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Game is fun, but not worth monthly fees

124

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  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by HitechLolife

    Defrauding? That's the analogy you're trying to make? lol.

    My point is don't hold your 15$ ransom when discussing the games merits with fellow gamers. Vote with your wallet sure, but don't pretend other gamers give a shit what you do or don't do with your money. It's the same line of thinking as people who post n forums letting everyone know that they've unsubbed/rage quit. No one cares and it adds no validity to an arguement over the merits of a game.

    Read the title of the thread.  This entire discussion is about the game not being worth $15 a month.  Not that people are holding their money ransom, it being a trivial amount of money or whatever point you are now trying to make. 

    The $15 subscription fee is the subject matter of this thread.  I'm not sure how you missed that.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by kiltak

    [1] Ok after sitting here reading somethings writen here I felt need to respond to things be said. The first of which is that any one who has the illusion that DCUO will eventually go F2P might as well give up on that idea, Sony will not ever take this game to F2P. Remember DC has a stake in this game as well. Between Sony and DC there is no way this game will ever go to F2P.

    [2] Now some one said that it takes a week to reach the level cap in DCUO. This is true but then that is beta, that does not say it will be the case when the game goes live. Remember that they want you to level fast because they want you to test the powers and server stability as well as help them root out bugs. My guess is that leveling will slow down after launch and even so there will be players who will reach level cap in no time flat. Besides there is always the PVP so there is more then enough content to keep players busy for a while.

    [3] I will be honest this game will more then likely do better on console then on PC. However what matters is this either one of two things will happen either game will flop and that will be that. However I'm predicting the game won't flop and will do very well. This is going to force a lot of developers out there to develope MMOs for the consoles. On top of that we will see the traditional MMO suchs as WOW become a dime a dozen and see more action based MMOs. If you can build an MMO like DCUO with powers weapons and it work then why not fantasy game. I believe Sony will use DCUO as staging ground to test and work out the kicks with MMO on console and Action based games.

    [4] Now if I am right and developers begin to develop MMOs for the console then we will see these same MMO developed for the Console to be developed on the PC as well. I see more and more MMO moving away from the whole raid driven aspects and more towards story driven MMO, KOTOR and DCUO are perfect examples of this. Please don't get me wrong that doesn't mean we wont see the heavy driven raid game such as WOW type MMO but they will become far few to none.

    [5] DCUO has chance to prove that MMO can be released on to the console and do well, and I believe it will. It doesn't matter if it will do well on the PC or not. Developers all ready know there is a market for MMO on the PC. I suspect that the next generation of MMO will not only be marketed for not only the PC and the Console. I know there is rumors going around of an EQ3 and I think if DCUO does well EQ3 will be developed for Console as well as PC. It's even possible that when WOW 2 goes in to development it to my actually be developed for the console. Whatever the case maybe DCUO is ths testing ground and will prove whether or not MMO would be good on Console. If DCUO doesn't then it will be a good long time before another MMO will approach the concoles.

    [1]


    • Warner brothers, who owns DC comins, did not seem to mind buying a company that switched two games over to F2P model and saw triple digit increases in revenue. 

    • SOE has already changed their flagship game to a free to play model in an effort to revive it and have created several free to play games.

    I think both companies are not only willing to go the F2P route, but are very intereted in it.  I suspect that if DCU sees a massive drop off in players over the first several months then it has a very good chance of making a drastic change to turn things around and that will most likley include switching revenue models.

     

    [2]

    The developers specically stated they wanted players to level fast to reach end game.   It wasn't some testing model used to allow players to speed up to... level 20.  Slowing down leveling might just create a situation where there are content gaps and most certainly force rerolls through the same exact experience as previous characters.  Either way we are still talking about a difference of maybe a week or two to reach end game.  There just isn't enough content to slow leveling down to require months of gameplay to reach end game.

    [3]

    DCU has a lot of hurdles to overcome to be a success.

    On the console side it has to compete with other actions games that are true full actions games with more content and do not require a subscription fee. 

    On the PC side the game is hoping that PC players will play an mmo designed to run on a console.  Quirky controls, lacking UI and chat features, limited content and again a sub fee on top of it.

    DCU is trying to be a console action game and a PC mmo at the same time, but doesn't quite do either of those things fully. 

     

    [4]

    DCU is built on the same exact model as wow and most current mmos. The end game of DCU is the same raid-centric gameplay as most mainstream mmos.  Fight in multigroups alerts to gain tokens to then purchase raid armor.  The developers specifically reference it as raid armor.  What do you think DCU's endgame is going to be that drastically alters the future of mmos?

    The story driven gameplay is just voice over quests and cut scenes.  It is nice, but at the core it is still just questing for experience to level with.  I'm not sure what revolution you are seeing in that gameplay.  I would love to be wrong about this, but I do not think I am.

    [5]

    I think making cross platform mmos is good in theory, but in practice to much gameplay has to be sacrificed on both sides to make it comaptible with both systems. I don't think the last few games that have strived to make cross platform mmos have made it seem like the wave of the future.  That is just my opinion though. 

  • HitechLolifeHitechLolife Member Posts: 210

    Originally posted by Daffid011

    Originally posted by HitechLolife



    Defrauding? That's the analogy you're trying to make? lol.

