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Why no Guild halls or apprentice system in WoW

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  • Lathander81Lathander81 Member Posts: 611

    Originally posted by Flamestalker

    Originally posted by Epicent

    I like WoW as much as the next guy. But the lack of a guild hall or apprentice system( where you can drop your level down to a buddies level to quest together) is appauling to me. As the industry leader it's apparant that they know what they are doing. But I can think of no valid objections to either of these features that could have easily been added into Cataclysm

    They have stated that in the course of this expansion there WILL be an 'apprentice' system added (the article can be located after some sifting on WoWinsider).

    Repeatedly Blizzard has stated that the reson for NOT implementing guild halls or player housing is because they want the players to hang out in the cities, if they put in GH's then where would you spend all your time? And because of this I think we can assume that there would be absolutely no perks (like extra rest XP) to hanging out in a GH if they implemented them, Blizz wants people interacting not hiding from the rest of the playerbase.

    This get hits it on the head. GH and houses doesn't promote very much interaction. Also sidekicking does the same thing...in addition to having people be powerleveled thru all the areas Blizz worked so hard on and then not learning how to play their character. Its really easy to level in WOW there is no reason to have to sidekick.

  • theartisttheartist Member Posts: 553

    This is easy.

    1. Player housing really never mattered. It's not a draw and is a waste of a lot of resources.

    2. If you need help leveling in WoW; you shouldn't be playing video games.

  • EpicentEpicent Member UncommonPosts: 648

    Originally posted by Lathander81

    Originally posted by Flamestalker


    Originally posted by Epicent

    I like WoW as much as the next guy. But the lack of a guild hall or apprentice system( where you can drop your level down to a buddies level to quest together) is appauling to me. As the industry leader it's apparant that they know what they are doing. But I can think of no valid objections to either of these features that could have easily been added into Cataclysm

    They have stated that in the course of this expansion there WILL be an 'apprentice' system added (the article can be located after some sifting on WoWinsider).

    Repeatedly Blizzard has stated that the reson for NOT implementing guild halls or player housing is because they want the players to hang out in the cities, if they put in GH's then where would you spend all your time? And because of this I think we can assume that there would be absolutely no perks (like extra rest XP) to hanging out in a GH if they implemented them, Blizz wants people interacting not hiding from the rest of the playerbase.

    This get hits it on the head. GH and houses doesn't promote very much interaction. Also sidekicking does the same thing...in addition to having people be powerleveled thru all the areas Blizz worked so hard on and then not learning how to play their character. Its really easy to level in WOW there is no reason to have to sidekick.

    actually, people do power level. its called RAF and also people run lowbies through dungeons all the time. sidekick equals no power level. if you do it just drop down the stats and gear to appropriate level. duh nub.

  • EpicentEpicent Member UncommonPosts: 648

    Originally posted by theartist

    This is easy.

    1. Player housing really never mattered. It's not a draw and is a waste of a lot of resources.

    2. If you need help leveling in WoW; you shouldn't be playing video games.

    its a game. its supposed to be fun. who said anything about needing help leveling? are you an idiot? i like to have FUN and its FUN to play with your real life friends on the character that you already have and love. you nub.

  • jpnzjpnz Member Posts: 3,529

    This request for player housing or guild housing comes up fairly regulary even though Blizz said it runs counter to their vision of WoW.

    Their vison is that they want people to feel like they are in a massive world with lots of people. Having guild/player housing runs counter to this vision.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • djazzydjazzy Member Posts: 3,578

    Originally posted by theartist

    This is easy.

    1. Player housing really never mattered. It's not a draw and is a waste of a lot of resources.

    2. If you need help leveling in WoW; you shouldn't be playing video games.

    This is probably true. Really WoW is a Diablo mmo set into a warcraft world. The increase in linearity in the game now makes it even more so an action game rather than a world. Things like housing and other "useless" items would make it more of a world but it seems they want a different direction.

  • djazzydjazzy Member Posts: 3,578

    Originally posted by jpnz

    This request for player housing or guild housing comes up fairly regulary even though Blizz said it runs counter to their vision of WoW.

    Their vison is that they want people to feel like they are in a massive world with lots of people. Having guild/player housing runs counter to this vision.

    What they envision and what the reality is are two different things. WoW feels smaller than ever now. There are two places where you will see other people on a regular basis, your capital city hub and instances.

  • AKASlaphappyAKASlaphappy Member UncommonPosts: 800

    Originally posted by jpnz

    This request for player housing or guild housing comes up fairly regulary even though Blizz said it runs counter to their vision of WoW.

