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The thing I love about sandbox games (UO/EvE) is I can take a break from PvE/PvP. I have no problem with the possibilty of being ganked while on my crafter but I'm getting the feeling that I can't just be a crafter or a fisherman and call it a day. Am I correct in this assumption?
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Sure you can just be a Crafter. However, do not expect to be able to fight much of anything unless you take at least some time to get some basic combat skills up.
I think your response kind of defeats the purpose as the op is asking, if he wanted to could he possibly "play" in Darkfall without ever having to fight. If he wants to know if he can attain his goals that aren't combat oriented I would think it also means he couldn't care less if he was able to fight much.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
I tried doing that during my trial. I just got killed a lot. Any resources I had saved up just got looted off my corpse. Its not a sandbox, its a pvp game.
No, you can not be just a crafter because the PvP is forced upon your play style. and hey, I love PvP as much as the next guy but forcing play styles on the player is the reason that very few people still play Darkfall.
You can be just a crafter, it's just a more difficult lifestyle. First and foremost, don't join a clan. Next, make a Human, Mirdain or Dwarf. This will give you the most access to being "blue" and thus giving a penalty if ganked. Bank often, how many people say this? If you got a lot of stuff, you should bank it, so when you do get ganked by reds and such, you won't lose a lot more than 20-50 ore/timber/herbs and a crafting tool or two.
It's not easy, and Darkfall is a dangerous place for crafting without combat expertise, but with smart play you can do it.
Well yes you could jsut be a crafter if you wanted... its going to be a very hard life tho...
Darkfall is an open world PVP full loot game with no real safe zones... thats what it says on the tin adn thats what it does..
So yes you could sit around and craft stuff all day tho boring that would be, but you could do it..
Even jsut mining and gathering all day actually gets your main stats up so after a while you would have very good basic stats so HP/Stamina/Mana so would actually last a bit longer in a fight... just not be able to do any damage
Yes you can just be a crafter if you want to.
However you should know ahead of time it wont be very much fun (in my opinion) due to resource gathering taking a lot of time and being pretty boring.
But you can easily resource gather for materials. Sell them for gold/ craft them for items etc etc. And as long as your blue and not in a clan. You can do it in pretty much safety without worries of getting ganked if you dont leave to far from npc city protections.
Il tell you this, players who are full time crafters are not better crafters then those who try to do all stuff in game.
You will miss on stuff you need from monsters like Leather that you must skin on all beast like monsters and they are not all easy. It will be impossible for you to enchant items or blood craft since these crafting method ask you to kill monsters and skinning them.
So if you want to be a crafter and thats it, forget about darkfall. What id suggest you to do, is get some basic combat skill. Use Dual daggers, best weapon to pve, but not good for pvp. Raise archery. Skip magic and buy the Indestructibe specialisation, you gain more extra defense with that specialisation, but you cant use elemental magic.
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You can certainly be a crafter. You will be a better crafter with the ability to farm your own mats. if you can farm your own mats you have the combat skills to PvP.
it is all linked together.
There are no safe zones so you can never be a crafter in complete isolation.
Yes.
No. I like crafting as much as the next person, but you will not only be able to craft. You can try, but you will ragequit after getting ganked/vultured and buying your 5th pickaxe in an hour. If that doesn't bother you, feel free. I crafted alot in game, but I also did alot of PvE for mats. It's up to you.
But to say 'can I only craft..??" well, in theory you could. I don't think you would keep doing it very long though. Killing trolls/kobolds/hivekin and certain other monsters isn't too difficult. You can get goods from them, but you again will be subject to being ganked.
FInd a clan and tell them you are interested in crafting and see if they are willing to help you by giving you mats and you make items for them. Alot of older peeps have alts just for crafting/farming alignment. Hope that helps.
Good luck.
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I am not sure that a free for all PvP game with full loot is the right place for someone who just want to craft. You would really have to get your characters skills up so he/she can defend himself/herself, otherwise will you die once every 10 minutes and never really accomplish anything.
I think you should consider Vanguard instead. It is not a true sandbox but at least partly one and it have together with EQ2 separate crafting levels and adventuring levels. Either that or you will be forced to at least do some basic fighting.
The picture of angst while being a crafter and become victim to Pk'r is taken way out of proportion in this thread.
The crafting stations and "working places" aren't located somewhere in the wilderness. They inside cities. Thats either NPC cities or cities that your own clan governs. In first case you have towers for defense and in second your clan and is totally open to how you and your clan organizes situation of raids and such dangers to your crafts.
