Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Why no console mmorpgs?

2»

Comments

  • WizardryWizardry Member LegendaryPosts: 19,332

    Well to the OP,nobody and i mean nobody is going to d oa more complete game o nthe console that FFXI.FFXI is in many ways more complete and has more content than all ofthe PC games,so if that can't sell what will?

    Developers are literally struggling to get playable framerates for these single player games,so unless they want to try and compete with FFXi using the samelower end graphics,it can't be done.

    The next wave will be FFXIV again Square Enix,but the problems they have been having is an enormous undertaking.Their own execs have said the new game engine to support multiplatform design was a mistake,costing longer developement times and more cost,so it does not look good for the future and console MMORPG's.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • SpasticolonSpasticolon Member Posts: 178

    Originally posted by Wizardry

    Well to the OP,nobody and i mean nobody is going to d oa more complete game o nthe console that FFXI.FFXI is in many ways more complete and has more content than all ofthe PC games,so if that can't sell what will?

    Developers are literally struggling to get playable framerates for these single player games,so unless they want to try and compete with FFXi using the samelower end graphics,it can't be done.

    The next wave will be FFXIV again Square Enix,but the problems they have been having is an enormous undertaking.Their own execs have said the new game engine to support multiplatform design was a mistake,costing longer developement times and more cost,so it does not look good for the future and console MMORPG's.

    So what is the option for a Console MMO? Turn based? Top down Isometric view due to hardware limitations? Im sure the console crowd that railed against Fallout fans would be livid about going to an older (defunt) perspective. Low res graphics, akin to minecraft (Actually, Minecraft on a console would be almost orgasmic for me, Giant screen, surround sound creepers, simple controls) How would they be able to work around the serious hardware limitations of consoles even for a single platform game? I dont think it would be possible with the current generation, perhaps the next generation of consoles will have more RAM and be more stable than the Quality Assured XBOX 360, but with not a hint of a sniff of a new console on the horizon, and entire demographic of potential sales goes uncatered to.

    I would like to see more Console MMO's, but not Multiplatform, make them for the console so they can concentrate on making the engine stable, and capable of handling the load of extra data from multiple PC's. Console gamers need some love too, just dont make it too engaging or addictive (cant believe im saying that about an MMO, SACRILEGE!!) or more RROD will ensue.

    Note, the only consoles I own are a Ps2, a SNES and a C64 (which is a PC anyway)

  • KyleranKyleran Member LegendaryPosts: 44,070

    I don't think the current generation of consoles lend themselves well to MMORPG's, but I think the next one will provide the platform for someone to make a large scale mmorpg.  Of course, they have to make sure it doesn't suck and it really should be geared to the console, w/o a thought of trying to grab the PC market as well

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    In the MMO I play I have around about 100 spells, 3 melee skills, multiple weapons and gear i need in an instant, chat, clan management and bank management. There is no way a keyboard and mouse can be replaced with a single controller that has 4 buttons on it and have it be called progress, unless the gaming industry controls what they expose to you, which they do.

     

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • ForumfallForumfall Member Posts: 570


    Originally posted by donkeys


    Originally posted by Forumfall
    People thought online fps won't make it anywhere on consoles... Now they are going bigger then the sorry excuse of what's left on the pc side of things.

    FPS have become a joke thanks to consoles.
    Quake3 and UT / UT 2k4, especially CTF, were on a level that is miles ahead of what you see on Xbox, Halo, CoD, or whatever inferior FPS consoles have to offer.
    Why? Because console controls are far inferior.
    Microsoft had the cross-platform Xbox LIVE+ PC project to incorporate PC players with Xbox player with their unified gaming project. They didn't go through with it. Why? Because PC players were beating the crap out of console players in the test phase.
     
    Did you know Halo and CoD on console both have an autoaim in the game that makes people shoot more accurately even though most don't know it's doing it?

    Yeah I know about autoaim because after a decade of pc fps's I made the switch myself this year. Autoaim is barely a miniscule help, people like to throw around with that argument without knowing anything about it, they literally assume it's a hard lock on where you don't have to manually follow your opponent and can just shoot away without taking sway and recoil into consideration. That is flatout wrong.