    My point is don't hold your 15$ ransom when discussing the games merits with fellow gamers. Vote with your wallet sure, but don't pretend other gamers give a shit what you do or don't do with your money. It's the same line of thinking as people who post n forums letting everyone know that they've unsubbed/rage quit. No one cares and it adds no validity to an arguement over the merits of a game.

    Read the title of the thread.  This entire discussion is about the game not being worth $15 a month.  Not that people are holding their money ransom, it being a trivial amount of money or whatever point you are now trying to make. 

    The $15 subscription fee is the subject matter of this thread.  I'm not sure how you missed that.

    If you had bothered to read what I've posted you'd have seen I'm calling out the 'subject matter' of the thread for being the useless forum meme that it is. It's a tired attempt to add emotional weight to their argument. Just be honest and discuss the merits/failures of the game, rather than pretend that 15 dollars is the issue.

    Currently Playing: The Game

  • crowdedcrowded Member Posts: 12

    Knowing $ony it won't just be 15$ a month.  It will be 15$ a month plus 80$ for a new race with cape add in 25$ for the best looking outfits each per character and a root kit to boot.

  • MogcatMogcat Member UncommonPosts: 193

    Originally posted by HitechLolife

    Originally posted by Daffid011

    Originally posted by HitechLolife

    Defrauding? That's the analogy you're trying to make? lol.

    My point is don't hold your 15$ ransom when discussing the games merits with fellow gamers. Vote with your wallet sure, but don't pretend other gamers give a shit what you do or don't do with your money. It's the same line of thinking as people who post n forums letting everyone know that they've unsubbed/rage quit. No one cares and it adds no validity to an arguement over the merits of a game.

    Read the title of the thread.  This entire discussion is about the game not being worth $15 a month.  Not that people are holding their money ransom, it being a trivial amount of money or whatever point you are now trying to make. 

    The $15 subscription fee is the subject matter of this thread.  I'm not sure how you missed that.

    If you had bothered to read what I've posted you'd have seen I'm calling out the 'subject matter' of the thread for being the useless forum meme that it is. It's a tired attempt to add emotional weight to their argument. Just be honest and discuss the merits/failures of the game, rather than pretend that 15 dollars is the issue.

     Erm now I'm confused. The whole point of the thread is its not worth the $15 a month. I assume this because of the title ",but not worth the monthly fees'. Like this whole discussion is about that is fun but not worth the $15 dollar monthly. Also of course the gamers dont care if you unsub, but the companies do.

  • LizardEgyptLizardEgypt Member UncommonPosts: 333

    I played the DCUO beta fairly extensively on the PS3. It's a FUN game but honestly I don't see it doing very well with it's target market. The problem here is that those who REALLY want beat-em-ups can get it from a game that doesn't cost $15 a month. I'm an MMO gamer and can really only afford one subscription at a time and so I tend to want to save that cost for a game that really interests me, and despite how big of a budget some of you might have most of the people I know feel the same way.

    The main issue I feel with DCUO is that it's awesome for the wrong reasons. Flying around Metropolis or Gotham looking for Villians/Heroes to beat the shit out of in world PVP is super exciting, but then I remember that half of the playerbase isn't going to play on PVP servers because of the aggressive ganking and very immature [Versus] chat. As for PVE, the beta contained some fun quests and great story progression but it's not going to keep people involved beyond the level cap. It's not designed properly as a PVE style game in the format that we're used to and it's not innovative enough to push itself forward. (The combat IS fun but button mashing NPC's in a group is just chaotic and hard to deal with.)

    Again back to my point though about the PVP being great. If I want to play that style of game most of the time I'm just going to play an actual beat em up or a more properly balanced fighting game, as much as I tried to justify picking up a $60 Box it's just not possible, especially considering they are also going with a in-game Cash shop system.. and the fact that high quality PC MMOs like Rift are just a month or two around the corner.. it's just too much. Ganking and flying around can only get so interesting for so long, it's a great concept and well executed but It's just really hard to justify.

    I absolutely DESPISE cash shops, but I feel this is one game that would better benefit from a F2P model. More comic fans are willing to grab a free game and put cash into the kind of stuff they want, and console gamers seeing a free download MMORPG are going to be intrigued. Also, being customizable in nature as a superhero game there are tons of things they could sell to willing customers, fan service, lore items, actual DC content, nerdgasm material. I would never recommend a F2P Cash shop for ANY game, but I'd recommend it for this, but unfortunately I understand production costs and quotas and it's not easy to change your payment plans just before a game's launch. I'd like to see it do well though, just to show that changing up the 'MMORPG' can be successful, but it's going to be very rough trying to market on the PS3 and the PC market is just really violent at the moment.

    Currently playing - FF14ARR
    Previous games - SWG, World of Warcraft, ShadowBane, Warhammer, Age of Conan, Darkfall, Planetside Asheron's Call, Everquest, Everquest 2, Too many.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by HitechLolife

    If you had bothered to read what I've posted you'd have seen I'm calling out the 'subject matter' of the thread for being the useless forum meme that it is. It's a tired attempt to add emotional weight to their argument. Just be honest and discuss the merits/failures of the game, rather than pretend that 15 dollars is the issue.

    Oh I read exactly what you posted and it was nothing more than calling people poor.  All you did was insult people in your first two replies and completely disregard the entire disucssion.  There is a lot of discussion about the mechanics of the game, especially in comparison to games that do not require a subscription fee, single purchase or other mmos that offer the same service.  Sorry you missed it.

