seriously polished the game it now stands out graphically compared to even the big name companies and makes SWRTOR graphics look archaic. MO has some interesting features some found in other mmos and some unique to MO. im not going to list them but just visiting the site will reveal some of them. PVE is actually good in terms of how the ai act compared to other mmos, in MO the ai life resource drops and behaviour are done in scales per creature meaning variation, they run when hurt sometimes act cowardly or brave and sometimes if you chase one long enough will fight back when it cant run any longer. Head shots and location damage even work on the ai. The main problem with pve is all the creatures are pretty much mobile resource we are still waiting for the challenging mobs that are killed for fun as opposed to killing to gain money. PVP in mo is working great, lag is at a minimum flying palyers are gone and im quite happy with the balance.
Every MMO deserves a chance but it seems that with MO, in particular, it was already given too many chances before launch. Darkfall had a really bad launch but now it is a very solid game (coming from a guy who downright loathed it). Not sure how MO will survive though with all of its issues it still has and the low population and pissed off ex-gamers. In related news....MOe from Simpsons is awesome.
In all honesty me and my friend played it in open beta and we fell in love with it. The fact that it's is a total sandbox is amazing. One of my favorite moments was showing my friends how to tame horse after I got them to read the proper books. I was walking around them keeping eye out for any attackers and just laughing as the horses bucked them off. After a awhile their skill increased and exploring only a small chunk of the map and talking about it took up at least the rest of the night. With all this said though we won't go back for one reason. Pickpockets.
I am done running to my bank every time I get into a village. I am done being shoved around a city so someone can call guards on me if I fail to push them back and instead hit them. The only alt is to just take the pushes and that is lame. If they fixed that system i would be more then willing to come back even with the way the game was back in open beta. If they have done anything to fix this please let me know.
In all honesty me and my friend played it in open beta and we fell in love with it. The fact that it's is a total sandbox is amazing.
How is MO a sandbox? Take ANY MMORPG on the market, turn on FFA and you have MOs "sandbox". (or less)
How about the fact that any character can become any profession or use any skill at almost any point in it's existence. How about the fact that (at the time) there we no maps so you had to explore it and learn it through memorization. How about the fact that the crafting system is so freaking complicated because it is based on real life metal smithing that my friend had to print out a full binders worth of info on how to smelt to figure out how to smelt even the most basic of resources. I mean really if you are a hater hate on something that it has and issue with (bugs, open pvp, etc etc) and not on the grounds of what it is. A freaking sandbox MMO.
mortal online had a chanch, and blew it with an alpha quality release. Of course, form an independant studio in sweden with no huge publishers backing it what did you expect.
So I say, Mortal Online, quit bleeding and DIE already. Just go look on the official MO forums, its sad to see the community and how it is. Just as many people saying I quit as there is asking if the game is worth buying... No trial too, wouldnt want to scare away players that have to spend money to find out it has lots of issues.
Iv been a huge supporter of PVP mmos , DAOC/EVE my favorite, but seriously, sandbox games are dead/dying PVP is dead, games these days are going for the instant gratification pixelated gear grind and thats just the way the market is...
Saying the game already had a chance in beta/release is not a fair statement. We all knew in beta this was a small company with a limited fund and amount of developers. We all knew come release the game was being pushed out way too early because of the limited funding.
The game has survived so far after dealing with dodgey coding thanks to Epic China and a major engine update that again destabalised the game BUT allowed so much more to be done with it.
Now the game is kicking out the bugs, it's time for a second chance.
Thorrpes, this is what needs to happen for the great ideas to be be realised. Mortal Online needs to be closed down and scrapped and the lead creative/game designer to take his great ideas and concepts, elsewhere to a team that has the talent to get them to work in a game environment.
In my view it would be cheaper to develop those ideas from scratch with a decent middleware package, such as the hero engine. I would go as far to say that it would be cheaper to scrap and move to hero engine, than it would to continue to try to fix the poor coding in the current engine and systems they use. Who knows, even the art assets could most probably be moved accross to a new system.
Thorrpes, this is what needs to happen for the great ideas to be be realised. Mortal Online needs to be closed down and scrapped and the lead creative/game designer to take his great ideas and concepts, elsewhere to a team that has the talent to get them to work in a game environment.
In my view it would be cheaper to develop those ideas from scratch with a decent middleware package, such as the hero engine. I would go as far to say that it would be cheaper to scrap and move to hero engine, than it would to continue to try to fix the poor coding in the current engine and systems they use. Who knows, even the art assets could most probably be moved accross to a new system.