    Controlers are obviously less accurate but since everybody has the same input device how the hell is that even relevant? How does it make a difference if everybody uses the same input device and has the same advantages/disadvantages? In essence controller vs controller allows you to measure your skill against your opponent just as good as mouse+kb vs mouse+kb.

  • QuizzicalQuizzical Member LegendaryPosts: 25,507

    Originally posted by KarmaCry7

    I look at some PC games as being a waste of time and effort. Having to download strange patches, graphics that look out of wack because you don't meet the requirements as advertised etc. Payment transactions for monthly fee payments can be a pain. It just seems that the console generation of mmos can become a lot larger, more stable, reliable and long lasting. I just want to see more X-Box mmos to be considered by devs.

    You think MMORPGs on consoles won't have those problems?  Making a game on a console won't eliminate the need for patches; it will only make it harder to deliver those patches.  Payments won't be eliminated; they'll just be more of a pain to make.

    The consoles won't magically meet the system requirements; it will look bad because the consoles don't.  A Playstation 3 has 512 MB of memory, total, for video and system added together.  So does an Xbox 360.  Check some online game system requirements and see how many think that's enough.  Even older games with famously low system requirements like WoW or Guild Wars need more than that for system memory alone, let alone video memory.  Being stuck with an ancient video card doesn't help, either.

    It's not for lack of trying, either.  Cryptic tried to make Champions Online for Xbox 360.  They ended up concluding that they couldn't do it and gave up.  Square-Enix is trying to port Final Fantasy XIV to Playstation 3.  So far, it's heavily delayed, and no lock to ever release--but we do know that it will have to be scaled way back if it ever does.

    And if games designed from the ground up to play well on a controller find porting to a console to be tremendously difficult, what about MMORPGs that all but require a mouse and keyboard?

    As others have pointed out, there are a few console MMORPGs.  But they're hard to do.  Maybe on the next generation consoles it will be easier.  Or maybe not.

  • TheonenoniTheonenoni Member Posts: 279

    Consoles are just not a match for MMOs. Its like a dog screwing a cow. There are no hotkeys. If you tried to play an MMO with a controller you would probably be scrolling through your skill bar with the L + R buttons. A QWERTY is much better because of its hotkey capability. Okay , yes it would work if you used a mouse and keyboard on the console, but why would you want to when you can get a computer that you can later upgrade for better graphics and speed?

     

    Console are not upgradable so I do not like them.

    -I am here to perform logic

  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586

    Originally posted by Quizzical

    Originally posted by KarmaCry7

     

    You think MMORPGs on consoles won't have those problems?  Making a game on a console won't eliminate the need for patches; it will only make it harder to deliver those patches.  Payments won't be eliminated; they'll just be more of a pain to make.

    The consoles won't magically meet the system requirements; it will look bad because the consoles don't.  A Playstation 3 has 512 MB of memory, total, for video and system added together.  So does an Xbox 360.  Check some online game system requirements and see how many think that's enough.  Even older games with famously low system requirements like WoW or Guild Wars need more than that for system memory alone...

    You do realise that the memory requirements for PC games are so high because of the operating system, right? Consoles have always been at the hardware level. Yes, you have that shiney front end in most modern consoles, but that usually gets pushed aside when a game is loaded. In short, Console games have full access to all the system resources.

    PC games are always run on top of the operating system. If PC games had full access to all system resources, instead of having to share resources with the OS, the memory requirements would be quite a bit lower.

  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586

    Originally posted by Theonenoni

    Consoles are just not a match for MMOs. Its like a dog screwing a cow. There are no hotkeys. If you tried to play an MMO with a controller you would probably be scrolling through your skill bar with the L + R buttons. A QWERTY is much better because of its hotkey capability. Okay , yes it would work if you used a mouse and keyboard on the console, but why would you want to when you can get a computer that you can later upgrade for better graphics and speed?

     

    Console are not upgradable so I do not like them.