     

    Despire your single argument that "people are to povo" to afford $15, they are discussing that the gameplay being offered doesn't feel worthy of that fee.  That is a pretty easy concept to understand.  Money has value and this game doesn't feel valuable enough for that money. 

    All you have done is say that $15 isn't much money to you and therefore think it isn't worth discussing.  As if any discussion must pass your personal seal of financial approval in order to be a valid discussion. 

  • AbangyarudoAbangyarudo Member Posts: 156

    Originally posted by popinjay

     




    Originally posted by popinjay



    There are plenty things that don't work (atm) but I'm not listing them because this is beta. But for you to say "What doesn't work?" as if everything does at this time, is dishonest.

     



    Of course stuff is broken. It's beta. But that can pretty much be fixed.

     



     

     




    Originally posted by Abangyarudo

     

     I've commented on all your points besides for the questionable nature of the last one as strong ai is not usually found in mmorpgs and the chat filter. I don't see it as being groundbreaking as the game hasn't launched yet.



    If FFXIV's vision (even though its nowhere near that yet) can survive its not based on the platforming.



     The hardcore crowd will enjoy it as well but its not concerned with timesink activities such as crafting and the more sandbox style gameplay.







     

    Not sure you saw it (even though I said it at least twice, but I already said.. it's beta. That was for the poster who was asking "what's wrong with it" as if a beta game doesn't have problems when someone else said it did.

     

     Yes and I believe it was I who said it. I just don't see what is so wrong with it that is anymore then any other mmorpg. You quoted AI I play world of warcraft terrible ai... city of heroes terrible ai... global agenda terrible ai.... I could go on and on. The only thing that seems to have any revelance is the profanity filter (which you can just turn off...) affecting the chat.



    FFXIV is a bad game, but that won't go bust because it has a loyal following. DCUO can't claim that. Square Enix (who makes FFXIV) has invested far more money in that than this was built for. SE is a company who has much very deeper pockets unlike SoE and SE as a Japanese company has "face to save" so they won't let FFXIV crash. SoE will let a game flop the minute it won't turn a buck and they don't care about reputation. They are the Western Cash Shop Kings. You really can't compare these two games at all in any serious way.

     Any business would... I don't think if they don't get their projected numbers they will close down dcu. They will try to make it appeal to a mass audience any publisher's goal is to make it more accessible to more people.



    If you believe that DCUO is some kind of sandbox game (as you said above), you need to check on the definition, because this entire game is ENTIRELY on rails, lol.

     I never said that now did I? I did say it didn't concern itself with timesink activities and sandbox related gameplay which I feel is a good thing most won't. In the end with sandboxes they end up being a major time sink. As an example in eve online battles would take hours under the right circumstances. It would even most likely take an hour or two just to set up. As someone who works and goes to school full time I don't have the luxury of waiting hours for one battle. Furthermore I won't have the time for extensive crafting and all the major timesink activities that come with those type of games. Considering the genre it just makes sense as you never really (except in rare exceptions) see them crafting.

    Every quest is voice acted and the voice tells you where to go and what to do incase you are too lazy to read the quest.. just listen and then follow the minimap arrows lol.

     Never said it was sandbox I know its story driven it never pretends to be otherwise. It seems like a strawman argument to get away from my other points.

    What is sandbox about getting a quest and then following a big gigantic yellow arrow on the minimap that leads you right to the front door of the instance? You're following a MENTOR for God's sake.. he's not saying "okay, go level how you want so you can fight crime/the law". The Batman says "There is a bad guy over there. Go kill him and 10 of his henchemn and free so and so."

     



    There is no sand in this box, nor was it ever meant to be. The questing in DCUO is SIMPLIER than WoW and that's really hard to do. For future reference:



    Sandbox type= do what you want in game with no real script or quests to follow. You choose your toon's path and activites and no one way of doing it. (majority of FFXIV, Darkfall, EvE, etc)

     

    No sandbox type= quests you MUST follow to progress. Scripted world that you must follow for progression and rewards (DCUO, WoW, Tera, most MMOs)

  • Spiritof55Spiritof55 Member Posts: 405

    I'm not sure about this and I didn't read most of the posts in this thread but I think playstation plus users will play for free.

    Playstation plus isn't meant for online access (sony says)......its always free to play any game online.....its for access to betas, discounted downloads, exclusive content, etc.

     

  • erictlewiserictlewis Member UncommonPosts: 3,022

    Originally posted by Spiritof55

    I'm not sure about this and I didn't read most of the posts in this thread but I think playstation plus users will play for free.

    Playstation plus isn't meant for online access (sony says)......its always free to play any game online.....its for access to betas, discounted downloads, exclusive content, etc.

     

     Thats true if you have playstation gold or whatever it is its free,  kind of like xbox gold.  however if your playing on the pc its 15 bucks a month, and that is why I will not be playing it.

  • AbangyarudoAbangyarudo Member Posts: 156

    Originally posted by dnarris

    Originally posted by Abangyarudo

    Originally posted by popinjay

     




    Originally posted by Abangyarudo

     

     what about the game does not work?



     

    Chat doesn't work right. It's too borky and cumbersome to even try and console it.

     chat has a messed up filter but besides for that I don't see the issue.

    The tanking system doesn't work well enough atm.