    Their vison is that they want people to feel like they are in a massive world with lots of people. Having guild/player housing runs counter to this vision.


     


     


    God I love Blizzards infinite wisdom and their loyal fans infinite wisdom! Blizzard wants people to feel like they are in a massive world and that is the reason they are not going to add in guild halls or houses which they talked about adding in Beta (I know I was there). Well let’s see how they are doing with that, they added an instance finder so you never have to leave the spot you are standing. I could just stand my character in a corner of STV so I can get away from the idiots talking in the capital cities and just join instance after instance (being magically teleported there). Yeah seems like a massive world to me. After all I I do that all the time, I just stay in my house and go everywhere, in fact last night I took a trip to China it was wonderful.


     


    Oh yeah that seems like a massive world to me, it is so huge and full of so many people.  Well it seems like they just kind of broke their vision or maybe it is just me.  So what other lame excuse can Blizzard come up with next, why do they not just get a backbone and just tell everyone that the answer is hell no! We do not want to add them and if you do not like it go spend your money somewhere else. At least then I might have some respect for them, and might actually think they have a brain cell in their head. Instead of laying on this garbage about we want the world to seem massive. HAHA good one, if I was half brain dead and on crack I might believe it.

  • AKASlaphappyAKASlaphappy Member UncommonPosts: 800



    Please delete double post
  • jpnzjpnz Member Posts: 3,529

    Originally posted by AKASlaphappy

    Originally posted by jpnz

    This request for player housing or guild housing comes up fairly regulary even though Blizz said it runs counter to their vision of WoW.

    Their vison is that they want people to feel like they are in a massive world with lots of people. Having guild/player housing runs counter to this vision.


     


     


    God I love Blizzards infinite wisdom and their loyal fans infinite wisdom! Blizzard wants people to feel like they are in a massive world and that is the reason they are not going to add in guild halls or houses which they talked about adding in Beta (I know I was there). Well let’s see how they are doing with that, they added an instance finder so you never have to leave the spot you are standing. I could just stand my character in a corner of STV so I can get away from the idiots talking in the capital cities and just join instance after instance (being magically teleported there). Yeah seems like a massive world to me. After all I I do that all the time, I just stay in my house and go everywhere, in fact last night I took a trip to China it was wonderful.


     


    Oh yeah that seems like a massive world to me, it is so huge and full of so many people.  Well it seems like they just kind of broke their vision or maybe it is just me.  So what other lame excuse can Blizzard come up with next, why do they not just get a backbone and just tell everyone that the answer is hell no! We do not want to add them and if you do not like it go spend your money somewhere else. At least then I might have some respect for them, and might actually think they have a brain cell in their head. Instead of laying on this garbage about we want the world to seem massive. HAHA good one, if I was half brain dead and on crack I might believe it.

    I'm not following the logic in this post at all.

    Making it so group content can be easily accessed is counter to their vision how?

    If you are going to do group content, you already are going to go into an instance so you are spoken for in that you aren't going to be in the 'normal' non-instance world.

    If you don't wish to see massive people in a city, yeah, sit in a corner of STV and use the LFG. Once again, what does this have to do with their vision? That you purposely avoid people so to you it appears their vision isn't working? ?_?

    Let me get this straight, you purposely try not to have the experience Blizz wants and because you didn't experience it, it is Blizz fault. What the...... That is one twisted logic there.

     

    They (Blizz) actually said (at BLIZZCON and their forums) that unless they figure out a way to implement it without hindering their vision, that player/guild housing isn't going to be in the game. So I'm not sure what 'backbone' you mean? That Blizz has one?

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • FaelanFaelan Member UncommonPosts: 819

    I think we're missing something important in this discussion. The fact that most WoW players aren't really MMO players at all. Of all the WoW players I've talked to both in-game and in real life, I'd say only 20-40% had any knowledge of other MMOs. Whenever I crack jokes about the old days of EQ, DAoC, SWG etc. in guild or group chat, I'm usually met with silence. Look around and you'll find plenty of WoW players who believe that WoW started the whole genre. If Blizzard pulled the plug on the servers tomorrow, a lot of WoW players would just go back to what they were doing before, rather than finding a new MMO. It's that bad. Those of us sitting here debating the pros and cons of guild halls, player housing, apprentice systems and meaningful crafting belong to a small minority. I think we're forgetting that.

    Here's the thing. Why spend resources on all that when most of your playerbase has no knowledge of what it's like to have those things to begin with? Cook up another instance, rake in the cash and be done with it rather than experimenting with something new, which could have unforeseen consequences or prove difficult to implement the way it was intended. I'm willing to bet that the minute some MMO with player housing becomes a success with millions of subscribers and Blizzard sees people leaving WoW, they'll do a 180 and implement player housing under much fanfare. But until that happens... if it happens... forget it.