     

    Way to think INside the box there cheif. Rather than trying to shoehorn an old, cumbersome interface into a different controller, why not try a different, more elegant approach to the genre. You know, kinda like what REAL game designers do?

    Yeah... you can go back to your basement now.

  • AntaranAntaran Member Posts: 579

    Consoles are just toys plain and simple, they're not as versatile as PCs are.

    I've had my rig for a good 5 years now and only upgraded hard drive space in that time (see Specs at bottom of post). Consoles are not viable long life machines and therefore not in the developers best interest to cater time and money making MMOs for. This is because the whole idea behind MMOs is long life and income for the developers in the form of sub fees, as other posters have said, on a console you'd end up paying twice as much monthly fee over PC MMOs due to the extra costs involved with console online accounts. Free to Play or Micro Transaction MMOs fair enough, but not the decent MMOs that have monthly sub fees.

     

    ASUS M2N Sli-Deluxe Motherboard with onboard HD audio

    AMD Athlon X2 64 6000+ (3.01GHz) Processor

    2GB Corsair Pro RAM (soon to be 4GB)

    nVidia Geforce 8600GT 512mb Graphics card

    250GB HDD

    Antec 900 Case (2x 120mm fans, 1x 200mm fan, bays for more fans)

    Tagan 500w PSU

    This rig has lasted me a good 5 years or there abouts and not once let me down on any new games, at launch it blew away Age of Conan and while everyone else was complaining about lag on their quad core rigs that cost them £1,000+ i was laughing and playing on my £600 rig. now lets see, a console is limited and cannot be upgraded so in the end a new console is brought out and you have to spend anywhere upto (and probably soon) in excess of £300 for a new console that will last maybe 2-3 years for new games out, i only have to spend half that in the same amount of time in order to upgrade my system to play the most advanced games brought out.

    Now say that consoles are better than PCs

  • MnemiMnemi Member UncommonPosts: 55

    I love how people totally miss these two console mmorpgs that are actually quite healthy too this day: www.everquestonlineadventures.com and Final fantasy XI, soon to come DCUO, The Agency, Blade and Soul.

     

    So I guess this kills what everyone percieves as consoles not being capable. :D

  • A1D3NA1D3N Member UncommonPosts: 276

    if more mmorpgs come out for consoles i would consider getting one, always stuck to pc because mmorpgs are my fav types of games, but now ive seen this DC unvirse online comming out soon for the ps3...... it looks awsome, now i am thinking of getting a ps3 just to play that, but surely xbox will come out with some kind of compertition, so maby i will wait and see

    Currently Playing:
    ...... :(

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Antaran

    Consoles are just toys plain and simple, they're not as versatile as PCs are.

    I've had my rig for a good 5 years now and only upgraded hard drive space in that time (see Specs at bottom of post). Consoles are not viable long life machines and therefore not in the developers best interest to cater time and money making MMOs for. This is because the whole idea behind MMOs is long life and income for the developers in the form of sub fees, as other posters have said, on a console you'd end up paying twice as much monthly fee over PC MMOs due to the extra costs involved with console online accounts. Free to Play or Micro Transaction MMOs fair enough, but not the decent MMOs that have monthly sub fees.

    ASUS M2N Sli-Deluxe Motherboard with onboard HD audio

    AMD Athlon X2 64 6000+ (3.01GHz) Processor

    2GB Corsair Pro RAM (soon to be 4GB)

    nVidia Geforce 8600GT 512mb Graphics card

    250GB HDD

    Antec 900 Case (2x 120mm fans, 1x 200mm fan, bays for more fans)

    Tagan 500w PSU

    This rig has lasted me a good 5 years or there abouts and not once let me down on any new games, at launch it blew away Age of Conan and while everyone else was complaining about lag on their quad core rigs that cost them £1,000+ i was laughing and playing on my £600 rig. now lets see, a console is limited and cannot be upgraded so in the end a new console is brought out and you have to spend anywhere upto (and probably soon) in excess of £300 for a new console that will last maybe 2-3 years for new games out, i only have to spend half that in the same amount of time in order to upgrade my system to play the most advanced games brought out.