     I have a level 20 ice(Cyrogenics) tank, a level 20 fire (immolation) tank and a level 8 fire (ignition) tank so which one ain't working? The cyrogenics tank is up way past others. In pve I usually never die in pvp it usually takes 2 or more to take her down. My fire tank is ok but they should really leave reignition at 25% since it takes alot of damage.  

    There is a lot of disconnections happening with the game.

     I've had no disconnections the client has crashed maybe once for me.

    Mobs are brainless and zerg style. Hit one and you got a ton on you. The AI is horrible in this game.

     Mobs are usually only melee the ones that aren't show ok ai. I've not really accustomed to strong npc ai in mmorpgs in general. The ones who have a skill/power that stuns, holds or other status usually use it to their advantage so I'm not really seeing the issue.



    With certain combos of the mouse, the skills do not go off correctly. This has been all over the offical boards and "known issue". (in before: go buy a controller/gamepad)

     I don't use a gamepad I use mouse and keyboard and I've heard that about staff yet I've been able to pull every combo in the staff tree. Other then that never heard of it I really think that some people are just mashing buttons and expecting the combo to work. In every combo theres a timing element to it. Its not a random guess thing either its about following the animations.



    There are plenty things that don't work (atm) but I'm not listing them because this is beta. But for you to say "What doesn't work?" as if everything does at this time, is dishonest.

     I've commented on all your points besides for the questionable nature of the last one as strong ai is not usually found in mmorpgs and the chat filter. I don't see it as being groundbreaking as the game hasn't launched yet.



    Of course stuff is broken. It's beta. But that can pretty much be fixed.

     



    What can't be fixed is the "fast food" nature the game has. It's not a real type of meal in a gaming sense.. more like chicken nuggets and that really can't be fixed based on the platforming limitations of a PS3.

     If FFXIV's vision (even though its nowhere near that yet) can survive its not based on the platforming. Its an alternative to other mmorpgs that are more involved in other aspects of gameplay (crafting, housing etc). The game is designed as quick fun for casual players. The hardcore crowd will enjoy it as well but its not concerned with timesink activities such as crafting and the more sandbox style gameplay. There is a depth though that most are unable to understand as most people who play dc universe don't even understand the basic mechanics before they comment on it.

     

    I think the game will overall be fine for two months. After that, I don't hold much hope for it as a $15/mo sub.

     You keep saying 20's....so you haven't tanked end game, trust me tanking doesn't work well, because tanking is a triangle, especially in end game.

    I know people in the closed beta but I haven't experienced it myself. While they haven't said anything I never asked. I don't see how it would make much difference between levels.

    It is no longer just a matter of your tank doing his/her job and the healer doing theirs. You have to be concerned about how well a controller or two or providing energy to a team. No energy, no healing, no taunting, leaves a big mess on your hands.

    Well then I have to look at what the skills were of the team. The whole point of the end game content if that is what you're referring to is to have team work and tactics. As an example as I've stated before I never teamed with a controller after the changes that made controllers have the ability to give energy to other players and yet in every encounter I've been fine for the most part.

    It comes down to a huge amount of team micromanaging when doing difficult content. Then, they don't give you any tools to monitor everything you have to micromanage. No energy bars when your raid goes over 4 people for the controllers to monitor, no timers to keep track of the duration of taunts, and the list goes on.

    Why would you need to keep track of taunts with how dcu is played and what game gives you duration of taunts? I may have missed it but I've never seen a duration of a taunt given. On the otherhand from playing as a tank I've noticed it is based on an innate trait I forgot what its called. If you don't build up that trait through appriorate armor then focus won't be kept on you.

    As an example I did green arrow and black canary on my fire tank with two other fire tanks. One didn't even have level equivalent armor the other just didn't have it set right for what she was trying to do. Everytime I would attack all focus would be on me unless I moved out of range or died.  Due to fire tanks being glass cannons the enemy would two hit me and I'd be gone but nonfail the attention would be on me. If the tank's you're working with don't understand that then they will not be effective tanks. They need to pick armor that is relevent to their role. If they want attention they need to boost that trait.

    The chat system is very broken. It's a very unwieldy system that very rarely remembers what chat mode you were using last meaning you constantly have to type /say, /group, /shout before anything you input. The tell system provides no easy method of replying to someone, so you constantly have to type /tell before each tell. If the person has a space in their name you have to put their name in quotations just to send them a tell.

    Each tab has a one letter abbrivation so its not that difficult. As an example group is /p so I don't find it that hard to use. While the ui is not that friendly it does give you what you need. I am aware of that I was in the preorder beta.

    There's a heck of a lot more wrong than that, but I could write several pages of current bugs and flawed systems. Not to mention the lack of content overall.

    From watching gameplay videos of level 30 beta I've seen that atleast in that person's case it was a full storyline to end as there was more mission arcs available then we had access to before reaching the level 20 cap. Alot of people are confusing bugs and game design decisions. As it was apparent to me the constant big changes were just testing out differences in difficulty, changing powers to see what works better etc. I believe the game will acutally be closer to how the beta was when I got the invite but thats just my opinion.

    However, even after all that I'm still sticking with the game on release. It's a good game and worth the box price. If they keep good on their promise of meaningful content each month the game will be great.



