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The End for MMOs

135

Comments

  • CaldrinCaldrin Member UncommonPosts: 4,505

    well thats true this is what with think abotu the beta so far...

     

    But from what i have seen it does not make me want to go out and buy this just because it might get better after lvl 20.. I cant see it happening really..

    There is nothing really bad i guess about this , game runs well plays good enough but is nothing new..

    If i played wow (and i dont by the way lol) i could not think of one good reason to move from that well established game to this and thats the issue there as Rifts is trying to beat wow as its king of the hill but it dont have the beef to back it up..

  • AzzkickaAzzkicka Member Posts: 157

    Originally posted by Caldrin

    well thats true this is what with think abotu the beta so far...

     

    But from what i have seen it does not make me want to go out and buy this just because it might get better after lvl 20.. I cant see it happening really..

    There is nothing really bad i guess about this , game runs well plays good enough but is nothing new..

    If i played wow (and i dont by the way lol) i could not think of one good reason to move from that well established game to this and thats the issue there as Rifts is trying to beat wow as its king of the hill but it dont have the beef to back it up..

    I played or played WoW i would move simply b/c of:

    1) Graphics arn't horrible

    2) The world is designed to be used and active with Rifts and events.  We saw this during beta its there and its true.

    3) Class System.  Easily 100x better then wow.  Sure it still has trees and you can call it a WoW clone all you want, but in WoW i cannot match the fire tree with the necro tree (if they even had one) to get a blink.  Or match the Warrior tree with the paragon tree to get a sprint and a charge and duel weild.

    4) The community in WoW is awfull.  Everytime i play that game i would rather play it solo.  Trade is filled with endless garbage and moronic 12 year olds.  I cringe when I have to deal with anyone in that game.  In beta i did not find this was the case with Rift. Though it could change.

    5) flying mounts ruin PVP.  They make the open world pointless.  Rift has no flying mounts.

    6) Arena is a stupid Epsort epeen game.  I want fun spontanious world PVP not some rankign system so i can brag that im 2600 rated.

    7) Heroic modesa are unique.  Not just the same recyled content where the boss hits harder.

    8) No LFG system where i get automatically transported to the dungeon and the continue in said dungeon not even saying one word to anyone else.

    Should i go on? b/c there are plenty more things I could say about why i would rather play Rift over WoW...

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Talin

    These posts amuse me for the very reason the OP highlights - people come into a game in a genre and crucify it for the similarities it bears to the genre.

    Very few complain that it is simply a WOW/EQ-variant. Most of the complaints are that it is offers boring, uninteresting and lackluster game experience.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • comerbcomerb Member UncommonPosts: 944

    Originally posted by Lobotomist

    Compared with elephant in the room "WOW" i could say that Rift is better.

    It improves lot of things and adds awesome dynamic events that dynamically change the map  - and adds perhaps meaningful PVP.

    The graphic is better , story is great , gameplay is just as good.

     

    It's really not, Wow's engine is still miles ahead of the pack in responsive gameplay and crispness... and of course there is significantly more to do.  That's why I wouldn't bother to make the switch if I was playing WoW.

     

    That's pretty much all I have to add to this thread though.  I agree that there is no point in continually making games that are basically WoWlike w/ some relatively minor differences.

     

  • AzzkickaAzzkicka Member Posts: 157

    Originally posted by comerb

    Originally posted by Lobotomist



    Compared with elephant in the room "WOW" i could say that Rift is better.

    It improves lot of things and adds awesome dynamic events that dynamically change the map  - and adds perhaps meaningful PVP.

    The graphic is better , story is great , gameplay is just as good.

     

    It's really not, Wow's engine is still miles ahead of the pack in responsive gameplay and crispness... and of course there is significantly more to do.  That's why I wouldn't bother to make the switch if I was playing WoW.

     

    That's pretty much all I have to add to this thread though.  I agree that there is no point in continually making games that are basically WoWlike w/ some relatively minor differences.

