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The only really good thing about this expansion is the levelling the new zones and the questing. I put to you that this expansion was not made for the players this one was made for grind and profit over and above what an enjoyable game should be about.
The new mass rvr zone tol barad is full of pve, so in order to rep up with a pvp faction you have to pve alot outside of the event, if you win the event you then have to pve again to gain extra rep. It is not even fun pve it is collect 10 of x, kill 15 of x, take out captain x. Wintergrasp quests were all wrapped up with the event it was smooth and flowed. Dont get me started on no flying.
The PvE content heroic wise completely makes the dungeon finder tool redundant if you PUG expect to wipe for a couple of hours, in the rarest of cases you may be lucky, arguements and finger pointing are the normal, blizzard have actually managed to turn players on themselves. Even if you manage to complete a couple of heroics which might take most of your day you cannot purchase your t11, ok sure what about pvp.
Rated BGs you gain a good reward for these if you have a highly organised pvp raid of players. If you happen to join on your own forget it what you gain for your efforts is pitiful. No matter what happened with this game if I was with no guild or online on my own I could rely on just queuing up for some fun and getting somewhere for my efforts.
Raids are not pugable anymore it requires a dance troop routine style execution in order to complete. This I am ok with let the raiders have their time their glory but for gods sake do not penalise me everywhere else.
This is my warning to you, I have had a lot of experience with many games including a good history with wow. This is not a pick up and play game anymore if you want to achieve anything you will need to dedicate your time and energy into a proper raiding guild over many hours.
Once you have hit cap, leave cause getting to cap is the only content worth doing. Try it for yourself if you like but I warned you. I am hoping rifts pvp will give me what Im looking for.
For me personally Cataclysm is wow's swan song. I may return at some point and for the while will focus my time on my own activities, perhaps just crafting. Unless things change my 3 accounts for me and my family will remain shut and a competitor can have my money, does blizzard care for a drop in the ocean I don't know but I refuse to continue paying and vote with my feet.
Comments
I agree. Blizzard should have made up their mind and choose which kind of players they want to have. Now they have a hybrid that is too easy for some and too hard for the others. Neither group is happy.
I understand what you are saying
I am currently playing Cata and although I enjoy the leveling I am surprised at the difference between leveling and end game.
Leveling is pretty much casual and fun, while end game is quite hardcore and frustrating.
I refer in particular to Heroic Dungeons which feel more like Raids than else.
I don't mind Raids to be hardcore but I am not sure I want a slag fest everytime I play a dungeon, you get shout at or even kicked out for every small mistake you do.
If I wanted this kind of environment I would join a Raid guild
Its funny to read the end being 'hardcore', but being a more classic raider (now in my casual days)...I guess that will always be the case. Ironically enough, I do agree with a few of your points (though I dodge PVP like the plague). My best advice is friends...if you are constantly having the necessity to PUG high-end content, then find a quality guild, some IRL friends, some in-game friends...and spend time hacking away; The only reason I play WoW is to be able to chat on vent/Axon and group with old raid buddies.
So, if you are looking to WoW now as a "game" instead of an expensive social networking tool & time sink...its probably a good idea for a break. I see WoW now as the necessary evil as I wait for the year of the ARPG to bestow upon me power gaming greatness...nothing more & nothing less.
And just remember anytime you see a WoW comercial, imagine Activision management rubbing themselves with $100 bills.
hm, actually you only need to find 8 good players to get the guild achievements für raid dungeons (80% of 10 people).
so compared to the previous 25 man or even more, it's actually much more "small group friendly", aint it?
and i actually like the fact that they raised the dungeon difficulty, the old ones have been rather easy.
it's not like "everyone" is displeased with the addon ^^
"I'll never grow up, never grow up, never grow up! Not me!"
An increase in difficulty for end game content has been needed for a long time.
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It remains to be seen if this "hard play" will break up subscription numbers. Even the solo quests in Tol Barad can be described as hard for some classes (due to those terrible spanws in those open caves) and yes I know several people who hardly do any 85 dungeons because of the difficulty in them.
My guess is that people will stay subscribed because the more easy part still outweighs the hard "end game" part.
A couple of hard end game mechanics will not drive out the "gathering professions" player or the casual Battleground player.
It is odd even the hardcore guilds are getting nowhere in heroic Raids these days though. ) It says a lot that my guild was cheering yesterday because 5 guys downed the end boss in a ... heroic dungeon and got the guild achievement.
Good for them, I never bothered much for this part of the game anyway.
If you are a casual player who doesn't want to invest time why do you want to clear the heroics? You finish the normal and you're donne. Every game have the hard and nightmare modes but not everryone wants to go with it.
I tend to agree with the OP.
Things are of course going to get easier down the line when the next tier set is introduced. But that's also exactly why I can't feel one bit motivated. Why go through all that hardship and crap, just to see your hard earned raid rewards turn into heroic rewards and the heroic rewards turn completely obsolete?