     

     

  • kirak2009kirak2009 Member UncommonPosts: 543

    Originally posted by erictlewis

    Originally posted by Spiritof55

    I'm not sure about this and I didn't read most of the posts in this thread but I think playstation plus users will play for free.

    Playstation plus isn't meant for online access (sony says)......its always free to play any game online.....its for access to betas, discounted downloads, exclusive content, etc.

     

     Thats true if you have playstation gold or whatever it is its free,  kind of like xbox gold.  however if your playing on the pc its 15 bucks a month, and that is why I will not be playing it.

    not true playstation plus users  pay the same 15 bucks a month

    "All expectation leads to suffering" Buhhda

  • AbangyarudoAbangyarudo Member Posts: 156

    Originally posted by erictlewis

    Originally posted by Spiritof55

    I'm not sure about this and I didn't read most of the posts in this thread but I think playstation plus users will play for free.

    Playstation plus isn't meant for online access (sony says)......its always free to play any game online.....its for access to betas, discounted downloads, exclusive content, etc.

     

     Thats true if you have playstation gold or whatever it is its free,  kind of like xbox gold.  however if your playing on the pc its 15 bucks a month, and that is why I will not be playing it.

     The developers had commented on the forums. This is not correct playstation plus users had special access to the beta they will still pay 15 a month if they decide to play the game after the free month. I am assuming this hasn't changed as that comment was a week or two ago.

  • Spiritof55Spiritof55 Member Posts: 405

    Originally posted by Abangyarudo

    Originally posted by erictlewis


    Originally posted by Spiritof55

    I'm not sure about this and I didn't read most of the posts in this thread but I think playstation plus users will play for free.

    Playstation plus isn't meant for online access (sony says)......its always free to play any game online.....its for access to betas, discounted downloads, exclusive content, etc.

     

     Thats true if you have playstation gold or whatever it is its free,  kind of like xbox gold.  however if your playing on the pc its 15 bucks a month, and that is why I will not be playing it.

     The developers had commented on the forums. This is not correct playstation plus users had special access to the beta they will still pay 15 a month if they decide to play the game after the free month. I am assuming this hasn't changed as that comment was a week or two ago.

    Thats lame.....at the least plus users should get the monthly fee at a discount.

  • erictlewiserictlewis Member UncommonPosts: 3,022

    Originally posted by Abangyarudo

    Originally posted by erictlewis

    Originally posted by Spiritof55

    I'm not sure about this and I didn't read most of the posts in this thread but I think playstation plus users will play for free.

    Playstation plus isn't meant for online access (sony says)......its always free to play any game online.....its for access to betas, discounted downloads, exclusive content, etc.

     

     Thats true if you have playstation gold or whatever it is its free,  kind of like xbox gold.  however if your playing on the pc its 15 bucks a month, and that is why I will not be playing it.

     The developers had commented on the forums. This is not correct playstation plus users had special access to the beta they will still pay 15 a month if they decide to play the game after the free month. I am assuming this hasn't changed as that comment was a week or two ago.

     Wow thats bad then,  I don't have a ps2 or a ps3 but if that were the case i sure would not pick it up. Why on earth would anybody pay 15 bucks a month for something that should be a single player game.

  • dnarrisdnarris Member Posts: 267

     

    I know people in the closed beta but I haven't experienced it myself. While they haven't said anything I never asked. I don't see how it would make much difference between levels.

      

    I was in the closed beta. I've had firsthand experience of all the content. By developer design (They told us this) difficulty of the game ramps up more post level 20. In post 30 content enemies have more HP, do more damage by a signifcant amount.

     It is not possible for a tank to self sustain themselves in group content (Besides duos). Energy gain isn't significant enough without one or two controllers, nor is defense significant enough for any tank to manage without a healer or two (Due to unselectable healing).

    You don't see how it would make much of a difference between levels, because you haven't experienced it.

     

    Why would you need to keep track of taunts with how dcu is played and what game gives you duration of taunts? I may have missed it but I've never seen a duration of a taunt given. On the otherhand from playing as a tank I've noticed it is based on an innate trait I forgot what its called. If you don't build up that trait through appriorate armor then focus won't be kept on you.

     

    As an example I did green arrow and black canary on my fire tank with two other fire tanks. One didn't even have level equivalent armor the other just didn't have it set right for what she was trying to do. Everytime I would attack all focus would be on me unless I moved out of range or died.  Due to fire tanks being glass cannons the enemy would two hit me and I'd be gone but nonfail the attention would be on me. If the tank's you're working with don't understand that then they will not be effective tanks. They need to pick armor that is relevent to their role. If they want attention they need to boost that trait.

     

    I'm sorry. This is not how tanking works at all.

     There is no trait that you can "build" on to improve your capability to hold aggro. What you are calling a trait is the tank mode innate. The tank mode innate increases your defense by 20% and has a taunt, both with a duration of 12 seconds (Use to be 8 seconds). You mention the innate, but don't seem to understand it. Armor has nothing to do with your ability to maintain aggro at all since there is no stat that actually increases your capability to gain aggro.

     This defense increase and taunt are only in effect after a tank uses a superpower.  As I said the defense increase and taunt are only in effect after using a power for 12 seconds. Even then the taunt only works on enemies actually affected by the power you used. Also, only movement attacks, fire or ice powers can activate these abilities (No iconic powers).

