For ME I dont like killing alot and getting not greens .. I ..ME.. dont like just getting my armor from the vender.
I got plenty of greens and some blue items from completing quests and opening those items you get as rift rewards. The only time my characters have ever had a white item equipped was from creation to leaving the newbie-newbie zone, and one time at the beginning of beta 4 because I had equipped my level 20 rogue with chest and leg pieces that were plate and she shouldn't have been able to wear during beta 3. Had to buy some whites from a vendor so I wouldn't be nekkid until I got some new greens a little ways into stonefield from quests.
"Nothing is easier than to denounce the evildoer, nothing is more difficult than to understand him." - Fyodor Dostoevsky
For ME I dont like killing alot and getting not greens .. I ..ME.. dont like just getting my armor from the vender.
I got plenty of greens and some blue items from completing quests and opening those items you get as rift rewards. The only time my characters have ever had a white item equipped was from creation to leaving the newbie-newbie zone, and one time at the beginning of beta 4 because I had equipped my level 20 rogue with chest and leg pieces that were plate and she shouldn't have been able to wear during beta 3. Had to buy some whites from a vendor so I wouldn't be nekkid until I got some new greens a little ways into stonefield from quests.
It just shows he is just a troll that has only been reading other troll posts and not participated in any Beta at all.
I just want to make a point here because I think it is something that people need to take heed of, as it is true.
When Lord of the Rings Online was in beta, everyone in the test sangs its praise. Monster Play was awesome, questing was awesome, the classes were awesome and it was different and refreshing. When it released, it tanked.
When Age of Conan was in beta, everyone in the the tests sang its praise. Tortage was awesome, directional attacks were awesome, the graphics were awesome. When it released, it tanked.
When Warhammer Online was in beta, everyone in the test sang its praise. Public Quests were awesome, open-world PvP was awesome and the renown system was awesome. When it release, it tanked.
My point is that testers tend to be those individuals who are bone fide fanboys when it comes to the game they are playing. Everyone in the Earthrise beta right now says it's awesome, as does everyone in the Star Wars The Old Republic beta for that game. On top of that there is an intial period - usually a month or so - that could be quite easily labelled, "the honeymoon period," where the player enjoys the game as a new thing. After that period has ended, THAT is when you actually start to build up a good impression of what gamers really think; in ALL of the aforementioned cases, peak subscriptions occurred within the first 3 months, and then declined steeply after that point.
Rift is currently in hype mode, and a large amount of the feedback coming out of the beta tests is based on flawed information and fanboyism. I personally don't think it's all that amazing, and I know MANY more people who share that opinion than think it is good. Now Trion are clearly aiming to dent WoW with Rift, as we can see with their pretencious advertising campaign, and I personally don't think that is going to happen. I think Rift will be just like all of the other MMOs that have been released up until now, because it doesn't add anything; it's the same old game with a few gimmicks thrown in for good measure.
We will have to wait and see, but I'm not expecting Rift to be at the top of anyones Christmas list next year because of how awesome it is.
I very much agree with this post. In a year's time this game will be all but forgotten in the wake of Tera, SWTOR and GW2.
I think the people who complain are often just trolling, trying to get attention, or(at worst) doing something along the lines of guerilla marketing.
I actually had a friend over this last sunday watching me play rift. I had to tell him a few times something along the lines of, "No, I'm not going to type 'this game is wow clone it sux' just to get a rise out of general chat for your entertainment."
"Nothing is easier than to denounce the evildoer, nothing is more difficult than to understand him." - Fyodor Dostoevsky
I just want to make a point here because I think it is something that people need to take heed of, as it is true.
When Lord of the Rings Online was in beta, everyone in the test sangs its praise. Monster Play was awesome, questing was awesome, the classes were awesome and it was different and refreshing. When it released, it tanked.
When Age of Conan was in beta, everyone in the the tests sang its praise. Tortage was awesome, directional attacks were awesome, the graphics were awesome. When it released, it tanked.
When Warhammer Online was in beta, everyone in the test sang its praise. Public Quests were awesome, open-world PvP was awesome and the renown system was awesome. When it release, it tanked.
My point is that testers tend to be those individuals who are bone fide fanboys when it comes to the game they are playing. Everyone in the Earthrise beta right now says it's awesome, as does everyone in the Star Wars The Old Republic beta for that game. On top of that there is an intial period - usually a month or so - that could be quite easily labelled, "the honeymoon period," where the player enjoys the game as a new thing. After that period has ended, THAT is when you actually start to build up a good impression of what gamers really think; in ALL of the aforementioned cases, peak subscriptions occurred within the first 3 months, and then declined steeply after that point.
Rift is currently in hype mode, and a large amount of the feedback coming out of the beta tests is based on flawed information and fanboyism. I personally don't think it's all that amazing, and I know MANY more people who share that opinion than think it is good. Now Trion are clearly aiming to dent WoW with Rift, as we can see with their pretencious advertising campaign, and I personally don't think that is going to happen. I think Rift will be just like all of the other MMOs that have been released up until now, because it doesn't add anything; it's the same old game with a few gimmicks thrown in for good measure.
We will have to wait and see, but I'm not expecting Rift to be at the top of anyones Christmas list next year because of how awesome it is.
I very much agree with this post. In a year's time this game will be all but forgotten in the wake of Tera, SWTOR and GW2.
I don't understand how future success of other games would mean I shouldn't play this game now? Anyway sorry if you didn't enjoy it, hope you find your game
I just want to make a point here because I think it is something that people need to take heed of, as it is true.
When Lord of the Rings Online was in beta, everyone in the test sangs its praise. Monster Play was awesome, questing was awesome, the classes were awesome and it was different and refreshing. When it released, it tanked.
When Age of Conan was in beta, everyone in the the tests sang its praise. Tortage was awesome, directional attacks were awesome, the graphics were awesome. When it released, it tanked.
When Warhammer Online was in beta, everyone in the test sang its praise. Public Quests were awesome, open-world PvP was awesome and the renown system was awesome. When it release, it tanked.
My point is that testers tend to be those individuals who are bone fide fanboys when it comes to the game they are playing. Everyone in the Earthrise beta right now says it's awesome, as does everyone in the Star Wars The Old Republic beta for that game. On top of that there is an intial period - usually a month or so - that could be quite easily labelled, "the honeymoon period," where the player enjoys the game as a new thing. After that period has ended, THAT is when you actually start to build up a good impression of what gamers really think; in ALL of the aforementioned cases, peak subscriptions occurred within the first 3 months, and then declined steeply after that point.
