I know alot of mmos that is utter and total crap but none due to the lack of fucking voice over... Lots of predictions flying around but this has to be the most retarded one to date. Good show sir!
A game is known as "survived" till it gets shutdown so all of them will survive. Judging them simple based on expectations TOR will have the biggest task. We know that EA doesn[object Window]t care about quality (ask Mythic) but on the same side are very high on unrealistic predictions such as [object Window]1.000.000 to break even, 10 years life time[object Window] stuff like this is putting so much pressure on the devs it isn[object Window]t fair. This alone should be enough but they[object Window]re also heavily on the [object Window]easymode[object Window] train which means Wowclone (cruel graphics, poor character editor and half assed crafting...) forgetting, that people are looking for something different. Fanboys can deny some facts all they want, but right now TOR is looking like a scifi WoW with lightsabres. I bet my house even Blizzard wouldn[object Window]t release a game with this crappy graphics in 2010. GW 2 will do well but you can[object Window]t compare it with Tera, Tor and Rift because its not a P2P game, it will be B2P. Tera despite having Frogster as *** Publisher (sitll can[object Window]t believe it) will do fine, it has some huge Anime/Mange fanbase and is looking marvelous. Rift could very well turn out as the rough diamond, it does have potential and is made by guys who know what they are doing.
OK, I gotta ask and I just picked this post but I've seen the same a lot of times the last couple of weeks: what's this [object window] crap that some people keep having in their posts?
It's freaking annoying.
Indeed it is, I'm using firefox Beta 4.7 tried to figure out how to get rid off it but still clueless.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
Seems like comma's don't show up for them (or is bugged) for some reason.
Ah ok, you mean that you don't see the [object window] comment throughout his original post? Hmmm, I'm using Firefox, I'll go check with IE or Google Chrome.
edit: lol, nm, just read that last post of Derwotan. So it's a post thing apparently, an issue with certain characters what it looks like.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
WHY THIS GAME NOBODY HAS EVER PLAYED AND THIS GAME NOBODY HAS NEVER PLAYED WILL SURVIVE BUT THIS GAME THAT ISN'T FULLY LAUNCHED AND THIS GAME THAT ISN'T FULLY LAUNCHED WILL NOT SURVIVE!
....c wut i did?
Tera not surviving? // Thread is void.
War does not determine who is right, but who is left.
Ok, GW2 is going to be a success, thats a given. The B2P model for a Full blown MMO is awesome & the quality seams to be there from what we have seen thus far. Anet is going for the easy, fun & rewarding gameplay & we all know that thats where the market is. There'll be very little grind as the B2P model doesn't rely on keeping you playing for a long time to make money, thats simple enough to understand. In GW2, a hardcore gamer will be able to get through the game in like a month or 2 & then set it aside to go back to other things until the next expension. Casuals will obviously take longer, but in the end, whats important to remember is that grinding will be, in big part, removed from experiencing the core of the game. On top of that, if you want to keep playing( for free) there's the PvP mist.
Rift will fail... thats my opinion & all I have to say about it. Its a big pile of steaming & stinking hype. (Edit: I'm talking AoC type of fail here.)
As for SW:ToR, it will find its market, namely, bioware & SW fans + a chunk of WoW no doubt. Like many have said, they are following Blizzard's path by not directly catering to the MMO crowd, but focusing on bringing their own game market share to the genre. I can't say how successful this will be, but it wont fail imo.
Now TERA! I don't have a shadow of a doubt that this game will be succesful. There'll be haters crying, troll bitching, retards spewing racist nonsense, but the game will be there to stay & I see it has even having a chance at becoming one of the big player out there. This is not Aion... it has been design from the ground up with westernization in mind, it has an innovative action combat & great art, just to name a few of its assets. I personnaly love the lore & the races all toped off by a political system... this game is going to be awesome!
Overhyped(really overhyped) - awesome sales at the beginning (cca 2-3 millions since AoC got 1mil), then serious drop after 6months....then continued drop (since cinematic dialogues are hard to add as time goes on)
TERA - I dont know Asian market but I think for them this is the next(succesful though) Aion ... I DONT like this game but it has potential (just look at the female models...I mean WTF that is definately the selling point :-D...the promiscuity is overhelming lol)
GW2 - Yeah I know ama fanboy but anyway I look at it I think this thing wll be huge (I was sceptical until I saw the demo, but still Im afraid there wont be enough of content...but I do believe in Anet)
Rift - Actually I never understood why are people so hyped about this almost "indie" game
I always try to see good things about games but what I saw was cut-down dynamic content of GW2 (popping of -6 texture differing- rifts and attacking each other is probably the easiest and laziest way to make a game "dynamic")
the class system seemed cool until I find out that the so differrent builds REALY DIFFER in missing ONE class (always 3 out of 4 for the archetype - if simplified means 4 different for archetype builds...so new...)
wrote most on Rift since people seemed to dont see its weaknesses
Oh and one more thing : GW2 IS NOT INSTANCED!!!! I see this so often I put myself into job of informing every other living soul that it is very untrue statement:-D
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
My feeling is that these games won't fail, but they won't be hitting monumental numbers.