      Bounty Bosses such as Green Arrow and Black Canary are meant to be non-role specific group encounters. In other words, they were designed to be able to be beat by a small group of players without the use of any specific roles. (Even though they help)

     

     Each tab has a one letter abbrivation so its not that difficult. As an example group is /p so I don't find it that hard to use. While the ui is not that friendly it does give you what you need. I am aware of that I was in the preorder beta.

    This is true. You can still /g for talking to a group. You'll still have to do that every time since the game can't seem to remember what you used last very often. Then you have say and shout. You can't use /s unless you want to use say and you can't use /sh for shout. It won't recognize it, so you always have to type /shout for broadcast channels. Even then you still have the difficultly with tells and replies and other simple functions.

  • TyrellJonezTyrellJonez Member Posts: 36

    This topic is sorta derailing into flames so lets keep on topic.

     

    Its pretty much noted that some people find faults with the beta. That said, its BETA. So complaining that it wasn't finished is like saying a car without tires goes slow. DUH. So that kills the "its not polished" arguement. Of course people will disagree because they feel their opinion is important despite them not playing a finished product.

     

    What i keep finding funny is that people say "its fun but not worth $15". You don't have girlfriends or wives. They are fun and often NOT worth the money we spend on me BUT WE DO IT ANYWAY. Why? Because they are fun at times and have somehthing that keeps drawing us back in. Kinda like DCUO =).

    Point, Set,Game.

    P.S: If it helps, think of DCUO as a really hot foriegn exchange student.

     

    SoulPlane 2: The Blackjacking is a American Movie Classic!

  • AbangyarudoAbangyarudo Member Posts: 156

    Originally posted by dnarris

     

    I know people in the closed beta but I haven't experienced it myself. While they haven't said anything I never asked. I don't see how it would make much difference between levels.

      

    I was in the closed beta. I've had firsthand experience of all the content. By developer design (They told us this) difficulty of the game ramps up more post level 20. In post 30 content enemies have more HP, do more damage by a signifcant amount.

     It is not possible for a tank to self sustain themselves in group content (Besides duos). Energy gain isn't significant enough without one or two controllers, nor is defense significant enough for any tank to manage without a healer or two (Due to unselectable healing).

    You don't see how it would make much of a difference between levels, because you haven't experienced it.

     Maybe not but I believe it would have been mentioned by my friends in the closed beta if that was the case. I've watched alot of people moan and groan about encounters at the level 20 cap which was mostly due to their lack of understanding of the game mechanics. So for now I'll just concede and see when I play.  

    Why would you need to keep track of taunts with how dcu is played and what game gives you duration of taunts? I may have missed it but I've never seen a duration of a taunt given. On the otherhand from playing as a tank I've noticed it is based on an innate trait I forgot what its called. If you don't build up that trait through appriorate armor then focus won't be kept on you.

     

    As an example I did green arrow and black canary on my fire tank with two other fire tanks. One didn't even have level equivalent armor the other just didn't have it set right for what she was trying to do. Everytime I would attack all focus would be on me unless I moved out of range or died.  Due to fire tanks being glass cannons the enemy would two hit me and I'd be gone but nonfail the attention would be on me. If the tank's you're working with don't understand that then they will not be effective tanks. They need to pick armor that is relevent to their role. If they want attention they need to boost that trait.

     

    I'm sorry. This is not how tanking works at all.

     There is no trait that you can "build" on to improve your capability to hold aggro. What you are calling a trait is the tank mode innate. The tank mode innate increases your defense by 20% and has a taunt, both with a duration of 12 seconds (Use to be 8 seconds). You mention the innate, but don't seem to understand it. Armor has nothing to do with your ability to maintain aggro at all since there is no stat that actually increases your capability to gain aggro.

     This defense increase and taunt are only in effect after a tank uses a superpower.  As I said the defense increase and taunt are only in effect after using a power for 12 seconds. Even then the taunt only works on enemies actually affected by the power you used. Also, only movement attacks, fire or ice powers can activate these abilities (No iconic powers).

      Bounty Bosses such as Green Arrow and Black Canary are meant to be non-role specific group encounters. In other words, they were designed to be able to be beat by a small group of players without the use of any specific roles. (Even though they help)

     Then please explain why without super powers involved using only my hand blaster combos why black canary and green arrow ignored my teammates and went after me every single time I attacked. As reference my teammates were right infront of them I was further back. Green arrow and black canary would chase me completely ignoring my teamates (they had horrible builds)  which ended up being the only reason they even finished the encounter. As they could only take one hit respectively from them. I believe the trait was called presence that held focus and it was easily found being upgraded by armor that was clarified as being for the tank role.

     Each tab has a one letter abbrivation so its not that difficult. As an example group is /p so I don't find it that hard to use. While the ui is not that friendly it does give you what you need. I am aware of that I was in the preorder beta.

    This is true. You can still /g for talking to a group. You'll still have to do that every time since the game can't seem to remember what you used last very often. Then you have say and shout. You can't use /s unless you want to use say and you can't use /sh for shout. It won't recognize it, so you always have to type /shout for broadcast channels. Even then you still have the difficultly with tells and replies and other simple functions.

    it could be easily fixed by a dropdown box for chat like coh/cov. I'm sure if not at launch that sometime in the near future there would be streamlined chat improvements to the ai added.

  • dnarrisdnarris Member Posts: 267

    Originally posted by Abangyarudo

    I'm sorry. This is not how tanking works at all.