Well, do it for the fun I suppose, but where's the fun in repeating the same content over and over X number of scheduled times per week?
I've been in a hardcore raiding guild once. Briefly. Because it didn't take me long to figure out that doing the same old dance routine over and over, while a drill sergeant is screaming over voice chat, just for a chance at getting a purple shiny with some big numbers on isn't my cup of tea.
Bottomline is, it's still the same old end game that I don't care much for, made more frustrating by the fact that it's no longer as quick and accessible as it used to be. But the quests... the quests are nice and shiny... and do a good job at wrapping it up in a way that makes Cataclysm seem like a brand new and exciting experience. Well, it was... until I reached lvl 85 and had gone through the Worgen/Goblin starter area.
I'm a big ol' fluffy carewolf. Be afraid. Be very afraid.
wile everything the OP says it's true i actually like the changes. by the way i am NOT a hard core pvper or pver. still Wotlk was too easy, just way to easy. everything was handed to everyone and things just didnt have any value anymore. i like that Heroics and Raids are only for well organized/geared/skilled players. it give me something valuable to work twords.
it's not like there is nothing else to do for the casual player. we can still do solo BGs, random normal dungeons, arena and questing/crafting. IMO the Heroics, Raids and rated BG should be for the hard core players. it's nice to know that this game isn't giving everything away to anyone anymore. you now have to work hard for the good stuf.
what i do no like is what Faelen mentioned as "the knowledge that in 3 months, when the next set of epics is released, all you'v worked so hard will become crap and you'll be back to square one farming the same raids for the newest gear". this is the lazy gear grind that Blizz has implemented to keep people farming the same instances enlessly without having to create real new content.
I'm really enjoying the changes in difficulty. In Wrath if you wanted to do something challenging you had to grind thru easy normal 5 man dungeons, then grind thru easy heroic 5 mans, then grind thru normal 10/25 man raids and then finally you could flip the switch to do heroic raids. Most people were burnt out and bored with the content before ever making it to the heroic raids.
Now if you want something easy to do you can just run normal 5 mans all night long. If you want something a little more challenging you can run heroic 5 mans all night long. Having a choice is a great thing IMO. The main problem I see with people failing at heroics is they are putting zero time and effort into preparing for them. They are called heroics for a reason. Jumping into one with your green quest gear isn't going to work.
I tried healing my first heroic with an average ilvl of 318 and it was pretty awful. I normally ran out of mana before we had the boss below 50% and no matter what I did someone died just about every pull. A couple of nights later I went back with an ilvl of 324 and it was like a whole new game. Just by getting a couple of upgrades I was able to keep most people alive throughout a fight and only ran out of mana towards the end. I now have an ilvl of 338 and mana is never an issue. The encounters are like night and day compared to just a week ago when I thought they were nearly impossible.
The expansion is not even three weeks old yet and people have already started pugging raids. I joined a pug last night that was working on the Glory to the Cataclysm Hero achievement...this guy already had 25 of the 28 achievements in heroic 5 mans. He wasn't guilded but he was able to level to 85 and pug almost every heroic 5 man achievement in the game in less than 3 weeks.
I'm feeling pretty burned as well. Cataclysm sounded so much better on paper to me then how it actually played out. I was really excited for this expansion and it was nice while leveling 80-85. I love how they have cut scenes and better story telling but the newnesst wore off so quickly. I was right back into my boring routine. It feels like I have already been playing this expansion for a year.
I think it is great they re did the 1-60 experience but I don't level alts. That really didn't benefit me at all and I wonder if it was really worth it. Does this game really have that much new blood coming into it? Maybe it does. I just felt like there could have been just that much more higher end content since that is where players spend most of the time.
And speaking of high end content once it feels exactly same as WoTLK just harder. BC we got heroics and WoTLK expanded and improved on the heroics and revamped raid systems but Cataclysm I don't really feel like anything new was brought to the table. How many expansion we can do the same exact same thing. It is the same blue print over and over.
My average WoW day is consists of logging in, doing my dailies and attempting the daily heroic. Then I log out bored with nothing to do. I say attempt the daily heroic because pugs fail so hard I refuse to use the LFD tool. LFD=Looking for Disappointment. Heroics are actually quite fun and refreshing in a guild group but a lot of times that isn't possible.
I'm not huge into pvp, I do enjoy battlegrounds casually but WoWs Pvp has always been a break from PvE for me. That makes me sad because I really could get into PvP if it had a focus on world RvR type instead of instanced battles. Like warhammer but done right. Wintergasp and Tol Barad are just epic failures at this. I can't consider them world/rvr pvp if battles have timers on them like they do and are not player instigated. They might as well be instanced as far as I'm concerned. They probably would be if they didn't tag a loot pinata raid to it.
The one thing I did like a lot was the new guild systems. Guild Leveling and achievements I think are awesome. For someone just getting into WoW, it is a better time then ever before. But for someone who has been playing for years I just don't think it brings enough to the table.