GW2 will sell well but we won't know how well it will do population wise afterwards or how the game fares longevity wise as theres no way to even predict that at this point. Chances are, those that like it will stay with it, just like GW1, and those that aren't that happy with it, may return for expansions. Either way, the game will do well simply because its revenue stream goes off of box sales.
SWTOR is pretty much a no brainer to me, the game will do well even if it only caters to BioWare fans, that doesn't even take into consideration MMO players and Star Wars fans. The IP has a fanbase in the multimillions. Longevity wise, again, if we're basing this off of BioWare fans I can see this game catering to just the BioWare gamers for multiple months. The additional MMO elements will keep others for many months too. This will be the best all around game in my opinion, story wise, exploration wise, class wise, crafting wise, and it will have something for both types of gamers -- the casual and hardcore. This is the game I look at spending the most time in.
Tera will most likely do well, but no telling how well it will do in the west. If the game plays even remotely like DCUO then I'll play it and enjoy it. The Action Adventure combat really appeals to me, and I know I'm not the only one as DCUO has gotten a really positive response from PC and Console gamers. If they can cater to a more western market, knock out the grind, and make this system fun and engrossing, I see it being pretty big.
RIFT will appeal to the traditional MMORPG crowd, which has been somewhat hit or miss in the past few years, but this time I think it has a good chance of flying. It won't hit WoW numbers, but it will have a lot of group oriented content, and cater to the long term progression a lot of players seem to be looking for. The game hits that mark for me, where the other games I've listed probably wouldn't Even if SWTOR follows a somewhat similar combat structure, the pacing is completely different, and some of the mechanics are different as well.
Each game has its market, I of course, have my preferences, but I'm going to play all of these games.
Ok, GW2 is going to be a success, thats a given. The B2P model for a Full blown MMO is awesome & the quality seams to be there from what we have seen thus far. Anet is going for the easy, fun & rewarding gameplay & we all know that thats where the market is. There'll be very little grind as the B2P model doesn't rely on keeping you playing for a long time to make money, thats simple enough to understand. In GW2, a hardcore gamer will be able to get through the game in like a month or 2 & then set it aside to go back to other things until the next expension. Casuals will obviously take longer, but in the end, whats important to remember is that grinding will be, in big part, removed from experiencing the core of the game. On top of that, if you want to keep playing( for free) there's the PvP mist.
Rift will fail... thats my opinion & all I have to say about it. Its a big pile of steaming & stinking hype. (Edit: I'm talking AoC type of fail here.)
As for SW:ToR, it will find its market, namely, bioware & SW fans + a chunk of WoW no doubt. Like many have said, thay are following Blizzard's path by not directly catering to the MMO crowd, but focusing on bringing their own game market share to the genre. I can't say how successful this will be, but it wont fail imo.
Now TERA! I don't have a shadow of a doubt that this game will be succesful. There'll be haters crying, troll bitching, retards spewing racist nonsense, but the game will be there to stay & I see it has even having a chance at becoming one of the big player out there. This is not Aion... it has been design from the ground up with westernization in mind, it has an innovative action combat & great art, just to name a few of its asset. I personnaly love the lore & the races all toped off by a political system... this game is going to be awesome!
*Edited
I agree with Nek here. I don´t see Rift doing very well in the long run. Same old.
SWTOR will get his fan base for sure. The game seems too PVE oriented though.
TERA and GW2 I forsee huge succes for these. GW2 already looks aoutstanding. They are trying to do some new and interesting things. and B2P is win. GW1 was a huge succes and Anet can be trusted.
TERA might attract all the PvP lovers. tons of L2 , AION WAR players will give this a shot for sure. I know I will. but the PVE side looks promising as well. look for the fight on last boss in a dungeon lvl 20 from CBT4 Korea....that fight is EPIC.