     There is no trait that you can "build" on to improve your capability to hold aggro. What you are calling a trait is the tank mode innate. The tank mode innate increases your defense by 20% and has a taunt, both with a duration of 12 seconds (Use to be 8 seconds). You mention the innate, but don't seem to understand it. Armor has nothing to do with your ability to maintain aggro at all since there is no stat that actually increases your capability to gain aggro.

     This defense increase and taunt are only in effect after a tank uses a superpower.  As I said the defense increase and taunt are only in effect after using a power for 12 seconds. Even then the taunt only works on enemies actually affected by the power you used. Also, only movement attacks, fire or ice powers can activate these abilities (No iconic powers).

      Bounty Bosses such as Green Arrow and Black Canary are meant to be non-role specific group encounters. In other words, they were designed to be able to be beat by a small group of players without the use of any specific roles. (Even though they help)

     Then please explain why without super powers involved using only my hand blaster combos why black canary and green arrow ignored my teammates and went after me every single time I attacked. As reference my teammates were right infront of them I was further back. Green arrow and black canary would chase me completely ignoring my teamates (they had horrible builds)  which ended up being the only reason they even finished the encounter. As they could only take one hit respectively from them. I believe the trait was called presence that held focus and it was easily found being upgraded by armor that was clarified as being for the tank role.

     You are relaying a subjective experience. The mechanic I explained above in the white text is 100% how the tanking mechanic works in the game. It was even explained by developers on the beta boards, when many questions were being asked about how to tank properly.

    In your experience the following could have happened:

    1.) You were the only one in tank mode and did activate s superpower in range of the bounty bosses. (Such as activating the fire weapon buff and attacking an enemy)

    2.) No one was in tank mode or no one in tank mode activated a power that applied to the bounty bosses and you were simply doing the largest amount of damage to them. (Aggro is still managed by damage dealt when taunts are not activated.)

    There is no presence stat. There is no stat associated with aggro. Taunting is an innate ability in the tank role which is activated for a 12 second duration everytime a tank uses a power. That's it.

    The only stats in the game are:

    Health - Amount of damage you can take.

    Power - The amount of energy you have available for powers.

    Defense - damage mitgation: 1% for every 71 defense you have at level 30. 1% mitigation is less defense at lower levels.

    Vitalization - Amount of energy returned by energy replenish powers and effects you activate.

     Dominance - How effective your control abilities are: 2 dominance = 1 extra damage a mob can take before breaking control effects.

    Percision - Damage added to your base damage value: 10 percison = 1 DPS

    Toughness - PvP equivalent of Defense stat

    Restoration - Increase amount healed by healing effects you activate: 4 restoration = 1% added healing.

    Might - Determines added damage for any superpower you activate: 4 might = 1% added damage.

    Movement (Removed from Game)

    I may be forgetting a PvP stat, but I don't think so.

    ((I forgot to add restoration and might.))

  • AbangyarudoAbangyarudo Member Posts: 156

    Originally posted by dnarris

    Originally posted by Abangyarudo

    I'm sorry. This is not how tanking works at all.

     There is no trait that you can "build" on to improve your capability to hold aggro. What you are calling a trait is the tank mode innate. The tank mode innate increases your defense by 20% and has a taunt, both with a duration of 12 seconds (Use to be 8 seconds). You mention the innate, but don't seem to understand it. Armor has nothing to do with your ability to maintain aggro at all since there is no stat that actually increases your capability to gain aggro.

     This defense increase and taunt are only in effect after a tank uses a superpower.  As I said the defense increase and taunt are only in effect after using a power for 12 seconds. Even then the taunt only works on enemies actually affected by the power you used. Also, only movement attacks, fire or ice powers can activate these abilities (No iconic powers).

      Bounty Bosses such as Green Arrow and Black Canary are meant to be non-role specific group encounters. In other words, they were designed to be able to be beat by a small group of players without the use of any specific roles. (Even though they help)

     Then please explain why without super powers involved using only my hand blaster combos why black canary and green arrow ignored my teammates and went after me every single time I attacked. As reference my teammates were right infront of them I was further back. Green arrow and black canary would chase me completely ignoring my teamates (they had horrible builds)  which ended up being the only reason they even finished the encounter. As they could only take one hit respectively from them. I believe the trait was called presence that held focus and it was easily found being upgraded by armor that was clarified as being for the tank role.

     You are relaying a subjective experience. The mechanic I explained above in the white text is 100% how the tanking mechanic works in the game. It was even explained by developers on the beta boards, when many questions were being asked about how to tank properly.

    In your experience the following could have happened:

    1.) You were the only one in tank mode and did activate s superpower in range of the bounty bosses. (Such as activating the fire weapon buff and attacking an enemy)

    2.) No one was in tank mode or no one in tank mode activated a power that applied to the bounty bosses and you were simply doing the largest amount of damage to them. (Aggro is still managed by damage dealt when taunts are not activated.)

    There is no presence stat. There is no stat associated with aggro. Taunting is an innate ability in the tank role which is activated for a 12 second duration everytime a tank uses a power. That's it.

    The only stats in the game are:

    Health - Amount of damage you can take.

    Power - The amount of energy you have available for powers.

    Defense - damage mitgation: 1% for every 71 defense you have at level 30. 1% mitigation is less defense at lower levels.

