I do not think that DCUO will really have a high "bodycount" on mouses/keyboards after 1-2 months if you play carefully . So far it looks like the bigger problem will be lots of people leaving it after that time. Not because its bad, but because its made for quick action only. I can imagine myself having lots of fun for a short while with it. But with nothing else to do than beating up the bad/good guys boredom will come and justification for 15 buck/month will go pretty fast.
I do not think that DCUO will really have a high "bodycount" on mouses/keyboards after 1-2 months if you play carefully . So far it looks like the bigger problem will be lots of people leaving it after that time. Not because its bad, but because its made for quick action only. I can imagine myself having lots of fun for a short while with it. But with nothing else to do than beating up the bad/good guys boredom will come and justification for 15 buck/month will go pretty fast.
Pretty much the exact same thing that plagued City of Heroes really and why it never became a huge success.
It has a small, but very fanatic fan base and have been sticking to the game through and through and why it's still around and receiving updates. But that is pretty much it really.
I loved CoX for what it was and enjoyed it for 1 or 2 months, but after that I just got bored to tears doing the same thing over and over and over again. With just having a handful different mission interiors wasn't really helping either.
I heard that DCUO has at least more story driven mission chains and if they continue to add new ones each month or so. Then that's at least a huge improvement over CoX and might keep people occupied a little longer.
Originally posted by kiern DCUO is most certainly an MMO. It's not even a debate.
Then by that definition, this game will suffer because it just pigeonholed itself.
It would have done much better attempting to market itself as anything other than a MMO, giving most people images of MMOs.
Now before we get into textbook definitions, let's talk about what people think of when they think "MMO" (regardless of definition). We know what the strict text definition is (thanks to you), but that's not what's important.
The reason that's not important is because in the final analysis, that's how people vote with their money after they form perceptions.
Given this is a AAA "mmo", look at every other MMO it has to go up against. Given all the current competition and the new ones coming, this is simply bad marketing because the best thing going for it as a "MMO" is the title, not the gameplay style.
Even the PvP is PvP with no purpose. It doesn't affect the world in any way whatsoever with any outcomes other than gear collection and costumes, which is a lazy way of PvP implementation. Even WAR had objectives as lame as it was. This type of PvP is good for quick hits, but not for $15/mo for most PC players who demand depth of play. It's basically good for console players because that's what you do in Halo, CTD4 and the like.
That will not attract the majority of PC players at all, nor very long if they play. Some will sure, but that's every game even the bad ones (which this isn't).
When the average person thinking of a MMO pops this in and goes "WTH is this?" they more than likely won't last more than 2 months simply because they were expecting a traditional MMO, not an action game.
Now you may say too bad, but they will simply shrug it off and move quickly onto the next one faster than you can get that out. Already, you have tons of PS3 people barking about paying $15/mo for a game, which is unthinkable to most of them since the vast majority can play tons of games for peanuts on Xbox live and such already.
The only demo willing (and shown) to pay $15/mo for a game (or more) is the PC market consistently. Most console players simply can't afford the budget most PC users have or are willing to spend it easily.
If SOE was smart, they would have marketed this another way altogether which is what I'm trying to convey. Making a action game and trying to market it off to the PC crowd under a "textbook definition" of a traditional MMO (under your definition) was not a good move I believe.
DCU will be remembered as the first of the next gen mmos. It's so different than any other mmo. Just stand on a tall building and look out over Gotham or Metropolis if you don't believe me.
I keep hearing this statement being repeated, but other than changing hotkeys with mouseclicks/thrusts what has DCU really changed?
The bulk of the gameplay revolves around the stereotypical elements found in most fantasy games. So much so that it has superheroes doing things that are so against the games theme it begs the question of just how much design was taken straight out of fantasy games and had a super hero theme slapped on top of it.
Just the thought of a super hero drinking a "COLA" to regain health/mana is.. well stupid.
Why do people always complain about quest driven games and because a game is quest driven then it cannot be innovative. Quest are basically like levels in halo or modern warefare. Just because all those games have levels doesn't mean they cannot be innovative.
what DCUO does well.
*Combat. Not extremely revolutionary but works and is really fun
*Voice acting. Done well and not in annoying way where you have to sit through tones of dialogue
*Quests/ Missions they are just very well done. Slightly repetetive but done well.