    Now say that consoles are better than PCs

    Consoles have their advantages as well as PCs have theirs.

    The fact that you said yourself that your computer ran AoC fine while others had a lot of problems tells us one thing: PCs are a lot less reliable than a console. If a game runs fine one one console it runs fine on all of them since they are almost identical. They are also cheaper and easier to use for technical retards.

    On the other hand is a really good PC far better than any console and you can use your PC to a lot more things.

    But saying one is better than another isn't really fair. It is fine to prefer one or the other, I prefer my PC (which can run circles around yours) to game on, except possibly when you play games like Soul calibur with some friends and some brewskis, consoles rules for those times. But I wont say that is perfect for everyone, it depends on personal taste and there is no real wrong or right there.

    And I easily can picture a game similar to Guildwars in payment model but with TERAs combat system on a console. It would work fine. We seen a few P2P games as well even though hey never sold tht well, but I think the main reason for that is not because of the fees but instead that they are more or less ported PC games and consoles games needs to be their own thing.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by A1D3N

    if more mmorpgs come out for consoles i would consider getting one, always stuck to pc because mmorpgs are my fav types of games, but now ive seen this DC unvirse online comming out soon for the ps3...... it looks awsome, now i am thinking of getting a ps3 just to play that, but surely xbox will come out with some kind of compertition, so maby i will wait and see

    SOE is going for PS3 only and they are not the only one. Traditionally have Playstation more RPG games than X.box and that will surely continue even if the difference is less now than before. X.box on the other hand have more FPS and sport games.

    Of course, Undead labs is aiming for X-box so once their game is out the X-box might be a good choice as well.

  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586

    Originally posted by Antaran

    Consoles are just toys plain and simple, they're not as versatile as PCs are.

    If the only things you're using your computer for are games, movies, music and web surfing then it's just a glorified XBox. Okay, you're right, the Xbox doesn't have a web browser, so it's more like a glorified Nintendo Wii.

    As time goes on, I use my PC more for work than for play. Yes, there are games that I play on it, but only if they are exclusive to the PC. Sins of a Solar Empire, AI Wars, Starcraft, they're all great and only available on the PC. But more actiony fair is available on consoles, so I play them on consoles. And hell, that makes sense. The less games on my computer, the more inclined I am to actually do work on my computer.

    Anyway, this is getting tangental so I'll sum up:

    1) There's nothing wrong with "toys." I don't need a hang glider, but I bet it would a lot of fun. Same thing with consoles.

    2) If you own a tool and only use it for recreation, then it is automatically a "toy."

  • AntaranAntaran Member Posts: 579

    Don't get me wrong guys and gals, i'm not a hater of consoles at all, i just don't see the longevity of MMOs on them from a developer point of view. think of it this way, a company makes an MMO for Xbox, 2-3 years later a new xbox comes along and fair enough it may be backwards compatable for a majority of disc based games or downloaded games but the coding for the MMO would have to be altered in a huge way and therefore be completely buggering for the people who don't buy the new one as well as it costing the developer even more money which, everyone knows, devs prefer not to invest huge amounts of time and money in MMOs after they've launched aside from patches now and then and more money making ideas from expansions.

    If my previous post was read as a "console hater" post then i apologise, it's probably because the consoles are screwing us PC players up in games such as FPS and that merely because more people buy games for consoles. MW2 is a prime example, what a crock of horse turd, really bad way of doing server hosting. console style instead of dedi servers that are up 24/7. now everyone is jumping on the band wagon.. 20 years on when i'm 51 i'll still be using a PC for gaming.

  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586

    Originally posted by Antaran

    Don't get me wrong guys and gals, i'm not a hater of consoles at all, i just don't see the longevity of MMOs on them from a developer point of view. think of it this way, a company makes an MMO for Xbox, 2-3 years later a new xbox comes along and fair enough it may be backwards compatable for a majority of disc based games or downloaded games but the coding for the MMO would have to be altered in a huge way and therefore be completely buggering for the people who don't buy the new one as well as it costing the developer even more money which, everyone knows, devs prefer not to invest huge amounts of time and money in MMOs after they've launched aside from patches now and then and more money making ideas from expansions.