I doubt any of people who say that TERA will fail fave actually played the demo for it...I have, and I really was blown away at the controls for the game. Thats all that mattered really, that the game was/will be fun to play. Asian grind game aside, at least it has a reasonable UI (not too many skills) as well.
RIFT will never entrap me in its hype. I played the demo fo this game (a couple minutes after playing on for GW2) and...well...I liked WoW better. Let me clarify. I liked the vanilla WoW trial better. I did not like WoW. I don't see how people think the graphics are really that amazing, or how the rifts are interesting at all.
SWTOR...I didn't play the demo for this one but I have done a bit of reading on it and nothing has interested me about the game. VO personal story is fine and all, but seeing as how the next game on this short list has that as well, and how its not a game maker/breaker for me, I didn't put much weight on it. Oh, and trying to make the animations for combat look super flashy and "cinematic" doesn't make combat any better. It just means that you expect your players to be spending their time drooling over the supposed awesomeness of it all instead of playing the game.
GW2. Played the demo at PAX. VO conversations as background noise, fun, engaging, and complex positioning based combat mechanic, dynamic events that completely replace normal quests. This game is very solo friendly, has no healer class, or holy trinity, but promotes group play so well, that I found myself grouping (well, there was no way to for actual parties in the demo, but people still formed them anyways) with people just because it was better that way (not easier, just more epic). Oh...and the shatterer.
anyways I think that TERA and GW2 will be the best off of this group, not SWTOR or RIFT.
I used to TL;DR, but then I took a bullet point to the footnote.
Rift may have "Cloned WoW" but it's doing exactly what WoW did, taking elements that work, polishing them up and improving while throwing a few ideas of your own in there.
How many MMO's fail because it was a WoW clone? From my experience they fail due to lack of content and horribly bugged gameplay. Honeslty a WoW clone with Rift's graphics and setting? I'd take that.
I think GW2, TOR, Rift and Tera will all do well.
This is exactly why it will succeed. Blizz took from others and made them better. Rift appears to be taking the best from other games and pulling it all into one. I think Rift will do well. It might not have a built in player base, but that means nothing. look at FF and War. You make a crap game a built in player base means nothing. I have a strong feeling Rift will travel by word of mouth.
1. I know a lot of people say that story telling from text is OK, but then they also admit that voice over would be better.
2. Both games have their own player base.
3. Since FFXIV screwed up, I think more people will know about the up coming MMOs. (I had no idea of existance of any other MMO other then FFXIV, I had assumed that I'd be playing XIV 4-7 hours a day, just like I played FFXI. After I realized how terrible XIV is, I wanted to find out if there were any up coming MMOs).
4. The depth of story telling SWTOR and GW2 have, I have not seen in any other MMO, ofcourse Voiced over. I don't count story telling by text, might as well read a novel.
Rift doesn't have its own player base neither does Tera, plus I think Rift cloned WoW, and other than a little change of fighting style in Tera its a copy of WoW too. DCUO has a good player base, but from the reviews....
GW1 didnt survive because of story-telling. That's probably one of the most misconceptions I'veheard in a long-time. GW1 works and hugely popular because of over-all game-play and purchase model. Sure story is part of that, but a much smaller part of that compared to what Bioware is doing with SWTOR. With SWTOR, the central element of its massively-multiplayer game-play isn't, or doesn't seem to be centered around massively-multiplayer game-play, but story-telling; something that no mass of massively-multiplayer game-play audience ever argued was missing from a massively-multiplayer game.
And...bioware has a player-base that are extremely loyal to their Single-Player RPG's, rightly so. But Bioware does NOT have a massively-multiplayer player-base that can transcend their Single-Player base willing to shell out $15/month for story telling.
GW2 has the brilliant advantage of being B2P and is trying hard to move the genre forward, it will attract a large chunk of the market if they live up to the hype and of course the no-subscription model means it won't take you away from a sub based game, I find it hard to see how it can fail.
Yep, I agree to that. The definition for success for GW2 is different than for those other upcoming, P2P MMO's.
Because you don't have to choose, unlike those others GW2 isn't in direct head-to-head competition with those other MMO's like WoW, but subtler, more sideways.
GW2 is like the mistress lover you can keep next to your gf or wife, all the while thinking that you can have the best of both worlds, until after a while some come at the realisation 'fuck, I love her so much more than my gf/wife, I want to spend my time solely with her.'
Haha! QUOTE OF THE WEEK^
I was hoping the OP had some insights, but they may be right for the wrong reasons is my view...