     

    Last time i checked WoW had a problem doing 100v100 Wintergrasp.  Rift had events going on that included thousands of mobs and 400-600 players with most having no lag.

  • darkbalthdarkbalth Member UncommonPosts: 53

    People said all the same stuff yall are about WoW when it first came out.  Wow took everything in its game from all the other MMOs that was launched before it.  So to say its like WoW is stupid. 

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Lobotomist

    Compared with elephant in the room "WOW" i could say that Rift is better.

    It improves lot of things and adds awesome dynamic events that dynamically change the map  - and adds perhaps meaningful PVP.

    The graphic is better , story is great , gameplay is just as good.

    And lasy but not least : Trion really listens to players feedback.

     

    Yet. When NDA dropped - People are screaming "Bloody murder"

    Why?

     

    Because , ladies and gentleman : Rift is MMO , and we are sick and tired of MMOs

    We dont want more WOW , we dont want no more EVE either (Perpetum), we dont want Ultima Online (Mortal)

    No mater how good or better - its a stinky MMO! It has quests , crafting , npc's ( or opposite (like perpetum, mortal))

    People seem to be sick and tired of this.

     

     

    Finally someone that sees the light. Hear, hear, people, listen to the man, he's preaching the gospel and talking about a lot of you too. Someone has seen the ridiculous irony.

     

    People say they want different, eh, not the same old? And always and over and over complaining about it. Well, there have been quite a few MMORPG's that do or did things differently often in several ways: GW, Vanguard, The Chronicles of Spellborn, Tabula Rasa, Darkfall, Fallen Earth, Mortal Online, APB, FFXIV.

    Then why the fuck didn't a lot of those complainers players played those and stick with them when they came out, or even playing them now since a lot of those are still available?

     

    Instead they just ignore them and play nothing, or keep stuck in a rut in an MMORPG that they've been playing to death for years with the very same MMO features they claim to have grown bored with.

    People say they want differences, but in a lot of cases it's just excuses. Different is out there, they did and do nothing with those MMORPG's except ignore them. So I predict that a lot of those complainers will still feel dissatisfied when the MMORPG's with different or fresh features come out, and they'll hammer upon the resemblances with other MMO's - which all MMO's will have, none have 100% completely different features and mechanics - and ignore or scorn the differences.

     

    Why?

    Now pay attention, because for a lot of you complainers, this is your future:

    if you've grown bored and jaded with the features that are the very norm and core in MMORPG's and even define it in some ways, then you are burnt out on MMORPG's as a genre, and your search for an MMORPG to alleviate that pit of dissatisfaction and boredom for you to provide you that former bliss and 'mmo fix' again, will be in vain and neverending and filled with disappointment and despair.

     

    Cheers image

     

    +1 to the OP for having seen the light and the funny joke within it.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • MilliecakeMilliecake Member Posts: 90

    Originally posted by Azzkicka

    I played or played WoW i would move simply b/c of:

    1) Graphics arn't horrible

    2) The world is designed to be used and active with Rifts and events.  We saw this during beta its there and its true.

    3) Class System.  Easily 100x better then wow.  Sure it still has trees and you can call it a WoW clone all you want, but in WoW i cannot match the fire tree with the necro tree (if they even had one) to get a blink.  Or match the Warrior tree with the paragon tree to get a sprint and a charge and duel weild.

    4) The community in WoW is awfull.  Everytime i play that game i would rather play it solo.  Trade is filled with endless garbage and moronic 12 year olds.  I cringe when I have to deal with anyone in that game.  In beta i did not find this was the case with Rift. Though it could change.

    5) flying mounts ruin PVP.  They make the open world pointless.  Rift has no flying mounts.

    6) Arena is a stupid Epsort epeen game.  I want fun spontanious world PVP not some rankign system so i can brag that im 2600 rated.

    7) Heroic modesa are unique.  Not just the same recyled content where the boss hits harder.

    8) No LFG system where i get automatically transported to the dungeon and the continue in said dungeon not even saying one word to anyone else.