    If my previous post was read as a "console hater" post then i apologise, it's probably because the consoles are screwing us PC players up in games such as FPS and that merely because more people buy games for consoles. MW2 is a prime example, what a crock of horse turd, really bad way of doing server hosting. console style instead of dedi servers that are up 24/7. now everyone is jumping on the band wagon.. 20 years on when i'm 51 i'll still be using a PC for gaming.

     

    Hardware developement has actually hit a wall, so the lifespan of consoles is actually a lot longer now.

    The dedicated server controversy has more to do with the straw boogeyman of piracy than consoles. The logic being that so long as the publisher controls the servers, they can verify that each copy connecting to that server is legit. I don't agree with this practice, but I'm not going to lay the blame strictly at the feet of consoles either.  Also keep in mind that a lot of developers have taken heed of the PC community's objections and are explicitly including dedicated servers in their PC ports. BF: Bad Company 2 and the upcomming PC release of Monday Night Combat are two excelent examples.

    Gameplaywise? Sorry, I don't see any changes that are strictly due to console versions. The FPS genre was headed for slow, cover-based, tactical gameplay long before the genre was adopted on consoles. If you want to blame someone, blame Tom Clancy. If it hadn't been for the Rainbow Six and Ghost Recon games, we wouldn't be stuck with the glacially slow FPSes that we currently have to put up with.

  • stormridersstormriders Member Posts: 35

    There are some out there, but PC mmos are more popular.

  • kalanthiskalanthis Member Posts: 111

    Buy a PS3 and get DCUO and FFXIV.

    Traditionally there hasn't been too much overlap in the MMORPG/console market. I'm loving DCUO, but I've got to admit I find it pretty frustrating not having access to a GUI optimised for the PC.

    For an action-type game like DCUO the console makes sense, but for a deeper, more customisable experience the PC, IMO, is currently without peer.

  • TheMinnTheMinn Member Posts: 397

    I played DCUO on the PS3. Shut it off after 30 minutes. I realized I will onl ever play MMOs on the PC. The controller just does not work....not enough buttons; I hated the combinations to pull of my skills, etc....Keyboard/Mouse > Controller for MMO any day.

  • ZoulzZoulz Member Posts: 477

    Consoles and MMOs just do not mix in my opinion. It's like playing FPS games on the console. Why would I ever do that when it's so much better using a mouse to aim? This is just my opinion though. Many people seem to enjoy playing FPS games on consoles.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Zoulz

    Consoles and MMOs just do not mix in my opinion. It's like playing FPS games on the console. Why would I ever do that when it's so much better using a mouse to aim? This is just my opinion though. Many people seem to enjoy playing FPS games on consoles.

    I think the problem here is that PC styled MMOs doesn't work on consoles. But if you make an action styled MMO with console styled attacks and combos it would work. MMOs are made to be played with mouse, just porting it sucks.

    Console controllers have their own advantages. Let the MMO have controls more similar to the Soul Calibur games instead of EQ and I think they would be a lot more popular.

    MMOs needs to be remade with brand new mechanics if they want to be a hit on consoles. 

  • ZoulzZoulz Member Posts: 477

    Originally posted by Loke666

    Originally posted by Zoulz

    Consoles and MMOs just do not mix in my opinion. It's like playing FPS games on the console. Why would I ever do that when it's so much better using a mouse to aim? This is just my opinion though. Many people seem to enjoy playing FPS games on consoles.

    I think the problem here is that PC styled MMOs doesn't work on consoles. But if you make an action styled MMO with console styled attacks and combos it would work. MMOs are made to be played with mouse, just porting it sucks.

    Console controllers have their own advantages. Let the MMO have controls more similar to the Soul Calibur games instead of EQ and I think they would be a lot more popular.

    MMOs needs to be remade with brand new mechanics if they want to be a hit on consoles. 