*Alert group, sure it instanced but is fun
Things it does ok.
*arena pvp
*customizations (no where nears its competetors but good enough)
*fun powers
things they do bad
*open world pvp
*grouping in open world
*straight freeflow of content (gaps in quests have to go other places)
other sht, but yes its not that revolutionary, but pretty innovative.
DCUO is most certainly an MMO. It's not even a debate.
Then by that definition, this game will suffer because it just pigeonholed itself.
It would have done much better attempting to market itself as anything other than a MMO, giving most people images of MMOs.
Now before we get into textbook definitions, let's talk about what people think of when they think "MMO" (regardless of definition). We know what the strict text definition is (thanks to you), but that's not what's important.
The reason that's not important is because in the final analysis, that's how people vote with their money after they form perceptions.
Given this is a AAA "mmo", look at every other MMO it has to go up against. Given all the current competition and the new ones coming, this is simply bad marketing because the best thing going for it as a "MMO" is the title, not the gameplay style.
Even the PvP is PvP with no purpose. It doesn't affect the world in any way whatsoever with any outcomes other than gear collection and costumes, which is a lazy way of PvP implementation. Even WAR had objectives as lame as it was. This type of PvP is good for quick hits, but not for $15/mo for most PC players who demand depth of play. It's basically good for console players because that's what you do in Halo, CTD4 and the like.
That will not attract the majority of PC players at all, nor very long if they play. Some will sure, but that's every game even the bad ones (which this isn't).
When the average person thinking of a MMO pops this in and goes "WTH is this?" they more than likely won't last more than 2 months simply because they were expecting a traditional MMO, not an action game.
Now you may say too bad, but they will simply shrug it off and move quickly onto the next one faster than you can get that out. Already, you have tons of PS3 people barking about paying $15/mo for a game, which is unthinkable to most of them since the vast majority can play tons of games for peanuts on Xbox live and such already.
The only demo willing (and shown) to pay $15/mo for a game (or more) is the PC market consistently. Most console players simply can't afford the budget most PC users have or are willing to spend it easily.
If SOE was smart, they would have marketed this another way altogether which is what I'm trying to convey. Making a action game and trying to market it off to the PC crowd under a "textbook definition" of a traditional MMO (under your definition) was not a good move I believe.
DCU will be remembered as the first of the next gen mmos. It's so different than any other mmo. Just stand on a tall building and look out over Gotham or Metropolis if you don't believe me.
Other than nicer graphics, you get the same types of bird's eye views from standing on the tallest buildings in CO.
I'm not sure whats "so" different than CO or CoH/X (didn't play CoH long so dunno).
So wouldn't that qualifity them as the first of the next gen MMOs?
No doubt a very good game but it lacks content and paying $50.00 also adding the fact it has a monthly fee for a game that lacks content is an issue. I could finish the pve portion in a month and all there is left to do is pvp. PvP players will like it but if anyone is looking for that long term pve entertainment this game has a ways to go to get to that point. I would say wait for expansions to come out before investing time into the game but unfortunately for SOE, TOR and GW2 will be dominating mmos in 2011.
That will not attract the majority of PC players at all, nor very long if they play. Some will sure, but that's every game even the bad ones (which this isn't).
If people decide they want PvP to mean objectives that are built into the gameplay that alter the world somehow or your faction instead of just arenas and fashion shows, they won't like doing this all the time.
I think this action looks fantastic, but I wouldn't pay $15/mo to fight outside a police station all day or go to arenas vs premades. It just reminds me so much of the CTD4 gameplay style of die with no consequence, run back and keep loading up for no objectives.
PvP like that for me is fun at the beginning but never lasts long.
If people decide they want PvP to mean objectives that are built into the gameplay that alter the world somehow or your faction instead of just arenas and fashion shows, they won't like doing this all the time.
I think this action looks fantastic, but I wouldn't pay $15/mo to fight outside a police station all day or go to arenas vs premades. It just reminds me so much of the CTD4 gameplay style of die with no consequence, run back and keep loading up for no objectives.
PvP like that for me is fun at the beginning but never lasts long.
This.
For some of the press DCUO is getting as a PvP game, the PvP in-game is just as "meaningless" as the PvP you find in WoW. Perhaps even less so.