    I'm a big ol' fluffy carewolf. Be afraid. Be very afraid.

  • RydesonRydeson Member UncommonPosts: 3,852

        Well said AKASlaphappy..   What Bliz says is in direct contradiction to their game design.. Amazing..   However, what happen to part 2 of this topic..  Blizzards unable to "mentor" lower level characters.. IN FACT..  If they TRULY want to make the world more massive, allow lvl 80 toons to mentor down to a lower level to earn exp, coin or just join up with lower level toons without running into that BRICK wall of "I have no alt your level, sorry"..   But like we've said over the last few years, Bliz says one thing, but their actions say different.. What's up with that?

  • RydesonRydeson Member UncommonPosts: 3,852

    Originally posted by Daffid011

    Originally posted by Epicent


    Originally posted by Daffid011


    Originally posted by just1opinion<>
    <>

    WoW has way to huge of a player base for it to make that much of a negative impact.

    The overall total population of wow is larger, but that is also spread across hundreds of more servers than EQ2 has.  There isn't that much difference in an EQ2 servers total population and a WoW servers population. 

    If guild halls and housing turned EQ2 into a ghost town by removing players from the common world, then there is little reason to suspect the same would not result in other games that implement those features in the same way.

    Part of what blizzard does that has been so successful is they only copy what they think will work in their game.  The devs have expressed interest in housing in the past, but they mentioned the previous pitfalls and said they didn't have a great plan for it yet.

         So WoW's end game of grinding heroics in instances and raids is OPEN world?   Am I missing something here?  I've played both and currently IMO,  EQ2 has more open world activity then WoW does.. WoW has added "LFD" tool, added the queue for BG tool.. BOTH of which HELP players remove themself from the open world.. Do they not?  So isn't Blizzard and fans saying one thing, but the ACTIONS tell different? 

        As I said already in other post, and I'll put it here too..  IF Blizzard was truly concerned with open world game play.. WHY not add the mentoring (side kicking aka apprentice) sytem to the game.. TRULY allow your characters to play everywhere with ANYONE.. :) 

  • travdotytravdoty Member UncommonPosts: 274

    The answer is in the question: 

     

    "in WoW"

     

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by theartist

    This is easy.

    1. Player housing really never mattered. It's not a draw and is a waste of a lot of resources.

    2. If you need help leveling in WoW; you shouldn't be playing video games.

     

    1. It's not a draw to YOU.

     

    2. Mentor system isn't about needing help leveling, it's about being able to play with people who are lower level than you (like your family) without it penalizing them. Essentially, it makes everyone the same LEVEL so you can play together.  But you're right.....who on EARTH would need help leveling in WoW?  You can breathe and get xp these days.  But in other games that use the mentor system, it has multiple uses, one being what I said.

    President of The Marvelously Meowhead Fan Club

  • RydesonRydeson Member UncommonPosts: 3,852

    Originally posted by just1opinion

    Originally posted by theartist

    This is easy.

    1. Player housing really never mattered. It's not a draw and is a waste of a lot of resources.

    2. If you need help leveling in WoW; you shouldn't be playing video games.

     

    1. It's not a draw to YOU.

     

    2. Mentor system isn't about needing help leveling, it's about being able to play with people who are lower level than you (like your family) without it penalizing them. Essentially, it makes everyone the same LEVEL so you can play together.  But you're right.....who on EARTH would need help leveling in WoW?  You can breathe and get xp these days.  But in other games that use the mentor system, it has multiple uses, one being what I said.

         Exactly .. However people still need help with dungeons, do they not?   So when family, friends and guildies are taking their level 40 toon thru a dungeon, wouldn't it be better to "mentor" yourself down to their level so you can help..   In fact, it's because of that BAD mistake of Blizzard that created the LFD tool..  Lower level characters  were having too hard of a time finding groups on their own sever, so Bliz tossed them a bone..  Why do that.. actually what that did was make the game more ANTI server friendly.. 

         HUGE BONUS goes to EQ2 on this one.. even today while playing EQ2, I saw many post in chat where high level toons were asking and looking for groups, even to mentor down..  Really.. Wouldn't it be more condusive from the aspects of community to allow ALL players to play together using an "apprentice" system as the OP ask about?

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by Rydeson

    Originally posted by just1opinion


    Originally posted by theartist

    This is easy.