You have the bank also in your location, so the place you can deposit stuff in case of emergency. The picture is just wrong taht you will be victim to someone killing you every 10 min and taking your stuff. On the contrary there is a high percentage on that you will craft and store everything succesfully and a very small chance of become victim to a PK and loosing your stuff.
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This
@OP: You can just craft, but its a payless life style. A combination of game mechanics, community laziness, and PKing has lead to 90% of items simply not able to sell for more than matt cost. This will probably always be the case in Darkfall because Darkfall has a WAR TIME economy. What this means is that people horde things for future fights and only buy/get stuff made by allies.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
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GW 1 - Xpiher Duminous
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Warhammer - Xpiher
Decided to give the Trial a go. While many are telling me it shouldn't/couldn't be done others are telling me it can just don't expect a carebear experience. I have a feeling this is going to be like crafting in UO in the late '90s, and that is exactly what I'm looking for. Thank you for your responses from each side of the fence.
I'll update as my free trial closes out with an update.
Well if you devote you time to crafting and gathering resources, you will gain stats that will help your combat later on.
Crafting is a great addition to combat, since you will be able to replace all the things you break and lose.
Darkfall is a longhaul game. Especially if you want to do it all.
My advice, choose your starting race wisely. If you want to focus on crafting, might be a good choice to choose a race that has one of the less populated zones. People LOVE roaming around listening for pick axe chopping, so they can steal your resources. Choose to farm resources near a populated starter zone and get fully aquainted with the losing end of Full Loot PVP.
There's a person in my clan, before he joined he lived in an isolated chaos city (in mirror sea) for a long time (since near launch). Mined all the nodes around him everyday, killed goblins constantly everyday. He crafted and crafted until they were all maxed out, continued on to max magic out simply because he had made so much money from his crafting/gathering. Now he has over 400hp (top end character) because he found somewhere to gather and craft on a day to day basis.
Gather in obvious places around starter towns, you will get ganked and your resources taken from you. Learn the game and find a good location and you'll do fine as a crafter, you'd probably be better off doing some trading as well. Many people get rich through effective trading.
So the answer to the threads title is, yes you can be just a crafter. It just takes some knowledge of the game to do it effectively and with the least ganks possible.
However nothing stops fighters from being crafters and crafter from being fighters, you may as well do both in the long run.
I think joining the right clan is the best way to go, something living in a player city, sure people will roll thru at times but no worse then any where else, With the right clan you'll get support grinding mats. The great thing about the game is the best stuff for the most part is player crafted, and stuff is always breaking or getting stolen so your clannies will be wanting your stuff. Grind WISDOM, fish, herb gather. To be quite honest the crafter's path is much longer & more expensive then going "fighter/mage" so support of a good clan can be the decieding factor. IMO
My best advice for living in the world of Darkfall, dont get attached to your stuff, it either breaks or gets looted. And it's not yours till it's in the bank.
Remember it's just pixels and there are lots of pixels out there.
The most safety that you would have would be provided by joining a clan in a powerful alliance and craft within player cities. Most people who play the game use ventrillo and have a phantom in a channel where you can hear other clan members announce intruders within the vicinity. You could also have your system log open while you craft and if someone unfriendly enters the city, you would see it clearly (red, blue, or orange name shows up in the system log).
Since this is a sandbox game without instances, the FFA PVP aspect is controlled by the community.
Many alliances own entire sections of the world, like an entire continent for example, so you would most likely know a half-hour beforehand if anyone threatening was coming. Its much safer than being unclanned in NPC cities and the player city that you live in would receive a small compensation bonus from your using the crafting stations.
You can play Darkfall however you wish. I can think of several who never fought and crafted only. Some of these guys will eventually make a lot of money haggling the market and could potentially become a powerful force in Agon just with all of the extra money available to buy mercaneries or what not.
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Vanguard's crafting interface is much more engaging than Darkfalls but it has a bigger crafting grind. Darkfall is very AFK friendly when it comes to building your character or crafting in ways that Vanguard is not, although I did know people in Vanguard who had macros to craft for them.
To be honest I think that Darkfall is a better game to craft in right now and I will explain why (I was one of the first to make a boat in Vanguard on my server : )
- In Vanguard there are auction houses so the most that you will ever be remembered by would be seeing your name on items people purchase in the auction house. You wouldn't need to talk to anyone and could solo through most of it alone (but there are some quests that would probably require help, which may be difficult with the games current pop). You can get a house but nobody has any reason to pass by your house unless they live next door, so only a few would ever come across your house. The action of crafting itself is funner than Darkfall though since you are doing more than watching a progression bar but at this point, you would probably be paying monthly to play a solo game because they just do not have enough updates or show enough love for the game to survive much longer.