To be sure, there are people that like to PvP just to PvP. To me, such fighting should be wrapped up within a greater context in the game. In DCUO, it's not.
DCU will be remembered as the first of the next gen mmos. It's so different than any other mmo. Just stand on a tall building and look out over Gotham or Metropolis if you don't believe me.
I do believe indeed that it will be awesome to do that. But how often do you really think you will do that & enjoy the scene? Once per day? Twice? For how many months? DCU imo just needs much more for the players to play with to hold on to a big subscriber base.
Then by that definition, this game will suffer because it just pigeonholed itself.
It would have done much better attempting to market itself as anything other than a MMO, giving most people images of MMOs.
Now before we get into textbook definitions, let's talk about what people think of when they think "MMO" (regardless of definition). We know what the strict text definition is (thanks to you), but that's not what's important.
The reason that's not important is because in the final analysis, that's how people vote with their money after they form perceptions.
Given this is a AAA "mmo", look at every other MMO it has to go up against. Given all the current competition and the new ones coming, this is simply bad marketing because the best thing going for it as a "MMO" is the title, not the gameplay style.
What are you talking about?? That was just a long rampling rant that said nothing. It's a shame that you wasted all that time. Did you even read the definition? It has nothing, at all, to do with gameplay style or expectations. MMO simply means that thousands of player play simultaniously online in a persistant world. How does that pigeon hole them? Planetside was an MMO. Planetside was an FPS. Planetside was nothing at all like WoW. MMO has nothing at all to do with gameplay. People have no expectations from the term MMO other than there will be a lot of other people playing at the same time. It's the letters that come AFTER the MMO that matter. Yes, they pigeon holed themselves into having thousands of players playing at the same time. How terrible. Do you think they should have shook things up and only allowed 30 people to play at a time? Yeah, that would do it.
Besides, you first say it's not an MMO, with no reasoning for the statement. Now, you say "well if they are an MMO they are pigeonholing themselves". Which is it? Because it surely sounds like you have not played an MMO, of any kind, before and definitely have not played DCUO. You seem to not know anything about either.
We have already established that DCUO would not be a typical MMORPG, and requires a different designation. There's no question that it's an MMO. The only question is the type of MMO.
We have already established that DCUO would not be a typical MMORPG, and requires a different designation. There's no question that it's an MMO. The only question is the type of MMO.
Why is DCU some different type of mmo than everything else already on the market?
Instanced dungeons, talent trees, instanced pvp, quest based leveling, item durability death penalty, tank/healer/dps trinity, collect tokens at end game for armor.
Underneath all that clicking is nothing but a standard fantasy mmo trapped in super hero clothing. It is a very typical mmo.
We have already established that DCUO would not be a typical MMORPG, and requires a different designation. There's no question that it's an MMO. The only question is the type of MMO.
Why is DCU some different type of mmo than everything else already on the market?
Instanced dungeons, talent trees, instanced pvp, quest based leveling, item durability death penalty, tank/healer/dps trinity, collect tokens at end game for armor.
Underneath all that clicking is nothing but a standard fantasy mmo trapped in super hero clothing. It is a very typical mmo.
Don't confuse the issue. No one said it was better, or even different in a good way. That would be a matter of perspective. It's different than other MMORPG's because it focuses less on the character. In a typical MMORPG, or any RPG, it's based mostly on the skills the character would have. In DCUO, the combat is based more on the skills the player has. And it doesn't have a lot of the RP qualities of other RPG's. It's more action less RPG. Kind of like Diablo compared to Baldur's Gate.
It also plays more like a console game than a typical MMORPG.
I like how people in this thread think that even 1/100th of the population of the US or Europe, even know what an MMO is. Much less, what their idea of an MMO is.
Hell, most WoW players I've met, don't even know what an MMO is. I'd probably say at least 1 out of 10 EVE players don't even know that there are any other MMOs in the world besides EVE and WoW, I've met quite a few. I'd be willing to put money on 1 out of 20 Console RPG gamers, don't even know there are any other MMOs besides FFXI and FFXIV.
DCU will be remembered as the first of the next gen mmos. It's so different than any other mmo. Just stand on a tall building and look out over Gotham or Metropolis if you don't believe me.