Tera appears to have some actiony combat that seem v good, but for me the Eastern visuals and Westernization team responsible for adapting for Western audiences suggests it will be limited in the West (disregarding the Eastern markets, no interest anyway). It also seem to be a direct competitor with Blade and Soul (equally over-sexed female designs >.>) . I think their hyper clean/fresh visuals will also get old more quickly also...
Rift, I wish to do well but the Rifts dynamic content must be a big step-up but I have not heard that great reports of it so far?
SWTOR story will attract a good numbe of players but unless the combat is improved it could cripple it.
GW2 only appears to be more or less without some big hindrance and it's also outcompeting on price, too.
I still think SWTOR will confound skeptics so will go with the OP on this one, ironically!
I agree with the people who say it's between TERA and GW2. Asian grinding and all these misconceptions aside, it didn't take me long to realise this game is about 100% pure fun from the moment I played it. I don't have a doubt that all these 4 games will survive tho.
I have no idea which ones will survive and which won't and I guess much of it will be luck on some part as with most things. I watched the 50 minute play time of GW2 back to back with the play demos of Rift.
Fantasy, themepark is not my thing but I failed to see anything in GW2 that would be 'instersting' to play, Rift had some decent moments which made me think I would give it a go. Then I came to my senses and put both out of my mind . I have a friend who has played gw2 and he raves about it, but then he loved gw aswell, personally hated the first game and while they're not the same, they're being made by the same people and seemed to be hailed by the same fans so common sense tells me I'll probably give it a miss.
SW is Bioware and for that reason I'll play it, for me it's a shame they went with this game as their first mmo but hey whatever I've not played a BW game I didn't like.
Tera I've looked at but dont' know much about. Personally I hope they all do well the more choice the better imo, I'm a gamer and I have spare time so if they are all decent it will only be a matter of time before I get to give all of them a go.
As for the wife/gf analogy for gw2 the natural prograssion of that usually goes something like "leave the wife under the delusion that the gf offers a better life and you 'love' her more. So upon leaving your family behind after a few weeks/months you realise that the relationship was based on hollow feelings and spurred purely by lust and the human condition of the grass being greener. You can longer have meaningful conversations and your soul is starved of everything but lust. Those lustful moments are like a cookie, a cigarette, a cool beer, an orgasm, they are magical moments but they are extemely short lived and now we're left looking for something to fill the hole thats has been left by the shortsighted decision that in the back of our minds we were always all too well aware of in the first place".
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
1. I know a lot of people say that story telling from text is OK, but then they also admit that voice over would be better.
i'm sorry, but voice overs are not going to keep people playing a game for months on end.
2. Both games have their own player base.
how did you think games got a playerbase? rift and tera could easily gain a strong playerbase if they're good games worthy of it. like others have said just look at FFXIV, had a huge playerbase and just look at it.
3. Since FFXIV screwed up, I think more people will know about the up coming MMOs. (I had no idea of existance of any other MMO other then FFXIV, I had assumed that I'd be playing XIV 4-7 hours a day, just like I played FFXI. After I realized how terrible XIV is, I wanted to find out if there were any up coming MMOs).
....what? that's a good thing for rift and tera.
4. The depth of story telling SWTOR and GW2 have, I have not seen in any other MMO, ofcourse Voiced over. I don't count story telling by text, might as well read a novel.
didn't you mention voice overs already?
Rift doesn't have its own player base neither does Tera, plus I think Rift cloned WoW, and other than a little change of fighting style in Tera its a copy of WoW too. DCUO has a good player base, but from the reviews....
what exactly did TOR do to differ from WoW? rift and tera look less WoWish then TOR.
Rift may have "Cloned WoW" but it's doing exactly what WoW did, taking elements that work, polishing them up and improving while throwing a few ideas of your own in there.
How many MMO's fail because it was a WoW clone? From my experience they fail due to lack of content and horribly bugged gameplay. Honeslty a WoW clone with Rift's graphics and setting? I'd take that.
[OP: fortune telling post, own feelings, some mis-information, doesn't sound like the rest of us posters here (as in s/he's pointing trivial things that we usually neglect when we're speculating)]
[ME: instantly skips all replies whether they be heated or not (It's a dead easy giveaway considering where this thread is posted to) and scream:
*I couldn't resist, sorry.*
Forums: The best real-time interactive MMORPG you'll ever be in.
I think its pretty easy to say it will just come down to personal pref...
Personally all my friends will all buy GW2, b2p is just to good to pass up for the hours we know we will get out of it. the bigger question between us all has been which p2p to buy?