    I agree. You have a very good point there. :)

  • SinnSinn Member UncommonPosts: 93

     

    Here are some opportunities we see for MMOs on consoles. These aren’t necessarily things you can only do on consoles (although many of them are), but they are instead things that are expected by console gamers and naturally supported by the platform hardware. We’ll be exploring these in greater depth in future articles. Take a look, ponder, and feel free to share your own thoughts on the best ways to leverage the console gaming experience into the world of MMOs.

    Social Gaming (No Really)

    Everyone knows that MMOs are social games, right? So why do so many people associate MMOs with the stereotype of the loner 30-something guy who spends all day in his mom’s basement surrounded by old pizza boxes? (C’mon man, that’s not us. It’s our roommate’s house, and we throw the pizza boxes out every day.) In some respects MMOs can actually be antisocial, because the PC is usually in an isolated room of the house, and because you can’t easily share the experience with your roommates, friends, or family unless they bring their gaming PCs into the same room.

    By contrast, game consoles are often connected to large-screen TVs in the family room, which makes it easier and more fun to invite friends and family to jump into a game and play with you. A well designed multiplayer console game, such as Lego Star Wars or Lego Indiana Jones, provides a contextual split-screen view and makes it easy for friends to join you with easy drop-in/drop-out play.

    Imagine if we could bring that to the MMO world. Imagine tossing a controller to a friend so she can quickly login with her character and join you wherever you are, right on the same screen. Or perhaps she logs in with one of your characters so you can show her around the game. Either way, it adds a new dimension to the “social” aspect of MMOs.

    Freedom of Movement

    Remember your first few hours with Super Mario Bros., and how the controller seemed to disappear from your hand? You became one with Mario; you stopped thinking about controlling him; he was simply an extension of your will. That’s some beautiful console mojo, and something we hope to achieve in our MMOZ. Leaving behind the mouse and keyboard for the console controller gives us an opportunity to make it fun to just move through the world.

    Okay, we’re not going to achieve Super Mario Bros. perfection, but we can get damn close.

    Visceral Hand-to-Hand Combat

    Click target. Click attack skill. Wait. Click heal skill. Click area-of-effect skill. Click new target. Click ranged attack skill. Power players: Click target. Press ’2′. Wait. Press ’5′. Press ’6′. Wait. Click new target.

    rest of the article can be found here

    http://undeadlabs.com/2010/06/news/this-will-never-work/

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Sinn

    ere are some opportunities we see for MMOs on consoles. These aren’t necessarily things you can only do on consoles (although many of them are), but they are instead things that are expected by console gamers and naturally supported by the platform hardware. We[object Window]ll be exploring these in greater depth in future articles. Take a look, ponder, and feel free to share your own thoughts on the best ways to leverage the console gaming experience into the world of MMOs.

    Social Gaming (No Really)

    Everyone knows that MMOs are social games, right? So why do so many people associate MMOs with the stereotype of the loner 30-something guy who spends all day in his mom[object Window]s basement surrounded by old pizza boxes? (C[object Window]mon man, that[object Window]s not us. It[object Window]s our roommate[object Window]s house, and we throw the pizza boxes out every day.) In some respects MMOs can actually be antisocial, because the PC is usually in an isolated room of the house, and because you can[object Window]t easily share the experience with your roommates, friends, or family unless they bring their gaming PCs into the same room.

    By contrast, game consoles are often connected to large-screen TVs in the family room, which makes it easier and more fun to invite friends and family to jump into a game and play with you. A well designed multiplayer console game, such as Lego Star Wars or Lego Indiana Jones, provides a contextual split-screen view and makes it easy for friends to join you with easy drop-in/drop-out play.

    Hmm, you are right. Maybe there should be some console MMOs where several people can play on the same console? Up to 4 players doing group quests together would improve the social thing a lot. 

    As I said before, a console MMO needs to be made for consoles, not just some ported PC game. A mix between classic MMOs, Tekken and Gauntlet would probably do a lot better than a ported version of any PC MMO.

Sign In or Register to comment.