    Vitalization - Amount of energy returned by energy replenish powers and effects you activate.

     Dominance - How effective your control abilities are: 2 dominance = 1 extra damage a mob can take before breaking control effects.

    Percision - Damage added to your base damage value: 10 percison = 1 DPS

    Toughness - PvP equivalent of Defense stat

    Movement (Removed from Game)

    I may be forgetting a PvP stat, but I don't think so.

     Yes its subjective but I'm asking if your version of the mechanics is how it was it just wouldn't be possible. One person had pve gear so I wasn't doing the most damage as I had a full pvp set on, the other two were actively using superpowers while I was not, maybe I'm wrong but under your explanation it wouldn't be possible at all. So somewhere between the two is the real answer. It is possible they have changed how aggro works since that comment was made.

  • dnarrisdnarris Member Posts: 267

     Yes its subjective but I'm asking if your version of the mechanics is how it was it just wouldn't be possible. One person had pve gear so I wasn't doing the most damage as I had a full pvp set on, the other two were actively using superpowers while I was not, maybe I'm wrong but under your explanation it wouldn't be possible at all. So somewhere between the two is the real answer. It is possible they have changed how aggro works since that comment was made.

    From the information you've provided and how your scenario evolves, I'm just going to conclude that you don't understand the game mechanics as you claim.

    Also, for your scenario, it doesn't matter if you were in pvp gear. Your damage capability is the same in PvE or PvP modified by percision for weapons and might for superpowers in both PvE and PvP and by the targets defense in PvE and toughness in PvP.

    Also, your allies can activate powers all day long and not taunt if they aren't in tank mode, they won't even pull aggro if they aren't out damaging them, but I'm sure they'll both be in tank mode now or their "bad builds" won't be so bad now..

    And the only change made to aggro management in the last two months was the taunt duration being changed from 8 seconds to 12 seconds.

    Even the past patch notes show evidence of this mechanic.

  • JenadaraJenadara Member Posts: 95

    It's obvious that most of the game is going to be at level 30.  I never saw any of that in the beta so I have no idea what this game is worth.  It takes very little effort and time to get to 20.  I"m sure 21-30 is more difficult but it can't have much more content than 1-20.  I expect loads of content for a game to be 15 bucks a month, and I'll just wait for some more feedback after launch.

  • kiltakkiltak Member Posts: 103

    I'm sorry guys but your deluded if you think this game will ever go to F2P, not gone happen. If the numbers drop that low they will just cancel the game all together.

    There serveral things you guys are not taking in to account. Some of you are saying that it takes as little as two weeks to reach the level cap but how much time are those people playing. I mean when with in the first first two weeks there were people hitting level 60 in world of warcraft. Yet it took me two months just to hit level 30. Every one plays at there own speed. So some players are gone level faster then others.

    As for game content just cause you were in Beta doesn't mean you saw and experienced everything, somethings may have been with held till launch. Between Alerts, PVP, and exploratio, and not including all the mentor and powers, there is plenty of game content to keep players busy for a while. The one thing you guys are no factoring in is Sony is pretty good about releasing New Content for there MMO. Its not like WoW were your lucky if you get one or two big updates a year plus an expansion pack.

    Will DC do well I believe they will but only time will tell. I am not gone sit here and say that I am right only that I believe that if DCUO does well we will see more MMO on the Consel.

  • WoW_RefugeeWoW_Refugee Member Posts: 80

    Originally posted by Daffid011

    Originally posted by Ikeda

    I hate when people do nothing but complain on these boards about the lack of inventiveness and then cry foul when a game goes and changes "well established" mechanics.  Just like who was the person who first stated "this game isn't worth 15 it's worth like 10".  Who established that value?  It's ludicrious.  You know why they're charging 15?  BECAUSE every OTHER game on the market charges 15.  They need to make money, earn development costs, etc.  Undercutting the charges by too much and they no longer make money to add those necessary patches/servers.  Having servers that can handle the load of THOUSANDs on at once is VERY different then some of these console onlines which only handle 32-64 and start getting glitchy/rubberbandy when those are full.

    The point of this thread and the many others like it is that a lot of people feel the game isn't worth a subscription fee.  Regardless of how innovative it may or may not be. 

     That's such hypocritical crap.

    The truth is quite simple; DDO went free to play (no major MMO release before it had done so successfully, not even Anarchy Online), and then a few more did...and now the same spoiled brats who download their games and movies off the 'Net instead of paying for them have decided that all new MMOs should be free. You see it mentionned in every single upcoming game's forums on this site (and even on the games' own sites before launch).

    Hell, it's happening right now in the RIFT  forums. It's greed at the consumer level, and it easily matches that of the companies releasing these games. 

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    People dont need the community to sell them the game or not, this thread really should be titled, this game is fun, but i need  a way out of paying for it!

     

    If people dont think the game is worth the monthly fees they wont pay it, meaning they wont play the game, but the game is fun but not worth payng for is nonsense.

     

    This guy basically said everything about the game is great, except the fact that you can level....to fast? First these guys bitch about leveling to slow, the grind fest, the korean grindfest, , are we going to start bitching about leveling to fast?

     

    The game isnt about levels, you get your skills through feat points which you unluck by playing the content, so yeah they rush you to cap faster so you can unlock the content faster but that doesnt meant here is no game to play..

     

    [mod edit]

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

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