Rift is currently in hype mode, and a large amount of the feedback coming out of the beta tests is based on flawed information and fanboyism. I personally don't think it's all that amazing, and I know MANY more people who share that opinion than think it is good. Now Trion are clearly aiming to dent WoW with Rift, as we can see with their pretencious advertising campaign, and I personally don't think that is going to happen. I think Rift will be just like all of the other MMOs that have been released up until now, because it doesn't add anything; it's the same old game with a few gimmicks thrown in for good measure.
We will have to wait and see, but I'm not expecting Rift to be at the top of anyones Christmas list next year because of how awesome it is.
I very much agree with this post. In a year's time this game will be all but forgotten in the wake of Tera, SWTOR and GW2.
I am sorry, but can you troll a little harder with such utterly ridiculous statements?
Lord of the Rings Online didn't tank AT ALL! It was a huge success for Turbine!
Till almost a year after Mines of Moria expansion (over 2 years since release) the game was doing really really well with over 300k to 400k subscribers!
In MMO terms that is a success! WoW with it's millions of subscribers (from wich over 70% are Asian based RMT accounts) is just a fluke! People just need to get over that s hit.
Age of Conan tanked and deserved to tank, because the game ran horribly on almost every system. Even lots of people with the latest hardware suffered performance and CTD issues. And it took Funcom months to get that sorted!
The game itself wasn't so bad at all. People just couldn't get over it that the voice acting stopped after level 20. Plus Funcom lied about features on the box that weren't in the game! That really bit them in the ass!
Plus, beta testers didn't praise the game at all. In fact, the Beta NDA from AoC up till this day has never been lifted! I think that says it all and you don't need to be a rocket scientist to figure out what was really going on on the AoC beta forums.
Warhammer Online. Same thing! It was a performance nightmare. People were lagging and crashing all around during RvR ! It took them many many months to get it "somewhat" sorted! Not to mention that PVE was a joke and litterly every dungeon being a unfixed buggy nightmare!
The only thing that somewhat polished and actually worked were Scenarios. And that was exactly what everyone ended up doing 24/7 ! So please.
RIFT has what Age of Conan and Warhammer Online didn't have! IT WORKS! And it's polished already in beta!
Those that have said the game sucks, fails, WoW clone, nothing new are now being proved wrong.
A mass amount of people are now experiencing what Rift is about and the response is over-whelming positive.
Why? Word of mouth. It should be no surprise that once you get out of the first zones that the challenge ramps up. Exploration of the new zones widens and the boss fights become hard. Some are already calling nerf. Yep, love that people tried to say this game was easier than WoW. Love that those who haven't gotten past level 10 make a judgement on what the game has going forward.
Rejoice those that like the game. You are in the majority and the game will only build momentum from this point on.
Hate on the game if you want, but ask yourselves this. Rift has no pre-installed fanbase. Where are the fanbois coming from if the game is so fail?
I've been playing in the beta weekends and I don't like RIFT at all. That doesn't make me "wrong" for saying it sucks. For ME....it does suck. I think people are all entitled to their opinions. Not everyone likes WoW.....not everyone likes RIFT. (I don't care for either one, but I didn't think RIFT was anything like WoW.) No one is wrong, we just all enjoy different things.
I hope RIFT is hugely successful. However, I won't be playing it. I'm pretty sure I will find some other MMO released this year....more to my liking. It takes all kinds and the more variety we have the better.
I just want to make a point here because I think it is something that people need to take heed of, as it is true.
When Lord of the Rings Online was in beta, everyone in the test sangs its praise. Monster Play was awesome, questing was awesome, the classes were awesome and it was different and refreshing. When it released, it tanked.
When Age of Conan was in beta, everyone in the the tests sang its praise. Tortage was awesome, directional attacks were awesome, the graphics were awesome. When it released, it tanked.
When Warhammer Online was in beta, everyone in the test sang its praise. Public Quests were awesome, open-world PvP was awesome and the renown system was awesome. When it release, it tanked.
My point is that testers tend to be those individuals who are bone fide fanboys when it comes to the game they are playing. Everyone in the Earthrise beta right now says it's awesome, as does everyone in the Star Wars The Old Republic beta for that game. On top of that there is an intial period - usually a month or so - that could be quite easily labelled, "the honeymoon period," where the player enjoys the game as a new thing. After that period has ended, THAT is when you actually start to build up a good impression of what gamers really think; in ALL of the aforementioned cases, peak subscriptions occurred within the first 3 months, and then declined steeply after that point.
Rift is currently in hype mode, and a large amount of the feedback coming out of the beta tests is based on flawed information and fanboyism. I personally don't think it's all that amazing, and I know MANY more people who share that opinion than think it is good. Now Trion are clearly aiming to dent WoW with Rift, as we can see with their pretencious advertising campaign, and I personally don't think that is going to happen. I think Rift will be just like all of the other MMOs that have been released up until now, because it doesn't add anything; it's the same old game with a few gimmicks thrown in for good measure.
We will have to wait and see, but I'm not expecting Rift to be at the top of anyones Christmas list next year because of how awesome it is.
I very much agree with this post. In a year's time this game will be all but forgotten in the wake of Tera, SWTOR and GW2.
I am sorry, but can you troll a little harder with such utterly ridiculous statements?
Lord of the Rings Online didn't tank AT ALL! It was a huge success for Turbine!
Till almost a year after Mines of Moria expansion (over 2 years since release) the game was doing really really well with over 300k to 400k subscribers!
In MMO terms that is a success! WoW with it's millions of subscribers (from wich over 70% are Asian based RMT accounts) is just a fluke! People just need to get over that s hit.
Age of Conan tanked and deserved to tank, because the game ran horribly on almost every system. Even lots of people with the latest hardware suffered performance and CTD issues. And it took Funcom months to get that sorted!
The game itself wasn't so bad at all. People just couldn't get over it that the voice acting stopped after level 20. Plus Funcom lied about features on the box that weren't in the game! That really bit them in the ass!
Warhammer Online. Same thing! It was a performance nightmare. People were lagging and crashing all around during RvR ! It took them many many months to get it "somewhat" sorted! Not to mention that PVE was a joke and litterly every dungeon being a unfixed buggy nightmare!
The only thing that somewhat polished and actually worked were Scenarios. And that was exactly what everyone ended up doing 24/7 ! So please.
RIFT has what Age of Conan and Warhammer Online didn't have! IT WORKS! And it's polished already in beta!