Remember these are just my opinions and may not be a reflection on how the over all player base feels, so there is no need to argue over it. Don't want to start a fanboy/hater bickering contest. Threads die hard and fast when that happens.
The expansion has been out a few weeks and somehow it was poorly designed, because people can't pug raids and heroics without some difficulty?
Sheesh.
I think the burnout came way before this expansion has came out. It is the endgame burnout, at least that's what it is in my case.
I dont think you really grasp the points I have made if you refer to me. But lets pick up on your point and repeat a point I made in Wrath they invented the looking for dungeon system which is now logically redundant due to the heroic difficulty. "Some" difficulty is not a problem.
Maybe if you feel your subscription to wow somehow entitles you to everything the game has to offer you should get really despondant and sue...
Maybe if you complain enough here about how you're not interested in participating at the necessary level, blizzard should just mail you some new gear. Hell, ask for stuff from the NEXT expansion so you can be wildly popular with the people you don't want to get to know...
Maybe you should find something else to do besides multi-player online games.
You pick.
Give it time, people will adjust to the new mechanics and difficulty levels. Pugs will be blazing through heroics and doing just fine in raids.
This is what happens when things go from easy to hard. After some growing pains I'm certain everything will be fine.
I'm in the same boat.
I'm about to hit 85, and i just don't see a point in playing after that to just run the same dungeons over and over for the next year and a half till they put out another expansion.
Since the expansion launched i leveled up a new char in the old world to see the new 1-60 content and leveled by 80 to 85 and i'm sitting here giong, ok now what?
I just don't care about running the same dungeons and raids over and over again. So at most i got maybe 3 weeks of content out of the expansion.
I am personally planning to moving on, previously in the other expansions I have raided hardcore I have seen alot, perhaps as someone suggested I maybe slightly burnt out. The same format is used over and over again perhaps I have had enough.
There are many new mmorpgs coming out I am looking at 2 right now Rift and Swtor, they will not be my saviour but I am hoping on an individual level they will give me something rewarding to work towards when I sit down to game after my dinner or in my spare few downtime hours.
And for those people who think I am crying just about the heroic difficulty please read my whole original post instead of guessing and inserting said predictable troll reply.
I am not even sure lost sub numbers will be missed they will just release a new sparkle mount and make another 2 million in 45 minutes.
I agree because video games are serious business, and only a small portion of the player base (ie those that don't suck) should be able to see the better half of the endgame content.
Yeppers. Blizzard made a point of saying that tactics, CC and harder instances were going to be the norm for Cstaclysm, no more tank-n-spank boss fights.
So not sure why all of the whining. Those whiners were the first ones to cheer for cross-server LFG even though people were warning them that it would be easy to drop group, finger point, be an asshat, etc... since no one would see you again.
Gaming since Avalon Hill was making board games.
Played SWG, EVE, Fallen Earth, LOTRO, Rift, Vanguard, WoW, SWTOR, TSW, Tera
Tried Aoc, Aion, EQII, RoM, Vindictus, Darkfail, DDO, GW, PotBS
Game was fine before Cata now they change all the rules and makes it mandatory to CC mobs, i call BS to that. Peoples plays to have fun not to wipe non-stop just because you cant /dance at the right time on a boss fight. Cause Boss fight have becomes that, a complicated dance, you need to get the right moves down at the precise time or you die. Anyway i bought Cata just to check out the new zones and i'm not gonna stay sub more than a month.
heroics are fine, pugged most with 0-2 wipes which is ok, if you could steamroll them, they would be no fun.
Pi*1337/100 = 42
I'm not saying this to be argumentative, but perhaps you might try rereading your original post with some fresh eyes to see just how much of it is a complaint about the difficulty of pugs, dungeons, raids, rated battlegrounds, etc.
Honestly, it makes up the majority of your points.
Cata heroics from my view point appear to be tougher than BC heroics, and that to me is a big contributing factor with people being disappointed with this expansion. I think the lack of PVP balancing is also a factor as well, so it is not purely from a PVE perspective, but also a PVP perspective. After being in beta, and voicing my opinion on the state of the expansion (basically arguing the release should be delayed), I am taking a wait and see approach a few months down the line to see what balance changes they put in place before I even consider buying the expansion.
I agree with the OP. I love the leveling aspect of the game for levels 1-60 and then 80-85. Sadly the 60-80 levels bore me to tears now and endgame, as always, still sucks and is the one major flaw in WoW's design.
I have actually stopped playing and have been more into Darkfall Online simply because I feel DF offers more depth right now. Maybe not story, but you can only see the story a few times before it too gets dull.
I'll always come back now and again to WoW, probably at content patch times, but otherwise, I think the game has seen it's hayday come and go and will now be that game I play for nostalgia. Ah well, time to move on to bigger and better and newer games.