FFXIV completely sucked.. none of us are ever going to touch that game again more than likely. so we have been looking and *just for us, and none of us are in the betas just going off of research online* i would say the interest rank is:
-Rift
-SWTOR
-TERA
if one doesnt work we will simly shrug it off like we did FFXIV and move onto the next one, no biggie.
A wise man can learn more from a foolish question than a fool can learn from a wise answer.
they will all survive. hell atm rifts and GW2 has a higher fan base goin. player base id say forsure rifts. with betas goin on atm every1 is goin nuts for keys. 2011 is a promising year for fun. cuz atleast now we know wth is goin on. granted its only 4 mmos. But they arent wow clones. hell wow is taking new concept ideas from eve/rifts/gw2 n few other games n failing to make it work in their game. These games are not clones!. just cuz theirs quests n factions doesnt make it a clone. and im still sticking with i hate wow. never subed never bought it never will. the kids can keep that game while i play an actual challenging fun game.
Like AION, Tera will be a huge success in Asia because of its ties to Lineage II. I think it will be a moderate success in America, but steep system requirements and its grind heavy nature will most likely prevent it from attracting a large audience.
GW2 will be successful because it doesn't require a monthly fee, but because of that, I don't see the game releasing the same amount of content of its P2P cousins. The game will attract fans of the original Guild Wars and more of a casual gaming audience than TERA, but I don't see the game having the longevity of a P2P MMORPG for anyone but GW1 fans and die hard PvP lovers.
SW:TOR will attract a huge number of Star Wars and BioWare fans along with a large number of casual MMORPG fans, as the stylized graphics will hopefully make for lower system requirements. In the short term, I see this game neck in neck with GW2 as one of the most popular multiplayer RPGs (is GW2 an MMO?), but I believe the monthly fee will cause SW:TOR to have more longevity. Players will feel compelled to keep playing as the game costs money every month, and the developers will be forced to pump out meaningful content on a regular basis.
RIFT is a game that I personally feel will have the least success of the three. For one, the Gamebryo engine is a huge barrier to entry to anyone without a hefty rig, and RIFT is really one of those games that either looks amazing on high settings or like absolute garbage on low settings. Secondly, the game simply doesn't appear to have the financial backing of titles like GW2, TERA, and SW:TOR nor does it "really" do all that much to set itself apart from the already overcrowded pack of themepark style MMORPGs which borrow heavily from World of Warcraft. The soul system, the unique art style, and the more hardcore nature of the game will attract a more mature audience from games like EQ, EQ2, and VG and will generally replace games like EQ2 and VG as the game of choice for the anti-WoW crowd, but beyond older gamers who despise WoW, the game will have little to offer that the other games don't with a much lower barrier to entry (TERA excluded).
Comments
I know alot of mmos that is utter and total crap but none due to the lack of fucking voice over... Lots of predictions flying around but this has to be the most retarded one to date. Good show sir!
SWTOR and Rift are 100% WoW clones while Tera and GW2 are very innovative.
OK, I gotta ask and I just picked this post but I've seen the same a lot of times the last couple of weeks: what's this [object window] crap that some people keep having in their posts?
It's freaking annoying.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
Ah ok, you mean that you don't see the [object window] comment throughout his original post? Hmmm, I'm using Firefox, I'll go check with IE or Google Chrome.
edit: lol, nm, just read that last post of Derwotan. So it's a post thing apparently, an issue with certain characters what it looks like.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
WHY THIS GAME NOBODY HAS EVER PLAYED AND THIS GAME NOBODY HAS NEVER PLAYED WILL SURVIVE BUT THIS GAME THAT ISN'T FULLY LAUNCHED AND THIS GAME THAT ISN'T FULLY LAUNCHED WILL NOT SURVIVE!
....c wut i did?
Tera not surviving? // Thread is void.
War does not determine who is right, but who is left.
Ok, GW2 is going to be a success, thats a given. The B2P model for a Full blown MMO is awesome & the quality seams to be there from what we have seen thus far. Anet is going for the easy, fun & rewarding gameplay & we all know that thats where the market is. There'll be very little grind as the B2P model doesn't rely on keeping you playing for a long time to make money, thats simple enough to understand. In GW2, a hardcore gamer will be able to get through the game in like a month or 2 & then set it aside to go back to other things until the next expension. Casuals will obviously take longer, but in the end, whats important to remember is that grinding will be, in big part, removed from experiencing the core of the game. On top of that, if you want to keep playing( for free) there's the PvP mist.