I do believe indeed that it will be awesome to do that. But how often do you really think you will do that & enjoy the scene? Once per day? Twice? For how many months? DCU imo just needs much more for the players to play with to hold on to a big subscriber base.
Comments
I do not think that DCUO will really have a high "bodycount" on mouses/keyboards after 1-2 months if you play carefully . So far it looks like the bigger problem will be lots of people leaving it after that time. Not because its bad, but because its made for quick action only. I can imagine myself having lots of fun for a short while with it. But with nothing else to do than beating up the bad/good guys boredom will come and justification for 15 buck/month will go pretty fast.
Pretty much the exact same thing that plagued City of Heroes really and why it never became a huge success.
It has a small, but very fanatic fan base and have been sticking to the game through and through and why it's still around and receiving updates. But that is pretty much it really.
I loved CoX for what it was and enjoyed it for 1 or 2 months, but after that I just got bored to tears doing the same thing over and over and over again. With just having a handful different mission interiors wasn't really helping either.
I heard that DCUO has at least more story driven mission chains and if they continue to add new ones each month or so. Then that's at least a huge improvement over CoX and might keep people occupied a little longer.
It would have done much better attempting to market itself as anything other than a MMO, giving most people images of MMOs.
Now before we get into textbook definitions, let's talk about what people think of when they think "MMO" (regardless of definition). We know what the strict text definition is (thanks to you), but that's not what's important.
The reason that's not important is because in the final analysis, that's how people vote with their money after they form perceptions.
Given this is a AAA "mmo", look at every other MMO it has to go up against. Given all the current competition and the new ones coming, this is simply bad marketing because the best thing going for it as a "MMO" is the title, not the gameplay style.
Even the PvP is PvP with no purpose. It doesn't affect the world in any way whatsoever with any outcomes other than gear collection and costumes, which is a lazy way of PvP implementation. Even WAR had objectives as lame as it was. This type of PvP is good for quick hits, but not for $15/mo for most PC players who demand depth of play. It's basically good for console players because that's what you do in Halo, CTD4 and the like.
That will not attract the majority of PC players at all, nor very long if they play. Some will sure, but that's every game even the bad ones (which this isn't).
When the average person thinking of a MMO pops this in and goes "WTH is this?" they more than likely won't last more than 2 months simply because they were expecting a traditional MMO, not an action game.
Now you may say too bad, but they will simply shrug it off and move quickly onto the next one faster than you can get that out. Already, you have tons of PS3 people barking about paying $15/mo for a game, which is unthinkable to most of them since the vast majority can play tons of games for peanuts on Xbox live and such already.
The only demo willing (and shown) to pay $15/mo for a game (or more) is the PC market consistently. Most console players simply can't afford the budget most PC users have or are willing to spend it easily.
If SOE was smart, they would have marketed this another way altogether which is what I'm trying to convey. Making a action game and trying to market it off to the PC crowd under a "textbook definition" of a traditional MMO (under your definition) was not a good move I believe.
"TO MICHAEL!"
I keep hearing this statement being repeated, but other than changing hotkeys with mouseclicks/thrusts what has DCU really changed?
The bulk of the gameplay revolves around the stereotypical elements found in most fantasy games. So much so that it has superheroes doing things that are so against the games theme it begs the question of just how much design was taken straight out of fantasy games and had a super hero theme slapped on top of it.
Just the thought of a super hero drinking a "COLA" to regain health/mana is.. well stupid.
Why do people always complain about quest driven games and because a game is quest driven then it cannot be innovative. Quest are basically like levels in halo or modern warefare. Just because all those games have levels doesn't mean they cannot be innovative.
what DCUO does well.
*Combat. Not extremely revolutionary but works and is really fun
*Voice acting. Done well and not in annoying way where you have to sit through tones of dialogue
*Quests/ Missions they are just very well done. Slightly repetetive but done well.
*Alert group, sure it instanced but is fun
Things it does ok.
*arena pvp
*customizations (no where nears its competetors but good enough)
*fun powers
things they do bad
*open world pvp
*grouping in open world
*straight freeflow of content (gaps in quests have to go other places)
other sht, but yes its not that revolutionary, but pretty innovative.
They got me.
Other than nicer graphics, you get the same types of bird's eye views from standing on the tallest buildings in CO.