    Should i go on? b/c there are plenty more things I could say about why i would rather play Rift over WoW...

     

    Don't want to be picky, because I'm not a fan of WoW these days either. Rift graphics feel bland, I don't know how else to say it. I love Aion's and they ran fine on my pc. The Rift world is linear and aside from special boss events, I doubt people will go back to the old zones much, same as WoW. In fact, I would dread the idea of rolling an alt and not having the option of where to level. At least WoW offers two zones regardless of faction.

     

    The soul system is being re-vamped so I hope you're right there - WoW's system is so simple now it takes an idiot to pick the wrong talent. I think since it's a selling point Rift's should have more fun talents and more cross-pollination.

     

    The WoW community is even more awful now, mainly I think thanks to Wrath and it's welfare and x-realm, transfers etc that ruined server cohesion. I'm not seeing how Rift will be much different because it has similiar mechanics. I didn't see the usual trash I used to see during Wrath on Rift's channels, but then apparently Cata is fairly decent now because everyone is levelling, like they were in Rift.

     

    Not sure how much world PvP you'll see in Rift. I'm sure some to start with, but battlegrounds killed most of WoW's world pvp, I don't see Rift will be different.

     

    Unqiue heroic modes are one of the things that attracted me to Rift. I utterly despise ActiBlizz's normal/heroic modes which are nothing more than cheap content. A dev stated that Expert modes would have differences. But then they've also said 10/20 raids would be the same so that's put me off again lol.

     

    I really wish I could see what you see in Rift, I'd love to have a new MMO for the year since I quit WoW some time ago.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by cyphers

    Finally someone that sees the light. Hear, hear, people, listen to the man, he's preaching the gospel and talking about a lot of you too. Someone has seen the ridiculous irony.

    People say they want different, eh, not the same old? And always and over and over complaining about it. Well, there have been quite a few MMORPG's that do or did things differently often in several ways: GW, Vanguard, The Chronicles of Spellborn, Tabula Rasa, Darkfall, Fallen Earth, Mortal Online.

    Then why the fuck didn't a lot of those complainers players played those and stick with them when they came out, or even playing them now since a lot of those are still available?

    People say they want differences, but in a lot of cases it's just excuses. Different is out there, they did and do nothing with those MMORPG's except ignore them. So I predict that a lot of those complainers will still feel dissatisfied when the MMORPG's with different or fresh features come out, and they'll hammer upon the resemblances with other MMO's - which all MMO's will have, none have 100% completely different features and mechanics - and ignore or scorn the differences.

    Why? Now pay attention, because for a lot of you complainers, this is your future:

    if you've grown bored and jaded with the features that are the very norm and core in MMORPG's and even define it in some ways, then you are burnt out on MMORPG's as a genre, and your search for an MMORPG to alleviate that pit of dissatisfaction and boredom for you to provide you that former bliss and 'mmo fix' again, will be in vain and neverending and filled with disappointment and despair.

    Cheers image

    +1 to the OP for having seen the light and the funny joke within it.

    Actually do I play Guildwars and will continue with it until something better comes out. And so does actually a lot of people.

    I don't however scream blue murder all over the place, Rift is a kinda nice regular MMO and we need both those and the innovative one.

    I think Rift and the other games coming in 2011 will complete eachother nicely.

    But I am tired of having to choose between a low budget game with lousing coding and different versions of Wow. And it is great that some games are coming that are doing their own things. Rift however isn't one of them and that is fine by me, I think it is good that there is a new stable game for the Wow fans to move to when they burn out as well.

    I don't see myself playing it however. I am leaning to GW2 since I really like GW right now, but I am keeping my eyes out on the rest as well (especially WoDO) but I still had a pretty good time beta testing it.

  • SovrathSovrath Member LegendaryPosts: 32,963

    Originally posted by cyphers

     
    y've been playing to death for years with the very same MMO features they claim to have grown bored with.