Rift will fail... thats my opinion & all I have to say about it. Its a big pile of steaming & stinking hype. (Edit: I'm talking AoC type of fail here.)
As for SW:ToR, it will find its market, namely, bioware & SW fans + a chunk of WoW no doubt. Like many have said, they are following Blizzard's path by not directly catering to the MMO crowd, but focusing on bringing their own game market share to the genre. I can't say how successful this will be, but it wont fail imo.
Now TERA! I don't have a shadow of a doubt that this game will be succesful. There'll be haters crying, troll bitching, retards spewing racist nonsense, but the game will be there to stay & I see it has even having a chance at becoming one of the big player out there. This is not Aion... it has been design from the ground up with westernization in mind, it has an innovative action combat & great art, just to name a few of its assets. I personnaly love the lore & the races all toped off by a political system... this game is going to be awesome!
*Edited
Overhyped(really overhyped) - awesome sales at the beginning (cca 2-3 millions since AoC got 1mil), then serious drop after 6months....then continued drop (since cinematic dialogues are hard to add as time goes on)
TERA - I dont know Asian market but I think for them this is the next(succesful though) Aion ... I DONT like this game but it has potential (just look at the female models...I mean WTF that is definately the selling point :-D...the promiscuity is overhelming lol)
GW2 - Yeah I know ama fanboy but anyway I look at it I think this thing wll be huge (I was sceptical until I saw the demo, but still Im afraid there wont be enough of content...but I do believe in Anet)
Rift - Actually I never understood why are people so hyped about this almost "indie" game
I always try to see good things about games but what I saw was cut-down dynamic content of GW2 (popping of -6 texture differing- rifts and attacking each other is probably the easiest and laziest way to make a game "dynamic")
the class system seemed cool until I find out that the so differrent builds REALY DIFFER in missing ONE class (always 3 out of 4 for the archetype - if simplified means 4 different for archetype builds...so new...)
wrote most on Rift since people seemed to dont see its weaknesses
Oh and one more thing : GW2 IS NOT INSTANCED!!!! I see this so often I put myself into job of informing every other living soul that it is very untrue statement:-D
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
My feeling is that these games won't fail, but they won't be hitting monumental numbers.
GW2 will sell well but we won't know how well it will do population wise afterwards or how the game fares longevity wise as theres no way to even predict that at this point. Chances are, those that like it will stay with it, just like GW1, and those that aren't that happy with it, may return for expansions. Either way, the game will do well simply because its revenue stream goes off of box sales.
SWTOR is pretty much a no brainer to me, the game will do well even if it only caters to BioWare fans, that doesn't even take into consideration MMO players and Star Wars fans. The IP has a fanbase in the multimillions. Longevity wise, again, if we're basing this off of BioWare fans I can see this game catering to just the BioWare gamers for multiple months. The additional MMO elements will keep others for many months too. This will be the best all around game in my opinion, story wise, exploration wise, class wise, crafting wise, and it will have something for both types of gamers -- the casual and hardcore. This is the game I look at spending the most time in.
Tera will most likely do well, but no telling how well it will do in the west. If the game plays even remotely like DCUO then I'll play it and enjoy it. The Action Adventure combat really appeals to me, and I know I'm not the only one as DCUO has gotten a really positive response from PC and Console gamers. If they can cater to a more western market, knock out the grind, and make this system fun and engrossing, I see it being pretty big.
RIFT will appeal to the traditional MMORPG crowd, which has been somewhat hit or miss in the past few years, but this time I think it has a good chance of flying. It won't hit WoW numbers, but it will have a lot of group oriented content, and cater to the long term progression a lot of players seem to be looking for. The game hits that mark for me, where the other games I've listed probably wouldn't Even if SWTOR follows a somewhat similar combat structure, the pacing is completely different, and some of the mechanics are different as well.
Each game has its market, I of course, have my preferences, but I'm going to play all of these games.
I agree with Nek here. I don´t see Rift doing very well in the long run. Same old.
SWTOR will get his fan base for sure. The game seems too PVE oriented though.
TERA and GW2 I forsee huge succes for these. GW2 already looks aoutstanding. They are trying to do some new and interesting things. and B2P is win. GW1 was a huge succes and Anet can be trusted.
TERA might attract all the PvP lovers. tons of L2 , AION WAR players will give this a shot for sure. I know I will. but the PVE side looks promising as well. look for the fight on last boss in a dungeon lvl 20 from CBT4 Korea....that fight is EPIC.