I'm not sure whats "so" different than CO or CoH/X (didn't play CoH long so dunno).
So wouldn't that qualifity them as the first of the next gen MMOs?
"TO MICHAEL!"
No doubt a very good game but it lacks content and paying $50.00 also adding the fact it has a monthly fee for a game that lacks content is an issue. I could finish the pve portion in a month and all there is left to do is pvp. PvP players will like it but if anyone is looking for that long term pve entertainment this game has a ways to go to get to that point. I would say wait for expansions to come out before investing time into the game but unfortunately for SOE, TOR and GW2 will be dominating mmos in 2011.
Yeah, pretty sure I covered that part.
"TO MICHAEL!"
'Nuff said.
It depends..
If someone thinks they'd pay $15/month for this type of PvP depth:
DCUO - World PvP - 1 of 2
then the game will do well.
If people decide they want PvP to mean objectives that are built into the gameplay that alter the world somehow or your faction instead of just arenas and fashion shows, they won't like doing this all the time.
I think this action looks fantastic, but I wouldn't pay $15/mo to fight outside a police station all day or go to arenas vs premades. It just reminds me so much of the CTD4 gameplay style of die with no consequence, run back and keep loading up for no objectives.
PvP like that for me is fun at the beginning but never lasts long.
"TO MICHAEL!"
This.
For some of the press DCUO is getting as a PvP game, the PvP in-game is just as "meaningless" as the PvP you find in WoW. Perhaps even less so.
To be sure, there are people that like to PvP just to PvP. To me, such fighting should be wrapped up within a greater context in the game. In DCUO, it's not.
Hell hath no fury like an MMORPG player scorned.
I do believe indeed that it will be awesome to do that. But how often do you really think you will do that & enjoy the scene? Once per day? Twice? For how many months? DCU imo just needs much more for the players to play with to hold on to a big subscriber base.
What are you talking about?? That was just a long rampling rant that said nothing. It's a shame that you wasted all that time. Did you even read the definition? It has nothing, at all, to do with gameplay style or expectations. MMO simply means that thousands of player play simultaniously online in a persistant world. How does that pigeon hole them? Planetside was an MMO. Planetside was an FPS. Planetside was nothing at all like WoW. MMO has nothing at all to do with gameplay. People have no expectations from the term MMO other than there will be a lot of other people playing at the same time. It's the letters that come AFTER the MMO that matter. Yes, they pigeon holed themselves into having thousands of players playing at the same time. How terrible. Do you think they should have shook things up and only allowed 30 people to play at a time? Yeah, that would do it.
Besides, you first say it's not an MMO, with no reasoning for the statement. Now, you say "well if they are an MMO they are pigeonholing themselves". Which is it? Because it surely sounds like you have not played an MMO, of any kind, before and definitely have not played DCUO. You seem to not know anything about either.
We have already established that DCUO would not be a typical MMORPG, and requires a different designation. There's no question that it's an MMO. The only question is the type of MMO.
Why is DCU some different type of mmo than everything else already on the market?
Instanced dungeons, talent trees, instanced pvp, quest based leveling, item durability death penalty, tank/healer/dps trinity, collect tokens at end game for armor.
Underneath all that clicking is nothing but a standard fantasy mmo trapped in super hero clothing. It is a very typical mmo.
Don't confuse the issue. No one said it was better, or even different in a good way. That would be a matter of perspective. It's different than other MMORPG's because it focuses less on the character. In a typical MMORPG, or any RPG, it's based mostly on the skills the character would have. In DCUO, the combat is based more on the skills the player has. And it doesn't have a lot of the RP qualities of other RPG's. It's more action less RPG. Kind of like Diablo compared to Baldur's Gate.
It also plays more like a console game than a typical MMORPG.
I like how people in this thread think that even 1/100th of the population of the US or Europe, even know what an MMO is. Much less, what their idea of an MMO is.
Hell, most WoW players I've met, don't even know what an MMO is. I'd probably say at least 1 out of 10 EVE players don't even know that there are any other MMOs in the world besides EVE and WoW, I've met quite a few. I'd be willing to put money on 1 out of 20 Console RPG gamers, don't even know there are any other MMOs besides FFXI and FFXIV.
Hmpf. Told you so!
It all reminds me of :P