So what if it's polished and it works, I can polish my working Geo Metro but who wants to drive one of those? I agree it is a nicely polished working mmo, but it's generic to the extreme except for the RIFTs and soul system. Hey, if that's enough for you then have at it, but it ain't for me, I've played this same game a 100 times over the last 7-8 years it feel like. And I stick by my comment: in a year's time this game will be all but forgotten.
I just want to make a point here because I think it is something that people need to take heed of, as it is true.
When Lord of the Rings Online was in beta, everyone in the test sangs its praise. Monster Play was awesome, questing was awesome, the classes were awesome and it was different and refreshing. When it released, it tanked.
When Age of Conan was in beta, everyone in the the tests sang its praise. Tortage was awesome, directional attacks were awesome, the graphics were awesome. When it released, it tanked.
When Warhammer Online was in beta, everyone in the test sang its praise. Public Quests were awesome, open-world PvP was awesome and the renown system was awesome. When it release, it tanked.
My point is that testers tend to be those individuals who are bone fide fanboys when it comes to the game they are playing. Everyone in the Earthrise beta right now says it's awesome, as does everyone in the Star Wars The Old Republic beta for that game. On top of that there is an intial period - usually a month or so - that could be quite easily labelled, "the honeymoon period," where the player enjoys the game as a new thing. After that period has ended, THAT is when you actually start to build up a good impression of what gamers really think; in ALL of the aforementioned cases, peak subscriptions occurred within the first 3 months, and then declined steeply after that point.
Rift is currently in hype mode, and a large amount of the feedback coming out of the beta tests is based on flawed information and fanboyism. I personally don't think it's all that amazing, and I know MANY more people who share that opinion than think it is good. Now Trion are clearly aiming to dent WoW with Rift, as we can see with their pretencious advertising campaign, and I personally don't think that is going to happen. I think Rift will be just like all of the other MMOs that have been released up until now, because it doesn't add anything; it's the same old game with a few gimmicks thrown in for good measure.
We will have to wait and see, but I'm not expecting Rift to be at the top of anyones Christmas list next year because of how awesome it is.
I very much agree with this post. In a year's time this game will be all but forgotten in the wake of Tera, SWTOR and GW2.
I am sorry, but can you troll a little harder with such utterly ridiculous statements?
Lord of the Rings Online didn't tank AT ALL! It was a huge success for Turbine!
Till almost a year after Mines of Moria expansion (over 2 years since release) the game was doing really really well with over 300k to 400k subscribers!
In MMO terms that is a success! WoW with it's millions of subscribers (from wich over 70% are Asian based RMT accounts) is just a fluke! People just need to get over that s hit.
Age of Conan tanked and deserved to tank, because the game ran horribly on almost every system. Even lots of people with the latest hardware suffered performance and CTD issues. And it took Funcom months to get that sorted!
The game itself wasn't so bad at all. People just couldn't get over it that the voice acting stopped after level 20. Plus Funcom lied about features on the box that weren't in the game! That really bit them in the ass!
Warhammer Online. Same thing! It was a performance nightmare. People were lagging and crashing all around during RvR ! It took them many many months to get it "somewhat" sorted! Not to mention that PVE was a joke and litterly every dungeon being a unfixed buggy nightmare!
The only thing that somewhat polished and actually worked were Scenarios. And that was exactly what everyone ended up doing 24/7 ! So please.
RIFT has what Age of Conan and Warhammer Online didn't have! IT WORKS! And it's polished already in beta!
So what if it's polished and it works, I can polish my working Geo Metro but who wants to drive one of those? I agree it is a nicely polished working mmo, but it's generic to the extreme except for the RIFTs and soul system. Hey, if that's enough for you then have at it, but it ain't for me, I've played this same game a 100 times over the last 7-8 years it feel like. And I stick by my comment: in a year's time this game will be all but forgotten.
Those that have said the game sucks, fails, WoW clone, nothing new are now being proved wrong.
A mass amount of people are now experiencing what Rift is about and the response is over-whelming positive.
Why? Word of mouth. It should be no surprise that once you get out of the first zones that the challenge ramps up. Exploration of the new zones widens and the boss fights become hard. Some are already calling nerf. Yep, love that people tried to say this game was easier than WoW. Love that those who haven't gotten past level 10 make a judgement on what the game has going forward.
Rejoice those that like the game. You are in the majority and the game will only build momentum from this point on.
Hate on the game if you want, but ask yourselves this. Rift has no pre-installed fanbase. Where are the fanbois coming from if the game is so fail?
I've been playing in the beta weekends and I don't like RIFT at all. That doesn't make me "wrong" for saying it sucks. For ME....it does suck. I think people are all entitled to their opinions. Not everyone likes WoW.....not everyone likes RIFT. (I don't care for either one, but I didn't think RIFT was anything like WoW.) No one is wrong, we just all enjoy different things.
I hope RIFT is hugely successful. However, I won't be playing it. I'm pretty sure I will find some other MMO released this year....more to my liking. It takes all kinds and the more variety we have the better.
The issue is saying the game "sucks". Saying "I don't like that style of game" is just as valid, explains where you're coming from, and leaves your reader with a sense of understanding. No-one will dispute that. But when someone says a blanket "This game sucks" with little or no accompanying explanation, it's custom made to start an argument, human nature being what it is.
RIFT will be moderately successful, and may even be a little more successful than people expect, but that's for the future to prove and is merely my own musing with no basis in fact. With all the top shelf games coming out this year I think we will all be looking forward to something and finding something nice along the way.
I just want to make a point here because I think it is something that people need to take heed of, as it is true.
When Lord of the Rings Online was in beta, everyone in the test sangs its praise. Monster Play was awesome, questing was awesome, the classes were awesome and it was different and refreshing. When it released, it tanked.
When Age of Conan was in beta, everyone in the the tests sang its praise. Tortage was awesome, directional attacks were awesome, the graphics were awesome. When it released, it tanked.
When Warhammer Online was in beta, everyone in the test sang its praise. Public Quests were awesome, open-world PvP was awesome and the renown system was awesome. When it release, it tanked.
My point is that testers tend to be those individuals who are bone fide fanboys when it comes to the game they are playing. Everyone in the Earthrise beta right now says it's awesome, as does everyone in the Star Wars The Old Republic beta for that game. On top of that there is an intial period - usually a month or so - that could be quite easily labelled, "the honeymoon period," where the player enjoys the game as a new thing. After that period has ended, THAT is when you actually start to build up a good impression of what gamers really think; in ALL of the aforementioned cases, peak subscriptions occurred within the first 3 months, and then declined steeply after that point.