Sad thing is I agree with you to a certain level, I do wish SV had chosen a better engine to work with instead of relying on Epic China to make the Unreal Engine capable of MMO's. This engine is far from easy to use effectively (as shown in the past), I do hope the recent Engine Upgrade has made the engine easier to work with.
To be honest I don't think the SV team are all that bad, they have some talented people there but we'll have to see the quality of the next few patches to determin this.
MO is the kind of game I want to play, who else is offering a game like MO? Nobody. So I'm stuck waiting for MO to get fixed up. Is it getting fixed up now? Yes, slower than I'd hoped.
I was interested, but I saw all the bugs, cheating, exploits and such, among other issues, and it turned me off.
Only way I would consider it, is if they fixed most of it, got the cheating/exploits under control, and then started a new server.
Bugs, cheating, exploits?
You've been reading way to many mmorpg.com posts. Most bugs are patched, there was never a big crowd of cheaters, exploits have been fixed. Maybe you should try Mortal Online as it is today as opposed to what it was 6 months ago.
Well, I read stuff here and on their forum (think it was theirs, it was linked off of here). No one disputed anything I read, they just claimed that they werre now 'fixed', but from memory, some of the exploits were pretty bad, and nothing was done about them....
So in your opinion the game is now in good working order, and most bugs are gone, and exploits don't happen anymore? Still needs a new server, a lot of the exploits from my memory sounded very game breaking, I read a lot, so can't remember specifics, but it was enough to give me the impression, that I wouldn't want to touch this game with them going on , or be in it after people were allowed to get away with it....Which is disturbing also, if a game is afraid to ban people, due to sub levels, then their is no order.
In all honesty me and my friend played it in open beta and we fell in love with it. The fact that it's is a total sandbox is amazing.
How is MO a sandbox? Take ANY MMORPG on the market, turn on FFA and you have MOs "sandbox". (or less)
How about the fact that any character can become any profession or use any skill at almost any point in it's existence. How about the fact that (at the time) there we no maps so you had to explore it and learn it through memorization. How about the fact that the crafting system is so freaking complicated because it is based on real life metal smithing that my friend had to print out a full binders worth of info on how to smelt to figure out how to smelt even the most basic of resources. I mean really if you are a hater hate on something that it has and issue with (bugs, open pvp, etc etc) and not on the grounds of what it is. A freaking sandbox MMO.
I am getting tired of people calling games sandboxes just because they dont have classes. A sandbox is a tool based game. MO is not. If we are to bring examples of what a sandbox is, then we can look at Minecraft, UO and EvE. There you've got a sandbox with lots of tools to use. MO is just a FFA PvP game.
As for the crafting system, really, are even 5% of the combinations used? All are running around with FOTM weapons, talk about wasted developmming time..
Thorrpes, this is what needs to happen for the great ideas to be be realised. Mortal Online needs to be closed down and scrapped and the lead creative/game designer to take his great ideas and concepts, elsewhere to a team that has the talent to get them to work in a game environment.
In my view it would be cheaper to develop those ideas from scratch with a decent middleware package, such as the hero engine. I would go as far to say that it would be cheaper to scrap and move to hero engine, than it would to continue to try to fix the poor coding in the current engine and systems they use. Who knows, even the art assets could most probably be moved accross to a new system.
Sad thing is I agree with you to a certain level, I do wish SV had chosen a better engine to work with instead of relying on Epic China to make the Unreal Engine capable of MMO's. This engine is far from easy to use effectively (as shown in the past), I do hope the recent Engine Upgrade has made the engine easier to work with.
To be honest I don't think the SV team are all that bad, they have some talented people there but we'll have to see the quality of the next few patches to determin this.
MO is the kind of game I want to play, who else is offering a game like MO? Nobody. So I'm stuck waiting for MO to get fixed up. Is it getting fixed up now? Yes, slower than I'd hoped.
As for Slapshott1188 and the random guy with all his alts; No one is sitting here saying MO is perfect, no one here denies there is still bug fixing to do but give credit where it is due, they've come a long way since open beta.
*nods*
We all have read that MO has 'potential', that is the ideas and concepts which are, if we are to be honest with ourselves, the product of mainly one person. It is ironic that one bad decision, the choice of middleware, has ultimatley sealed SV's fate. When I PM'ed Mats I had this in mind and really wanted him to understand that the mmo community is crying out for a game with the concepts he outlines and that he should keep going, even if mortal online fails. Again, it is becoming all to clear that it is Henrik and the decisions he has made, his plans to expand his company into other markets etc. that has led us to where we are.