I doubt any of people who say that TERA will fail fave actually played the demo for it...I have, and I really was blown away at the controls for the game. Thats all that mattered really, that the game was/will be fun to play. Asian grind game aside, at least it has a reasonable UI (not too many skills) as well.
RIFT will never entrap me in its hype. I played the demo fo this game (a couple minutes after playing on for GW2) and...well...I liked WoW better. Let me clarify. I liked the vanilla WoW trial better. I did not like WoW. I don't see how people think the graphics are really that amazing, or how the rifts are interesting at all.
SWTOR...I didn't play the demo for this one but I have done a bit of reading on it and nothing has interested me about the game. VO personal story is fine and all, but seeing as how the next game on this short list has that as well, and how its not a game maker/breaker for me, I didn't put much weight on it. Oh, and trying to make the animations for combat look super flashy and "cinematic" doesn't make combat any better. It just means that you expect your players to be spending their time drooling over the supposed awesomeness of it all instead of playing the game.
GW2. Played the demo at PAX. VO conversations as background noise, fun, engaging, and complex positioning based combat mechanic, dynamic events that completely replace normal quests. This game is very solo friendly, has no healer class, or holy trinity, but promotes group play so well, that I found myself grouping (well, there was no way to for actual parties in the demo, but people still formed them anyways) with people just because it was better that way (not easier, just more epic). Oh...and the shatterer.
anyways I think that TERA and GW2 will be the best off of this group, not SWTOR or RIFT.
I used to TL;DR, but then I took a bullet point to the footnote.
these threads make me laugh..
to assume a game is going to "survive" or not based off of :
1) if it has voice over
2) if its a WoW clone (which both TERA and Rift are emphatically NOT)
is just plain........just no.
P.S. What is making people think that GW2 and TOR wont have WoW similarities themselves?
I know,scary huh?
This is exactly why it will succeed. Blizz took from others and made them better. Rift appears to be taking the best from other games and pulling it all into one. I think Rift will do well. It might not have a built in player base, but that means nothing. look at FF and War. You make a crap game a built in player base means nothing. I have a strong feeling Rift will travel by word of mouth.
GW1 didnt survive because of story-telling. That's probably one of the most misconceptions I'veheard in a long-time. GW1 works and hugely popular because of over-all game-play and purchase model. Sure story is part of that, but a much smaller part of that compared to what Bioware is doing with SWTOR. With SWTOR, the central element of its massively-multiplayer game-play isn't, or doesn't seem to be centered around massively-multiplayer game-play, but story-telling; something that no mass of massively-multiplayer game-play audience ever argued was missing from a massively-multiplayer game.
And...bioware has a player-base that are extremely loyal to their Single-Player RPG's, rightly so. But Bioware does NOT have a massively-multiplayer player-base that can transcend their Single-Player base willing to shell out $15/month for story telling.
Talk about "spin".
Haha! QUOTE OF THE WEEK^
I was hoping the OP had some insights, but they may be right for the wrong reasons is my view...
Tera appears to have some actiony combat that seem v good, but for me the Eastern visuals and Westernization team responsible for adapting for Western audiences suggests it will be limited in the West (disregarding the Eastern markets, no interest anyway). It also seem to be a direct competitor with Blade and Soul (equally over-sexed female designs >.>) . I think their hyper clean/fresh visuals will also get old more quickly also...
Rift, I wish to do well but the Rifts dynamic content must be a big step-up but I have not heard that great reports of it so far?
SWTOR story will attract a good numbe of players but unless the combat is improved it could cripple it.
GW2 only appears to be more or less without some big hindrance and it's also outcompeting on price, too.
I still think SWTOR will confound skeptics so will go with the OP on this one, ironically!
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
I agree with the people who say it's between TERA and GW2. Asian grinding and all these misconceptions aside, it didn't take me long to realise this game is about 100% pure fun from the moment I played it. I don't have a doubt that all these 4 games will survive tho.
I have no idea which ones will survive and which won't and I guess much of it will be luck on some part as with most things. I watched the 50 minute play time of GW2 back to back with the play demos of Rift.
Fantasy, themepark is not my thing but I failed to see anything in GW2 that would be 'instersting' to play, Rift had some decent moments which made me think I would give it a go. Then I came to my senses and put both out of my mind . I have a friend who has played gw2 and he raves about it, but then he loved gw aswell, personally hated the first game and while they're not the same, they're being made by the same people and seemed to be hailed by the same fans so common sense tells me I'll probably give it a miss.