    People say they want differences, but in a lot of cases it's just excuses. Different is out there, they did and do nothing with those MMORPG's except ignore them. So I predict that a lot of those complainers will still feel dissatisfied when the MMORPG's with different or fresh features come out, and they'll hammer upon the resemblances with other MMO's - which all MMO's will have, none have 100% completely different features and mechanics - and ignore or scorn the differences.

     

     

    In some ways I agree. I don't think people want different. They want what was their favorite game at their favorite "time" of the game (before "x" expansion ruined it) but they want updated graphics and controls and new content to go in that game.

    I can understand not wanting to play a game that's buggy or glitchy but it's a bit of a catch 22. If you don't support different games then developers aren't going to see a market for them.

    I mean, Ryzom is out there! Big sandbox world, NOT fantasy, living breathing world I might add with animals interacting with each other, with you. Heck one can even make their own skills with stanzas.

    But it's not packed full of people "waiting" on their perfect game.

    Vangaurd is out there and runs extremely well on an up to date computer. Not "new" but huge open world, interesting classes, no instancing that I know of. But people don't play it because people don't play it. People don't play then sony doesn't put resources into it.

    Dark Fall isn't a bad game. It has its issues but from I've seen they are working to implement changes such as new animations.

    and final fantasy, even with the issues people have with it, is pretty solid. Much slower game play and its players are chugging along until SE can implement some changes to make it more palatable to a greater mass of players.

     

    I realize it's hard to convince someone to spend money on games that have issues but at some point people are going to have to start supporting different or wait a very long time in a sea of games that all play the same.

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    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • MogcatMogcat Member UncommonPosts: 193

    Originally posted by cyphers

    Now pay attention, because for a lot of you complainers, this is your future:

    if you've grown bored and jaded with the features that are the very norm and core in MMORPG's and even define it in some ways, then you are burnt out on MMORPG's as a genre, and your search for an MMORPG to alleviate that pit of dissatisfaction and boredom for you to provide you that former bliss and 'mmo fix' again, will be in vain and neverending and filled with disappointment and despair.

     

     Until Blizzard makes us a new one! :D WHOOOOHOOO! YEH BOI! HAHAHAAaaaa.....yehyeh, I was just joking with ya....or was I?

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Loke666

    Actually do I play Guildwars and will continue with it until something better comes out. And so does actually a lot of people.

    Ah, but you aren't just continually complaining about the new MMORPG's while saying MMO's have grown stale and boring, now, right? Also, you're still playing and actually enjoying an MMORPG still, right? Then you're not one of those everlasting complainers.

    I don't however scream blue murder all over the place, Rift is a kinda nice regular MMO and we need both those and the innovative one.

    Yep.

    I think Rift and the other games coming in 2011 will complete eachother nicely.

    My idea too.

    But I am tired of having to choose between a low budget game with lousing coding and different versions of Wow. And it is great that some games are coming that are doing their own things. Rift however isn't one of them and that is fine by me, I think it is good that there is a new stable game for the Wow fans to move to when they burn out as well.

    For those that like it, the rift system and soul system are different and enjoyable enough, and this paired with the polish of a solid MMORPG is a good, worthy addition to the palette of MMO's available.

    I don't see myself playing it however. I am leaning to GW2 since I really like GW right now, but I am keeping my eyes out on the rest as well (especially WoDO) but I still had a pretty good time beta testing it.

    Yep. We all like something new and different, something fresh in new MMORPG's, heck, I myself have said often that with the more innovative period of 1999-2005, MMO evolution and innovation had slowed down to turtle speed after 2005.

    But a number among those ever-complainers and people craving something new and different expect this mystical  'newness' and 'innovation' to be some Holy Grail, a saviour that will rescue them from the overall boredom they've developed with the genre, thereby ignoring the actual, deeper cause of them having passed a borderline from boredom into MMO burnout. As long as they ignore that deeper cause, they won't ever find an 'MMO home' they'll be comfortable and happy with, and they'll always search for that elusive 'newness', meanwhile complaining on the forums, bashing the new games, not really playing or enjoying an MMORPG, forever running from one disappointment to the next, nothing that satisfies them anymore.