Yes, we live in a commercial world, but when you are asking your fanbase to help you pay for the development process, you sure as hell better take that good will and focus it on the product said fanbase are supporting....100% focus on that with no thought to other projects until the first one is finished. My fear here is that MO will be developed to a certain state, one that does not do justice to Mat's concepts, and then dev time focused elsewhere to establish SV as a publishing house that Henrik and the investors can reap the profit from.
I guess all mmo's are trying to sell an idea, albeit bound up with digitised symbols, but you can only push the has 'potential' line so long. I mean I could present some great ideas, bump out a source engine mod and say "pay me because my ideas are good and they a partly realised through this mod. Have faith that I will delvier"; this only lasts so long particularly when your players are paying customers.
If my line of argument is reasonable then I guess we are identifying wider issues with the way mmo's are developed and come to market, the state of the industry if you will. I leave you with that thought.
the unreal engine is more than capable now, before it was only half ready and it should have been epic that support MO through the months to when they can actually offer a version of their engine that works. Now however the engine is working quite well for MO's purposes the flash ui looks amazing and once its fully integrated will improve the game. The engine still isnt flawless but its going in the right direction at least.
there are 2 types of mmo, imitators and innovaters.
Alot of people are screming for a sandbox game when finally one arrive (yes they have stated the game will be flawed and buggy for a long time) they flame MO like there is no tommorow.
Digging up old qoutes sneaking around the MO forums to just find that gold thread to post here.
And it all ends in this, post gets deleted, haters take over or it will die out until the next big thing arrive and we are all back in the fight.
gawd its getting boring, not the game but how this board natives where it is haters or lovers its all going back to the same shit......OPINION.
Alot of negativity towards MO recently and usually by the same crowd. It hasnt been a smooth ride for any of the current MO player base but after the last few patches im now a believer. Seems like a few butt hurt players previously banned from the game are on a mission to discredit the game rather than simply stating their opinions they/he takes it abit to far. but without naming any names all i want to do is provide another side of MO to people interested.
So why does MO finally deserve a chance? well its almost in the state the game should have been in at release, so regardless of how long MO has been released players who are yet to experience MO will soon be able to play a game that is fit to be played and what a refreshing change MO is when compared to the more causal theme park mmos. Before the prevous few patches i was always on the fence about MO. i have been a long time player since early beta but to be honest open beta and release was a disaster and that is no secret, anyone who says otherwise isnt being honest.
But with these recent patches the game is stable, im able to play and not worry about bugs infact i havent client crashed or came across any game breaking bugs in months. But these last patches have seriously polished the game it now stands out graphically compared to even the big name companies and makes SWRTOR graphics look archaic. MO has some interesting features some found in other mmos and some unique to MO. im not going to list them but just visiting the site will reveal some of them. PVE is actually good in terms of how the ai act compared to other mmos, in MO the ai life resource drops and behaviour are done in scales per creature meaning variation, they run when hurt sometimes act cowardly or brave and sometimes if you chase one long enough will fight back when it cant run any longer. Head shots and location damage even work on the ai. The main problem with pve is all the creatures are pretty much mobile resource we are still waiting for the challenging mobs that are killed for fun as opposed to killing to gain money. PVP in mo is working great, lag is at a minimum flying palyers are gone and im quite happy with the balance.
Resubbed some days ago after a somewhat long break.
I don't care for what reasons some people seem to really hate MO to the point they want to see it die while they could just move along and play to / care about something else but ...
I'm having fun atm and that's pretty much the sole thing that matters.
Despite its flaws the game is enjoyable. And if more people were to support the indie company that Star Vault is, I bet on the long run they could do something really great about MO. Eck, they "just" hired one brillant animations guy whose work is already giving more life to the world of Nave.
Comments
LOL.... what??? Then why does SV keep "fixing" bugs? There are numerous documented issues experienced by every other player except you???
I win!!! LOL@U
im not sure what you mean by clients of the beta for 70 bucks?
when i baught the game i paid for the game, the beta was jsut something extra. If it relates to the state of the game found on the disc then like i said when people baught the game it specifically states as in there was writing in quite large letters that new versions of the game would be dispatched on discs at a later date probably after every major update.
not everyone has come across bugs, i certainly havent and im sure majority of player havent come across new bugs since the patch either. heres the full sentence try reading it again instead of just taking bits of it you like hanover. just to make it clear, i can honestly say sicne the new patch i have not come across any new bugs as a result of that patch and i doubt the majority of the players have.
benthon, that mgiht have been true at rlease, but to be honest the game was abit of a %#$* storm on rleease. Having a ptaching disc should have been the least of your worries but rest assured it will patch from that exact same disc you own right now.
there are 2 types of mmo, imitators and innovaters.