SW is Bioware and for that reason I'll play it, for me it's a shame they went with this game as their first mmo but hey whatever I've not played a BW game I didn't like.
Tera I've looked at but dont' know much about. Personally I hope they all do well the more choice the better imo, I'm a gamer and I have spare time so if they are all decent it will only be a matter of time before I get to give all of them a go.
As for the wife/gf analogy for gw2 the natural prograssion of that usually goes something like "leave the wife under the delusion that the gf offers a better life and you 'love' her more. So upon leaving your family behind after a few weeks/months you realise that the relationship was based on hollow feelings and spurred purely by lust and the human condition of the grass being greener. You can longer have meaningful conversations and your soul is starved of everything but lust. Those lustful moments are like a cookie, a cigarette, a cool beer, an orgasm, they are magical moments but they are extemely short lived and now we're left looking for something to fill the hole thats has been left by the shortsighted decision that in the back of our minds we were always all too well aware of in the first place".
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The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
I am looking forward to play SWTOR and GW2. The other two, I don't know anything about them.
this.
[OP: fortune telling post, own feelings, some mis-information, doesn't sound like the rest of us posters here (as in s/he's pointing trivial things that we usually neglect when we're speculating)]
[ME: instantly skips all replies whether they be heated or not (It's a dead easy giveaway considering where this thread is posted to) and scream:
*I couldn't resist, sorry.*
Forums: The best real-time interactive MMORPG you'll ever be in.
I think its pretty easy to say it will just come down to personal pref...
Personally all my friends will all buy GW2, b2p is just to good to pass up for the hours we know we will get out of it. the bigger question between us all has been which p2p to buy?
FFXIV completely sucked.. none of us are ever going to touch that game again more than likely. so we have been looking and *just for us, and none of us are in the betas just going off of research online* i would say the interest rank is:
-Rift
-SWTOR
-TERA
if one doesnt work we will simly shrug it off like we did FFXIV and move onto the next one, no biggie.
A wise man can learn more from a foolish question than a fool can learn from a wise answer.
OP is obviously 11 and have no idea what hes talking about.
they will all survive. hell atm rifts and GW2 has a higher fan base goin. player base id say forsure rifts. with betas goin on atm every1 is goin nuts for keys. 2011 is a promising year for fun. cuz atleast now we know wth is goin on. granted its only 4 mmos. But they arent wow clones. hell wow is taking new concept ideas from eve/rifts/gw2 n few other games n failing to make it work in their game. These games are not clones!. just cuz theirs quests n factions doesnt make it a clone. and im still sticking with i hate wow. never subed never bought it never will. the kids can keep that game while i play an actual challenging fun game.
Like AION, Tera will be a huge success in Asia because of its ties to Lineage II. I think it will be a moderate success in America, but steep system requirements and its grind heavy nature will most likely prevent it from attracting a large audience.
GW2 will be successful because it doesn't require a monthly fee, but because of that, I don't see the game releasing the same amount of content of its P2P cousins. The game will attract fans of the original Guild Wars and more of a casual gaming audience than TERA, but I don't see the game having the longevity of a P2P MMORPG for anyone but GW1 fans and die hard PvP lovers.
SW:TOR will attract a huge number of Star Wars and BioWare fans along with a large number of casual MMORPG fans, as the stylized graphics will hopefully make for lower system requirements. In the short term, I see this game neck in neck with GW2 as one of the most popular multiplayer RPGs (is GW2 an MMO?), but I believe the monthly fee will cause SW:TOR to have more longevity. Players will feel compelled to keep playing as the game costs money every month, and the developers will be forced to pump out meaningful content on a regular basis.
RIFT is a game that I personally feel will have the least success of the three. For one, the Gamebryo engine is a huge barrier to entry to anyone without a hefty rig, and RIFT is really one of those games that either looks amazing on high settings or like absolute garbage on low settings. Secondly, the game simply doesn't appear to have the financial backing of titles like GW2, TERA, and SW:TOR nor does it "really" do all that much to set itself apart from the already overcrowded pack of themepark style MMORPGs which borrow heavily from World of Warcraft. The soul system, the unique art style, and the more hardcore nature of the game will attract a more mature audience from games like EQ, EQ2, and VG and will generally replace games like EQ2 and VG as the game of choice for the anti-WoW crowd, but beyond older gamers who despise WoW, the game will have little to offer that the other games don't with a much lower barrier to entry (TERA excluded).
Just my predictions anyway.
*shrug*
Yes it is. And if you already don't know that, i don't really see how can you make any analysis about this game....