    Originally posted by Sovrath

    In some ways I agree. I don't think people want different. They want what was their favorite game at their favorite "time" of the game (before "x" expansion ruined it) but they want updated graphics and controls and new content to go in that game.

    Right on the spot. They want something that can bring them that initial bliss of their 1st MMO and their first months in it again, and they hope/expect that 'something new and innovative' will give them that feeling again. They're setting themselves up for continuous disappointment, because the problem lies for the most important part within them, not without.

    I can understand not wanting to play a game that's buggy or glitchy but it's a bit of a catch 22. If you don't support different games then developers aren't going to see a market for them.

    I mean, Ryzom is out there! Big sandbox world, NOT fantasy, living breathing world I might add with animals interacting with each other, with you. Heck one can even make their own skills with stanzas.

    But it's not packed full of people "waiting" on their perfect game.

    Vangaurd is out there and runs extremely well on an up to date computer. Not "new" but huge open world, interesting classes, no instancing that I know of. But people don't play it because people don't play it. People don't play then sony doesn't put resources into it.

    Dark Fall isn't a bad game. It has its issues but from I've seen they are working to implement changes such as new animations.

    and final fantasy, even with the issues people have with it, is pretty solid. Much slower game play and its players are chugging along until SE can implement some changes to make it more palatable to a greater mass of players.

     I realize it's hard to convince someone to spend money on games that have issues but at some point people are going to have to start supporting different or wait a very long time in a sea of games that all play the same.

    Yep, all completely true.


    Originally posted by Mogcat

    Until Blizzard makes us a new one! :D WHOOOOHOOO! YEH BOI! HAHAHAAaaaa.....yehyeh, I was just joking with ya....or was I?

    Only the mog cat knows... image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • AglarannaAglaranna Member Posts: 204

    Sorry but I disagree about MMO burnout. Rift promoted itself as 'a Next-Gen MMO that will advance the genre from Day One." I was not hyped up about Rift before trying the Beta, I didn't expect much at all.

    And that's what I got.

    Yeah, look, the game runs smoothly, is relatively bug-free, has some nice art design. But it's boring and there's nothing "Next-Gen" about it. It's like it was put together by a mathematician. Like the developers thought, 'hey, let's just take all of the systems that people like from the current MMOs out there on the market and throw it all together and call it good'. It doesn't work that way. There doesn't seem to be anything "Rift" about "Rift". Where does it set itself apart and make its own stamp on the MMO genre? All I see is borrowed systems thrown into their world which I personally found to be a little claustrophobic and lackluster. It doesn't feel unique.

    I'm reserving my final judgement until I've gotten to see more of the game. Who knows, the PvP might be very exciting along with the Rift element, or the endgame may be truly compelling and engaging. However, what I'm saying here is that I don't agree that all the people who don't like Rift is because they have MMO burnout. I agree for some it's just not their type of game. But for others whose type of game it IS, they might find Rift a little too "same-same" and lacking in any creativity or innovation.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Aglaranna

    . However, what I'm saying here is that I don't agree that all the people who don't like Rift is because they have MMO burnout. I agree for some it's just not their type of game. But for others whose type of game it IS, they might find Rift a little too "same-same" and lacking in any creativity or innovation.

    I fully agree. Not all the people who don't like Rift do it because they have MMO burnout. That'd be a weak argument and unrealistic.

     

    However, the MMO gamers and posters who feel bored and dissatisfied with current MMO's - the handful they gave a shot - and who find no satisfaction in the new MMORPG's, of those I suspect a lot to be burnt out with the MMO genre and MMO mechanics.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • bathamaelbathamael Member UncommonPosts: 11

    But Trions aim was making an oldschool mmorpg,we all knew there wont be anything exactly new..

  • The user and all related content has been deleted.
  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Timukas

    I really cannot understand how some guys could make EQ over 10 years ago and now, when technology has developed in leaps there is no one who can make a game of same size and diversity of content. It's a total mystery for me honestly. Rift is OK and I'm going to play it but only because it's not a complete failure.