Are peoples expectations so low that it's noteworthy the last patch didnt add any new bugs? (if thats truly the case)
I win!!! LOL@U
i have palyed countless games that offer you the chance to paly in the beta before release or to play the demo before everyone else. Do i agree with it? nope. But you get what you pay for. Had they said pay for the game you can play it now and then you find out its jsut beta i would be annoyed but they said buy the game now and you get in a beta. So i baught the game (i baught digital dled i couldnt justify the price of the boxcopy) and got to paly the beta. If you felt at rleease the game was still in beta then you dont have to sub you can wait until its at a stage you feel it isnt in beta. Since MO graphics are good it isnt gonig to look dated any time soon.
so a recap, i baught the game becuase the product looked like something i wanted to play, i then recieved a free beta invite. I did not think. Damn i gotta buy the beta.
there are 2 types of mmo, imitators and innovaters.
I win!!! LOL@U
Good post that explains the current situation. The last patch was really good. Finally MO is on track. Playing MO is very special experience.
PS: I am also a player and actually play this game.
PS2: I also can use green color.
Outstanding!!! You've been saying the same thing for 5+ months....
http://www.mmorpg.com/discussion2.cfm/post/3630263#3630263
So is MO ready for a FREE trial???
I win!!! LOL@U
Every MMO deserves a chance but it seems that with MO, in particular, it was already given too many chances before launch. Darkfall had a really bad launch but now it is a very solid game (coming from a guy who downright loathed it). Not sure how MO will survive though with all of its issues it still has and the low population and pissed off ex-gamers. In related news....MOe from Simpsons is awesome.
In all honesty me and my friend played it in open beta and we fell in love with it. The fact that it's is a total sandbox is amazing. One of my favorite moments was showing my friends how to tame horse after I got them to read the proper books. I was walking around them keeping eye out for any attackers and just laughing as the horses bucked them off. After a awhile their skill increased and exploring only a small chunk of the map and talking about it took up at least the rest of the night. With all this said though we won't go back for one reason. Pickpockets.
I am done running to my bank every time I get into a village. I am done being shoved around a city so someone can call guards on me if I fail to push them back and instead hit them. The only alt is to just take the pushes and that is lame. If they fixed that system i would be more then willing to come back even with the way the game was back in open beta. If they have done anything to fix this please let me know.
How is MO a sandbox? Take ANY MMORPG on the market, turn on FFA and you have MOs "sandbox". (or less)
I win!!! LOL@U
How about the fact that any character can become any profession or use any skill at almost any point in it's existence. How about the fact that (at the time) there we no maps so you had to explore it and learn it through memorization. How about the fact that the crafting system is so freaking complicated because it is based on real life metal smithing that my friend had to print out a full binders worth of info on how to smelt to figure out how to smelt even the most basic of resources. I mean really if you are a hater hate on something that it has and issue with (bugs, open pvp, etc etc) and not on the grounds of what it is. A freaking sandbox MMO.
mortal online had a chanch, and blew it with an alpha quality release. Of course, form an independant studio in sweden with no huge publishers backing it what did you expect.
So I say, Mortal Online, quit bleeding and DIE already. Just go look on the official MO forums, its sad to see the community and how it is. Just as many people saying I quit as there is asking if the game is worth buying... No trial too, wouldnt want to scare away players that have to spend money to find out it has lots of issues.
Iv been a huge supporter of PVP mmos , DAOC/EVE my favorite, but seriously, sandbox games are dead/dying PVP is dead, games these days are going for the instant gratification pixelated gear grind and thats just the way the market is...
My response?
Fuck mmos
Saying the game already had a chance in beta/release is not a fair statement. We all knew in beta this was a small company with a limited fund and amount of developers. We all knew come release the game was being pushed out way too early because of the limited funding.
The game has survived so far after dealing with dodgey coding thanks to Epic China and a major engine update that again destabalised the game BUT allowed so much more to be done with it.
Now the game is kicking out the bugs, it's time for a second chance.
Thorrpes, this is what needs to happen for the great ideas to be be realised. Mortal Online needs to be closed down and scrapped and the lead creative/game designer to take his great ideas and concepts, elsewhere to a team that has the talent to get them to work in a game environment.