Rift is currently in hype mode, and a large amount of the feedback coming out of the beta tests is based on flawed information and fanboyism. I personally don't think it's all that amazing, and I know MANY more people who share that opinion than think it is good. Now Trion are clearly aiming to dent WoW with Rift, as we can see with their pretencious advertising campaign, and I personally don't think that is going to happen. I think Rift will be just like all of the other MMOs that have been released up until now, because it doesn't add anything; it's the same old game with a few gimmicks thrown in for good measure.
We will have to wait and see, but I'm not expecting Rift to be at the top of anyones Christmas list next year because of how awesome it is.
I very much agree with this post. In a year's time this game will be all but forgotten in the wake of Tera, SWTOR and GW2.
I am sorry, but can you troll a little harder with such utterly ridiculous statements?
Lord of the Rings Online didn't tank AT ALL! It was a huge success for Turbine!
Till almost a year after Mines of Moria expansion (over 2 years since release) the game was doing really really well with over 300k to 400k subscribers!
In MMO terms that is a success! WoW with it's millions of subscribers (from wich over 70% are Asian based RMT accounts) is just a fluke! People just need to get over that s hit.
Age of Conan tanked and deserved to tank, because the game ran horribly on almost every system. Even lots of people with the latest hardware suffered performance and CTD issues. And it took Funcom months to get that sorted!
The game itself wasn't so bad at all. People just couldn't get over it that the voice acting stopped after level 20. Plus Funcom lied about features on the box that weren't in the game! That really bit them in the ass!
Warhammer Online. Same thing! It was a performance nightmare. People were lagging and crashing all around during RvR ! It took them many many months to get it "somewhat" sorted! Not to mention that PVE was a joke and litterly every dungeon being a unfixed buggy nightmare!
The only thing that somewhat polished and actually worked were Scenarios. And that was exactly what everyone ended up doing 24/7 ! So please.
RIFT has what Age of Conan and Warhammer Online didn't have! IT WORKS! And it's polished already in beta!
So what if it's polished and it works, I can polish my working Geo Metro but who wants to drive one of those? I agree it is a nicely polished working mmo, but it's generic to the extreme except for the RIFTs and soul system. Hey, if that's enough for you then have at it, but it ain't for me, I've played this same game a 100 times over the last 7-8 years it feel like. And I stick by my comment: in a year's time this game will be all but forgotten.
That is YOUR opinion! YOU do not like it! That is fine.
I don't see it's a brandnew NEXTGEN bla di bla MMO either. But it is fun and it's a breath of fresh air to play a polished working MMO from the get go, even in Beta already.
Lots of people are enjoying it, during these Beta events. Maybe not many MMO vets like you and me, that are around longer.
But guess what? We are getting older and new gamers join in day after the day.
So it shouldn't be a suprise that RIFT is aiming for people new to MMO's and people that just appreciate this game and just like it.
I was just quoting the troll you were quoting, making utterly false statements and had no clue what he was talking about. He was just purely trolling with no substance.
I just pointed out the REAL facts about those games. That's all.
Those that have said the game sucks, fails, WoW clone, nothing new are now being proved wrong.
A mass amount of people are now experiencing what Rift is about and the response is over-whelming positive.
Why? Word of mouth. It should be no surprise that once you get out of the first zones that the challenge ramps up. Exploration of the new zones widens and the boss fights become hard. Some are already calling nerf. Yep, love that people tried to say this game was easier than WoW. Love that those who haven't gotten past level 10 make a judgement on what the game has going forward.
Rejoice those that like the game. You are in the majority and the game will only build momentum from this point on.
Hate on the game if you want, but ask yourselves this. Rift has no pre-installed fanbase. Where are the fanbois coming from if the game is so fail?
I've been playing in the beta weekends and I don't like RIFT at all. That doesn't make me "wrong" for saying it sucks. For ME....it does suck. I think people are all entitled to their opinions. Not everyone likes WoW.....not everyone likes RIFT. (I don't care for either one, but I didn't think RIFT was anything like WoW.) No one is wrong, we just all enjoy different things.
I hope RIFT is hugely successful. However, I won't be playing it. I'm pretty sure I will find some other MMO released this year....more to my liking. It takes all kinds and the more variety we have the better.
The issue is saying the game "sucks". Saying "I don't like that style of game" is just as valid, explains where you're coming from, and leaves your reader with a sense of understanding. No-one will dispute that. But when someone says a blanket "This game sucks" with little or no accompanying explanation, it's custom made to start an argument, human nature being what it is.
RIFT will be moderately successful, and may even be a little more successful than people expect, but that's for the future to prove and is merely my own musing with no basis in fact. With all the top shelf games coming out this year I think we will all be looking forward to something and finding something nice along the way.
I agree with everything you said there. I don't usually just give a blanket "it sucks" declaration. I only used that in my post because it's what the OP used. Really for me....the game is too combat-centric (there's no where to go that is peaceful and even your crafting can be interrupted and it sounds like war around you ALL THE TIME....blah) and the rifts....I found them to often be annoying and inconvenient. It's just not my thing. I did like the soul system though, but not the game over all. I have no clue what game will end up being "my game" for the year. It's hard to determine at this early stage. I do really sincerely wish for Rift's success though. I think the more options we have out there the better off for all of us.
I agree with everything you said there. I don't usually just give a blanket "it sucks" declaration. I only used that in my post because it's what the OP used. Really for me....the game is too combat-centric and the rifts....I found them to often be annoying and inconvenient. It's just not my thing. I did like the soul system though, but not the game over all. I have no clue what game will end up being "my game" for the year. It's hard to determine at this early stage. I do really sincerely wish for Rift's success though. I think the more options we have out there the better off for all of us.
I agree with everything you said there. I don't usually just give a blanket "it sucks" declaration. I only used that in my post because it's what the OP used. Really for me....the game is too combat-centric and the rifts....I found them to often be annoying and inconvenient. It's just not my thing. I did like the soul system though, but not the game over all. I have no clue what game will end up being "my game" for the year. It's hard to determine at this early stage. I do really sincerely wish for Rift's success though. I think the more options we have out there the better off for all of us.