    Yeah, I know, I prefer my MMO worlds also rather large and massive, leaving enough potential to feed that sense of exploring the unknown; that doesn't prevent me from enjoying the smaller-world MMO's though.

     

    The reason why MMO making companies opt for the smaller worlds and higher content density is very simple, because those are the MMO's that have proven to be more successful - WoW, Aion, etc - than the massive world MMO's like Vanguard, D&L, etc.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • spermbobspermbob Member Posts: 31

    the RIFT's are not a bad,  its fun to walk into such a random event and be automaticly part of it. but the other parts of the game are just a boring mix of well know gameplay-features from other mmorpgs. the players just grind from outpost to outpost. 

    the game needs more varity in all design-releated areas:

    - more armor types and not only some dull class-sets

    - more character customzing options 

    - more mounts

    - improved landscapes

    - better sounds (battle, walking, music)

    - improved spell effects, better animations

    - faster combat for meele classes

    - more gore (the german version has green blood)

    - more intelligent and challeging mobs

     

    well, RIFT needs just a complete overhaul. 

  • AglarannaAglaranna Member Posts: 204

    Originally posted by bathamael

    But Trions aim was making an oldschool mmorpg,we all knew there wont be anything exactly new..

    Haha, Bathamael, when I read "old school" I think that means a return to some old school mechanics like necessary grouping, perhaps a stiff death penality, uh... more exploration less handholding, a harsher environment, more figuring things out for yourself and less quest helper. Perhaps that is where the disconnect is, because the above things are what old school means to me. Rift has none of those.

    So what exactly IS "old school" about Rift?

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Aglaranna

    Originally posted by bathamael
    But Trions aim was making an oldschool mmorpg,we all knew there wont be anything exactly new..
    Haha, Bathamael, when I read "old school" I think that means a return to some old school mechanics like necessary grouping, perhaps a stiff death penality, uh... more exploration less handholding, a harsher environment, more figuring things out for yourself and less quest helper. Perhaps that is where the disconnect is, because the above things are what old school means to me. Rift has none of those.
    So what exactly IS "old school" about Rift?

    WTF? In the interviews with the developers, they all but said, "Our goal is to make something like World of Warcraft, with value added features." How in the world is anyone getting "old school" from any of the interviews?

    I can not remember winning or losing a single debate on the internet.

  • WilliacWilliac Member Posts: 212

    I agrre that recent mmos all share the exact same pattern but have a different look.  There's too little innovation and we end up hyping a new disappointment. Let me give an example. I currently play Fallen Earth and the game is great. But there's no survival apart from "don't get killed by monster x" and that's only for so long... And there several things they could do to make it a true survival. Players need water and food to stay alive and make both hard to find or expensive to buy. Let us actually rebuild something. Everytime I see that "Help rebuild the world" I always ask for tools to do it. I gather x pieces of wood and metal to help a town rebuilding, but nothing happens. The town remains as it was...

  • AlyvianAlyvian Member Posts: 342

    didnt the devs said that rift dindt really start at endgame and they intended to innovate in that department?

  • dragonbranddragonbrand Member UncommonPosts: 441

    Originally posted by Sovrath

    Originally posted by cyphers

     
    y've been playing to death for years with the very same MMO features they claim to have grown bored with.

    People say they want differences, but in a lot of cases it's just excuses. Different is out there, they did and do nothing with those MMORPG's except ignore them. So I predict that a lot of those complainers will still feel dissatisfied when the MMORPG's with different or fresh features come out, and they'll hammer upon the resemblances with other MMO's - which all MMO's will have, none have 100% completely different features and mechanics - and ignore or scorn the differences.

     

     

    In some ways I agree. I don't think people want different. They want what was their favorite game at their favorite "time" of the game (before "x" expansion ruined it) but they want updated graphics and controls and new content to go in that game.

    I can understand not wanting to play a game that's buggy or glitchy but it's a bit of a catch 22. If you don't support different games then developers aren't going to see a market for them.