    1. Player housing really never mattered. It's not a draw and is a waste of a lot of resources.

    2. If you need help leveling in WoW; you shouldn't be playing video games.

     

    1. It's not a draw to YOU.

     

    2. Mentor system isn't about needing help leveling, it's about being able to play with people who are lower level than you (like your family) without it penalizing them. Essentially, it makes everyone the same LEVEL so you can play together.  But you're right.....who on EARTH would need help leveling in WoW?  You can breathe and get xp these days.  But in other games that use the mentor system, it has multiple uses, one being what I said.

         Exactly .. However people still need help with dungeons, do they not?   So when family, friends and guildies are taking their level 40 toon thru a dungeon, wouldn't it be better to "mentor" yourself down to their level so you can help..   In fact, it's because of that BAD mistake of Blizzard that created the LFD tool..  Lower level characters  were having too hard of a time finding groups on their own sever, so Bliz tossed them a bone..  Why do that.. actually what that did was make the game more ANTI server friendly.. 

         HUGE BONUS goes to EQ2 on this one.. even today while playing EQ2, I saw many post in chat where high level toons were asking and looking for groups, even to mentor down..  Really.. Wouldn't it be more condusive from the aspects of community to allow ALL players to play together using an "apprentice" system as the OP ask about?

     

    See a lot of WoW players like the power leveling aspect of NOT having mentoring though.  They want to be "run through" dungeons and not have to do anything, but let the lvl 80-85 do everything while they go around picking up the loot and getting free xp.   Their precious power leveling would go away if they had mentoring.  If they tried to implement mentoring in WoW....you would be able to HEAR the screaming worldwide.  lol

     

    I just don't think WoW's community is very suited to any mentoring systems or player housing or guild halls. They're too driven to chase gear to stop and do anything ELSE.  This is, of course, ONLY my opinion after having played the game 5+ years.

    President of The Marvelously Meowhead Fan Club

  • EpicentEpicent Member UncommonPosts: 648

    Originally posted by just1opinion

    Originally posted by Rydeson


    Originally posted by just1opinion


    Originally posted by theartist

    This is easy.

    1. Player housing really never mattered. It's not a draw and is a waste of a lot of resources.

    2. If you need help leveling in WoW; you shouldn't be playing video games.

     

    1. It's not a draw to YOU.

     

    2. Mentor system isn't about needing help leveling, it's about being able to play with people who are lower level than you (like your family) without it penalizing them. Essentially, it makes everyone the same LEVEL so you can play together.  But you're right.....who on EARTH would need help leveling in WoW?  You can breathe and get xp these days.  But in other games that use the mentor system, it has multiple uses, one being what I said.

         Exactly .. However people still need help with dungeons, do they not?   So when family, friends and guildies are taking their level 40 toon thru a dungeon, wouldn't it be better to "mentor" yourself down to their level so you can help..   In fact, it's because of that BAD mistake of Blizzard that created the LFD tool..  Lower level characters  were having too hard of a time finding groups on their own sever, so Bliz tossed them a bone..  Why do that.. actually what that did was make the game more ANTI server friendly.. 

         HUGE BONUS goes to EQ2 on this one.. even today while playing EQ2, I saw many post in chat where high level toons were asking and looking for groups, even to mentor down..  Really.. Wouldn't it be more condusive from the aspects of community to allow ALL players to play together using an "apprentice" system as the OP ask about?

     

    See a lot of WoW players like the power leveling aspect of NOT having mentoring though.  They want to be "run through" dungeons and not have to do anything, but let the lvl 80-85 do everything while they go around picking up the loot and getting free xp.   Their precious power leveling would go away if they had mentoring.  If they tried to implement mentoring in WoW....you would be able to HEAR the screaming worldwide.  lol

     

    I just don't think WoW's community is very suited to any mentoring systems or player housing or guild halls. They're too driven to chase gear to stop and do anything ELSE.

    i agree. i recently hit 85 and i CAN NOT bring myself to do the SAME gear grind i did in WotLK mmos really need to come up with a way to get passed this. they do this to keep people addicted and playing. and yes, it does work obviously. but, every expansion its the same shit. we will eventually be like, "DUDE, YOU GOT THE NEW T 37 SET? SWEET!!!!!!!!!!!!!!!!" no thank you. i think end game should be more about making a difference in the game world. and come on. everyone i know has like 8 80-85s. that means your game is WAY to easy. triple xp? of course im still subbed because honestly no developer can seem to get there shit straight. constant fails of mmos in the last couple of years. tired of hearing "OH THIS GAME WILL KILL WOW" bs, stop griping about whos gonna kill wow and make a decent game for christ sakes. oh, and something different. this whole grab a quest then go kill mobs and do another quest thing is getting really old. oh, and a proper fix for this is NOT making this stupid lil rifts appear in the world by the way.