Originally posted by Infalible I just want to make a point here because I think it is something that people need to take heed of, as it is true. When Lord of the Rings Online was in beta, everyone in the test sangs its praise. Monster Play was awesome, questing was awesome, the classes were awesome and it was different and refreshing. When it released, it tanked. When Age of Conan was in beta, everyone in the the tests sang its praise. Tortage was awesome, directional attacks were awesome, the graphics were awesome. When it released, it tanked. When Warhammer Online was in beta, everyone in the test sang its praise. Public Quests were awesome, open-world PvP was awesome and the renown system was awesome. When it release, it tanked. My point is that testers tend to be those individuals who are bone fide fanboys when it comes to the game they are playing. Everyone in the Earthrise beta right now says it's awesome, as does everyone in the Star Wars The Old Republic beta for that game. On top of that there is an intial period - usually a month or so - that could be quite easily labelled, "the honeymoon period," where the player enjoys the game as a new thing. After that period has ended, THAT is when you actually start to build up a good impression of what gamers really think; in ALL of the aforementioned cases, peak subscriptions occurred within the first 3 months, and then declined steeply after that point. Rift is currently in hype mode, and a large amount of the feedback coming out of the beta tests is based on flawed information and fanboyism. I personally don't think it's all that amazing, and I know MANY more people who share that opinion than think it is good. Now Trion are clearly aiming to dent WoW with Rift, as we can see with their pretencious advertising campaign, and I personally don't think that is going to happen. I think Rift will be just like all of the other MMOs that have been released up until now, because it doesn't add anything; it's the same old game with a few gimmicks thrown in for good measure. We will have to wait and see, but I'm not expecting Rift to be at the top of anyones Christmas list next year because of how awesome it is.
I very much agree with this post. In a year's time this game will be all but forgotten in the wake of Tera, SWTOR and GW2.
I am sorry, but can you troll a little harder with such utterly ridiculous statements? Lord of the Rings Online didn't tank AT ALL! It was a huge success for Turbine! Till almost a year after Mines of Moria expansion (over 2 years since release) the game was doing really really well with over 300k to 400k subscribers! In MMO terms that is a success! WoW with it's millions of subscribers (from wich over 70% are Asian based RMT accounts) is just a fluke! People just need to get over that s hit. Age of Conan tanked and deserved to tank, because the game ran horribly on almost every system. Even lots of people with the latest hardware suffered performance and CTD issues. And it took Funcom months to get that sorted! The game itself wasn't so bad at all. People just couldn't get over it that the voice acting stopped after level 20. Plus Funcom lied about features on the box that weren't in the game! That really bit them in the ass! Plus, beta testers didn't praise the game at all. In fact, the Beta NDA from AoC up till this day has never been lifted! I think that says it all and you don't need to be a rocket scientist to figure out what was really going on on the AoC beta forums. Warhammer Online. Same thing! It was a performance nightmare. People were lagging and crashing all around during RvR ! It took them many many months to get it "somewhat" sorted! Not to mention that PVE was a joke and litterly every dungeon being a unfixed buggy nightmare! The only thing that somewhat polished and actually worked were Scenarios. And that was exactly what everyone ended up doing 24/7 ! So please.
RIFT has what Age of Conan and Warhammer Online didn't have! IT WORKS! And it's polished already in beta!
Anybody that thinks LotRO "tanked" shouldn't be commenting on MMOs period. That game is probably closing in on the amount of revenue an MMO with 600k subs would generate. LotRO has been a smashing success for Turbine.
Could it have done better? Absolutely, it could have had 12M subs. But Turbine feels it's doing well enough to re-negotiate their contract for the LotR licence until 2017. You don't do that for a game that's "tanked".
I agree with everything you said there. I don't usually just give a blanket "it sucks" declaration. I only used that in my post because it's what the OP used. Really for me....the game is too combat-centric and the rifts....I found them to often be annoying and inconvenient. It's just not my thing. I did like the soul system though, but not the game over all. I have no clue what game will end up being "my game" for the year. It's hard to determine at this early stage. I do really sincerely wish for Rift's success though. I think the more options we have out there the better off for all of us.
Well said.
Variety is the spice of life.
True, but what I don't understand is why it's such a big deal to those who love Rift that some people simply don't find the "fun" factor to be there for them. I've played in every Beta, I've fiddled about with a lot of soul types. I like my mage (lock/chloro/archon) but on Sunday afternoon I found myself running around doing quests, hanging around Quicksilver college (my lock is level 16) and closing Rifts that seemed to pop every ten seconds. As just1opinion said, I got really irritated by the constant spawning of Rifts, the fact that the game won't give you a break for 5 minutes so you can craft stuff or find a trainer.
I realise that everything is ramped up for Beta, but the other problem was just that I found myself being bored by the stuff that didn't irritate me. Skip away from the Rifts and just do quests and it's snoozeville (as far as I'm concerned anyways).
Now I can see where Trion were aiming with this, Rifts are there to provide the excitement, danger and replayability that the bog-standard quest running lacks. On paper, great, and it obviously is a combination that many feel is spot-on.
More power to those that enjoy it, you've found your game and that's great. I do think Trion have done a great job of listening to players and delivering the most polished Beta I've ever been a part of, and I respect them for that. But when I play their game, I (me, personally) just don't have a lot of fun. So, the game just isn't for me, and I have tried hard to like it and put the hours in. I'm not going to diss anyone for enjoying the game, again as has been said, the more viable gaming options that are out there, the better for all of us.
So why do people who do enjoy the game bash those of us who don't and imply that we're "doing it wrong"? To me, the "truth" of the OP is the same as a lot of games, some people will really enjoy the game and some will find it lacklustre. Some have pre-ordered and pre-subbed for months, some won't ever sub, and some will keep the game on their "watch list" to maybe try out further down the road.
No-one is wrong on their feeling for the game or their stance on subbing or not; "fun" is the most subjective quantity in gaming. And "fun" is what makes us buy games and stay subbed to them. For those who are planning on Rfit being their game, I sincerely wish you the best with it, and hope the fun factor stays high for you all, but for me I'll have to find my fun somewhere else, since the game just doesn't deliver for me.
Those that have said the game sucks, fails, WoW clone, nothing new are now being proved wrong.
A mass amount of people are now experiencing what Rift is about and the response is over-whelming positive.
Why? Word of mouth. It should be no surprise that once you get out of the first zones that the challenge ramps up. Exploration of the new zones widens and the boss fights become hard. Some are already calling nerf. Yep, love that people tried to say this game was easier than WoW. Love that those who haven't gotten past level 10 make a judgement on what the game has going forward.
Rejoice those that like the game. You are in the majority and the game will only build momentum from this point on.
Hate on the game if you want, but ask yourselves this. Rift has no pre-installed fanbase. Where are the fanbois coming from if the game is so fail?