    I mean, Ryzom is out there! Big sandbox world, NOT fantasy, living breathing world I might add with animals interacting with each other, with you. Heck one can even make their own skills with stanzas.

    But it's not packed full of people "waiting" on their perfect game.

    Vangaurd is out there and runs extremely well on an up to date computer. Not "new" but huge open world, interesting classes, no instancing that I know of. But people don't play it because people don't play it. People don't play then sony doesn't put resources into it.

    Dark Fall isn't a bad game. It has its issues but from I've seen they are working to implement changes such as new animations.

    and final fantasy, even with the issues people have with it, is pretty solid. Much slower game play and its players are chugging along until SE can implement some changes to make it more palatable to a greater mass of players.

     

    I realize it's hard to convince someone to spend money on games that have issues but at some point people are going to have to start supporting different or wait a very long time in a sea of games that all play the same.

     Two very posts on the current situation of MMO gamers. They really don't want something new . . . they want that "new" feeling from their first MMO. That is why so many complaints lack substacne; the complainsers don't know what they really want. They cant see the forest for the trees. Its always with the "I hate games they are all the same" followed by "I play WOW because it is the most polished of the same games".

    So Rift comes out and is starting to look like a more polished version of a WOW-themed game and the complainers start again . . . more of the same.

    They won't play Vanguard, which has a HUGE world, non-instanced dungeons, a very large choice of class types, etc...

    They won't play FE, which is an open, large world with a ton of skills and freedom of choice in character developement.

    And on and on . . .

     

    /sigh

    Gaming since Avalon Hill was making board games.

    Played SWG, EVE, Fallen Earth, LOTRO, Rift, Vanguard, WoW, SWTOR, TSW, Tera
    Tried Aoc, Aion, EQII, RoM, Vindictus, Darkfail, DDO, GW, PotBS

  • PsychoPigeonPsychoPigeon Member UncommonPosts: 565

    I don't know why people expected something else with Rift, it never seemed good to begin with. Tera has a much more refreshing combat system and is worth waiting for. Rift was always small potatoes.

  • ElikalElikal Member UncommonPosts: 7,912

    Originally posted by Lobotomist

    When I entered Rift Beta , my expectations were high. Based on previews I expected to find deep innovative game.

    What I did find was more of the same: Two factions , theme park quest areas , very familiar skill system (even with multiclassing) , npc's , crafting , rewards .... all same

    Except from rifts and invasions (which are awesome) Rift is your standard MMO

    So where is the problem ?

    Compared with elephant in the room "WOW" i could say that Rift is better.

    It improves lot of things and adds awesome dynamic events that dynamically change the map  - and adds perhaps meaningful PVP.

    The graphic is better , story is great , gameplay is just as good.

    And lasy but not least : Trion really listens to players feedback.

     

    Yet. When NDA dropped - People are screaming "Bloody murder"

    Why?

     

    Because , ladies and gentleman : Rift is MMO , and we are sick and tired of MMOs

    We dont want more WOW , we dont want no more EVE either (Perpetum), we dont want Ultima Online (Mortal)

    No mater how good or better - its a stinky MMO! It has quests , crafting , npc's ( or opposite (like perpetum, mortal))

    People seem to be sick and tired of this.

     

    So either you serve something completely new - or your great but old fashioned game is forfeit.

     

    Problem is : MMO games take long time to produce. 3-4 years. There is no way to know what will be "new" in 3-4 years.

    When Rift production started. Its features probably sounded like "The new Shit" now its just "Deja-Vu"

     

    So let me wrap this up.

    Rift is a MMO , a good one. But still a MMO.

    If you hate it. You are probably burned on genre as a whole (I know i am)

     

    ( Clarification (because people dont understand my sarcasm) - I actually think the game is very good. I would easily rate it above WOW, LOTRO or AOC. And people only criticise it because its not much different than other MMOs on the market.)

    Well said. I think this is indeed the point for many here.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

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