  • Lathander81Lathander81 Member Posts: 611

     I think that WOW did the best thing they could have done by trying to make you enjoy the leveling again. Cause thats what people fell in love with. Learning your character, going into that first dungeon, and trying to make it thru. The loot was extra because you didn't need it. But now when you get to the endgame its a never ending grind to get the ultimate loot. Its not about how fun the dungeon is anymore.

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    I don't care for mentoring in WoW because for one, mentoring XP has always been garbage, so I'd never mentor someone as a means to progress my character.  Secondly, players still get XP for mob kills and quest updates even when grouped with a higher level player, so low levels don't exactly benefit from being mentored that much either.

    I would love to see some player housing though.  I love the way it's done in Runes of Magic and EQ2.

  • theartisttheartist Member Posts: 553

    Originally posted by just1opinion

    Originally posted by theartist

    This is easy.

    1. Player housing really never mattered. It's not a draw and is a waste of a lot of resources.

    2. If you need help leveling in WoW; you shouldn't be playing video games.

     

    1. It's not a draw to YOU.

     

     

    Populations of games WITH player housing vs Populations of games WITHOUT player housing.

    There. It's not a draw to the public. No one has ever quit a MMO to go play one so they can have a little cybersex den. Okay, no one mentally stable.

  • ErythrocyteErythrocyte Member Posts: 103

    Originally posted by Epicent

    I like WoW as much as the next guy. But the lack of a guild hall or apprentice system( where you can drop your level down to a buddies level to quest together) is appauling to me. As the industry leader it's apparant that they know what they are doing. But I can think of no valid objections to either of these features that could have easily been added into Cataclysm

    Blizzard said that what you're calling apprenticing is coming in a patch after Cataclysm (they said this a BlizzCon 2009 I believe it was).

  • Lathander81Lathander81 Member Posts: 611

    What they need too do is if anything is add value to your play time. At this point your grinding for gear. Why not add an in game leaderboard statue like in WAR? Or City invasions? Race specific armor so people can look different? Buff up crafting to make crafted items on-par with raid gear? Increase AI intelligence?

    These are some of the things that could add to the WOW experience mentoring is more like babysitting and people miss out on all the cool stuff Blizz put in the game. Housing is really just fluff and takes away from the community.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by just1opinion

     

    See a lot of WoW players like the power leveling aspect of NOT having mentoring though.  They want to be "run through" dungeons and not have to do anything, but let the lvl 80-85 do everything while they go around picking up the loot and getting free xp.   Their precious power leveling would go away if they had mentoring.  If they tried to implement mentoring in WoW....you would be able to HEAR the screaming worldwide.  lol

     

    I just don't think WoW's community is very suited to any mentoring systems or player housing or guild halls. They're too driven to chase gear to stop and do anything ELSE.  This is, of course, ONLY my opinion after having played the game 5+ years.

    Funny thing is that mentor system in EQ2 makes characters into gods for the content they mentor down to.  It is a very popular tool to powerlevel or grinding easy AA's with.

    Even funnier is when the new lead producer for EQ2 talked about changing the mentor system he was flooded with feedback by player who love to overpower the content through the mentoring system.  So he decided not to make any changes, because he said that is what the players want. 

     

    Strange how you ignore what eq2 players have already done and criticize wow players for something you think they might do.

  • jpnzjpnz Member Posts: 3,529

    Originally posted by Lathander81

    What they need too do is if anything is add value to your play time. At this point your grinding for gear. Why not add an in game leaderboard statue like in WAR? Or City invasions? Race specific armor so people can look different? Buff up crafting to make crafted items on-par with raid gear? Increase AI intelligence?

    These are some of the things that could add to the WOW experience mentoring is more like babysitting and people miss out on all the cool stuff Blizz put in the game. Housing is really just fluff and takes away from the community.

     

    I don't think anyone except blizzard can answer your questions but the crafting question is something they did answer.

    Back in TBC crafting actually lasted until Sunwell and beyond (the last raid tier) in the form of Frozen Shadoweave, Spellfire/Spellstrike and Primal Mooncloth/White Mend.

    This became a problem as certain classes couldn't get gear upgrades for certain slots for the entire expansion. Think about it, you already have the best gear for the entire expansion (18months+) from the very start. The sense of 'character progression' basically stopped which caused balancing issues later on. Think it was BlizzCon 08 or 09 when they admitted this mistake (they called it a 'miscalculation') and said they will not do it again.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

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