If you say so. I still think the game was a load of boring crap. Oh and I made the twenties and went exploring Gloamwood...so there goes your unsurmountable theory that the haters were all level 10. Don't talk crap until you know the facts.
Go play the game alot before the population dies and the dynamic events system turns to crap. Because it will.
There'll always be fanbois. Many of them are possibly the people desperate for a decent game to play, and they'll say anything to prove it to themselves.
As much as I didn't enjoy Rift...and mainly because it was shallow with no heart...I will always admit that it's a well made game. Much of the hype and fanboism is down to that fact alone. It's refreshing to see a game that may launch smoothly. But then Trion haven't really done anything utterly revolutionary to stress things have they?
Personally I'd happily put up with a troubled launch if the game did something innovative and refreshingly new. If it tested me and gave me a sense of accomplishment. If it did away with a monotonous solo grind...etc etc.
Those that have said the game sucks, fails, WoW clone, nothing new are now being proved wrong.
A mass amount of people are now experiencing what Rift is about and the response is over-whelming positive.
Why? Word of mouth. It should be no surprise that once you get out of the first zones that the challenge ramps up. Exploration of the new zones widens and the boss fights become hard. Some are already calling nerf. Yep, love that people tried to say this game was easier than WoW. Love that those who haven't gotten past level 10 make a judgement on what the game has going forward.
Rejoice those that like the game. You are in the majority and the game will only build momentum from this point on.
Hate on the game if you want, but ask yourselves this. Rift has no pre-installed fanbase. Where are the fanbois coming from if the game is so fail?
If you say so. I still think the game was a load of boring crap. Oh and I made the twenties and went exploring Gloamwood...so there goes your unsurmountable theory that the haters were all level 10. Don't talk crap until you know the facts.
Go play the game alot before the population dies and the dynamic events system turns to crap. Because it will.
There'll always be fanbois. Many of them are possibly the people desperate for a decent game to play, and they'll say anything to prove it to themselves.
As much as I didn't enjoy Rift...and mainly because it was shallow with no heart...I will always admit that it's a well made game. Much of the hype and fanboism is down to that fact alone. It's refreshing to see a game that may launch smoothly. But then Trion haven't really done anything utterly revolutionary to stress things have they?
Personally I'd happily put up with a troubled launch if the game did something innovative and refreshingly new. If it tested me and gave me a sense of accomplishment. If it did away with a monotonous solo grind...etc etc.
Oh man I agree with this 100%. It is a very polished game. I'd be impressed if they could mess up with so little innovation. Not much felt different, I had to keep reminding myself that this was actually a new game and not the same ones I've played before. It is somewhat fun, but it is not new and it is not challenging. Any fun that people are having is because the system is tried and true.
I also got to level 20 and it was all fine. But, there are other games with stronger communities that play out just like this game. MMOs are all about the community, I'm not certain this game will have a strong community if it depends on subs. Just ask yourself what in the game is original. It's a short list.
Like holifeet said, I'm looking for the MMO that breaks away from the mold and has a strong developer to back it. Hopefully, its not going to be that new Blizzard MMO that is 3 years away . It's clear the fanboys are coming out of the woodwork in desparation for what they know a MMO can be. They hope every beta and are lead blindly by polish, familiarity and hope into stonecold devotion. Maybe Rift will change, but the foundation they are using is not their own, etc.
Talk about being dramatic! I'm as jaded as the next player but Rift was all out fun to play. The game is content rich right out of the gate, stable as hell and has enough variety to satisfy most players. Trion has an incredible base to work with. I think they are far ahead of the game and can get right down to tweaking and expanding from the start.
Oh man I agree with this 100%. It is a very polished game. I'd be impressed if they could mess up with so little innovation. Not much felt different, I had to keep reminding myself that this was actually a new game and not the same ones I've played before. It is somewhat fun, but it is not new and it is not challenging. Any fun that people are having is because the system is tried and true.
I also got to level 20 and it was all fine. But, there are other games with stronger communities that play out just like this game. MMOs are all about the community, I'm not certain this game will have a strong community if it depends on subs. Just ask yourself what in the game is original. It's a short list.
Like holifeet said, I'm looking for the MMO that breaks away from the mold and has a strong developer to back it. Hopefully, its not going to be that new Blizzard MMO that is 3 years away . It's clear the fanboys are coming out of the woodwork in desparation for what they know a MMO can be. They hope every beta and are lead blindly by polish, familiarity and hope into stonecold devotion. Maybe Rift will change, but the foundation they are using is not their own, etc.
I am also looking for something new but Rift never really said they were making much of a different game. They did use the term "next gen" a few times and that isn't true but that the game is close to Wow and WAR should not come to a surprise to anyone who read about it before.
Not all people want something that is different and Rift is for them. Besides, very little is original in Wow either and it does fine. A well coded engine goes pretty far.
I read up a lot on a bunch of games and GW2 sounded and still sound most like my cup of tea even if I will try to test all the new ones.
True, but what I don't understand is why it's such a big deal to those who love Rift that some people simply don't find the "fun" factor to be there for them. I've played in every Beta, I've fiddled about with a lot of soul types. I like my mage (lock/chloro/archon) but on Sunday afternoon I found myself running around doing quests, hanging around Quicksilver college (my lock is level 16) and closing Rifts that seemed to pop every ten seconds. As just1opinion said, I got really irritated by the constant spawning of Rifts, the fact that the game won't give you a break for 5 minutes so you can craft stuff or find a trainer.
I realise that everything is ramped up for Beta, but the other problem was just that I found myself being bored by the stuff that didn't irritate me. Skip away from the Rifts and just do quests and it's snoozeville (as far as I'm concerned anyways).
Now I can see where Trion were aiming with this, Rifts are there to provide the excitement, danger and replayability that the bog-standard quest running lacks. On paper, great, and it obviously is a combination that many feel is spot-on.
More power to those that enjoy it, you've found your game and that's great. I do think Trion have done a great job of listening to players and delivering the most polished Beta I've ever been a part of, and I respect them for that. But when I play their game, I (me, personally) just don't have a lot of fun. So, the game just isn't for me, and I have tried hard to like it and put the hours in. I'm not going to diss anyone for enjoying the game, again as has been said, the more viable gaming options that are out there, the better for all of us.
So why do people who do enjoy the game bash those of us who don't and imply that we're "doing it wrong"? To me, the "truth" of the OP is the same as a lot of games, some people will really enjoy the game and some will find it lacklustre. Some have pre-ordered and pre-subbed for months, some won't ever sub, and some will keep the game on their "watch list" to maybe try out further down the road.