In my view it would be cheaper to develop those ideas from scratch with a decent middleware package, such as the hero engine. I would go as far to say that it would be cheaper to scrap and move to hero engine, than it would to continue to try to fix the poor coding in the current engine and systems they use. Who knows, even the art assets could most probably be moved accross to a new system.
Sad thing is I agree with you to a certain level, I do wish SV had chosen a better engine to work with instead of relying on Epic China to make the Unreal Engine capable of MMO's. This engine is far from easy to use effectively (as shown in the past), I do hope the recent Engine Upgrade has made the engine easier to work with.
To be honest I don't think the SV team are all that bad, they have some talented people there but we'll have to see the quality of the next few patches to determin this.
MO is the kind of game I want to play, who else is offering a game like MO? Nobody. So I'm stuck waiting for MO to get fixed up. Is it getting fixed up now? Yes, slower than I'd hoped.
[Mod Edit]
Well, I read stuff here and on their forum (think it was theirs, it was linked off of here). No one disputed anything I read, they just claimed that they werre now 'fixed', but from memory, some of the exploits were pretty bad, and nothing was done about them....
So in your opinion the game is now in good working order, and most bugs are gone, and exploits don't happen anymore? Still needs a new server, a lot of the exploits from my memory sounded very game breaking, I read a lot, so can't remember specifics, but it was enough to give me the impression, that I wouldn't want to touch this game with them going on , or be in it after people were allowed to get away with it....Which is disturbing also, if a game is afraid to ban people, due to sub levels, then their is no order.
I am getting tired of people calling games sandboxes just because they dont have classes. A sandbox is a tool based game. MO is not. If we are to bring examples of what a sandbox is, then we can look at Minecraft, UO and EvE. There you've got a sandbox with lots of tools to use. MO is just a FFA PvP game.
As for the crafting system, really, are even 5% of the combinations used? All are running around with FOTM weapons, talk about wasted developmming time..
*nods*
We all have read that MO has 'potential', that is the ideas and concepts which are, if we are to be honest with ourselves, the product of mainly one person. It is ironic that one bad decision, the choice of middleware, has ultimatley sealed SV's fate. When I PM'ed Mats I had this in mind and really wanted him to understand that the mmo community is crying out for a game with the concepts he outlines and that he should keep going, even if mortal online fails. Again, it is becoming all to clear that it is Henrik and the decisions he has made, his plans to expand his company into other markets etc. that has led us to where we are.
Yes, we live in a commercial world, but when you are asking your fanbase to help you pay for the development process, you sure as hell better take that good will and focus it on the product said fanbase are supporting....100% focus on that with no thought to other projects until the first one is finished. My fear here is that MO will be developed to a certain state, one that does not do justice to Mat's concepts, and then dev time focused elsewhere to establish SV as a publishing house that Henrik and the investors can reap the profit from.
I guess all mmo's are trying to sell an idea, albeit bound up with digitised symbols, but you can only push the has 'potential' line so long. I mean I could present some great ideas, bump out a source engine mod and say "pay me because my ideas are good and they a partly realised through this mod. Have faith that I will delvier"; this only lasts so long particularly when your players are paying customers.
If my line of argument is reasonable then I guess we are identifying wider issues with the way mmo's are developed and come to market, the state of the industry if you will. I leave you with that thought.
the unreal engine is more than capable now, before it was only half ready and it should have been epic that support MO through the months to when they can actually offer a version of their engine that works. Now however the engine is working quite well for MO's purposes the flash ui looks amazing and once its fully integrated will improve the game. The engine still isnt flawless but its going in the right direction at least.
there are 2 types of mmo, imitators and innovaters.
Alot of people are screming for a sandbox game when finally one arrive (yes they have stated the game will be flawed and buggy for a long time) they flame MO like there is no tommorow.
Digging up old qoutes sneaking around the MO forums to just find that gold thread to post here.
And it all ends in this, post gets deleted, haters take over or it will die out until the next big thing arrive and we are all back in the fight.
gawd its getting boring, not the game but how this board natives where it is haters or lovers its all going back to the same shit......OPINION.
If it's not broken, you are not innovating.
...are you drunk?
No it doesn't, its terrible.
MO had its chance.
Now it just deserves a bullet.
Resubbed some days ago after a somewhat long break.
I don't care for what reasons some people seem to really hate MO to the point they want to see it die while they could just move along and play to / care about something else but ...
I'm having fun atm and that's pretty much the sole thing that matters.
Despite its flaws the game is enjoyable. And if more people were to support the indie company that Star Vault is, I bet on the long run they could do something really great about MO. Eck, they "just" hired one brillant animations guy whose work is already giving more life to the world of Nave.