- In Darkfall there are no auction houses so the economy is more controlled by the players and the most money to be made seems to be by haggling the market as a middle man who knows how to wisely invest in things and turn around the profit. If you can get a house in Darkfall, you can have a vendor at your home sell your wares for you and since the village you live in is conquored by other clans for the taxes occasionally (you cannot lose your house in Darkfall unless you fail to pay the taxes which is about once a week but the village can be conquored which means your tax money goes to a certain clan) other people would be coming across your home often whether they live in your village or not and soon with upcoming patch will be able to look up what people are selling on their vendors much easier. There is more power available to every person in this game than there is in most other games but more competition and more difficult. In Darkfall, a crafter could end up haggling the market and holding a monopoly over many things . .. make millions of gold and have the best gear which would make him harder to kill (not to mention that crafting raises stats just as much as combat) and someday could decide to do something like purchase an entire player city with a tiny fraction of his treasury and become another one of Agon's rulers. Someone tries to take the city? No problem . .. just hire mercanaries to defend it. No instances so you would be remembered as the one who owns this and has that. One character per account as well which opens up other possibilities if you are creative enough to think about it. My point is that what you do is remembered more in Darkfall than it would be in Vanguard or pretty much any other game in todays genre. In most games, you follow the same storyline as every other crafter but in Darkfall you have your own unique experiences and stories to tell and will be remembered by other people for more than just what you put in the auction house. They will get to know you as a person, just as it should be in every MMORPG imo.
Getting killed every 10 minutes pretty much doesn't ever happen in Darkfall for the most part. I guess I could see it maybe happen to a new person who was living in an NPC city and trying to go out and harvest in a hotspot during prime time but all of that changes after they play for a bit. Its not like AoC or Vanguard FFA PVP where there are gankers waiting at every port in. Its actually much easier to avoid PVP than most FFA PVP games. For one, if you suddenly lag it means that someone is coming and you have time to get away to bank your valuables usually. Another example is that there are many ways to get away and more stealth possible in this game . .. you could summon a mount or a raft to try and escape or use magic to bunny hop or zig-zag run while using cover .. . and nobody can target or locate you by simply hitting the TAB button. Its more likely that someone who avoids combat and only crafts would die a bunch during his/her first month or two while learning a few valuable lessons but once they learned how to survive in Agon, dying would probably happen less than once a month. My girlfriend avoids PVP in this game and very rarely dies even though she does risky things whenever she plays. Since I enjoy PVP a lot, I die much more often than she does.
Sorry for the wall of text . .... pretty slow at work today lol
NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
the short & dirty answer to the OP:
can you? sure.
is this really the best game for that kind of play? no.
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I pretty much just craft. I have a dwarf. . do I get killed sometimes. . sure. . they usually leave the pick axe though and I was naked to start with.
Mine near a bank (no necessarily near a town) and bank often. . you can do just fine. I have some basic combat. and I mean basic. . just from doing some PvE to break up the mining. I think it is fine!
Once you get a nice stockpile of gear you might want to head out for some PvE though
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So far I'm loving it, so much so I've already purchased the game through Impulse since they are having a deal of $15 and the first month is free.
I sort of used the advanced guide on youtube to guide me a little except instead of fighting for 85% of the time and fishing/crafting for 15% (or a nice break) I've been harvesting/crafting for about 85% of the time and PvEing for 15%.
I do think I'll eventually have to pick up a sword or axe and become more fighting oriented, otherwise I can see how the non-stop harvesting can take forever.
I'm glad I gave the game a shot, it reminds me of the late '90's in UO.
Except you could GM all harvesting and crafting skills in UO without ever leaving the protection of the guards. I know I never left the Brit area on my crafters ( unless I recalled back to my house ).. UO had it right because they had protection for those who just wanted to craft so they could do their own thing.
Really nothing like UO.
Consider peasants in the middle ages. They were pure crafters. Sure, theyd get ganked if some bandit came along, but they didnt go become expert swordsmen. They went under the protection of a landowner.
Likewise, the great thing about sandboxes is, you can join a guild and be under their protection. If they have no interest in protecting you while mining, or crafting in the guild city, then thats not a very good guild. They can also go collect resources for you, and then you can make them all sorts of nice shiny armor.
The problem is the solo hero mentality in games which means everyone HAS to be a fighter, the part time life, time zones, and of course the fact theirs orcs and such in the woods. Consider historically everyone WAS a fighter and nomadic, until we learned to farm and herd, and then you had full time crafters protected by full time warriors.