No-one is wrong on their feeling for the game or their stance on subbing or not; "fun" is the most subjective quantity in gaming. And "fun" is what makes us buy games and stay subbed to them. For those who are planning on Rfit being their game, I sincerely wish you the best with it, and hope the fun factor stays high for you all, but for me I'll have to find my fun somewhere else, since the game just doesn't deliver for me.
I'm not folowing all the fan -haters discussions with a magnifiing glass but the few I saw boiled down to this: people say the game is "crap" or some sort of synonim.
Now using this word in context of Rift is plane wrong and just invites people to have a flame fest.
A better phrasing would be: this game is not for me, I'm looking for more etc ...
We all agree Rift in beta stage has a very high level of quality (technically speaking). We can count the games with this level of polish in this stage on one hand.
The word "crap" was also used in relation to the beta phase (and afterwards release) of FFXIV. Now this game turned out to be bad technically speaking. So while there where some harsh discussions following the use of that statement, it only got defense of a very few extremely die hard fans. While they were saying the game is not for you because you aren't smart enough (etc), people were complaining about the bad state of the game. Trying to see if you might like the game didn't even come into play since the problems wouldn't allow you to get to that stage.
Rift's state of the game does allow you to reach the stage where you can play to see if you like it or not.
This is where the difference is and where people should adjust their phrasing of stating what the game means to them.
Comments
I got plenty of greens and some blue items from completing quests and opening those items you get as rift rewards. The only time my characters have ever had a white item equipped was from creation to leaving the newbie-newbie zone, and one time at the beginning of beta 4 because I had equipped my level 20 rogue with chest and leg pieces that were plate and she shouldn't have been able to wear during beta 3. Had to buy some whites from a vendor so I wouldn't be nekkid until I got some new greens a little ways into stonefield from quests.
"Nothing is easier than to denounce the evildoer, nothing is more difficult than to understand him." - Fyodor Dostoevsky
It just shows he is just a troll that has only been reading other troll posts and not participated in any Beta at all.
I very much agree with this post. In a year's time this game will be all but forgotten in the wake of Tera, SWTOR and GW2.
Margulis:
As long as you have fun until that time comes, it's all that matters really.
Well thats debatable but I agree that its a good class system.
I actually had a friend over this last sunday watching me play rift. I had to tell him a few times something along the lines of, "No, I'm not going to type 'this game is wow clone it sux' just to get a rise out of general chat for your entertainment."
"Nothing is easier than to denounce the evildoer, nothing is more difficult than to understand him." - Fyodor Dostoevsky
I don't understand how future success of other games would mean I shouldn't play this game now? Anyway sorry if you didn't enjoy it, hope you find your game
I am sorry, but can you troll a little harder with such utterly ridiculous statements?
Lord of the Rings Online didn't tank AT ALL! It was a huge success for Turbine!
Till almost a year after Mines of Moria expansion (over 2 years since release) the game was doing really really well with over 300k to 400k subscribers!
In MMO terms that is a success! WoW with it's millions of subscribers (from wich over 70% are Asian based RMT accounts) is just a fluke! People just need to get over that s hit.
Age of Conan tanked and deserved to tank, because the game ran horribly on almost every system. Even lots of people with the latest hardware suffered performance and CTD issues. And it took Funcom months to get that sorted!
The game itself wasn't so bad at all. People just couldn't get over it that the voice acting stopped after level 20. Plus Funcom lied about features on the box that weren't in the game! That really bit them in the ass!
Plus, beta testers didn't praise the game at all. In fact, the Beta NDA from AoC up till this day has never been lifted! I think that says it all and you don't need to be a rocket scientist to figure out what was really going on on the AoC beta forums.
Warhammer Online. Same thing! It was a performance nightmare. People were lagging and crashing all around during RvR ! It took them many many months to get it "somewhat" sorted! Not to mention that PVE was a joke and litterly every dungeon being a unfixed buggy nightmare!
The only thing that somewhat polished and actually worked were Scenarios. And that was exactly what everyone ended up doing 24/7 ! So please.
RIFT has what Age of Conan and Warhammer Online didn't have! IT WORKS! And it's polished already in beta!
I've been playing in the beta weekends and I don't like RIFT at all. That doesn't make me "wrong" for saying it sucks. For ME....it does suck. I think people are all entitled to their opinions. Not everyone likes WoW.....not everyone likes RIFT. (I don't care for either one, but I didn't think RIFT was anything like WoW.) No one is wrong, we just all enjoy different things.
I hope RIFT is hugely successful. However, I won't be playing it. I'm pretty sure I will find some other MMO released this year....more to my liking. It takes all kinds and the more variety we have the better.
President of The Marvelously Meowhead Fan Club
So what if it's polished and it works, I can polish my working Geo Metro but who wants to drive one of those? I agree it is a nicely polished working mmo, but it's generic to the extreme except for the RIFTs and soul system. Hey, if that's enough for you then have at it, but it ain't for me, I've played this same game a 100 times over the last 7-8 years it feel like. And I stick by my comment: in a year's time this game will be all but forgotten.
And the Magic 8 Ball strikes again!
The issue is saying the game "sucks". Saying "I don't like that style of game" is just as valid, explains where you're coming from, and leaves your reader with a sense of understanding. No-one will dispute that. But when someone says a blanket "This game sucks" with little or no accompanying explanation, it's custom made to start an argument, human nature being what it is.
RIFT will be moderately successful, and may even be a little more successful than people expect, but that's for the future to prove and is merely my own musing with no basis in fact. With all the top shelf games coming out this year I think we will all be looking forward to something and finding something nice along the way.
That is YOUR opinion! YOU do not like it! That is fine.
I don't see it's a brandnew NEXTGEN bla di bla MMO either. But it is fun and it's a breath of fresh air to play a polished working MMO from the get go, even in Beta already.
Lots of people are enjoying it, during these Beta events. Maybe not many MMO vets like you and me, that are around longer.
But guess what? We are getting older and new gamers join in day after the day.
So it shouldn't be a suprise that RIFT is aiming for people new to MMO's and people that just appreciate this game and just like it.
I was just quoting the troll you were quoting, making utterly false statements and had no clue what he was talking about. He was just purely trolling with no substance.
I just pointed out the REAL facts about those games. That's all.
I agree with everything you said there. I don't usually just give a blanket "it sucks" declaration. I only used that in my post because it's what the OP used. Really for me....the game is too combat-centric (there's no where to go that is peaceful and even your crafting can be interrupted and it sounds like war around you ALL THE TIME....blah) and the rifts....I found them to often be annoying and inconvenient. It's just not my thing. I did like the soul system though, but not the game over all. I have no clue what game will end up being "my game" for the year. It's hard to determine at this early stage. I do really sincerely wish for Rift's success though. I think the more options we have out there the better off for all of us.
President of The Marvelously Meowhead Fan Club
Well said.
Variety is the spice of life.
Anybody that thinks LotRO "tanked" shouldn't be commenting on MMOs period. That game is probably closing in on the amount of revenue an MMO with 600k subs would generate. LotRO has been a smashing success for Turbine.
Could it have done better? Absolutely, it could have had 12M subs. But Turbine feels it's doing well enough to re-negotiate their contract for the LotR licence until 2017. You don't do that for a game that's "tanked".
Alltern8 Blog | Star Wars Space Combat and The Old Republic | Cryptic Studios - A Pre Post-Mortem | Klingon Preview, STO's Monster Play
True, but what I don't understand is why it's such a big deal to those who love Rift that some people simply don't find the "fun" factor to be there for them. I've played in every Beta, I've fiddled about with a lot of soul types. I like my mage (lock/chloro/archon) but on Sunday afternoon I found myself running around doing quests, hanging around Quicksilver college (my lock is level 16) and closing Rifts that seemed to pop every ten seconds. As just1opinion said, I got really irritated by the constant spawning of Rifts, the fact that the game won't give you a break for 5 minutes so you can craft stuff or find a trainer.
I realise that everything is ramped up for Beta, but the other problem was just that I found myself being bored by the stuff that didn't irritate me. Skip away from the Rifts and just do quests and it's snoozeville (as far as I'm concerned anyways).
Now I can see where Trion were aiming with this, Rifts are there to provide the excitement, danger and replayability that the bog-standard quest running lacks. On paper, great, and it obviously is a combination that many feel is spot-on.
More power to those that enjoy it, you've found your game and that's great. I do think Trion have done a great job of listening to players and delivering the most polished Beta I've ever been a part of, and I respect them for that. But when I play their game, I (me, personally) just don't have a lot of fun. So, the game just isn't for me, and I have tried hard to like it and put the hours in. I'm not going to diss anyone for enjoying the game, again as has been said, the more viable gaming options that are out there, the better for all of us.
So why do people who do enjoy the game bash those of us who don't and imply that we're "doing it wrong"? To me, the "truth" of the OP is the same as a lot of games, some people will really enjoy the game and some will find it lacklustre. Some have pre-ordered and pre-subbed for months, some won't ever sub, and some will keep the game on their "watch list" to maybe try out further down the road.
No-one is wrong on their feeling for the game or their stance on subbing or not; "fun" is the most subjective quantity in gaming. And "fun" is what makes us buy games and stay subbed to them. For those who are planning on Rfit being their game, I sincerely wish you the best with it, and hope the fun factor stays high for you all, but for me I'll have to find my fun somewhere else, since the game just doesn't deliver for me.
If you say so. I still think the game was a load of boring crap. Oh and I made the twenties and went exploring Gloamwood...so there goes your unsurmountable theory that the haters were all level 10. Don't talk crap until you know the facts.
Go play the game alot before the population dies and the dynamic events system turns to crap. Because it will.
There'll always be fanbois. Many of them are possibly the people desperate for a decent game to play, and they'll say anything to prove it to themselves.
As much as I didn't enjoy Rift...and mainly because it was shallow with no heart...I will always admit that it's a well made game. Much of the hype and fanboism is down to that fact alone. It's refreshing to see a game that may launch smoothly. But then Trion haven't really done anything utterly revolutionary to stress things have they?
Personally I'd happily put up with a troubled launch if the game did something innovative and refreshingly new. If it tested me and gave me a sense of accomplishment. If it did away with a monotonous solo grind...etc etc.
.
Oh man I agree with this 100%. It is a very polished game. I'd be impressed if they could mess up with so little innovation. Not much felt different, I had to keep reminding myself that this was actually a new game and not the same ones I've played before. It is somewhat fun, but it is not new and it is not challenging. Any fun that people are having is because the system is tried and true.
I also got to level 20 and it was all fine. But, there are other games with stronger communities that play out just like this game. MMOs are all about the community, I'm not certain this game will have a strong community if it depends on subs. Just ask yourself what in the game is original. It's a short list.
Like holifeet said, I'm looking for the MMO that breaks away from the mold and has a strong developer to back it. Hopefully, its not going to be that new Blizzard MMO that is 3 years away . It's clear the fanboys are coming out of the woodwork in desparation for what they know a MMO can be. They hope every beta and are lead blindly by polish, familiarity and hope into stonecold devotion. Maybe Rift will change, but the foundation they are using is not their own, etc.
"Maybe Rift will change, but the foundation they are using is not their own, etc."
LOL who's is it then?
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
Talk about being dramatic! I'm as jaded as the next player but Rift was all out fun to play. The game is content rich right out of the gate, stable as hell and has enough variety to satisfy most players. Trion has an incredible base to work with. I think they are far ahead of the game and can get right down to tweaking and expanding from the start.
I am also looking for something new but Rift never really said they were making much of a different game. They did use the term "next gen" a few times and that isn't true but that the game is close to Wow and WAR should not come to a surprise to anyone who read about it before.
Not all people want something that is different and Rift is for them. Besides, very little is original in Wow either and it does fine. A well coded engine goes pretty far.
I read up a lot on a bunch of games and GW2 sounded and still sound most like my cup of tea even if I will try to test all the new ones.
I'm not folowing all the fan -haters discussions with a magnifiing glass but the few I saw boiled down to this: people say the game is "crap" or some sort of synonim.
Now using this word in context of Rift is plane wrong and just invites people to have a flame fest.
A better phrasing would be: this game is not for me, I'm looking for more etc ...
We all agree Rift in beta stage has a very high level of quality (technically speaking). We can count the games with this level of polish in this stage on one hand.
The word "crap" was also used in relation to the beta phase (and afterwards release) of FFXIV. Now this game turned out to be bad technically speaking. So while there where some harsh discussions following the use of that statement, it only got defense of a very few extremely die hard fans. While they were saying the game is not for you because you aren't smart enough (etc), people were complaining about the bad state of the game. Trying to see if you might like the game didn't even come into play since the problems wouldn't allow you to get to that stage.
Rift's state of the game does allow you to reach the stage where you can play to see if you like it or not.
This is where the difference is and where people should adjust their phrasing of stating what the game means to them.
Hope this makes sense.